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  • VERY simple C program won't compile with VC 64

    - by Paperflyer
    Here is a very simple C program: #include <stdio.h> int main (int argc, char *argv[]) { printf("sizeof(short) = %d\n",(int)sizeof(short)); printf("sizeof(int) = %d\n",(int)sizeof(int)); printf("sizeof(long) = %d\n",(int)sizeof(long)); printf("sizeof(long long) = %d\n",(int)sizeof(long long)); printf("sizeof(float) = %d\n",(int)sizeof(float)); printf("sizeof(double) = %d\n",(int)sizeof(double)); return 0; } While it compiles fine on Win32 (command line: cl main.c), it does not using the Win64 compiler ("c:\Program Files(x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\cl.exe" main.c). Specifically, it sais "error LNK2019: unresolved external symbol printf referenced in function main". As far as I understand this, it can not link to printf, right? Obviously, I have Microsoft Visual C++ Compiler 2008 (Standard enu) x86 and x64 installed and am using the 64-bit flavor of Windows (7). What is the problem here?

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  • Confused over behavior of List.mapi in F#

    - by James Black
    I am building some equations in F#, and when working on my polynomial class I found some odd behavior using List.mapi Basically, each polynomial has an array, so 3*x^2 + 5*x + 6 would be [|6, 5, 3|] in the array, so, when adding polynomials, if one array is longer than the other, then I just need to append the extra elements to the result, and that is where I ran into a problem. Later I want to generalize it to not always use a float, but that will be after I get more working. So, the problem is that I expected List.mapi to return a List not individual elements, but, in order to put the lists together I had to put [] around my use of mapi, and I am curious why that is the case. This is more complicated than I expected, I thought I should be able to just tell it to make a new List starting at a certain index, but I can't find any function for that. type Polynomial() = let mutable coefficients:float [] = Array.empty member self.Coefficients with get() = coefficients static member (+) (v1:Polynomial, v2:Polynomial) = let ret = List.map2(fun c p -> c + p) (List.ofArray v1.Coefficients) (List.ofArray v2.Coefficients) let a = List.mapi(fun i x -> x) match v1.Coefficients.Length - v2.Coefficients.Length with | x when x < 0 -> ret :: [((List.ofArray v1.Coefficients) |> a)] | x when x > 0 -> ret :: [((List.ofArray v2.Coefficients) |> a)] | _ -> [ret]

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  • Android, FragmentActivity and prevent Swipe

    - by FIG-GHD742
    I use android.support.v4.app.FragmentActivity for create a app with multi fragment/panels that can be access by drag/swipe between different part of the app. In one of my fragment I has a zoomable view and my problem is in case I is on the zoomable view I will prevent the use for drag/swipe to a other fragment. I has try to hack into android.support.v4.view.ViewPager for get the action from on Touch event but not work. I has try all of this case but not work: (All code is a a part of subclass to android.support.v4.view.ViewPager) Case 1: // Not working @Override protected void onPageScrolled(int position, float offset, int offsetPixels) { if (isPreventDrag()) { super.onPageScrolled(position, 1, 0); } else { super.onPageScrolled(position, offset, offsetPixels); } } Case 2: // Work but stop all event include the event to the target image view. @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: lastX = ev.getX(); // float lockScroll = false; return super.onInterceptTouchEvent(ev); case MotionEvent.ACTION_MOVE: this.lockScroll = this.isPreventDrag(); break; } if (lockScroll) { ev.setLocation(lastX, ev.getY()); return super.onInterceptTouchEvent(ev); } else { return super.onInterceptTouchEvent(ev); } } Case 3: // Work good, but by some unknown error I can drag the screen // some pixels before this stop the event. @Override public boolean onTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return true; } else { return super.onTouchEvent(ev); } } I want a easy way to deactivate stop or deactivate if the use is allow to switch to a other Fragment. Here is a working code for me, I don't know what error I do before. // This work for me, @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return false; } else { return super.onInterceptTouchEvent(ev); } }

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  • XSLT Global count of grouped items

    - by Chris
    Hi there, I have a set of items which i am grouping using the muenchian method using keys. This is working great however when i try to do things with the first x number of items it is doing it on the x number of items in each group rather than across the whole set of results. How would i get the individual position of each item accross the whole collection? <xsl:key name="pictures-by-productid" match="/dsQueryResponse/Rows/Row" use="@ProductId" /> <xsl:template match="/"> <div style="border:1px solid red; float:left;"> <xsl:apply-templates select="/" mode="sub"> </xsl:apply-templates> </div> </xsl:template> and the second template <xsl:template match="/" mode="sub"> <xsl:for-each select="/dsQueryResponse/Rows/Row[count(. | key('pictures-by-productid', @ProductId)[1]) = 1]"> <xsl:for-each select="key('pictures-by-productid', @ProductId)"> <xsl:sort select="@PictureType" /> <div style="float:left; margin:2px;"> <img src="{@ThumbNailUrl}" width="58" /> <br /> Download <xsl:number value="position()" format="1. " /> <xsl:value-of select="." /> </div> </xsl:for-each> </xsl:for-each> </xsl:template> Thanks Chris

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  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

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  • Can a function return an object? Objective-C and NSMutableArray

    - by seaworthy
    I have an NSMutableArray. It's members eventually become members of an array instance in a class. I want to put the instantiantion of NSMutable into a function and to return an array object. If I can do this, I can make some of my code easier to read. Is this possible? Here is what I am trying to figure out. //Definition: > function Objects (float a, float b) { > NSMutableArray *array = [[NSMutableArray alloc] init]; > [array addObject:[NSNumber numberWithFloat:a]]; > [array addObject:[NSNumber numberWithFloat:b]]; > //[release array]; ???????? return array; > } //Declaration: Math *operator = [[Math alloc] init]; [operator findSum:Objects(20.0,30.0)]; My code compiles if I instantiate NSMutableArray right before I send the message to the receiver. I know I can have an array argument along with the method. What I have problem seeing is how to use a function and to replace the argument with a function call. Any help is appreciated. I am interested in the concept not in suggestions to replace the findSum method.

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  • Effective java hashcode implementation

    - by Scobal
    I was wondering if someone could explain in detail what (int)(l ^ (l >>> 32)); does in the following hashcode implementation (generated by eclipse, but the same as Effective Java): private int i; private char c; private boolean b; private short s; private long l; private double d; private float f; @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + i; result = prime * result + s; result = prime * result + (b ? 1231 : 1237); result = prime * result + c; long t = Double.doubleToLongBits(d); result = prime * result + (int) (t ^ (t >>> 32)); result = prime * result + Float.floatToIntBits(f); result = prime * result + (int) (l ^ (l >>> 32)); return result; } Thanks!

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  • OpenGL depth buffer on Android

    - by kayahr
    I'm currently learning OpenGL ES programming on Android (2.1). I started with the obligatory rotating cube. It's rotating fine but I can't get the depth buffer to work. The polygons are always displayed in the order the GL commands render them. I do this during initialization of GL: gl.glClearColor(.5f, .5f, .5f, 1); gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearDepthf(1f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); On surface-change I do this: gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100f); When I enable backface culling then everything looks correct. But backface culling is only a speed-optimization so it should also work with only the depth buffer or not? So what is missing here?

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  • Why do my Sax Parser produce no results after using InputStream Read?

