Search Results

Search found 3772 results on 151 pages for 'music streaming'.

Page 37/151 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • media player or dj software

    - by Dale
    Been searching for quite some time for a player that will cross fade correctly. What I mean by that, most players have the ability to start fading with a given time left of the song (ex:10 secs) While at times that can be fine, but is there software or a plugin for software that can tell the difference between a song that fades out, or a song that has a cold ending? So far the best one out there that I have tested is PCDJ, but I am sure there has to be something that can distinguish between endings of songs. Should add...this is for windows. Running vista Thanks in advance

    Read the article

  • Do you have any additions or alterations to this list of popular audio formats?

    - by roja
    All, I am trying to compile a list of common audio file formats used in both personal storage and peer transmission. I have compiled the following list, do you think that there are any significant formats missing? Are any of them not actually common formats? Any advice/alterations are highly useful. advanced audio coding, apple lossless audio file, atrac3 audio file, atrac audio file, audio interchange file format, core audio file, free lossless audio codec file, mpeg 1 audio layer 3, mpeg 2 audio, mpeg 4 audio book file, musical instrument digital interface, ogg vorbis compressed audio file, open media framework file, real audio, real audio media, waveform audio file format, windows media audio Kind regards, Roja

    Read the article

  • Search audio file for pattern?

    - by Mark
    I want to split a very large audio file at certain points. At certain points a radio announcer comes on and says something like "deux radio" and it always sounds exactly the same (it's a recorded clip). So how can I find that bit of repeated audio through out the entire mp3? It would be nice if I could split at that point, but even if it spits out the times, I can split it with another program.

    Read the article

  • How to convert from MIDI to WAV

    - by nXqd
    I really need a software which can convert from midi to wav. I've found midiConverter but it seems not work . After click record button, I receive a WEIRD file which is just messy sound not the fancy melody. THanks for reading this and I'll vote to every answer :)

    Read the article

  • Audio recording, a tool for human-aided drum quantizing.

    - by basilio.mp
    I have this situation: the drummer records the track (8 tracks in a multitrack session). Now, how do I check how distant are the recorded beats from their theoretical position i.e.: there is always some error in human recorded tracks, but is there any software that can show me the ideal (theoretical, quantized) beat and the recorded one and could alert me if the error is too big. P.S.: I'm searching for a standalone tool, or for a plugin that can work with Adobe Audition 3 or Nuendo 3.

    Read the article

  • Retuning voice in full song so that singer is on-tune

    - by Dan W
    I have some potentially great songs which are spoilt by singers who sing out of tune. Is there any easy to use (and hopefully cheap) software that 'corrects' the song so that they're not off-tune anymore? I don't mind too much if the backing is somewhat affected too, if the state-of-the-art isn't quite there yet. I've heard of auto-tune of course, but as far as I know, that's before the song is put together (i.e. the singer's voice as an individual track, before it's mixed with the backing).

    Read the article

  • Zune Keyboard Shortcuts

    - by Pulkit Sinha
    Does anyone know what keyboard shortcuts work with the latest Zune Desktop software (I believe it is v4.7)? I am particularly interested in something which helps in navigation and search. Also, I've noticed that if I select the leftmost column (Artists/Genres only) and start typing I get a kind of instant search. Does anyone know if - there is a way to invoke this without selecting the first column use it with the album and song view

    Read the article

  • Audio splitting and noise removal on Windows

    - by pts
    My mother has about 100 hours of audio in a mix of MP3 and WAV files, the digitized versions of her vinyl records. Each file contains about 5 songs with a few seconds of (noisy) pause between them. My mother needs software for Windows XP with which she can listen to the files, find the gaps manually, split the files at the gaps found, reduce noise on each song, and export the songs to individual MP3 files. My mother has very limited software user skills and affinity, and she doesn't speak English. The simpler the software, the better for her, even if noise reduction is worse than with a more sophisticated, but more complicated software. I'd prefer free software, freeware or shareware (which can do all above). Please recommend something much simpler than Audacity. The software should guide the user through the process, always showing the next few available steps, and being intuitive in the sense that there are only a few allowed actions and it's obvious what they are and how to activate them. Which software would you recommend?

    Read the article

  • Control iTunes from Spotlight (or similar)

    - by joshhunt
    Is there some sort add on or program that lets me easily change (and choose) songs using keyboard shortcuts (or perhaps Spotlight)? The ideal program would add iTunes indexing to Spotlight and allow me to change songs by searching for them in Spotlight (but then not switch the focus to iTunes). I do believe that there was a plugin for Launchy on Windows to do a similar thing. Is such a program available?

