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  • How did I get here? My route to Android, iPhone, Windows Phone 7, and interest in Mobile Devices

    - by Wallym
    I get asked all the time how/why I got interested in mobile and jumped on this fairly early.  I tend to give half answers because it wasn't just one thing that took me to mobile, but a whole host of separate ivents culminating in a specific event where I wasdoing market research in May/June 2008.  Let me throw out the events and the facts about me: I tend to like new, different, cool stuff.  I jumped on .NET early on.  I jumped on Ajax early on.  I don't jump on every new technology that comes down the road, I'm probably the only person on the planet that doesn't "get" MVC, though I acknowledge that a lot of people do and it solves a number of problems in the default settings of ASP.NET WebForms. I remember buying an early Windows CE device. It was interesting, but dang, this stylus thing sucks. After I lost my third stylus, i just gave up.  I got my first mobile phone in early 1999.  Reception was crappy, but I could see the value in being mobile. In 1999, I worked on a manufacturing systems project.  One piece of the projects was a set of handheld devices on the shop floor.  While the UI was a crappy DOS based, yes I said DOS as in Disk Operating System Version 6.22, I could see that the wireless world was a direction I wanted to be in. In 2000, Microsoft released the first public alpha of .NET.  Very cool stuff indeed.  One piece of the puzzle was a set of mobile controls for ASP.NET.  I build numerous test apps as well as mobile version using these mobile controls.  Now, the mobile UIs of the time were based on WML, which was crap. I could real all the analysis of mobile and read all about growth rates.  Now, you have to realize that growth rates can be impressive when dealing with small numbers, but I knew it was a comer. In our first book, I got talked out of mobile because of the line from the publisher "Wally, mobile doesn't sell." Blackberry was the dominant device of the mid 2000s.  Its users were referred to as "Crackberry addicts."  Unfortunately, the mobile development experience for native apps was crap and the web experience was fairly rough as well, but if they could get the ecosystem started, other phones and better blackberryies would come out.  I finally jumped into using a blackberry. Sometime around 2006, I heard "Wally, mobile doesn't sell" again.  Now, anyone that knows me knows that someone saying something like this to me means I'll keep trying it. The phones of the mid 2000s were moving to be more graphical, but there were too many that had this idea that they had to use a stylus.  Stylus suck.  They get lost too easily. I worked on a project in 2007 and 2008 for a startup trying to answer the question of "What is there to do where I am at?"  For some reason, they wanted to be tied to PCs.  As it became obvious that they were having problems, their investor asked us to do some market research and to figure out what the marketplace did want.  One of the important things that I figured out was the we lived in a mobile world and if you had a mobile app, it need to be on a mobile device, not tied to a desktop/laptop/netbook device.  If there was any single event, this was it - I was doing some market research and sat and talked to people in a bar/restaurant in Atlanta called "The Grove" on Lavista.  The consensus of the people that I talked to was that they wanted their data where ever they were at, laptop, pc, mobile, whereever. In 2007, Apple released the iPhone.  Wow, what an impressive device, even with all the problems of a 1st generation device.  I bought an iPod Touch 1st generation to understand touch better, one of the best decisions I ever made. I decided in late 2008, to make a move into cloud, for a number of reasons.  I was working on an example app.  In April, 2009, one of my friends at Microsoft said "don't mention my name with this, but you need an iPhone front end for this app."  How do you get on the iPhone.  Well, there are a number of ways including: ObjectiveC.  Its hard to teach an old dog new tricks, and this dog knows .NET, not ObjectiveC. HTML, web, javascript optimized interface.  yeah, this is possible. PhoneGap.  Now, this is interesting, take an html interface and get it to run on the iPhone, Android, Blackberry, and other platforms.  I thought that this way made the most sense for me until......... MonoTouch.  In May/June 2009, Novell announced a way for .NET/c# developers to write apps for the iPhone.  This is the way that made the most sense to me. Titanium by Appcelerator.  This is similar in concept to PhoneGap.  I haven't played with this much but do want to learn more about it. In July, 2009, I emailed one of my contacts at Wrox to see if they would be interested in a short MonoTouch ebook in their Wrox Blox format.  I fully expected another  response along the lines of "Wally, mobile doesn't sell."  The response I got was "Wally, iPhone is H O T, get started immediately, can you have this to me before Labor Day."  Not quite the response I expected.  Thankfully, we didn't make the Labor Day, first draft date. I kept pushing back because I had a feeling that things were not going to be quite as polished and feature rich as necessary.  After all, Novell doesn't have the resouces of Microsoft's developer division. The ebook shipped on November 30, 2009. On about December, 15, 2009, my editor emailed and said "Your ebook is selling really well, lets do a full book and it by March 1 so get started."  Thankfully, guys like Craig Dunn and Chris Hardy were interested along with Martin and Ror joinged us later on. I bought my wife an iPhone 3Gs in early 2010 to go along with all my iPod Touch devices. I tried to pretend in 2010 that I wasn't that interested in mobile and still had interest in the desktop technologies.  I love the technologies and continue to use them today, but that isn't where my interest is right now.  I'm just about all mobile all the time with my energies.  Our book shipped in the beginning of July, 2010 right in the middle of the Apple FUD.I've been looking at Mobile Web as a way around the AppStores and Apple FUD problems of 2010. With all the Apple self FUD, we became interested in Android.I went up to Dino Esposito at DevConnections in Las Vegas at introduced myself. I've always tried to keep up with what Dino has been doing. I was shocked, he wanted to meet me.  We must have talked for 1.5 hours. It was way more time than I deserved. If you get a chance, go and introduce yourself to Dino. He's a great guy. Microsoft released Windows Phone 7 in the Fall of 2010.  I'm not doing development on that platform at this time.  I think they have a very interesting user interface.  The devices are being positively reviewed.  For my purposes, the devices are limited at this point in time.  We'll see what 2011 brings as far as updates to the operating system.  I need multitasking/background processing and html5 in the browser. Add that as well as acceptance in the marketplace and I'll be more interested in the device. Obviosuly, I'm now working on a MonoDroid book . I own Android and iPhone/iOS devices.  I am currently working on some startup ideas and am exploring as much in that area as I can. For 2011, I'm planning on speaking at Android Developer's Conference (AnDevCon) and Mobile Connections.  I'm really excited about this. I have a couple of magazine articles coming out in 2011 on Android and iPhone development with the Mono technologies.is Mono "The Answer"? What's "The Question?" I think it will work for me.  It might work for you, it might not.  it depends on your situation.  Its the current horse that I am riding. I might find a better horse tomorrow. So, that's how I got here.  I'm in love with mobile.  Mobile native apps on the device as well as mobile web.  I'm into all this cool stuff.  Where are you at?

