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  • iPhone OS: Why is my managedModelObject not complying with Key Value Coding?

    - by nickthedude
    Ok so I'm trying to build this stat tracker for my app and I have built a data model object called statTracker that keeps track of all the stuff I want it to. I can set and retrieve values using the selectors, but if I try and use KVC (ie setValue: forKey: ) everything goes bad and says my StatTracker class is not KVC compliant: valueForUndefinedKey:]: the entity StatTracker is not key value coding-compliant for the key "timesLauched".' 2010-05-18 15:55:08.573 here's the code that is triggering it: NSArray *statTrackerArray = [[NSArray alloc] init]; statTrackerArray = [[CoreDataSingleton sharedCoreDataSingleton] getStatTracker]; NSNumber *number1 = [[NSNumber alloc] init]; number1 = [NSNumber numberWithInt:(1 + [[(StatTracker *)[statTrackerArray objectAtIndex:0] valueForKey:@"timesLauched"] intValue])]; [(StatTracker *)[statTrackerArray objectAtIndex:0] setValue:number1 forKey:@"timesLaunched" ]; NSError *error; if (![[[CoreDataSingleton sharedCoreDataSingleton] managedObjectContext] save:&error]) { NSLog(@"error writing to db"); } Not sure if this is enough code for you folks let me know what you need if you do need more. This would be so sweet if I could use KVC because I could then abstract all this stat tracking stuff into a single method call with a string argument for the value in question. At least that is what I hope to accomplish here. I'm actually now understanding the power of KVC but now I'm just trying to figure out how to make it work. Thanks! Nick

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  • Unlock all private keys on Ubuntu, entering password only once at login

    - by conradlee
    I login to Ubuntu 12.04 using a password. Later on, when I use my browser(Chrome), I'm asked for a password to unlock the keychain so that the browser can access my saved credentials for various websites (it's the same password). Also, whenever I use SSH to connect to other computers using my private key, I am prompted for the same password to unlock my private key. How can I make it so that I am asked for my password exactly once per login (given that my login password is the same as the one I use for all my private keys)? Probably someone will try to label this question as a duplicate of this question, this question, or this question. While these questions are similar, none of them explicitly say that there still needs to be a password entered on login, as I am demanding here. As a result, the accepted solutions just say "set your passwords to blank"--I don't want that, it's dangerous! So I am aware of the similar questions, but none of them has received the correct answer yet, because they are slightly different.

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  • retrieve value from hashtable with clone of key; C#

    - by Johnny
    I would like to know if there is any possible way to retrieve an item from a hashtable using a key that is identical to the actual key, but a different object. I understand why it is probably not possible, but I would like to see if there is any tricky way to do it. My problem arises from the fact that, being as stupid as I am, I created hashtables with int[] as the keys, with the integer arrays containing indices representing spatial position. I somehow knew that I needed to create a new int[] every time I wanted to add a new entry, but neglected to think that when I generated spatial coordinate arrays later they would be worthless in retrieving the values from my hashtables. Now I am trying to decide whether to rearrange things so that I can store my values in ArrayLists, or whether to search through the list of keys in the Hashtable for the one I need every time I want to get a value, neither of the options being very cool. Unless of course there is a way to get //1 to work like //2! Thanks in advance. static void Main(string[] args) { Hashtable dog = new Hashtable(); //1 int[] man = new int[] { 5 }; dog.Add(man, "hello"); int[] cat = new int[] { 5 }; Console.WriteLine(dog.ContainsKey(cat)); //false //2 int boy = 5; dog.Add(boy, "wtf"); int kitten = 5; Console.WriteLine(dog.ContainsKey(kitten)); //true; }

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  • How to figure out which key was pressed on a BlackBerry

