Search Results

Search found 19232 results on 770 pages for 'jquery animation'.

Page 371/770 | < Previous Page | 367 368 369 370 371 372 373 374 375 376 377 378  | Next Page >

  • How to create simple animations in 3gp format?

    - by yaseemin
    I am trying to create a simple animation which includes face of a famous character. For example Santa Clause. The face and the lips of the character will act according to the given input message. For example if a string is inputed then the lips of the character will be opened and closed till the end of the string while the given input message is vocalized using a text to speech converter. Moreover if the " :) " is used the character in the animation will smile. How could I do this? I was told that I can create this type of animations using "smill". But this is not convenient for the other purposes therefore I need to use a different method. Could you give me any suggestions? Thanks in advence.

    Read the article

  • Modal View Controller with keyboard on landscape iPad changes location when dismissed

    - by Roi
    I present a modal view controller on my on my iPad with UIModalPresentationFormSheet presentation style and UIModalTransitionStyleCoverVertical transition style. The Modal View Controller contains a UIWebView with some TextFields on it. When the user taps one of the text fields the keyboard comes up. I have noticed that in landscape mode after the keyboard is shown, if I try to dismiss the modal view controller with animation the view changes its position from the center of the screen to the left side just before the animation starts.. This happens only if the keyboard is up and only in landscape mode on the iPad. If the user closes the modal view without pressing on any text field this doesn't happen. Anyone familiar with this strange behavior?

    Read the article

  • Unable to use opacity animation w/ position:relative on children

    - by chovy
    Consider the following (applies to all IE6+ browsers -- including IE8): <div id="picture"> <div class="thumb" style="position: relative;"><img .. /></div> <p>Some description</p> </div> When I animate the opacity down to 0 it only works if I change the .thumb class to position: static. This has bigger problems because I use that to constrain absolutely positioned children to that container. I've tried all the hacks I have discovered, none work (bg-color, zoom, etc). You can see an example here: http://chovy.dyndns.org/test/opacity3.html I need to use position: relative on the real world case throughout the container that is getting the animation.

    Read the article

  • pushViewController for same instance - only for animation purpose

    - by techastute
    Hi there, I am having single table view in a view controller. That table view lists the countries first. When I click on a country(row), it has to push the same view controller's view with cities under that country. I need to see the slide animation, which we usally get while pushing views in navigator. Is it possible to use the pushViewController for the same view controller by calling the tableView reloadData with city data (This should happen when country is selected) ? Please let me know whether it is possible.. Thanks in advance.. Raj

    Read the article

  • animate rotation

    - by Mike
    I'm trying to animate a rotation using CATransform3DMakeRotation, but the problem is once the animation is finished, the image goes back to its initial position, i.e back to zero. But I'd like to keep it where it finished rotating. How would I do that? edit What I'm trying to do is to create the same compass which comes with the new iPhone. Basically the locationmanager gives me new headings every few seconds (or several per second). Using the new heading and the timestamp, I was trying to get a smooth animation of the image but not getting anywhere. The only thing which seems to work is applying the transform directly, e.g. compassimage.layer.transform = CATransform3DMakeRotation(newHeading.trueHeading *M_PI/180,0,0,1.0): but that's not animated...

    Read the article

  • Storyboard as timer in WPF

    - by Adrian
    Hi, I'm trying to do smooth animation in procedural code. For this (in Silverlight at least), it's recommended to use the Storyboard timer rather than a DispatcherTimer. So I use something like this: Storyboard _LoopTimer = new Storyboard(); public void StartAnimation() { _LoopTimer.Duration = TimeSpan.FromMilliseconds(0); _LoopTimer.Completed += new EventHandler(MainLoop); _LoopTimer.Begin(); } void MainLoop(object sender, EventArgs e) { // Do animation stuff here // Continue storyboard timer _LoopTimer.Begin(); } And in Silverlight, this works fine. But in WPF, I only hit MainLoop() once. Setting RepeatBehaviour to Forever doesn't help, either. So what's the right way to do this in WPF with a Storyboard? Thanks very much.

