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  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

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  • Should I learn GWT (I'm a Java newb) if I eventually want to learn JavaScript and related libraries?

    - by Aaron
    I haven't been working with Java for a long time, and I found GWT to be interesting plus a chance to learn and practice Java. My goal for this year is to learn JavaScript. I'm very interested in HTML5, browser extensions and other cool stuff that JavaScript can do. I think I'm more interested in this than Java at the moment (that's not to say I dislike or would discontinue working with Java) but I would like advice as to whether it's a good idea to proceed with learning GWT (given my interest in JavaScript) or to spend my time learning other Java technology. Thank you.

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  • Saving all hits to a web app

    - by bevanb
    Are there standard approaches to persisting data for every hit that a web app receives? This would be for analytics purposes (as a better alternative to log mining down the road). Seems like Redis would be a must. Is it advisable to also use a different DB server for that table, or would Redis be enough to mitigate the impact on the main DB? Also, how common is this practice? Seems like a no brainer for businesses who want to better understand their users, but I haven't read much about it.

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  • Issues With IIS Hosting Two Domains From Same Folder [closed]

    - by Bob Mc
    I have two different domain names that resolve to the same ASP.Net site. Both domains are hosted on the same server, which runs Windows Server 2003 and IIS6. The sites are differentiated in IIS Manager using host headers. However, both of the sites point to the same folder on the local drive for the site's page files. I am occasionally experiencing an ASP.Net error that says "The state information is invalid for this page and might be corrupted." I'm the site developer so I've addressed all the relevant code-related causes for this issue. However, I was wondering whether having two domains/sites sharing the same folder for an ASP.Net application might be causing this intermittent error. Also, is this generally a bad practice? Should I make separate, duplicate folders for each of the domains? Seems like that can become a maintenance headache.

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  • How can I make a collection of mini-games in XNA where the user can download packs of minigames and the main .exe can run them without being altered?

    - by Pyroka
    I'm currently making a PC game in XNA. It's actually a collection of mini-games (there's 3 mini-games at the moment) however I plan to make and add more, in downloadable 'packs'. My question is, what's the best way to achieve this? Currently my thoughts are: Create a 'game' interface Build games to this interface but create them as .dlls Have the main .exe file scan a directory and load in the .dlls at runtime. I've not messed around with the idea much, but I know there are applications at-least that use this plug-in approach (Notepad++ seems to), but I'm not sure of any games that do (although I'm sure they must exist). However it seems that this is a problem that has been solved previously, so I'm wondering if there's any form of established best-practice.

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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

    - by xLite
    I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use in-game, cut out every sprite on startup and store them in memory, then access the already-cut-out sprite from memory quickly or Only have the single PNG with all the different sprites residing in memory, and when you need, for example, a tree. You cut out the tree from the PNG and then continue to use it as normal. I imagine the former is more CPU friendly than the latter but less memory friendly, vice versa for the latter. I want to know what the norm is for game dev. This is a pixel based game using 2D art. Each PNG is actually an avatar's sprite sheet with each body part separated and then later joined to form the full body of the avatar.

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  • How to convince a non-technical client that their application spec needs to be simplified?

    - by Ryan
    Often times I am faced with the situation where a new client comes to me with an application that has literally 100s of unnecessary features and it is quite clear that things need to be drastically simplified for the project to have any chance of succeeding. How do you convince the client to take a more MVP approach and simplify? edit: So the current top answer is to provide the client with a time/cost estimate for the huge application. I'm not too fond of this answer because it doesn't address the real problem with this situation. And that is - it's a bad practice to spec out a massive application and then try and build it from the get go. I feel much more comfortable initially building a small, simple MVP foundation. And then adding small features to that foundation one by one. So how do I convince the client to approach building software in this way?

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  • Should a new programmer nowadays start with C/C++ or OOP language? [closed]

    - by deviDave
    I've been a programmer for 15+ years. In my time, we all started with C or C++ and then moved to C# or Java. At that time it was a usual practice. Now, my brother wants to follow my steps and I am not sure what advice to give him. So, I am asking the community for an opinion. Should nowadays new programmer with zero programming knowledge start with functional languages (C, C++, etc.) or he should start directly with OOP languages (Java, C#, etc.)? The reply should be considered in the context of my brother's future assignments. He will mainly work on Java mobile applications as well as ASP.NET web apps. He will have to touch with desktop apps, low level programming, drivers, etc. This is the reason I am not sure if he should ever need to learn functional languages.

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  • I want to try and find an RFC for Business Listings.

    - by nc01
    I'm trying to figure out how to find out if there's a good standard format for sharing business information such as: Business Name Address - well-defined fields Lat,Lng Coords Business Type - maybe from a well-defined enum, my starting point contains Retail,Food,Drink,Coffee,Service Hours of operation - including a spot for 'except laksdasd' or 'sometimes we open late' which could be just plain language Business Keywords - don't know if this is asking too much. how well do http meta tags work in practice? So, if no such thing exists, is this something I can submit to IETF? I can't currently find it on http://www.rfc-editor.org/cgi-bin/rfcsearch.pl , and vCard doesn't suit my needs.. Thanks!

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  • Regulating outgoing traffic on ubuntu VM

    - by DazSlayer
    I am making a virtual network setup for my high school cybersecurity team to practice. I am connecting all the VMs together through a VPN and then people who are practicing will VPN in and ssh/remote desktop into the different VMs. The problem is that for practicing, they will need root access into the VMs and because the VMs are connecting to my personal network, the VMs pose a security risk to my personal network. Is there any way in either VMWare or VirtualBox or even making an unchangeable iptable (I can make all the windows VMs go thru a linux VM) to prevent people from connecting to my local network via the VM?

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • How To Track "Similar Product/Page" Links In Internal Site

    - by Petra Barus
    So I just created a new widget that would show up in a product page in my site. This widget will show several products similar to the product that is displayed in the current page. The purpose is to help users compare similar products. Let's say in the product page A http://domain/products/A The Similar Products widget will show http://domain/products/B http://domain/products/C http://domain/products/D http://domain/products/E My question is how to track this "Product B page were visited X times from Product A page via Similar Product widget"? (And there is also chance that Product B will show up in the widget on Product C page) I have this idea using the Event feature from Google Analytics. But I'm still not sure if it is or what is the common best practice for this.

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  • Tracking logged in vs. non-logged in users in Google Analytics

    - by Justin
    I am building a social media site that is similar is structure to twitter and facebook.com where unauthenticated users who go to https://mysite.com will see a login + sign-up page, and authenticated users who go to https://mysite.com will see their timeline. My question is, what is the best practice (using Google Analytics) for tracking these two different types of users who are viewing completely different content but are visiting the same URL. I tried searching the Google Analytics docs but couldn't find what they suggested for this scenario. Perhaps I just don't know what keywords to search for. Thanks in advance for any help.

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  • should singleton be life-time available or should it be destroyable?

    - by Manoj R
    Should the singleton be designed so that it can be created and destroyed at any time in program or should it be created so that it is available in life-time of program. Which one is best practice? What are the advantages and disadvantages of both? EDIT :- As per the link shared by Mat, the singleton should be static. But then what are the disadvantages of making it destroyable? One advantage is it memory can be saved when it is not useful.

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  • What's the correct approach for passing data from several models into a service?

    - by Doug Chamberlain
    I have an AccountModel and a page where the user can upload a file. What I would like to have happen is when the user uploads the file. The PageController does something like the following. this is a quick attempt just written in the question to illustrate my question. public class PageController : Controller { private Service service; public ActionResult Upload(HttpPostedFileBase f){ service.savefile(f,_AccountModel_whatever.currentlyloggedinuser.taxid) } } public class Service { // abunch of validation and error checking to make sure the file is good to store } Wouldn't this approach be in bad practice? Since I'm making my controller dependent on the existence of th AccountModel? This will become a HUGE program over the next few years, and I really want to maximize the quality of the framework now.

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  • If you need more than 3 levels of indentation, you're screwed?

    - by jokoon
    Per the Linux kernel coding style document: The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program. What can I deduct from this quote? On top of the fact that too long methods are hard to maintain, are they hard or impossible to optimize for the compiler? I don't really understand if this quote encourages better coding practice or is really a mathematical / algorithmic sort of truth. I also read in some C++ optimizing guide that dividing up a program into more function improves its design is a common thing taught at school, but it should be not done too much, since it can turn into a lot of JMP calls (even if the compiler can inline some methods by itself).

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • What is a good way to comment if-else-clauses?

    - by acme
    Whenever I'm writing a typical if-else-construct in any language I wonder what would be the best way (in terms of readability and overview) to add comments to it. Especially when commenting the else clause the comments always feel out-of-place for me. Say we have a construct like this (examples are written down in PHP): if ($big == true) { bigMagic(); } else { smallMagic() } I could comment it like this: // check, what kind of magic should happen if ($big == true) { // do some big magic stuff bigMagic(); } else { // small magic is enough smallMagic() } or // check, what kind of magic should happen // do some big magic stuff if ($big == true) { bigMagic(); } // small magic is enough else { smallMagic() } or // check, what kind of magic should happen // if: do some big magic stuff // else: small magic is enough if ($big == true) { bigMagic(); } else { smallMagic() } What are your best-practice examples for commenting this?

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  • How to flag a class as under development in Java

    - by Usavich
    I'm working on a internship project, but I have to leave before I can finish up everything. I have 1 class that is not stable enough for production use. I want to mark/flag this class so that other people will not accidentally use it in production. I have already put the notice in Javadoc, but that doesn't seem enough. Some compiler error or warning would be better. The code is organized like this: [Package] | company.foo.bar.myproject |-- Class1.java |-- Class2.java |-- Class3.java <--(not stable) If there was a single factory class that calls those classes in public methods, I could have set the method to class3 as private. However the API is NOT exposed that way. Users will directly use those class, e.g. new Class1();, but I can't make a top-level class private. What's the best practice to deal with this situation?

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  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

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  • Start Game Programming [on hold]

    - by vishalpamnani
    I am 23 and working as a Software Developer. Though my work is entirely based on Java and Advanced Java, I know a very little and all my interest is in developing games. I want to make a my career in Gaming Industry as a Game Programmer. I am not able to figure out the starting step to start with Game Programming. I have zero knowledge with developing games and never ever tried a tiniest of game. Please suggest me from where to start. Which programming language to start with? What should be my practice? What references to use? What type of games to begin with? BTW my preferable language would be C++ ~Thanks

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • Installed Ubuntu on 12.04 on my MacBook Air now I want to expand the partition

    - by Josh
    I recently installed Ubuntu 12.04 on a 40GB partition on my Mac Book Air (5,2). I'm having so much fun with it, I'm ready to make the switch permanently and replace it as the primary OS on my machine. I realize I can wipe the machine and start from scratch, but I'm looking for alternatives since I like my current setup. Options are... Create a backup and restore the back up to a larger partition (Assuming I should keep the default OS X install for firmware updates) Create a backup and restore to the entire drive (create a restore usb stick for OSX - not sure if that's possible?) re-size my current partition and wipe the OS X partition and either, A. re-install OS X (similar to option 1) or B. create the USB key (similar to option 2). Thoughts? Any other suggestions? Would also like thoughts on the "optimal" or "best practice" for partitioning Ubuntu. Thanks!

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