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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • How to add header, footer with images using PDF::API2::Lite ?

    - by Space
    Is it possible to add header(with image) and footer (with page number) with images. I wrote below code to create a PDF document which shows png images. If this can be done easily with any other module, please suggest.Really appreciate response with sample code. use strict; use PDF::API2::Lite; use Getopt::Long; my $outfile; my $path; my $options = GetOptions( "outfile=s" => \$outfile, "images=s" => \$path,); my @images = sort glob("$path") or die "No Files\n"; my $pdf = PDF::API2::Lite->new(); for my $png ( sort @images ) { my $image = $pdf->image_png( "$png" ); $pdf->page(1150,450); $pdf->image($image, 10, 10); } $pdf->saveas( $outfile );

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  • How to capture a motion in iphone camera.

    - by Kishore
    Hi, In My application as the user opens the camera, camera should capture a image as soon as there is a difference in image when compared to previous image and camera should always be in capturing mode. This should be done automatically without any user interaction.Please Help me out as i couldn't find the solution asap. Thanks, ravi

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  • Scraping non-absolute URL

    - by cooldude
    I am trying to scrape www.weather.bm. I want all 10 radar images, but I can only get one (the image updates regularly) and it's not a absolute image url. I was hoping I could use the image as a image slideshow like the link but dont know how. Also, how can I remove images/Radarlegend.png? I just need the radar images. Here is my code: include('simple_html_dom.php'); $html = file_get_html('http://www.weather.bm/radarMobile.asp'); foreach($html->find('img') as $element) echo $element->src . '<br>' My output is: <div id="main"> images/Radar/CurrentRadarAnimation_100km_sri/100km_sri-radar-2011-01-04-1556.jpg<br>images/Radarlegend.png<br></div> </div>

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  • how can put a javascript variable in img tag

    - by ajithperuva
    I need to put a javascript variable as image source.That is my image tag should be in this format here i am adding my script document.getElementById("pricefilter").innerHTML ='' here variablename carries my image path.How can i put this in double quates.Please help to solve this

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  • referencing files that were included with vb.net solution

    - by every_answer_gets_a_point
    my application builds a pdf with images in the solution explorer i added a folder called pics and dropped all the images there when i run the program from my computer, there are no problems, but when i had a different user install the application they get this error: here's how i am including the image: Dim jpeg2 As Image = Image.GetInstance(Application.StartupPath & "\pics\1.jpg") i am using the itextsharp library why is the user having this problem?

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  • How to make a pause before continuing method

    - by user1766728
    Now, I know that this has been asked, but I need to know how to do this NOT on html or anything. Heres my code, not including all of the other java files. package rtype; import java.awt.Image; import java.awt.event.KeyEvent; import java.util.ArrayList; import javax.swing.ImageIcon; public class aa { private int xd; private int yd; private int dx; private int dy; private int x; private int y; private Image image; private ArrayList missiles; private final int CRAFT_SIZE = 70; public aa() { ImageIcon ii = new ImageIcon(this.getClass().getResource("/aa.png")); image = ii.getImage(); missiles = new ArrayList(); x = 10; y = 10; xd = -14; yd = 140; } public void move() { if(y >=xd) y += dx; else if(y < xd) y += 1; if(y <=yd) y += dy; else if(y > yd) y += -1; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public ArrayList getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } if (key == KeyEvent.VK_RIGHT) { yd++; } if (key == KeyEvent.VK_LEFT) { yd--; } if (key == KeyEvent.VK_W) { xd++; } if (key == KeyEvent.VK_S) { xd--; } } public void fire() { try{ missiles.add(new Missle(x + CRAFT_SIZE, y + CRAFT_SIZE)); }catch(Exception e){} } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } So, at the method, fire(), I want to make it delay between shots. HOW? sorry if this is n00bish

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  • (iphone) maintaining CGContextRef or CGLayerRef is a bad idea?