    Read the article

  • DAW with realtime pitchshifting

    - by monov
    I'm very happy with Renoise but it has a problem, it can't do realtime pitchshifting. For example, consider a breakbreat which I want to trigger at different pitches sometimes. Like I keep 'Q' pressed for a 'C' pitch, but then I press 'B' for a lower pitch. In Renoise the resulting beat is not only lower pitch, but also longer/slower. I want it to be the same speed, just a different pitch. I've been doing this externally in Audacity, then keeping a couple of different pitched versions in Renoise but that's tedious. Or consider a melodic segment snipped from a song into a sample. Say I want to play it simultaneously in its real pitch and 5 semitones higher, so it forms a sort of chord effect. Again, no easy way to do this in renoise. Is there a DAW app that does that kind of thing? I've heard of ableton live, it has 'live' in the name so maybe it can do it?

    Read the article

  • iPhone SDK SDL_openAudio with Multitasking Support

    - by brokedid
    Hello, I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming). Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support. When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background. If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then when the App is entering Background both Streams are played. What can I do to fix this?

    Read the article

  • iTunes and Hulu Playback Choppy and Slow?

    - by Bart Silverstrim
    Specs: Windows XP, latest updates 1.7 ghz Pentium 4 1 gig ram DirectX 9.0c NVIDIA GeForce FX 5200 with 256 meg RAM OpenGL 2.1 The story: Okay, I had an older system laying around that I figured I would try turning into a mini-media system to connect to our TV. I put together a lot of older parts, got it into working order, etc. and hooked it up and voila'...slower, but usable system that displayed to the TV. It could run some things decently. I put in iTunes, it played video okay. Not great, but okay. Played Hulu and since we have a 1Mb download rate, the minimum for their site, there were some choppy moments when watching their shows, but I found that (sadly) changing resolution to 800x600 seemed to help with the issue when running full screen. I downloaded the application called Boxee and installed it. It wouldn't run; apparently the video card in the system supported OpenGL 1.2, and needed at least 1.4. I bought a cheap card, the 5200, with four times the memory in it and support for OpenGL 2.1. Installed, everything seemed fine. iTunes seemed to run fine, the video driver (PNY video card) came with OpenGL 2.1, and Boxee finally ran. I then upgraded to the latest drivers for the video card and ran the DirectX updater from MS. After that, the OpenGL Extension Viewer wouldn't run. It just stayed as an icon in the task bar. Also, any and all videos in iTunes stuttered and went out of sync horribly. Unwatchable. I tried watching Hulu video in Boxee, and it displayed video like it was a series of stills in a very bad powerpoint. Playing straightforward audio-only came through fine, no stutters no hiccups. I tried system restore to roll back updates to pre-directX updates (I thought that seemed to be the time that triggered the weird behavior), no joy. I tried uninstalling and reinstalling the video drivers. I installed updated audio drivers (ensoniq audiopci), nothing helped. I finally wiped the drive last night and tried reinstalling everything and restoring my iTunes content via an import from a backup. Fresh install, no updater on the video card or directx. the problem was still there although I haven't tested Hulu, the iTunes player is still stuttering like crazy if I play video, fine if I play audio. I know the processor isn't high in heft, but with one gig of RAM and the fact that it seemed to do okay before I thought that the problem must be software related. Has anyone else run into this sort of issue and have a solution other than "buy a new computer"? What specs seem to work with video at the low end for you? Right now the system is of little use other than keeping my music library and iTunes apps synced with my iPod.

    Read the article

  • Java - Save video stream from Socket to File

    - by Alex
    I use my Android application for streaming video from phone camera to my PC Server and need to save them into file on HDD. So, file created and stream successfully saved, but the resulting file can not play with any video player (GOM, KMP, Windows Media Player, VLC etc.) - no picture, no sound, only playback errors. I tested my Android application into phone and may say that in this instance captured video successfully stored on phone SD card and after transfer it to PC played witout errors, so, my code is correct. In the end, I realized that the problem in the video container: data streamed from phone in MP4 format and stored in *.mp4 files on PC, and in this case, file may be incorrect for playback with video players. Can anyone suggest how to correctly save streaming video to a file? There is my code that process and store stream data (without errors handling to simplify): // getOutputMediaFile() returns a new File object DataInputStream in = new DataInputStream (server.getInputStream()); FileOutputStream videoFile = new FileOutputStream(getOutputMediaFile()); int len; byte buffer[] = new byte[8192]; while((len = in.read(buffer)) != -1) { videoFile.write(buffer, 0, len); } videoFile.close(); server.close(); Also, I would appreciate if someone will talk about the possible "pitfalls" in dealing with the conservation of media streams. Thank you, I hope for your help! Alex.

