Search Results

Search found 16068 results on 643 pages for 'private registration'.

Page 37/643 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • What's the best practice or design pattern for user registration ?

    - by Space Cracker
    We have a big portal that needs user registration to allow them use its services. It's already done in .NET and SOL Server 2005. we are in the phase now of discovering all the problems of the current registration system to build a new robust flexible one that can be extended easily and can be more usable for all services. Could any help me find best practices and design patterns to help me rebuild this using good architectural practices?

    Read the article

  • Why can I access private/protected methods using Object#send in Ruby?

    - by smotchkkiss
    The class class A private def foo puts :foo end public def bar puts :bar end private def zim puts :zim end protected def dib puts :dib end end instance of A a = A.new test a.foo rescue puts :fail a.bar rescue puts :fail a.zim rescue puts :fail a.dib rescue puts :fail a.gaz rescue puts :fail test output fail bar fail fail fail .send test [:foo, :bar, :zim, :dib, :gaz].each { |m| a.send(m) rescue puts :fail } .send output foo bar zim dib fail The question The section labeled "Test Output" is the expected result. So why can I access private/protected method by simply Object#send? Perhaps more important: What is the difference between public/private/protected in Ruby? When to use each? Can someone provide real world examples for private and protected usage?

    Read the article

  • Can Fluent nhibernate's automapper be configured to handle private readonly backing fields?

    - by Mark Rogers
    I like private readonly backing fields because some objects are mostly read-only after creation, and for collections, which rarely need to be set wholesale (instead using collection methods to modify the collection). For example: public class BuildingType : DomainEntity { /* rest of class */ public IEnumerable<ActionType> ActionsGranted { get { return _actionsGranted; } } private readonly IList<ActionType> _actionsGranted = new List<ActionType>(); private readonly Image _buildingTile; public virtual Image BuildingTile { get { return _buildingTile; } } } But as far as I remember fluent-nhibernate's automapper never had a solution for private readonly backing fields, I'm wondering if that's changed in the last few months. So here's my question: How do I configure automapper or create an automapping convention to map private readonly backing fields?

    Read the article

  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

    Read the article

  • How to revoke gnupg public key without private key?

    - by danijelc
    Long story short I have an key generated with seahorse and mistakenly deleted it from my system. I do remember passphrase but I don't have this key anywhere on my system. Scanned trough Ask Ubuntu but couldn't find any aplicabile solution on similar issue. However public key is still updated on keyring servers and I would like to revoke it. Since I have no revocation certificate and I can't get hold of private key (only public key is available from keyservers which I imported to seahorse) I have no idea how to accomplish it. Spent some time searching for solution acros net, various manuals and so on, but so far no luck. gpg --list-secret-keys - returns no output at all. gpg --list-keys - returns public key info gpg --gen-revoke *user-id* - returns - gpg: secret key *user-id* not found: eof gpg (GnuPG) version 1.4.11. Anyone able to suggest a solution?

    Read the article

  • How and where do you store your private work/sourcecode?

    - by Amir Rezaei
    I have worked as a developer for over 10 years now. During that time I have had my own small projects where I have developed tools, applications and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just work that is unfortunate to lose. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question: How and where do you store your private work/sourcecode? Requirements: Sourcecode versioning Backup Prefers free Edit: Remote access Edit: I have used Dropbox + TrueCrypt + SVN. Unfortunately you are limited to 5gb.

    Read the article

  • How and where do you store your private work/source codes?

    - by Amir Rezaei
    I have worked as developer for over 10 years now. Over the time I have had my own small projects where I have developed tool/application and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just a work that is unfortunate to get lost. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question. How and where do you store your private work/source codes? Requirements: Source code versioning Backup Prefers free

    Read the article

  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

    Read the article

  • What does private cloud Daas or DBaaS really mean ?

    - by llaszews
    Just had meeting with Fortune 1000 company regarding their private DBaaS or DaaS offering. Interesting to see what DBaaS really means to them: 1. Automated Database provisioning - Being able to 'one button' provision databases and database objects. This includings creating the database instance, creating database objects, network configuration and security provisioning. It is estimated that just being able to provision a new DB table in automated fashion will reduce time required to create a new DB table from 60 hours down to 8 hours. 2. Virtualization and blades - DBaaS infrastructure is all based upon VMs and blades. 3. Consolidation of database vendors - Moving from over ten database vendors down to three.

