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  • Volatile fields in C#

    - by Danny Chen
    From the specification 10.5.3 Volatile fields: The type of a volatile field must be one of the following: A reference-type. The type byte, sbyte, short, ushort, int, uint, char, float, bool, System.IntPtr, or System.UIntPtr. An enum-type having an enum base type of byte, sbyte, short, ushort, int, or uint. First I want to confirm my understanding is correct: I guess the above types can be volatile because they are stored as a 4-bytes unit in memory(for reference types because of its address), which guarantees the read/write operation is atomic. A double/long/etc type can't be volatile because they are not atomic reading/writing since they are more than 4 bytes in memory. Is my understanding correct? And the second, if the first guess is correct, why a user defined struct with only one int field in it(or something similar, 4 bytes is ok) can't be volatile? Theoretically it's atomic right? Or it's not allowed simply because that all user defined structs(which is possibly more than 4 bytes) are not allowed to volatile by design?

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  • QT EventTransition implementation

    - by Thomas
    I am trying to build an QT State Maschine. I have some States, and for those States i need Transition that alter the Graphics on my gui. The Problem i having and the only reason i am asking, i am Stuck and Point 1. The compiler cant identifie the QTEventTransition. I have QT 4.6 wroking with QT Creator on Windows. The compiler does not find Header #include < QtEventTransition This is what i did i never did this bevor but i think it should be correct, I have A Header File where i have my Transitions Declareted like this: class validateBoatTransition : public QtEventTransition { public: validateBoatTransition(Widget *widget,ServerSkeleton* server); protected: bool eventTest(QEvent *e); void onTransition(QEvent *); private: Chart* ourChart; Message current; BarelySocket* myBarelySocket; }; Than i have my Cpp File where i have this: validateBoatTransition::validateBoatTransition(Widget *widget,ServerSkeleton* server) { } void validateBoatTransition::onTransition(QEvent *e) { /* My Logik should go here */ } What i want is that if the Transition is activated by an Button (clicked) it should fire this transition! I searched the net, but cant find an solution. Can i do that? I should i think. Yours Thomas

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  • how avoids deadlock condition

    - by rima
    Hi I try to write a program like a compiler.In this case I must simulate these codes of SQLPL(This one can be just for example).for example in command prompt i wana do these: c:\> sqlplus .... Enter User-Name:(here we must enter username) xxxx Enter password:(same up)yyyyy ... sql>(now i want to send my sql command to shell)prompt "rima"; "rima" [<-output] sql> prompt "xxxx" sql> exit very simple. I try to use this code: ProcessStartInfo psi = new ProcessStartInfo( @"sqlplus"); psi.UseShellExecute = false; psi.CreateNoWindow = true; psi.RedirectStandardInput = true; psi.RedirectStandardOutput = true; //psi.RedirectStandardError = true; Process process = new Process(); process.StartInfo = psi; bool started = process.Start(); if (started) { process.StandardInput.WriteLine("user/password"); process.StandardInput.Flush(); string ret = process.StandardOutput.ReadLine(); // <-- stalls here System.Console.WriteLine("sqlplus says :" + ret + "\"."); } i find out it form here but as if u read this code has problem!DEADLOCK Condition problem! this is my second time i ask my question,every time my knowledge growing,but i cant get how I can solve my problem at last!!! So I kindly kiss your hand,please help me,these process is not clear for me.any one can give me a code that handle my problem?Already i look at all codes,also I try to use ProcessRunner that in my last post some one offer me,but I cant use it also,i receive an error. I hope by first example u find out what i want,and solve the second code problem... thanks I use C# for implemantation

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  • Parameter based bindings in ninject 2.0

    - by Przemaas
    I want to use conditional binding in ninject, based on passed parameters. I have something like below: public class Subject { } public interface ITarget { } public class Target1 : ITarget { } public class Target2 : ITarget { } And now I need to instantiate ITarget interface: public void MethodName(IKernel kernel) { ITarget target1 = kernel.Get<ITarget>(new Parameter("name", new Subject(), true)); // Should be instance of Target1 ITarget target2 = kernel.Get<ITarget>(); // Should be instance of Target2 } I have problems to define proper bindings. I tried the following: kernel.Bind<ITarget>().To<Target1>().When(Predicate); kernel.Bind<ITarget>().To<Target2>(); private bool Predicate(IRequest request) { IParameter parameter = request.Parameters.Count == 0 ? null : request.Parameters[0]; if (parameter == null) { return false; } object parameterValue = parameter.GetValue( /*what to put here?*/); return parameterValue != null && parameterValue.GetType().IsAssignableFrom(typeof(Subject)); } but I don't know how to get value of passed parameter. I need to pass IContext instance to GetValue method, but don't know how to get valid instance of IContext. Or maybe there is better way to accomplish my task? Regards

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  • ipad tabbar rotation

    - by MaKo
    hi, please help with this noob questions but really making me go crazy if I create a project from scratch (using windows based app) for the ipad, and add a tabbar , with firstviewController, and secondviewController, it works fine, starts in landscape mode, but in info.plist I set it to Landscape(left home button), but really in simulator starts with the button on the right side! in the FirstViewController.m (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) return YES; else { return NO; }} so it starts in landscape, and rotates as the simulator rotates, but if I create a template app for iphone tabbar, set the info.plist Initial interface orientation Landscape (left home button) and add the code above, IT DOESNT WORK!!! simulator starts with button at left but tab bar on the side, same problem that I had with an app that Im porting from iphone to ipad, (landscape intended) I get to the landscape start mode, but the tab bar remains on the side! also the only way to make the old ported app to show the simulator on the side was with UIInterfaceOrientation UIIntefaceOrientationLandscapeLeft (didnt work with Initial interface orientation), does not let me choose the value for the key, but it shows the simulator on landscape,, so,, what can I do please to show the tab bar on landscape mode??? the tabbar from scratch was made to see if the code will work , but it didnt?? why does it work in the tab bar made from windows app and not tab bar app? I just want the tab bar to show in landscape ahhh, thanks

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  • I am trying to have a wall follow robot but there are errors on the names not being declared in my s

    - by Sam
    #include <iostream> #include <libplayerc++/playerc++.h> using namespace std; int main(int argc, char *argv[]) { using namespace PlayerCc; PlayerClient robot("localhost"); BumperProxy bp(&robot,0); Position2dProxy pp(&robot,0); pp.SetMotorEnable(true); for(;;) double turnrate, speed; double error; bool wall; motor_a_speed(0); motor_c_speed(0); while(1) { front_bumper = SENSOR_2; left_bumper = SENSOR_3; if (front_bumper > 2) { if (left_bumper < 3) { motor_a_speed(5); motor_c_speed(drive_speed); motor_a_dir(fwd); motor_c_dir(fwd); } else { motor_a_speed(drive_speed); motor_c_speed(5); motor_a_dir(rev); motor_c_dir(rev); } } else { motor_a_speed(drive_speed); motor_c_speed(drive_speed); motor_a_dir(brake); motor_c_dir(brake); mrest(100); cputs("bump"); motor_a_dir(fwd); motor_c_dir(rev); msleep(450); cputs("right"); motor_a_speed(10); motor_a_dir(fwd); motor_c_dir(fwd); mrest(1300); } pp.SetSpeed(speed, turnrate); } }

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  • How do I improve my performance with this singly linked list struct within my program?

    - by Jesus
    Hey guys, I have a program that does operations of sets of strings. We have to implement functions such as addition and subtraction of two sets of strings. We are suppose to get it down to the point where performance if of O(N+M), where N,M are sets of strings. Right now, I believe my performance is at O(N*M), since I for each element of N, I go through every element of M. I'm particularly focused on getting the subtraction to the proper performance, as if I can get that down to proper performance, I believe I can carry that knowledge over to the rest of things I have to implement. The '-' operator is suppose to work like this, for example. Declare set1 to be an empty set. Declare set2 to be a set with { a b c } elements Declare set3 to be a set with ( b c d } elements set1 = set2 - set3 And now set1 is suppose to equal { a }. So basically, just remove any element from set3, that is also in set2. For the addition implementation (overloaded '+' operator), I also do the sorting of the strings (since we have to). All the functions work right now btw. So I was wondering if anyone could a) Confirm that currently I'm doing O(N*M) performance b) Give me some ideas/implementations on how to improve the performance to O(N+M) Note: I cannot add any member variables or functions to the class strSet or to the node structure. The implementation of the main program isn't very important, but I will post the code for my class definition and the implementation of the member functions: strSet2.h (Implementation of my class and struct) // Class to implement sets of strings // Implements operators for union, intersection, subtraction, // etc. for sets of strings // V1.1 15 Feb 2011 Added guard (#ifndef), deleted using namespace RCH #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> // Deleted: using namespace std; 15 Feb 2011 RCH struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor ~strSet (); // Destructor int SIZE() const; bool isMember (std::string s) const; strSet operator + (const strSet& rtSide); // Union strSet operator - (const strSet& rtSide); // Set subtraction strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ strSet2.cpp (implementation of member functions) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { if(copy.first == NULL) { first = NULL; } else { node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } strSet::~strSet() { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } } int strSet::SIZE() const { int size = 0; node *temp = first; while(temp!=NULL) { size++; temp=temp->next; } return size; } bool strSet::isMember(string s) const { node *temp = first; while(temp != NULL) { if(temp->s1 == s) { return true; } temp = temp->next; } return false; } strSet strSet::operator + (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string newEle = temp->s1; if(!isMember(newEle)) { if(newSet.first==NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first = newNode; } else if(newSet.SIZE() == 1) { if(newEle < newSet.first->s1) { node *tempNext = newSet.first; node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = tempNext; newSet.first = newNode; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first->next = newNode; } } else { node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if(newEle < curr->s1) { if(prev == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; newSet.first = newNode; break; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; prev->next = newNode; break; } } if(curr->next == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; curr->next = newNode; break; } prev = curr; curr = curr->next; } } } temp = temp->next; } return newSet; } strSet strSet::operator - (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string element = temp->s1; node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if( element < curr->s1 ) break; if( curr->s1 == element ) { if( prev == NULL) { node *duplicate = curr; newSet.first = newSet.first->next; delete duplicate; break; } else { node *duplicate = curr; prev->next = curr->next; delete duplicate; break; } } prev = curr; curr = curr->next; } temp = temp->next; } return newSet; } strSet& strSet::operator = (const strSet& rtSide) { if(this != &rtSide) { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } if(rtSide.first == NULL) { first = NULL; } else { node *n = rtSide.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } return *this; }

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  • WPF View/ViewModels using Generics- how?

    - by Investor5555
    New to WPF, so please bear with me... Suppose I have 2 tables in SQL Thing OtherThing Both have the exact same fields: ID (int) Name (string) Description (string) IsActive (bit/bool) DateModified (DateTime) So, I want to create one Model (not two) and do something like this: BaseModel<T>() { public int ID {get;set;} ... } etc. (of course, using the INotifyPropertyChanged, just trying to keep the code simple). I want to be able to create a BaseView and BaseViewModel that would work with whatever model conforms to the Thing/OtherThing. I am really at a loss as to what to do here to make this generic, so I don't have to have a ThingView/ThingViewModel and a OtherThingView/OtherThingViewModel... It seems that this should be simple, but I cannot seem to figure it out. Does anyone have a code example where they could interchange various items from a dropdown list using one view, one ViewModel, and one base datamodel (and switching out the type from a dropdown)? For example, a combobox has 3 identical table structures for Thing OtherThing SomeThing and on selection changed, I want to pull the data from whatever table was selected, to be able to do standard CRUD operations on any of these 3 tables, without having to create concrete classes for each view/viewmodel.

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Why do I get two clicked or released signals when using a custom slot for a QPushButton ?

    - by Chris
    here's the main code at first I thought is was the message box but setting a label instead has the same effect. #include <time.h> #include "ui_mainwindow.h" #include <QMessageBox> class MainWindow : public QWidget, private Ui::MainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); void makeSum(void); private: int r1; int r2; private slots: void on_pushButton_released(void); }; MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { setupUi(this); } void MainWindow::on_pushButton_released(void) { bool ok; int a = lineEdit->text().toInt(&ok, 10); if (ok) { if (r1+r2==a) { QMessageBox::information( this, "Sums","Correct!" ); } else { QMessageBox::information( this, "Sums","Wrong!" ); } } else { QMessageBox::information( this, "Sums","You need to enter a number" ); } makeSum(); } void MainWindow::makeSum(void) { r1 = rand() % 10 + 1; r2 = rand() % 10 + 1; label->setText(QString::number(r1)); label_3->setText(QString::number(r2)); } int main(int argc, char *argv[]) { srand ( time(NULL) ); QApplication app(argc, argv); MainWindow mw; mw.makeSum(); mw.show(); return app.exec(); } #include "main.moc"

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  • PHP: Need help with simple XML

    - by Jack
    I am beginner in PHP. I am trying to parse this xml file. <relationship> <target> <following type="boolean">true</following> <followed_by type="boolean">true</followed_by> <screen_name>xxxx</screen_name> <id type="integer">xxxx</id> </target> <source> <notifications_enabled nil="true"/> <following type="boolean">true</following> <blocking nil="true"/> <followed_by type="boolean">true</followed_by> <screen_name>xxxx</screen_name> <id type="integer">xxxxx</id> </source> </relationship> I need to get the value of the field 'following type="boolean" ' for the target and here's my code - $xml = simplexml_load_string($response); foreach($xml->children() as $child) { if ($child->getName() == 'target') { foreach($child->children() as $child_1) if ( $child_1->getName() == 'following') { $is_my_friend = (bool)$child_1; break; } break; } } but I am not getting the correct output. I think the ' type="boolean" ' part of the field is creating problems. Please help.

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Can I use my Ninject .NET project within Orchard CMS?

    - by Mattias Z
    I am creating a website using Orchard CMS and I have an external .NET project written with Ninject for dependency injection which I would like to use together with a module within Orchard CMS. I know that Orchard uses Autofac for dependency injection and this is causing me problems since I never worked with DI before. I have created a Autofac module UserModule which registers the source UserRegistrationSource and I configured Orchard to load the module like this: OrchardStarter.cs .... builder.RegisterModule(new UserModule()); .... UserModule.cs public class UserModule : Module { protected override void Load(ContainerBuilder builder) { builder.RegisterSource(new UserRegistrationSource()); base.Load(builder); } } UserRegistrationSource.cs public class UserRegistrationSource : IRegistrationSource { public bool IsAdapterForIndividualComponents { get { return false; } } public IEnumerable<IComponentRegistration> RegistrationsFor(Service service, Func<Service, IEnumerable<IComponentRegistration>> registrationAccessor) { var serviceWithType = service as IServiceWithType; if (serviceWithType == null) yield break; var serviceType = serviceWithType.ServiceType; if (!serviceType.IsInterface || !typeof(IUserServices).IsAssignableFrom(serviceType) || serviceType == typeof(IUserServices)) yield break; var registrationBuilder = ... yield return registrationBuilder.CreateRegistration(); } } But now I'm stuck... Should I somehow try to resolve the dependencies in UserRegistrationSource by getting the requested types from the Ninject container (kernel) with Autofac or is this the wrong approach? Or should the Ninject kernel do the resolves for Autofac for the external project?

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  • MS Access to sql server searching

    - by malou17
    How to use this code if we are going to use sql server database becaUSE in this code we used MS Access as the database private void btnSearch_Click(object sender, System.EventArgs e) { String pcode = txtPcode.Text; int ctr = productsDS1.Tables[0].Rows.Count; int x; bool found = false; for (x = 0; x<ctr; x++) { if (productsDS1.Tables[0].Rows[x][0].ToString() == pcode) { found = true; break; } } if (found == true) { txtPcode.Text = productsDS1.Tables[0].Rows[x][0].ToString(); txtDesc.Text = productsDS1.Tables[0].Rows[x][1].ToString(); txtPrice.Text = productsDS1.Tables[0].Rows[x][2].ToString(); } else { MessageBox.Show("Record Not Found"); } private void btnNew_Click(object sender, System.EventArgs e) { int cnt = productsDS1.Tables[0].Rows.Count; string lastrec = productsDS1.Tables[0].Rows[cnt][0].ToString(); int newpcode = int.Parse(lastrec) + 1; txtPcode.Text = newpcode.ToString(); txtDesc.Clear(); txtPrice.Clear(); txtDesc.Focus(); here's the connectionstring Jet OLEDB:Global Partial Bulk Ops=2;Jet OLEDB:Registry Path=;Jet OLEDB:Database Locking Mode=0;Data Source="J:\2009-2010\1st sem\VC#\Sample\WindowsApplication_Products\PointOfSales.mdb"

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  • How to return all records and whether a related record exists?

    - by David Glenn
    Using Entity Framework 4 CTP5 I have a basic model and a basic DbContext that works public class Customer { public int CustomerId { get; set; } public int Name { get; set; } //... public ICollection<Address> Addresses { get; set; } public bool HasAddress { get { return Addresses.Count > 0; } } } public class Address { public int AddressId { get; set; } public string StreetLine1 { get; set; } //.... public Customer Customer { get; set; } } How can I query my DbContext to return all customers and whether they have an address? A customer can have multiple addresses and I don't want to return all the addresses for each customer when I am only interested in whether they have an address or not. I use context.Customers.Include(c => c.Addresses) but that returns all addresses for each customer

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  • Using SHFileOperation: What errors are occuring

    - by Sascha
    Hello I am using the function SHFileOperation() to send a file to the recycling bin. And I am getting 2 errors that I do not know what they mean because with this function the error codes are not GetLastError() values. Now when the function SHFileOperation() fails the return values are 0x57 (decimal 87) & 0x2 (decimal 2). Can you help me discover the definitions of these errors (expecially when you consider with this function, the errors are not part of the GetLastError() codes). Some important information: • I am using Windows 7 (& I know that MSDN says to use IFileOperation instead of SHFileOperation but I want to make my app backwards compatable which is why I am using SHFileOperation). If the error is occuring because I am using SHFileOperation on Windows 7 what solution could I use to make this work on all versions of windows from 2000 & up? • I have debugged extensively & as far as I know my SHFILEOPSTRUCT is correct (correct flags used, .pFrom is a double-null ended string). One thing I know for sure is that my path to the file is correct (leads to a real file & it correctly formatted). • About 2/5 times the SHFileOperation() works, meaning it sends the file to the recycle bin & does not returns an error BOOL result; SHFILEOPSTRUCT fileStruct; fileStruct.hwnd = hwnd; fileStruct.wFunc = FO_DELETE; fileStruct.pFrom = dest.c_str(); fileStruct.fFlags = FOF_FILESONLY; // FOF_ALLOWUNDO fileStruct.fAnyOperationsAborted = result; // Call operation(delete file) int success = SHFileOperation( &fileStruct ); // if delete was successful if ( success != 0 ) { printf( "%s \t %X %d \n", dest.c_str(), success, success ); cout << result << endl; MessageBox( hwnd, "Failed to delete file", "Error", MB_OK|MB_ICONERROR ); return; }

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  • 401 Unauthorized returned on GET request (https) with correct credentials

    - by Johnny Grass
    I am trying to login to my web app using HttpWebRequest but I keep getting the following error: System.Net.WebException: The remote server returned an error: (401) Unauthorized. Fiddler has the following output: Result Protocol Host URL 200 HTTP CONNECT mysite.com:443 302 HTTPS mysite.com /auth 401 HTTP mysite.com /auth This is what I'm doing: // to ignore SSL certificate errors public bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certification, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors) { return true; } try { // request Uri uri = new Uri("https://mysite.com/auth"); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri) as HttpWebRequest; request.Accept = "application/xml"; // authentication string user = "user"; string pwd = "secret"; string auth = "Basic " + Convert.ToBase64String(System.Text.Encoding.Default.GetBytes(user + ":" + pwd)); request.Headers.Add("Authorization", auth); ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications); // response. HttpWebResponse response = (HttpWebResponse)request.GetResponse(); // Display Stream dataStream = response.GetResponseStream(); StreamReader reader = new StreamReader(dataStream); string responseFromServer = reader.ReadToEnd(); Console.WriteLine(responseFromServer); // Cleanup reader.Close(); dataStream.Close(); response.Close(); } catch (WebException webEx) { Console.Write(webEx.ToString()); } I am able to log in to the same site with no problem using ASIHTTPRequest in a Mac app like this: NSURL *login_url = [NSURL URLWithString:@"https://mysite.com/auth"]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:login_url]; [request setDelegate:self]; [request setUsername:name]; [request setPassword:pwd]; [request setRequestMethod:@"GET"]; [request addRequestHeader:@"Accept" value:@"application/xml"]; [request startAsynchronous];

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  • Rapid calls to fread crashes the application

    - by Slynk
    I'm writing a function to load a wave file and, in the process, split the data into 2 separate buffers if it's stereo. The program gets to i = 18 and crashes during the left channel fread pass. (You can ignore the couts, they are just there for debugging.) Maybe I should load the file in one pass and use memmove to fill the buffers? if(params.channels == 2){ params.leftChannelData = new unsigned char[params.dataSize/2]; params.rightChannelData = new unsigned char[params.dataSize/2]; bool isLeft = true; int offset = 0; const int stride = sizeof(BYTE) * (params.bitsPerSample/8); for(int i = 0; i < params.dataSize; i += stride) { std::cout << "i = " << i << " "; if(isLeft){ std::cout << "Before Left Channel, "; fread(params.leftChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Left Channel, "; } else{ std::cout << "Before Right Channel, "; fread(params.rightChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Right Channel, "; offset += stride; std::cout << "After offset incr.\n"; } isLeft != isLeft; } } else { params.leftChannelData = new unsigned char[params.dataSize]; fread(params.leftChannelData, sizeof(BYTE), params.dataSize, file); }

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • Large flags enumerations in C#

    - by LorenVS
    Hey everyone, got a quick question that I can't seem to find anything about... I'm working on a project that requires flag enumerations with a large number of flags (up to 40-ish), and I don't really feel like typing in the exact mask for each enumeration value: public enum MyEnumeration : ulong { Flag1 = 1, Flag2 = 2, Flag3 = 4, Flag4 = 8, Flag5 = 16, // ... Flag16 = 65536, Flag17 = 65536 * 2, Flag18 = 65536 * 4, Flag19 = 65536 * 8, // ... Flag32 = 65536 * 65536, Flag33 = 65536 * 65536 * 2 // right about here I start to get really pissed off } Moreover, I'm also hoping that there is an easy(ier) way for me to control the actual arrangement of bits on different endian machines, since these values will eventually be serialized over a network: public enum MyEnumeration : uint { Flag1 = 1, // BIG: 0x00000001, LITTLE:0x01000000 Flag2 = 2, // BIG: 0x00000002, LITTLE:0x02000000 Flag3 = 4, // BIG: 0x00000004, LITTLE:0x03000000 // ... Flag9 = 256, // BIG: 0x00000010, LITTLE:0x10000000 Flag10 = 512, // BIG: 0x00000011, LITTLE:0x11000000 Flag11 = 1024 // BIG: 0x00000012, LITTLE:0x12000000 } So, I'm kind of wondering if there is some cool way I can set my enumerations up like: public enum MyEnumeration : uint { Flag1 = flag(1), // BOTH: 0x80000000 Flag2 = flag(2), // BOTH: 0x40000000 Flag3 = flag(3), // BOTH: 0x20000000 // ... Flag9 = flag(9), // BOTH: 0x00800000 } What I've Tried: // this won't work because Math.Pow returns double // and because C# requires constants for enum values public enum MyEnumeration : uint { Flag1 = Math.Pow(2, 0), Flag2 = Math.Pow(2, 1) } // this won't work because C# requires constants for enum values public enum MyEnumeration : uint { Flag1 = Masks.MyCustomerBitmaskGeneratingFunction(0) } // this is my best solution so far, but is definitely // quite clunkie public struct EnumWrapper<TEnum> where TEnum { private BitVector32 vector; public bool this[TEnum index] { // returns whether the index-th bit is set in vector } // all sorts of overriding using TEnum as args } Just wondering if anyone has any cool ideas, thanks!

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • How do I tell if an action is a lambda expression?

    - by Keith
    I am using the EventAgregator pattern to subscribe and publish events. If a user subscribes to the event using a lambda expression, they must use a strong reference, not a weak reference, otherwise the expression can be garbage collected before the publish will execute. I wanted to add a simple check in the DelegateReference so that if a programmer passes in a lambda expression and is using a weak reference, that I throw an argument exception. This is to help "police" the code. Example: eventAggregator.GetEvent<RuleScheduler.JobExecutedEvent>().Subscribe ( e => resetEvent.Set(), ThreadOption.PublisherThread, false, // filter event, only interested in the job that this object started e => e.Value1.JobDetail.Name == jobName ); public DelegateReference(Delegate @delegate, bool keepReferenceAlive) { if (@delegate == null) throw new ArgumentNullException("delegate"); if (keepReferenceAlive) { this._delegate = @delegate; } else { //TODO: throw exception if target is a lambda expression _weakReference = new WeakReference(@delegate.Target); _method = @delegate.Method; _delegateType = @delegate.GetType(); } } any ideas? I thought I could check for @delegate.Method.IsStatic but I don't believe that works... (is every lambda expression a static?)

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  • How `is_base_of` works?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class Base {}; class Derived : private Base {}; //Exspression is true. int test[is_base_of<Base,Derived>::value && !is_base_of<Derived,Base>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • Should you declare methods using overloads or optional parameters in C# 4.0?

    - by Greg Beech
    I was watching Anders' talk about C# 4.0 and sneak preview of C# 5.0, and it got me thinking about when optional parameters are available in C# what is going to be the recommended way to declare methods that do not need all parameters specified? For example something like the FileStream class has about fifteen different constructors which can be divided into logical 'families' e.g. the ones below from a string, the ones from an IntPtr and the ones from a SafeFileHandle. FileStream(string,FileMode); FileStream(string,FileMode,FileAccess); FileStream(string,FileMode,FileAccess,FileShare); FileStream(string,FileMode,FileAccess,FileShare,int); FileStream(string,FileMode,FileAccess,FileShare,int,bool); It seems to me that this type of pattern could be simplified by having three constructors instead, and using optional parameters for the ones that can be defaulted, which would make the different families of constructors more distinct [note: I know this change will not be made in the BCL, I'm talking hypothetically for this type of situation]. What do you think? From C# 4.0 will it make more sense to make closely related groups of constructors and methods a single method with optional parameters, or is there a good reason to stick with the traditional many-overload mechanism?

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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