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  • read files from directory and filter files from Java

    - by Adnan
    The following codes goes through all directories and sub-directories and outputs just .java files; import java.io.File; public class DirectoryReader { private static String extension = "none"; private static String fileName; public static void main(String[] args ){ String dir = "C:/tmp"; File aFile = new File(dir); ReadDirectory(aFile); } private static void ReadDirectory(File aFile) { File[] listOfFiles = aFile.listFiles(); if (aFile.isDirectory()) { listOfFiles = aFile.listFiles(); if(listOfFiles!=null) { for(int i=0; i < listOfFiles.length; i++ ) { if (listOfFiles[i].isFile()) { fileName = listOfFiles[i].toString(); int dotPos = fileName.lastIndexOf("."); if (dotPos > 0) { extension = fileName.substring(dotPos); } if (extension.equals(".java")) { System.out.println("FILE:" + listOfFiles[i] ); } } if(listOfFiles[i].isDirectory()) { ReadDirectory(listOfFiles[i]); } } } } } } Is this efficient? What could be done to increase the speed? All ideas are welcome.

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  • Safe way to support hosting files from asp.net mvc site

    - by ooo
    i have an asp.net-mvc site where users can add content and links and the data gets saved in a database. They now want the ability to upload attachments to pages and i wanted to figure out a few things: I have upload code that will upload files (pdfs, images, etc) but i wanted to see where i should be storing them. should i store them outside the website directory structure ? Is there any file types that i should be concerned with storing. I would basically have a file picker on the front end.

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  • Java: refactoring static constants

    - by akf
    We are in the process of refactoring some code. There is a feature that we have developed in one project that we would like to now use in other projects. We are extracting the foundation of this feature and making it a full-fledged project which can then be imported by its current project and others. This effort has been relatively straight-forward but we have one headache. When the framework in question was originally developed, we chose to keep a variety of constant values defined as static fields in a single class. Over time this list of static members grew. The class is used in very many places in our code. In our current refactoring, we will be elevating some of the members of this class to our new framework, but leaving others in place. Our headache is in extracting the foundation members of this class to be used in our new project, and more specifically, how we should address those extracted members in our existing code. We know that we can have our existing Constants class subclass this new project's Constants class and it would inherit all of the parent's static members. This would allow us to effect the change without touching the code that uses these members to change the class name on the static reference. However, the tight coupling inherent in this choice doesn't feel right. before: public class ConstantsA { public static final String CONSTANT1 = "constant.1"; public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } after: public class ConstantsA extends ConstantsB { public static final String CONSTANT1 = "constant.1"; } public class ConstantsB { public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } In our existing code branch, all of the above would be accessible in this manner: ConstantsA.CONSTANT2 I would like to solicit arguments about whether this is 'acceptable' and/or what the best practices are.

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  • How good idea is it to use code contracts in Visual Studio 2010 Professional (ie. no static checking

    - by Lasse V. Karlsen
    I create class libraries, some which are used by others around the world, and now that I'm starting to use Visual Studio 2010 I'm wondering how good idea it is for me to switch to using code contracts, instead of regular old-style if-statements. ie. instead of this: if (String.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException("fileName"); (yes, I know, if it is whitespace, it isn't strictly null) use this: Contract.Requires(!String.IsNullOrWhiteSpace(fileName)); The reason I'm asking is that I know that the static checker is not available to me, so I'm a bit nervous about some assumptions that I make, that the compiler cannot verify. This might lead to the class library not compiling for someone that downloads it, when they have the static checker. This, coupled with the fact that I cannot even reproduce the problem, would make it tiresome to fix, and I would gather that it doesn't speak volumes to the quality of my class library if it seemingly doesn't even compile out of the box. So I have a few questions: Is the static checker on by default if you have access to it? Or is there a setting I need to switch on in the class library (and since I don't have the static checker, I won't) Are my fears unwarranted? Is the above scenario a real problem? Any advice would be welcome.

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  • What does static and IOException mean?

    - by Brian
    I just had a test on java and we had to give the definition of 1) Static: 2) IOExcepion: What I said for static was...a static method is used to define a method as a class method. And I got it wrong so I asked my teacher and he said he wants the actually definition of static not a static method, class or variable just static. Can someone tell me the definition of this and for IOException please Thanks.

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  • Performance side effect with static internal Util classes?

    - by Fostah
    For a util class that contains a bunch of static functionality that's related to the same component, but has different purposes, I like to use static internal classes to organize the functionality, like so: class ComponentUtil { static class Layout { static int calculateX(/* ... */) { // ... } static int calculateY(/* ... */) { // ... } } static class Process { static int doThis(/* ... */) { // ... } static int doThat(/* ... */) { // ... } } } Is there any performance degradation using these internal classes vs. just having all the functionality in the Util class?