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  • Google Now : Google revient à ses fondamentaux dans Android et fait de la recherche la « killing feature » de Jelly Bean

    Google Now : Google revient à ses fondamentaux dans Android Et fait de la recherche la « killing feature » de Jelly Bean Nous vous en parlions avant-hier soir, dans le cadre du lancement d'Android 4.1 : Google a repensé la recherche dans son OS mobile avec un service très prometteur, Google Now. Un service déjà présenté comme le « porte étendard » de Jelly Beans auprès du grand public. Google revient aujourd'hui en détail sur cette nouveauté. « Jusqu'à présent, les smartphones avaient besoin que l'utilisateur leur dise quoi faire. Mais aujourd'hui, il y a Google Now », écrit l'éditeur. « La nouvelle fonct...

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  • Android : Pourquoi Apple n'attaque-t-il pas directement Google ? Eric Schmidt étonné que la firme vise plutôt les constructeurs

    Android : Pourquoi Apple n'attaque-t-il pas directement Google ? Eric Schmidt étonné que la firme vise plutôt les constructeurs Dans un entretien accordé au magazine Wall Street Journal concernant les relations tendues entre Google et Apple, Eric Schmidt, Président du conseil d'administration de Google, exprime son étonnement au fait qu'Apple n'attaque pas directement Google en justice pour violation de brevets. La firme à la pomme croquée depuis plusieurs années est en conflit avec les constructeurs de terminaux Android, qu'elle accuse de violer dans leurs dispositifs ses propriétés intellectuelles. Dans sa dernière plainte contre Samsung, Apple s'attaque directement à l...

