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  • What is the best way to do Bit Field manipulation in Python?

    - by ZebZiggle
    I'm reading some MPEG Transport Stream protocol over UDP and it has some funky bitfields in it (length 13 for example). I'm using the "struct" library to do the broad unpacking, but is there a simple way to say "Grab the next 13 bits" rather than have to hand-tweak the bit manipulation? I'd like something like the way C does bit fields (without having to revert to C). Suggestions?

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  • Does anyone use Fortify 360 with Classic ASP? a Header Manipulation vulnerability story

    - by j_green71
    Good morning, everyone. I'm on a short-term contracting gig, trying to patch some vulnerabilities in their legacy code. The application I'm working on is a combination of Classic ASP(VBScript) and .Net 2.0 (C#). One of the tools they have purchased is Fortify 360. Let's say that this is a current classic ASP page in the application: <%@ Language=VBScript %> <% Dim var var = Request.QueryString("var") ' do stuff Response.Redirect "nextpage.asp?var=" & var %> I know, I know, short and very dangerous. So we wrote some (en/de)coders and validation/verification routines: <%@ Language=VBScript %> <% Dim var var = Decode(Request.QueryString("var")) ' do stuff if isValid(var) then Response.Redirect "nextpage.asp?var=" & Encode(var) else 'throw error page end if %> And still Fortify flags this as vulnerable to Header Manipulation. How or what exactly is Fortify looking for? The reason I suspect that Fortify is looking for specific key words is that on the .Net side of things, I can include the Microsoft AntiXss assembly and call functions such as GetSafeHtmlFragment and UrlEncode and Fortify is happy. Any advice?

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  • Image manipulation filter needed: unobtrusively hide an area by blurring or smudging?

    - by index
    I would like to hide an empty area of a panorama stitched with hugin (using the GIMP). Hide in the sense of blending it in unobtrusively. I.e. fill the area with the average color of the surroundings and blur it. Or manually smudge the surroundings into the empty area. Is there a filter/plug-in that automatically smudges/blurs the edges into the area? Not looking for seam carving. Thanks.

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  • Is is better to combine Apache for file manipulation and upload and Nginx for static file serving, or to use one of the two alone

    - by user1032393
    Based on my research, I've read that nginx is best and ideal for serving up static files and images. My application depends heavily on uploading of images and rewriting them, then serving them up. Given that I only have one VPS currently, it has been suggested that I use nginx to serve up the images and website, and reverse proxy to Apache (on the same VPS) to rewrite files with image magick and handle the file uploads. Which would be the best solution, Apache, Nginx, or Apache + Nginx? In terms of best solution, I'm looking at minimal average RAM consumption, while maintaining decent load speed of maybe sub 2 seconds?

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  • What is wrong in this simple Makefile

    - by Walidix
    SRC_VAR = test string for variable manipulation. TEST1_VAR = $(subset for,foo,${SRC_VAR}) all: @echo original str: ${SRC_VAR} @echo substitution: ${TEST1_VAR} This is the output: original str: test string for variable manipulation. substitution: The output should be: original str: My test string for variable manipulation. substitution: My test string foo variable manipulation.

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  • jqGrid local data manipulation; problem with row ids when deleting and adding new rows

    - by Sam
    I'm using jqGrid as a client side grid input, allowing the user to input multiple records before POSTing all the data back at once. I'm having a problem where if the user has added a few records (say 3 ) the id's for the records will be 1,2,3. if the user deletes record 2, you're left with 1 and 3 for the id of the records. When the user now adds a new records, jqGrid assigns that records the id 3 again since it just seems to count the total records and increments it by one for the new record. This causes problems when selecting rows as now the row id's are 1, 3 and 3. Does anyone know how to access the row ids of records as I could probably use the afterSubmit event and reassign the row id's increasing from 1. ( so after i delete row id 2, this will set the other row id's to 1 and 2) Any other suggestions to solve this problem? Thanks edit I've solved this with the following code for the delete navGrid button }).navGrid('#pager', {add:true, del:true, refresh:false, search:false}, { ... }, ##edit parameters { ... }, ##add parameters {reloadAfterSubmit:false, clearAfterAdd:false, afterComplete: function () { ## clear and readd the row data so the row ids are sequential var savedData= $("#inputgrid").jqGrid('getRowData'); $("#inputgrid").jqGrid('clearGridData'); $("#inputgrid").jqGrid('addRowData', 'rn', savedData); } } ##delete parameters ); Basically just saving the grid data and then re-adding it so that the rowids are sequential again. For some reason it causes the row numbers down the left side to go start from 2 instead of one. Edit this was solved by using the latest jqGrid code in GitHub (27th April 2010)