    Read the article

  • iOS App Store Under 18 - Post via private limited company? [closed]

    - by jskidd3
    I'm 17 years old and wish to post an application on the iOS App Store. My situation is a little different to other users doing the same thing, though. I'm finding this very frustrating. It's very annoying that Apple don't let younger talent post themselves. Is it true that if I do post under my Father's name I can choose a different name to be listed on the app store? I want to keep this professional, I don't want my father's name to appear underneath the application on the store. :P I have registered myself as the company director of a private limited company. Even though I'm the only one in the company, is this a way to bypass the 18+ restriction or do I need a minimum of 2 employees? Why the hell has this been closed? Thanks

    Read the article

  • Can i create a private shop with a public gallery with magento?

    - by Sylario
    I want to do a shop with a public gallery listing all my products, with textes and images. The gallery is not a shop, you cannot buy. Behind it, i want a private section with a shop, where the same products are listed in tables with all the necessary options to buy. Each customer for the shop will have a separate account. In the shop and the gallery products are on different page according to their categories. Is magento able to do that ?

    Read the article

  • Can't make Dovecot communicate with Postfix using SASL (warning: SASL: Connect to private/auth failed: No such file or directory)

    - by Fred Rocha
    Solved. I will leave this as a reference to other people, as I have seen this error reported often enough on line. I had to change the path smtpd_sasl_path = private/auth in my /etc/postfix/main.cf to relative, instead of absolute. This is because in Debian Postfix runs chrooted (and how does this affect the path structure?! Anyone?) -- I am trying to get Dovecot to communicate with Postfix for SMTP support via SASL. the master plan is to be able to host multiple e-mail accounts on my (Debian Lenny 64 bits) server, using virtual users. Whenever I test my current configuration, by running telnet server-IP smtp I get the following error on mail.log warning: SASL: Connect to /var/spool/postfix/private/auth failed: No such file or directory Now, Dovecot is supposed to create the auth socket file, yet it doesn't. I have given the right privileges to the directory private, and even tried creating a auth file manually. The output of postconf -a is cyrus dovecot Am I correct in assuming from this that the package was compiled with SASL support? My dovecot.conf also holds client { path = /var/spool/postfix/private/auth mode = 0660 user = postfix group = postfix } I have tried every solution out there, and am pretty much desperate after a full day of struggling with the issue. Can anybody help me, pretty please?

    Read the article

  • In Stud, which Private RSA Key should be concatenated in the x509 SSL certificate pem file to avoid "self-signed" browser warning?

    - by Aaron
    I'm trying to implement Stud as an SSL termination point before HAProxy as a proof of concept for WebSockets routing. My domain registrar Gandi.net offers free 1-year SSL certs. Through OpenSSL, I generated a CSR which gave me two files: domain.key domain.csr I gave domain.csr to my trusted authority and they gave me two files: domain.cert GandiStandardSSLCA.pem (I think this is referred to as the intermediary cert?) This is where I encountered friction: Stud, which uses OpenSSL, expects there to be an "rsa private key" in the "pem-file" - which it describes as "SSL x509 certificate file. REQUIRED." If I add the domain.key to the bottom of Stud's pem-file, Stud will start but I receive the browser warning saying "The certificate is self-signed." If I omit the domain.key Stud will not start and throws an error triggered by an OpenSSL function that appears intended to determine whether or not my "pem-file" contains an "RSA Private Key". At this point I cannot determine whether the problem is: Free SSL cert will always be self-signed and will always cause browser to present warning I'm just not using Stud correctly I'm using the wrong "RSA private key" The CA domain cert, the intermediary cert, and the private key are in the wrong order.

    Read the article

  • Is there any good reason for private methods existence in C# (and OOP in general)?

    - by Piotr Lopusiewicz
    I don't mean to troll but I really don't get it. Why would language designers allow private methods instead of some naming convention (see __ in Python) ? I searched for the answer and usual arguments are: a) To make the implementation cleaner/avoid long vertical list of methods in IDE autocompletion b) To announce to the world which methods are public interface and which may change and are just for implementation purpose c) Readability Ok so now, all of those could be achieved by naming all private methods with __ prefix or by "private" keyword which doesn't have any implications other than be information for IDE (don't put those in autocompletion) and other programers (don't use it unless you really must). Hell, one could even require unsafe-like keyword to access private methods to really discourage this. I am asking this because I work with some c# code and I keep changing private methods to public for test purposes as many in-between private methods (like string generators for xml serialization) are very useful for debugging purposes (like writing some part of string to log file etc.). So my question is: Is there anything which is achieved by access restriction but couldn't be achieved by naming conventions without restricting the access ?