    - by Skrud
    What I want: To know when the user has pressed the button that has the number '2' on it, for example. I don't care whether "Alt" or "Shift" has been pressed. The user has pressed a button, and I want to evaluate whether this button has '2' printed on it. Naturally, if I switch devices this key will change. On a Bold 9700/9500 this is the 'E' key. On a Pearl, this is the 'T'/'Y' key. I've managed to get this working in what appears to be a roundabout way, by looking up the keycode of the '2' character with the ALT button enabled and using Keypad.key() to get the actual button: // figure out which key the '2' is on: final int BUTTON_2_KEY = Keypad.key(KeypadUtil.getKeyCode('2', KeypadListener.STATUS_ALT, KeypadUtil.MODE_EN_LOCALE)); protected boolean keyDown(int keycode, int time) { int key = Keypad.key(keycode); if ( key == BUTTON_2_KEY ) { // do something return true; } return super.keyDown(keycode,time); } I can't help but wonder if there is a better way to do this. I've looked at the constants defined in KeypadListener and Keypad but I can't find any constants mapped to the actual buttons on the device. Would any more experienced BlackBerry devs care to lend a helping hand? Thanks!

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  • NHibernate / Fluent - Mapping multiple objects to single lookup table

    - by Al
    Hi all I am struggling a little in getting my mapping right. What I have is a single self joined table of look up values of certain types. Each lookup can have a parent, which can be of a different type. For simplicities sake lets take the Country and State example. So the lookup table would look like this: Lookups Id Key Value LookupType ParentId - self joining to Id base class public class Lookup : BaseEntity { public Lookup() {} public Lookup(string key, string value) { Key = key; Value = value; } public virtual Lookup Parent { get; set; } [DomainSignature] [NotNullNotEmpty] public virtual LookupType LookupType { get; set; } [NotNullNotEmpty] public virtual string Key { get; set; } [NotNullNotEmpty] public virtual string Value { get; set; } } The lookup map public class LookupMap : IAutoMappingOverride<DBLookup> { public void Override(AutoMapping<Lookup> map) { map.Table("Lookups"); map.References(x => x.Parent, "ParentId").ForeignKey("Id"); map.DiscriminateSubClassesOnColumn<string>("LookupType").CustomType(typeof(LookupType)); } } BASE SubClass map for subclasses public class BaseLookupMap : SubclassMap where T : DBLookup { protected BaseLookupMap() { } protected BaseLookupMap(LookupType lookupType) { DiscriminatorValue(lookupType); Table("Lookups"); } } Example subclass map public class StateMap : BaseLookupMap<State> { protected StateMap() : base(LookupType.State) { } } Now I've almost got my mappings set, however the mapping is still expecting a table-per-class setup, so is expecting a 'State' table to exist with a reference to the states Id in the Lookup table. I hope this makes sense. This doesn't seem like an uncommon approach when wanting to keep lookup-type values configurable. Thanks in advance. Al

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  • How do you assign commands to keys in Terminal?

    - by NES
    Is there a solution to assign special key combinations to words in terminal use. For example the less command is very usefull and i use i a lot to pipe the output of another process through it. The idea would be to set up special key combinations that are only active in terminal use assigned to write different commands? So pressing CTRL + l in terminal window could write | less or CTRL + G could stand for | grep Note: i just mean adding the letters to commandline not execute the finally. A similar way what's tabcompletion but more specific.

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • Entity Framework one-to-one relationship mapping flattened in code

    - by Josh Close
    I have a table structure like so. Address: AddressId int not null primary key identity ...more columns AddressContinental: AddressId int not null primary key identity foreign key to pk of Address County State AddressInternational: AddressId int not null primary key identity foreign key to pk of Address ProvinceRegion I don't have control over schema, this is just the way it is. Now, what I want to do is have a single Address object. public class Address { public int AddressId { get; set; } public County County { get; set; } public State State { get; set } public ProvinceRegion { get; set; } } I want to have EF pull it out of the database as a single entity. When saving, I want to save the single entity and have EF know to split it into the three tables. How would I map this in EF 4.1 Code First? I've been searching around and haven't found anything that meets my case yet. UPDATE An address record will have a record in Address and one in either AddressContinental or AddressInternational, but not both.

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  • OpenSSH does not accept public key?

    - by Bob
    I've been trying to solve this for a while, but I'm admittedly quite stumped. I just started up a new server and was setting up OpenSSH to use key-based SSH logins, but I've run into quite a dilemma. All the guides are relatively similar, and I was following them closely (despite having done this once before). I triple checked my work to see if I would notice some obvious screw up - but nothing is apparent. As far as I can tell, I haven't done anything wrong (and I've checked very closely). If it's any help, on my end I'm using Cygwin and the server is running Ubuntu 12.04.1 LTS. Anyways, here is the output (I've removed/censored some parts for privacy (primarily anything with my name, website, or its IP address), but I can assure you that nothing is wrong there): $ ssh user@host -v OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Connecting to host [ipaddress] port 22. debug1: Connection established. debug1: identity file /home/user/.ssh/id_rsa type 1 debug1: identity file /home/user/.ssh/id_rsa-cert type -1 debug1: identity file /home/user/.ssh/id_dsa type -1 debug1: identity file /home/user/.ssh/id_dsa-cert type -1 debug1: identity file /home/user/.ssh/id_ecdsa type -1 debug1: identity file /home/user/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA 24:68:c3:d8:13:f8:61:94:f2:95:34:d1:e2:6d:e7:d7 debug1: Host 'host' is known and matches the ECDSA host key. debug1: Found key in /home/user/.ssh/known_hosts:2 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/user/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/user/.ssh/id_dsa debug1: Trying private key: /home/user/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). What can I do to resolve my problem?

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Best practices for class-mapping with SoapClient

    - by Foofy
    Using SoapClient's class mapping feature and it's pretty sweet. Unfortunately the SOAP service we're using has a bunch of read-only properties on some of the objects and will throw faults if the properties are passed back as anything but null. Need to filter out the properties before they're used in the SOAP call and am looking for advice on the best way to do it. So far the options are: Stick to a convention where I use getter and setter functions to manipulate the properties, and use property overloading to filter method access since only SoapClient would be doing that. E.g. developers would access properties like this: $obj->getAccountNumber() SoapClient would access properties like this: $obj->accountNumber I don't like this because the properties are still exposed and things could go wrong if developers don't stick to convention. Have a wrapper for SoapClient that sets a public property the mapped objects can check to see if the property is being accessed by SoapClient. I already have a wrapper that assigns a reference to itself to all the mapped objects. class SoapClientWrapper { public function __soapCall($method, $args) { $this->setSoapMode(true); $this->_soapClient->__soapCall($method, $args); $this->setSoapMode(false); } } class Invoice { function __get($val) { if($this->_soapClient->getSoapMode()) { return null; } else { return $this->$val; } } } This works but it doesn't feel right and seems a bit clunky. Do the mapping manually, and don't use SoapClient's mapping features. I'd just have a function on all the mapped objects that returns the safe-to-send properties. Also, nobody would have access to properties they shouldn't since I could enforce getters and setters. A lot more work, though.

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  • How to do Grouping using JPA annotation with mapping given field

    - by hemal
    I am using JPA Annotation mapping with the table given below, but having problem that i am doing mapping on same table but on diffrent field given ProductImpl.java @Entity @Table(name = "Product") public class ProductImpl extends SimpleTagGroup implements Product { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private long id = -1; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> tags; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> licenses; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> os; I want to get values like windows and linux in os , GPLv2 and GPLv3 in licenses ,so we are using TagGroup table . but here i got all tagValues in each of the os,licenses and tag fileds,so how could i do group by or some other things with JPA. and ProductTagMapping is the mapping table between Tag and TagGroup TagGroup Table ID TAGGROUPNAME 1 PRODUCTTYPE 2 LICENSE 3 TAGS 4 OS SimpleTag ID TAGVALUE 1 Application 2 Framework 3 Apache2 4 GPLv2 5 GPLv3 6 learning 7 Linux 8 Windows 9 mature

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  • MVC nhibernate entiry mapping for dropdown list