    Read the article

  • UITableView Animation when entering Editmode

    - by f0rz
    Hi! Maybe I´m just stupid but I cant understand why this isnt working. I want to achieve a little animation when I'm entering editing mode within a UITableView. [super setEditing:NO animated:YES]; [myTable setEditing:NO animated:YES]; [myTable reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; Shouldnt this animated:YES suppose to animated this entering of the editmode? Regards. - f0rz

    Read the article

  • How to display .gif (with animation) on dc

    - by mukul sharma
    Hi All, in my application i am having a panel with associated a wxWindowDC and wxMemoryDC. i have to draw the various thing on that panel like bg color, on top of bg color bg image and on the top bg image i have to draw some text etc. I am storing all this thing into memory dc and finally in paint handler i m copying the memory dc to window dc. But i stuck in this process when i have a .gif (with multiple frames) and i m trying to bliting this gif image on DC that time it shows only a single frame of that gif image (its became a ordinary still image not an animated image). how i can store this whole gif image in memory dc and display full gif image on dc(with animation). I cant use wx.AnimateCrl() because i need that image in memoryDC. Any help really appreciable.

    Read the article

  • How do you set the height of an object to Auto when Animating in WPF?

    - by discwiz
    Tring to animate the expanding and contracting of a WPF Expander in .Net 4.0 using PowerEase. The animation works except I have to hardcode the height or bind to the height of an object in the expander which does not give the desired height. I need to set the "To" of the expander to Auto in animation. <Storyboard x:Name="myStoryboardContract" x:Key="myStoryboardContract"> <DoubleAnimation From="{Binding ElementName=MapsExpander, Path=ActualHeight}" To="30" Duration="00:00:3" Storyboard.TargetName="MapsExpander" Storyboard.TargetProperty="Height"> <DoubleAnimation.EasingFunction> <PowerEase Power="20" EasingMode="EaseOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </Expander.Resources> <TextBlock x:Name="Text1" Text="Hi this is nothing but junk."/> </Expander>

    Read the article

  • Animated gifs in QMovie

    - by Jason
    I'm displaying an animated gif in my application by creating a QLabel, and setting the movie as a QMovie. The problem I'm having is that when the gif is displayed, any part of the image that stays a constant color throughout the animation shows up as the background color. I hope I'm explaining that clearly. Here's the code I'm using to create the animation if that helps: rewardLabel=new QLabel(); rewardLabel->setCursor(QCursor(Qt::BlankCursor)); rewardLabel->setWindowFlags(Qt::FramelessWindowHint); rewardLabel->hide(); string movieTemp="animations/"+animationFiles[animationIndex]; QString movieFile(movieTemp.c_str()); rewardMovie=new QMovie(movieFile); rewardLabel->setMovie(rewardMovie); Let me know if I need to explain the situation better. Thanks in advance.

    Read the article

  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

    Read the article

  • JQuery animation

    - by Ravindra Soni
    I am using following code for animation using jquery. When I click on a list element, the corresponding div slides down and opacity goes to '1'. When I click other list element, the previous one goes up and fades, and the next one come down. var id_prev; var id_new; $("#tag ul li ").click(function(event){ var i = $(this).index()+1; var id_new="#person"+i; if(id_new != id_prev){ $(id_prev).animate({top:'300px',opacity:'0'},500); $(id_prev).delay(200).css({'z-index':'0'}); $(id_new).delay(200).css({'z-index':'300'}); $(id_new).delay(200).animate({top:'300px',opacity:'0'},500); $(id_new).delay(200).animate({top:'330px',opacity:'1'},500); id_prev = id_new; } });

    Read the article

  • how to start animation using MVVM?

