Search Results

Search found 1005 results on 41 pages for 'hang'.

Page 37/41 | < Previous Page | 33 34 35 36 37 38 39 40 41  | Next Page >

  • How can I make a WPF TreeView data binding lazy and asynchronous?

    - by pauldoo
    I am learning how to use data binding in WPF for a TreeView. I am procedurally creating the Binding object, setting Source, Path, and Converter properties to point to my own classes. I can even go as far as setting IsAsync and I can see the GUI update asynchronously when I explore the tree. So far so good! My problem is that WPF eagerly evaluates parts of the tree prior to them being expanded in the GUI. If left long enough this would result in the entire tree being evaluated (well actually in this example my tree is infinite, but you get the idea). I would like the tree only be evaluated on demand as the user expands the nodes. Is this possible using the existing asynchronous data binding stuff in the WPF? As an aside I have not figured out how ObjectDataProvider relates to this task. My XAML code contains only a single TreeView object, and my C# code is: public partial class Window1 : Window { public Window1() { InitializeComponent(); treeView.Items.Add( CreateItem(2) ); } static TreeViewItem CreateItem(int number) { TreeViewItem item = new TreeViewItem(); item.Header = number; Binding b = new Binding(); b.Converter = new MyConverter(); b.Source = new MyDataProvider(number); b.Path = new PropertyPath("Value"); b.IsAsync = true; item.SetBinding(TreeView.ItemsSourceProperty, b); return item; } class MyDataProvider { readonly int m_value; public MyDataProvider(int value) { m_value = value; } public int[] Value { get { // Sleep to mimick a costly operation that should not hang the UI System.Threading.Thread.Sleep(2000); System.Diagnostics.Debug.Write(string.Format("Evaluated for {0}\n", m_value)); return new int[] { m_value * 2, m_value + 1, }; } } } class MyConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // Convert the double to an int. int[] values = (int[])value; IList<TreeViewItem> result = new List<TreeViewItem>(); foreach (int i in values) { result.Add(CreateItem(i)); } return result; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new InvalidOperationException("Not implemented."); } } } Note: I have previously managed to do lazy evaluation of the tree nodes by adding WPF event handlers and directly adding items when the event handlers are triggered. I'm trying to move away from that and use data binding instead (which I understand is more in spirit with "the WPF way").

    Read the article

  • What is required to use LODSB in assembly?

    - by Harvey
    What is the minimum set of steps required to use LODSB to load a relative address to a string in my code? I have the following test program that I'm using PXE to boot. I boot it two ways: via pxelinux.0 and directly. If I boot it directly, my program prints both strings. If I boot via pxelinux.0, it only prints the first string. Why? Working technique (for both): Set the direction flag to increment, cld Set ds to cs Put the address (from start) of string in si Add the starting offset to si Non-working technique (just for pxelinux): Calculate a new segment address based on (((cs << 4) + offset) >> 4) Set ds to that. (either A000 or 07C0) text here to fix bug in markdown // Note: If you try this code, don't forget to set // the "#if 0" below appropriately! .text .globl start, _start start: _start: _start1: .code16 jmp real_start . = _start1 + 0x1fe .byte 0x55, 0xAA // Next sector . = _start1 + 0x200 jmp real_start test1_str: .asciz "\r\nTest: 9020:fe00" test2_str: .asciz "\r\nTest: a000:0000" real_start: cld // Make sure %si gets incremented. #if 0 // When loaded by pxelinux, we're here: // 9020:fe00 ==> a000:0000 // This works. movw $0x9020, %bx movw %bx, %ds movw $(test1_str - _start1), %si addw $0xfe00, %si call print_message // This does not. movw $0xA000, %bx movw %bx, %ds movw $(test2_str - _start1), %si call print_message #else // If we are loaded directly without pxelinux, we're here: // 0000:7c00 ==> 07c0:0000 // This works. movw $0x0000, %bx movw %bx, %ds movw $(test1_str - _start1), %si addw $0x7c00, %si call print_message // This does, too. movw $0x07c0, %bx movw %bx, %ds movw $(test2_str - _start1), %si call print_message #endif // Hang the computer sti 1: jmp 1b // Prints string DS:SI (modifies AX BX SI) print_message: pushw %ax jmp 2f 3: movb $0x0e, %ah /* print char in AL */ int $0x10 /* via TTY mode */ 2: lodsb (%si), %al /* get token */ cmpb $0, %al /* end of string? */ jne 3b popw %ax ret .balign 0x200 Here's the compilation: /usr/bin/ccache gcc -Os -fno-stack-protector -fno-builtin -nostdinc -DSUPPORT_SERIAL=1 -DSUPPORT_HERCULES=1 -DSUPPORT_GRAPHICS=1 -DHAVE_CONFIG_H -I. -Wall -ggdb3 -Wmissing-prototypes -Wunused -Wshadow -Wpointer-arith -falign-jumps=1 -falign-loops=1 -falign-functions=1 -Wundef -g -c -o ds_teststart_exec-ds_teststart.o ds_test.S /usr/bin/ccache gcc -g -o ds_teststart.exec -nostdlib -Wl,-N -Wl,-Ttext -Wl,8000 ds_teststart_exec-ds_teststart.o objcopy -O binary ds_teststart.exec ds_teststart

    Read the article

  • PHP: Can pcntl_alarm() and socket_select() peacefully exist in the same thread?

    - by DWilliams
    I have a PHP CLI script mostly written that functions as a chat server for chat clients to connect to (don't ask me why I'm doing it in PHP, thats another story haha). My script utilizes the socket_select() function to hang execution until something happens on a socket, at which point it wakes up, processes the event, and waits until the next event. Now, there are some routine tasks that I need performed every 30 seconds or so (check of tempbanned users should be unbanned, save user databases, other assorted things). From what I can tell, PHP doesn't have very great multi-threading support at all. My first thought was to compare a timestamp every time the socket generates an event and gets the program flowing again, but this is very inconsistent since the server could very well sit idle for hours and not have any of my cleanup routines executed. I came across the PHP pcntl extensions, and it lets me use assign a time interval for SIGALRM to get sent and a function get executed every time it's sent. This seems like the ideal solution to my problem, however pcntl_alarm() and socket_select() clash with each other pretty bad. Every time SIGALRM is triggered, all sorts of crazy things happen to my socket control code. My program is fairly lengthy so I can't post it all here, but it shouldn't matter since I don't believe I'm doing anything wrong code-wise. My question is: Is there any way for a SIGALRM to be handled in the same thread as a waiting socket_select()? If so, how? If not, what are my alternatives here? Here's some output from my program. My alarm function simply outputs "Tick!" whenever it's called to make it easy to tell when stuff is happening. This is the output (including errors) after allowing it to tick 4 times (there were no actual attempts at connecting to the server despite what it says): [05-28-10 @ 20:01:05] Chat server started on 192.168.1.28 port 4050 [05-28-10 @ 20:01:05] Loaded 2 users from file PHP Notice: Undefined offset: 0 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:15] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:25] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:25] Accepting socket connection from PHP Notice: Undefined offset: 1 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:35] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:45] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:45] Accepting socket connection from PHP Notice: Undefined offset: 2 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112

    Read the article

  • IOS - Performance Issues with SVProgressHUD

    - by ScottOBot
    I have a section of code that is producing pour performance and not working as expected. it utilizes the SVProgressHUD from the following github repository at https://github.com/samvermette/SVProgressHUD. I have an area of code where I need to use [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]. I want to have a progress hud displayed before the synchronous request and then dismissed after the request has finished. Here is the code in question: //Display the progress HUB [SVProgressHUD showWithStatus:@"Signing Up..." maskType:SVProgressHUDMaskTypeClear]; NSError* error; NSURLResponse *response = nil; [self setUserCredentials]; // create json object for a users session NSDictionary* session = [NSDictionary dictionaryWithObjectsAndKeys: firstName, @"first_name", lastName, @"last_name", email, @"email", password, @"password", nil]; NSData *jsonSession = [NSJSONSerialization dataWithJSONObject:session options:NSJSONWritingPrettyPrinted error:&error]; NSString *url = [NSString stringWithFormat:@"%@api/v1/users.json", CoffeeURL]; NSURL *URL = [NSURL URLWithString:url]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:30.0]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/json" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setValue:[NSString stringWithFormat:@"%d", [jsonSession length]] forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:jsonSession]; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *dataString = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSDictionary *JSONResponse = [NSJSONSerialization JSONObjectWithData:[dataString dataUsingEncoding:NSUTF8StringEncoding] options:NSJSONReadingMutableContainers error:&error]; NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response; NSInteger statusCode = httpResponse.statusCode; NSLog(@"Status: %d", statusCode); if (JSONResponse != nil && statusCode == 200) { //Dismiss progress HUB here [SVProgressHUD dismiss]; return YES; } else { [SVProgressHUD dismiss]; return NO; } For some reason the synchronous request blocks the HUB from being displayed. It displays immediately after the synchronous request happens, unfortunatly this is also when it is dismissed. The behaviour displayed to the user is that the app hangs, waits for the synchronous request to finish, quickly flashes the HUB and then becomes responsive again. How can I fix this issue? I want the SVProgressHUB to be displayed during this hang time, how can I do this?

    Read the article

  • Mercurial over ssh client and server on Windows

    - by Ben Von Handorf
    I'm trying to configure Mercurial for use with both a windows server (freeSSHd) and client (both command line and TortoiseHG). I'm using the most recent versions of everything... all downloaded in the past few days. Using public key auth, I have been able to get connected to the server and I'm able to use plink to execute "hg version" and get a response, but when I try to clone a repository from the ssh server the command appears to hang. Running with -v yields: hg -v clone ssh://<username>@<server>//hg/repositoryA testRepositoryA running "plink.exe -i "<path to private key file>" <username>@<server> "hg -R /hg/repositoryA serve --stdio"" with nothing more forthcoming. Running the hg serve command directly on the server yields an apparently responsive Mercurial server, but the clients do not seem to make any further requests. Running "hg serve" in the repository directory and cloning over http works perfectly. What should I be looking for to help debug this? Is there something the clients (hg and TortoiseHG) aren't sending to continue the request stream? Additional Information: If I change to an invalid repository on the target machine, the appropriate error is displayed, so it does appear that the remote hg is running and correctly evaluating the path. Running with --debug and --traceback results in: sending hello command sending between command It hangs here, until I CTRL-C Traceback (most recent call last): File "mercurial\dispatch.pyo", line 46, in _runcatch File "mercurial\dispatch.pyo", line 452, in _dispatch File "mercurial\dispatch.pyo", line 320, in runcommand File "mercurial\dispatch.pyo", line 504, in _runcommand File "mercurial\dispatch.pyo", line 457, in checkargs File "mercurial\dispatch.pyo", line 451, in <lambda> File "mercurial\util.pyo", line 402, in check File "mercurial\commands.pyo", line 636, in clone File "mercurial\hg.pyo", line 187, in clone File "mercurial\hg.pyo", line 63, in repository File "mercurial\sshrepo.pyo", line 51, in __init__ File "mercurial\sshrepo.pyo", line 73, in validate_repo KeyboardInterrupt interrupted! Responding to Ryan: There does not appear to be any CPU usage or increasing memory usage on the server. It appears to be waiting for the client to send a request or something similar. 11/19/2009 : More information: The problem is definitely in the freeSSHd/server side of the equation. Connecting to bitbucket over ssh with the same keyset works fine. Still working on this.

    Read the article

  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

    Read the article

  • problem with two .NET threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

    Read the article

  • migrating an embedded jetty server from v6 to v7

    - by Ceilingfish
    Hi chaps, I have an embedded servlet which I use in unit tests, looks like this: public class UnitTestWebservices extends AbstractHandler { private Server server; private Map<Route,String> data = new HashMap<Route,String>(); public UnitTestWebservices(int port) throws Exception { server = new Server(port); server.setHandler(this); server.start(); } public void handle(String url, HttpServletRequest request, HttpServletResponse response, int arg3) throws IOException, ServletException { final Route route = Route.valueOf(request.getMethod(), url); final String content = data.get(route); if(content != null) { final ServletOutputStream stream = response.getOutputStream(); stream.print(content); stream.flush(); stream.close(); } else { response.sendError(HttpServletResponse.SC_NOT_FOUND); } } .... } That's written using version 6.1.24 of Jetty. I tried switching over to use Jetty 7.1.1.v20100517, and updated that code to this: public class UnitTestWebservices extends AbstractHandler { private Server server; private Map<Route,String> data = new HashMap<Route,String>(); public UnitTestWebservices(int port) throws Exception { server = new Server(port); server.setHandler(this); server.start(); } public void handle(String url, Request request, HttpServletRequest servletRequest, HttpServletResponse response) throws IOException, ServletException { final Route route = Route.valueOf(request.getMethod(), url); final String content = data.get(route); request.setHandled(true); response.setContentType("application/json"); if(content != null) { response.setStatus(HttpServletResponse.SC_OK); final Writer stream = response.getWriter(); stream.append(content); } else { response.sendError(HttpServletResponse.SC_NOT_FOUND); } } } But whenever I tried to access make a request to the server it would hang indefinitely. Has anyone experienced anything similar?. It also printed this into the log: log4j:WARN No appenders could be found for logger (org.eclipse.jetty.util.log). log4j:WARN Please initialize the log4j system properly. org.eclipse.jetty.server.Server@670655dd STOPPED +-UnitTestWebservices@50ef5502 started

    Read the article

  • Speed Problem with Wireless Connectivity on Cisco 877w

    - by Carl Crawley
    Having a bit of a weird one with my local LAN setup. I recently installed a Cisco 877W router on my DSL2+ connection and all is working really well.. Upgraded the IOS to 12.4 and my wired clients are streaming connectivity superfast at 1.3mb/s. However, there seems to be an issue with my wireless clients - I can't seem to stream any data across the local wireless connection (LAN) and using the Internet, whilst responsive enough isn't really comparable with the wired connection speed. For example, all devices are connected to an 8 Port Gb switch on FE0 from the Router with a NAS disk and on my wired clients, I can transfer/stream etc absolutely fine - however, transferring a local 700Mb file on my local LAN estimates 7-8 hours to transfer :( The Wireless config is as follows : interface Dot11Radio0 description WIRELESS INTERFACE no ip address ! encryption mode ciphers tkip ! ssid [MySSID] ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 channel 2462 station-role root rts threshold 2312 world-mode dot11d country GB indoor bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 spanning-disabled bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding All devices are connected to the Gb Switch which is connected to FE0 with the following: Hardware is Fast Ethernet, address is 0021.a03e.6519 (bia 0021.a03e.6519) Description: Uplink to Switch MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s ARP type: ARPA, ARP Timeout 04:00:00 Last input never, output never, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 14000 bits/sec, 19 packets/sec 5 minute output rate 167000 bits/sec, 23 packets/sec 177365 packets input, 52089562 bytes, 0 no buffer Received 919 broadcasts, 0 runts, 0 giants, 0 throttles 260 input errors, 260 CRC, 0 frame, 0 overrun, 0 ignored 0 input packets with dribble condition detected 156673 packets output, 106218222 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Not sure why I'm having problems on the wireless and I've reached the end of my Cisco knowledge... Thanks for any pointers! Carl

    Read the article

  • Display label character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'block'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

    Read the article

  • WCF Duplex Interaction with Web Server

    - by Mark Struzinski
    Here is my scenario, and it is causing us a considerable amount of grief at the moment: We have a vendor web service which provides base level telephony functionality. This service has a SOAP api, which we are leveraging to build up a custom UI that is integrated into our in house web apps. The api functions on 2 levels. You make standard client calls into the service to initiate actions, such as Login, Place Call, Hang Up, etc. On a different thread, the service sends events back to the client to alert the user of things that are occurring on the system (agent successfully logged in, call was disconnected, etc). I implemented a WCF service to sit between the web server and the vendor service. This WCF service operates in duplex mode, establishing a 2 way connection with the web server. The web server makes outbound calls to the WCF service, which routes them to the vendor's web service. Events are received back to the WCF service, which passes them onto the web server via a callback channel on the WCF client. As events are received on the web server, they are placed into a hash table with the user's name as the key, and a .NET queue as the value to hold the event. Each event is enqueued to the agent who owns it. On a 2 second interval, the web page polls the web server via an ajax request to get new events for the logged in user. It hits the hash table for the user key, dequeues any events that are present, and serializes them back up to the web page. From there, they are processed in order and appropriate messages are displayed to the user. This implementation performs well in a single user scenario. The second I put more than 1 user on the system, I start getting frequent timeouts with the following CommunicationException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond We are running Windows Server 2008 R2 both servers. Both the web app and WCF service are running on .NET 3.5. The WCF service is running under the net.tcp protocol in duplex mode. The web app is ASP.NET MVC 2. Has anyone dealt with anything like this scenario? Is there a more efficient way (or a widely accepted pattern) to implement this?

    Read the article

  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

    Read the article

  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

    Read the article

  • WPF - Random hanging with file browser attached behaviour.

    - by Stimul8d
    Hi, I have an attached behavior defined thusly,.. public static class FileBrowserBehaviour { public static bool GetBrowsesOnClick(DependencyObject obj) { return (bool)obj.GetValue(BrowsesOnClickProperty); } public static void SetBrowsesOnClick(DependencyObject obj, bool value) { obj.SetValue(BrowsesOnClickProperty, value); } // Using a DependencyProperty as the backing store for BrowsesOnClick. This enables animation, styling, binding, etc... public static readonly DependencyProperty BrowsesOnClickProperty = DependencyProperty.RegisterAttached("BrowsesOnClick", typeof(bool), typeof(FileBrowserBehaviour), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(BrowsesOnClickChanged))); public static void BrowsesOnClickChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { FrameworkElement fe = obj as FrameworkElement; if ((bool)args.NewValue) { fe.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(OpenFileBrowser); } else { fe.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(OpenFileBrowser); } } static void OpenFileBrowser(object sender, MouseButtonEventArgs e) { var tb = sender as TextBox; if (tb.Text.Length < 1 || tb.Text=="Click to browse..") { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Executables | *.exe"; if (ofd.ShowDialog() == true) { Debug.WriteLine("Setting textbox text-" + ofd.FileName); tb.Text = ofd.FileName; Debug.WriteLine("Set textbox text"); } } } } It's a nice simple attached behavior which pops open an OpenFileDialog when you click on a textbox and puts the filename in the box when you're done. It works maybe 40% of the time but the rest of the time the whole app hangs. The call stack at this point looks like this - [Managed to Native Transition] WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x8b bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x1e bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x19 bytes Debugatron.exe!Debugatron.App.Main() + 0x5e bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.nExecuteAssembly(System.Reflection.Assembly assembly, string[] args) + 0x19 bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.Run(bool checkAptModel) + 0x6e bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() + 0x84 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext, string[] activationCustomData) + 0x65 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext) + 0xa bytes mscorlib.dll!System.Activator.CreateInstance(System.ActivationContext activationContext) + 0x3e bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() + 0x23 bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes Now, I've seen this kind of thing before when doing some asynchronous stuff but there's none of that going on at that point. The only thread alive is the UI thread! Also, I always get that last debug statement when it does hang. Can anyone point me in the right direction? This one's driving me crazy!

    Read the article

  • How can I create specialized builders for semantic layout in rails?

    - by Paul Alexander
    This is how I'd like to write markup in say index.html.erb <%= page_for "Super Cool Page" do |p| %> <%= p.header do %> Ruby is Cool <% end %> <%= p.body do %> Witty discourse on Ruby. <% end %> <% if page.has_sidebar? %> <%= p.sidebar do %> <ul><li>Option 1</li></ul> <% end %> <% end %> <% end %> Which would output <div class="page"> <header><h1>Super Cool Page</h1></header> <section> Witty discourse on Ruby. </section> </div> and when page.has_sidebar? is true <div class="page"> <header><h1>Super Cool Page</h1></header> <asside><ul><li>Option 1</li></ul></asside> <section> Witty discourse on Ruby. </section> </div> I've taken a look at the FormHelper class in rails for guidance, but it seems like I'd have to duplicate a lot of work which I'm trying to avoid. I'm really just trying to figure out where to hang the classes/modules/methods in the framework and whit kind of object |p| should be. My first inclination was to create a PageBuilder class that implements header, body and sidebar methods. But I got stuck on the rendering pipeline to get everything output just right. Is there a gem that already provides this type of semantic generation? If not I'd love any insight on how to set this up.

    Read the article

  • Display lable character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'none'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

    Read the article

  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

    Read the article

  • What's the best Scala build system?

    - by gatoatigrado
    I've seen questions about IDE's here -- Which is the best IDE for Scala development? and What is the current state of tooling for Scala?, but I've had mixed experiences with IDEs. Right now, I'm using the Eclipse IDE with the automatic workspace refresh option, and KDE 4's Kate as my text editor. Here are some of the problems I'd like to solve: use my own editor IDEs are really geared at everyone using their components. I like Kate better, but the refresh system is very annoying (it doesn't use inotify, rather, maybe a 10s polling interval). The reason I don't use the built-in text editor is because broken auto-complete functionalities cause the IDE to hang for maybe 10s. rebuild only modified files The Eclipse build system is broken. It doesn't know when to rebuild classes. I find myself almost half of the time going to project-clean. Worse, it seems even after it has finished building my project, a few minutes later it will pop up with some bizarre error (edit - these errors appear to be things that were previously solved with a project clean, but then come back up...). Finally, setting "Preferences / Continue launch if project contains errors" to "prompt" seems to have no effect for Scala projects (i.e. it always launches even if there are errors). build customization I can use the "nightly" release, but I'll want to modify and use my own Scala builds, not the compiler that's built into the IDE's plugin. It would also be nice to pass [e.g.] -Xprint:jvm to the compiler (to print out lowered code). fast compiling Though Eclipse doesn't always build right, it does seem snappy -- even more so than fsc. I looked at Ant and Maven, though haven't employed either yet (I'll also need to spend time solving #3 and #4). I wanted to see if anyone has other suggestions before I spend time getting a suboptimal build system working. Thanks in advance! UPDATE - I'm now using Maven, passing a project as a compiler plugin to it. It seems fast enough; I'm not sure what kind of jar caching Maven does. A current repository for Scala 2.8.0 is available [link]. The archetypes are very cool, and cross-platform support seems very good. However, about compile issues, I'm not sure if fsc is actually fixed, or my project is stable enough (e.g. class names aren't changing) -- running it manually doesn't bother me as much. If you'd like to see an example, feel free to browse the pom.xml files I'm using [github]. UPDATE 2 - from benchmarks I've seen, Daniel Spiewak is right that buildr's faster than Maven (and, if one is doing incremental changes, Maven's 10 second latency gets annoying), so if one can craft a compatible build file, then it's probably worth it...

    Read the article

  • How can I limit the cache used by copying so there is still memory available for other cache?

    - by Peter
    Basic situation: I am copying some NTFS disks in openSuSE. Each one is 2TB. When I do this, the system runs slow. My guesses: I believe it is likely due to caching. Linux decides to discard useful cache (eg. kde4 bloat, virtual machine disks, LibreOffice binaries, Thunderbird binaries, etc.) and instead fill all available memory (24 GB total) with stuff from the copying disks, which will be read only once, then written and never used again. So then any time I use these apps (or kde4), the disk needs to be read again, and reading the bloat off the disk again makes things freeze/hiccup. Due to the cache being gone and the fact that these bloated applications need lots of cache, this makes the system horribly slow. Since it is USB,the disk and disk controller are not the bottleneck, so using ionice does not make it faster. I believe it is the cache rather than just the motherboard going too slow, because if I stop everything copying, it still runs choppy for a while until it recaches everything. And if I restart the copying, it takes a minute before it is choppy again. But also, I can limit it to around 40 MB/s, and it runs faster again (not because it has the right things cached, but because the motherboard busses have lots of extra bandwidth for the system disks). I can fully accept a performance loss from my motherboard's IO capability being completely consumed (which is 100% used, meaning 0% wasted power which makes me happy), but I can't accept that this caching mechanism performs so terribly in this specific use case. # free total used free shared buffers cached Mem: 24731556 24531876 199680 0 8834056 12998916 -/+ buffers/cache: 2698904 22032652 Swap: 4194300 24764 4169536 I also tried the same thing on Ubuntu, which causes a total system hang instead. ;) And to clarify, I am not asking how to leave memory free for the "system", but for "cache". I know that cache memory is automatically given back to the system when needed, but my problem is that it is not reserved for caching of specific things. Question: Is there some way to tell these copy operations to limit memory usage so some important things remain cached, and therefore any slowdowns are a result of normal disk usage and not rereading the same commonly used files? For example, is there a setting of max memory per process/user/file system allowed to be used as cache/buffers?

    Read the article

  • How to troubleshoot a Highcharts script that's not rendering data when date is added and hanging the JS engine with large datasets?

    - by ylluminate
    I have a Highchart JS graph that I'm building in Rails (although I don't think Ruby has real bearing on this problem unless it's the Date output format) to which I'm adding the timestamp of each datapoint. Presently the array of floats is rendering fine without timestamps, however when I add the timestamp to the series it fails to rend. What's worse is that when the series has hundreds of entries all sorts of problems arise, not the least of which is the browser entirely hanging and requiring a force quit / kill. I'm using the following to build the array of arrays data series: series1 = readings.map{|row| [(row.date.to_i * 1000), (row.data1.to_f if BigDecimal(row.data1) != BigDecimal("-1000.0"))] } This yields a result like this: series: [{"name":"Data 1","data":[[1326262980000,1.79e-09],[1326262920000,1.29e-09],[1326262860000,1.22e-09],[1326262800000,1.42e-09],[1326262740000,1.29e-09],[1326262680000,1.34e-09],[1326262620000,1.31e-09],[1326262560000,1.51e-09],[1326262500000,1.24e-09],[1326262440000,1.7e-09],[1326262380000,1.24e-09],[1326262320000,1.29e-09],[1326262260000,1.53e-09],[1326262200000,1.23e-09],[1326262140000,1.21e-09]],"color":"blue"}] Yet nothing appears on the graph as noted. Notwithstanding, when I compare the data series in one of their very similar examples here: http://www.highcharts.com/demo/spline-irregular-time It appears that really the data series are formatted identically (except in mine I use the timestamp vs date method). This leads me to think I've got a problem with the timestamp output, but I'm just not able to figure out where / how as I'm converting the date output to an integer multipled by 1000 to convert it to milliseconds as per explained in a similar Railscasts tutorial. I would very much appreciate it if someone could point me in the right direction here as to what I may be doing wrong. What could cause no data to appear on the graph in smaller sized sets (<100 points) and when into the hundreds causes an apparent hang in the javascript engine in this case? Perhaps ultimately the key lies here as this is the entire js that's being generated and not rendering: jQuery(function() { // 1. Define JSON options var options = { chart: {"defaultSeriesType":"spline","renderTo":"chart_name"}, title: {"text":"Title"}, legend: {"layout":"vertical","style":{}}, xAxis: {"title":{"text":"UTC Time"},"type":"datetime"}, yAxis: [{"title":{"text":"Left Title","margin":10}},{"title":{"text":"Right Groups Title"},"opposite":true}], tooltip: {"enabled":true}, credits: {"enabled":false}, plotOptions: {"areaspline":{}}, series: [{"name":"Data 1","data":[[1326262980000,1.79e-08],[1326262920000,1.69e-08],[1326262860000,1.62e-08],[1326262800000,1.42e-08],[1326262740000,1.29e-08],[1326262680000,1.34e-08],[1326262620000,1.31e-08],[1326262560000,1.51e-08],[1326262500000,1.64e-08],[1326262440000,1.7e-08],[1326262380000,1.64e-08],[1326262320000,1.69e-08],[1326262260000,1.53e-08],[1326262200000,1.23e-08],[1326262140000,1.21e-08]],"color":"blue"},{"name":"Data 2","data":[[1326262980000,9.79e-09],[1326262920000,9.78e-09],[1326262860000,9.8e-09],[1326262800000,9.82e-09],[1326262740000,9.88e-09],[1326262680000,9.89e-09],[1326262620000,1.3e-06],[1326262560000,1.32e-06],[1326262500000,1.33e-06],[1326262440000,1.33e-06],[1326262380000,1.34e-06],[1326262320000,1.33e-06],[1326262260000,1.32e-06],[1326262200000,1.32e-06],[1326262140000,1.32e-06]],"color":"red"}], subtitle: {} }; // 2. Add callbacks (non-JSON compliant) // 3. Build the chart var chart = new Highcharts.StockChart(options); });

    Read the article

  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

    Read the article

  • DRY-ing very similar specs for ASP.NET MVC controller action with MSpec (BDD guidelines)

    - by spapaseit
    Hi all, I have two very similar specs for two very similar controller actions: VoteUp(int id) and VoteDown(int id). These methods allow a user to vote a post up or down; kinda like the vote up/down functionality for StackOverflow questions. The specs are: VoteDown: [Subject(typeof(SomeController))] public class When_user_clicks_the_vote_down_button_on_a_post : SomeControllerContext { Establish context = () => { post = PostFakes.VanillaPost(); post.Votes = 10; session.Setup(s => s.Single(Moq.It.IsAny<Expression<Func<Post, bool>>>())).Returns(post); session.Setup(s => s.CommitChanges()); }; Because of = () => result = controller.VoteDown(1); It should_decrement_the_votes_of_the_post_by_1 = () => suggestion.Votes.ShouldEqual(9); It should_not_let_the_user_vote_more_than_once; } VoteUp: [Subject(typeof(SomeController))] public class When_user_clicks_the_vote_down_button_on_a_post : SomeControllerContext { Establish context = () => { post = PostFakes.VanillaPost(); post.Votes = 0; session.Setup(s => s.Single(Moq.It.IsAny<Expression<Func<Post, bool>>>())).Returns(post); session.Setup(s => s.CommitChanges()); }; Because of = () => result = controller.VoteUp(1); It should_increment_the_votes_of_the_post_by_1 = () => suggestion.Votes.ShouldEqual(1); It should_not_let_the_user_vote_more_than_once; } So I have two questions: How should I go about DRY-ing these two specs? Is it even advisable or should I actually have one spec per controller action? I know I Normally should, but this feels like repeating myself a lot. Is there any way to implement the second It within the same spec? Note that the It should_not_let_the_user_vote_more_than_once; requires me the spec to call controller.VoteDown(1) twice. I know the easiest would be to create a separate spec for it too, but it'd be copying and pasting the same code yet again... I'm still getting the hang of BDD (and MSpec) and many times it is not clear which way I should go, or what the best practices or guidelines for BDD are. Any help would be appreciated.

    Read the article

  • what is the wrong with this code"length indicator implementation" ?

    - by cj
    Hello, this is an implementation of length indicator field but it hang and i think stuck at a loop and don't show any thing. // readx22.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "iostream" #include "fstream" #include "stdio.h" using namespace std; class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void read(fstream &ven); void print(); }; void Student::read(fstream &ven) { size_t cnt; ven >> cnt; id_len=cnt; id.reserve( cnt ); while ( -- cnt ) { id.push_back( ven.get() ); } ven >> cnt; first_len=cnt; first_name.reserve( cnt ); while ( -- cnt ) { first_name.push_back( ven.get() ); } ven >> cnt; last_len=cnt; last_name.reserve( cnt ); while ( -- cnt ) { last_name.push_back( ven.get() ); } ven >> cnt; phone_len=cnt; phone.reserve( cnt ); while ( -- cnt ) { phone.push_back( ven.get() ); } ven >> cnt; grade_len=cnt; grade.reserve( cnt ); while ( -- cnt ) { grade.push_back( ven.get() ); } } void Student::print() { // string::iterator it; for ( int i=0 ; i<id_len; i++) cout << id[i]; } int main() { fstream in; in.open ("fee.txt", fstream::in); Student x; x.read(in); x.print(); return 0; } thanks

    Read the article

  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

    Read the article

  • IE7 and 8 Hangs Randomly on CSS Images

    - by BJ Safdie
    We have an ASP.NET 3.5 application that has been in production for over a year. Our last release was a couple of months ago. We use CSS for styling and application of background images to divs and such. The server is Windows 2003 with IIS. Suddenly, this week, we have had reports from some users that the page seems to hang up while loading. The status bar was showing the name of a background image used in the page main area (assigned in CSS). At our office, some of us could recreate the problem, while others could not. IE6 and Firefox do not seem to be affected, only IE7/8. Running Fiddler on an affected machine and trying to see what was happening with the requests seemed to make the problem go away (while running through Fiddler, it returned when not). Hitting Refresh on a hung load often made the page load just fine. I checked the background image, and even replaced it with an archived copy. No joy. We re-deployed the app from our production source. No Joy. We restarted IIS and eventually rebooted the whole server. There are no unusual entries in the event logs, the app logs or the IIS logs. Finally, I removed the image entirely and re-styled the page not to use a background image. That solved the problem at least for now. However, we have reports of other images "hanging." The images are PNGs, but I have heard some rumors that sometimes a GIF hangs, but I have no screenshot to confirm. This just started happening "out of the blue." There have been no releases or updates applied to the server recently. We even checked updates on clients to see if a recent Windows Update might have caused this on the client, but there was nothing updated within the last couple of weeks. If you have any information about this problem, I would love to hear from you. I would also greatly appreciate any recommendations on additional diagnostics we can try.

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41  | Next Page >