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  • Full speed internal switch bandwidth but per-port set external bandwidth?

    - by garg
    I am in an environment where all the machines are behind a switch that I don't have access to. Each ethernet wall port has limited bandwidth depending on how much has been paid for each port. The problem is that some people have 10Mbps connections and some have 100Mbps connections and this causes problems with local intranet file transfers and operating system/software deployments. Operating systems can take hours to be deployed if the machine is on 10mbps. Do you know if it is possible with most switches to set a rule that would limit bandwidth coming in/going out to an extranet, but keep full bandwidth if the packets are destined to go to a local machine? For example, the internet might be limited to 10Mbps, but internal servers would get gigabit speeds? Thanks

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  • Customize Team Build 2010 – Part 11: Speed up opening my build process template

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application       When you open the build process template, it takes 15 – 30 seconds until it opens. When you are in the process of creating your custom build process template, this can be very frustrating. Thanks to Ed Blankenship how has found a little trick to speed up the opening of the template. It now only takes a few seconds. Create a file called empty.xaml and place the following text in it: <Activity http://www.edsquared.com/ct.ashx?id=1746c587-59ce-45eb-85af-8ea167862617&url=http%3a%2f%2fschemas.microsoft.com%2fnetfx%2f2009%2fxaml%2factivities"http://schemas.microsoft.com/netfx/2009/xaml/activities"> </Activity> Open this file in Visual Studio. In the toolbox panel, add a new tab called “Team Foundation Build Activities”.  Note that it is important to get the tab name correct because if it is not correct then the activities will be reloaded. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Build.Workflow\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Build.Workflow.dll Click OK to add the toolbox items to the tab. Create another new tab called “Team Foundation LabManagement Activities”. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Lab.Workflow.Activities\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Lab.Workflow.Activities.dll Click OK to add the toolbox items to the tab. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Controlling fan speed on ASUS K43SV

    - by user181677
    ASUS K43SV laptop it very hot. Is it possible to control fan speed with fancontrol? When I run $sudo pwmconfig it displays this message: /usr/sbin/pwmconfig: There are no fan-capable sensor modules installed When I run $sensors, here is the output acpitz-virtual-0 Adapter: Virtual device temp1: +61.0°C (crit = +103.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +62.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +62.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +61.0°C (high = +86.0°C, crit = +100.0°C)

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  • Speed Up the Help Dialog in Windows and Office

    - by Matthew Guay
    When you click help, you don’t want to wait for your computer to bring it to you.  Here’s how you can speed up the help dialog in Windows and Office. If you have a slow internet connection, chances are you’ve been frustrated by the Help dialog in Windows and Office trying to download fresh content every time you open them. This can be great if the updated help files contain better content, but sometimes you just want to find what you were looking for without waiting.  Here’s how you can turn off the automatic online help. Use Local Help in Windows Windows 7 and Vista’s help dialog usually tries to load the latest content from the net, but this can take a long time on slow connections. If you’re seeing the above screen a lot, you may want to switch to offline help.  Click the “Online Help” button at the bottom, and select “Get offline Help”. Now your computer will just load the pre-installed help files.  And don’t worry; if there’s a major update to your help files, Windows will download and install it through Windows Update.   Stupid Geek Tip: An easy way to open Windows Help is to click on your desktop or Start Menu and press F1 on your keyboard. Use Local Help in Office This same trick works in Office 2007 and 2010.  We’ve actually had more problems with Office’s help being tardy. Solve this the same way as with Windows help.  Click on the “Connected to Office.com” or “Connected to Office Online” button, depending on your version of Office, and select “Show content only from this computer”. This will automatically change the settings for Help in all of your Office applications. While this may not be a major trick, it can be helpful especially if you have a slow internet connection and want to get things done quickly.  Similar Articles Productive Geek Tips How to See the About Dialog and Version Information in Office 2007Speed Up SATA Hard Drives in Windows VistaMake Mouse Navigation Faster in WindowsSpeed up Your Windows Vista Computer with ReadyBoostSet the Speed Dial as the Opera Startup Page TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos

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  • Writing Efficient SQL: Set-Based Speed Phreakery

    Phil Factor's SQL Speed Phreak challenge is an event where coders battle to produce the fastest code to solve a common reporting problem on large data sets. It isn't that easy on the spectators, since the programmers don't score extra points for commenting their code. Mercifully, Kathi is on hand to explain some of the TSQL coding secrets that go to producing blistering performance.

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  • Set-based Speed Phreakery: The FIFO Stock Inventory SQL Problem

    The SQL Speed Freak Challenge is a no-holds-barred competition to find the fastest way in SQL Server to perform a real-life database task. It is the programming equivalent of drag racing, but without the commentary box. Kathi has stepped in to explain what happened with the second challenge and why some SQL ran faster than others.

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  • Broadband Speed and What it Means to You

    However experienced the buyer, the one thing most broadband customers ask about is ?speed?. This is pretty much an umbrella term for how easy the functionality of your broadband connection and provid... [Author: Jakob Pedersen - Computers and Internet - April 01, 2010]

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  • What's Your Web Page Speed?

    A web page speed is also referred to as the "page-load time". It is simply the amount of time that it takes for the pages of your website to load or become visible, once a user requests them.

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Your Site Speed and You

    You may have already heard that site speed is now a factor in your website's search engine rankings - especially for Google. In this article, I'm going to attempt to identify the who, what, when, where, why, and how to improve for your website. Wish me luck!

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  • c# Network Programming - HTTPWebRequest Scraping

    - by masterguru
    Hi, I am building a web scraping application. It should scrape a complex web site with concurrent HttpWebRequests from a single host to a single target web server. The application should run on Windows server 2008. One single HttpWebRequest for data could take from 1 minute to 4 minutes to complete (because of long running db operations) I should have at least 100 parallel requests to the target web server, but i have noticed that when i use more then 2-3 long-running requests i have big performance issues (request timeouts/hanging). How many concurrent requests can i have in this scenario from a single host to a single target web server? can i use Thread Pools in the application to run parallel HttpWebRequests to the server? will i have any issues with the default outbound HTTP connection/requests limits? what about Request timeouts when i reach outbound connection limits? what would be the best setup for my scenario? Any help would be appreciated. Thanks

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  • Google Chrome Speed Tracer what does Request Timing and Response Timing actually measure?

    - by Bryce Thomas
    I'm testing out the Google Chrome Speed Tracer on a few common web pages and taking a look through the results. One thing I'm not sure I understand is what the "Request Timing" and "Response Timing" properties of resources are actually measuring. Initially I thought Request Timing must measure the time from a request for a resource being sent and when that request arrived at the server. However, I then wondered how the Speed Tracer would actually have any way of measuring this. Furthermore, the Response Timing that I'm getting for resources tends to be far less than the Request Timing (e.g. 500ms request, 1ms response), which is a little bit suss. So is anyone able to explain exactly what Request Timing and Response Timing are measuring?

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  • Are there some general Network programming best practices?

    - by uriDium
    I am implementing some networking stuff in our project. It has been decided that the communication is very important and we want to do it synchronously. So the client sends something the server acknowledges. Are there some general best practices for the interaction between the client and the server. For instance if there isn't an answer from the server should the client automatically retry? Should there be a timeout period before it retries? What happens if the acknowledgement fails? At what point do we break the connection and reconnect? Is there some material? I have done searches but nothing is really coming up. I am looking for best practices in general. I am implementing this in c# (probably with sockets) so if there is anything .Net specific then please let me know too.

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  • Calculation of charged traffic in GPRS network

    - by TyBoer
    I am working with a distributed application communicating over GPRS. I use UDP packets to send business data and ICMP pings to verify connectivity. And now I have a problem with calculating a traffic for which I will be charged by the provider. I have to consider following factors: UDP payload: that is obvious. UDP overhead: UDP header + IP header = 8 + 20 bytes. ICMP echo request without data: IP header + ICMP payload = 28 bytes. ICMP echo reply: as in 3. Above means that for evey data packet I am charged for payload + 28 bytes and for every ping 56 bytes. Am I right or I am missing/misunderstanding something?

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  • Social Network News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example Notifications: User_A commented on User_B's new album. "Hey man nice picture!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database is designed for efficiency - using a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

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  • Neural Network: Handling unavailable inputs (missing or incomplete data)

    - by Mike
    Hopefully the last NN question you'll get from me this weekend, but here goes :) Is there a way to handle an input that you "don't always know"... so it doesn't affect the weightings somehow? Soo... if I ask someone if they are male or female and they would not like to answer, is there a way to disregard this input? Perhaps by placing it squarely in the centre? (assuming 1,0 inputs at 0.5?) Thanks

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