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  • How to set up dual quadro cards on RHEL 5.5?

    - by Alex J. Roberts
    I have a RHEL 5 workstation with 2 nvidia Quadro FX4500 cards, with one display attached to each card. After doing a clean install of RHEL 5.5, the second display doesnt work (it worked ok in RHEL 5.2). Neither separate X screens nor Xinerama are working. The kernel version is 2.6.18-194.el5 I've tried nvidia drivers 185.18.36 (the ones that i was using on 5.2) and the latest 260.19.36 and neither works. My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 1.0 (buildmeister@builder58) Fri Aug 14 18:34:43 PDT 2009 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" FontPath "unix/:7100" EndSection Section "ServerFlags" Option "Xinerama" "1" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from data in "/etc/sysconfig/keyboard" Identifier "Keyboard0" Driver "kbd" Option "XkbLayout" "us" Option "XkbModel" "pc105" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 3007WFP" HorizSync 49.3 - 98.5 VertRefresh 60.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 3007WFP" HorizSync 49.3 - 98.5 VertRefresh 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 4500" BusID "PCI:10:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 4500" BusID "PCI:129:0:0" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection And the Xorg Log: X Window System Version 7.1.1 Release Date: 12 May 2006 X Protocol Version 11, Revision 0, Release 7.1.1 Build Operating System: Linux 2.6.18-164.11.1.el5 x86_64 Red Hat, Inc. Current Operating System: Linux blur.svsdsde 2.6.18-194.el5 #1 SMP Tue Mar 16 21:52:39 EDT 2010 x86_64 Build Date: 06 March 2010 Build ID: xorg-x11-server 1.1.1-48.76.el5 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Module Loader present Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Feb 18 09:52:08 2011 (==) Using config file: "/etc/X11/xorg.conf" (==) ServerLayout "Layout0" (**) |-->Screen "Screen0" (0) (**) | |-->Monitor "Monitor0" (**) | |-->Device "Device0" (**) |-->Screen "Screen1" (1) (**) | |-->Monitor "Monitor1" (**) | |-->Device "Device1" (**) |-->Input Device "Keyboard0" (**) |-->Input Device "Mouse0" (**) FontPath set to: unix/:7100 (==) RgbPath set to "/usr/share/X11/rgb" (==) ModulePath set to "/usr/lib64/xorg/modules" (**) Option "Xinerama" "1" (**) Xinerama: enabled (==) Max clients allowed: 512, resource mask: 0xfffff (II) Open ACPI successful (/var/run/acpid.socket) (II) Module ABI versions: X.Org ANSI C Emulation: 0.3 X.Org Video Driver: 1.0 X.Org XInput driver : 0.6 X.Org Server Extension : 0.3 X.Org Font Renderer : 0.5 (II) Loader running on linux (II) LoadModule: "bitmap" (II) Loading /usr/lib64/xorg/modules/fonts/libbitmap.so (II) Module bitmap: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font Bitmap (II) LoadModule: "pcidata" (II) Loading /usr/lib64/xorg/modules/libpcidata.so (II) Module pcidata: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Video Driver, version 1.0 (++) using VT number 7 (II) PCI: PCI scan (all values are in hex) (II) PCI: 00:00:0: chip 10de,005e card 103c,1500 rev a3 class 05,80,00 hdr 00 (II) PCI: 00:01:0: chip 10de,0051 card 103c,1500 rev a3 class 06,01,00 hdr 80 (II) PCI: 00:01:1: chip 10de,0052 card 103c,1500 rev a2 class 0c,05,00 hdr 80 (II) PCI: 00:02:0: chip 10de,005a card 103c,1500 rev a2 class 0c,03,10 hdr 80 (II) PCI: 00:02:1: chip 10de,005b card 103c,1500 rev a3 class 0c,03,20 hdr 80 (II) PCI: 00:04:0: chip 10de,0059 card 103c,1500 rev a2 class 04,01,00 hdr 00 (II) PCI: 00:06:0: chip 10de,0053 card 103c,1500 rev f2 class 01,01,8a hdr 00 (II) PCI: 00:07:0: chip 10de,0054 card 103c,1500 rev f3 class 01,01,85 hdr 00 (II) PCI: 00:08:0: chip 10de,0055 card 103c,1500 rev f3 class 01,01,85 hdr 00 (II) PCI: 00:09:0: chip 10de,005c card 0000,0000 rev a2 class 06,04,01 hdr 01 (II) PCI: 00:0a:0: chip 10de,0057 card 103c,1500 rev a3 class 06,80,00 hdr 00 (II) PCI: 00:0e:0: chip 10de,005d card 0000,0000 rev a3 class 06,04,00 hdr 01 (II) PCI: 00:18:0: chip 1022,1100 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:1: chip 1022,1101 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:2: chip 1022,1102 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:3: chip 1022,1103 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:0: chip 1022,1100 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:1: chip 1022,1101 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:2: chip 1022,1102 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:3: chip 1022,1103 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 05:05:0: chip 104c,8023 card 103c,1500 rev 00 class 0c,00,10 hdr 00 (II) PCI: 0a:00:0: chip 10de,009d card 10de,02af rev a1 class 03,00,00 hdr 00 (II) PCI: End of PCI scan (II) PCI-to-ISA bridge: (II) Bus -1: bridge is at (0:1:0), (0,-1,-1), BCTRL: 0x0008 (VGA_EN is set) (II) Subtractive PCI-to-PCI bridge: (II) Bus 5: bridge is at (0:9:0), (0,5,5), BCTRL: 0x0206 (VGA_EN is cleared) (II) Bus 5 non-prefetchable memory range: [0] -1 0 0xf5000000 - 0xf50fffff (0x100000) MX[B] (II) PCI-to-PCI bridge: (II) Bus 10: bridge is at (0:14:0), (0,10,10), BCTRL: 0x000a (VGA_EN is set) (II) Bus 10 I/O range: [0] -1 0 0x00003000 - 0x00003fff (0x1000) IX[B] (II) Bus 10 non-prefetchable memory range: [0] -1 0 0xf3000000 - 0xf4ffffff (0x2000000) MX[B] (II) Bus 10 prefetchable memory range: [0] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B] (II) Host-to-PCI bridge: (II) Bus 0: bridge is at (0:24:0), (0,0,10), BCTRL: 0x0008 (VGA_EN is set) (II) Bus 0 I/O range: [0] -1 0 0x00000000 - 0x0000ffff (0x10000) IX[B] (II) Bus 0 non-prefetchable memory range: [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] (II) Bus 0 prefetchable memory range: [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] (--) PCI:*(10:0:0) nVidia Corporation Quadro FX 4500 rev 161, Mem @ 0xf3000000/24, 0xc0000000/28, 0xf4000000/24, I/O @ 0x3000/7 (II) Addressable bus resource ranges are [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] [1] -1 0 0x00000000 - 0x0000ffff (0x10000) IX[B] (II) OS-reported resource ranges: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] (II) Active PCI resource ranges: [0] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [1] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [...snipped... post too long] [28] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [29] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) Active PCI resource ranges after removing overlaps: [0] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [1] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [...snipped... post too long] [28] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [29] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) OS-reported resource ranges after removing overlaps with PCI: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] (II) All system resource ranges: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [16] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [17] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [18] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [19] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [20] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [21] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [22] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [23] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [24] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [25] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [26] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [27] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [28] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [29] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [30] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [31] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [32] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [33] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [34] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [35] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) LoadModule: "extmod" (II) Loading /usr/lib64/xorg/modules/extensions/libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib64/xorg/modules/extensions/libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib64/xorg/modules/extensions/libglx.so (II) Module glx: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Server Extension (II) NVIDIA GLX Module 185.18.36 Fri Aug 14 18:27:24 PDT 2009 (II) Loading extension GLX (II) LoadModule: "freetype" (II) Loading /usr/lib64/xorg/modules/fonts/libfreetype.so (II) Module freetype: vendor="X.Org Foundation & the After X-TT Project" compiled for 7.1.1, module version = 2.1.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font FreeType (II) LoadModule: "type1" (II) Loading /usr/lib64/xorg/modules/fonts/libtype1.so (II) Module type1: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.2 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font Type1 (II) LoadModule: "record" (II) Loading /usr/lib64/xorg/modules/extensions/librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib64/xorg/modules/extensions/libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Server Extension, version 0.3 (II) Loading sub module "drm" (II) LoadModule: "drm" (II) Loading /usr/lib64/xorg/modules/linux/libdrm.so (II) Module drm: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Server Extension, version 0.3 (II) Loading extension XFree86-DRI (II) LoadModule: "nvidia" (II) Loading /usr/lib64/xorg/modules/drivers/nvidia_drv.so (II) Module nvidia: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Video Driver (II) LoadModule: "kbd" (II) Loading /usr/lib64/xorg/modules/input/kbd_drv.so (II) Module kbd: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.1.0 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 0.6 (II) LoadModule: "mouse" (II) Loading /usr/lib64/xorg/modules/input/mouse_drv.so (II) Module mouse: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.1.1 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 0.6 (II) NVIDIA dlloader X Driver 185.18.36 Fri Aug 14 17:51:02 PDT 2009 (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs (II) Primary Device is: PCI 0a:00:0 (--) Chipset NVIDIA GPU found (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib64/xorg/modules/libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.3 (II) Loading sub module "wfb" (II) LoadModule: "wfb" (II) Loading /usr/lib64/xorg/modules/libwfb.so (II) Module wfb: vendor="NVIDIA Corporation" compiled for 7.1.99.2, module version = 1.0.0 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Loading /usr/lib64/xorg/modules/libramdac.so (II) Module ramdac: vendor="X.Org Foundation" compiled for 7.1.1, module version = 0.1.0 ABI class: X.Org Video Driver, version 1.0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [16] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [17] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [18] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [19] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [20] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [21] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [22] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [23] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [24] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [25] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [26] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [27] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [28] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [29] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [30] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [31] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [32] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [33] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [34] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [35] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) resource ranges after probing: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [16] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [17] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [18] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [19] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [20] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [21] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [22] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [23] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [24] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [25] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [26] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [27] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [28] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [29] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [30] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [31] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [32] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [33] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [34] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [35] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [36] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [37] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [38] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) [39] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [40] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) NVIDIA(0): Option "TwinView" "0" (**) NVIDIA(0): Option "MetaModes" "nvidia-auto-select +0+0" (**) NVIDIA(0): Enabling RENDER acceleration (II) NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) NVIDIA(0): enabled. (II) NVIDIA(0): NVIDIA GPU Quadro FX 4500 (G70GL) at PCI:10:0:0 (GPU-0) (--) NVIDIA(0): Memory: 524288 kBytes (--) NVIDIA(0): VideoBIOS: 05.70.02.41.01 (II) NVIDIA(0): Detected PCI Express Link width: 16X (--) NVIDIA(0): Interlaced video modes are supported on this GPU (--) NVIDIA(0): Connected display device(s) on Quadro FX 4500 at PCI:10:0:0: (--) NVIDIA(0): DELL 3007WFP (DFP-0) (--) NVIDIA(0): DELL 3007WFP (DFP-0): 310.0 MHz maximum pixel clock (--) NVIDIA(0): DELL 3007WFP (DFP-0): Internal Dual Link TMDS (II) NVIDIA(0): Assigned Display Device: DFP-0 (II) NVIDIA(0): Validated modes: (II) NVIDIA(0): "nvidia-auto-select+0+0" (II) NVIDIA(0): Virtual screen size determined to be 2560 x 1600 (--) NVIDIA(0): DPI set to (101, 101); computed from "UseEdidDpi" X config (--) NVIDIA(0): option (WW) NVIDIA(0): UBB is incompatible with the Composite extension. Disabling (WW) NVIDIA(0): UBB. (==) NVIDIA(0): Disabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [16] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [17] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [18] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [19] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [20] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [21] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [22] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [23] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [24] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [25] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [26] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [27] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [28] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [29] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [30] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [31] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [32] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [33] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [34] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [35] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [36] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [37] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [38] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) [39] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [40] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) NVIDIA(GPU-1): NVIDIA GPU Quadro FX 4500 (G70GL) at PCI:129:0:0 (GPU-1) (--) NVIDIA(GPU-1): Memory: 524288 kBytes (--) NVIDIA(GPU-1): VideoBIOS: 05.70.02.41.01 (II) NVIDIA(GPU-1): Detected PCI Express Link width: 16X (--) NVIDIA(GPU-1): Interlaced video modes are supported on this GPU (--) NVIDIA(GPU-1): Connected display device(s) on Quadro FX 4500 at PCI:129:0:0: (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0) (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0): 310.0 MHz maximum pixel clock (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0): Internal Dual Link TMDS (II) NVIDIA(0): Initialized GPU GART. (II) NVIDIA(0): Setting mode "nvidia-auto-select+0+0" (II) Loading extension NV-GLX (II) NVIDIA(0): NVIDIA 3D Acceleration Architecture Initialized (==) NVIDIA(0): Disabling shared memory pixmaps (II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture (==) NVIDIA(0): Backing store disabled (==) NVIDIA(0): Silken mouse enabled (**) Option "dpms" (**) NVIDIA(0): DPMS enabled (II) Loading extension NV-CONTROL (==) RandR enabled (II) Setting vga for screen 0. (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XC-APPGROUP (II) Initializing built-in extension SECURITY (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension XFree86-Bigfont (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE (II) Initializing extension GLX (WW) Disabling Composite since Xinerama is enabled (**) Option "CoreKeyboard" (**) Keyboard0: Core Keyboard (**) Option "Protocol" "standard" (**) Keyboard0: Protocol: standard (**) Option "AutoRepeat" "500 30" (**) Option "XkbRules" "xorg" (**) Keyboard0: XkbRules: "xorg" (**) Option "XkbModel" "pc105" (**) Keyboard0: XkbModel: "pc105" (**) Option "XkbLayout" "us" (**) Keyboard0: XkbLayout: "us" (**) Option "CustomKeycodes" "off" (**) Keyboard0: CustomKeycodes disabled (**) Option "Protocol" "auto" (**) Mouse0: Device: "/dev/input/mice" (**) Mouse0: Protocol: "auto" (**) Option "CorePointer" (**) Mouse0: Core Pointer (**) Option "Device" "/dev/input/mice" (**) Option "Emulate3Buttons" "no" (**) Option "ZAxisMapping" "4 5" (**) Mouse0: ZAxisMapping: buttons 4 and 5 (**) Mouse0: Buttons: 9 (II) XINPUT: Adding extended input device "Mouse0" (type: MOUSE) (II) XINPUT: Adding extended input device "Keyboard0" (type: KEYBOARD) (--) Mouse0: PnP-detected protocol: "ExplorerPS/2" (II) Mouse0: ps2EnableDataReporting: succeeded (II) Open ACPI successful (/var/run/acpid.socket) (II) NVIDIA(0): Setting mode "nvidia-auto-select+0+0" (II) Mouse0: ps2EnableDataReporting: succeeded (the snipped part can be changed if necessary) Any help at all would be appreciated. Cheers, Alex

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  • Win XP error 0x80041003 using GetObject/winmgmts

    - by John Lewis
    My computer is called "neil" and I want to set some values using WMI in vbScript. I adapetd the script below from one supplied by Microsoft. When I run it in my browser I get Error Type: (0x80041003) /dressage/30/pdf2.asp, line 8 I suspect it is some registry/security setting. Any advice? John Lewis FULL SCRIPT call Print_HTML_Page("http://neil/dressage/ascii.asp", "ascii") Sub SetPDFFile(strPDFFile) Const HKEY_LOCAL_MACHINE = &H80000002 strKeyPath = "SOFTWARE\Dane Prairie Systems\Win2PDF" strComputer = "." Set objReg=GetObject( _ "winmgmts:{impersonationLevel=impersonate}!\\" & _ strComputer & "\root\default:StdRegProv") strValueName = "PDFFileName" objReg.SetExpandedStringValue HKEY_LOCAL_MACHINE,_ strKeyPath,strValueName,strPDFFile End Sub Sub Print_HTML_Page(strPathToPage, strPDFFile) SetPDFFile( strPDFFile ) Set objIE = CreateObject("InternetExplorer.Application") 'From http://www.tek-tips.com/viewthread.cfm?qid=1092473&page=5 On Error Resume Next strPrintStatus = objIE.QueryStatusWB(6) If Err.Number 0 Then MsgBox "Cannot find a printer. Operation aborted." objIE.Quit Set objIE = Nothing Exit Sub End If With objIE .visible=0 .left=200 .top=200 .height=400 .width=400 .menubar=0 .toolbar=1 .statusBar=0 .navigate strPathToPage End With 'Wait until IE has finished loading Do while objIE.busy WScript.Sleep 100 Loop On Error Goto 0 objIE.ExecWB 6,2 'Wait until IE has finished printing WScript.Sleep 2000 objIE.Quit Set objIE = Nothing End Sub Update: Thanks for your reply. The line breaks seem to have been introduced in the process of paasting into this form. Well spotted - I was using a PDF file name "ascii". I added a .pdf extension but still get the error. I suspect you're right that it's to do with admin rights. Here's more about the setup and what I'm trying to achieve. Win2pdf is a product for writing PDFs by works by simulating a Windows printer. You "print" the page, select win2pdf in the print dialog and it then asks for a file name. I have it installed on my pc (called Neil) and it works fine in this conventional way. My aim is to write an html page to a PDF file using win2pdf - but via ASP/vbscript/javascript rather than with manual intervention. The script for doing this was provided by win2PDF's tech support but when it did not work, that was the limit of their understanding. In the sample script the file ascii.asp just produces a table of ascii codes/characters. The URL given is on my own PC which has IIS set up to run scripts which it does fine. The error I get occurs on about the fourth line executed. I am logged in with full admin rights - I think! But I'm no expert. I hope this helps to give some more specific suggestions about how to check/fix the admin rights.

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  • Why does Ubuntu 9.10 hang during boot at "Booting processor 1 APIC 0x1 ip 0x6000"?

    - by BraeburnDev
    I recently installed a new copy of Ubuntu 9.10 (Kernel 2.6.31-14) on to my Hp Pavilion dv6t, so I can setup a Linux development environment. The install went flawlessly and I proceeded with Ubuntu's udate manager's long list of updates (292 in all). I also setup a swap file and activated a Nvidia 185 driver for the Nvidia 260m GPU on the machine. After all this was done I restarted the computer and booted into Ubuntu this time with a newer 2.6.31-19 Kernel which was installed from the update manager. During booth the computer hung at this point: Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013136] Performance Counters: Nehalem/Corei7 events, Intel PMU driver. Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013141] ... version: 3 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013142] ... bit width: 48 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013144] ... generic counters: 4 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013146] ... value mask: 0000ffffffffffff Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013147] ... max period: 000000007fffffff Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013149] ... fixed-purpose counters: 3 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013151] ... counter mask: 000000070000000f Feb 24 14:23:12 braeburn-laptop kernel: [ 0.015539] ACPI: Core revision 20090521 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.052264] Setting APIC routing to flat Feb 24 14:23:12 braeburn-laptop kernel: [ 0.052639] ..TIMER: vector=0x30 apic1=0 pin1=2 apic2=-1 pin2=-1 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.152580] CPU0: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz stepping 05 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.270845] Booting processor 1 APIC 0x1 ip 0x6000 I can post a full kern.log of this boot process if requested. Hopefully this is enough information to go on. I should add that I'm still new to configuring and running a Linux OS although I know enough basic command line usage to do software development. This is my attempt to become more familiar with Linux and manage my own system. I'd like to get some insight on the nature of this system hang, what the problem is and how to resolve it. At this point I can scrap the install if I broke something, but my intuition says this is an issue with the kernel recognizing the correct hardware configuration for my system, or perhaps this is an issue with the APIC drivers managing Nehalem's new power management capabilities? Thanks for looking at this issue and providing feed back.

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  • mounting ext4 fs with block size of 65536

    - by seaquest
    I am doing some benchmarking on EXT4 performance on Compact Flash media. I have created an ext4 fs with block size of 65536. however I can not mount it on ubuntu-10.10-netbook-i386. (it is already mounting ext4 fs with 4096 bytes of block sizes) According to my readings on ext4 it should allow such big block sized fs. I want to hear your comments. root@ubuntu:~# mkfs.ext4 -b 65536 /dev/sda3 Warning: blocksize 65536 not usable on most systems. mke2fs 1.41.12 (17-May-2010) mkfs.ext4: 65536-byte blocks too big for system (max 4096) Proceed anyway? (y,n) y Warning: 65536-byte blocks too big for system (max 4096), forced to continue Filesystem label= OS type: Linux Block size=65536 (log=6) Fragment size=65536 (log=6) Stride=0 blocks, Stripe width=0 blocks 19968 inodes, 19830 blocks 991 blocks (5.00%) reserved for the super user First data block=0 1 block group 65528 blocks per group, 65528 fragments per group 19968 inodes per group Writing inode tables: done Creating journal (1024 blocks): done Writing superblocks and filesystem accounting information: done This filesystem will be automatically checked every 37 mounts or 180 days, whichever comes first. Use tune2fs -c or -i to override. root@ubuntu:~# tune2fs -l /dev/sda3 tune2fs 1.41.12 (17-May-2010) Filesystem volume name: <none> Last mounted on: <not available> Filesystem UUID: 4cf3f507-e7b4-463c-be11-5b408097099b Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 19968 Block count: 19830 Reserved block count: 991 Free blocks: 18720 Free inodes: 19957 First block: 0 Block size: 65536 Fragment size: 65536 Blocks per group: 65528 Fragments per group: 65528 Inodes per group: 19968 Inode blocks per group: 78 Flex block group size: 16 Filesystem created: Sat Feb 5 14:39:55 2011 Last mount time: n/a Last write time: Sat Feb 5 14:40:02 2011 Mount count: 0 Maximum mount count: 37 Last checked: Sat Feb 5 14:39:55 2011 Check interval: 15552000 (6 months) Next check after: Thu Aug 4 14:39:55 2011 Lifetime writes: 70 MB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: afb5b570-9d47-4786-bad2-4aacb3b73516 Journal backup: inode blocks root@ubuntu:~# mount -t ext4 /dev/sda3 /mnt/ mount: wrong fs type, bad option, bad superblock on /dev/sda3, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so

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  • Encoding multiple video streams with a single avconv invocation

    - by automatthias
    I played with avconv on Ubuntu and I'm now able to e.g. record the desktop with sound from a soundcard. One thing I wanted to do was recording two video inputs at the same time, for instance the desktop and from the webcam. I thought about doing something like this: avconv \ -f alsa \ -i default \ -acodec flac \ -f video4linux2 \ -r 6 \ -i /dev/video0 \ -f x11grab \ -i :0.0 \ out.mkv My thinking was that if you define multiple video inputs, and the .mkv format can handle multiple video streams, avconv will encode 2 video streams and 1 audio stream into one file. But this isn't what happens: avconv version 0.8.4-6:0.8.4-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:11 with gcc 4.7.2 [alsa @ 0x1091bc0] capture with some ALSA plugins, especially dsnoop, may hang. [alsa @ 0x1091bc0] Estimating duration from bitrate, this may be inaccurate Input #0, alsa, from 'default': Duration: N/A, start: 1354364317.020350, bitrate: N/A Stream #0.0: Audio: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s [video4linux2 @ 0x10923e0] Estimating duration from bitrate, this may be inaccurate Input #1, video4linux2, from '/dev/video0': Duration: N/A, start: 100607.724745, bitrate: 29491 kb/s Stream #1.0: Video: rawvideo, yuyv422, 640x480, 29491 kb/s, 6 tbr, 1000k tbn, 6 tbc [x11grab @ 0x107b2a0] device: :0.0+83,87 -> display: :0.0 x: 83 y: 87 width: 854 height: 480 [x11grab @ 0x107b2a0] shared memory extension found [x11grab @ 0x107b2a0] Estimating duration from bitrate, this may be inaccurate Input #2, x11grab, from ':0.0+83,87': Duration: N/A, start: 1354364318.488382, bitrate: 196761 kb/s Stream #2.0: Video: rawvideo, bgra, 854x480, 196761 kb/s, 15 tbr, 1000k tbn, 15 tbc Incompatible pixel format 'bgra' for codec 'mpeg4', auto-selecting format 'yuv420p' [buffer @ 0x107fcc0] w:854 h:480 pixfmt:bgra [avsink @ 0x10bdf00] auto-inserting filter 'auto-inserted scaler 0' between the filter 'src' and the filter 'out' [scale @ 0x10dc680] w:854 h:480 fmt:bgra -> w:854 h:480 fmt:yuv420p flags:0x4 Output #0, matroska, to '.../out.mkv': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: mpeg4, yuv420p, 854x480, q=2-31, 4000 kb/s, 1k tbn, 15 tbc Stream #0.1: Audio: libvorbis, 48000 Hz, 2 channels, s16 Stream mapping: Stream #2:0 -> #0:0 (rawvideo -> mpeg4) Stream #0:0 -> #0:1 (pcm_s16le -> libvorbis) Press ctrl-c to stop encoding [mpeg4 @ 0x10bd800] rc buffer underflow ^Cframe= 160 fps= 15 q=2.0 Lsize= 3414kB time=10.66 bitrate=2623.0kbits/s video:3273kB audio:131kB global headers:4kB muxing overhead 0.165600% Received signal 2: terminating. I'm not sure if it's the question of mapping (some -map options to add?) or that avconv just can't encode more than 1 video stream at one time. So is it an actual avconv limitation, or a limitation of the available containers, or me simply not finding the right combination of command line options?

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  • Can't save screen resolution setting.

    - by Searock
    Hi, My screen resolution in windows and previous version of Ubuntu (9.04) was 1152 x 864. But in Ubuntu 10.04 it gives me an option of 1024 x 786 and 1360 x 786. I have some how managed to add 1152x684 resolution by using xrandr command. searock@searock-desktop:~$ cvt 1152 864 1152x864 59.96 Hz (CVT 1.00M3) hsync: 53.78 kHz; pclk: 81.75 MHz Modeline "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --addmode S-video 1152x864 xrandr: cannot find output "S-video" searock@searock-desktop:~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1360x768 59.8 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 59.9 1152x864_60.00 (0x124) 81.0MHz h: width 1152 start 1216 end 1336 total 1520 skew 0 clock 53.3KHz v: height 864 start 867 end 871 total 897 clock 59.4Hz searock@searock-desktop:~$ xrandr --addmode VGA1 1152x864_60.00 But the problem is when ever I restart my computer I get this message. Could not apply the stored configuration for the monitors. Could not find a suitable configuration of screens. And then it comes back to 1024 x 786 My graphic card details : Intel(R) 82945G Express Chipset Family. Is there any way I can fix this once for all ? Thanks. Edit 1 : rumtscho has suggested me to modify xorg.conf file. But I am not sure what HorizSync means? is it Horizontal frequency ? My monitor model is Acer v173. Here's my specification. So what should be HorizSync and VertRefresh ? Edit 2 : I have edited my Xorg.conf file as follows : Section "Monitor" Identifier "Configured Monitor" HorizSync 30-80 VertRefresh 55-75 EndSection then I added the resolution and restarted my computer and still I am facing the same problem. Is there something that I am missing? Edit 3 : For now I have edited /etc/gdm/Init/Default(gdm startup scripts) to include following xrandr commands, just below line initctl -q emit login-session-start DISPLAY_MANAGER=gdm xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00<br/> xrandr -s 1152x864_60.00 This has solved my problem, but this commands have increased my computer's boot time. I think I will have to edit xorg file properly. Edit 4 : Instead of adding this files to gdm startup scripts I have created a shell script and added it to startup (System - Preference - Startup Applications) #!/bin/bash xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00 xrandr -s 1152x864_60.00 And don't forget to add execution rights. (Right Click - Properties - Permission - Allow executing file as program)

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  • Nvidia Drivers on Debian / Lenny (Stable) -> Installation successful -> Monitors gets black

    - by David
    I have successfully installed the proprietary drivers for my nvidia (geforce 7300 gt) graphics card on debian/lenny. I know its not the best way to chose for driver installation ( see this link: http://wiki.debian.org/NvidiaGraphicsDrivers#non-freedrivers ). but the two ways seem to be possible for me (nvidia-kernel module compilation). Now the problem is that the monitors gets black, the power light starts blinking after i launch the x-server. Have a short look a the logs (output truncated from /var/log/Xorg.0.log): (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) Jul 28 17:10:11 NVIDIA(0): Enabling RENDER acceleration (II) Jul 28 17:10:11 NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) Jul 28 17:10:11 NVIDIA(0): enabled. (II) Jul 28 17:10:11 NVIDIA(0): NVIDIA GPU GeForce 7300 GT (G73) at PCI:1:0:0 (GPU-0) (--) Jul 28 17:10:11 NVIDIA(0): Memory: 262144 kBytes (--) Jul 28 17:10:11 NVIDIA(0): VideoBIOS: 05.73.22.25.00 (II) Jul 28 17:10:11 NVIDIA(0): Detected PCI Express Link width: 16X (--) Jul 28 17:10:11 NVIDIA(0): Interlaced video modes are supported on this GPU (--) Jul 28 17:10:11 NVIDIA(0): Connected display device(s) on GeForce 7300 GT at PCI:1:0:0: (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0): 400.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): 165.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): Internal Single Link TMDS (II) Jul 28 17:10:11 NVIDIA(0): Assigned Display Device: CRT-0 (==) Jul 28 17:10:11 NVIDIA(0): (==) Jul 28 17:10:11 NVIDIA(0): No modes were requested; the default mode "nvidia-auto-select" (==) Jul 28 17:10:11 NVIDIA(0): will be used as the requested mode. (==) Jul 28 17:10:11 NVIDIA(0): (II) Jul 28 17:10:11 NVIDIA(0): Validated modes: (II) Jul 28 17:10:11 NVIDIA(0): "nvidia-auto-select" (II) Jul 28 17:10:11 NVIDIA(0): Virtual screen size determined to be 1280 x 1024 (--) Jul 28 17:10:11 NVIDIA(0): DPI set to (85, 86); computed from "UseEdidDpi" X config (--) Jul 28 17:10:11 NVIDIA(0): option (==) Jul 28 17:10:11 NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp Here is the complete /etc/X11/xorg.conf file as generated by nvidia-xconfig: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:59 PDT 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" Hor

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  • Triple (3) Monitors under Linux

    - by widgisoft
    I have a 3 monitor setup (each 1680x1050) via an Nvidia NVS440 (2 GPUs, 2 outputs per GPU totalling 4 outputs); this works fine under Windows XP,7 but caused considerable headaches under Linux (Ubuntu 9.04). I had previously used an XFX 9600GT and the onboard XFX 9300GS to produce the same result but the card was noisy and power hungry and I was hoping that there was some magical switch in the NVS4400 that got rid of this annoying problem - turns out the NVS440 is just 2 cards on one physical PCB :-p (I searched the net high and low for people using this card under Linux but found nothing, if anything the card uses less power and is fan less so I was to benefit from it either way) Anyway, using either set up there were 5 solutions available: Have 3 separate X instances, all un joined Have 3 separate X instances, adjoined by Xinerama Have 2 separate X instances - One using twin-view, both adjoined by Xinerama Have 2 separate X instances - One using twin-view but no Xinerama Have a single Twin-view setup and leave the 3rd screen unplugged :-p The 4rd option, using 2 separate X instances and twinview (but no xinerama) was the best balance in terms of performance and usability but caused 2 really annoying issues You couldn't control (without altering the shortcuts) which screen an application opened onto - and once it was opened you couldn't move it to another screen without opening up terminal and forcing it to move Nvidia's overriding or falsifying of Xinerama breaks and the 2 screens joined by Twin view behave like a single huge screen causing popups to open in the middle of both screens and maximising of windows stretches to the width of the first 2 screens Firefox can only run one instance as the same user so having multiple firefox windows requires at least 2 users The second option "feels" like the right option, but OpenGL is basically disabled and playing any sort of game or even running anything graphical causes a huge performance drop and instability - even trying to run a basic emulator for gba or gens just causes the system to fall over. It works just enough to stare at your desktop and do nothing but as soon as you start doing some work - opening windows, dragging things around - running multiple copies of firefox it just really feels slow. The last open, only going dual screen works perfectly and everything performs as required, full GPU acceleration - two logical screen spaces - perfect, just make it work across GPUs like windows! :-p Anyway, I know RandR was supposed to pick up the slack when it would introduced GPU objects of sorts to allow multiple GPUs to be stitched together to create one huge desktop at a much deeper layer than Xinerama. I was wondering if this has now been fixed (I noticed X server 1.7 is out) and whether anyone has got it running successfully? Again, my requirements are: One huge desktop to drag any window across Maximising of windows to each screen (as XP does) Running fullscreen apps on the primary screen and disabling the mouse from moving onto the others or on all 3 stretched Finally as a side note; I am aware of the Matrox triple (and dual) head splitter but even the price they go for on eBay is more than I can afford atm, my argument: I shouldn't have to buy extra hardware to get something to work on Linux when it's something that's existed in the windows world for a long time (can you tell I don't get on with X :-p); If I had the cash I'd have bought the latest version of this box already (the new version finally supports large resolutions as the displays I have 1680x1050 each).

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  • Google Chrome and Firefox Rendering

    - by user13503
    When attempting to visit sites running javascript, Google Chrome and Firefox often fail to render them properly. For example, when hitting google.com/codesearch results, I just get a blank page. http://img340.imageshack.us/img340/8527/200910071518.png This rendering problem happens in both browsers on a machine running Windows XP Professional x64. Internet explorer is able to render the page just fine. Also, controls on other pages sometimes fail to respond, for example in Google Docs. Has anyone encountered this issue before in Chrome/Firefox? Do they share a common installation of the V8 javascript engine? I'm baffled by this issue. Here's the source code for the image above that Chrome loads when attempting to retrieve the page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><html><head><script>function a(c){this.t={};this.tick=function(d,e,b){var f=b?b:(new Date).getTime();this.t[d]=[f,e]};this.tick("start",null,c)}var g=new a;window.jstiming={Timer:a,load:g};try{window.jstiming.pt=window.external.pageT}catch(h){}; </script><title></title><script language="javascript" src="/codesearch/js/CachedFile/F1A2CB189D0FCB1FF201C42BF6A5447C.cache.js"></script></head><body><iframe src="javascript:''" id="__gwt_historyFrame" style="width:0;height:0;border:0"></iframe><script>if(window.jstiming){window.jstiming.a={};window.jstiming.c=1;function k(a,d,f){var b=a.t[d];if(!b)return undefined;b=a.t[d][0];if(f!=undefined)var h=f;else h=a.t.start[0];return b-h}window.jstiming.report=function(a,d,f){var b="";if(window.jstiming.pt){b+="&srt="+window.jstiming.pt;delete window.jstiming.pt}try{if(window.external&&window.external.tran)b+="&tran="+window.external.tran}catch(h){}if(a.b)b+="&"+a.b;var e=a.t,p=e.start,l=[],i=[];for(var c in e)if(!(c=="start"))if(!(c.indexOf("_")==0)){var j= e[c][1];if(j)e[j]&&i.push(c+"."+k(a,c,e[j][0]));else p&&l.push(c+"."+k(a,c))}delete e.start;if(d)for(var m in d)b+="&"+m+"="+d[m];var n=[f?f:"http://csi.gstatic.com/csi","?v=3","&s="+(window.jstiming.sn?window.jstiming.sn:"codesearch")+"&action=",a.name,i.length?"&it="+i.join(",")+b:b,"&rt=",l.join(",")].join(""),g=new Image,o=window.jstiming.c++;window.jstiming.a[o]=g;g.onload=g.onerror=function(){delete window.jstiming.a[o]};g.src=n;g=null;return n}}; </script></body></html> Thanks, Steve

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  • Network unreachable on Ubuntu guest after trying to set up a host only network on Virtualbox

    - by gkb0986
    I have a Mac OS X host and a bunch of guests including Ubuntu and Arch Linux. I was trying to set up a host-only network at eth1 to let me ssh into the system. But now eth0 isn't working properly either. Ubuntu can no longer connect to remote hosts or browse the internet. It tells me that the network is unreachable. What's gone wrong here? I've included some diagnostics below. $ifconfig lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:10968 errors:0 dropped:0 overruns:0 frame:0 TX packets:10968 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:897264 (897.2 KB) TX bytes:897264 (897.2 KB) Other diagnostic commands and the output: $sudo lspci -n 00:00.0 0600: 8086:1237 (rev 02) 00:01.0 0601: 8086:7000 00:01.1 0101: 8086:7111 (rev 01) 00:02.0 0300: 80ee:beef 00:03.0 0200: 8086:100e (rev 02) 00:04.0 0880: 80ee:cafe 00:05.0 0401: 8086:2415 (rev 01) 00:06.0 0C03: 106B:003F 00:07.0 0680: 8086:7113 (REV 08) 00:0D.0 0106: 8086:2829 (REV 02) $sudo lshw -c network *-network DISABLED description: Ethernet interface product: 82540EM Gigabit Ethernet Controller vendor: Intel Corporation physical id: 3 bus info: pci@0000:00:03.0 logical name: eth0 version: 02 serial: 08:00:27:7d:22:df size: 1Gbit/s capacity: 1Gbit/s width: 32 bits clock: 66MHz capabilities: pm pcix bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000 driverversion=7.3.21-k8-NAPI duplex=full firmware=N/A latency=64 link=no mingnt=255 multicast=yes port=twisted pair speed=1Gbit/s resources: irq:19 memory:f0000000-f001ffff ioport:d010(size=8) $lsmod Module Size Used by nls_utf8 12557 1 isofs 40257 1 vboxsf 43743 2 vesafb 13844 1 snd_intel8x0 38570 2 snd_ac97_codec 134869 1 snd_intel8x0 ac97_bus 12730 1 snd_ac97_codec snd_pcm 97275 2 snd_intel8x0,snd_ac97_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi rfcomm 47604 0 snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event bnep 18281 2 bluetooth 180113 10 rfcomm,bnep ppdev 17113 0 psmouse 97519 0 snd_timer 29990 2 snd_pcm,snd_seq joydev 17693 0 snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq vboxvideo 12622 1 serio_raw 13211 0 snd 79041 11 snd_intel8x0,snd_ac97_codec,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15091 1 snd vboxguest 235498 7 vboxsf parport_pc 32866 0 drm 241971 2 vboxvideo i2c_piix4 13301 0 snd_page_alloc 18529 2 snd_intel8x0,snd_pcm mac_hid 13253 0 lp 17799 0 parport 46562 3 ppdev,parport_pc,lp usbhid 47238 0 hid 99636 1 usbhid e1000 108589 0

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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • MEF CompositionInitializer for WPF

    - by Reed
    The Managed Extensibility Framework is an amazingly useful addition to the .NET Framework.  I was very excited to see System.ComponentModel.Composition added to the core framework.  Personally, I feel that MEF is one tool I’ve always been missing in my .NET development. Unfortunately, one perfect scenario for MEF tends to fall short of it’s full potential is in Windows Presentation Foundation development.  In particular, there are many times when the XAML parser constructs objects in WPF development, which makes composition of those parts difficult.  The current release of MEF (Preview Release 9) addresses this for Silverlight developers via System.ComponentModel.Composition.CompositionInitializer.  However, there is no equivalent class for WPF developers. The CompositionInitializer class provides the means for an object to compose itself.  This is very useful with WPF and Silverlight development, since it allows a View, such as a UserControl, to be generated via the standard XAML parser, and still automatically pull in the appropriate ViewModel in an extensible manner.  Glenn Block has demonstrated the usage for Silverlight in detail, but the same issues apply in WPF. As an example, let’s take a look at a very simple case.  Take the following XAML for a Window: <Window x:Class="WpfApplication1.MainView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="220" Width="300"> <Grid> <TextBlock Text="{Binding TheText}" /> </Grid> </Window> This does nothing but create a Window, add a simple TextBlock control, and use it to display the value of our “TheText” property in our DataContext class.  Since this is our main window, WPF will automatically construct and display this Window, so we need to handle constructing the DataContext and setting it ourselves. We could do this in code or in XAML, but in order to do it directly, we would need to hard code the ViewModel type directly into our XAML code, or we would need to construct the ViewModel class and set it in the code behind.  Both have disadvantages, and the disadvantages grow if we’re using MEF to compose our ViewModel. Ideally, we’d like to be able to have MEF construct our ViewModel for us.  This way, it can provide any construction requirements for our ViewModel via [ImportingConstructor], and it can handle fully composing the imported properties on our ViewModel.  CompositionInitializer allows this to occur. We use CompositionInitializer within our View’s constructor, and use it for self-composition of our View.  Using CompositionInitializer, we can modify our code behind to: public partial class MainView : Window { public MainView() { InitializeComponent(); CompositionInitializer.SatisfyImports(this); } [Import("MainViewModel")] public object ViewModel { get { return this.DataContext; } set { this.DataContext = value; } } } We then can add an Export on our ViewModel class like so: [Export("MainViewModel")] public class MainViewModel { public string TheText { get { return "Hello World!"; } } } MEF will automatically compose our application, decoupling our ViewModel injection to the DataContext of our View until runtime.  When we run this, we’ll see: There are many other approaches for using MEF to wire up the extensible parts within your application, of course.  However, any time an object is going to be constructed by code outside of your control, CompositionInitializer allows us to continue to use MEF to satisfy the import requirements of that object. In order to use this from WPF, I’ve ported the code from MEF Preview 9 and Glenn Block’s (now obsolete) PartInitializer port to Windows Presentation Foundation.  There are some subtle changes from the Silverlight port, mainly to handle running in a desktop application context.  The default behavior of my port is to construct an AggregateCatalog containing a DirectoryCatalog set to the location of the entry assembly of the application.  In addition, if an “Extensions” folder exists under the entry assembly’s directory, a second DirectoryCatalog for that folder will be included.  This behavior can be overridden by specifying a CompositionContainer or one or more ComposablePartCatalogs to the System.ComponentModel.Composition.Hosting.CompositionHost static class prior to the first use of CompositionInitializer. Please download CompositionInitializer and CompositionHost for VS 2010 RC, and contact me with any feedback. Composition.Initialization.Desktop.zip Edit on 3/29: Glenn Block has since updated his version of CompositionInitializer (and ExportFactory<T>!), and made it available here: http://cid-f8b2fd72406fb218.skydrive.live.com/self.aspx/blog/Composition.Initialization.Desktop.zip This is a .NET 3.5 solution, and should soon be pushed to CodePlex, and made available on the main MEF site.

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  • C# 5 Async, Part 1: Simplifying Asynchrony – That for which we await

    - by Reed
    Today’s announcement at PDC of the future directions C# is taking excite me greatly.  The new Visual Studio Async CTP is amazing.  Asynchronous code – code which frustrates and demoralizes even the most advanced of developers, is taking a huge leap forward in terms of usability.  This is handled by building on the Task functionality in .NET 4, as well as the addition of two new keywords being added to the C# language: async and await. This core of the new asynchronous functionality is built upon three key features.  First is the Task functionality in .NET 4, and based on Task and Task<TResult>.  While Task was intended to be the primary means of asynchronous programming with .NET 4, the .NET Framework was still based mainly on the Asynchronous Pattern and the Event-based Asynchronous Pattern. The .NET Framework added functionality and guidance for wrapping existing APIs into a Task based API, but the framework itself didn’t really adopt Task or Task<TResult> in any meaningful way.  The CTP shows that, going forward, this is changing. One of the three key new features coming in C# is actually a .NET Framework feature.  Nearly every asynchronous API in the .NET Framework has been wrapped into a new, Task-based method calls.  In the CTP, this is done via as external assembly (AsyncCtpLibrary.dll) which uses Extension Methods to wrap the existing APIs.  However, going forward, this will be handled directly within the Framework.  This will have a unifying effect throughout the .NET Framework.  This is the first building block of the new features for asynchronous programming: Going forward, all asynchronous operations will work via a method that returns Task or Task<TResult> The second key feature is the new async contextual keyword being added to the language.  The async keyword is used to declare an asynchronous function, which is a method that either returns void, a Task, or a Task<T>. Inside the asynchronous function, there must be at least one await expression.  This is a new C# keyword (await) that is used to automatically take a series of statements and break it up to potentially use discontinuous evaluation.  This is done by using await on any expression that evaluates to a Task or Task<T>. For example, suppose we want to download a webpage as a string.  There is a new method added to WebClient: Task<string> WebClient.DownloadStringTaskAsync(Uri).  Since this returns a Task<string> we can use it within an asynchronous function.  Suppose, for example, that we wanted to do something similar to my asynchronous Task example – download a web page asynchronously and check to see if it supports XHTML 1.0, then report this into a TextBox.  This could be done like so: private async void button1_Click(object sender, RoutedEventArgs e) { string url = "http://reedcopsey.com"; string content = await new WebClient().DownloadStringTaskAsync(url); this.textBox1.Text = string.Format("Page {0} supports XHTML 1.0: {1}", url, content.Contains("XHTML 1.0")); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Let’s walk through what’s happening here, step by step.  By adding the async contextual keyword to the method definition, we are able to use the await keyword on our WebClient.DownloadStringTaskAsync method call. When the user clicks this button, the new method (Task<string> WebClient.DownloadStringTaskAsync(string)) is called, which returns a Task<string>.  By adding the await keyword, the runtime will call this method that returns Task<string>, and execution will return to the caller at this point.  This means that our UI is not blocked while the webpage is downloaded.  Instead, the UI thread will “await” at this point, and let the WebClient do it’s thing asynchronously. When the WebClient finishes downloading the string, the user interface’s synchronization context will automatically be used to “pick up” where it left off, and the Task<string> returned from DownloadStringTaskAsync is automatically unwrapped and set into the content variable.  At this point, we can use that and set our text box content. There are a couple of key points here: Asynchronous functions are declared with the async keyword, and contain one or more await expressions In addition to the obvious benefits of shorter, simpler code – there are some subtle but tremendous benefits in this approach.  When the execution of this asynchronous function continues after the first await statement, the initial synchronization context is used to continue the execution of this function.  That means that we don’t have to explicitly marshal the call that sets textbox1.Text back to the UI thread – it’s handled automatically by the language and framework!  Exception handling around asynchronous method calls also just works. I’d recommend every C# developer take a look at the documentation on the new Asynchronous Programming for C# and Visual Basic page, download the Visual Studio Async CTP, and try it out.

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  • Install the Ajax Control Toolkit from NuGet

    - by Stephen Walther
    The Ajax Control Toolkit is now available from NuGet. This makes it super easy to add the latest version of the Ajax Control Toolkit to any Web Forms application. If you haven’t used NuGet yet, then you are missing out on a great tool which you can use with Visual Studio to add new features to an application. You can use NuGet with both ASP.NET MVC and ASP.NET Web Forms applications. NuGet is compatible with both Websites and Web Applications and it works with both C# and VB.NET applications. For example, I habitually use NuGet to add the latest version of ELMAH, Entity Framework, jQuery, jQuery UI, and jQuery Templates to applications that I create. To download NuGet, visit the NuGet website at: http://NuGet.org Imagine, for example, that you want to take advantage of the Ajax Control Toolkit RoundedCorners extender to create cross-browser compatible rounded corners in a Web Forms application. Follow these steps. Right click on your project in the Solution Explorer window and select the option Add Library Package Reference. In the Add Library Package Reference dialog, select the Online tab and enter AjaxControlToolkit in the search box: Click the Install button and the latest version of the Ajax Control Toolkit will be installed. Installing the Ajax Control Toolkit makes several modifications to your application. First, a reference to the Ajax Control Toolkit is added to your application. In a Web Application Project, you can see the new reference in the References folder: Installing the Ajax Control Toolkit NuGet package also updates your Web.config file. The tag prefix ajaxToolkit is registered so that you can easily use Ajax Control Toolkit controls within any page without adding a @Register directive to the page. <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <pages> <controls> <add tagPrefix="ajaxToolkit" assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" /> </controls> </pages> </system.web> </configuration> You should do a rebuild of your application by selecting the Visual Studio menu option Build, Rebuild Solution so that Visual Studio picks up on the new controls (You won’t get Intellisense for the Ajax Control Toolkit controls until you do a build). After you add the Ajax Control Toolkit to your application, you can start using any of the 40 Ajax Control Toolkit controls in your application (see http://www.asp.net/ajax/ajaxcontroltoolkit/samples/ for a reference for the controls). <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="WebApplication1.WebForm1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Rounded Corners</title> <style type="text/css"> #pnl1 { background-color: gray; width: 200px; color:White; font: 14pt Verdana; } #pnl1_contents { padding: 10px; } </style> </head> <body> <form id="form1" runat="server"> <div> <asp:Panel ID="pnl1" runat="server"> <div id="pnl1_contents"> I have rounded corners! </div> </asp:Panel> <ajaxToolkit:ToolkitScriptManager ID="sm1" runat="server" /> <ajaxToolkit:RoundedCornersExtender TargetControlID="pnl1" runat="server" /> </div> </form> </body> </html> The page contains the following three controls: Panel – The Panel control named pnl1 contains the content which appears with rounded corners. ToolkitScriptManager – Every page which uses the Ajax Control Toolkit must contain a single ToolkitScriptManager. The ToolkitScriptManager loads all of the JavaScript files used by the Ajax Control Toolkit. RoundedCornersExtender – This Ajax Control Toolkit extender targets the Panel control. It makes the Panel control appear with rounded corners. You can control the “roundiness” of the corners by modifying the Radius property. Notice that you get Intellisense when typing the Ajax Control Toolkit tags. As soon as you type <ajaxToolkit, all of the available Ajax Control Toolkit controls appear: When you open the page in a browser, then the contents of the Panel appears with rounded corners. The advantage of using the RoundedCorners extender is that it is cross-browser compatible. It works great with Internet Explorer, Opera, Firefox, Chrome, and Safari even though different browsers implement rounded corners in different ways. The RoundedCorners extender even works with an ancient browser such as Internet Explorer 6. Getting the Latest Version of the Ajax Control Toolkit The Ajax Control Toolkit continues to evolve at a rapid pace. We are hard at work at fixing bugs and adding new features to the project. We plan to have a new release of the Ajax Control Toolkit each month. The easiest way to get the latest version of the Ajax Control Toolkit is to use NuGet. You can open the NuGet Add Library Package Reference dialog at any time to update the Ajax Control Toolkit to the latest version.

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  • Parallelism in .NET – Part 13, Introducing the Task class

    - by Reed
    Once we’ve used a task-based decomposition to decompose a problem, we need a clean abstraction usable to implement the resulting decomposition.  Given that task decomposition is founded upon defining discrete tasks, .NET 4 has introduced a new API for dealing with task related issues, the aptly named Task class. The Task class is a wrapper for a delegate representing a single, discrete task within your decomposition.  We will go into various methods of construction for tasks later, but, when reduced to its fundamentals, an instance of a Task is nothing more than a wrapper around a delegate with some utility functionality added.  In order to fully understand the Task class within the new Task Parallel Library, it is important to realize that a task really is just a delegate – nothing more.  In particular, note that I never mentioned threading or parallelism in my description of a Task.  Although the Task class exists in the new System.Threading.Tasks namespace: Tasks are not directly related to threads or multithreading. Of course, Task instances will typically be used in our implementation of concurrency within an application, but the Task class itself does not provide the concurrency used.  The Task API supports using Tasks in an entirely single threaded, synchronous manner. Tasks are very much like standard delegates.  You can execute a task synchronously via Task.RunSynchronously(), or you can use Task.Start() to schedule a task to run, typically asynchronously.  This is very similar to using delegate.Invoke to execute a delegate synchronously, or using delegate.BeginInvoke to execute it asynchronously. The Task class adds some nice functionality on top of a standard delegate which improves usability in both synchronous and multithreaded environments. The first addition provided by Task is a means of handling cancellation via the new unified cancellation mechanism of .NET 4.  If the wrapped delegate within a Task raises an OperationCanceledException during it’s operation, which is typically generated via calling ThrowIfCancellationRequested on a CancellationToken, or if the CancellationToken used to construct a Task instance is flagged as canceled, the Task’s IsCanceled property will be set to true automatically.  This provides a clean way to determine whether a Task has been canceled, often without requiring specific exception handling. Tasks also provide a clean API which can be used for waiting on a task.  Although the Task class explicitly implements IAsyncResult, Tasks provide a nicer usage model than the traditional .NET Asynchronous Programming Model.  Instead of needing to track an IAsyncResult handle, you can just directly call Task.Wait() to block until a Task has completed.  Overloads exist for providing a timeout, a CancellationToken, or both to prevent waiting indefinitely.  In addition, the Task class provides static methods for waiting on multiple tasks – Task.WaitAll and Task.WaitAny, again with overloads providing time out options.  This provides a very simple, clean API for waiting on single or multiple tasks. Finally, Tasks provide a much nicer model for Exception handling.  If the delegate wrapped within a Task raises an exception, the exception will automatically get wrapped into an AggregateException and exposed via the Task.Exception property.  This exception is stored with the Task directly, and does not tear down the application.  Later, when Task.Wait() (or Task.WaitAll or Task.WaitAny) is called on this task, an AggregateException will be raised at that point if any of the tasks raised an exception.  For example, suppose we have the following code: Task taskOne = new Task( () => { throw new ApplicationException("Random Exception!"); }); Task taskTwo = new Task( () => { throw new ArgumentException("Different exception here"); }); // Start the tasks taskOne.Start(); taskTwo.Start(); try { Task.WaitAll(new[] { taskOne, taskTwo }); } catch (AggregateException e) { Console.WriteLine(e.InnerExceptions.Count); foreach (var inner in e.InnerExceptions) Console.WriteLine(inner.Message); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, our routine will print: 2 Different exception here Random Exception! Note that we had two separate tasks, each of which raised two distinctly different types of exceptions.  We can handle this cleanly, with very little code, in a much nicer manner than the Asynchronous Programming API.  We no longer need to handle TargetInvocationException or worry about implementing the Event-based Asynchronous Pattern properly by setting the AsyncCompletedEventArgs.Error property.  Instead, we just raise our exception as normal, and handle AggregateException in a single location in our calling code.

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  • Parallelism in .NET – Part 16, Creating Tasks via a TaskFactory

    - by Reed
    The Task class in the Task Parallel Library supplies a large set of features.  However, when creating the task, and assigning it to a TaskScheduler, and starting the Task, there are quite a few steps involved.  This gets even more cumbersome when multiple tasks are involved.  Each task must be constructed, duplicating any options required, then started individually, potentially on a specific scheduler.  At first glance, this makes the new Task class seem like more work than ThreadPool.QueueUserWorkItem in .NET 3.5. In order to simplify this process, and make Tasks simple to use in simple cases, without sacrificing their power and flexibility, the Task Parallel Library added a new class: TaskFactory. The TaskFactory class is intended to “Provide support for creating and scheduling Task objects.”  Its entire purpose is to simplify development when working with Task instances.  The Task class provides access to the default TaskFactory via the Task.Factory static property.  By default, TaskFactory uses the default TaskScheduler to schedule tasks on a ThreadPool thread.  By using Task.Factory, we can automatically create and start a task in a single “fire and forget” manner, similar to how we did with ThreadPool.QueueUserWorkItem: Task.Factory.StartNew(() => this.ExecuteBackgroundWork(myData) ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This provides us with the same level of simplicity we had with ThreadPool.QueueUserWorkItem, but even more power.  For example, we can now easily wait on the task: // Start our task on a background thread var task = Task.Factory.StartNew(() => this.ExecuteBackgroundWork(myData) ); // Do other work on the main thread, // while the task above executes in the background this.ExecuteWorkSynchronously(); // Wait for the background task to finish task.Wait(); TaskFactory simplifies creation and startup of simple background tasks dramatically. In addition to using the default TaskFactory, it’s often useful to construct a custom TaskFactory.  The TaskFactory class includes an entire set of constructors which allow you to specify the default configuration for every Task instance created by that factory.  This is particularly useful when using a custom TaskScheduler.  For example, look at the sample code for starting a task on the UI thread in Part 15: // Given the following, constructed on the UI thread // TaskScheduler uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); // When inside a background task, we can do string status = GetUpdatedStatus(); (new Task(() => { statusLabel.Text = status; })) .Start(uiScheduler); This is actually quite a bit more complicated than necessary.  When we create the uiScheduler instance, we can use that to construct a TaskFactory that will automatically schedule tasks on the UI thread.  To do that, we’d create the following on our main thread, prior to constructing our background tasks: // Construct a task scheduler from the current SynchronizationContext (UI thread) var uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); // Construct a new TaskFactory using our UI scheduler var uiTaskFactory = new TaskFactory(uiScheduler); If we do this, when we’re on a background thread, we can use this new TaskFactory to marshal a Task back onto the UI thread.  Our previous code simplifies to: // When inside a background task, we can do string status = GetUpdatedStatus(); // Update our UI uiTaskFactory.StartNew( () => statusLabel.Text = status); Notice how much simpler this becomes!  By taking advantage of the convenience provided by a custom TaskFactory, we can now marshal to set data on the UI thread in a single, clear line of code!

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  • 6 Interesting Facts About NASA’s Mars Rover ‘Curiosity’

    - by Gopinath
    Humans quest for exploring the surrounding planets to see whether we can live there or not is taking new shape today. NASA’s Mars probing robot, Curiosity, blasted off today on its 9 months journey to reach Mars and explore it for the possibilities of life there. Scientist says that Curiosity is one most advanced rover ever launched to probe life on other planets. Here is the launch video and some analysis by a news reporter Lets look at the 6 interesting facts about the mission 1. It’s as big as a car Curiosity is the biggest ever rover ever launched by NASA to probe life on outer planets. It’s as big as a car and almost double the size of its predecessor rover Spirit. The length of Curiosity is around 9 feet 10 inches(3 meters), width is 9 feet 1 inch (2.8 meters) and height is 7 feet (2.1 meters). 2. Powered by Plutonium – Lasts 24×7 for 23 months The earlier missions of NASA to explore Mars are powered by Solar power and that hindered capabilities of the rovers to move around when the Sun is hiding. Due to dependency of Sun the earlier rovers were not able to traverse the places where there is no Sun light. Curiosity on the other hand is equipped with a radioisotope power system that generates electricity from the heat emitted by plutonium’s radioactive decay. The plutonium weighs around 10 pounds and can generate power required for operating the rover close to 23 weeks. The best part of the new power system is, Curiosity can roam around in darkness, light and all year around. 3. Rocket powered backpack for a science fiction style landing The Curiosity is so heavy that NASA could not use parachute and balloons to air-drop the rover on the surface of Mars like it’s previous missions. They are trying out a new science fiction style air-dropping mechanism that is similar to sky crane heavy-lift helicopter. The landing of the rover begins first with entry into the Mars atmosphere protected by a heat shield. At about 6 miles to the surface, the heat shield is jettisoned and a parachute is deployed to glide the rover smoothly. When the rover touches 3 miles above the surface, the parachute is jettisoned and the eight motors rocket backpack is used for a smooth and impact free landing as shown in the image. Here is an animation created by NASA on the landing sequence. If you are interested in getting more detailed information about the landing process check this landing sequence picture available on NASA website 4. Equipped with Star Wars style laser gun Hollywood movie directors and novelist always imagined aliens coming to earth with spaceships full of laser guns and blasting the objects which comes on their way. With Curiosity the equations are going to change. It has a powerful laser gun equipped in one of it’s arms to beam laser on rocks to vaporize them. This is not part of any assault mission Curiosity is expected to carry out, the laser gun is will be used to carry out experiments to detect life and understand nature. 5. Most sophisticated laboratory powered by 10 instruments Around 10 state of art instruments are part of Curiosity rover and the these 10 instruments form a most advanced rover based lab ever built by NASA. There are instruments to cut through rocks to examine them and other instruments will search for organic compounds. Mounted cameras can study targets from a distance, arm mounted instruments can study the targets they touch. Microscopic lens attached to the arm can see and magnify tiny objects as tiny as 12.5 micro meters. 6. Rover Carrying 1.24 million names etched on silicon Early June 2009 NASA launched a campaign called “Send Your Name to Mars” and around 1.24 million people registered their names through NASA’s website. All those 1.24 million names are etched on Silicon chips mounted onto Curiosity’s deck. If you had registered your name in the campaign may be your name is going to reach Mars soon. Curiosity On Web If you wish to follow the mission here are few links to help you NASA’s Curiosity Web Page Follow Curiosity on Facebook Follow @MarsCuriosity on Twitter Artistic Gallery Image of Mars Rover Curiosity A printable sheet of Curiosity Mission [pdf] Images credit: NASA This article titled,6 Interesting Facts About NASA’s Mars Rover ‘Curiosity’, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Tweaking a few URL validation settings on ASP.NET v4.0

    - by Carlyle Dacosta
    ASP.NET has a few default settings for URLs out of the box. These can be configured quite easily in the web.config file within the  <system.web>/<httpRuntime> configuration section. Some of these are: <httpRuntime maxUrlLength=”<number here>”. This number should be an integer value (defaults to 260 characters). The value must be greater than or equal to zero, though obviously small values will lead to an un-useable website. This attribute gates the length of the Url without query string. <httpRuntime maxQueryStringLength=”<number here>”. This number should be an integer value (defaults to 2048 characters). The value must be greater than or equal to zero, though obviously small values will lead to an un-useable website. <httpRuntime requestPathInvalidCharacters=”List of characters you need included in ASP.NETs validation checks”. By default the characters are “<,>,*,%,&,:,\,?”. However once can easily change this by setting by modifying web.config. Remember, these characters can be specified in a variety of formats. For example, I want the character ‘!’ to be included in ASP.NETs URL validation logic. So I set the following: <httpRuntime requestPathInvalidCharacters=”<,>,*,%,&,:,\,?,!”. A character could also be specified in its xml encoded form. ‘&lt;;’ would mean the ‘<’ sign). I could specify the ‘!’ in its xml encoded unicode format such as requestPathInvalidCharacters=”<,>,*,%,&,:,\,?,$#x0021;” or I could specify it in its unicode encoded form or in the “<,>,*,%,&,:,\,?,%u0021” format. The following settings can be applied at Root Web.Config level, App Web.config level, Folder level or within a location tag: <location path="some path here"> <system.web> <httpRuntime maxUrlLength="" maxQueryStringLength="" requestPathInvalidChars="" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If any of the above settings fail request validation, an Http 400 “Bad Request” HttpException is thrown. These can be easily handled on the Application_Error handler on Global.asax.   Also, a new attribute in <httpRuntime /> called “relaxedUrlToFileSystemMapping” has been added with a default of false. <httpRuntime … relaxedUrlToFileSystemMapping="true|false" /> When the relaxedUrlToFileSystemMapping attribute is set to false inbound Urls still need to be valid NTFS file paths. For example Urls (sans query string) need to be less than 260 characters; no path segment within a Url can use old-style DOS device names (LPT1, COM1, etc…); Urls must be valid Windows file paths. A url like “http://digg.com/http://cnn.com” should work with this attribute set to true (of course a few characters will need to be unblocked by removing them from requestPathInvalidCharacters="" above). Managed configuration for non-NTFS-compliant Urls is determined from the first valid configuration path found when walking up the path segments of the Url. For example, if the request Url is "/foo/bar/baz/<blah>data</blah>", and there is a web.config in the "/foo/bar" directory, then the managed configuration for the request comes from merging the configuration hierarchy to include the web.config from "/foo/bar". The value of the public property HttpRequest.PhysicalPath is set to [physical file path of the application root] + "REQUEST_URL_IS_NOT_A_VALID_FILESYSTEM_PATH". For example, given a request Url like "/foo/bar/baz/<blah>data</blah>", where the application root is "/foo/bar" and the physical file path for that root is "c:\inetpub\wwwroot\foo\bar", then PhysicalPath would be "c:\inetpub\wwwroot\foo\bar\ REQUEST_URL_IS_NOT_A_VALID_FILESYSTEM_PATH". Carl Dacosta ASP.NET QA Team

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ComboBox Control using silverlight

    - by Aamir Hasan
    DropDown.zip (135.33 kb) LiveDemo Introduction In this article i am  going to explore some of the features of the ComboBox.ComboBox makes the collection visible and allows users to pick an item from the collection.After its first initialization, no matter if you bind a new datasource with fewer or more elements, the dropdown persists its original height.One workaround is the following:1. store the Properties from the original ComboBox2. delete the ComboBox removing it from its container3. create a new ComboBox and place it in the container4. recover the stores Properties5. bind the new DataSource to the newly created combobox Creating Silverlight ProjectCreate a new Silverlight 3 Project in VS 2008. Name it as ComboBoxtSample. Simple Data BindingAdd System.Windows.Control.Data reference to the Silverlight project. Silverlight UserControl Add a new page to display Bus data using DataGrid. Following shows Bus column XAML snippet:The ComboBox element represents a ComboBox control in XAML.  <ComboBox></ComboBox>ComboBox XAML        <StackPanel Orientation="Vertical">            <ComboBox Width="120" Height="30" x:Name="DaysDropDownList" DisplayMemberPath="Name">                <!--<ComboBox.ItemTemplate>                    <DataTemplate>                        <StackPanel Orientation="Horizontal">                            <TextBlock Text="{Binding Path=Name}" FontWeight="Bold"></TextBlock>                            <TextBlock Text=", "></TextBlock>                            <TextBlock Text="{Binding Path=ID}"></TextBlock>                        </StackPanel>                    </DataTemplate>                </ComboBox.ItemTemplate>-->            </ComboBox>        </StackPanel>   The following code below is an example implementation Combobox control support data binding     1 By setting the DisplayMemberPath property you can specify which data item in your data you want displayed in the ComboBox.    2 Setting the SelectedIndex allows you to specify which item in the ComboBox you want selected. Business Object public class Bus { public string Name { get; set; } public float Price { get; set; } }   Data Binding private List populatedlistBus() { listBus = new List(); listBus.Add(new Bus() {Name = "Bus 1", Price = 55f }); listBus.Add(new Bus() { Name = "Bus 2", Price = 55.7f }); listBus.Add(new Bus() { Name = "Bus 3", Price = 2f }); listBus.Add(new Bus() { Name = "Bus 4", Price = 6f }); listBus.Add(new Bus() { Name = "Bus 5", Price = 9F }); listBus.Add(new Bus() { Name = "Bus 6", Price = 10.1f }); return listBus; }   The following line of code sets the ItemsSource property of a ComboBox. DaysDropDownList.ItemsSource = populatedlistBus(); Output I hope you enjoyed this simple Silverlight example Conclusion In this article, we saw how data binding works in ComboBox.You learnt how to work with the ComboBox control in Silverlight.

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  • Tweaking a few URL validation settings on ASP.NET v4.0

    - by Carlyle Dacosta
    ASP.NET has a few default settings for URLs out of the box. These can be configured quite easily in the web.config file within the  <system.web>/<httpRuntime> configuration section. Some of these are: <httpRuntime maxUrlLength=”<number here>” This number should be an integer value (defaults to 260 characters). The value must be greater than or equal to zero, though obviously small values will lead to an un-useable website. This attribute gates the length of the Url without query string. <httpRuntime maxQueryStringLength=”<number here>”. This number should be an integer value (defaults to 2048 characters). The value must be greater than or equal to zero, though obviously small values will lead to an un-useable website. <httpRuntime requestPathInvalidCharacters=”List of characters you need included in ASP.NETs validation checks” /> By default the characters are “<,>,*,%,&,:,\,?”. However once can easily change this by setting by modifying web.config. Remember, these characters can be specified in a variety of formats. For example, I want the character ‘!’ to be included in ASP.NETs URL validation logic. So I set the following: <httpRuntime requestPathInvalidCharacters=”<,>,*,%,&,:,\,?,!”. A character could also be specified in its xml encoded form. ‘&lt;;’ would mean the ‘<’ sign). I could specify the ‘!’ in its xml encoded unicode format such as requestPathInvalidCharacters=”<,>,*,%,&,:,\,?,$#x0021;” or I could specify it in its unicode encoded form or in the “<,>,*,%,&,:,\,?,%u0021” format. The following settings can be applied at Root Web.Config level, App Web.config level, Folder level or within a location tag: <location path="some path here"> <system.web> <httpRuntime maxUrlLength="" maxQueryStringLength="" requestPathInvalidChars="" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If any of the above settings fail request validation, an Http 400 “Bad Request” HttpException is thrown. These can be easily handled on the Application_Error handler on Global.asax.   Also, a new attribute in <httpRuntime /> called “relaxedUrlToFileSystemMapping” has been added with a default of false. <httpRuntime … relaxedUrlToFileSystemMapping="true|false" /> When the relaxedUrlToFileSystemMapping attribute is set to false inbound Urls still need to be valid NTFS file paths. For example Urls (sans query string) need to be less than 260 characters; no path segment within a Url can use old-style DOS device names (LPT1, COM1, etc…); Urls must be valid Windows file paths. A url like “http://digg.com/http://cnn.com” should work with this attribute set to true (of course a few characters will need to be unblocked by removing them from requestPathInvalidCharacters="" above). Managed configuration for non-NTFS-compliant Urls is determined from the first valid configuration path found when walking up the path segments of the Url. For example, if the request Url is "/foo/bar/baz/<blah>data</blah>", and there is a web.config in the "/foo/bar" directory, then the managed configuration for the request comes from merging the configuration hierarchy to include the web.config from "/foo/bar". The value of the public property HttpRequest.PhysicalPath is set to [physical file path of the application root] + "REQUEST_URL_IS_NOT_A_VALID_FILESYSTEM_PATH". For example, given a request Url like "/foo/bar/baz/<blah>data</blah>", where the application root is "/foo/bar" and the physical file path for that root is "c:\inetpub\wwwroot\foo\bar", then PhysicalPath would be "c:\inetpub\wwwroot\foo\bar\ REQUEST_URL_IS_NOT_A_VALID_FILESYSTEM_PATH".

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  • Parallelism in .NET – Part 8, PLINQ’s ForAll Method

    - by Reed
    Parallel LINQ extends LINQ to Objects, and is typically very similar.  However, as I previously discussed, there are some differences.  Although the standard way to handle simple Data Parellelism is via Parallel.ForEach, it’s possible to do the same thing via PLINQ. PLINQ adds a new method unavailable in standard LINQ which provides new functionality… LINQ is designed to provide a much simpler way of handling querying, including filtering, ordering, grouping, and many other benefits.  Reading the description in LINQ to Objects on MSDN, it becomes clear that the thinking behind LINQ deals with retrieval of data.  LINQ works by adding a functional programming style on top of .NET, allowing us to express filters in terms of predicate functions, for example. PLINQ is, generally, very similar.  Typically, when using PLINQ, we write declarative statements to filter a dataset or perform an aggregation.  However, PLINQ adds one new method, which provides a very different purpose: ForAll. The ForAll method is defined on ParallelEnumerable, and will work upon any ParallelQuery<T>.  Unlike the sequence operators in LINQ and PLINQ, ForAll is intended to cause side effects.  It does not filter a collection, but rather invokes an action on each element of the collection. At first glance, this seems like a bad idea.  For example, Eric Lippert clearly explained two philosophical objections to providing an IEnumerable<T>.ForEach extension method, one of which still applies when parallelized.  The sole purpose of this method is to cause side effects, and as such, I agree that the ForAll method “violates the functional programming principles that all the other sequence operators are based upon”, in exactly the same manner an IEnumerable<T>.ForEach extension method would violate these principles.  Eric Lippert’s second reason for disliking a ForEach extension method does not necessarily apply to ForAll – replacing ForAll with a call to Parallel.ForEach has the same closure semantics, so there is no loss there. Although ForAll may have philosophical issues, there is a pragmatic reason to include this method.  Without ForAll, we would take a fairly serious performance hit in many situations.  Often, we need to perform some filtering or grouping, then perform an action using the results of our filter.  Using a standard foreach statement to perform our action would avoid this philosophical issue: // Filter our collection var filteredItems = collection.AsParallel().Where( i => i.SomePredicate() ); // Now perform an action foreach (var item in filteredItems) { // These will now run serially item.DoSomething(); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This would cause a loss in performance, since we lose any parallelism in place, and cause all of our actions to be run serially. We could easily use a Parallel.ForEach instead, which adds parallelism to the actions: // Filter our collection var filteredItems = collection.AsParallel().Where( i => i.SomePredicate() ); // Now perform an action once the filter completes Parallel.ForEach(filteredItems, item => { // These will now run in parallel item.DoSomething(); }); This is a noticeable improvement, since both our filtering and our actions run parallelized.  However, there is still a large bottleneck in place here.  The problem lies with my comment “perform an action once the filter completes”.  Here, we’re parallelizing the filter, then collecting all of the results, blocking until the filter completes.  Once the filtering of every element is completed, we then repartition the results of the filter, reschedule into multiple threads, and perform the action on each element.  By moving this into two separate statements, we potentially double our parallelization overhead, since we’re forcing the work to be partitioned and scheduled twice as many times. This is where the pragmatism comes into play.  By violating our functional principles, we gain the ability to avoid the overhead and cost of rescheduling the work: // Perform an action on the results of our filter collection .AsParallel() .Where( i => i.SomePredicate() ) .ForAll( i => i.DoSomething() ); The ability to avoid the scheduling overhead is a compelling reason to use ForAll.  This really goes back to one of the key points I discussed in data parallelism: Partition your problem in a way to place the most work possible into each task.  Here, this means leaving the statement attached to the expression, even though it causes side effects and is not standard usage for LINQ. This leads to my one guideline for using ForAll: The ForAll extension method should only be used to process the results of a parallel query, as returned by a PLINQ expression. Any other usage scenario should use Parallel.ForEach, instead.

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  • Windows Phone 7 development: first impressions

    - by DigiMortal
    After hard week in work I got some free time to play with Windows Phone 7 CTP developer tools. Although my first test application is still unfinished I think it is good moment to share my first experiences to you. In this posting I will give you quick overview of Windows Phone 7 developer tools from developer perspective. If you are familiar with Visual Studio 2010 then you will feel comfortable because Windows Phone 7 CTP developer tools base on Visual Studio 2010 Express. Project templates There are five project templates available. Three of them are based on Silverlight and two on XNA Game Studio: Windows Phone Application (Silverlight) Windows Phone List Application (Silverlight) Windows Phone Class Library (Silverlight) Windows Phone Game (XNA Game Studio) Windows Phone Game Library (XNA Game Studio) Currently I am writing to test applications. One of them is based on Windows Phone Application and the other on Windows Phone List Application project template. After creating these projects you see the following views in Visual Studio. Windows Phone Application. Click on image to enlarge. Windows Phone List Application. Click on image to enlarge.  I suggest you to use some of these templates to get started more easily. Windows Phone 7 emulator You can run your Windows Phone 7 applications on Windows Phone 7 emulator that comes with developer tools CTP. If you run your application then emulator is started automatically and you can try out how your application works in phone-like emulator. You can see screenshot of emulator on right. Currently there is opened Windows Phone List Application as it is created by default. Click on image to enlarge it. Emulator is a little bit slow and uncomfortable but it works pretty well. This far I have caused only couple of crashes during my experiments. In these cases emulator works but Visual Studio gets stuck because it cannot communicate with emulator. One important note. Emulator is based on virtual machine although you can see only phone screen and options toolbar. If you want to run emulator you must close all virtual machines running on your machine and run Visual Studio 2010 as administrator. Once you run emulator you can keep it open because you can stop your application in Visual Studio, modify, compile and re-deploy it without restarting emulator. Designing user interfaces You can design user interface of your application in Visual Studio. When you open XAML-files it is displayed in window with two panels. Left panel shows you device screen and works as visual design environment while right panel shows you XAML mark-up and let’s you modify XML if you need it. As it is one of my very first Silverlight applications I felt more comfortable with XAML editor because property names in property boxes of visual designer confused me a little bit. Designer panel is not very good because it is visually hard to follow. It has black background that makes dark borders of controls very hard to see. If you have monitor with very high contrast then it is may be not a real problem. I have usual monitor and I have problem. :) Putting controls on design surface, dragging and resizing them is also pretty painful. Some controls are drawn correctly but for some controls you have to set width and height in XML so they can be resized. After some practicing it is not so annoying anymore. On the right you can see toolbox with some controllers. This is all you get out of the box. But it is sufficient to get started. After getting some experiences you can create your own controls or use existing ones from other vendors or developers. If it is your first time to do stuff with Silverlight then keep Google open – you need it hard. After getting over the first shock you get the point very quickly and start developing at normal speed. :) Writing source code Writing source code is the most familiar part of this action. Good old Visual Studio code editor with all nice features it has. But here you get also some surprises: The anatomy of Silverlight controls is a little bit different than the one of user controls in web and forms projects. Windows Phone 7 doesn’t run on full version of Windows (I bet it is some version of Windows CE or something like this) then there is less system classes you can use. Some familiar classes have less methods that in full version of .NET Framework and in these cases you have to write all the code by yourself or find libraries or source code from somewhere. These problems are really not so much problems than limitations and you get easily over them. Conclusion Windows Phone 7 CTP developer tools help you do a lot of things on Windows Phone 7. Although I expected better performance from tools I think that current performance is not a problem. This far my first test project is going very well and Google has answer for almost every question. Windows Phone 7 is mobile device and therefore it has less hardware resources than desktop computers. This is why toolset is so limited. The more you need memory the more slower is device and as you may guess it needs the more battery. If you are writing apps for mobile devices then make your best to get your application use as few resources as possible and act as fast as possible.

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  • Parallelism in .NET – Part 17, Think Continuations, not Callbacks

    - by Reed
    In traditional asynchronous programming, we’d often use a callback to handle notification of a background task’s completion.  The Task class in the Task Parallel Library introduces a cleaner alternative to the traditional callback: continuation tasks. Asynchronous programming methods typically required callback functions.  For example, MSDN’s Asynchronous Delegates Programming Sample shows a class that factorizes a number.  The original method in the example has the following signature: public static bool Factorize(int number, ref int primefactor1, ref int primefactor2) { //... .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, calling this is quite “tricky”, even if we modernize the sample to use lambda expressions via C# 3.0.  Normally, we could call this method like so: int primeFactor1 = 0; int primeFactor2 = 0; bool answer = Factorize(10298312, ref primeFactor1, ref primeFactor2); Console.WriteLine("{0}/{1} [Succeeded {2}]", primeFactor1, primeFactor2, answer); If we want to make this operation run in the background, and report to the console via a callback, things get tricker.  First, we need a delegate definition: public delegate bool AsyncFactorCaller( int number, ref int primefactor1, ref int primefactor2); Then we need to use BeginInvoke to run this method asynchronously: int primeFactor1 = 0; int primeFactor2 = 0; AsyncFactorCaller caller = new AsyncFactorCaller(Factorize); caller.BeginInvoke(10298312, ref primeFactor1, ref primeFactor2, result => { int factor1 = 0; int factor2 = 0; bool answer = caller.EndInvoke(ref factor1, ref factor2, result); Console.WriteLine("{0}/{1} [Succeeded {2}]", factor1, factor2, answer); }, null); This works, but is quite difficult to understand from a conceptual standpoint.  To combat this, the framework added the Event-based Asynchronous Pattern, but it isn’t much easier to understand or author. Using .NET 4’s new Task<T> class and a continuation, we can dramatically simplify the implementation of the above code, as well as make it much more understandable.  We do this via the Task.ContinueWith method.  This method will schedule a new Task upon completion of the original task, and provide the original Task (including its Result if it’s a Task<T>) as an argument.  Using Task, we can eliminate the delegate, and rewrite this code like so: var background = Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }); background.ContinueWith(task => Console.WriteLine("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result)); This is much simpler to understand, in my opinion.  Here, we’re explicitly asking to start a new task, then continue the task with a resulting task.  In our case, our method used ref parameters (this was from the MSDN Sample), so there is a little bit of extra boiler plate involved, but the code is at least easy to understand. That being said, this isn’t dramatically shorter when compared with our C# 3 port of the MSDN code above.  However, if we were to extend our requirements a bit, we can start to see more advantages to the Task based approach.  For example, supposed we need to report the results in a user interface control instead of reporting it to the Console.  This would be a common operation, but now, we have to think about marshaling our calls back to the user interface.  This is probably going to require calling Control.Invoke or Dispatcher.Invoke within our callback, forcing us to specify a delegate within the delegate.  The maintainability and ease of understanding drops.  However, just as a standard Task can be created with a TaskScheduler that uses the UI synchronization context, so too can we continue a task with a specific context.  There are Task.ContinueWith method overloads which allow you to provide a TaskScheduler.  This means you can schedule the continuation to run on the UI thread, by simply doing: Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }).ContinueWith(task => textBox1.Text = string.Format("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result), TaskScheduler.FromCurrentSynchronizationContext()); This is far more understandable than the alternative.  By using Task.ContinueWith in conjunction with TaskScheduler.FromCurrentSynchronizationContext(), we get a simple way to push any work onto a background thread, and update the user interface on the proper UI thread.  This technique works with Windows Presentation Foundation as well as Windows Forms, with no change in methodology.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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