    - by Andy Barlow
    Hello, I have this piece of code which I'm hoping will be able to tell me how much data I have downloaded (and soon put it in a progress bar), and then parse the results through my Sax Parser. If I comment out basically everything above the //xr.parse(new InputSource(request.getInputStream())); line and swap the xr.parse's over, it works fine. But at the moment, my Sax parser tells me I have nothing. Is it something to do with is.read (buffer) section? Also, just as a note, request is a HttpURLConnection with various signatures. /*Input stream to read from our connection*/ InputStream is = request.getInputStream(); /*we make a 2 Kb buffer to accelerate the download, instead of reading the file a byte at once*/ byte [ ] buffer = new byte [ 2048 ] ; /*How many bytes do we have already downloaded*/ int totBytes,bytes,sumBytes = 0; totBytes = request.getContentLength () ; while ( true ) { /*How many bytes we got*/ bytes = is.read (buffer); /*If no more byte, we're done with the download*/ if ( bytes <= 0 ) break; sumBytes+= bytes; Log.v("XML", sumBytes + " of " + totBytes + " " + ( ( float ) sumBytes/ ( float ) totBytes ) *100 + "% done" ); } /* Parse the xml-data from our URL. */ // OLD, and works if comment all the above //xr.parse(new InputSource(request.getInputStream())); xr.parse(new InputSource(is)) /* Parsing has finished. */; Can anyone help me at all?? Kind regards, Andy

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  • Rails undefined method 'generated_methods' for nil:NilClass

    - by mike
    Okay so I was just starting this rails app and generated my first model ruby script/generate model Grid req:string class:string ctitle:string credits:float grade:string pass:boolean created my table rake db:migrate (in C:/Users/Michael/InstantRails/rails_apps/studentGrid) == CreateGrids: migrating ==================================================== -- create_table(:grids) - 0.0150s == CreateGrids: migrated (0.0150s) =========================================== and went to the console to add some data to my table Grid = Grid(id: integer, req: string, class: string, ctitle: string, credits: float, grade: string, pass: boolean, created_at: datetime, updated_at: datetime) Grid.create(:req="Math Elective", :class="Math 111", :ctitle="Calculus I", :credits=3.0) Pretty standard I thought, but then I get this error and I don't understand why NoMethodError: undefined method 'generated_methods' for nil:NilClass from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activesup port-2.3.5/lib/active_support/whiny_nil.rb:52:inmethod_missing' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/attribute_methods.rb:352:in respond_to?' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:2746:inattributes=' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:2742:in each' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:2742:inattributes=' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:2438:in initialize' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:721:innew' from C:/Users/Michael/InstantRails/ruby/lib/ruby/gems/1.8/gems/activerec ord-2.3.5/lib/active_record/base.rb:721:in `create' from (irb):2 from :0

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  • Display object in just a certain viewport

    - by PSilo
    Hi I got 4 viewports and one large that I can switch between now I got an object namely the camera and the cameras target position that I show with rendering a sphere at those locations. I want to show the cameras position in 3 of my viewports but not in the last which is the camera display but at the moment I got an all or nothing scenario. void display(int what) { if(what==5){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==1){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,0,0,0,1,0,0);} if(what==3){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==4){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); ////gluLookAt(cos(shared.time) * shared.distance, 10, sin(shared.time) * shared.distance, 0, 0, 0, 0, 1, 0); ////ca.orbitYaw(0.05); //ca.lookAt(); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); // scene that all views should render drawCamera(); / camera position that only certain views should render glutSwapBuffers(); } I'm thinking that perhaps I could do one sweep for first the 3 viewports and then call glutSwapBuffers() and then do the other viewport without the camera position but some stuttering I previously had was traced to glutSwapBuffers() being called for each viewport so I guess there has to be another way only that I cant figure it out.

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  • How to write text(using CGContextShowTextAtPoint) on graph x and y-axis intervals points?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

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  • What data structure to use / data persistence

    - by Dave
    I have an app where I need one table of information with the following fields: field 1 - int or char field 2 - string (max 10 char) field 3 - string (max 20 char) field 4 - float I need the program to filter on field 1 based upon a segmented control and select a field 2 from a picker. From this data I need to look up field 4 to use in a calculation. Total records will be about 200. I never see it go above 400 - 500. I am going to use a singleton which I am able to do, I just need help with the structure for this with data persistence. What type of data structure should I use for this and should I use NSNumber, NSString, etc. or old data types like float, Char, etc. I thought about a struct put into an array but there is probably a better way. This is new to me so any help or reference to examples would be great. I also thought about a plist or dictionary but it looks like it is just a lookup and a field which obviously won't work. Core data looked like overkill to me. Also, with any recommendation how should I get initial data into it? I want the user to be able to edit and add to the database. Sorry for the old terms, you can see what generation I am from... Thanks in advance!!!!

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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  • ios saving uilabel and uiimageview as uiimage

    - by Ashraf Hussein
    I'm trying to add text to an image bu adding a uilabel as subview to a uiimageview I already did that but I want to save them as an image I'm using render in context but it's not working here's my code UIImage * img = [UIImage imageNamed:@"IMG_1650.JPG"]; float x = (img.size.width/imageView.frame.size.width) * touchPoint.x; float y = (img.size.height/imageView.frame.size.height) * touchPoint.y; CGPoint tpoint = CGPointMake(x, y); UIFont *font = [UIFont boldSystemFontOfSize:30]; context = UIGraphicsGetCurrentContext(); UIGraphicsBeginImageContextWithOptions(img.size, YES, 0.0); [[UIColor redColor] set]; for (UIView * view in [imageView subviews]){ [view removeFromSuperview]; } UILabel * lbl = [[UILabel alloc]init]; [lbl setText:txt]; [lbl setBackgroundColor:[UIColor clearColor]]; CGSize sz = [txt sizeWithFont:lbl.font]; [lbl setFrame:CGRectMake(touchPoint.x, touchPoint.y, sz.width, sz.height)]; lbl.transform = CGAffineTransformMakeRotation( -M_PI/4 ); [imageView addSubview:lbl]; [imageView bringSubviewToFront:lbl]; [imageView setImage:img]; [imageView.layer renderInContext:UIGraphicsGetCurrentContext()]; [lbl.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage * nImg = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(nImg, nil, nil, nil); THX

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  • Add centered text to the middle of a <hr/>-like line

    - by Brian M. Hunt
    I'm wondering what options one has in xhtml 1.0 strict to create a line on both sides of text like-so: Section one ----------------------- Next section ----------------------- Section two I've thought of doing some fancy things like this: <div style="float:left; width: 44%;"><hr/></div> <div style="float:right; width: 44%;"><hr/></div> Next section Or alternatively, because the above has problems with alignment (both vertical and horizontal): <table><tr> <td style="width:47%"><hr/></td> <td style="vertical-align:middle; text-align: center">Next section</td> <td style="width:47%"><hr/></td> </tr></table> However both options feel 'fudgy', and I'd be much obliged if you happened to have seen this before and know of an elegant solution. Thank you for reading. Brian

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  • how to show integer values in JComboBox?

    - by Edan
    Hello, I would like to know how to set a JComboBox that contain integers values that I could save. Here is the definitions of values: public class Item { private String itemDesc; private int itemType; public static int ENTREE=0; public static int MAIN_MEAL=1; public static int DESSERT=2; public static int DRINK=3; private float price; int[] itemTypeArray = { ENTREE, MAIN_MEAL, DESSERT, DRINK }; Object[][] data = {{itemDesc, new Integer(itemType), new Float(price)}}; . . . } Now, I want the add a JComboBox that the user will choose 1 of the items (ENTREE, MAIN_MEAL...) and then I could set the number as an Integer. I know that JComboBox need to be something like that: JComboBox combo = new JComboBox(itemTypeArray.values()); JOptionPane.showMessageDialog( null, combo,"Please Enter Item Type", `JOptionPane.QUESTION_MESSAGE);` What am I doing wrong?

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  • python thread prob after build

    - by Apache
    hi expert, i'm having task to scan wifi at specific interval and send it to the server, i've it in python and its works fine when i run manually, then build it to package and when run there is no progress at all, i already ask this question before at http://stackoverflow.com/questions/2735410/python-scritp-problem-once-build-and-package-it, then, i re-modify my code as below, then i found that thread is not functioning once i build, #!/usr/bin/env python import subprocess,threading,... configFile = open('/opt/Jemapoh_Wifi/config.txt', 'r') url = configFile.readline().strip() intervalTime = configFile.readline().strip() status = configFile.readline().strip() print "url "+url print "intervalTime "+intervalTime print "Status "+status.strip() def getMacAddress(): proc = subprocess.Popen('ifconfig -a wlan0 | grep HWaddr | sed \'/^.*HWaddr */!d; s///;q\'', shell=True, stdout=subprocess.PIPE, ) macAddress = proc.communicate()[0].strip() return macAddress def getTimestamp(): from time import strftime timeStamp = strftime("%Y-%m-%d %H:%M:%S") return timeStamp def scanWifi(): try: print "Scanning..." proc = subprocess.Popen('iwlist scan 2>/dev/null', shell=True, stdout=subprocess.PIPE, ) stdout_str = proc.communicate()[0] stdout_list=stdout_str.split('\n') essid=[] rssi=[] preQuality=[] for line in stdout_list: line=line.strip() match=re.search('ESSID:"(\S+)"',line) if match: essid.append(match.group(1)) match=re.search('Quality=(\S+)',line) if match: preQuality.append(match.group(1)) for qualityConversion in preQuality: qualityConversion = qualityConversion.split()[0].split('/') temp = str(int(round(float(qualityConversion[0]) / float(qualityConversion[1]) * 100))).rjust(2) rssi.append(temp) dataToPost = '{"userId":"' + getMacAddress() + '","timestamp":"' + getTimestamp() + '","wifi":[' for no in range(len(essid)): dataToPost += '{"ssid":"' + essid[no] + '","rssi":"' + rssi[no] + '"}' if no+1 == len(essid): pass else: dataToPost += ',' dataToPost += ']}' query_args = {"data":dataToPost} request = urllib2.Request(url) request.add_data(urllib.urlencode(query_args)) request.add_header('Content-Type', 'application/x-www-form-urlencoded') print "Waiting for server response..." print urllib2.urlopen(request).read() print "Data Sent @ " + getTimestamp() print "------------------------------------------------------" t = threading.Timer(int(intervalTime), scanWifi).start() except Exception, e: print e t = threading.Timer(int(intervalTime), scanWifi) t.start() once build, its not reaching the thread, do can anyone help, why the thread is not working after build thanks

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  • How to draw a circle in java with a radius and points around the edge

    - by windopal
    Hi, I'm really stuck on how to go about programming this. I need to draw a circle within a JFrame with a radius and points around the circumference. i can mathematically calculate how to find the coordinates of the point around the edge but i cant seem to be able to program the circle. I am currently using a Ellipse2D method but that doesn't seem to work and doesn't return a radius, as under my understanding, it doesn't draw the circle from the center rather from a starting coordinate using a height and width. My current code is on a separate frame but i need to add it to my existing frame. import java.awt.*; import javax.swing.*; import java.awt.geom.*; public class circle extends JFrame { public circle() { super("circle"); setSize(410, 435); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Panel sp = new Panel(); Container content = getContentPane(); content.add(sp); setContentPane(content); setVisible(true); } public static void main (String args[]){ circle sign = new circle(); } } class Panel extends JPanel { public void paintComponent(Graphics comp) { super.paintComponent(comp); Graphics2D comp2D = (Graphics2D) comp; comp2D.setColor(Color.red); Ellipse2D.Float sign1 = new Ellipse2D.Float(0F, 0F, 350F, 350F); comp2D.fill(sign1); } }

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  • Perceptron Classification and Model Training

    - by jake pinedo
    I'm having an issue with understanding how the Perceptron algorithm works and implementing it. cLabel = 0 #class label: corresponds directly with featureVectors and tweets for m in range(miters): for point in featureVectors: margin = answers[cLabel] * self.dot_product(point, w) if margin <= 0: modifier = float(lrate) * float(answers[cLabel]) modifiedPoint = point for x in modifiedPoint: if x != 0: x *= modifier newWeight = [modifiedPoint[i] + w[i] for i in range(len(w))] w = newWeight self._learnedWeight = w This is what I've implemented so far, where I have a list of class labels in answers and a learning rate (lrate) and a list of feature vectors. I run it for the numbers of iterations in miter and then get the final weight at the end. However, I'm not sure what to do with this weight. I've trained the perceptron and now I have to classify a set of tweets, but I don't know how to do that. EDIT: Specifically, what I do in my classify method is I go through and create a feature vector for the data I'm given, which isn't a problem at all, and then I take the self._learnedWeight that I get from the earlier training code and compute the dot-product of the vector and the weight. My weight and feature vectors include a bias in the 0th term of the list so I'm including that. I then check to see if the dotproduct is less than or equal to 0: if so, then I classify it as -1. Otherwise, it's 1. However, this doesn't seem to be working correctly.

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  • Finding the left-most and right-most points of a list. std::find_if the right way to go?

    - by Tom
    Hi, I have a list of Point objects, (each one with x,y properties) and would like to find the left-most and right-most points. I've been trying to do it with find_if, but i'm not sure its the way to go, because i can't seem to pass a comparator instance. Is find_if the way to go? Seems not. So, is there an algorithm in <algorithm> to achieve this? Thanks in advance. #include <iostream> #include <list> #include <algorithm> using namespace std; typedef struct Point{ float x; float y; } Point; bool left(Point& p1,Point& p2) { return p1.x < p2.x; } int main(){ Point p1 ={-1,0}; Point p2 ={1,0}; Point p3 ={5,0}; Point p4 ={7,0}; list <Point> points; points.push_back(p1); points.push_back(p2); points.push_back(p3); points.push_back(p4); //Should return an interator to p1. find_if(points.begin(),points.end(),left); return 0; }

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  • How to use reflection to call a method and pass parameters whose types are unknown at compile time?

    - by MandoMando
    I'd like to call methods of a class dynamically with parameter values that are "parsed" from a string input. For example: I'd like to call the following program with these commands: c:myprog.exe MethodA System.Int32 777 c:myprog.exe MethodA System.float 23.17 c:myprog.exe MethodB System.Int32& 777 c:myprog.exe MethodC System.Int32 777 System.String ThisCanBeDone static void Main(string[] args) { ClassA aa = new ClassA(); System.Type[] types = new Type[args.Length / 2]; object[] ParamArray = new object[types.Length]; for (int i=0; i < types.Length; i++) { types[i] = System.Type.GetType(args[i*2 + 1]); // LINE_X: this will obviously cause runtime error invalid type/casting ParamArray[i] = args[i*2 + 2]; MethodInfo callInfo = aa.GetType().GetMethod(args[0],types); callInfo.Invoke(aa, ParamArray); } // In a non-changeable classlib: public class ClassA { public void MethodA(int i) { Console.Write(i.ToString()); } public void MethodA(float f) { Console.Write(f.ToString()); } public void MethodB(ref int i) { Console.Write(i.ToString()); i++; } public void MethodC(int i, string s) { Console.Write(s + i.ToString()); } public void MethodA(object o) { Console.Write("Argg! Type Trapped!"); } } "LINE_X" in the above code is the sticky part. For one, I have no idea how to assign value to a int or a ref int parameter even after I create it using Activator.CreatInstance or something else. The typeConverter does come to mind, but then that requires an explicit compile type casting as well. Am I looking at CLR with JavaScript glasses or there is way to do this?

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  • OpenGL ES - texture map all faces of an 8 vertex cube?

    - by Feet
    Working through some OpenGL-ES tutorials, using the Android emulator. I've gotten up to texture mapping and am having some trouble mapping to a cube. Is it possible to map a texture to all faces of a cube that has 8 vertices and 12 triangles for the 6 faces as described below? // Use half as we are going for a 0,0,0 centre. width /= 2; height /= 2; depth /= 2; float vertices[] = { -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 -width, -height, -depth, // 4 width, -height, -depth, // 5 width, height, -depth, // 6 -width, height, -depth, // 7 }; short indices[] = { // Front 0,1,2, 0,2,3, // Back 5,4,7, 5,7,6, // Left 4,0,3, 4,3,7, // Right 1,5,6, 1,6,2, // Top 3,2,6, 3,6,7, // Bottom 4,5,1, 4,1,0, }; float texCoords[] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; I have gotten the front and back faces working correctly, however, none of the other faces are showing the texture.

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  • Lucene document Boosting

    - by athreyar
    Hello, I am having problem with lucene boosting, Iam trying to boost a particular document which matches with the (firstname)field specified I have posted the part of the codeenter code hereprivate static Document createDoc(String lucDescription,String primaryk,String specialString){ Document doc = new Document(); doc.add(new Field("lucDescription",lucDescription, Field.Store.NO, Field.Index.TOKENIZED)); doc.add(new Field("primarykey",primaryk,Field.Store.YES,Field.Index.NO)); doc.add(new Field("specialDescription",specialString, Field.Store.NO, Field.Index.UN_TOKENIZED)); doc.setBoost ((float)(0.00001)); if (specialString.equals("chris")) doc.setBoost ((float)(100000.1)); return doc; } why is this not working?enter code herepublic static String dbSearch(String searchString){ List pkList = new ArrayList(); String conCat="("; try{ String querystr = searchString; Query query = new QueryParser("lucDescription", new StandardAnalyzer()).parse(querystr); IndexSearcher searchIndex = new IndexSearcher("/home/athreya/docsIndexFile"); // Index of the User table-- /home/araghu/aditya/indexFile. Hits hits = searchIndex.search(query); System.out.println("Found " + hits.length() + " hits."); for(int iterator=0;iterator Thank you in advance Athreya

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  • Speedup writing C programs using a subset of the Python syntax

    - by psihodelia
    I am constantly trying to optimize my time. Writing a C code takes a lot of time and requires much more keyboard touches than say writing a Python program. However, in order to speed up the time required to create a C program, one can automatize many things. I'd like to write my programs using smth. like Python but with C semantics. It means, all keywords are C keywords, but syntax is optimized. For example, this C code: #include "dsplib.h" #include "coeffs.h" #define MODULENAME "dsplib" #define NUM_SAMPLES 320 typedef float t_Vec; typedef struct s_Inter { char *pc_Name; struct s_Inter *px_Next; }t_Inter; typedef struct s_DspLibControl { t_Vec f_Y; }t_DspLibControl; void v_DspLibName(void) { printf("Module: %s", MODULENAME); printf("\n"); } int v_DspLibInitInterControl(t_DspLibControl *px_Con) { int y; px_Con->f_Y = 0.0; for(int i=0;i<10;i++) { y += i * i; } return y; } in optimized pythonized version can look like: include dsplib, coeffs define MODULENAME="dsplib", NUM_SAMPLES=320 typedef float t_Vec typedef struct s_Inter: char *pc_Name struct s_Inter *px_Next t_Inter typedef struct s_DspLibControl: t_Vec f_Y t_DspLibControl v_DspLibName(): printf("Module: %s", MODULENAME); printf("\n") int v_DspLibInitInterControl(t_DspLibControl *px_Con): int y px_Con->f_Y = 0.0 for int i=0;i<10;i++: y += i * i return y My question is: Do you know any VIM script, which allows to translate an original pythonized C code into a standard C code? For example, one is writing a C code but uses pythonized syntax, once she decides to translate pythonized blocks into standard C, she selects such blocks and press some key. And she doesn't save such pythonized code of course, VIM translates it into standard C.

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