    - by Eugene
    Hi, I need to work with many images, and I can't hold them as UIImage in memory because they are too big. I also need to change colors of image and merge them on the fly. Creating UIImage from underlying NSData, change color, and combine them when you can't have many images on memory is fairly slow. (as far as I can get) I thought maybe I can store underlying CGLayerRef(for image that will be combined) and CGContextRef(the resulting combined image). I am new to drawing world, and not sure if CGLayerRef or CGContextRef is smaller in memory than UIImage. I recently heard that w*h image takes up w*h*4 bytes in memory. Does CGLayerRef or CGContextRef also take up that much memory? Thank you

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  • Generate custom marker (icon) out of two images in Leaflet

    - by Rmatt
    In Javascript/CoffeeScript, using Leaflet to display a map, I would like to have custom markers out of a two custom images, and also featuring a shadow for the pin : I want to have a "background" image with a color (or shape) to identify the category On top, I want to have inside this image a specific image (logo) for each pin I didn't find out how I could do that... Setting one image is quite easy but I don't know how to overlay them. I could also consider using a tool to superpose/group/overlay these images (locally ?) before in order to send only one to the Icon Leaflet Class, but also there, I wouldn't know which tool to use. Nevertheless, I still think that a double overlay would be more efficient and that my case could be useful for several people.

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  • PHP loop position

    - by Jordan Pagaduan
    Can someone help me on this. I'm made an image uploader and i want the image to make another tr if it reach to 5 pics so it will not overflow. Here is my code: Can someone help me on this. I'm made an image uploader and i want the image to make another tr if it reach to 5 pics so it will not overflow. Here is my code: $dbc = mysql_connect("localhost" , "root" , "") or die (mysql_error()); mysql_select_db('blog_data') or die (mysql_error()); $sql = "SELECT * FROM img_uploaded"; $result = mysql_query($sql); while($rows=mysql_fetch_array($result)) { if ($rows) { echo "<tr><td><img src='user_images/".$rows['img_name'] . "' width='100' height='100'></td></tr>"; } else { echo "<td><img src='user_images/".$rows['img_name'] . "' width='100' height='100'></td>"; } }

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  • Resizing to page width for print style sheet

    - by rampion
    So I've got a page that shows an image with some absolutely positioned text on top of it. I want to write a print style sheet for it so that: the image is resized to fit the width of the page the text is repositioned and resized to maintain relative position and size with the image behind it So I know I can do (1) with just max-width: 100%, but I'm not sure how to accomplish (2). I'm okay with using some javascript if necessary, but I wanted to know if there's a way to do this in pure CSS. If I do need to use javascript, what can I hook to check for the pixel width of the image in the printed page? Just use the calculated width as normal? And yes, this question might be more appropriate for DocType, but I've yet to get any help over there.

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  • RewriteCond simply doesn't work, doesn't check properly if file exists

    - by ultranol
    Hey everybody. I've been trying to solve this for hours now but came up with nothing. Inside .htaccess, whenever somebody requests an image from a folder of my website, I'm trying to check if a file with the same name exists in another folder; if it does, return that file; if it doesn't, return the file originally requested. It seems so easy but it simply doesn't work. The .htaccess code is as follows: RewriteEngine On RewriteCond /images/blog/watermark/$1 -f RewriteRule ^(.*) /images/blog/watermark/$1 The "RewriteCond" always returns negative, so the image requested is always loaded as is. If I change it to, like, RewriteCond %{REQUEST_FILENAME} -f it always returns positive, so it gets the image from the folder I want - except when the image's not there, generating an error, which is exactly what I'm trying to prevent. What am I doing wrong? Thanks.

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  • How do I constrain a container's height to the height of a specific content element?

    - by Robert Rossney
    I'm trying to do something which seems like it should be extremely simple and yet I can't see how. I have a very simple layout, a TextBox with an image next to it, similar to the way it might look adorned with an ErrorProvider in a WinForms application. The problem is, I want the image to be no higher than the TextBox it's next to. If I lay it out like this, say: <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <TextBox Grid.Row="0" Grid.Column="0" MinWidth="100"/> <Image Grid.Row="0" Grid.Column="1" Source="error.png" /> </Grid> the row will size to the height of the image if the image is taller than the TextBox. This also happens if I use a DockPanel or StackPanel. The naive solution would be to bind the Height to the TextBox's ActualHeight. I'm sure this is wrong. But what's right?