    Read the article

  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

    Read the article

  • Now open! FY15 Global Partner Kickoff Registration - June 25 & 26

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Register today for OPN's FY15 Global Partner Kickoff! During this year's live webcast - Rich Geraffo, SVP, Worldwide Alliances & Channels, Oracle - will shed light around Oracle's vision, strategy and opportunities for the upcoming fiscal year. You'll also have a chance to hear from other Oracle executives, thought leaders and partners! EMEA Partner KickOff: June 25, 7:00am PDT / 3:00pm BST LAD Partner KickOff: June 25, 9:00am PDT / 1:00pm BDST NA Partner KickOff: June 25, 11:00am PDT JAPAN Partner KickOff: June 25, 6:00pm PDT / June 26, 9:00am JST APAC Partner KickOff: June 25, 8:00pm PDT / June 26, 11:00am SGT & 8:30am IST Once registered, watch + participate in the live webcast via the OPN homepage or OPN Facebook page on the day of the event. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

    Read the article

  • How to setup server to accept pem(private RSA key) login w/o password like EC2?

    - by Chandler.Huang
    I am manage a group of VM and I need to setup all vm create a ssh tunnel to a specific host A. One way to do this is append public key of each VM to host's authorized_keys, but I guess I have to do the append each time i create a VM. So I am trying to config host A to accept pem or private key login without passowrd, just like EC2, client can use "ssh -i PEM" to login host A. But I have tried in vain for hours. I create a rsa public/private key and let VM use the private key to login, no matter what I do, host a still ask for password. Is there anything I missed ? Thanks.

    Read the article

  • How can we tell what driven the Private bytes spiking.

    - by ronin
    I have websites running on .Net Framework 2.0 environment. For recent every day my website becomes slow at certain time and I need to recycle my app pool. I checked the log file found that the private bytes will spike during that time slot. Through some research I already know that the managed code and unmanaged code consists of Privates and we can identify which one cause the spike based on "Bytes in all heaps" counter. But I can't find a way to dig deeper. Is there any way that I can find out what driven my private bytes spike? How can we see what the private bytes are being used for? Thanks, Ronin

    Read the article

  • MIX11 Registration is open &ndash; the place to hear the latest on Silverlight, HTML5, IE and more

    - by Eric Nelson
    Every year a few lucky colleagues get to attend MIX – and they come back with nothing but praise for the event, the speakers, the content – and the buzz! If you build “web application” and want the latest from the experts then you should consider attending. You will get to see the latest tools and technologies and draw inspiration from a professional community of your peers and experts. Technologies covered include Silverlight, Internet Explorer, Windows Phone, ASP.NET, HTML5 and CSS3. It takes place April 12th to 14th in Las Vegas Early birds save big! Register by February 11 and save $500 on your conference pass and get one free hotel night. Register Now.

    Read the article

  • Object desing problem for simple school application

    - by Aragornx
    I want to create simple school application that provides grades,notes,presence,etc. for students,teachers and parents. I'm trying to design objects for this problem and I'm little bit confused - because I'm not very experienced in class designing. Some of my present objects are : class PersonalData() { private String name; private String surename; private Calendar dateOfBirth; [...] } class Person { private PersonalData personalData; } class User extends Person { private String login; private char[] password; } class Student extends Person { private ArrayList<Counselor> counselors = new ArrayList<>(); } class Counselor extends Person { private ArrayList<Student> children = new ArrayList<>(); } class Teacher extends Person { private ArrayList<ChoolClass> schoolClasses = new ArrayList<>(); private ArrayList<Subject> subjects = new ArrayList<>(); } This is of course a general idea. But I'm sure it's not the best way. For example I want that one person could be a Teacher and also a Parent(Counselor) and present approach makes me to have two Person objects. I want that user after successful logging in get all roles that it has (Student or Teacher or (Teacher & Parent) ). I think I should make and use some interfaces but I'm not sure how to do this right. Maybe like this: interface Role { } interface TeacherRole implements Role { void addGrade( Student student, Grade grade, [...] ); } class Teacher implements TeacherRole { private Person person; [...] } class User extends Person{ ArrayList<Role> roles = new ArrayList<>(); } Please if anyone could help me to make this right or maybe just point me to some literature/article that covers practical objects design.

    Read the article

  • FY15 Global Partner Kickoff Registration Now Open! June 25 & 26

    - by Roxana Babiciu
    Register today for OPN’s FY15 Global Partner Kickoff! During this year’s live webcast – Rich Geraffo, SVP, Worldwide Alliances & Channels, Oracle – will shed light around Oracle’s vision, strategy and opportunities for the upcoming fiscal year. You’ll also have a chance to hear from other Oracle executives, thought leaders and partners! EMEA Partner KickOff: June 25th, 7:00am PDT / 3:00pm BST LAD Partner KickOff: June 25th, 9:00am PDT / 1:00pm BDST NAS Partner KickOff: June 25th, 11:00am PDT JAPAN Partner KickOff: June 25th, 6:00pm PDT / June 26th, 9:00am JST APAC Partner KickOff: June 25th, 8:00pm PDT / June 26th, 11:00am SGT & 8:30am IST Once registered, watch + participate in the live webcast via the OPN homepage or OPN Facebook page on the day of the event.

    Read the article

  • Problem with onRetainNonConfigurationInstance

    - by David
    I am writing a small app using the Android SDK, 1.6 target, and the Eclipse plug-in. I have layouts for both portrait and landscape mode, and most everything is working well. I say most because I am having issues with the orientation change. One part of the app has a ListView "on top of" another section. That section consists of 4 checkboxes, a button, and some TextViews. That is the portrait version. The landscape version replaces the ListView with a Spinner and rearranges some of the other components (but leaves the ALL resource ids the same). While in either orientation things work like they should. It's when the app switches orientation that things go off. Only 1 of the checkboxes maintains it's state throughout both layout changes. The other three CBs only maintain their state when going from landscape-portrait. I am also having problem getting the ListView/Spinner to correctly set themselves on changing. I am using onRetainNonConfigurationInstance() and creating a custom object that is returned. When I step through the code during a orientation change, the custom object is successfully pulled back out the the ether, and the widgets are being set to the correct values (inspecting them). But for some reason, once the onCreate is done, the checkboxes are not set to true. public class SkillSelectionActivity extends Activity { private Button rollDiceButton; private ListView skillListView; private CheckBox makeCommonCB; private CheckBox useEdgeCB; private CheckBox useSpecializationCB; private CheckBox isExtendedCB; private TextView skillNameView; private TextView skillRanksView; private TextView rollResultView; private TextView rollSuccessesView; private TextView rollFailuresView; private TextView extendedTestTotalView; private TextView extendedTestTimeView; private TextView skillSpecNameView; private int extendedTestTotal = 0; private int extendedTestTime = 0; private Skill currentSkill; private int currentPosition = 0; private SRCharacter character; private int skillSelectionType; private Spinner skillSpinnerView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.skill_selection2); Intent intent = getIntent(); Bundle extras = intent.getExtras(); skillSelectionType = extras.getInt("SKILL_SELECTION"); skillListView = (ListView) findViewById(R.id.skillList); skillSpinnerView = (Spinner) findViewById(R.id.skillSpinner); rollDiceButton = (Button) findViewById(R.id.rollDiceButton); makeCommonCB = (CheckBox) findViewById(R.id.makeCommonCB); useEdgeCB = (CheckBox) findViewById(R.id.useEdgeCB); useSpecializationCB = (CheckBox) findViewById(R.id.useSpecializationCB); isExtendedCB = (CheckBox) findViewById(R.id.extendedTestCB); skillNameView = (TextView) findViewById(R.id.skillName); skillRanksView = (TextView) findViewById(R.id.skillRanks); rollResultView = (TextView) findViewById(R.id.rollResult); rollSuccessesView = (TextView) findViewById(R.id.rollSuccesses); rollFailuresView = (TextView) findViewById(R.id.rollFailures); extendedTestTotalView = (TextView) findViewById(R.id.extendedTestTotal); extendedTestTimeView = (TextView) findViewById(R.id.extendedTestTime); skillSpecNameView = (TextView) findViewById(R.id.skillSpecName); character = ((SR4DR) getApplication()).getCharacter(); ConfigSaver data = (ConfigSaver) getLastNonConfigurationInstance(); if (data == null) { makeCommonCB.setChecked(false); useEdgeCB.setChecked(false); useSpecializationCB.setChecked(false); isExtendedCB.setChecked(false); currentSkill = null; } else { currentSkill = data.getSkill(); currentPosition = data.getPosition(); useEdgeCB.setChecked(data.isEdge()); useSpecializationCB.setChecked(data.isSpec()); isExtendedCB.setChecked(data.isExtended()); makeCommonCB.setChecked(data.isCommon()); if (skillSpinnerView != null) { skillSpinnerView.setSelection(currentPosition); } if (skillListView != null) { skillListView.setSelection(currentPosition); } } // Register handler for UI elements rollDiceButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // guts removed for clarity } }); makeCommonCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); isExtendedCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); useEdgeCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); useSpecializationCB.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { // guts removed for clarity } }); if (skillListView != null) { skillListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { // guts removed for clarity } }); } if (skillSpinnerView != null) { skillSpinnerView.setOnItemSelectedListener(new MyOnItemSelectedListener()); } populateSkillList(); } private void populateSkillList() { String[] list = character.getSkillNames(skillSelectionType); if (list == null) { list = new String[0]; } if (skillListView != null) { ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.list_item, list); skillListView.setAdapter(adapter); } if (skillSpinnerView != null) { ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, list); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); skillSpinnerView.setAdapter(adapter); } } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { // guts removed for clarity } public void onNothingSelected(AdapterView<?> parent) { // Do nothing. } } @Override public Object onRetainNonConfigurationInstance() { ConfigSaver cs = new ConfigSaver(currentSkill, currentPosition, useEdgeCB.isChecked(), useSpecializationCB.isChecked(), makeCommonCB.isChecked(), isExtendedCB.isChecked()); return cs; } class ConfigSaver { private Skill skill = null; private int position = 0; private boolean edge; private boolean spec; private boolean common; private boolean extended; public ConfigSaver(Skill skill, int position, boolean useEdge, boolean useSpec, boolean isCommon, boolean isExt) { this.setSkill(skill); this.position = position; this.edge = useEdge; this.spec = useSpec; this.common = isCommon; this.extended = isExt; } // public getters and setters removed for clarity } }