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  • Load big XML files to mySQL database (PHP)

    - by Kees
    Hello There, For a new project I need to load big XML files (200MB+) to a mySQL database. There are +- 20 feeds i need to match with that (not all fields are the same). Now when i want to catch the XML I get this error: Fatal error: Allowed memory size of 134217728 bytes exhausted (tried to allocate 171296569 bytes) in E:\UsbWebserver\Root\****\application\libraries\MY_xml.php on line 21 Is there an easy solution for this? It's not possible to get te feed in parts of a few MB's each. Thank you very much! P.s. has somebody an idea to match xml-feeds easy?

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  • How do I access static variables in an enum class without a class instance?

    - by krick
    I have some code that processes fixed length data records. I've defined the record structures using java enums. I've boiled it down the the simplest example possible to illustrate the hoops that I currently have to jump through to get access to a static variable inside the enum. Is there a better way to get at this variable that I'm overlooking? If you compile and run the code, it just prints out "3". Note: the "code" tag doesn't seem to want to format this properly, but it should compile. class EnumTest { private interface RecordLayout { public int length(); } private enum RecordType1 implements RecordLayout { FIELD1 (2), FIELD2 (1), ; private int length; private RecordType1(int length) { this.length = length; } public int length() { return length; } public static int LEN = 3; } private static <E extends Enum<E> & RecordLayout> String parse(String data, Class<E> record) { // ugly hack to get at LEN... try { int len = record.getField("LEN").getInt(record); System.out.println(len); } catch (Exception e) { System.out.println(e); } String results = ""; for (E field: record.getEnumConstants()) { // do some stuff with the fields } return results; } public static void main(String args[]) { parse("ABC", RecordType1.class); } }

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  • Change a File Type’s Icon in Windows 7

    - by Trevor Bekolay
    In Windows XP, you could change the icon associated with a file type in Windows Explorer. In Windows 7, you have to do some registry hacking to change a file type’s icon. We’ll show you a much easier and faster method for Windows 7. File Types Manager File Types Manager is a great little utility from NirSoft that includes the functionality of Windows XP’s folder options and adds a whole lot more. It works great in Windows 7, and its interface makes it easy to change a bunch of related file types at once. A common problem we run into are icons that look too similar. You have to look for a few seconds to see the difference between the movies and the text files. Let’s change the icon for the movie files to make visually scanning through directories much easier. Open up File Types Manager. Find the “Default Icon” column and click on it to sort the list by the Default Icon. (We’ve hidden a bunch of columns we don’t need, so you may find it to be farther to the right.) This groups together all file extensions that already have the same icon. This is convenient because we want to change the icon of all video files, which at the moment all have the same default icon. Click the “Find” button on the toolbar, of press Ctrl+F. Type in a file type that you want to change. Note that all of the extensions with the same default icon are grouped together. Right click on the first extension whose icon you want to change and click on Edit Selected File Type, or select the first extension and press F2. Click the “…” button next to the Default Icon text field. Click on the Browse… button. File Types Manager allows you to select .exe, .dll, or .ico files. In our case, we have a .ico file that we took from the wonderful public domain Tango icon library. Select the appropriate icon (if you’re using a .exe or .dll there could be many possible icons) then click OK. Repeat this process for each extension whose icon you would like to change. Now it’s much easier to see at a glance which files are movies and which are text files! Of course, this process will work for any file type, so customize your files’ icons as you see fit. Download File Types Manager from NirSoft for Windows Similar Articles Productive Geek Tips Change the Default Editor for Batch Files in VistaCustomizing Your Icons in Windows XPChange Your Windows 7 Library Icons the Easy WayRestore Missing Desktop Icons in Windows 7 or VistaCustomize Your Folder Icons in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox) Perform a Background Check on Yourself

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • How to create basic Adobe Illustrator files programatically?

    - by Jonas Follesø
    I need to create a really basic Adobe Illustrator file on the clipboard that I can paste in Adobe Illustrator or Expression Design. I'm looking for code samples on how to programaticaly generate Adobe Illustrator Files, preferably from C# or some other .NET language (but at the moment any language goes). I have found the Adobe Illustrator 3 File Format documentation online but it's allot to digest for this simple scenario. I don't want to depend on the actual Adobe Illustrator program (COM interop for instance) to generate my documents. Must be pure code. The code is for an Expression Studio addin, and I need to be able to create something on the clipboard I can paste into Expression Design. After looking at the formats Expression Design puts on the clipboard when copying a basic shape I've concluded that ADOBE AI3 i the best one to use (the others are either rendered images, or cfXaml that you cannot paste INTO Design). So based on this I can't use SWG which would probably been easier. Another idea might be to use a PDF component as the AI and PDF format is supposed to be compatible? I'm also finding some references to a format called "Adobe Illustrator Clipboard Format" (AICB), but can't find allot of documentation about it.

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  • Managing Static Library project as a module like Framework on iOS project in Xcode4.

    - by Eonil
    (Solution Note, I'll answer immediately) Many people including me trying to make a kind of Static Library framework for iOS to archive some kind of modularity. Framework is best way to do this, but it doesn't provided by Apple, and workarounds don't work well. https://github.com/kstenerud/iOS-Universal-Framework/tree/master/Fake%20Framework/Templates Fake framework cannot be referenced from linking tab in Build Phases. Real framework needs modification of system setting. And still not work smoothly on every parts. Problem is static library need header files, and it's impossible to reference header files on project at another location on different project without some script. And script breaks IDE's file management abstraction. How can I use static library project like a convenient module manner? (just dragging project into another project to complete embedding)

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  • File Handler returning garbled files.

    - by forcripesake
    For the past 3 months my site has been using a PHP file handler in combination with htaccess. Users accessing the uploads folder of the site would be redirected to the handler as such: RewriteRule ^(.+)\.*$ downloader.php?f=%{REQUEST_FILENAME} [L] The purpose of the file handler is pseudo coded below, followed by actual code. //Check if file exists and user is downloading from uploads directory; True. //Check against a file type white list and set the mime type(); $ctype = mime type; header("Pragma: public"); // required header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Cache-Control: private",false); // required for certain browsers header("Content-Type: $ctype"); header("Content-Disposition: attachment; filename=\"".basename($filename)."\";" ); header("Content-Transfer-Encoding: binary"); header("Content-Length: ".filesize($filename)); readfile("$filename"); As of yesterday, the handler started returning garbled files, unreadable images, and had to be bypassed. I'm wondering what settings could have gone awry to cause this.

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  • Is there a way to catch a MOUSE_UP Event over a static textfield in Flash?

    - by Jovica Aleksic
    When the user presses the mouse, and releases it over a static textfield with selectable text, no MOUSE_UP event is fired - not on the stage and also nowhere else. I experienced this when using a scrollbar class on a movieclip with a nested static textfield. When the user drags the scroll handle and releases the mouse over the textfield, the dragging/scrolling is stuck. To test this, create a new AS3 fla file, place a static textfield somewhere, and put in some text. Make sure the selectable property is checked in the properties panel. Add this script to the timeline: import flash.events.* function down(event:Event):void { trace('down'); } function up(event:Event):void { trace('up'); } stage.addEventListener(MouseEvent.MOUSE_DOWN, down) stage.addEventListener(MouseEvent.MOUSE_UP, up) Now test the movie and click the mouse. You will notice that trace('up') will not occur when you release the mouse over the textfield.

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  • How to initialize a static const map in c++?

    - by Meloun
    Hi, I need just dictionary or asociative array string = int. There is type map C++ for this case. But I need make one map in my class make for all instances(- static) and this map cannot be changed(- const); I have found this way with boost library std::map<int, char> example = boost::assign::map_list_of(1, 'a') (2, 'b') (3, 'c'); Is there other solution without this lib? I have tried something like this, but there are always some issues with map initialization. class myClass{ private: static map<int,int> create_map() { map<int,int> m; m[1] = 2; m[3] = 4; m[5] = 6; return m; } static map<int,int> myMap = create_map(); } thanks

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  • Vbscript - Checking each subfolder for files

    - by Kenny Bones
    Ok, this is a script that's supposed to basically mirror two sets of folders. I managed to get it to work, but it seems like it didn't check each subfolder. So, I added these lines to the code: Set colFolders = objFolder.Subfolders Then I added this: For each subFolder in colFolders For each objFile in colFiles Dim DateModified DateModified = objFile.DateLastModified ReplaceIfNewer objFile, DateModified, strSourceFolder, strDestFolder Next Next This however does not seem to be working. This is the full code below. Dim strSourceFolder, strDestFolder Dim fso, objFolder, colFiles, colfolders strSourceFolder = "c:\users\vegsan\desktop\Source\" strDestFolder = "c:\users\vegsan\desktop\Dest\" Set fso = CreateObject("Scripting.FileSystemObject") Set objFolder = fso.GetFolder(strSourceFolder) Set colFiles = objFolder.Files Set colFolders = objFolder.Subfolders For each subFolder in colFolders For each objFile in colFiles Dim DateModified DateModified = objFile.DateLastModified ReplaceIfNewer objFile, DateModified, strSourceFolder, strDestFolder Next Next Sub ReplaceIfNewer (sourceFile, DateModified, SourceFolder, DestFolder) Const OVERWRITE_EXISTING = True Dim fso, objFolder, colFiles, sourceFileName, destFileName Dim DestDateModified, objDestFile Set fso = CreateObject("Scripting.FileSystemObject") sourceFileName = fso.GetFileName(sourceFile) destFileName = DestFolder & sourceFileName if fso.FileExists(destFileName) Then Set objDestFile = fso.GetFile(destFileName) DestDateModified = objDestFile.DateLastModified if DateModified <> DestDateModified Then fso.CopyFile sourceFile, destFileName End if End if if Not fso.FileExists(destFileName) Then fso.CopyFile sourceFile, destFileName End if End Sub