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  • jqGrid local date manipulation; problem with row ids when deleting and adding new rows

    - by Sam
    I'm using jqGrid as a client side grid input, allowing the user to input multiple records before POSTing all the data back at once. I'm having a problem where if the user has added a few records (say 3 ) the id's for the records will be 1,2,3. if the user deletes record 2, you're left with 1 and 3 for the id of the records. When the user now adds a new records, jqGrid assigns that records the id 3 again since it just seems to count the total records and increments it by one for the new record. This causes problems when selecting rows as now the row id's are 1, 3 and 3. Does anyone know how to access the row ids of records as I could probably use the afterSubmit event and reassign the row id's increasing from 1. ( so after i delete row id 2, this will set the other row id's to 1 and 2) Any other suggestions to solve this problem? Thanks

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  • How to do this Python / MySQL manipulation (match) more efficiently?

    - by NJTechie
    Following is my data : Company Table : ID Company Address City State Zip Phone 1 ABC 123 Oak St Philly PA 17542 7329878901 2 CDE 111 Joe St Newark NJ 08654 3 GHI 211 Foe St Brick NJ 07740 7321178901 4 JAK 777 Wall Ocean NJ 07764 7322278901 5 KLE 87 Ilk St Plains NY 07654 7376578901 6 AB 1 W.House SField PA 87656 7329878901 Branch Office Table : ID Address City State Zip Phone 1 323 Alk St Philly PA 17542 7329832221 1 171 Joe St Newark NJ 08654 3 287 Foe St Brick NJ 07740 7321178901 3 700 Wall Ocean NJ 07764 7322278901 1 89 Blk St Surrey NY 07154 7376222901 File to be Matched (In MySQL): ID Company Address City State Zip Phone 1 ABC 123 Oak St Philly PA 17542 7329878901 2 AB 171 Joe St Newark NJ 08654 3 GHI 211 Foe St Brick NJ 07740 7321178901 4 JAK 777 Wall Ocean NJ 07764 7322278901 5 K 87 Ilk St Plains NY 07654 7376578901 Resulting File : ID Company Address City State Zip Phone appendedID 1 ABC 123 Oak St Philly PA 17542 7329878901 [Original record, field always empty] 1 ABC 171 Joe St Newark NJ 08654 1 [Company Table] 1 ABC 323 Alk St Philly PA 17542 7329832221 1 [Branch Office Table] 1 AB 1 W.House SField PA 87656 7329878901 6 [Partial firm and State, Zip match] 2 CDE 111 Joe St Newark NJ 08654 3 GHI 211 Foe St Brick NJ 07740 7321178901 3 GHI 700 Wall Ocean NJ 07764 7322278901 3 3 GHI 287 Foe St Brick NJ 07740 7321178901 3 4 JAK 777 Wall Ocean NJ 07764 7322278901 5 KLE 87 Ilk St Surrey NY 07654 7376578901 5 KLE 89 Blk St Surrey NY 07154 7376222901 5 Requirement : 1) I have to match each firm on the 'File to be Matched' to that of Company and Branch Office tables (MySQL). 2) If there are multiple exact/partial matches, then the ID from Company, Branch Office table is inserted as a new row in the resulting file. 3) Not all the firms will be matched perfectly, in that case I have to match on partial Company names (like 5/8th of the company name) and any of the address fields and insert them in the resulting file. Please help me out in the most efficient solution for this problem.

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  • Which is better practice: complex SQL statements or Recordset manipulation in Access VBA?