    Read the article

  • Android Expandable List View Update

    - by Gaurav Arora
    I am implementing a chatting application, where I have made a service to listen all the presence changed. On the change of the presence I want to update the data and I am unable to update the data that is showing in the expandable list view. Please suggest me a means to do the same. public class UserMenuActivity extends ExpandableListActivity { private XMPPConnection connection; String name,availability,subscriptionStatus; TextView tv_Status; /** Variable Define here */ private String[] data = { "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_Contact = { "Rename Category","Move Contact to Category", "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_child_contact = { "Open chat", "Delete Contact","View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] menuItem = { "Chats", "Contacts", "CGM Groups", "Pending","Request" }; private List<String> menuItemList = Arrays.asList(menuItem); private int commonGroupPosition = 0; private String etAlertVal; private DatabaseHelper dbHelper; private int categoryID, listPos; /** New Code here.. */ private ArrayList<String> groupNames; private ArrayList<ArrayList<ChildItems>> childs; private UserMenuAdapter adapter; private Object object; private String[] data2 = { "PIN Michelle", "IP Call" }; private ListView mlist2; private ImageButton mimBtnMenu; private LinearLayout mllpopmenu; private View popupView; private PopupWindow popupWindow; private AlertDialog.Builder alert; private EditText input; private TextView mtvUserName, mtvUserTagLine; private ExpandableListView mExpandableListView; public static List<CategoryDataClass> categoryList; private boolean menuType = false; private String childValContact=""; public static Context context; @Override public void onBackPressed() { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (CCMStaticVariable.CommonConnection.isConnected()) { CCMStaticVariable.CommonConnection.disconnect(); } super.onBackPressed(); } } @SuppressWarnings("unchecked") @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_MENU) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (commonGroupPosition >= 4 && menuType == true) { if(childValContact == ""){ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_Contact)); }else{ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_child_contact)); } } else if (commonGroupPosition == 0) { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } return true; } return super.onKeyDown(keyCode, event); } @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.usermenulayout); dbHelper = new DatabaseHelper(UserMenuActivity.this); //this.context = context.getApplicationContext(); XMPPConn.getContactList(); connection = CCMStaticVariable.CommonConnection; Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); } @Override protected void onResume() { super.onResume(); Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); XMPPConn.getContactList(); setExpandableListView(); } public boolean onChildClick(ExpandableListView parent, View v, int groupPosition, int childPosition, long id) { if (groupPosition == 1 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } else if (groupPosition == 1 && childPosition != 0) { Intent intent = new Intent(UserMenuActivity.this, UserChatActivity.class); intent.putExtra("userNameVal", XMPPConn.mfriendList.get(childPosition - 1).friendName); startActivity(intent); } else if (groupPosition == 2 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } else if (groupPosition == 2 && childPosition != 0) { String GROUP_NAME = childs.get(groupPosition).get(childPosition) .getName().toString(); int end = GROUP_NAME.indexOf("("); CCMStaticVariable.groupName = GROUP_NAME.substring(0, end).trim(); startActivity(new Intent(UserMenuActivity.this, GroupsActivity.class)); } else if (groupPosition >= 4) { childValContact = childs.get(groupPosition).get(childPosition).getName().trim(); showToast("user==>"+childValContact, 0); } return false; } private void setExpandableListView() { /***###############GROUP ARRAY ############################*/ final ArrayList<String> groupNames = new ArrayList<String>(); groupNames.add("Chats (2)"); groupNames.add("Contacts (" + XMPPConn.mfriendList.size() + ")"); groupNames.add("CGM Groups (" + XMPPConn.mGroupList.size() + ")"); groupNames.add("Pending (1)"); XMPPConn.getGroup(); categoryList = dbHelper.getAllCategory(); /**Group From Sever*/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); groupNames.add(XMPPConn.mGroupList.get(g).groupName + "(" + XMPPConn.mGroupContactList.size()+ ")"); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { groupNames.add(categoryList.get(cat).getCategoryName()+ "(0)"); } } this.groupNames = groupNames; /*** ###########CHILD ARRAY * #################*/ ArrayList<ArrayList<ChildItems>> childs = new ArrayList<ArrayList<ChildItems>>(); ArrayList<ChildItems> child = new ArrayList<ChildItems>(); child.add(new ChildItems("Alisha", "Hi",0)); child.add(new ChildItems("Michelle", "Good Morning",0)); childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mfriendList.size() > 0) { for (int n = 0; n < XMPPConn.mfriendList.size(); n++) { child.add(new ChildItems(XMPPConn.mfriendList.get(n).friendNickName, XMPPConn.mfriendList.get(n).friendStatus, XMPPConn.mfriendList.get(n).friendState)); } } childs.add(child); /************** CGM Group Child here *********************/ child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mGroupList.size() > 0) { for (int grop = 0; grop < XMPPConn.mGroupList.size(); grop++) { child.add(new ChildItems( XMPPConn.mGroupList.get(grop).groupName + " (" + XMPPConn.mGroupList.get(grop).groupUserCount + ")", "",0)); } } childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("Shuchi", "Pending (Waiting for Authorization)",0)); childs.add(child); /************************ Group Contact List *************************/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { /** Contact List */ XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); child = new ArrayList<ChildItems>(); for (int con = 0; con < XMPPConn.mGroupContactList.size(); con++) { child.add(new ChildItems( XMPPConn.mGroupContactList.get(con).friendName, XMPPConn.mGroupContactList.get(con).friendStatus,0)); } childs.add(child); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { child = new ArrayList<ChildItems>(); child.add(new ChildItems("-none-", "",0)); childs.add(child); } } this.childs = childs; /** Set Adapter here */ adapter = new UserMenuAdapter(this, groupNames, childs); setListAdapter(adapter); object = this; mlist2 = (ListView) findViewById(R.id.list2); mimBtnMenu = (ImageButton) findViewById(R.id.imBtnMenu); mllpopmenu = (LinearLayout) findViewById(R.id.llpopmenu); mtvUserName = (TextView) findViewById(R.id.tvUserName); mtvUserTagLine = (TextView) findViewById(R.id.tvUserTagLine); //Set User name.. System.out.println("CCMStaticVariable.loginUserName===" + CCMStaticVariable.loginUserName); if (!CCMStaticVariable.loginUserName.equalsIgnoreCase("")) { mtvUserName.setText("" + CCMStaticVariable.loginUserName); } /** Expandable List set here.. */ mExpandableListView = (ExpandableListView) this .findViewById(android.R.id.list); mExpandableListView.setOnGroupClickListener(new OnGroupClickListener() { @Override public boolean onGroupClick(ExpandableListView parent, View v, int groupPosition, long id) { XMPPConn.getContactList(); if (parent.isGroupExpanded(groupPosition)) { commonGroupPosition = 0; }else{ commonGroupPosition = groupPosition; } String GROUP_NAME = groupNames.get(groupPosition); int end = groupNames.get(groupPosition).indexOf("("); String GROUP_NAME_VALUE = GROUP_NAME.substring(0, end).trim(); if (menuItemList.contains(GROUP_NAME_VALUE)) { menuType = false; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } else { menuType = true; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } long findCatId = dbHelper.getCategoryID(GROUP_NAME_VALUE); if (findCatId != 0) { categoryID = (int) findCatId; } childValContact=""; showToast("Clicked on==" + GROUP_NAME_VALUE, 0); return false; } }); /** Click on item */ mlist2.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int pos,long arg3) { if (commonGroupPosition >= 4) { if(childValContact == ""){ if (pos == 0) { showAlertEdit(CCMStaticVariable.groupCatName); } /** Move contact to catgory */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this,AddContactCategoryActivity.class)); } }else{ if(pos == 0){ Intent intent = new Intent(UserMenuActivity.this,UserChatActivity.class); intent.putExtra("userNameVal",childValContact); startActivity(intent); } if(pos == 1){ XMPPConn.removeEntry(childValContact); showToast("Contact deleted sucessfully", 0); Intent intent = new Intent(UserMenuActivity.this,UserMenuActivity.class); } } } else { /** MyProfile */ if (pos == 0) { startActivity(new Intent(UserMenuActivity.this, MyProfileActivity.class)); } /** New multiperson chat start */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this, NewMultipersonChatActivity.class)); } /** New Broadcast message */ if (pos == 2) { startActivity(new Intent(UserMenuActivity.this, NewBroadcastMessageActivity.class)); } /** Click on add category */ if (pos == 3) { showAlertAdd(); } if (pos == 4) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } if (pos == 5) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } if (pos == 6) { startActivity(new Intent(UserMenuActivity.this, SearchActivity.class)); } if (pos == 7) { onGroupExpand(2); for (int i = 0; i < groupNames.size(); i++) { mExpandableListView.expandGroup(i); } } /** Click on settings */ if (pos == 8) { startActivity(new Intent(UserMenuActivity.this, SettingsActivity.class)); } if (pos == 10) { System.exit(0); } if (pos == 14) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); if (popupWindow.isShowing()) { popupWindow.dismiss(); } } else { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter( UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } } } }); } /** Toast message display here.. */ private void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } public String showSubscriptionStatus(String friend){ return friend; } } Service.class public class UpdaterService extends Service { private XMPPConnection connection; String Friend; String user = ""; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { // Toast.makeText(this, "My Service Created", Toast.LENGTH_LONG).show(); super.onCreate(); } @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public void onStart(Intent intent, int startId) { // TODO Auto-generated method stub showToast("My Service Started", 0); connection = getConnection(); if (connection.isConnected()) { final Roster roster = connection.getRoster(); RosterListener r1 = new RosterListener() { @Override public void presenceChanged(Presence presence) { // TODO Auto-generated method stub XMPPConn.getContactList(); } @Override public void entriesUpdated(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesUpdated"); } @Override public void entriesDeleted(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesDeleted"); } @Override public void entriesAdded(Collection<String> arg0) { // TODO Auto-generated method stub Iterator<String> it = arg0.iterator(); if (it.hasNext()) { user = it.next(); } RosterEntry entry = roster.getEntry(user); if(entry.getType().toString().equalsIgnoreCase("to")){ int index_of_Alpha = Friend.indexOf("@"); String subID = Friend.substring(0, index_of_Alpha); notification("Hi "+subID+" wants to add you"); } } }; if (roster != null) { roster.setSubscriptionMode(Roster.SubscriptionMode.manual); System.out.println("subscription going on"); roster.addRosterListener(r1); } } else { showToast("Connection lost-", 0); } } protected void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } private XMPPConnection getConnection() { return CCMStaticVariable.CommonConnection; } /** Notification manager */ private void notification(CharSequence message) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.ic_launcher; CharSequence tickerText = message; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, tickerText, when); Context context = getApplicationContext(); CharSequence contentTitle = "CCM"; CharSequence contentText = message; Intent notificationIntent = new Intent(this, ManageNotification.class); notificationIntent.putExtra("Subscriber_ID",user ); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); notification.flags |= Notification.FLAG_AUTO_CANCEL; final int HELLO_ID = 1; mNotificationManager.notify(HELLO_ID, notification); } } Here is my adapter class public class UserMenuAdapter extends BaseExpandableListAdapter { private ArrayList<String> groups; private ArrayList<ArrayList<ChildItems>> childs; private Context context; public LayoutInflater inflater; ImageView img_availabiliy; private static final int[] EMPTY_STATE_SET = {}; private static final int[] GROUP_EXPANDED_STATE_SET = {android.R.attr.state_expanded}; private static final int[][] GROUP_STATE_SETS = { EMPTY_STATE_SET, // 0 GROUP_EXPANDED_STATE_SET // 1 }; public UserMenuAdapter(Context context, ArrayList<String> groups, ArrayList<ArrayList<ChildItems>> childs) { this.context = context; this.groups = groups; this.childs = childs; inflater = LayoutInflater.from(context); } @Override public Object getChild(int groupPosition, int childPosition) { return childs.get(groupPosition).get(childPosition); } @Override public long getChildId(int groupPosition, int childPosition) { return (long) (groupPosition * 1024 + childPosition); } @Override public View getChildView(int groupPosition, int childPosition, boolean isLastChild, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.child_layout, parent, false); ChildItems ci = (ChildItems) getChild(groupPosition, childPosition); TextView tv = (TextView) v.findViewById(R.id.tvChild); tv.setText(ci.getName()); TextView tv2 = (TextView) v.findViewById(R.id.tvChild2); tv2.setText(ci.getDailyStatus()); img_availabiliy = (ImageView)v.findViewById(R.id.img_childlayout_AVAILABILITY); ImageView friendPics = (ImageView)v.findViewById(R.id.ivFriendPics); if(ci.getStatusState() == 1){ img_availabiliy.setImageResource(R.drawable.online); } else if(ci.getStatusState()==0){ img_availabiliy.setImageResource(R.drawable.offline); } else if (ci.getStatusState()==2) { img_availabiliy.setImageResource(R.drawable.away); } else if(ci.getStatusState()==3){ img_availabiliy.setImageResource(R.drawable.busy); } else{ img_availabiliy.setImageDrawable(null); } if((groupPosition == 1 && childPosition == 0)){ friendPics.setImageResource(R.drawable.inviteto_ccm); img_availabiliy.setVisibility(View.INVISIBLE); } else if(groupPosition == 2 && childPosition == 0){ friendPics.setImageResource(R.drawable.new_ccmgroup); img_availabiliy.setVisibility(View.VISIBLE); }else{ if(ci.getPicture()!= null){ Bitmap bitmap = BitmapFactory.decodeByteArray(ci.getPicture(), 0, ci.getPicture().length); bitmap = Bitmap.createScaledBitmap(bitmap, 50, 50, true); friendPics.setImageBitmap(bitmap); }else{ friendPics.setImageResource(R.drawable.avatar); } img_availabiliy.setVisibility(View.VISIBLE); } return v; } @Override public int getChildrenCount(int groupPosition) { return childs.get(groupPosition).size(); } @Override public Object getGroup(int groupPosition) { return groups.get(groupPosition); } @Override public int getGroupCount() { return groups.size(); } @Override public long getGroupId(int groupPosition) { return (long) (groupPosition * 1024); } @Override public View getGroupView(int groupPosition, boolean isExpanded, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.group_layout, parent, false); String gt = (String) getGroup(groupPosition); TextView tv2 = (TextView) v.findViewById(R.id.tvGroup); if (gt != null) tv2.setText(gt); /**Set Image on group layout, Max/min*/ View ind = v.findViewById( R.id.explist_indicator); View groupInd = v.findViewById( R.id.llgroup); if( ind != null ) { ImageView indicator = (ImageView)ind; if( getChildrenCount( groupPosition ) == 0 ) { indicator.setVisibility( View.INVISIBLE ); } else { indicator.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable = indicator.getDrawable(); drawable.setState(GROUP_STATE_SETS[stateSetIndex]); } } if( groupInd != null ) { RelativeLayout indicator2 = (RelativeLayout)groupInd; if( getChildrenCount( groupPosition ) == 0 ) { indicator2.setVisibility( View.INVISIBLE ); } else { indicator2.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable2 = indicator2.getBackground(); drawable2.setState(GROUP_STATE_SETS[stateSetIndex]); } } return v; } @Override public boolean hasStableIds() { return true; } @Override public boolean isChildSelectable(int groupPosition, int childPosition) { return true; } public void onGroupCollapsed(int groupPosition) { } public void onGroupExpanded(int groupPosition) { } } I just want to update my list in ON PRESENCE CHANGED method in the Service class.. Please suggest me a means to do the same.

    Read the article

  • How do you manage private queue permissions on a windows server 2008 cluster?

    - by David
    On windows server 2003 there was an option to allow a resource to interact with the desktop, this allowed you to run computer management mmc snap-in on the virtual name of the cluster, allowing you to manage permissions of the private message queues on the cluster. Windows Server 2008 failover clustering has removed that checkbox, so applications can no longer interact with the desktop. My question is then how does one go about managing private queue permissions on the clustered (the virtual name) server?

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >