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  • How to create an SaaS Application?

    - by Andrew
    I don't know how else to say it so I'm just going to explain my ideal scenario and hopefully you can explain to me how to implement it... I'm creating an application with the Zend Framework that will be hosted with DreamHost. The application will be hosted on its own domain (i.e. example-app.com). Basically, a user should be able to sign up, get their own domain sampleuser.example-app.com or example-app.com/sampleuser which points to, what looks like their own instance of the app, which is really a single instance serving up different content based on the url. Eventually, I want my users to be able to create their own domain (like foobar.com) that points to sampleuser.example-app.com, such that visitors to foobar.com don't notice that the site is really being served up from example-app.com. I don't know how to do most of that stuff. How does this process work? Do I need to do some funky stuff with Apache or can this be done with a third party host, like DreamHost? Update: Thanks for the advice! I've decided to bite the bullet and upgrade my hosting plan to utilize wildcard subdomains. It's cheaper than I was expecting! I also found out about domain reseller programs, like opensrs.com, that have their own API. I think using one of these APIs will be the solution to my domain registration issue.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • How to setup prawn on heroku when installed as a git submodule

    - by brad
    I have a rails app that I am trying to deploy to heroku. This app generates pdfs using prawn. I installed prawn as a git submodule rather than as a gem as this is what is recommended on the prawn website (here). This has not worked well with heroku so far though. As stated on heroku's application constraints page submodules are not supported so I followed their instructions to track the submodule in the main project and tried again. This has not worked and when I access my application I get the following error: App failed to start An error happened during the initialization of your app. This may be due to a typo, wrong number of arguments, or calling a function that doesn’t exists. Check the stack trace below for specific details. Make sure the app is working locally in production mode, by running it with RAILS_ENV (for Rails apps) or RACK_ENV (for Sinatra or other rack apps) set to production. e.g. RAILS_ENV=production script/server. Original Error /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require': /disk1/home/slugs/208590_03c9c22_67f5/mnt/app/controllers/invoices_controller.rb:37: syntax error, unexpected ')' (SyntaxError) ).to_pdf(@invoice) (and then a whole lot more that I'll spare you from) The .to_pdf function described in the last line is called in a controller in exactly the way described in the prawn how-to that I linked to above so my interpretation of the error message is that prawn is not being installed/detected. Does anyone know how I can address this? I'm new to heroku so have little idea how to approach this. Is the submodule approach for prawn dead in the water from the get-go? Do I need to install it as a gem instead. I'd rather keep it as a submodule just because that works for now and I don't want to break it.

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  • How to completely wipe a previous ClickOnce installation?

    - by Dabblernl
    I have a curious problem: My app is distributed through ClickOnce. I recently installed three new clients on a new location. They worked. After an update however, all old clients worked fine, but the three new clients did not. As my code is swallowing an exception somewhere I have been unable thusfar to pinpoint where the error lies. When I XCopy the latest version of the app to the desktop of the three new client computers the program works fine. So, I thought uninstalling and reinstalling the program from the download location should fix the problem, but it does not! I can think of two explanations: The new location has some firewall/virusscanner in place that doesn't like the latest version of my app when it is run from a standard ClickOnce directory, but it allows execution from the desktop. Some old settings (the app uses user scoped and app scoped settings) remain in effect after the uninstall. When I find and check the user.config file for the app however, I find no incorrect setttings there. Thusfar, I have been unable to reproduce the error on any other machine. How can I solve this!?

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  • From VB6 to .net via COM and Remoting...What a mess!

