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  • The unary increment operator in pointer arithmetic

    - by RhymesWithDuck
    Hello, this is my first post. I have this function for reversing a string in C that I found. void reverse(char* c) { if (*c != 0) { reverse(c + 1); } printf("%c",*c); } It works fine but if I replace: reverse(c + 1); with: reverse(++c); the first character of the original string is truncated. My question is why would are the statements not equivalent in this instance? Thanks

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  • C++ compilation error when passing a function into remove_if

    - by garsh0p
    So here's a snippet of my code. void RoutingProtocolImpl::removeAllInfinity() { dv.erase(std::remove_if(dv.begin(), dv.end(), hasInfCost), dv.end()); } bool RoutingProtocolImpl::hasInfCost(RoutingProtocolImpl::dv_entry *entry) { if (entry-link_cost == INFINITY_COST) { free(entry); return true; } else { return false; } } I'm getting the following error when compiling: RoutingProtocolImpl.cc:368: error: argument of type bool (RoutingProtocolImpl::)(RoutingProtocolImpl::dv_entry*)' does not matchbool (RoutingProtocolImpl::*)(RoutingProtocolImpl::dv_entry*)' Sorry, I'm kind of a C++ newb.

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  • Loop with pointer arithmetic refuse to stay within boundary in C. Gives me segfault.

    - by Fred
    Hi have made this function which is made to replicate an error that I can't get past. It looks like this: void enumerate(double *c, int size){ while(c < &c[size]){ printf("%lf\n", *c); c++; } } I have added some printf's in there and it gives me: Adressof c: 0x100100080, Adressof c + size: 0x1001000a8 I then also print the address of c for each iteration of the loop, it reaches 0x1001000a8 but continues past this point even though the condition should be false as far as I can tell until I get a segfault. If anyone can spot the problem, please tell me, I have been staring at this for a while now. Thanks.

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  • C++ dynamic array causes segmentation fault at assigment

    - by opc0de
    I am doing a application witch uses sockets so I am holding in an array the sockets handles.I have the following code: while(0 == 0){ int * tx = (int*)(malloc((nr_con + 2) * sizeof(int))); if (conexiuni != NULL) { syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); memcpy(&tx[0],&conexiuni[0],(sizeof(int) * (nr_con))); syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); free(conexiuni); } conexiuni = tx; syslog(LOG_NOTICE,"Ajung la mama %d",nr_con); //The line bellow causes a segfault at second connection if ((conexiuni[nr_con] = accept(hsock,(sockaddr*)(&sadr),&addr_size)) != -1) { nr_con++; syslog(LOG_NOTICE,"Primesc de la %s",inet_ntoa(sadr.sin_addr)); syslog(LOG_NOTICE,"kkt %d",conexiuni[nr_con - 1]); int * sz = (int*)malloc(sizeof(int)); *sz = conexiuni[nr_con - 1]; syslog(LOG_NOTICE,"after %d",*sz); pthread_create(&tidi,0,&ConexiuniHandler, sz); } } When I connect the second time when I assign the array the program crashes. What am I doing wrong? I tried the same code on Windows and it works well but on Linux it crashes.

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  • Fortran pointer as an argument to interface procedure

    - by icarusthecow
    Im trying to use interfaces to call different subroutines with different types, however, it doesnt seem to work when i use the pointer attribute. for example, take this sample code MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE INTERFACE ptr_interface MODULE PROCEDURE do_something END INTERFACE CONTAINS SUBROUTINE do_something(atype) CLASS(parent), POINTER :: atype ! code determines that this allocation is correct from input ALLOCATE(child::atype) WRITE (*,*) atype%q END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype CALL ptr_interface(ctype) END PROGRAM This gives error Error: There is no specific subroutine for the generic 'ptr_interface' at (1) however if i remove the pointer attribute in the subroutine it compiles fine. Now, normally this wouldnt be a problem, but for my use case i need to be able to treat that argument as a pointer, mainly so i can allocate it if necessary. Any suggestions? Mind you I'm new to fortran so I may have missed something edit: forgot to put the allocation in the parents subroutine, the initial input is unallocated EDIT 2 this is my second attempt, with caller side casting MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE TYPE, extends(parent) :: second INTEGER :: meow END TYPE CONTAINS SUBROUTINE do_something(this, type_num) CLASS(parent), POINTER :: this INTEGER type_num IF (type_num == 0) THEN ALLOCATE (child::this) ELSE IF (type_num == 1) THEN ALLOCATE (second::this) ENDIF END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype SELECT TYPE(ctype) CLASS is (parent) CALL do_something(ctype, 0) END SELECT WRITE (*,*) ctype%q END PROGRAM however this still fails. in the select statement it complains that parent must extend child. Im sure this is due to restrictions when dealing with the pointer attribute, for type safety, however, im looking for a way to convert a pointer into its parent type for generic allocation. Rather than have to write separate allocation functions for every type and hope they dont collide in an interface or something. hopefully this example will illustrate a little more clearly what im trying to achieve, if you know a better way let me know

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  • Adding and sorting a linked list in C

    - by user1202963
    In my assignment, I have to write a function that takes as arguments a pointer to a "LNode" structure and an integer argument. Then, I have to not only add that integer into the linked list, but also put place it so that the list is in proper ascending order. I've tried several various attempts at this, and this is my code as of posting. LNode* AddItem(LNode *headPtr, int newItem) { auto LNode *ptr = headPtr; ptr = malloc(sizeof(LNode)); if (headPtr == NULL) { ptr->value = newItem; ptr->next = headPtr; return ptr; } else { while (headPtr->value > newItem || ptr->next != NULL) { printf("While\n"); // This is simply to let me know how many times the loop runs headPtr = headPtr->next; } ptr->value = newItem; ptr->next = headPtr; return ptr; } } // end of "AddItem" When I run it, and try to insert say a 5 and then a 3, the 5 gets inserted, but then the while loop runs once and I get a segmentation fault. Also I cannot change the arguments as it's part of a skeletal code for this project. Thanks to anyone who can help. If it helps this is what the structure looks like typedef struct LNode { int value; struct LNode *next; } LNode;

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  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • C++ multidimensional dynamic array

    - by dmessf
    Let's say I have this to create a multidimensional array dynamically: int* *grid = new int*[gridSizeX]; for (int i=0; i<gridSizeX; i++) { grid[i] = new int[gridSizeY]; } Shouldn't be possible now to access elements like grid[x][y] = 20?

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  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

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  • Alternates to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • Property Scope (Iphone)

    - by Hank
    Hello All. I am having trouble accessing a declared property and I think I am missing something fundamental about the nature of properties and perhaps view controllers. Here's what I'm doing so far: declaring a property "myPhone" in a root view controller called RootViewController. grabbing a phone number from a modally presented people picker setting "myPhone" to the value from the people picker (from within shouldContinueAfterSelectingPerson of ABPeoplePickerNavigationController) trying to access "myPhone" from another modally presented view controller "myPhone" continues to NSLog to null despite trying every permutation of self.myPhone, super, RootViewController, etc. to try and access the value I set. What am I missing?

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  • How to call shared_ptr<boost::signal> from a vector in a loop?

    - by BTR
    I've got a working callback system that uses boost::signal. I'm extending it into a more flexible and efficient callback manager which uses a vector of shared_ptr's to my signals. I've been able to successfully create and add callbacks to the list, but I'm unclear as to how to actually execute the signals. ... // Signal aliases typedef boost::signal<void (float *, int32_t)> Callback; typedef std::shared_ptr<Callback> CallbackRef; // The callback list std::vector<CallbackRef> mCallbacks; // Adds a callback to the list template<typename T> void addCallback(void (T::* callbackFunction)(float * data, int32_t size), T * callbackObject) { CallbackRef mCallback = CallbackRef(new Callback()); mCallback->connect(boost::function<void (float *, int32_t)>(boost::bind(callbackFunction, callbackObject, _1, _2))); mCallbacks.push_back(mCallback); } // Pass the float array and its size to the callbacks void execute(float * data, int32_t size) { // Iterate through the callback list for (vector<CallbackRef>::iterator i = mCallbacks.begin(); i != mCallbacks.end(); ++i) { // What do I do here? // (* i)(data, size); // <-- Dereferencing doesn't work } } ... All of this code works. I'm just not sure how to run the call from within a shared_ptr from with a vector. Any help would be neat-o. Thanks, in advance.

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  • segmentation fault when using pointer to pointer

    - by user3697730
    I had been trying to use a pointer to pointer in a function,but is seems that I am not doing the memory allocation correctly... My code is: #include<stdio.h> #include<math.h> #include<ctype.h> #include<stdlib.h> #include<string.h> struct list{ int data; struct list *next; }; void abc (struct list **l,struct list **l2) { *l2=NULL; l2=(struct list**)malloc( sizeof(struct list*)); (*l)->data=12; printf("%d",(*l)->data); (*l2)->next=*l2; } int main() { struct list *l,*l2; abc(&l,&l2); system("pause"); return(0); } This code compiles,but I cannot run thw program..I get a segmentation fault..What should I do?Any help would be appreciated!

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  • C String input confusion

    - by ahref
    C really isn't my strong point and after reading 3 chapters of a book on the subject and spending ages trying to get stuff working it just doesn't: #include <stdio.h> char *a,*b; int main( ) { char input[10]; fgets(input,sizeof input, stdin); a = input; fgets(input,sizeof input, stdin); b = input; printf("%s : %s",a,b); } I've isolated the problem from my main project. This code is meant to read in two strings and then print them however it seems to be setting a and b to point to input. Sample output from this code when A and B are entered is(don't worry about the \n's i can remove them): A B B : B How do i store the value of input in another variable eg. a or b so that in the above case A B A : B Is output? Thanks

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  • system crash after declaring global object of the class

    - by coming out of void
    hi, i am very new to c++. i am getting system crash (not compilation error) in doing following: i am declaring global pointer of class. BGiftConfigFile *bgiftConfig; class BGiftConfigFile : public EftBarclaysGiftConfig { } in this class i am reading tags from xml file. it is crashing system when this pointer is used to retrieve value. i am doing coding for verifone terminal. int referenceSetting = bgiftConfig->getreferencesetting(); //system error getreferencesetting() is member fuction of class EftBarclaysGiftConfig i am confused about behavior of pointer in this case. i know i am doing something wrong but couldn't rectify it. When i declare one object of class locally it retrieves the value properly. BGiftConfigFile bgiftConfig1; int referenceSetting = bgiftConfig1->getreferencesetting(); //working But if i declare this object global it also crashes the system. i need to fetch values at different location in my code so i forced to use someting global. please suggest me how to rectify this problem.

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  • Detect pointer arithmetics because of LARGEADDRESSAWARE

    - by Suma
    I would like to switch my application to LARGEADDRESSAWARE. One of issues to watch for is pointer arithmetic, as pointer difference can no longer be represented as signed 32b. Is there some way how to find automatically all instances of pointer subtraction in a large C++ project? If not, is there some "least effort" manual or semi-automatic method how to achieve this?

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  • Pointer inside a struct / thread

    - by bruno
    Hi! I have this warning "warning: assignment from incompatible pointer type " in this line: data1->transformed_block[l] = &transformed_block[l]; - void print_message_function ( void *ptr ) { dt *data; data = (dt *) ptr; printf("Dentro da thread Numero0: %ld\n", data->L_norm_NewBlock); pthread_exit(0); } typedef struct data_thread { long L_norm_NewBlock; int Bsize_X; int Bsize_Y; int *transformed_block[MAX_LEVEL]; long L_norm_OrigBlock; } dt; void function() { int *transformed_block[MAX_LEVEL]; pthread_t thread1; dt *data1; pthread_attr_t attr; pthread_attr_init(&attr); //Fills structure data1 = (dt *) malloc(sizeof(dt)); data1->transformed_block[l] = &transformed_block[l]; data1->L_norm_NewBlock=0; data1->Bsize_Y = Bsize_Y; data1->Bsize_X = Bsize_X; pthread_create(&thread1, &attr, (void *) &print_message_function, (void *) &data1); } I want to get rid of that warning, and the values i get inside the thread are wrong. For example data1-L_norm_NewBlock=0; in the thread guives me a differente value (not 0 like it should be).

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  • What is wrong with my version of strchr?

    - by Eduard Saakashvili
    My assignment is to write my own version of strchr, yet it doesn't seem to work. Any advice would be much appreciated. Here it is: char *strchr (const char *s, int c) //we are looking for c on the string s { int dog; //This is the index on the string, initialized as 0 dog = 0; int point; //this is the pointer to the location given by the index point = &s[dog]; while ((s[dog] != c) && (s[dog] != '\0')) { //it keeps adding to dog until it stumbles upon either c or '\0' dog++; } if (s[dog]==c) { return point; //at this point, if this value is equal to c it returns the pointer to that location } else { return NULL; //if not, this means that c is not on the string } }

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  • (gcc) Multi-Dim Array or Double Pointer for Warning-free Compile

    - by paul simmons
    Hi, I have a function, which is called sometimes with regular, sometimes dynamic arrays. If I define the function as function_name(int[10][10] a) and send int** as a parameter, I get a warning. Opposite, if I declare function_name(int** a) and send int[][] as a parameter (after casting) I cannot access to array elements inside function. What is the correctest way?

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  • How to pass a member function to a function used in another member function?

    - by Tommaso Ferrari
    I found something about my problem, but I don't already understand very well. I need to do something like this: class T{ double a; public: double b; void setT(double par){ a=par; }; double funct(double par1) { return par1/a; } void exec(){ b=extfunct(funct, 10); } } double extfunct(double (*f)(double),double par2){ return f(par2)+5; } Operation and function are only for example, but the structure is that. The reason of this structure is that I have a precostituited class which finds the minimum of a gived function (it's extfunct in the example). So I have to use it on a function member of a class. I understood the difference between pointer to function and pointer to member function, but I don't understand how to write it. Thanks, and sorry for the poor explanation of the problem.

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  • Linked List manipulation, issues retrieving data c++

    - by floatfil
    I'm trying to implement some functions to manipulate a linked list. The implementation is a template typename T and the class is 'List' which includes a 'head' pointer and also a struct: struct Node { // the node in a linked list T* data; // pointer to actual data, operations in T Node* next; // pointer to a Node }; Since it is a template, and 'T' can be any data, how do I go about checking the data of a list to see if it matches the data input into the function? The function is called 'retrieve' and takes two parameters, the data and a pointer: bool retrieve(T target, T*& ptr); // This is the prototype we need to use for the project "bool retrieve : similar to remove, but not removed from list. If there are duplicates in the list, the first one encountered is retrieved. Second parameter is unreliable if return value is false. E.g., " Employee target("duck", "donald"); success = company1.retrieve(target, oneEmployee); if (success) { cout << "Found in list: " << *oneEmployee << endl; } And the function is called like this: company4.retrieve(emp3, oneEmployee) So that when you cout *oneEmployee, you'll get the data of that pointer (in this case the data is of type Employee). (Also, this is assuming all data types have the apropriate overloaded operators) I hope this makes sense so far, but my issue is in comparing the data in the parameter and the data while going through the list. (The data types that we use all include overloads for equality operators, so oneData == twoData is valid) This is what I have so far: template <typename T> bool List<T>::retrieve(T target , T*& ptr) { List<T>::Node* dummyPtr = head; // point dummy pointer to what the list's head points to for(;;) { if (*dummyPtr->data == target) { // EDIT: it now compiles, but it breaks here and I get an Access Violation error. ptr = dummyPtr->data; // set the parameter pointer to the dummy pointer return true; // return true } else { dummyPtr = dummyPtr->next; // else, move to the next data node } } return false; } Here is the implementation for the Employee class: //-------------------------- constructor ----------------------------------- Employee::Employee(string last, string first, int id, int sal) { idNumber = (id >= 0 && id <= MAXID? id : -1); salary = (sal >= 0 ? sal : -1); lastName = last; firstName = first; } //-------------------------- destructor ------------------------------------ // Needed so that memory for strings is properly deallocated Employee::~Employee() { } //---------------------- copy constructor ----------------------------------- Employee::Employee(const Employee& E) { lastName = E.lastName; firstName = E.firstName; idNumber = E.idNumber; salary = E.salary; } //-------------------------- operator= --------------------------------------- Employee& Employee::operator=(const Employee& E) { if (&E != this) { idNumber = E.idNumber; salary = E.salary; lastName = E.lastName; firstName = E.firstName; } return *this; } //----------------------------- setData ------------------------------------ // set data from file bool Employee::setData(ifstream& inFile) { inFile >> lastName >> firstName >> idNumber >> salary; return idNumber >= 0 && idNumber <= MAXID && salary >= 0; } //------------------------------- < ---------------------------------------- // < defined by value of name bool Employee::operator<(const Employee& E) const { return lastName < E.lastName || (lastName == E.lastName && firstName < E.firstName); } //------------------------------- <= ---------------------------------------- // < defined by value of inamedNumber bool Employee::operator<=(const Employee& E) const { return *this < E || *this == E; } //------------------------------- > ---------------------------------------- // > defined by value of name bool Employee::operator>(const Employee& E) const { return lastName > E.lastName || (lastName == E.lastName && firstName > E.firstName); } //------------------------------- >= ---------------------------------------- // < defined by value of name bool Employee::operator>=(const Employee& E) const { return *this > E || *this == E; } //----------------- operator == (equality) ---------------- // if name of calling and passed object are equal, // return true, otherwise false // bool Employee::operator==(const Employee& E) const { return lastName == E.lastName && firstName == E.firstName; } //----------------- operator != (inequality) ---------------- // return opposite value of operator== bool Employee::operator!=(const Employee& E) const { return !(*this == E); } //------------------------------- << --------------------------------------- // display Employee object ostream& operator<<(ostream& output, const Employee& E) { output << setw(4) << E.idNumber << setw(7) << E.salary << " " << E.lastName << " " << E.firstName << endl; return output; } I will include a check for NULL pointer but I just want to get this working and will test it on a list that includes the data I am checking. Thanks to whoever can help and as usual, this is for a course so I don't expect or want the answer, but any tips as to what might be going wrong will help immensely!

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