    - by Kishore Kumar
    I am converting my exising Application using WPF using MVVM pattern. I have different storyboards in my view . eg. 1. showing splashscreen while loading the app 2. while clicking Menu Toggle button/Radio Button to show the slide in and Slide out animation effect 3. And different mouseover effect for different elements available in the View. How will i call the storyboard using MVVM and which is the best method?. To show the mouse over effect do we really have to use MVVM or code behind?

    Read the article

  • webkit-transition for "top" and "bottom" properties

    - by zorglub76
    I'd like to make a css animation where a div (centered on a screen using top and bottom properties) expands by setting top and bottom to 20px. Is it possible? When I try to make it happen with: -webkit-transition-property: top, bottom; -webkit-transition-duration: 0.5s; animation is not performed. Am I doing something wrong, or is it not supposed to work with these properties? P.S. I'm doing this for a Titanium desktop application, so only webkit matters...

    Read the article

  • Animation on single UIWebView

    - by Shri
    I have searched quite a bit(sample one, Sample two) but cant seem to get the correct answer. I have a webview on my XYZ view controller class. When i press on a button, it takes an URL from an array and re-loads the same webview. Now I need to do the flip book animation on it. Same webview should be reloaded. That is the webview should rotate around its own axis 180/360 degree while the loading of next url is going on. Is this possible?

    Read the article

  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

    Read the article

  • repeat text animation, as3

    - by pixelGreaser
    Hi, My text animation works perfectly, but doesn't repeat. How do I get this to repeat? Sorry I don't know Flash that well, but I just want this to play over and over. Thanks. var myArray:Array = ["Big", "Holiday", "Sale", "Buy", "Now", "And", "Save"]; Timer var tm:Timer = new Timer(500,0); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { if (myArray.length>0){ tx.text = myArray.shift(); } } tm.start(); I tried this if (++myArray.length % 10 == 0)

    Read the article

  • Image animation stops on minimizing and restoring

    - by lc
    I have a .NET WinForms application with an animated GIF in a PictureBox. It's a loading animation, shown while a BackgroundWorker does some processing in another thread. I load the image by setting the Image property and it animates on its own. All is fine until I minimize and restore the application. At which point, the image stops animating and just displays whatever frame it was last on. Note that: The background thread still runs fine and none of the "business" of the application is affected. Subsequently-displayed animated GIFs do work fine (unless the application is minimized again). Does anyone know what causes this problem? Any workarounds?

    Read the article

  • Make an animation using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

    Read the article

  • Animate search filter results - flex

    - by Adam
    I've created a search with a couple of comboboxes that allow users to filter their search results. The results are currently using a TileList & itemRenderer to display, and now I'd like to add an animation effect when the user filters their results. I know that you can use the itemsChangeEffect to create an animation effect when the user drags and moves result itmes. So I'd like to know if there's a way to create a similar effect triggered by the filtering on the comboboxes? Thanks.

    Read the article

  • Drupal 6: best way to upgrade jQuery ?

    - by Patrick
    Hi! I want to upgrade jQuery inside my drupal installation. At the moment I have jQuery 1.2.6 and I would like to upgrade it to jQuery 1.4 I guess some Drupal modules still depends on the old jQuery version. I've tried jquery_update module to upgrade jQuery, but it didn't work. It asked to replace the original Drupal files in the "misc" folder with the new ones, but it didn't work. Anyway, I was wondering if there is a better method instead of using another module thanks

    Read the article

  • Make a simple animation in winforms using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

    Read the article

  • Render Silverlight Animation to video file

    - by VOliveira
    Hi guys I need to be able to render a silverlight storyboard animation to video. The animated content itself could be simple UIElements, Images or even two or more videos playing at the same time. Several ideas came to mind like RenderTargetBitmap on a single frame basis, but: 1) I've never tested this against video embedded content 2) Don't know how to actually compose the video from the generated images. Expression Encoder was also on my mind, but I don't know if it's possible to integrate it in a Silverlight/XBAP app to fulfill what's expected from it. What's your opinion on this?

    Read the article

< Previous Page | 367 368 369 370 371 372 373 374 375 376 377 378  | Next Page >