    - by Robert
    I have some legacy vb6 applications that need to talk to my .Net engine application. The engine provides an interface that can be connected to via .net Remoting. Now I have a stub class library that wraps all of the types that the interface exposes. The purpose of this stub is to translate my .net types into COM-friendly types. When I run this class library as a console application, it is able to connect to the engine, call various methods, and successfully return the wrapped types. The next step in the chain is to allow my VB6 application to call this COM enabled stub. This works fine for my main engine-entry type (IModelFetcher which is wrapped as COM_ModelFetcher). However, when I try and get any of the model fetcher's model types (IClientModel, wrapped as COM_IClientModel, IUserModel, wrapped as COM_IUserModel, e.t.c.), I get the following exception: [Exception - type: System.InvalidCastException 'Return argument has an invalid type.'] in mscorlib at System.Runtime.Remoting.Proxies.RealProxy.ValidateReturnArg(Object arg, Type paramType) at System.Runtime.Remoting.Proxies.RealProxy.PropagateOutParameters(IMessage msg, Object[] outArgs, Object returnValue) at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at AWT.Common.AWTEngineInterface.IModelFetcher.get_ClientModel() at AWT.Common.AWTEngineCOMInterface.COM_ModelFetcher.GetClientModel() The first thing I did when I saw this was to handle the 'AppDomain.CurrentDomain.AssemblyResolve' event, and this allowed me to load the required assemblies. However, I'm still getting this exception now. My AssemblyResolve event handler is loading three assemblies correctly, and I can confirm that it does not get called prior to this exception. Can someone help me untie myself from this mess of interprocess communication?!

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  • Shared Server Dreamhost

    - by Jseb
    I am trying to install an app on a shared server. If i understand properly because i am using a shared server, and that Dreamhost doesn't suppose rails 3.2.8 I must use FCGI, although i am not sure how to install and to make it run properly. From this tutorial http://wiki.dreamhost.com/Rails_3. To my understand here what I did, In dreamhost, activate PHP 5.x.x FastCGI and made sure Phusion Passenger is unchecked Create an app on my localmachine Because rails doesn't create a dispatch and access file i create the two following file in my /public folder dispatch.fcgi #!/home/username/.rvm/rubies/ruby-1.9.3-p327/bin/ruby ENV['RAILS_ENV'] ||= 'production' ENV['HOME'] ||= `echo ~`.strip ENV['GEM_HOME'] = File.expand_path('~/.rvm/gems/ruby 1.9.3-p327') ENV['GEM_PATH'] = File.expand_path('~/.rvm/gems/ruby 1.9.3-p327') + ":" + File.expand_path('~/.rvm/gems/ruby 1.9.3-p327@global') require 'fcgi' require File.join(File.dirname(__FILE__), '../config/environment') class Rack::PathInfoRewriter def initialize(app) @app = app end def call(env) env.delete('SCRIPT_NAME') parts = env['REQUEST_URI'].split('?') env['PATH_INFO'] = parts[0] env['QUERY_STRING'] = parts[1].to_s @app.call(env) end end Then created the file .htaccess <IfModule mod_fastcgi.c> AddHandler fastcgi-script .fcgi </IfModule> <IfModule mod_fcgid.c> AddHandler fcgid-script .fcgi </IfModule> Options +FollowSymLinks +ExecCGI RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ dispatch.fcgi/$1 [QSA,L] ErrorDocument 500 "Rails application failed to start properly" Uploaded to a folder and pointed to the public folder in dreamhost Made sure dispatch.fcgi has 777 for write ssh and run the following command in the public folder : ./dispatch.fcgi Crossing my finger but it doesn't work I get the following errors ./dispatch.fcgi: line 1: ENV[RAILS_ENV]: command not found ./dispatch.fcgi: line 1: =: command not found ./dispatch.fcgi: line 2: ENV[HOME]: command not found ./dispatch.fcgi: line 2: =: command not found ./dispatch.fcgi: line 3: syntax error near unexpected token (' ./dispatch.fcgi: line 3:ENV['GEM_HOME'] = File.expand_path('~/.rvm/gems/ruby 1.9.3-p327')' Doing wrong??? Oh and if i go on the server i get this Rails application failed to start properly

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  • How do I pass arguments to pages in a WPF application?

    - by Rod
    I'm working on upgrading a really old VB6 app to a WPF application. This will be a page-based app, but not a XBAP. The old VB6 app had a start form where a user would enter search criteria. Then they would get results in a grid, select a row in the grid and then click on one of 3 buttons. I am thinking that what I'll do is use hyperlink controls on the WPF app. No matter what button the user clicked on the old VB6 app, it would go to a second form. What it did on the second form was dependent upon which button the user clicked on the first form. So, I want the first page in my WPF app to do the same thing, but depending upon which hyperlink they click on will dictate what happens on the second page. They will either (a) go to the second page to edit the details as well as a lot more information, related to what they selected on the first page, or (b) enter a new record and all associated data (a new client, in this case), or (c) create a new case for the same client, selected on the first page. For me the hard thing is I don't know how to pass that information along to the second page. Is there something in WPF like in HTML where there's a query string? Or how do you get information from the first page to the second page, in WPF? I'm working in VS 2008.

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  • Assigning a property across threads

    - by Mike
    I have set a property across threads before and I found this post http://stackoverflow.com/questions/142003/cross-thread-operation-not-valid-control-accessed-from-a-thread-other-than-the-t about getting a property. I think my issue with the code below is setting the variable to the collection is an object therefore on the heap and therefore is just creating a pointer to the same object So my question is besides creating a deep copy, or copying the collection into a different List object is there a better way to do the following to aviod the error during the for loop. Cross-thread operation not valid: Control 'lstProcessFiles' accessed from a thread other than the thread it was created on. Code: private void btnRunProcess_Click(object sender, EventArgs e) { richTextBox1.Clear(); BackgroundWorker bg = new BackgroundWorker(); bg.DoWork += new DoWorkEventHandler(bg_DoWork); bg.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bg_RunWorkerCompleted); bg.RunWorkerAsync(lstProcessFiles.SelectedItems); } void bg_DoWork(object sender, DoWorkEventArgs e) { WorkflowEngine engine = new WorkflowEngine(); ListBox.SelectedObjectCollection selectedCollection=null; if (lstProcessFiles.InvokeRequired) { // Try #1 selectedCollection = (ListBox.SelectedObjectCollection) this.Invoke(new GetSelectedItemsDelegate(GetSelectedItems), new object[] { lstProcessFiles }); // Try #2 //lstProcessFiles.Invoke( // new MethodInvoker(delegate { // selectedCollection = lstProcessFiles.SelectedItems; })); } else { selectedCollection = lstProcessFiles.SelectedItems; } // *********Same Error on this line******************** // Cross-thread operation not valid: Control 'lstProcessFiles' accessed // from a thread other than the thread it was created on. foreach (string l in selectedCollection) { if (engine.LoadProcessDocument(String.Format(@"C:\TestDirectory\{0}", l))) { try { engine.Run(); WriteStep(String.Format("Ran {0} Succussfully", l)); } catch { WriteStep(String.Format("{0} Failed", l)); } engine.PrintProcess(); WriteStep(String.Format("Rrinted {0} to debug", l)); } } } private delegate void WriteDelegate(string p); private delegate ListBox.SelectedObjectCollection GetSelectedItemsDelegate(ListBox list); private ListBox.SelectedObjectCollection GetSelectedItems(ListBox list) { return list.SelectedItems; }

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  • Mac OS X: Getting detailed process information (specifically its launch arguments) for arbitrary run

    - by Jasarien
    I am trying to detect when particular applications are launched. Currently I am using NSWorkspace, registering for the "did launch application" notification. I also use the runningApplications method to get apps that are currently running when my app starts. For most apps, the name of the app bundle is enough. I have a plist of "known apps" that I cross check with the name of that passed in the notification. This works fine until you come across an app that acts as a proxy for launching another application using command line arguments. Example: The newly released Portal on the Mac doesn't have a dedicated app bundle. Steam can create a shortcut, which serves as nothing more than to launch the hl2_osx app with the -game argument and portal as it's parameter. Since more Source based games are heading to the Mac, I imagine they'll use the same method to launch, effectively running the hl2_osx app with the -game argument. Is there a nice way to get a list of the arguments (and their parameters) using a Cocoa API? NSProcessInfo comes close, offering an `-arguments' method, but only provides information for its own process... NSRunningApplication offers the ability to get information about arbitrary apps using a PID, but no command line args... Is there anything that fills the gap between the two? I'm trying not to go down the route of spawning an NSTask to run ps -p [pid] and parsing the output... I'd prefer something more high level.

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  • Android java.lang.VerifyError for private method with annotated argument.

    - by alex2k8
    I have a very simple project that compiles, but can't be started on Emulator. The problem is with this method: private void bar(@Some String a) {} // java.lang.VerifyError The issue can be avoided if annotation removed private void bar(String a) {} // OK or the method visibility changed: void bar(@Some String a) {} // OK public void bar(@Some String a) {} // OK protected void bar(@Some String a) {} // OK Any idea what is wrong with original method? Is this a dalvik bug, or? If some one whould like to experiment with code, here it is: Test.java: public class Test { private void bar(@Some String a) {} public void foo() { bar(null); } } Some.java: public @interface Some {} MainActivity.java: public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); new Test().foo(); } } Stack trace: ERROR/dalvikvm(1358): Could not find method com.my.Test.bar, referenced from method com.my.Test.foo WARN/dalvikvm(1358): VFY: unable to resolve direct method 11: Lcom/my/Test;.bar (Ljava/lang/String;)V WARN/dalvikvm(1358): VFY: rejecting opcode 0x70 at 0x0001 WARN/dalvikvm(1358): VFY: rejected Lcom/my/Test;.foo ()V WARN/dalvikvm(1358): Verifier rejected class Lcom/my/Test; DEBUG/AndroidRuntime(1358): Shutting down VM WARN/dalvikvm(1358): threadid=3: thread exiting with uncaught exception (group=0x4000fe70) ERROR/AndroidRuntime(1358): Uncaught handler: thread main exiting due to uncaught exception ERROR/AndroidRuntime(1358): java.lang.VerifyError: com.my.Test ERROR/AndroidRuntime(1358): at com.my.MainActivity.onCreate(MainActivity.java:13) ERROR/AndroidRuntime(1358): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2284) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.access$1800(ActivityThread.java:112) ERROR/AndroidRuntime(1358): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692) ERROR/AndroidRuntime(1358): at android.os.Handler.dispatchMessage(Handler.java:99) ERROR/AndroidRuntime(1358): at android.os.Looper.loop(Looper.java:123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.main(ActivityThread.java:3948) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invokeNative(Native Method) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invoke(Method.java:521) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) ERROR/AndroidRuntime(1358): at dalvik.system.NativeStart.main(Native Method)

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  • How can I serialize and communicate ActiveRecord instances across identical Rails apps?

    - by Blaine LaFreniere
    The main idea is that I have several worker instances of a Rails app, and then a main aggregate I want to do something like this with the following pseudo pseudo-code posts = Post.all.to_json( :include => { :comments => { :include => :blah } }) # send data to another, identical, exactly the same Rails app # ... # Fast forward to the separate but identical Rails app: # ... # remote_posts is the posts results from the first Rails app posts = JSON.parse(remote_posts) posts.each do |post| p = Post.new p = post p.save end I'm shying away from Active Resource because I have thousands of records to create, which would mean thousands of requests for each record. Unless there is a way to do it all in one request with Active Resource that is simple, I'd like to avoid it. Format doesn't matter. Whatever makes it convenient. The IDs don't need to be sent, because the other app will just be creating records and assigning new IDs in the "aggregate" system. The hierarchy would need to be preserved (E.g. "Hey other Rails app, I have genres, and each genre has an artist, and each artist has an album, and each album has songs" etc.)

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  • Adding an application to OpenWithList with Inno Setup

    - by Ben McCann
    I'm trying to write an installer for an app I created. I found a suggestion elsewhere that I was trying to follow and it mostly worked. My app is now in the "Open With" list. However, the app won't run at all. Could it be that it's because the app is not being started in its directory, so it can't find the dlls? Root: HKCR; Subkey: ".xls\OpenWithList\docs.exe"; Flags: uninsdeletekey noerror Root: HKCR; Subkey: ".ods\OpenWithList\docs.exe"; Flags: uninsdeletekey noerror Root: HKCR; Subkey: "applications\docs.exe\shell\open\command"; ValueType: string; ValueData: """{app}\docs.exe"" ""%1?"""; Flags: uninsdeletekey noerror Root: HKCU; Subkey: "Software\Classes\.xls\OpenWithList\docs.exe"; Flags: uninsdeletekey Root: HKCU; Subkey: "Software\Classes\.ods\OpenWithList\docs.exe"; Flags: uninsdeletekey Root: HKCU; Subkey: "Software\Classes\applications\docs.exe\shell\open\command"; ValueType: string; ValueData: """{app}\docs.exe"" ""%1"""; Flags: uninsdeletekey

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  • PHP get "Application Root" in Xampp on Windows correctly

    - by Michael Mao
    Hi all: I found this thread on StackOverflow about how to get the "Application Root" from inside my web app. However, most of the approaches suggested in that thread can hardly be applied to my Xampp on Windows. Say, I've got a "common.php" which stays inside my web app's app directory: / /app/common.php /protected/index.php In my common.php, what I've got is like this: define('DOCROOT', $_SERVER['DOCUMENT_ROOT']); define('ABSPATH', dirname(__FILE__)); define('COMMONSCRIPT', $_SERVER['PHP_SELF']); After I required the common.php inside the /protected/index.php, I found this: C:/xampp/htdocs //<== echo DOCROOT; C:\xampp\htdocs\comic\app //<== echo ABSPATH /comic/protected/index.php //<== echo COMMONSCRIPT So the most troublesome part is the path delimiters are not universal, plus, it seems all superglobals from the $_SERVER[] asso array, such as $_SERVER['PHP_SELF'], are relative to the "caller" script, not the "callee" script. It seems that I can only rely on dirname(__FILE__) to make sure this always returns an absolute path to the common.php file. I can certainly parse the returning values from DOCROOT and ABSPATH and then calculate the correct "application root". For instance, I can compare the parts after htdocs and substitute all backslashes with slashes to get a unix-like path I wonder is this the right way to handle this? What if I deploy my web app on a LAMP environment? would this environment-dependent approach bomb me out? I have used some PHP frameworks such as CakePHP and CodeIgniter, to be frank, They just work on either LAMP or WAMP, but I am not sure how they approached such a elegant solution. Many thanks in advance for all the hints and suggestions.

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  • android: tesseract force close

    - by Vishnu Mohan G
    I tried the tesseract tutorial here and get the following error: 06-03 01:18:52.626: E/AndroidRuntime(15103): FATAL EXCEPTION: main 06-03 01:18:52.626: E/AndroidRuntime(15103): java.lang.ExceptionInInitializerError 06-03 01:18:52.626: E/AndroidRuntime(15103): at o.c.r.LetsTryOCrActivity.onCreate(LetsTryOCrActivity.java:28) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1722) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1784) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.access$1500(ActivityThread.java:123) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Handler.dispatchMessage(Handler.java:99) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Looper.loop(Looper.java:130) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.main(ActivityThread.java:3835) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invokeNative(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invoke(Method.java:507) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 06-03 01:18:52.626: E/AndroidRuntime(15103): at dalvik.system.NativeStart.main(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): Caused by: java.lang.UnsatisfiedLinkError: Couldn't load lept: findLibrary returned null 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.Runtime.loadLibrary(Runtime.java:429) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.System.loadLibrary(System.java:554) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.googlecode.tesseract.android.TessBaseAPI.(TessBaseAPI.java:42) 06-03 01:18:52.626: E/AndroidRuntime(15103): ... 14 more Please help me solve this. thanks in Advance!.

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  • The type of field isn't supported by declared persistence strategy "OneToMany"

    - by Robert
    We are new to JPA and trying to setup a very simple one to many relationship where a pojo called Message can have a list of integer group id's defined by a join table called GROUP_ASSOC. Here is the DDL: CREATE TABLE "APP"."MESSAGE" ( "MESSAGE_ID" INTEGER NOT NULL GENERATED ALWAYS AS IDENTITY (START WITH 1, INCREMENT BY 1) ); ALTER TABLE "APP"."MESSAGE" ADD CONSTRAINT "MESSAGE_PK" PRIMARY KEY ("MESSAGE_ID"); CREATE TABLE "APP"."GROUP_ASSOC" ( "GROUP_ID" INTEGER NOT NULL, "MESSAGE_ID" INTEGER NOT NULL ); ALTER TABLE "APP"."GROUP_ASSOC" ADD CONSTRAINT "GROUP_ASSOC_PK" PRIMARY KEY ("MESSAGE_ID", "GROUP_ID"); ALTER TABLE "APP"."GROUP_ASSOC" ADD CONSTRAINT "GROUP_ASSOC_FK" FOREIGN KEY ("MESSAGE_ID") REFERENCES "APP"."MESSAGE" ("MESSAGE_ID"); Here is the pojo: @Entity @Table(name = "MESSAGE") public class Message { @Id @Column(name = "MESSAGE_ID") @GeneratedValue(strategy = GenerationType.IDENTITY) private int messageId; @OneToMany(fetch=FetchType.LAZY, cascade=CascadeType.PERSIST) private List groupIds; public int getMessageId() { return messageId; } public void setMessageId(int messageId) { this.messageId = messageId; } public List getGroupIds() { return groupIds; } public void setGroupIds(List groupIds) { this.groupIds = groupIds; } } When we try to execute the following test code we get <openjpa-1.2.3-SNAPSHOT-r422266:907835 fatal user error> org.apache.openjpa.util.MetaDataException: The type of field "pojo.Message.groupIds" isn't supported by declared persistence strategy "OneToMany". Please choose a different strategy. Message msg = new Message(); List groups = new ArrayList(); groups.add(101); groups.add(102); EntityManager em = Persistence.createEntityManagerFactory("TestDBWeb").createEntityManager(); em.getTransaction().begin(); em.persist(msg); em.getTransaction().commit(); Help!

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  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • Programmatically modifying a file on Windows Server 2008 (Web Ed.)

    - by Tom
    I have written a .NET 2008 application, incorporating Microsoft.Office.Interop.Excel, that modifies an existing Excel 2007 spreadsheet. It works perfectly on my WinXP development computer. When I upload the app to a Microsoft Web Server 2008, it opens the file and reads from the file, but when the app tries to save the file, it throws this exception: "System.Runtime.InteropServices.COMException (0x800A03EC): 'july2009.xlsx' is read-only. To save a copy, click OK, then give the workbook a new name in the Save As dialog box." The file is NOT read-only, nor is it opened by any other user or app. The app and the Excel file both reside on the D: (data-only) drive. My first instinct was to look at file permissions. When nothing else worked, I literally created a temporary Group, added EVERY user and security entity to it and granted the group full control of the entire D: drive. No luck. Then I tried manually elevating the permission by running my app as administrator. No luck. Finally, I copied the file to my XP development computer and ran the app there. Of course it worked perfectly. Can anyone please tell me how to give my program permission to edit a file on Server 2008? Thanks!

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  • How to make Facebook Authentication from Silverlight secure?

    - by SondreB
    I have the following scenario I want to complete: Website running some HTTP(S) services that returns data for a user. Same website is additionally hosting a Silverlight 4 app which calls these services. The Silverlight app is integrating with Facebook using the Facebook Developer Toolkit (http://facebooktoolkit.codeplex.com/). I have not fully decided whether I want Facebook-integration to be a "opt-in" option such as Spotify, or if I want to "lock" down my service with Facebook-only authentication. That's another discussion. How do I protect my API Key and Secret that I receive from Facebook in a Silverlight app? To me it's obvious that this is impossible as the code is running on the client, but is there a way I can make it harder or should I just live with the fact that third parties could potentially "act" as my own app? Using the Facebook Developer Toolkit, there is a following C# method in Silverlight that is executed from the JavaScript when the user has fully authenticated with Facebook using the Facebook Connect APIs. [ScriptableMember] public void LoggedIn(string sessionKey, string secret, int expires, long userId) { this.SessionKey = sessionKey; this.UserId = userId; Obvious the problem here is the fact that JavaScript is injection the userId, which is nothing but a simple number. This means anyone could potentially inject a different userId in JavaScript and have my app think it's someone else. This means someone could hijack the data within the services running on my website. The alternative that comes to mind is authenticating the users on my website, this way I'm never exposing any secrets and I can return an auth-cookie to the users after the initial authentication. Though this scenario doesn't work very well in an out-of-browser scenario where the user is running the Silverlight app locally and not from my website.

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  • Importing fixtures with foreign keys and SQLAlchemy?

    - by Chris Reid
    I've been experimenting with using fixture to load test data sets into my Pylons / PostgreSQL app. This works great except that it fails to properly create foreign keys if they reference an auto increment id field. My fixture looks like this: class AuthorsData(DataSet): class frank_herbert: first_name = "Frank" last_name = "Herbert" class BooksData(DataSet): class dune: title = "Dune" author_id = AuthorsData.frank_herbert.ref('id') And the model: t_authors = sa.Table("authors", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("first_name", sa.types.String(100)), sa.Column("last_name", sa.types.String(100)), ) t_books = sa.Table("books", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("title", sa.types.String(100)), sa.Column("author_id", sa.types.Integer, sa.ForeignKey('authors.id')) ) When running "paster setup-app development.ini", SQLAlchemey reports the FK value as "None" so it's obviously not finding it: 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] INSERT INTO books (title, author_id) VALUES (%(title)s, %(author_id)s) RETURNING books.id 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] {'author_id': None, 'title': 'Dune'} The fixture docs actually warn that this might be a problem: "However, in some cases you may need to reference an attribute that does not have a value until it is loaded, like a serial ID column. (Note that this is not supported by the SQLAlchemy data layer when using sessions.)" http://farmdev.com/projects/fixture/using-dataset.html#referencing-foreign-dataset-classes Does this mean that this is just not supported with SQLAlchemy? Or is it possible to load the data without using SA "sessions"? How are other people handling this issue?

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  • SQL Server Index cost

    - by yellowstar
    I have read that one of the tradeoffs for adding table indexes in SQL Server is the increased cost of insert/update/delete queries to benefit the performance of select queries. I can conceptually understand what happens in the case of an insert because SQL Server has to write entries into each index matching the new rows, but update and delete are a little more murky to me because I can't quite wrap my head around what the database engine has to do. Let's take DELETE as an example and assume I have the following schema (pardon the pseudo-SQL) TABLE Foo col1 int ,col2 int ,col3 int ,col4 int PRIMARY KEY (col1,col2) INDEX IX_1 col3 INCLUDE col4 Now, if I issue the statement DELETE FROM Foo WHERE col1=12 AND col2 > 34 I understand what the engine must do to update the table (or clustered index if you prefer). The index is set up to make it easy to find the range of rows to be removed and do so. However, at this point it also needs to update IX_1 and the query that I gave it gives no obvious efficient way for the database engine to find the rows to update. Is it forced to do a full index scan at this point? Does the engine read the rows from the clustered index first and generate a smarter internal delete against the index? It might help me to wrap my head around this if I understood better what is going on under the hood, but I guess my real question is this. I have a database that is spending a significant amount of time in delete and I'm trying to figure out what I can do about it. When I display the execution plan for the deletion, it just shows an entry for "Clustered Index Delete" on table Foo which lists in the details section the other indices that need to be updated but I don't get any indication of the relative cost of these other indices. Are they all equal in this case? Is there some way that I can estimate the impact of removing one or more of these indices without having to actually try it?

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • Reference 3.5 assembly from 4.0 winforms phail

    - by Dean Lunz
    So I have this utility library that is compiled as a dll under .net 3.5 and it is used by my asp.net 3.5 website. I created a .net 4.0 winforms app to push data onto the website. I want to make use of the functionality in the utilities library from this winforms app. The problem lies in that when I make reference to the utilities library and use the code in it intellisense barks at me saying that it can't find the objects in that library. The thing is I would switch the winforms app to 3.5 which fixes the problem, but I am using Tasks which require 4.0. And because my website and utilities library both run 3.5 and my website is hosted at godaddy that currently only supports asp.net 3.5 so compiling my utilities library under 4.0 for my winforms app is not going to work because it breaks my website. I have tried the app.config trick ala useLegacyV2RuntimeActivationPolicy="true" ... But that did not help. Obviously I could start a new utilities project for 4.0 and and copy the code files from the existing utilities library then reference the new 4.0 utilities library in my winforms app but, that strikes me as being rather overkill when all I want to do is reference the library and use it's functionality. Not to mention that I would have two utility libraries both containing the exact same code, and if I update the code in one I will need to make sure that the other is also updated. I could use add file as link, but you get the idea. So is there anything else I could try or any other way to solve or get around this? Or am I just going to have to break down and create a identical clone of the utilities library for 4.0.

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  • What's the relationship between the Intel Atom Developer Program and the MeeGo operating system?

    - by Arne Evertsson
    I'm trying to understand the relationship between the Intel Atom Developer Program (IADP) and the new OS called MeeGo. IADP let's me create applications that run on both MeeGo as well as Windows devices, as long as the device is based on the Atom processor. The IADP apps are published in an app store called AppUp, which is very much like the Apple App Store. The MeeGo operating system merges Intel's Moblin and Nokia's Maemo into one OS. The purpose seems to be to make it possible to develop software that will run on Intel powered devices, Nokia-made devices, as well devices from other companies. Nokia has its Ovi Store that will support MeeGo apps. With its OS independent runtime, the question is what an IADP app really is? Is an IADP app a beast of its own, or is it just a MeeGo app that has been restricted to run only on Atom powered devices? Will it be possible to recompile my IADP app to run on all MeeGo devices? Sold in Ovi Store? Intel and Nokia have me really confused. Where should I go as a developer?

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  • Windows Workflow Foundation: Recommendations how to design architecture

    - by Petr Felzmann
    We are running several the same ASP.NET applications (one per customer) based on our custom framework (libraries). Each application use its own database (Initial Catalog in the term of connection string). Now we would like to add workflow capability (of course 4.0 ;) to the applications. So the particular workflows will be the same for all the applications only some initial settings of each workflow can vary, e.g. in one application the e-mail will be send to the user X, but in other application to the user Y. I have several general questions how to design architecture: (1) Can be the workflow database shared for all the applications? (2) Where to host workflow engine - inside our custom windows NT service or inside IIS? What are the criteria to choose the right host? (3) How the workflow engine should communicate with applications? Should application call some WCF endpoint API configured in workflow host or vice verse - should each application provide WCF endpoint API and workflow engine will call it? How then the workflow engine will identify applications? Both cases requires probably some application identifier as a parameter in API calls? (4) We would like to also store some information to the application databases based on the workflow states. Is it possible? Thanks for suggestions!

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