    - by mazi
    I'm doing some VBA development and I found creating SQLs quite efficient way of getting everything done (selecting and updating). But I got to this stage where my SQL statements contain complex Switches and WHERE conditions where I have another Selects to update appropriate records. Therefore, I create this SQLs and I simply run it via "CurrentDb.Execute strSQL" and it does everything fine. The question is, why would I declare ADODB.connections etc, set recordsets, loop through it and manipulate the data one by one?

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  • Endianness manipulation - is there a C library for this?

    - by Malvineous
    Hi all, With the sort of programs I write (working with raw file data) I often need functions to convert between big and little endian. Usually I write these myself (which is covered by many other posts here) but I'm not that keen on doing this for a number of reasons - the main one being lack of testing. I don't really want to spend ages testing my code in a big endian emulator, and often just omit the code for big endian machines altogether. I also would rather make use of faster functions provided by various compilers, while still keeping my programs cross-platform. The only things I can find are socket calls like htons() but they require different #include files on each platform, and some GPL code like this, however that particular file, while comprehensive, seems to miss out on some of the high performance functions provided by some compilers. So, does anyone know of a library (ideally just a .h file) that is well tested and provides a standard set of functions for dealing with endianness across many compilers and platforms?

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  • Web-app currency input/manipulation/calculation with javascript .. there has got to be a better (fra

    - by dreftymac
    BACKGROUND: I am of the "user-input-lockdown" school of thought. Whenever possible, I try to mistrust and sanitize user input, both client side and server side; and I try to take multiple opportunities to restrict possible inputs to a known subset of possibilities, usually this means providing a lot of checkboxes and select lists. (This is from the usability side of things, I know security-wise that malicious users can easily bypass fixed user input GUI controls). PROBLEM: Anyway, the problem always arises with non-fixed input of currency. Whenever I have to accept a freely-specified dollar amount as user input, I always have to confront these problems/annoyances and it is always painful: 1) Make sure to give the user two input boxes for each currency_datapoint, one for the whole_dollar_part and another for the fractional_pennies_part 2) Whenever the user changes a currency_datapoint, provide keystroke-by-keystroke GUI feedback to let them know whether the currency_datapoint is well-formed, with context-appropriate validation rules (e.g., no negatives?, nonzero only?, numeric only!, no non-numeric punctuation! no symbols!) 3) For display purposes, every user-provided currency_datapoint should be translated to human-readable currency formatting (dollar sign, period, commas provided by the app, where appropriate) 4) For calculation purposes, every user-provided currency_datapoint has to be converted to integer (all pennies, to avoid floating point errors) and summed into a grand total with zero or more subtotals. 5) Every user-provided currency_datapoint should be displayed or displayable in a nice "tabular" format, which auto-updates as the user enters each currency_datapoint, including a baloon that warns when one or more currency_datapoints is not well-formed. I seem to be re-inventing this wheel every time I have to work with currency in Javascript on the client side (server side is a bit more flexible since most programming languages have higher-level currency formatting logic). QUESTION: Has anyone out there solved the problem of dealing with the above issues, client side, in a way that is server-side-technology-stack agnostic, (preferrably plain javascript or jquery)? This is getting old, there has to be a better way.

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • WPF Manipulation and Touch events not firing, but mouse events do?

    - by Smetad Anarkist
    I have a Samsung LD220Z multi touch monitor, and when I'm experimenting with some WPF and touch features the touch events arent firing. The mouse down event seems to be firing however. Does this mean that I have to take into account that not all touch screen behave the same, and how do I get the touch inputs on my screen? I've tried the Windows 7 Touch pack that microsoft released. And the multi touch features seems to work there. Any suggestion on how to proceed with this?

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  • Is there a better way to write this URL Manipulation in Python?

    - by dnolen
    I'm curious if there's a simpler way to remove a particular parameter from a url. What I came up with is the following. This seems a bit verbose. Libraries to use or a more pythonic version appreciated. parsed = urlparse(url) if parsed.query != "": params = dict([s.split("=") for s in parsed.query.split("&")]) if params.get("page"): del params["page"] url = urlunparse((parsed.scheme, None, parsed.path, None, urlencode(params.items()), parsed.fragment,)) parsed = urlparse(url)

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  • How do I do this in Python (File Manipulation)?

