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  • Image Magic Make Fails - PHP extension

    - by Kyle Adams
    So I was doing the following: sudo apt-get install php-pear php5-dev sudo apt-get install imagemagick libmagickwand-dev sudo pecl install imagick It all works till I get the error: make: *** [imagick_class.lo] Error 1 ERROR: `make' failed Which according to blog posts and forms is because of libmagick9-dev, how ever when trying to install this I get: sudo apt-get install libmagick9-dev Reading package lists... Done Building dependency tree Reading state information... Done Package libmagick9-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: graphicsmagick-libmagick-dev-compat E: Package 'libmagick9-dev' has no installation candidate Thoughts?

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  • How to add support for the JPEG image format

    - by Samir Sabri
    After installing Imagemagick, I've tested it with jpg image, like this: identify 1.jpg But, I got this result: identify: no decode delegate for this image format `1.jpg' @ error/constitute.c/ReadImage/550. Then, I tried to add support for JPEG format by: yum install libjpeg libjpeg-devel but, I got: Setting up Install Process No package libjpeg available. No package libjpeg-devel available. Nothing to do I thought I need to update the apt-get, I did: apt-get install libjpeg libjpeg-devel but, I got: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libjpeg E: Unable to locate package libjpeg-devel Is there an easy way to get those libraries installed ? I am using Ubuntu 12.04.

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  • Semana Tecnológica New Horizons

    - by carlone
      La semana pasada tuve la oportunidad de participar en la Semana Tecnológica organizada por New Horizons Guatemala   En esta oportunidad brinde dos charlas:   Visual Studio 2012 New Features   Programando MVC 4 con Visual Studio 2012   Les comparto algunos videos publicados en mi canal de YouTube con demostraciones de los temas presentados:   Visual Studio 2012 Serie Web: Page Inspector   Visual Studio 2012 Serie Web: Web Designer   Visual Studio 2012 Serie Web: Caracteristicas de Edicion HTML   Saludos Cordiales,   Carlos A. Lone

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  • How to remove the old driver for Canon MX870 and install a new one?

    - by madjoe
    I am using 12.04. In addition to Canon MX870 printer only shows "Processing" on the status LCD, I'm not sure if I successfully removed the old MX870 driver (I removed it by using Ubuntu Software Center), then I added a new PPA, apt-get update and then: $ sudo add-apt-repository ppa:michael-gruz/canon-trunk $ sudo apt-get update $ sudo apt-get install cnijfilter-mx870series Reading package lists... Done Building dependency tree Reading state information... Done Package cnijfilter-mx870series is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'cnijfilter-mx870series' has no installation candidate How could I resolve this?

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Android Emulator - Ubuntu 12.04

    - by Aneesh karthik C
    When I type in the command @emulator Andreud where 'Andreud' is the name of the emulator I created. It gives the following errors and a blank screen in which I should get android home screen, icons, etc shows up. PVRDRIInitPVR2D: PVR2D device index (0)Failed to load libGL.so error libGL.so: cannot open shared object file: No such file or directory Failed to load libGL.so error libGL.so: cannot open shared object file: No such file or directory As per a comment I tried installing ia32-libs aneesh@nb14:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Package ia32-libs is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'ia32-libs' has no installation candidate I want the home screen to appear. Any help is greatly appreciated.

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  • New Office 2010 theme added for creating current UIs

    - by Webgui
    Visual WebGui offers its developers a set of out-of-the-box themes which they can easily apply to their applications. This allows developers to focus on the development and business logic rather than dealing with UI design missions. However, design tools and customization freedom are available for those who need to customize current themes or create their own custom theme. As part of the constant updates and enhancements to Visual WebGui and its developer CompanionKit a new available theme was added last week. The new theme applies the latest Microsoft UI - Office 2010 to Visual WebGui and allows developers and/or end users (of 6.4.0 and above) to switch their Web applications UI to the successful design of Office 2010. After the latest update the new theme is integrated into the Visual WebGui Developers CompanionKit which now matches Visual WebGui 6.4.0 Release version's infrastructure. The update also includes several enhancements to existing controls and features and the addition of some new ones. Go to the CompanionKit

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  • How to get notfications of ppa updates?

    - by maxschlepzig
    How can I get notified of updates to a certain PPA? For example when I am interested in new package versions of a certain package in a certain PPA? If a user has the package in question installed and is using the default desktop, she probably get notified via an icon in the traybar or something like that. But I am searching for a method which works even when the package is not installed (and without gnome). It should be reliable and prompt. Does launchpad provides some RSS/Atom-Feed features for PPAs? Or email notifications? (As a sidenote: I am surprised that even with my own PPA I only get an upload notification via mail - but no notification when the binary package is finished.)

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  • Install Opera on 64-bit

    - by maaartinus
    I tried to follow the instructions on the opera page, but it didn't work. I was assuming the base install should be the same for 64-bit, but it doesn't look so. After executing wget -qO - http://deb.opera.com/archive.key | sudo apt-key add - successfully sudo apt-get install opera says Reading package lists... Done Building dependency tree Reading state information... Done Package opera is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'opera' has no installation candidate Below on the page I see A 64 bit Linux version is available, you should get it automatically either from the repositories or from Opera I haven't tried to download it manually, since I prefer to get it from a repo. It it possible?

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  • How to install wvdial without getting the following error?

    - by chndn
    When I ran the command: sudo apt-get install wvdial I got this error message : error p@p:~$ sudo apt-get install wvdial Reading package lists... Done Building dependency tree Reading state information... Done Package wvdial is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package wvdial has no installation candidate p@p:~$ So how can I install wvdial? I don't have access to internet from Ubuntu for direct installation. Please help

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  • SSIS 2008 Configuration Settings Handling Logic for Variables Visualized

    - by Compudicted
    There are many articles discussing the specifics of how the configuration settings are applied including the differences between SSIS 2005 and 2008 version implementations, however this topic keeps resurfacing on MSDN’s SSIS Forum. I thought it could be useful to cover the logic aspect visually. Below is a diagram explaining the basic flow of a variable setting for a case when no parent package is involved.   As you can see the run time stage ignores any command line flags for variables already set in the config file, I realize this is not stressed enough in many publications. Besides, another interesting fact is that the command line dtexec tool is case sensitive for the portion following the package keyword, I mean if you specify your flag to set a new value for a variable like dtexec /f Package.dtsx -set \package.variables[varPkgMyDate].value;02/01/2011 (notice the lover case v in .value) You will get errors. By capitalizing the keyword the package runs successfully.

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  • Tip #19 Module Private Visibility in OSGi

    - by ByronNevins
    I hate public and protected methods and classes.  It requires so much work to change them in a huge project like GlassFish.  Not to mention that you may well have to support those APIs forever.  They are highly overused in GlassFish.  In fact I'd bet that > 95% of classes are marked as public for no good reason.  It's just (bad) habit is my guess. private and default visibility (I call it package-private) is easier to maintain.  It is much much easier to change such classes and methods around.  If you have ANY public method or public class in GlassFish you'll need to grep through a tremendous amount of source code to find all callers.  But even that won't be theoretically reliable.  What if a caller is using reflection to access public methods?  You may never find such usages. If you have package private methods, it's easy.  Simply grep through all the code in that one package.  As long as that package compiles ok you're all set.  There can' be any compile errors anywhere else.  It's a waste of time to even look around or build the "outside" world.  So you may be thinking: "Aha!  I'll just make my module have one giant package with all the java files.  Then I can use the default visibility and maintenance will be much easier.  But there's a problem.  You are wasting a very nice feature of java -- organizing code into separate packages.  It also makes the code much more encapsulated.  Unfortunately to share code between the packages you have no choice but to declare public visibility. What happens in practice is that a module ends up having tons of public classes and methods that are used exclusively inside the module.  Which finally brings me to the point of this blog:  If Only There Was A Module-Private Visibility Available Well, surprise!  There is such a mechanism.  If your project is running under OSGi that is.  Like GlassFish does!  With this mechanism you can easily add another level of visibility by telling OSGi exactly which public you want to be exposed outside of the module.  You get the best of both worlds: Better encapsulation of your code so that maintenance is easier and productivity is increased. Usage of public visibility inside the module so that you can encapsulate intra-module better with packages. How I do this in GlassFish: Carefully plan out at least one package that will contain "true" publics.  This is the package that will be exported by OSGi.  I recommend just one package. Here is how to tell OSGi to use it in GlassFish -- edit osgi.bundle like so:-exportcontents:     org.glassfish.mymodule.truepublics;  version=${project.osgi.version} Now all publics declared in any other packages will be visible module-wide but not outside the module. There is one caveat: Accessing "module-private" items outside of the module is controlled at run-time, not compile-time.  The compiler has no clue that a public in a dependent module isn't really public.  it will happily compile it.  At runtime you will definitely see fireworks.  The good news is that you don't have to wait for the code path that tries to use the "module-private" items to fire.  OSGi will complain loudly when that module gets loaded.  OSGi will refuse to load it.  You will see an error like this: remote failure: Error while loading FOO: Exception while adding the new configuration : Error occurred during deployment: Exception while loading the app : org.osgi.framework.BundleException: Unresolved constraint in bundle com.oracle.glassfish.miscreant.code [115]: Unable to resolve 115.0: missing requirement [115.0] osgi.wiring.package; (osgi.wiring.package=org.glassfish.mymodule.unexported). Please see server.log for more details. That is if you accidentally change code in module B to use a public that is really a "module-private" in module A, then you will see the error immediately when you try to test whatever you were changing in module B.

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  • Working out costs to implement WCAG 2.0 (AA) site

    - by Sixfoot Studio
    Hi, I've run our client's site through a WCAG 2.0 validator which has returned 415 tasks that need to be worked through in order to get it WCAG 2.0 compliant. For the most part, I can get a rough estimation of how long a task will take but there are tasks I have never had to do before which I am not sure how to cost. I would like to know if someone has a rough guide on what to cost a client to convert their site to a compliant WCAG 2.0 (AA) site. Many thanks

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  • Is it possible to open a sqlite database from within microsoft sql management studio?

    - by Brian T Hannan
    Is there a way to open a .db file (sqlite database file) from within microsoft sql management studio? Right now we have a process that will grab the data from a microsoft sql server database and put it into a sqlite database file that will be used by an application later on. Is there a way to open the sqlite database file so that it can be compared to the data inside the sql server database ... using only one sql query? Is there a plug-in for microsoft sql management studio? Or maybe there is another way to do this same task using only one query. Right now we have to write two scripts ... one for sql server database and one for sqlite database ... then take the output from each in the same format and put them each in their own OpenOffice spreadsheet file. Finally, we compare the two files to see if there are any differences. Perhaps there's a better way to do this. P.S. Alot of applications use sqlite internally: Well-Known Users Of SQLite

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  • Unable to locate essential development tools Ubuntu 11.04

    - by Anita 7
    I'm using Ubuntu 11.04 (VMware). I aim to implement OpenMP. Im using gcc 4.5 compiler. I tried to install it by using the command sudo apt-get install gcc 4.5. Afterwards I proceed with gcc -fopenmp foo.c BUT the output was: gcc: foo.c: No such file or directory gcc: no input files –. Now I tried to install the package by using : ubuntu@ubuntu:~$ sudo apt-get install essential Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package essential. I also tried apt-cache search essential and after that sudo apt-get install essential-dev But the same error again, E: Unable to locate package essential-dev Any solution,please? Do I need to download any package? What should I do? Thank you in advance :))

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  • X 11 Development Librararies

    - by user2592799
    I am new to ubuntu, I am using ubuntu 13.10, and trying to install NS-2. During the installation I am facing the following error; X11/Xlib.h: No such file or directory Then i tried to install sudo apt-get install libx11-dev This time I am facing the following error; Reading package lists... Done Building dependency tree Reading state information... Done Package libx11-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'libx11-dev' has no installation candidate I have no idea how to deal it, Please help Thanks in advance

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  • kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) on live cd

    - by sobox studio
    I'm trying to install ubunutu 12.04 on my 2005 PowerMac G5. I've burnt ubuntu-12.04-desktop-powerpc.iso. I try to boot from the live cd. I hit 'enter' to load the live environment. The kernel seems to be fine but then I get this: kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) Then it says rebooting in 180........ and hangs. I can't do anything. Any help would be appreciated. Thank you.

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  • SCCM 2012 unable to update boot images with pxe enabled

    - by Adam
    we are fighting an error in sccm 2012. When we attempt to distribute boot images (after selecting the pxe option) we receive an error that the pxe image cannot be expanded (distmgr log). Can you give us any direction on what to try or attempt in this scenario? We only have one dp in our environment at the moment, however we have found that by creating another dp on a different server we don’t have this problem. However we really need the primary site to be a dp. We have tried: Removing and reinstalling the dp Removing and reinstalling the WDS Reinstalled the OS ... ouch Reinstalled SQL We even attempted to manually mount these wims in the remote install folder, no luck... And we have been working on this for days... Any and all help is appreciated! Our log is below Thank you very much, Small Town IT guy Attempting to add or update a package on a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) The distribution point is on the siteserver and the package is a content type package. There is nothing to be copied over. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) STATMSG: ID=2342 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:41.559 2012 ISTR0="Boot image (x86)" ISTR1="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=2 AID0=400 AVAL0="IVC00001" AID1=404 AVAL1="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) The current user context will be used for connecting to ["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) No network connection is needed to ["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\ as this is the local machine. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Signature share exists on distribution point path \OURSERVER.ourdomain.cc.ia.us\SMSSIG$ SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Ignoring drive C:. File C:\NO_SMS_ON_DRIVE.SMS exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Share SMSPKGD$ exists on distribution point \OURSERVER.ourdomain.cc.ia.us\SMSPKGD$ SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Creating, reading and or updating Operations Management server role registry keys for a Distribution Point ... SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Creating, reading or updating IIS registry key for a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISPortsList in the SCF is "80". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISSSLPortsList in the SCF is "443". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISWebSiteName in the SCF is "". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISSSLState in the SCF is 224. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Virtual Directory SMS_DP_SMSPKG$ for the physical path F:\SCCMContentLib already exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) STATMSG: ID=2375 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:42.058 2012 ISTR0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR1="" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=404 AVAL0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Creating, reading or updating IIS registry key for a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISPortsList in the SCF is "80". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISSSLPortsList in the SCF is "443". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISWebSiteName in the SCF is "". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISSSLState in the SCF is 224. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Virtual Directory SMS_DP_SMSSIG$ for the physical path D:\SMSSIG$ already exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) STATMSG: ID=2375 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:42.105 2012 ISTR0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR1="" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=404 AVAL0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) RDC:Successfully created package signature file from \?\F:\SMSPKGSIG\IVC00001.3 to \OURSERVER.ourdomain.cc.ia.us\SMSSIG$\IVC00001.3.tar SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Setting permissions on file MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\SMSSIG$\IVC00001.3.tar. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) ExpandPXEImage: IVC00001, 1024 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) CContentDefinition::GetFileProperties failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) CContentDefinition::TotalFileSizes failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) ExpandPXEImage failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Error occurred. Performing error cleanup prior to returning. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) DP thread with array index 0 ended. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) DP thread with thread handle 00000000000013A4 and thread ID 6924 ended. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Updating package info for package IVC00001 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Package IVC00001 does not have a preferred sender. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) The package and/or program properties for package IVC00001 have not changed, need to determine which site(s) need updated package info. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) StoredPkgVersion (3) of package IVC00001. StoredPkgVersion in database is 3. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) SourceVersion (3) of package IVC00001. SourceVersion in database is 3. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) STATMSG: ID=2302 SEV=E LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=4492 GMTDATE=Fri Jun 22 19:49:42.292 2012 ISTR0="Boot image (x86)" ISTR1="IVC00001" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=400 AVAL0="IVC00001" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Failed to process package IVC00001 after 0 retries, will retry 100 more times SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Exiting package processing thread. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C)

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  • How can I stop SQL Server Management Studio replacing 'SELECT *' with the column list ?

    - by Ben McIntyre
    SQL Server Mgmt Studio is driving me crazy. If I create a view and SELECT '*' from a table, it's all OK and I can save the view. Looking at the SQL for the view (eg.by scripting a CREATE) reveals that the 'SELECT *' really is saved to the view's SQL. But as soon as I reopen the view using the GUI (right click modify), SELECT * is replaced with a column list of all the columns in the table. How can I stop Management Studio from doing this ? I want my 'SELECT *' to remain just that. Perhaps it's just the difficulty of googling 'SELECT *' that prevented me from finding anything remotely relevant to this (i did put it in double quotes). Please, I am highly experienced in Transact-SQL, so please DON'T give me a lecture on why I shouldn't be using SELECT *. I know all the pros and cons and I do use it at times. It's a language feature, and like all language features can be used for good or evil (I emphatically do NOT agree that it is never appropriate to use it). Edit: I'm giving Marc the answer, since it seems it is not possible to turn this behaviour off. Problem is considered closed. I note that Enterprise Manager did no similar thing. The workaround is to either edit SQL as text, or go to a product other than Managment Studio. Or constantly edit out the column list and replace the * every time you edit a view. Sigh.

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  • Why did this work with Visual C++, but not with gcc?

    - by Carlos Nunez
    I've been working on a senior project for the last several months now, and a major sticking point in our team's development process has been dealing wtih rifts between Visual-C++ and gcc. (Yes, I know we all should have had the same development environment.) Things are about finished up at this point, but I ran into a moderate bug just today that had me wondering whether Visual-C++ is easier on newbies (like me) by design. In one of my headers, there is a function that relies on strtok to chop up a string, do some comparisons and return a string with a similar format. It works a little something like the following: int main() { string a, b, c; //Do stuff with a and b. c = get_string(a,b); } string get_string(string a, string b) { const char * a_ch, b_ch; a_ch = strtok(a.c_str(),","); b_ch = strtok(b.c_str(),","); } strtok is infamous for being great at tokenizing, but equally great at destroying the original string to be tokenized. Thus, when I compiled this with gcc and tried to do anything with a or b, I got unexpected behavior, since the separator used was completely removed in the string. Here's an example in case I'm unclear; if I set a = "Jim,Bob,Mary" and b="Grace,Soo,Hyun", they would be defined as a="JimBobMary" and b="GraceSooHyun" instead of staying the same like I wanted. However, when I compiled this under Visual C++, I got back the original strings and the program executed fine. I tried dynamically allocating memory to the strings and copying them the "standard" way, but the only way that worked was using malloc() and free(), which I hear is discouraged in C++. While I'm curious about that, the real question I have is this: Why did the program work when compiled in VC++, but not with gcc? (This is one of many conflicts that I experienced while trying to make the code cross-platform.) Thanks in advance! -Carlos Nunez

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  • JPA 2.0, hiberante 3.5, jars & persistence.xml location

    - by phmr
    I'm building a desktop application using hibernate 3.5 & JPA 2.0. I have 2 jars, the lib, which defines every entity and DAO, packages looks like this : org.my.package.models org.my.package.models.dao org.my.package.models.utils In org.my.package.utils I defined my hibernate utility class for getting EM & EMF instances, which means the lib is bound to a Persistence Unit name but that's not a problem for now (anyway you can recommend me a better way to manage that) the second jars is built as follow: org.my.package.app META-INF is defined on the root of the project which means in my jar I can find this directories directly in the root: META-INF/ META-INF/persistence.xml org/ org/my/ ... org/my/package/app/Main.class META-INF/ When I run the app, hibernate doesn't managed to find persistence.xml it throws an exception something like "package or class for PersistenceUnitName not found". I googled a bit about the problem but I can't get the source code organisation right. Any help ?

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  • help installing odfWeave

    - by Andreas
    This is not a programming question per se - but I hope someone can help: I can't install odfWeave - it looks like the problem is with the package XML - which i can't install either. checking for xml2-config... no Cannot find xml2-config ERROR: configuration failed for package ‘XML’ * removing ‘/home/andreas/R/i486-pc-linux-gnu-library/2.10/XML’ * installing source package ‘odfWeave’ ... ** R ** inst ** preparing package for lazy loading Warning in library(pkg, character.only = TRUE, logical.return = TRUE, lib.loc = lib.loc) : there is no package called 'XML' Error : package 'XML' could not be loaded ERROR: lazy loading failed for package ‘odfWeave’ * removing ‘/home/andreas/R/i486-pc-linux-gnu-library/2.10/odfWeave’ Any help much appreciated System: ubuntu 9.04

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  • Do MSDN subscriptions count as licenses for the purposes of upgrade pricing?

    - by Roger Lipscombe
    To qualify for upgrade pricing of Expression Studio... You must be a licensed user of one of the following products to be eligible for the upgrade versions. Any Microsoft® Expression product Any Adobe Creative Suite product Microsoft Visual Studio 2005 or later I've got a boxed, retail copy of Visual Studio 2003, so it appears I've missed that particular boat. On the other hand, I've got an MSDN Professional subscription, which includes Visual Studio. Does this copy of Visual Studio entitle me to upgrade pricing on Expression Studio? Given that you can't get Visual Studio without an MSDN subscription, I figure it does, but I can't find anything definitive.

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  • What are the CS fundamentals behind package/dependency management?

    - by Frep D-Oronge
    Often I hear about situations where companies are developing extensable in house software (the dreaded enterprise 'framework') which is supposed to support multiple 'plugins' from diffirent teams. Usually this ends up being a half baked solution that does not really work due to compatibility prolems between addins, or between addins and the framework itself. Usually this means QA have to 'rubber stamp' a global set of versions accross all plugins, or more usually plugins are released and stuff breaks in nasty ways. This problem has been solved before however, for example the package management systems like apt for debian linux. I suspect that the reason it works is that it is built from the start on a known 'Computer Science-y' concept. My question is what is it?

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  • When using a package or framework is there a standard way to use version control?

    - by PurplePilot
    i.e. Do you put the whole package under VCS or just the components you are programming? Packages by there nature will get upgraded and that code will need to be added into the VCS, plus there is a lot of code that is static. Specifically I am going to be working on Joomla, adding and building modules, customising modules and the look and feel. Initially this will be just me but will expand to possibly two more developers as the project ramps up. My reaction would be just to VCS the lot, it means that i know it is all there and deployment via CI is easier(?). The alternative is to exclude the bulk of the code that is not being altered which could be error prone and laborious. As there is not a specific answer for this and i am looking for either experience or best practice advice i have marked it community wiki.

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