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Search found 3975 results on 159 pages for 'sound blaster'.

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  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • playing only part of a sound using FMOD

    - by carneades
    I'm trying to play only part of a sound using FMOD, say frames 50000-100000 of a 200000 frame file. I have found a couple of ways to seek forward (i.e. to start playback at frame 50000) but I have not found a way to make sure the sound stops playing at 100000. Is there any way FMOD can natively do this without having to add lbsndfile or the like into the picture? I should also mention that I am using the streaming option. I have to assume that these sounds are arbitrarily large and cannot be comfortably/quickly loaded into memory.

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • vb.net Is there a simple way to add a sound to a button click

    - by user867621
    Is there a simple way of doing this I found this online and I am getting an error Declare Function apisndPlaySound Lib "winmm" Alias "sndPlaySoundA" _ (ByVal filename As String, ByVal snd_async As Long) As Long Function PlaySound(ByVal sWavFile As String) ' Purpose: Plays a sound. ' Argument: the full path and file name. If apisndPlaySound(sWavFile, 1) = 0 Then MsgBox("The Sound Did Not Play!") End If End Function A call to PInvoke function 'WindowsApplication3!WindowsApplication3.Module1::apisndPlaySound' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.

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  • Java playback of 24 bit audio is incorrect

    - by Paul Hampson
    I am using the javax sound API to implement a simple console playback program based on http://www.jsresources.org/examples/AudioPlayer.html. Having tested it using a 24 bit ramp file (each sample is the last sample plus 1 over the full 24 bit range) it is evident that something odd is happening during playback. The recorded output is not the contents of the file (I have a digital loopback to verify this). It seems to be misinterpreting the samples in some way that causes the left channel to look like it is having some gain applied to it and the right channel looks like it is being attenuated. I have looked into whether the PAN and BALANCE controls need setting but these aren't available and I have checked the windows xp sound system settings. Any other form of playback of this ramp file is fine. If I do the same test with a 16bit file it performs correctly with no corruption of the stream. So does anyone have any idea why the Java Sound API is modifying my audio stream?

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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • Java stop MIDI playback

    - by user456268
    Hi I have java application which plays midi messages from sequence. I'm doing this using jfugue library. the problem is when I'm tryingto stop playback with stop button (which call sequencer.stop() and sequencer.close()) the last played note is sound all of rest time, and I can't stop it. So I'm asking about solution about stopping all audio and MIDI too! sound playback from java application. Notice: If you want propose just mute volume, you need to know that I want end-use will be able to press play button again and hear the sound again, so muting volumr will be not a solution, or explain please. Thank you!

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  • Disabling the soundcard for a specific user

    - by Ron
    Does anyone know how to disable the soundcard when a particular user logs on to Windows XP? My last pair of speakers was blown by an inconsiderate user and I want to disable the sound to the speakers only when a particular user logs on. The PC has multiple users logged on (one of which is me).

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  • iTunes mono play?

    - by Seth Glickman
    I've got a set of speakers, but one of them doesn't work. Is there any way to get iTunes to output to mono, but with both channels? I'm on Leopard, and going to System Preferences - Sound - Output and sliding the Balance all the way to one side doesn't help, as it doesn't combine the channels.

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  • Volume keys not working after installing Silverlight

    - by terry
    I downloaded Silverlight for Safari to use Netflix. This download has caused my MacBook's volume keys to become non-functional, although I can still change volume through the icon in the menu bar or through system preferences. When I press the keys to change the volume, the transparent volume icon appears on the screen with a circle-slash icon at bottom center. Does anyone know how to make the keys functional again? I deleted Silverlight but still no sound.

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  • "Piping" to MPD

    - by oxinabox.ucc.asn.au
    I would like to "Pipe" the output of my local sound card to MPD on a networked music server. Anyone have any suggestions how to go about this? I'm thinking maybe i can make a live MP3 stream? maybe over the web, or over the intranet? (IIRC MPD supported MP3 streams, i've had Internet radio steams going (though I didn't set them up) I'm not very experienced with MPD, or with webcasts

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  • Tool for making fn-x buttons work? Archlinux, handler.sh

    - by data_jepp
    This just seems like such a normal thing to work. I know that this works out of the box on Ubuntu. But not in Archlinux. I would like to think that there is a tool in existence that would use acpi_listen to create a step by step way to enable all of the fn buttons on the keyboard. Everything works expect fn-F10(mute), fn-F11(s-down), fn-F12(s-up). How can I make the sound buttons work?

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  • Where's Windows XP standard MIDI SoundFont?

    - by Neo
    I'm trying to find the standard SoundFont used in WindowsXP's MIDI Wavetable Synthesizer. I don't know if I get this right, but there seems to be a set of Roland Sound Canvas samples used in XP's wavetable synthesizer. I looked for a SoundFont based on these samples, but either there is none in my Windows installation, or the MIDI playback works in a different way. Anyone has an idea where to look for it?

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  • Windows Server not installing audio drivers properly

    - by user34322
    I am trying to install a dummy sound card on a Windows Server machine (in Amazon EC2 cloud) in order for one of my application to work. I'm trying to accomplish that with Virtual Audio Cable and REAUDIO3. Both tools managed to install a new device on my Windows XP machine, but on Windows Server, no new devices appear. Windows Audio and Plug and Play services are Started and Automatic. ANY ideas are greatly appreciated.

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  • How do I quickly switch to/from the front panel speakers in Ubuntu?

    - by Jephir
    I have speakers attached to my front panel sound output that I switch to frequently. Currently the process is to open Terminal, type "alsamixer", scroll over to "Front Panel", and press "M" to activate it. Although this doesn't seem like much, it's a hassle when switching between outputs frequently. Are there any faster alternatives, such as a button that can be placed on the GNOME panel or a shortcut key that can be used?

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