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  • Is excessive DataTable usage bad?

    - by Justin R.
    I was recently asked to assist another team in building an ASP .NET website. They already have a significant amount of code written -- I was specifically asked build a few individual pages for the site. While exploring the code for the rest of the site, the amount of DataTables being constructed jumped out at me. Being a relatively new in the field, I've never worked on an application that utilizes a database as much as this site does, so I'm not sure how common this is. It seems that whenever data is queried from our database, the results are stored in a DataTable. This DataTable is then usually passed around by itself, or it's passed to a constructor. Classes that are initialized with a DataTable always assign the DataTable to a private/protected field, however only a few of these classes implement IDisposable. In fact, in the thousands of lines of code that I've browsed so far, I have yet to see the Dispose method called on a DataTable. If anything, this doesn't seem to be good OOP. Is this something that I should worry about? Or am I just paying more attention to detail than I should? Assuming you're most experienced developers than I am, how would you feel or react if someone who was just assigned to help you with your site approached you about this "problem"?

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  • WPF- Is there a way to stop TreeViewItems from becoming selected and activated when thier parent TreeViewItem is selected?

    - by Justin
    I have a control template for TreeViewItems and instead of showing the normal FocusVisualStyle I have a MultiTrigger set up like this: <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="true"/> </MultiTrigger.Conditions> <Setter Property="FontWeight" Value="Bold"/> </MultiTrigger> However this also causes the FontWeight to change to bold when a TreeViewItem's parent item is selected. Is there any way I can stop that from happening?

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  • hosting simple python scripts in a container to handle concurrency, configuration, caching, etc.

    - by Justin Grant
    My first real-world Python project is to write a simple framework (or re-use/adapt an existing one) which can wrap small python scripts (which are used to gather custom data for a monitoring tool) with a "container" to handle boilerplate tasks like: fetching a script's configuration from a file (and keeping that info up to date if the file changes and handle decryption of sensitive config data) running multiple instances of the same script in different threads instead of spinning up a new process for each one expose an API for caching expensive data and storing persistent state from one script invocation to the next Today, script authors must handle the issues above, which usually means that most script authors don't handle them correctly, causing bugs and performance problems. In addition to avoiding bugs, we want a solution which lowers the bar to create and maintain scripts, especially given that many script authors may not be trained programmers. Below are examples of the API I've been thinking of, and which I'm looking to get your feedback about. A scripter would need to build a single method which takes (as input) the configuration that the script needs to do its job, and either returns a python object or calls a method to stream back data in chunks. Optionally, a scripter could supply methods to handle startup and/or shutdown tasks. HTTP-fetching script example (in pseudocode, omitting the actual data-fetching details to focus on the container's API): def run (config, context, cache) : results = http_library_call (config.url, config.http_method, config.username, config.password, ...) return { html : results.html, status_code : results.status, headers : results.response_headers } def init(config, context, cache) : config.max_threads = 20 # up to 20 URLs at one time (per process) config.max_processes = 3 # launch up to 3 concurrent processes config.keepalive = 1200 # keep process alive for 10 mins without another call config.process_recycle.requests = 1000 # restart the process every 1000 requests (to avoid leaks) config.kill_timeout = 600 # kill the process if any call lasts longer than 10 minutes Database-data fetching script example might look like this (in pseudocode): def run (config, context, cache) : expensive = context.cache["something_expensive"] for record in db_library_call (expensive, context.checkpoint, config.connection_string) : context.log (record, "logDate") # log all properties, optionally specify name of timestamp property last_date = record["logDate"] context.checkpoint = last_date # persistent checkpoint, used next time through def init(config, context, cache) : cache["something_expensive"] = get_expensive_thing() def shutdown(config, context, cache) : expensive = cache["something_expensive"] expensive.release_me() Is this API appropriately "pythonic", or are there things I should do to make this more natural to the Python scripter? (I'm more familiar with building C++/C#/Java APIs so I suspect I'm missing useful Python idioms.) Specific questions: is it natural to pass a "config" object into a method and ask the callee to set various configuration options? Or is there another preferred way to do this? when a callee needs to stream data back to its caller, is a method like context.log() (see above) appropriate, or should I be using yield instead? (yeild seems natural, but I worry it'd be over the head of most scripters) My approach requires scripts to define functions with predefined names (e.g. "run", "init", "shutdown"). Is this a good way to do it? If not, what other mechanism would be more natural? I'm passing the same config, context, cache parameters into every method. Would it be better to use a single "context" parameter instead? Would it be better to use global variables instead? Finally, are there existing libraries you'd recommend to make this kind of simple "script-running container" easier to write?

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  • What notes should I be taking, if any, at the beginning of a project?

    - by Justin R.
    I was recently asked by a Team Leader (not mine) if I would be willing to undertake a programming project. The members of his team are currently pre-occupied with other more important projects. I graduated college two years ago, and up until now programming has only been a hobby of mine. Recently I decided that I would like to pursue a career in software development. I accepted his offer so that I can gain some real-world experience and start building a portfolio. In about an hour I'm scheduled to meet with the Team Leader to discuss the details of what he needs. From a short e-mail exchange with him, I know that the base project is to update an existing ASP.NET form—but I also think there's more to it than that. Considering that I'd like to eventually put this project in a portfolio, what kinds of notes should I take at the meeting?

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  • Disable day dynamically after clicking it

    - by Justin
    I have used the BeforeShowDays method to disable days on page load for my datepicker in the past. What I would like now is to click on a day, and the day should become disabled (not clickable, as if I used the BeforeShowDays method on that day). Is there a way to accomplish this?

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  • Silverlight Image Data Binding

    - by Alexander
    I am new to Silverlight, and have an issue with binding. I have a class ItemsManager, that has inside its scope another class Item. class ItemsManager { ... class Item : INotifyPropertyChanged { ... private BitmapImage bitmapSource; public BitmapImage BitmapSource { get { return bitmapSource; } set { bitmapSource = value; if(PropertyChanged != null )PropertyChanged("BitmapSource") } } } } I do the following in code to test binding: { ItemsManager.Instance.AddItem("123"); //Items manager started downloading item visual //part (in my case bitmap image png) Binding b = new Binding("Source"); b.Source = ItemsManager.Instance.GetItem("123").BitmapSource; b.BindsDirectlyToSource = true; Image img = new Image(); img.SetBinding(Image.SourceProperty, b); img.Width = (double)100.0; img.Height = (double)100.0; LayoutRoot.Children.Add(img); } Once image is loaded, image doesn't appear. Though, if I set directly after image has been loaded its source, it displays well. I also noticed that PropertyChanged("BitmapSource") never fires, because PropertyChanged is null, like Image never binded to it. I am looking forward to hearing from you!

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  • GIT vs. Perforce- Two VCS will enter... one will leave.

    - by Justin Bozonier
    So I'm in the process of getting GIT sold at work. First thing I need is to convince everyone that GIT is better at what they're already used to doing. We currently use Perforce. Anybody else go through a similar sale? Any good links/advice? One of the big wins is that we can worth with it disconnected from the network. Another win imo is the way adds/checkouts are handled. More points are welcome! Also we have about 10-20 devs total.

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  • Prevent Application Shutdown iPhone

    - by Paul Alexander
    I'm building a little dialing program for my kids so that only 4 "safe" numbers are available for them to dial. I'd like to start the app, hand them the phone and have the app be the only thing running until they come back home. Is there a way to keep the application running and prevent the iPhone from shutting down the app?

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  • CommandName issues to insert to a database

    - by Alexander
    In the below code, when we define the parameters CommandName="Insert" is it actually the same as executing the method Insert? As I can't find Insert anywhere... <div class="actionbuttons"> <Club:RolloverButton ID="apply1" CommandName="Insert" Text="Add Event" runat="server" /> <Club:RolloverLink ID="Cancel" Text="Cancel" runat="server" NavigateURL='<%# "Events_view.aspx?EventID=" + Convert.ToString(Eval("ID")) %>' /> </div> I have the following SqlDataSource as well: <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ClubSiteDB %>" SelectCommand="SELECT dbo.Events.id, dbo.Events.starttime, dbo.events.endtime, dbo.Events.title, dbo.Events.description, dbo.Events.staticURL, dbo.Events.photo, dbo.Events.location, dbo.Locations.title AS locationname FROM dbo.Events LEFT OUTER JOIN dbo.Locations ON dbo.Events.location = dbo.Locations.id where Events.id=@id" InsertCommand="INSERT INTO Events(starttime, endtime, title, description, staticURL, location, photo) VALUES (@starttime, @endtime, @title, @description, @staticURL, @location, @photo)" UpdateCommand="UPDATE Events SET starttime = @starttime, endtime=@endtime, title = @title, description = @description, staticURL = @staticURL, location = @location, photo = @photo WHERE (id = @id)" DeleteCommand="DELETE Events WHERE id=@id" OldValuesParameterFormatString="{0}"> <SelectParameters> <asp:QueryStringParameter Name="id" QueryStringField="ID" /> </SelectParameters> <UpdateParameters> <asp:Parameter Name="starttime" Type="DateTime" /> <asp:Parameter Name="endtime" Type="DateTime" /> <asp:Parameter Name="title" /> <asp:Parameter Name="description" /> <asp:Parameter Name="staticURL" /> <asp:Parameter Name="location" /> <asp:Parameter Name="photo" /> <asp:Parameter Name="id" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="starttime" Type="DateTime" /> <asp:Parameter Name="endtime" Type="DateTime" /> <asp:Parameter Name="title" /> <asp:Parameter Name="description" /> <asp:Parameter Name="staticURL" /> <asp:Parameter Name="location" /> <asp:Parameter Name="photo" /> <asp:Parameter Name="id" /> </InsertParameters> <DeleteParameters> <asp:QueryStringParameter Name="id" QueryStringField="ID" /> </DeleteParameters> </asp:SqlDataSource> I want it to insert using the InsertCommand, however when I do SqlDataSource1.Insert() it's complaining that starttime is NULL

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  • allow editing of config files by WIndows Server 2008 admins running non-elevated?

    - by Justin Grant
    My company produces a cross-platform server application which loads its configuration from user-editable configuration files. On Windows, config files are locked down at Setup time to allow reading by all users but restrict editing to Administrators only. Unfortunately, on Windows Server 2008, even local administrators no longer have admin privileges (because of UAC) unless they're running an elevated app. My question is: if a Windows Server 2008 admin wants to edit an admins-only config file, how does he normally do it? Is he forced to use a text editor which is smart enough to auto-elevate when elevation is needed, like Windows Explorer does in response to access denied errors? Or is there something that we can do in our app (e.g. in ACLs we lay down at setup time) which signal apps (or explorer) that elevation is needed before editing the file or which otherwise make our app friendlier to admins running on modern Windows OS's?

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  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

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  • Which data framework is better for an ASP.NET MVC site - LINQ to SQL or NHibernate

    - by Paul Alexander
    We're about to embark on some ASP.NET MVC development and have been using our own entity framework for years. However we need to support more than our entity framework is capable of and so I'd like to get some opinions about using MVC with a more robust framework. We have narrowed down or choices to either NHibernate (with the Fluent APIs) or LINQ to SQL. Which framework lends itself best to MVC style development (I know SO uses LINQ to SQL)? If we want to support SQL Server, Oracle, MySQL - does that exclude LINQ to SQL?

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  • How do you remove the Bing Disambiguation Dialog via API call?

    - by Justin Dearing
    I am integrating bing maps into a web page. I am calling the GetDirections() method of my VEMap option. and setting the VERouteOptions.ShowDisambiguation property to true when I call VEMap.GetDirections(). So sometimes I get the following dialog: The problem is sometimes the user will enter a second set of directions into my form, and dialog remains. I've done the following to attempt to correct it: // In case the disambiguation dialog a.k.a "" is present from a previous direction search var disambiguationDialogElement = $('#myMap_veplacelistpanel')[0]; if (typeof (disambiguationDialogElement) == "object") { map.DeleteControl(disambiguationDialogElement); } It seems to work, but it feels like a suboptomial approach. Is there a better way to do it?

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  • Any chances to imitate times() Ruby method in C#?

    - by Alexander Prokofyev
    Every time I need to do something N times inside an algorithm using C# I write this code for (int i = 0; i < N; i++) { ... } Studying Ruby I have learned about method times() which can be used with the same semantics like this N.times do ... end Code fragment in C# looks more complex and we should declare useless variable i. I tried to write extension method which returns IEnumerable, but I am not satisfied with the result because again I have to declare a cycle variable i. public static class IntExtender { public static IEnumerable Times(this int times) { for (int i = 0; i < times; i++) yield return true; } } ... foreach (var i in 5.Times()) { ... } Is it possible using some new C# 3.0 language features to make N times cycle more elegant?

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  • Parsing xml with jQuery in IE6/7 issue

    - by Alexander Corotchi
    Hi, I have some problem with parsing XML in Ie6/7(original 7 no compatible mode). On Another normal browsers it works. Jquery code: $.ajax({ type: "GET", url: "test.xml", dataType: "html", success: function(xml) { $(xml).find('quoteresult').each(function(){ var bid = $(this).find('bid').text(); alert(bid); }); } }); I can't understand what is wrong ! Thanks

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  • Iterating over member typed collection fails when using untyped reference to generic object

    - by Alexander Pavlov
    Could someone clarify why iterate1() is not accepted by compiler (Java 1.6)? I do not see why iterate2() and iterate3() are much better. This paragraph is added to avoid silly "Your post does not have much context to explain the code sections; please explain your scenario more clearly." protection. import java.util.Collection; import java.util.HashSet; public class Test<T> { public Collection<String> getCollection() { return new HashSet<String>(); } public void iterate1(Test test) { for (String s : test.getCollection()) { // ... } } public void iterate2(Test test) { Collection<String> c = test.getCollection(); for (String s : c) { // ... } } public void iterate3(Test<?> test) { for (String s : test.getCollection()) { // ... } } } Compiler output: $ javac Test.java Test.java:11: incompatible types found : java.lang.Object required: java.lang.String for (String s : test.getCollection()) { ^ Note: Test.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • How would you create a notification system like on SO or Facebook in RoR?

    - by Justin Meltzer
    I'm thinking that notifications would be it's own resource and have a has_many, through relationship with the user model with a join table representing the associations. A user having many notifications is obvious, and then a notification would have many users because there would be a number of standardized notifications (a commenting notification, a following notification etc.) that would be associated with many users. Beyond this setup, I'm unsure how to trigger the creation of notifications based on certain events in your application. I'm also a little unsure of how I'd need to set up routing - would it be it's own separate resource or nested in the user resource? I'd find it very helpful if someone could expand on this. Lastly, ajax polling would likely improve such a feature. There's probably some things I'm missing, so please fill this out so that it is a good general resource.

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  • C# - How to convert 10 bytes to unsigned long

    - by Justin
    Hey, I have 10 bytes - 4 bytes of low order, 4 bytes of high order, 2 bytes of highest order - that I need to convert to an unsigned long. I've tried a couple different methods but neither of them worked: Try #1: var id = BitConverter.ToUInt64(buffer, 0); Try #2: var id = GetID(buffer, 0); long GetID(byte[] buffer, int startIndex) { var lowOrderUnitId = BitConverter.ToUInt32(buffer, startIndex); var highOrderUnitId = BitConverter.ToUInt32(buffer, startIndex + 4); var highestOrderUnitId = BitConverter.ToUInt16(buffer, startIndex + 8); return lowOrderUnitId + (highOrderUnitId * 100000000) + (highestOrderUnitId * 10000000000000000); } Any help would be appreciated, thanks!

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  • Calling a WPF Appliaction and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the appliaction (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the appliaction. That would not be a problem. My concern is, is thier a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Appliaction Dim e_key as new WpfAppliaction("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style appliaction. ''work with events and resposne 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my key_board and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

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