    Read the article

  • Reading data from an open HTTP stream

    - by allenjones
    Hi, I am trying to use the .NET WebRequest/WebResponse classes to access the Twitter streaming API here "http://stream.twitter.com/spritzer.json". I need to be able to open the connection and read data incrementally from the open connection. Currently, when I call WebRequest.GetResponse method, it blocks until the entire response is downloaded. I know there is a BeginGetResponse method, but this will just do the same thing on a background thread. I need to get access to the response stream while the download is still happening. This just does not seem possible to me with these classes. There is a specific comment about this in the Twitter documentation: "Please note that some HTTP client libraries only return the response body after the connection has been closed by the server. These clients will not work for accessing the Streaming API. You must use an HTTP client that will return response data incrementally. Most robust HTTP client libraries will provide this functionality. The Apache HttpClient will handle this use case, for example." They point to the Appache HttpClient, but that doesn't help much because I need to use .NET. Any ideas whether this is possible with WebRequest/WebResponse, or do I have to go for lower level networking classes? Maybe there are other libraries that will allow me to do this? Thx Allen

    Read the article

  • How can I eliminate latency in quicktime streamed video

    - by JJFeiler
    I'm prototyping a client that displays streaming video from a HaiVision Barracuda through a quicktime client. I've been unable to reduce the buffer size below 3.0 seconds... for this application, we need as low a latency as the network allows, and prefer video dropouts to delay. I'm doing the following: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSString *path = [[NSBundle mainBundle] pathForResource:@"haivision" ofType:@"sdp"]; NSError *error = nil; QTMovie *qtmovie = [QTMovie movieWithFile:path error:&error]; if( error != nil ) { NSLog(@"error: %@", [error localizedDescription]); } Movie movie = [qtmovie quickTimeMovie]; long trackCount = GetMovieTrackCount(movie); Track theTrack = GetMovieTrack(movie,1); Media theMedia = GetTrackMedia(theTrack); MediaHandler theMediaHandler = GetMediaHandler(theMedia); QTSMediaPresentationParams myPres; ComponentResult c = QTSMediaGetIndStreamInfo(theMediaHandler, 1,kQTSMediaPresentationInfo, &myPres); Fixed shortdelay = 1<<15; OSErr theErr = QTSPresSetInfo (myPres.presentationID, kQTSAllStreams, kQTSTargetBufferDurationInfo, &shortdelay ); NSLog(@"OSErr %d", theErr); [movieView setMovie:qtmovie]; [movieView play:self]; } I seem to be getting valid objects/structures all the way down to the QTSPres, though the ComponentResult and OSErr are both returning -50. The streaming video plays fine, but the buffer is still 3.0seconds. Any help/insight appreciated. J

    Read the article

  • WPF - Transparency - Stream Desktop Content

    - by Niels Willems
    Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% in WinForms but I lacked the support to easily make it look a lot nicer which are available in WPF. The point of this application will be to form a kind of overlay on top of a running game. This game is in Fulscreen(Windowed Mode) so when in WinForms I coded it so that it should always be on top. It would do so and that was no problem. Since the main look of the app in WPF is based on an image with a transparent background I have set most Background values to Transparent. However when I do this the entire application does not get registered by streaming software. For example it just shows my Desktop or the game I'm playing but not my application even though it IS there. I can see it with my own eyes but the audience on the stream cannot. Does anyone have any experience with this matter because it's really doing my head in. My entire application will be useless if it is not visible on streams. If I have to put the background on a color rather than transparent the UI will be completely demolished as well in terms of looks. I'm basically trying to make a game-overlay in C# & WPF. I have read you can do this on different ways as well but I have little to no knowledge of C++ nor do I know anything about DirectX Thank you for your time reading and your possible insights. Edit: The best solution would be an overlay similar to that one of Steam/Xfire/Dolby Axon. Edit 2: I've had no luck with all the suggestions so I basically made the transparent bits of my image non transparent and let the user decide which one to use depending on what streaming software they would be using.