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  • How can I change the value or a static char* from a function? C++

    - by flyout
    I am trying to change the value of a "static char *" I define at startup, I do it from inside a function, and when this function returns the var I am trying to re-set the value doesn't retain it. Example: static char *X = "test_1"; void testFunc() { char buf[256]; // fill buf with stuff... X = buf; } How can I achieve this without using static for buf? Should I use another datatype? if so, which one?

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  • Where should common static resources (images, js, css, etc) go in DotNetNuke?

    - by Joosh21
    Is there a recommended location to store static resources (images, css, js, etc) in a DotNetNuke 5.x installation? There are /images and /js folders as well as a /Resources folder that contains resources. There appears to be some overlap as MicrosoftAjax.js is in multiple locations (but might be different versions?). I also could put resources in a /DesktopModule/ModuleX location. Does anyone know if there is a difference in using any of these folders? I kinda like the idea of all static resources being under a common folder (/Resources) so I could set caching rule headers, permissions, etc on them in one place. Has anyone used a separate image server to serve DotNetNuke static content? http://stackoverflow.com/questions/913208/pros-and-cons-of-a-separate-image-server-e-g-images-mydomain-com

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  • Can I use a static var to "cache" the result? C++

    - by flyout
    I am using a function that returns a char*, and right now I am getting the compiler warning "returning address of local variable or temporary", so I guess I will have to use a static var for the return, my question is can I make something like if(var already set) return var else do function and return var? This is my function: char * GetUID() { TCHAR buf[20]; StringCchPrintf(buf, 20*sizeof(char), TEXT("%s"), someFunction()); return buf; } And this is what I want to do: char * GetUID() { static TCHAR buf[20]; if(strlen(buf)!=0) return buf; StringCchPrintf(buf, 20*sizeof(char), TEXT("%s"), someFunction()); return buf; } Is this a well use of static vars? And should I use ZeroMemory(&buf, 20*sizeof(char))? I removed it because if I use it above the if(strlen...) my TCHAR length is never 0, should I use it below?

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  • Preserve name of file using cURL to transfer files

    - by Toby
    I'm transferring files from an existing http request using cURL like so... $postargs = array( 'nonfilefield' =>'nonfilevalue', 'fileentry' => '@'.$_FILES['thefile']['tmp_name'][0] ); $ch = curl_init('http://localhost/curl/rec.php'); curl_setopt($ch,CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 5.01; Windows NT 5.0)"); curl_setopt($ch,CURLOPT_RETURNTRANSFER, true); curl_setopt($ch,CURLOPT_POST,TRUE); curl_setopt($ch,CURLOPT_POSTFIELDS,$postargs); curl_exec($ch); curl_close($ch); The only way I can get this to work is using the tmp_name, without this it won't send. However, I then lose the name value for when I want to name the file later. Is there some way to do this preserving the $_FILES array as it normally would be without curl? I'm also using an array of file fields in my script, so at the moment I have to convert my multidimensional array into a single dimension for this to work

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  • C# Add class instance with internal timer to a static List, is it safe?

    - by CodeMongo
    My program has a static list of type classA. ClassA implements a threading timer that executes a task. The list may contain as many instances of classA as desired. Is this technique causing threading issues where the class instances can block each other? It that is the case how can I solve the that problem. ex: static List<MyClassType> list=null; void static Main() { list = new List<MyClassType>(); var a = new MyClassType(); var b = new MyClassType(); list.Add(a); list.Add(b); Console.ReadKey(); } a and b will execute theire internal task based on the timer.Is it s bsd technique? Why?

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  • Unit testing of static library that involves NSDocumentDirectory and other iOS App specific calls.

    - by Shiun
    Hi, I'm attempting to run unit tests for a static library that attempts to create/write/read a file in the document directory. Since this is a static library and not an application for the iOS, attempts to reference the NSDocumentDirectory is returning me directory for the form "/Users//Library/Application Support/iPhone Simulator/Documents" This directory does not exist. When attempting to access a directory from an actual application, the NSDocumentDirectory returns something of the form: "/Users//Library/Application Support/iPhone Simulator/4.2/FEDBEF5F-1326-4383-A087-CDA1B865E61A/Documents" (Please note the simulator version as well as application ID as part of the path) How can I overcome this shortcoming in the unit test framework for static libraries that implement tests that require iOS app specific calls? Thanks in advance.

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