    - by ThinkCode
    I have a bunch of HTML files in HTML folder. Those HTML files have unicode characters which I solved by using filter(lambda x: x in string.printable, line). Now how do I write the changes back to the original file? What is the best way of doing it? Each HTML file is of 30 kb in size. 1 import os, string 2 3 for file in os.listdir("HTML/"): 4 print file 5 myfile = open('HTML/' + file) 6 fileList = myfile.readlines() 9 for line in fileList: 10 #print line 11 line = filter(lambda x: x in string.printable, line) 12 myfile.close()

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQLAuthority News – Microsoft SQL Server 2008 R2 – PowerPivot for Microsoft Excel 2010

    - by pinaldave
    Microsoft has really and truly created some buzz for PowerPivot. I have been asked to show the demo of Powerpivot in recent time even when I am doing relational database training. Attached is the few details where everyone can download PowerPivot and use the same. Microsoft SQL Server 2008 R2 – PowerPivot for Microsoft Excel 2010 – RTM Microsoft® PowerPivot for Microsoft® Excel 2010 provides ground-breaking technology, such as fast manipulation of large data sets (often millions of rows), streamlined integration of data, and the ability to effortlessly share your analysis through Microsoft® SharePoint 2010. Microsoft PowerPivot for Excel 2010 Samples Microsoft® PowerPivot for Microsoft® Excel 2010 provides ground-breaking technology, such as fast manipulation of large data sets (often millions of rows), streamlined integration of data, and the ability to effortlessly share your analysis through Microsoft® SharePoint 2010. Download examples of the types of reports you can create. Microsoft PowerPivot for Excel 2010 Data Analysis Expressions Sample version 1.0 Microsoft® PowerPivot for Microsoft® Excel 2010 provides ground-breaking technology, such as fast manipulation of large data sets (often millions of rows), streamlined integration of data, and the ability to effortlessly share your analysis through Microsoft® SharePoint 2010. Download this PowerPivot workbook to learn more about DAX calculations. Note: The brief description below the download link is taken from respective download page. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Incomplete upgrade 12.04 to 12.10

    - by David
    Everything was running smoothly. Everything had been downloaded from Internet, packages had been installed and a prompt asked for some obsolete programs/files to be removed or kept. After that the computer crashed and and to manually force a shutdown. I turned it on again and surprise I was on 12.10! Still the upgrade was not finished! How can I properly finish that upgrade? Here's the output I got in the command line after following posted instructions: i astrill - Astrill VPN client software i dayjournal - Simple, minimal, digital journal. i gambas2-gb-form - A gambas native form component i gambas2-gb-gtk - The Gambas gtk component i gambas2-gb-gtk-ext - The Gambas extended gtk GUI component i gambas2-gb-gui - The graphical toolkit selector component i gambas2-gb-qt - The Gambas Qt GUI component i gambas2-gb-settings - Gambas utilities class i A gambas2-runtime - The Gambas runtime i google-chrome-stable - The web browser from Google i google-talkplugin - Google Talk Plugin i indicator-keylock - Indicator for Lock Keys i indicator-ubuntuone - Indicator for Ubuntu One synchronization s i A language-pack-kde-zh-hans - KDE translation updates for language Simpl i language-pack-kde-zh-hans-base - KDE translations for language Simplified C i libapt-inst1.4 - deb package format runtime library idA libattica0.3 - a Qt library that implements the Open Coll idA libbabl-0.0-0 - Dynamic, any to any, pixel format conversi idA libboost-filesystem1.46.1 - filesystem operations (portable paths, ite idA libboost-program-options1.46.1 - program options library for C++ idA libboost-python1.46.1 - Boost.Python Library idA libboost-regex1.46.1 - regular expression library for C++ i libboost-serialization1.46.1 - serialization library for C++ idA libboost-signals1.46.1 - managed signals and slots library for C++ idA libboost-system1.46.1 - Operating system (e.g. diagnostics support idA libboost-thread1.46.1 - portable C++ multi-threading i libcamel-1.2-29 - Evolution MIME message handling library i libcmis-0.2-0 - CMIS protocol client library i libcupsdriver1 - Common UNIX Printing System(tm) - Driver l i libdconf0 - simple configuration storage system - runt i libdvdcss2 - Simple foundation for reading DVDs - runti i libebackend-1.2-1 - Utility library for evolution data servers i libecal-1.2-10 - Client library for evolution calendars i libedata-cal-1.2-13 - Backend library for evolution calendars i libedataserver-1.2-15 - Utility library for evolution data servers i libexiv2-11 - EXIF/IPTC metadata manipulation library i libgdu-gtk0 - GTK+ standard dialog library for libgdu i libgdu0 - GObject based Disk Utility Library idA libgegl-0.0-0 - Generic Graphics Library idA libglew1.5 - The OpenGL Extension Wrangler - runtime en i libglew1.6 - OpenGL Extension Wrangler - runtime enviro i libglewmx1.6 - OpenGL Extension Wrangler - runtime enviro i libgnome-bluetooth8 - GNOME Bluetooth tools - support library i libgnomekbd7 - GNOME library to manage keyboard configura idA libgsoap1 - Runtime libraries for gSOAP i libgweather-3-0 - GWeather shared library i libimobiledevice2 - Library for communicating with the iPhone i libkdcraw20 - RAW picture decoding library i libkexiv2-10 - Qt like interface for the libexiv2 library i libkipi8 - library for apps that want to use kipi-plu i libkpathsea5 - TeX Live: path search library for TeX (run i libmagickcore4 - low-level image manipulation library i libmagickwand4 - image manipulation library i libmarblewidget13 - Marble globe widget library idA libmusicbrainz4-3 - Library to access the MusicBrainz.org data i libnepomukdatamanagement4 - Basic Nepomuk data manipulation interface i libnux-2.0-0 - Visual rendering toolkit for real-time app i libnux-2.0-common - Visual rendering toolkit for real-time app i libpoppler19 - PDF rendering library i libqt3-mt - Qt GUI Library (Threaded runtime version), i librhythmbox-core5 - support library for the rhythmbox music pl i libusbmuxd1 - USB multiplexor daemon for iPhone and iPod i libutouch-evemu1 - KernelInput Event Device Emulation Library i libutouch-frame1 - Touch Frame Library i libutouch-geis1 - Gesture engine interface support i libutouch-grail1 - Gesture Recognition And Instantiation Libr idA libx264-120 - x264 video coding library i libyajl1 - Yet Another JSON Library i linux-headers-3.2.0-29 - Header files related to Linux kernel versi i linux-headers-3.2.0-29-generic - Linux kernel headers for version 3.2.0 on i linux-image-3.2.0-29-generic - Linux kernel image for version 3.2.0 on 64 i mplayerthumbs - video thumbnail generator using mplayer i myunity - Unity configurator i A openoffice.org-calc - office productivity suite -- spreadsheet i A openoffice.org-writer - office productivity suite -- word processo i python-brlapi - Python bindings for BrlAPI i python-louis - Python bindings for liblouis i rts-bpp-dkms - rts-bpp driver in DKMS format. i system76-driver - Universal driver for System76 computers. i systemconfigurator - Unified Configuration API for Linux Instal i systemimager-client - Utilities for creating an image and upgrad i systemimager-common - Utilities and libraries common to both the i systemimager-initrd-template-am - SystemImager initrd template for amd64 cli i touchpad-indicator - An indicator for the touchpad i ubuntu-tweak - Ubuntu Tweak i A unity-lens-utilities - Unity Utilities lens i A unity-scope-calculator - Calculator engine i unity-scope-cities - Cities engine i unity-scope-rottentomatoes - Unity Scope Rottentomatoes

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can't adjust brightness on a Sony Vaio T13 ultrabook

    - by Alex Barreira
    I recently installed Ubuntu 12.04 alongside Windows 7 in a Vaio T13 ultrabook. I cannot use the the Fn+F4 or Fn+F5 to change the brightness. The bubble appears indicating that brightness is being changed but with no visual impact on the screen. I've tried many solutions involving the manipulation of the /etc/default/grub file but none of them worked. Whenever I tried this manipulation the screen still didn't change, however the bubble stopped functioning properly. This is not a problem of the Fn shortcut. Even when I try to change it in the Brightness and Lock on System Settings, the bar does scroll but the screen remains unchanged. Does any one has a way around this mystery?

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