    Read the article

  • Icecast/shoutcast streaming on Android

    - by Alvin
    Is there a way to stream shoutcast/icecast on the android? Passing the icecast URL to the mediaplayer does not work and after researching the topic it seems it is because android can't play raw aac files without a media container. What can I do to get around this? Thanks

    Read the article

  • Streaming a webcam from Silverlight 4 (Beta)

    - by Ken Smith
    The new webcam stuff in Silverlight 4 is darned cool. By exposing it as a brush, it allows scenarios that are way beyond anything that Flash has. At the same time, accessing the webcam locally seems like it's only half the story. Nobody buys a webcam so they can take pictures of themselves and make funny faces out of them. They buy a webcam because they want other people to see the resulting video stream, i.e., they want to stream that video out to the Internet, a lay Skype or any of the dozens of other video chat sites/applications. And so far, I haven't figured out how to do that with It turns out that it's pretty simple to get a hold of the raw (Format32bppArgb formatted) bytestream, as demonstrated here. But unless we want to transmit that raw bytestream to a server (which would chew up way too much bandwidth), we need to encode that in some fashion. And that's more complicated. MS has implemented several codecs in Silverlight, but so far as I can tell, they're all focused on decoding a video stream, not encoding it in the first place. And that's apart from the fact that I can't figure out how to get direct access to, say, the H.264 codec in the first place. There are a ton of open-source codecs (for instance, in the ffmpeg project here), but they're all written in C, and they don't look easy to port to C#. Unless translating 10000+ lines of code that look like this is your idea of fun :-) const int b_xy= h->mb2b_xy[left_xy[i]] + 3; const int b8_xy= h->mb2b8_xy[left_xy[i]] + 1; *(uint32_t*)h->mv_cache[list][cache_idx ]= *(uint32_t*)s->current_picture.motion_val[list][b_xy + h->b_stride*left_block[0+i*2]]; *(uint32_t*)h->mv_cache[list][cache_idx+8]= *(uint32_t*)s->current_picture.motion_val[list][b_xy + h->b_stride*left_block[1+i*2]]; h->ref_cache[list][cache_idx ]= s->current_picture.ref_index[list][b8_xy + h->b8_stride*(left_block[0+i*2]>>1)]; h->ref_cache[list][cache_idx+8]= s->current_picture.ref_index[list][b8_xy + h->b8_stride*(left_block[1+i*2]>>1)]; The mooncodecs folder within the Mono project (here) has several audio codecs in C# (ADPCM and Ogg Vorbis), and one video codec (Dirac), but they all seem to implement just the decode portion of their respective formats, as do the java implementations from which they were ported. I found a C# codec for Ogg Theora (csTheora, http://www.wreckedgames.com/forum/index.php?topic=1053.0), but again, it's decode only, as is the jheora codec on which it's based. Of course, it would presumably be easier to port a codec from Java than from C or C++, but the only java video codecs that I found were decode-only (such as jheora, or jirac). So I'm kinda back at square one. It looks like our options for hooking up a webcam (or microphone) through Silverlight to the Internet are: (1) Wait for Microsoft to provide some guidance on this; (2) Spend the brain cycles porting one of the C or C++ codecs over to Silverlight-compatible C#; (3) Send the raw, uncompressed bytestream up to a server (or perhaps compressed slightly with something like zlib), and then encode it server-side; or (4) Wait for someone smarter than me to figure this out and provide a solution. Does anybody else have any better guidance? Have I missed something that's just blindingly obvious to everyone else? (For instance, does Silverlight 4 somewhere have some classes I've missed that take care of this?)

    Read the article

  • Node.js as a custom (streaming) upload handler for Django

    - by Gijs
    I want to build an upload-centric app using Django. One way to do this is with nginx's upload module (nonblocking) but it has its problems. Node.js is supposed to be a good candidate for this type of application. But how can I make node.js act as an upload_handler() for Django (http://docs.djangoproject.com/en/1.1/topics/http/file-uploads/#modifying-upload-handlers-on-the-fly) I'm not sure where to look for examples?

    Read the article

  • WCF streaming on asmx ?

    - by phenevo
    Hi, I'he got wcf service for wcf straming. I works. But I must integrate it with our webserice. is there any way, to have webmethod like this: [webmethod] public Stream GetStream(string path) { return Iservice.GetStream(path); } I service is a class which I copy from WCF service to my asmx. And is there any way to integrate App.config from wcf with web.config ?

    Read the article

  • Graph Theory: How to compute closeness centrality for each node in a set of data?

    - by Jordan
    I'd like to learn how to apply network theory to my own cache of relational data. I'm trying to build a demo of a new way of browsing a music library, using network theory, that I think would make for a very intuitive and useful way of finding the right song at any given time. I have all the data (artists as nodes, similarity from 0 to 1 between each artist and those it is related to) and I can already program, but I don't know how to actually calculate the centrality of a node from that. I've spent a while trying to email different professors at my school but no one seems to know where I can learn this. I hope someone's done something similar. Thanks in advance you guys! ~Jordan

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >