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  • Does Google provide any Android tutorials that teach how to implement a Service?

    - by Bub
    I apologize in advance for the "newbie" nature of this question. Here is my predicament: I'm brand new to android and developing in general. I'm using android's SDK with eclipse Galileo. I've followed several tutorials to create different layouts. I've even learned recently how to use radio buttons and verify which ones were selected. Now I need to create a service that downloads and updates an xml file within the application. I've tried to locate a simple tutorial for services on Google's developer site but so far, so bad. If they exist could somebody point me in the right direction? On the other hand, I've been told Google's tutorials are a little out dated. Is that true? If so, are there any other tutorials that would hand-hold (and possibly over-explain) how to use a service to a true newbie for free (like google)? Any suggestions would be appreciated.

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  • How do you create a Google Maps-esque drop down dialog?

    - by Daniel Lew
    In the Google Maps application, when you open the menu and click on "Directions", it pops up a dialog that is unique to Google Maps. It keeps the MapView in the background, but displays the search dialog from the top (or bottom, if you're on an old version of Android). I was curious if anyone knew how they achieved this effect. I'm willing to create a custom Dialog, but it seems that Dialogs are designed to pop into the middle of the screen (any other types of dialogs are denied permission as system dialogs). What trick is Google Maps using?

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  • How do to check to see if the user has a Google account.

    - by skrat
    Is there any safe way to detect, on a web page, client side (JS), whether user has an Google/Yahoo/Live/? account? I know about some suspicious ways to do this by styling visited links and then sneaking on computed style attribute, but it's more of a hack, Mozilla and maybe other are planning to crack down on this, as it might be abused. But I need this to allow users more integration with their identity providers, like: Have a Google account? ~ load contacts for sharing from Google Contacts API Have an Yahoo account? ~ load contacts for sharing from Yahoo Contacts API none of the above? show no link I don't want to provide all these options to all visitors, would be nice if I can detect the account, and provide integration only in that case.

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  • Emails forwarded via postfix get flagged as spam and forged in Gmail

    - by Kendall Hopkins
    I'm trying to setup a forwarding only email server. I'm running into the problem where all messages forwarded via postfix are getting put into gmail's spam folder and getting flagged as forged. I'm testing a very similar setup on a cpanel box and their forwarded emails make it through without any problem. Things I've done: Setup reverse dns on forwarding box Setup SPF record for forwarding box domain CPanel route (not flagged as spam): [email protected] - [email protected] - [email protected] AWS postfix route (flagged as spam): [email protected] - [email protected] - [email protected] Gmail error message: /etc/postfix/main.cf myhostname = sputnik.*domain*.com smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no append_dot_mydomain = no readme_directory = no myorigin = /etc/mailname mydestination = sputnik.*domain*.com, localhost.*domain*.com, , localhost relayhost = mynetworks = 127.0.0.0/8 10.0.0.0/24 [::1]/128 [fe80::%eth0]/64 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all inet_protocols = all virtual_alias_maps = hash:/etc/postfix/virtual Email forwarded by CPanel (doesn't get marked as spam): Delivered-To: *personaluser*@gmail.com Received: by 10.182.144.98 with SMTP id sl2csp14396obb; Wed, 9 May 2012 09:18:36 -0700 (PDT) Received: by 10.182.52.38 with SMTP id q6mr1137571obo.8.1336580316700; Wed, 09 May 2012 09:18:36 -0700 (PDT) Return-Path: <mail@*personaldomain*.com> Received: from web6.*domain*.com (173.193.55.66-static.reverse.softlayer.com. [173.193.55.66]) by mx.google.com with ESMTPS id ec7si1845451obc.67.2012.05.09.09.18.36 (version=TLSv1/SSLv3 cipher=OTHER); Wed, 09 May 2012 09:18:36 -0700 (PDT) Received-SPF: neutral (google.com: 173.193.55.66 is neither permitted nor denied by best guess record for domain of mail@*personaldomain*.com) client-ip=173.193.55.66; Authentication-Results: mx.google.com; spf=neutral (google.com: 173.193.55.66 is neither permitted nor denied by best guess record for domain of mail@*personaldomain*.com) smtp.mail=mail@*personaldomain*.com Received: from mail-vb0-f43.google.com ([209.85.212.43]:56152) by web6.*domain*.com with esmtps (TLSv1:RC4-SHA:128) (Exim 4.77) (envelope-from <mail@*personaldomain*.com>) id 1SS9b2-0007J9-LK for mail@kendall.*domain*.com; Wed, 09 May 2012 12:18:36 -0400 Received: by vbbfq11 with SMTP id fq11so599132vbb.2 for <mail@kendall.*domain*.com>; Wed, 09 May 2012 09:18:35 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:x-originating-ip:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=Hr0AH40uUtx/w/u9hltbrhHJhRaD5ubKmz2gGg44VLs=; b=IBKi6Xalr9XVFYwdkWxn9PLRB69qqJ9AjUPdvGh8VxMNW4S+hF6r4GJcGOvkDn2drO kw5r4iOpGuWUQPEMHRPyO4+Ozc9SE9s4Px2oVpadR6v3hO+utvFGoj7UuchsXzHqPVZ8 A9FS4cKiE0E0zurTjR7pfQtZT64goeEJoI/CtvcoTXj/Mdrj36gZ2FYtO8Qj4dFXpfu9 uGAKa4jYfx9zwdvhLzQ3mouWwQtzssKUD+IvyuRppLwI2WFb9mWxHg9n8y9u5IaduLn7 7TvLIyiBtS3DgqSKQy18POVYgnUFilcDorJs30hxFxJhzfTFW1Gdhrwjvz0MTYDSRiGQ P4aw== MIME-Version: 1.0 Received: by 10.52.173.209 with SMTP id bm17mr326586vdc.54.1336580315681; Wed, 09 May 2012 09:18:35 -0700 (PDT) Received: by 10.220.191.134 with HTTP; Wed, 9 May 2012 09:18:35 -0700 (PDT) X-Originating-IP: [99.50.225.7] Date: Wed, 9 May 2012 12:18:35 -0400 Message-ID: <CA+tP6Viyn0ms5RJoqtd20ms3pmQCgyU0yy7GBiaALEACcDBC2g@mail.gmail.com> Subject: test5 From: Kendall Hopkins <mail@*personaldomain*.com> To: mail@kendall.*domain*.com Content-Type: multipart/alternative; boundary=bcaec51b9bf5ee11c004bf9cda9c X-Gm-Message-State: ALoCoQm3t1Hohu7fEr5zxQZsC8FQocg662Jv5MXlPXBnPnx2AiQrbLsNQNknLy39Su45xBMCM47K X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - web6.*domain*.com X-AntiAbuse: Original Domain - kendall.*domain*.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - *personaldomain*.com X-Source: X-Source-Args: X-Source-Dir: --bcaec51b9bf5ee11c004bf9cda9c Content-Type: text/plain; charset=ISO-8859-1 test5 --bcaec51b9bf5ee11c004bf9cda9c Content-Type: text/html; charset=ISO-8859-1 test5 --bcaec51b9bf5ee11c004bf9cda9c-- Email forwarded via AWS postfix box (marked as spam): Delivered-To: *personaluser*@gmail.com Received: by 10.182.144.98 with SMTP id sl2csp14350obb; Wed, 9 May 2012 09:17:46 -0700 (PDT) Received: by 10.229.137.143 with SMTP id w15mr389471qct.37.1336580266237; Wed, 09 May 2012 09:17:46 -0700 (PDT) Return-Path: <mail@*personaldomain*.com> Received: from sputnik.*domain*.com (sputnik.*domain*.com. [107.21.39.201]) by mx.google.com with ESMTP id o8si1330855qct.115.2012.05.09.09.17.46; Wed, 09 May 2012 09:17:46 -0700 (PDT) Received-SPF: neutral (google.com: 107.21.39.201 is neither permitted nor denied by best guess record for domain of mail@*personaldomain*.com) client-ip=107.21.39.201; Authentication-Results: mx.google.com; spf=neutral (google.com: 107.21.39.201 is neither permitted nor denied by best guess record for domain of mail@*personaldomain*.com) smtp.mail=mail@*personaldomain*.com Received: from mail-vb0-f52.google.com (mail-vb0-f52.google.com [209.85.212.52]) by sputnik.*domain*.com (Postfix) with ESMTP id A308122AD6 for <mail@*personaldomain2*.com>; Wed, 9 May 2012 16:17:45 +0000 (UTC) Received: by vbzb23 with SMTP id b23so448664vbz.25 for <mail@*personaldomain2*.com>; Wed, 09 May 2012 09:17:45 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:x-originating-ip:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=XAzjH9tUXn6SbadVSLwJs2JVbyY4arosdTuV8Nv+ARI=; b=U8gIgHd6mhWYqPU4MH/eyvo3kyZsDn/GiYwZj5CLbs6Zz/ZOXQkenRi7zW3ewVFi/9 uAFylT8SQ+Wjw2l6OgAioCTojfZ58s4H/JW+1bu460KAP9aeOTcZDNSsHlsj0wvH5XRV 4DQJa11kz+WFVtVVcFuB33WVUPAgJfXzY+pSTe+FWsrZyrrwL7/Vm9TSKI5PBwRN9i4g zAZabgkmw1o2THT3kbJi6vAbPzlqK2LVbgt82PP0emHdto7jl4iD5F6lVix4U0dsrtRv xuGUE0gDyIwJuR4Q5YTkNubwGH/Y2bFBtpx2q1IORANrolWxIGaZSceUWawABkBGPABX 1/eg== MIME-Version: 1.0 Received: by 10.52.96.169 with SMTP id dt9mr282954vdb.107.1336580265812; Wed, 09 May 2012 09:17:45 -0700 (PDT) Received: by 10.220.191.134 with HTTP; Wed, 9 May 2012 09:17:45 -0700 (PDT) X-Originating-IP: [99.50.225.7] Date: Wed, 9 May 2012 12:17:45 -0400 Message-ID: <CA+tP6VgqZrdxP543Y28d1eMwJAs4DxkS4EE6bvRL8nFoMkgnQQ@mail.gmail.com> Subject: test4 From: Kendall Hopkins <mail@*personaldomain*.com> To: mail@*personaldomain2*.com Content-Type: multipart/alternative; boundary=20cf307f37f6f521b304bf9cd79d X-Gm-Message-State: ALoCoQkrNcfSTWz9t6Ir87KEYyM+zJM4y1AbwP86NMXlk8B3ALhnis+olFCKdgPnwH/sIdzF3+Nh --20cf307f37f6f521b304bf9cd79d Content-Type: text/plain; charset=ISO-8859-1 test4 --20cf307f37f6f521b304bf9cd79d Content-Type: text/html; charset=ISO-8859-1 test4 --20cf307f37f6f521b304bf9cd79d--

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  • Need Help With Finding SEO Company/Individual

    - by three3
    Hi everyone, I am fairly new to SEO and I have done all of the tactics and operations that I know to do to help my site rank to the number 1 spot on Google. I know that no one can guarantee the number 1 spot on Google or on any other search engine but I cannot even seem to get my website to the first page of Google's search results. My company is looking to hire a company or individual to work on our SEO. Does anyone here know of an SEO company or individual that has had good results in the past with getting a website to the front of Google, and preferably to the number 1 spot on Google? We are willing to pay a large sum of money for our keywords to rank on the front of Google search results. Any suggestions are welcome. Thanks John

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  • Need Help With Finding SEO Company/Individual

    - by three3
    I am fairly new to SEO and I have done all of the tactics and operations that I know to do to help my site rank to the number 1 spot on Google. I know that no one can guarantee the number 1 spot on Google or on any other search engine but I cannot even seem to get my website to the first page of Google's search results. My company is looking to hire a company or individual to work on our SEO. Does anyone here know of an SEO company or individual that has had good results in the past with getting a website to the front of Google, and preferably to the number 1 spot on Google? We are willing to pay a large sum of money for our keywords to rank on the front of Google search results. Any suggestions are welcome. Thanks John

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  • Free Domain hosting configurations and transfer

    - by upog
    I have registered a new domain name with GODaddy.com now i would like to host my domain for free. Assume the app is a basic HTML page.I have done some search and decided to host it under google app engine I am looking answers for few question currently my domain name is managed by GODaddy, how can i transfer it to Google app engine, so that going forward it will be managed by Google How can i configure the new domain in Google app engine and associate with my domain name Is there any indirect cost involved in domain hosting service hosted by Google app engine Any suggestion for free and reliable hosting is also welcomed Update Can i host free web page in cloud.google.com ?

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  • Wordpress Website issue [duplicate]

    - by David
    This question already has an answer here: What are the best ways to increase a site's position in Google? 18 answers I have my website in WordPress. Now the problem is if I search any keywords in Google related to website webpages then it doesn't show any webpage result in web results. But if I search in Google blog result then It is showing my webpages in Google blog results. I want to know what is problem with my webpages. Why they are coming in Google blog search instead of Google web search?

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  • Picasa packages for Ubuntu are no longer available

    - by David
    While trying to install Picasa for Ubuntu, the following errors occurred: wget http://dl.google.com/linux/deb/pool/non-free/p/picasa/picasa_3.0-current_amd64.deb && sudo dpkg -i picasa_3.0-current_amd64.deb --2012-08-30 17:41:36-- http://dl.google.com/linux/deb/pool/non-free/p/picasa/picasa_3.0-current_amd64.deb Resolving dl.google.com (dl.google.com)... 74.125.237.128, 74.125.237.142, 74.125.237.136, ... Connecting to dl.google.com (dl.google.com)|74.125.237.128|:80... connected. HTTP request sent, awaiting response... 404 Not Found 2012-08-30 17:41:36 ERROR 404: Not Found.

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  • YouTube API Office Hours May 23, 2012

    YouTube API Office Hours May 23, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 5/23 at 10am PDT (UTC-7) Jeffrey Posnick spoke about the new CORS support in the YouTube API. JJ Shannon Behrens with Jarek Wilkiewicz covered YouTube sessions schedule at Google I/O (developers.google.com Our special guests were Dror Shimshowitz and Aj Crane from the YouTube Product Management team. Dror and AJ gave a short overview of an exciting session they have coming up at Google I/O. Topics: * YouTube Channels: Get with the Program! * Getting Direct Feedback from your YouTube Community * Mobile YouTube API Apps for Content Creators, Curators and Consumers * HTML5 at YouTube: Stories from the Front Line * YouTube API + Cloud Rendering = Happy Mobile Gamers * New YouTube Android Player Tools (Session + Codelab) * Master the Latest YouTube Data API (Codelab) * Webinar: YouTube for Your Business * Webinar: Using YouTube APIs and Ruby on Rails for Educational Apps From: GoogleDevelopers Views: 649 16 ratings Time: 46:44 More in Science & Technology

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  • Learn About HTML5 and the Future of the Web

    Learn About HTML5 and the Future of the Web San Francisco Java, PHP, and HTML5 user groups hosted an event on May 11th, 2010 on HTML5 with three amazing speakers: Brad Neuberg from Google, Giorgio Sardo from Microsoft, and Peter Lubbers from Kaazing. In this first of the three videos, Brad Neuberg from Google (formerly an HTML5 advocate and currently a Software Engineer on the Google Buzz team) explains why HTML5 matters - to consumers as well as developers! His overview of HTML5 included SVG/Canvas rendering, CSS transforms, app-cache, local databases, web workers, and much more. He also identified the scope and practical implications of the changes that are coming along with HTML5 support in modern browsers. This event was organized by Marakana, Michael Tougeron from Gamespot, and Bruno Terkaly from Microsoft. Microsoft was the host and Marakana, Gamespot, Medallia, TEKsystems, and Guidewire Software sponsored the event. marakana.com From: GoogleDevelopers Views: 177 6 ratings Time: 50:44 More in Science & Technology

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  • Content API for Shopping Technical Webinar - April 3, 2012

    Content API for Shopping Technical Webinar - April 3, 2012 This webinar is for those interested in getting up and running with the Google Content API for Shopping without worrying about constructing XML or figuring out how to make an HTTP request in your language of choice. We'll show you how to leverage open source client libraries written by Google engineers so you can focus on the important stuff: your product data. We cover four basic topics: -Review of Existing Resources -Basic Primer on Using the API -Best Practices -Using a Client Library to Manage Product Data Feel free to follow along on the slides: google-content-api-tools.appspot.com From: GoogleDevelopers Views: 1112 16 ratings Time: 46:55 More in Science & Technology

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Why is the Amazon and Ubuntu One Music webapp part of common? Can it be removed without removing all others?

    - by DoDoGo
    I've just noticed that those two, which I have completely no use of, are part of the common package. This means I cannot remove them without removing everything. But I like all the other webapps, GMail, Docs and so on. I just don't want Amazon popping up in my launcher when I go there once a blue moon and not leaving until I turn Firefox off. Is there any way I can remove it without removing the rest?

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  • Web Animations - the next generation

    Web Animations - the next generation The GDL event page for this event: developers.google.com Ask and vote for questions at www.google.com Browser developers are designing the next generation of animation features that will enhance HTML5 with rich, powerful new animation primitives. Designers and web app developers will all benefit from improved methods of animating content. Hear from developers of Google Chrome and Mozilla Firefox how this works, and learn how to try out the new animation features now in your favorite browser. From: GoogleDevelopers Views: 0 3 ratings Time: 30:00 More in Science & Technology

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  • How does Google Friend Connect accomplish cross domain communication without needing to upload a file to the client domain?

    - by mboyle
    Previously, Google's Friend Connect required users to upload a couple of files to their websites to enable cross domain communication and Facebook Connect still requires you to upload a single file to enabled it. Now, Friend Connect doesn't require any file upload... I was wondering how they were able to accomplish this. Reference: http://www.techcrunch.com/2009/10/02/easy-does-it-google-friend-connect-one-ups-facebook-connects-install-wizard/

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  • How can I dispatch Firefox or Google Chrome with Python?

    - by Shady
    How can I do this with Firefox or Google Chrome? ie = win32com.client.Dispatch('InternetExplorer.Application') ie.visible = 1 ie.navigate('http://google.com') Is there a way to do it? ps: I need to use the ReadyState with it... for example while (ie.ReadyState != 4):, or in other words, I need some command that wait until the page loads completely until do the next command, that's why I need the dispatch, that currently work very good with IE

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  • How to load jqueryui from google CDN with locale different than english?

    - by WooYek
    I would like load a different than English language locale for jqueryui, while loading jqueryui form Google AJAX Libraries API CDN? Is there a way to pass I18n parameter into load function? google.load("jqueryui", "1.7.2") I have also tried as per jQueryUI documentation on date picker internationalization to pass: $(selector).datepicker($.datepicker.regional['pl']); ... but it did not do the trick :(

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  • How does enterprise failover, such as with google.com, actually work?

    - by Alex Regan
    We have a few fedora systems that are configured for web, FTP, and email services. We'd like to mirror these services, so that we can provide near 100% reliability for our users. I'm a fairly experienced Linux administrator, but don't have much experience with redundant systems. What is the best way to do this? How does google and amazon do it? Google.com resolves to multiple IP addresses, but if my local desktop caches one of the IPs that are unreachable, I'm going to get a failed connection message. How do they prevent that from happening? If one of their servers goes down, how is it automatically redirected to another system, without the end-user ever knowing it? I understand there are failover devices, but they're only for failing over the system itself, not a complete network. Let's say we have the worst-case scenario, such as my primary system becomes inaccessible. What are the fundamental components that are used on Linux systems to provide this capability? I'm looking for concepts, or approaches, not answers like "check out openstack". What are the actual pieces that make up the solution? What has to be done to implement this capability? Hopefully my question is clear. I'd like to know what the pieces are that make up a failover system and what approach is taken by successful organizations that implement it. Thanks again, Alex

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