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  • OCR combined with font recognition?

    - by Adam
    I have a bold idea where a user could take an image like the following and in a few seconds of processing, be able to edit a document which looks roughly the same. The software would use WhatTheFont (or something similar) to recognize the fonts used, and OCR and other software to handle the font size, color, line-spacing, and of course the text content itself. In the case of the example image, there would be three separate "textboxes" produced, each starting at the upper left corner of the text, and extending as far to the bottom right as it could before running into another text box. So the user would then see something like this: (The rectangles are just used to show the boundaries of each textbox.) From here, the user would be able to edit the text in each of these boxes to create a new document. Of course there are tons of obvious uses for such an application, especially on a mobile phone with a built in camera. So my questions are the following: I doubt the answer is yes, but does anything do this already? If I'm going to try to build this, what should I write it in? Can I use Python? What would be the best OCR libraries to start with? Is there a service other than WhatTheFont for font recognition that has better API support? Anybody want to help me build it? :) etc. etc. Update: One thing I wanted to mention (but forgot) is I would also like the background to be preserved. In other words, if the example above had an image behind the text, I'd like the document to use that image with text removed. I know this complicates things a lot because that would require some image editing techniques too (something akin to Photoshop CS5' "content-aware fill"). But if we can solve diminished reality on iPhones, I think we can figure this out!

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  • Set the thumbImage and watch the slider-bar disappear?

    - by Roberta
    [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateHighlighted]; [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateNormal ]; Would that cause the slider-bar image to disappear? Mine are all gone. (The thumb-image displays just fine.) Apple's docs make it sounds like I can use any ONE of above 2 lines of code. (But I guess I really need both.) And I can't find anything about "you must always do all 4": Set the normal-state image. Set the highlighted-state image. Set the setMinimumTrackImage. Set the setMaximumTrackImage.

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  • ModalPopupExtender with thmbnail (problem in javascript)

    - by arny
    this is the code,it is not working in Firefox,Chrome,to show full size image unless user click on image for couple of times, I basically replace the thmbnail image with full size image in javascript, here is my code, TransitionDuration="50" FramesPerSecond="40" RequireOpenedPane="false" SelectedIndex="-1" SuppressHeaderPostbacks="true" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" OnItemDataBound="Accordion1_ItemDataBound" OnItemCommand="Accordion1_ItemCommand" ' ' Width="90px" Height="70px" onclick="togglePopupImage2(this);" CssClass="thumbnail" BorderColor="Navy" BorderStyle="Solid" BorderWidth="1" <table> <tr> <td style="background-color: #2E4d7B; height: 15px; color: White; font: arial bold 12px; padding: 5px"> <label id="imgText" runat="server"> </label> </td> </tr> <tr> <td> <asp:Image ID="imgPopup" CssClass="imgpopup" runat="server" /> </td> </tr> <tr> <td align="center" style="background-color: #2E4d7B; height: 25px;"> <asp:Button ID="btnCancel" runat="server" Text="Close" CssClass="closeimage"/> </td> </tr> </table> </asp:Panel> And javascript code: function togglePopupImage2(thumbnail2) { var imageurl = thumbnail2.src; var temp = new Array(); temp = imageurl.split('.'); var imagepopup = temp[0].substring(0, temp[0].length - 3) + "." + temp[1]; var img = new Image(); img.src = imagepopup; $get('ctl00_MainContentCPH_UserInterfaceID').style.visibility = 'visible'; $get('ctl00_MainContentCPH_imgPopup').src = img.src; //alert(img.src); if (img.width > 750) { if (screen.width == '1024' || screen.width == '800') { $get('ctl00_MainContentCPH_imgPopup').width = 550; //to show the picture in 1024 or 800 resolutions } else { $get('ctl00_MainContentCPH_imgPopup').width = 750; } } else { $get('ctl00_MainContentCPH_imgPopup').width = img.width; } if (img.height > 568) { if (screen.width == '1024' || screen.width == '800') { $get('ctl00_MainContentCPH_imgPopup').height = 350; //to show the picture in 1024 or 800 resolutions } else { $get('ctl00_MainContentCPH_imgPopup').height = 568; } } else { $get('ctl00_MainContentCPH_imgPopup').height = img.height; } // } } Please find the error and let me know what is the right way to achieve this? Thanks in advance

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  • Problem with unlink() in php!

    - by Holicreature
    I'm creating a temp image always named 1.png under specific folder and once i read the image_contents and process, i use unlink() to delete that specific image from that folder. But sometimes the image file is not deleted and the same image is file is read and processed. That script is working otherwise fine... There is no permission related issues , as the files are deleted sometimes... Will there be any issue when the script is repeatedly called and the image with the name is already present and not deleted etc.. ??? Please suggest me what would be the problem extension_loaded('ffmpeg'); $max_width = 120; $max_height = 72; $path ="/home/fff99/public_html/temp/"; ..... ..... $nname = "/home/friend99/public_html/temp/".$imgname; $fileo = fopen($nname,"rb"); if($fileo) { $imgData = addslashes(file_get_contents($nname)); .... ... .. } unlink('$nname');

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  • Value of variable changing before function is finished running

    - by Patrick
    I have an image uploading script in which i use the following setup to assign names to uploaded images; $saltdate = date( 'U' ); $saltuser = $_SERVER[REMOTE_ADDR]; $saltname = md5($saltdate.$saltuser); // Recieve, Process, Save uploaded image // Update database with image name The problem that i encounter is that after processing/saving the image, when its time to add this file name to the database, the value of $saltdate seems to have changed and i will get a file name in the database that doesnt exist. How can i make sure that the value doesn't change once i establish it?

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  • Receiving an ACTION_SEND intent from the Gallery

    - by KyleStew
    I am trying to receive an image from the Android Gallery via an ACTION_SEND intent. I have set the proper intent filters and the Gallery opens my app. Now I want to know how to get at the image data. I can't find any examples on the internet of how this is done. I figure the path is somewhere in intent.getData() but how exactly do I pull that image from the gallery?

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  • How to change the opacity (alpha, transparency) of an element in a canvas element after it has been

    - by Joe Lencioni
    Using the HTML5 <canvas> element, I would like to load an image file (PNG, JPEG, etc.), draw it to the canvas completely transparently, and then fade it in. I have figured out how to load the image and draw it to the canvas, but I don't know how to change its opacity once it as been drawn. Here's the code I have so far: var canvas = document.getElementById('myCanvas'); if (canvas.getContext) { var c = canvas.getContext('2d'); c.globalAlpha = 0; var img = new Image(); img.onload = function() { c.drawImage(img, 0, 0); } img.src = 'image.jpg'; } Will somebody please point me in the right direction like a property to set or a function to call that will change the opacity? Thanks!

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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • WPF Calling a custom command on a custom control (from a viewmodel?)

    - by user190615
    I want to take a snap of the visual tree of a custom wpf control when the user clicks a button in a toolbar. The control is bound to a viewmodel. I have a BitmapSource dp in the custom control holding the snapped image which is bound to a property on my VM. The BitmapSource dp on the control is updated via a custom command on the control. I've tied the toolbar button's command to call the controls command which updates the BitmapSource. Now the problem is the end result I want is when the user clicks the button, the control updates its image and then the vm offers to save this image. I cant wrap my mind around an mvvm way of doing this. One inelegant solution is that control fires an event after the image is updated which is routed to the viewmodel as a command(command behavior) but then if i want to do something else with the image on some other button click, all the commands bound to the events will fire. All thoughts appreciated. EDIT The command on the control is a RoutedCommand and the commands in my vm are Prism delegate commands.

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  • UiScrollView with scrolling content

    - by objektivs
    I have a detail page of type UIScrollView. On it I want an optional UIImageView and a mandatory UITextView. If no image is available then the image view should not take any space. The text for the text view can be of varying sizes. When the view is loaded with, say, the image and the text I need to be able to scroll through all the contents. So the image slips off the top of the screen. I just can't get this work and I feel it ought to be easy. Any ideas?

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