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Oracle ouvre Application Development Framework à iOS et Android pour porter les applications d'entreprise en Java sur mobiles

    Oracle ouvre son Application Development Framework à iOS et Android Pour porter les applications d'entreprise sur mobiles, BlackBerry et Windows Phone devraient suivre ADF (Application Development Framework) de Oracle s'ouvre à iOS et Android avec l'arrivée d'ADF Mobile. Cette extension ? qui tourne sur JDeveloper IDE - permet de porter les applications Java réalisées avec le framework sur des mobiles en générant un code « hybride » (HTML,CSS, JS d'un côté, Java de l'autre). La partie Java pourra s’exécuter dans ces applications grâce à une JVM embarquée ? et allégée. L'UI étant prise en charge par les technos Webs. A noter, les outils générés avec ADF Mobile ne pourrant commu...

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  • iOS ou Android, quelle est la plate-forme la plus sécurisée ? Symantec penche en faveur d'iOS malgré ses failles 10 fois plus nombreuses

    iOS ou Android, quelle est la plate-forme mobile la plus sécurisée ? Symantec penche en faveur d'iOS en dépit de ses vulnérabilités 10 fois plus nombreuses La sécurité des plateformes mobiles est certes meilleure que celle des ordinateurs, mais elle reste insuffisante d'après le nouveau rapport de Symantec intitulé « regard sur la sécurité des périphériques mobiles : analyse des approches de sécurités employées sur Apple iOS et Google Android ». Ce document de 23 pages affirme sans surprise que les périphériques mobiles offrent formellement plus de sécurité que les plateformes Desktop, pour peu que l'on ne transgresse pas les lignes de conduite imposées par les éditeurs de ...

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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  • Google lance la version alpha d'un traducteur universel oral pour Android, disponible aujourd'hui pour l'Anglais et l'Espagnol

    Google lance la version alpha d'un traducteur universel oral Pour Android, disponible aujourd'hui pour l'Anglais et l'Espagnol Google vient de lancer une version expérimentale d'un nouveau produit appelé « Conversation Mode », dans la lignée de Google Translate pour les appareils sous Android. Il s'agit d'une nouvelle interface de Google Translate qui a pour ambition de permettre à deux personnes , qui ne parlent pas la même langue, d'avoir une conversation audio fluide. Chacun des deux utilisateurs entendra donc l'autre s'adresser à lui dans la langue qu'il comprend. Les geek en ont rêvé, Google l'a fait ? Oui, mais pas tout à fait. Conversation Mod...

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • typeset: not found error when executing shell script. Am I missing a package or something?

    - by user11045
    Hi, below is the error and corresponding script lines: spec@Lucifer:~/Documents/seagull.svn.LINUX$ ./build.ksh ./build.ksh: 36: typeset: not found ./build.ksh: 39: typeset: not found ./build.ksh: 44: function: not found Command line syntax of - options -exec : mode used for compilation (default RELEASE) -target : target used for compilation (default all) -help : display the command line syntax ./build.ksh: 52: function: not found ERROR: spec@Lucifer:~/Documents/seagull.svn.LINUX$ Script Init of variables BUILD_TARGET=${BUILD_DEFAULT_TARGET} BUILD_EXEC=${BUILD_DEFAULT_EXEC} typeset -u BUILD_OS=uname -s | tr '-' '_' | tr '.' '_' | tr '/' '_' BUILD_CODE_DIRECTORY=code BUILD_DIRECTORY=pwd typeset -u BUILD_ARCH=uname -m | tr '-' '_' | tr '.' '_' | tr '/' '_' BUILD_VERSION_FILE=build.conf BUILD_DIST_MODE=0 BUILD_FORCE_MODE=0

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  • How do I compile & install the newest version of Transmission?