    - by Rod McLeay
    Hi, I have a dropdown list on an ASP.NET MVC project that I am pretty sure is not binding to my model because of my nhibernate mapping. I have tried many variations on the asp mvc side resulting in this post here. MVC side of things seems fine I believe the issue may be that my object is trying to bind, but my mapping is out of whack. My mapping is: <many-to-one name="Project" lazy="false" class="AgileThought.ERP.Domain.Property.Project" column="ProjectGUID" /> My View gives an error saying that the GUID from the dropdownList selected value is not valid. Which I think may be that it is trying to push the GUID into my related project object. The value 'fd38c877-706f-431d-b624-1269184eeeb5' is invalid. My related project list binds to the dropdown list just fine, it is just not binding to my models Project entity. Does the related Project entity need to know about its relationship? Its really just a lookup list. Many thanks for your time and best regards, Rod

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  • Query for model by key

    - by Jason Hall
    What I'm trying to do is query the datastore for a model where the key is not the key of an object I already have. Here's some code: class User(db.Model): partner = db.SelfReferenceProperty() def text_message(self, msg): user = User.get_or_insert(msg.sender) if not user.partner: # user doesn't have a partner, find them one # BUG: this line returns 'user' himself... :( other = db.Query(User).filter('partner =', None).get() if other: # connect users else: # no one to connect to! The idea is to find another User who doesn't have a partner, that isn't the User we already know. I've tried filter('key !=, user.key()), filter('__key__ !=, user.key()) and a couple others, and nothing returns another User who doesn't have a partner. filter('foo !=, user.key()) also returns nothing, for the record.

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  • Hibernate collection mapping challenge

    - by Geln Yang
    Hi, There is a table Item like, code,name 01,parent1 02,parent2 0101,child11 0102,child12 0201,child21 0202,child22 Create a java object and hbm xml to map the table.The Item.parent is a Item whose code is equal to the first two character of its code : class Item{ string code; string name; Item parent; List<Item> children; .... setter/getter.... } <hibernate-mapping> <class name="Item" table="Item"> <id name="code" length="4" type="string"> <generator class="assigned" /> </id> <property name="name" column="name" length="50" not-null="true" /> <!--====================================== --> <many-to-one name="parent" class="Item" not-found="ignore"></many-to-one> <bag name="children"></bag> <!--====================================== --> </class> </hibernate-mapping> How to definition the mapping relationship? Thanks!

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  • NHibernate many-to-many mapping

    - by Scozzard
    Hi, I am having an issue with many-to-many mapping using NHibernate. Basically I have 2 classes in my object model (Scenario and Skill) mapping to three tables in my database (Scenario, Skill and ScenarioSkill). The ScenarioSkills table just holds the IDs of the SKill and Scenario table (SkillID, ScenarioID). In the object model a Scenario has a couple of general properties and a list of associated skills (IList) that is obtained from the ScenarioSkills table. There is no associated IList of Scenarios for the Skill object. The mapping from Scenario and Skill to ScenarioSkill is a many-to-many relationship: Scenario * --- * ScenarioSkill * --- * Skill I have mapped out the lists as bags as I believe this is the best option to use from what I have read. The mappings are as follows: Within the Scenario class <bag name="Skills" table="ScenarioSkills"> <key column="ScenarioID" foreign-key="FK_ScenarioSkill_ScenarioID"/> <many-to-many class="Domain.Skill, Domain" column="SkillID" /> </bag> And within the Skill class <bag name="Scenarios" table="ScenarioSkills" inverse="true" access="noop" cascade="all"> <key column="SkillID" foreign-key="FK_ScenarioSkill_SkillID" /> <many-to-many class="Domain.Scenario, Domain" column="ScenarioID" /> </bag> Everything works fine, except when I try to delete a skill, it cannot do so as there is a reference constraint on the SkillID column of the ScenarioSkill table. Can anyone help me? I am using NHibernate 2 on an C# asp.net 3.5 web application solution.

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  • SQLAlchemy Mapping problem

    - by asdvalkn
    Dear Everyone, I am trying to sqlalchemy to correctly map my data. Note that a unified group is basically a group of groups. (One unifiedGroup maps to many groups but each group can only map to one ug). So basically this is the definition of my unifiedGroups: CREATE TABLE `unifiedGroups` ( `ugID` INT AUTO_INCREMENT, `gID` INT NOT NULL, PRIMARY KEY(`ugID`, `gID`), KEY( `gID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ; Note that each row is a ugID, gID tuple. ( I do not know before hand how many gID is per ugID so this is probably the most sensible and simplest method). Definition for my UnifiedGroup class class UnifiedGroup(object): """UnifiedProduct behaves very much like a group """ def __init__(self, ugID): self.ugID=ugID #Added by mapping self.groups=False def __str__(self): return '<%s:%s>' % (self.ugID, ','.join( [g for g in self.groups])) These are my mapping tables: tb_groupsInfo = Table( 'groupsInfo', metadata, Column('gID', Integer, primary_key=True), Column('gName', String(128)), ) tb_unifiedGroups = Table( 'unifiedGroups', metadata, Column('ugID', Integer, primary_key=True), Column('gID', Integer, ForeignKey('groupsInfo.gID')), ) My mapper maps in the following manner: mapper( UnifiedGroup, tb_unifiedGroups, properties={ 'groups': relation( Group, backref='unifiedGroup') }) However, when I tried to do groupInstance.unifiedGroup, I am getting an empty list [], while groupInstance.unifiedGroup.groups returns me an error: AttributeError: 'InstrumentedList' object has no attribute 'groups' Traceback (most recent call last): File "Mapping.py", line 119, in <module> print p.group.unifiedGroup.groups AttributeError: 'InstrumentedList' object has no attribute 'groups' What is wrong?

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  • foreign key and index issue

    - by George2
    Hello everyone, I am using SQL Server 2008 Enterprise. I have a table and one of its column is referring to another column in another table (in the same database) as foreign key, here is the related SQL statement, in more details, column [AnotherID] in table [Foo] refers to another table [Goo]'s column [GID] as foreign key. [GID] is primary key and clustered index on table [Goo]. My question is, in this way, if I do not create index on [AnotherID] column on [Foo] explicitly, will there be an index created automatically for [AnotherID] column on [Foo] -- because its foreign key reference column [GID] on table [Goo] already has primary clustered key index? CREATE TABLE [dbo].[Foo]( [ID] [bigint] IDENTITY(1,1) NOT NULL, [AnotherID] [int] NULL, [InsertTime] [datetime] NULL CONSTRAINT DEFAULT (getdate()), CONSTRAINT [PK_Foo] PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] ALTER TABLE [dbo].[Foo] WITH CHECK ADD CONSTRAINT [FK_Foo] FOREIGN KEY([Goo]) REFERENCES [dbo].[Goo] ([GID]) ALTER TABLE [dbo].[Foo] CHECK CONSTRAINT [FK_Foo] thanks in advance, George

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  • Referencing surrogate key

    - by Arman
    I have a table that has an autoincrement surrogate key. I want to use it as a foreign key of my other table. The thing is, I cant figure out how I can reference it to that table, because it is nearly impossible to determine what I have to reference(the actual value of the surrogate key). Please be noted that what I am trying to do is adding a tuple/record through my program(outside the dbms). The process is: Add a new record in Table1 and generate an autoincrement key. Update Add a new record in Table2 and reference its foreign key to the primary key of Table1. Update My question is : HOW do I store the foreign key if I didnt know what is it?

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  • OS X Terminal: Meta key + alt functionality at the same time

    - by abababa22
    Is there a way to use "alt/option" key as a meta key but still be able to use the key to make some characters which need it? For example in my local keyboard layout: @ is alt-2 \ is alt-shift-7 | is alt-7 etc. So if I set alt as meta key, I can't make those characters. On the other hand using "press esc, release esc, press a key" to make meta key sequences makes my hands hurt. Any emacs users with international keyboards who have solved this, please give any tips you might have! :) edit: It appears that I can set alt as meta key and then add these kind of settings in inputrc: "\e2": "@" This works in bash shell but it still won't work with emacs though, so no good.

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  • Parent key of type encoded string?

    - by user246114
    Hi, How do we create a parent key which is an encoded string? Example: class Parent { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String mEncKey; } class Child { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String mEncKey; // In the doc examples, they have Key as the type here. @Persistent @Extension(vendorName="datanucleus", key="gae.parent-pk", value="true") private String mParentEncKey; } yeah I'm not sure how to make mParentEncKey an encoded string type, because the 'key' label is already being used? I would need something like?: key="gae.parent-pk.encoded-pk" not sure - is that possible? Thanks

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  • SQL Server PIVOT on key-value table

    - by Zenox
    I have a table that has attributes based on a key-value. Example: CREATE TABLE ObjectAttributes ( int objectId, key nvarchar(64), value nvarchar(512) ) When I select from this I get: objectId key value ---------------------------- 1 Key 1 Value 1 1 Key 2 Value 2 I was wondering if I could use the PIVOT syntax to turn this into: objectId Key 1 Key 2 --------------------------- 1 Value 1 Value 2 I know all of my tables will have the same keys. (Unfortunately I cannot easily change the table structure. This is what is leading me to attempt using PIVOTS). The big issue here though is that pivots require an aggression function to be used. Is there a way to avert this? Am I completely wrong attempting this? Or is there a better solution?

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  • Key repeat on Windows

    - by Rolle
    When you hold a key on the keyboard under Windows XP, the keyboard seems to send Key Down, Key Up repeatedly. However I am developing for a device where holding a key generates a "proper" key repeat, that is, lots of Key Down and then one Key Up when you release the button. I want to get the same behaviour under Windows to get our emulator to work as on he device. Is there anyway to acheive this? Do I need to get another keyboard driver? Thanks!

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  • ORM Profiler v1.1 has been released!

    - by FransBouma
    We've released ORM Profiler v1.1, which has the following new features: Real time profiling A real time viewer (RTV) has been added, which gives insight in the activity as it is received by the client, in two views: a chronological connection overview and an activity graph overview. This RTV allows the user to directly record to a snapshot using record buttons, pause the view, mark a range to create a snapshot from that range, and view graphs about the # of connection open actions and # of commands per second. The RTV has a 'range' in which it keeps live data and auto-cleans data that's older than this range. Screenshot of the activity graphs part of the real-time viewer: Low-level activity tab A new tab has been added to the Application tabs: the Low-level activity tab. This tab shows the main activity as it has been received over the named pipe. It can help to get insight in the chronological activity without the grouping over connections, so multiple connections at the same time per thread are easier to spot. Clicking a command will sync the rest of the application tabs, clicking a row will show the details below the splitter bar, as it is done with the other application tabs as well. Default application name in interceptor When an empty string or null is passed for application name to the Initialize method of the interceptor, the AppDomain's friendly name is used instead. Copy call stack to clipboard A call stack viewed in a grid in various parts of the UI is now copyable to the clipboard by clicking a button. Enable/Disable interceptor from the config file It's now possible to enable/disable the interceptor Initialization from the application's config file, using: Code: <appSettings> <add key="ORMProfilerEnabled" value="true"/> </appSettings> if value is true, the interceptor's Initialize method will proceed. If the value is false, the interceptor's Initialize method will not proceed and initialization won't be performed, meaning no interception will take place. If the setting is absent, or misconfigured, the Initialize method will proceed as normal and perform the initialization. Stored procedure calls for select databases are now properly displayed as a call For the databases: SQL Server, Oracle, DB2, Sybase ASA, Sybase ASE and Informix a stored procedure call is displayed as an execute/call statement and copy to clipboard works as-is. I'm especially happy with the new real-time profiling feature in ORM Profiler, which is the flagship feature for this release: it offers a completely new way to use the profiler, namely directly during debugging: you can immediately see what's going on without the necessity of a snapshot. The activity graph feature combined with the auto-cleanup of older data, allows you to keep the profiler open for a long period of time and see any spike of activity on the profiled application.

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