    - by Codemonkey
    I'm trying to install Transmission 2.51 on Ubuntu 10.04. Compiling the source goes fine, but I can't seem to get it to compile the GUI as well. This is the configure output: Configuration: Source code location: . Compiler: g++ Build libtransmission: yes * optimized for low-resource systems: no * µTP enabled: yes Build Command-Line client: yes Build GTK+ client: no (GTK+ none) * libappindicator for an Ubuntu-style tray: no Build Daemon: yes Build Mac client: no How do I get it to build the GTK+ client?

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  • Les processeurs Clover Trail seront compatibles avec Linux et Android, un porte-parole d'Intel le confirme dans un email

    Les processeurs Clover Trail seront finalement compatibles Linux et Android Un porte-parole d'Intel le confirme dans un email Clover Trail est la lignée de processeurs qui représente la nouvelle génération d'Intel Atom. L'entreprise avait annoncé dans la récente Intel Developer Conference que ces processeurs seraient exclusifs à Windows 8. [IMG]http://idelways.developpez.com/news/images/Intel-Logo.jpg[/IMG] Mais dans un email envoyé par le porte-parole d'Intel Kathryn Gill, l'entreprise affirme avoir changé de stratégie avec « des plans pour une autre version de cette plateforme [Trail Cover] pour Linux et Android ; cependant, nous ne commentons pas pour l...

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  • Google devrait-il arrêter le développement de Chrome OS ? La séparation des équipes de Chrome et Android est jugée "stupide"

    Google devrait-il abandonner le développement de Chrome OS ? Un analyste de Bloomberg vient de publier un billet de blog plutôt provocateur. Il y traite Google d'imbécile, du fait de son organisation interne relative au développement de ses deux systèmes d'exploitation. En effet, il faut savoir qu'à Mountain View, une équipe travaille sur Chrome OS, tandis que l'autre s'occupe d'Android. Et ces deux groupes ne collaborent absolument pas, il régnerait même entre eux un fort esprit de compétition, d'après certains salariés de la firme. Pourtant, d'après Brad Stone, Android a largement démontré sa supériorité et sa plus grande popularité que son "concurrent" interne. Il estime donc que le staff ...

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Une nouvelle API gère le NFC dans App Inventor, le kit de création d'applications Android pour les non-développeurs du MIT

    Une nouvelle API gère le NFC dans App Inventor le kit de création d'applications Android pour les non-développeurs du MIT Une démonstration d'une nouveauté issue d'App Inventor pour la prise en charge du NFC sera effectuée ces jours. App Inventor est un kit académique de développement d'application Android pour les non-développeurs. Le projet avait été développé à la base par le MIT, puis cédé par la suite à Google. Le projet avait ensuite fait les frais de la politique de Google ayant entrainé l'abandon de plusieurs autres projets et était retourné entre les mains du MIT en début 2012. Le...

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  • How do I consolidate the differences between iOS and Android update loops?

    - by kkan
    I'm currently working on moving some Android-ndk code to the iPhone. From looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering. Then add a selector to handle the update methods. The render method itself looks like it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using C++ time.h. Is it possible to implement the same here bypassing Apple's loop? I'd really like the keep the structures of the code similar.

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  • Android progresse de 615% en un an et dépasse Symbian, il devient l'OS mobile le plus populaire au monde d'après Canalys

    Android progresse de 615% en un an et dépasse Symbian Il devient l'OS mobile le plus populaire au monde Selon une étude de Canalys, société d'analyse et de conseil, Android a dépassé Symbian pour la première fois au quatrième trimestre 2010. Il devient de ce fait l'OS mobile le plus populaire au monde. Le rapport révèle qu'il se serait écoulé 33,3 millions de Smartphones embarquant le système d'exploitation de Google, dépassant ainsi pour la première fois l'OS de Nokia, Symbian, dont 31 millions d'exemplaires « seulement » auraient été vendus. Apple, RIM et Microsoft quant à eux ont écoulé respectivement 16,2 millions, 14,6 millions et 3,1 millions d'appareils au cours du d...

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  • Microsoft Office sur iOS et Android : en 2013 ? Oui, non... peut-être

    Microsoft Office pour iPhone et Android Oui, non... peut-être Soyons prudent. Rien n'est encore très clair avec le « Buzz IT » du jour : Microsoft Office débarquerait sur iOS (iPhone, iPad, iPod) et Android dès 2013. L'information vient du site américain The Verge qui tiendrait lui-même le « scoop » de sources internes à Microsoft. D'après ses sources, rien de bien révolutionnaires cependant. Microsoft Office serait disponible sous la forme d'une application gratuite (histoire de ne pas financer des concurrents ?) qui ne permettra que la lecture des fichiers Word, PowerPoint, et Excel. Toujours d'après le site, l'édition des documents ne sera possible qu'avec un compte Offi...

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  • La migration des applications Android/iOS sur Windows Phone bientôt possible ? Un brevet de Microsoft dévoile un service de transition

    La migration des applications Android/iOS sur Windows Phone bientôt possible ? Un brevet de Microsoft dévoile un nouveau service pour faciliter la transition vers son OS Le succès d'une plateforme mobile passe aussi par la qualité et la quantité d'applications disponibles sur sa galerie. Microsoft est conscient de cela, et a déjà développé plusieurs stratégies pour attirer les développeurs mobiles. La firme avait par exemple publié des outils pour aider les développeurs Android et iOS à porter leurs applications existantes sur Windows Phone, et faciliter la transition d'un écosystème vers sa plateforme. Mais la société n'a pas l'intention de s'arrêter là. Selon un dépôt d...

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  • AdMob arrive sur Windows Phone 7 avec un SDK, la plateforme publicitaire de Google adopte le HTML5 sur iOS et Android

    AdMob arrive sur Windows Phone 7 La plateforme publicitaire de Google adopte le HTML5 sur iOS et Android Google vient de lancer un nouveau Kit de Développement pour Windows Phone 7 en rapport avec AdMob, son réseau publicitaire sur mobile. Il annonce par la même occasion de nouvelles fonctionnalités pour les autres plateformes. Similaire aux autres kits de développements pour iOS, Android et webOS, le nouveau SDK offre aux développeurs Windows Phone 7 la possibilité de contrôler le type (textes ou bannières), l'apparence, la taille et le comportement des clics publicitaires intégrés à leurs applications (ouverture d'une page web, accès direct à l'App Marketplace, etc.).

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  • NFC App Inventor permet aux non-développeurs d'intégrer NFC dans une application Android, la démonstration de la bêta annoncée

    NFC App Inventor permet à tout utilisateur d'intégrer NFC dans une application Android la démonstration de la bêta annoncée Une démonstration d'une nouveauté issue d'App Inventor pour la prise en charge du NFC sera effectuée ces jours. App Inventor est un kit académique de développement d'application Android pour les non-développeurs. Le projet avait été développé à la base par le MIT, puis cédé par la suite à Google. Le projet avait ensuite fait les frais de la politique de Google ayant entrainé l'abandon de plusieurs autres projets et était retourné entre les mains du MIT en début 2012. ...

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  • Amazon va lancer un Android Market, de quel oeil Google voit-il arriver ce concurrent sur le marché des applications ?

    Amazon va lancer un Android Market, de quel oeil Google voit-il arriver ce concurrent sur le marché des applications ? Après l'ouverture du Mac App Store ce matin, évoquons également un autre acteur du web qui se lance dans le juteux business des applications en ligne : Amazon. L'entreprise est en train de terminer sa boutique, qui proposera des applications Android dans un but affiché de répondre à la concurrence sur le secteur, tout en prenant appui sur la force du groupe : ses clients, qui sont déjà habitués à faire des achats sur son site principal (rien de plus simple que de rajouter une app dans son caddie d'achats virtuels). "Le grand nombre d'application disponibles aujourd'hui sur le marché n'aide pas l...

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