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  • 24 More of the Best Commercial Linux Games (Part 2 of 3)

    <b>LinuxLinks:</b> "However, whilst the quality of these open source games is generally high and they are great fun to play, there is a lack of truly world-class innovative open source games. In many respects, the open source development model is not really applicable for game development."

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  • Battery doesn't charge on high cpu load

    - by bhappy
    When my cpu load rises the battery stop working I don't know why i.e If I start playing a game such as counter strike source the battery won't change unless i minimize the window which brings the load down Can someone please help me with this issue Note: sometimes when flash lags for a sec it shows discharging and charging again also due to high cpu load My laptop is a sony vaio F series 127FD model Thanks

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • Success in SEO Lies in Attention to Details - Conduct a Thorough Spell Check For Your Site!

    Search Engine Optimization is the name of the game if you want to excel as an online money maker. Whether you talk about earning income through AdSense, selling your own products through an online store or simply selling other's products through affiliate marketing, you simply cannot take one step ahead without search engine optimization. For beginners, SEO is a process that includes a number of techniques devised by the best in the business to draw more traffic to your website.

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  • Is Ubuntu recognizing and/or using my NVIDIA graphics card?

    - by user212860
    This is my first post here, and I'm pretty new to Ubuntu/Linux. I currently have no other OS except for Ubuntu 13.10. (I used to have Win7 until i got a new terabyte hard drive). My current PC build, if any of this helps: CPU: Intel i5 quad-core Graphics: NVIDIA GeForce GTX 650 RAM: 8 GB HDD: 1 TB SATA 3 Motherboard: MSi Z77 A-G41 OS Ubuntu 13.10 So I recently installed Ubuntu 13.10 and put Steam on it, and I'm seeing that my games run a lot slower than they did when I had Win7. I figured it was a graphics problem, so I checked System Settings Details Overview. It says in "Graphics" that I have "Gallium 0.4 on NVE7" (don't really know what that is). Does this mean that Ubuntu is not using my graphics card? In System Settings Software & Updates Additional Drivers, it clearly shows like this: NVIDIA Corporation: GK107 [GeForce GTX 650] -This device is using an alternative driver (And then it shows a list of drivers that I can switch back and forth to) So this is a bit confusing. In Software and Updates, it clearly shows that I have my NVIDIA card installed, and that I have a driver selected for it. But in System Settings, it shows I have some Gallium 0.4 thing. I had done a bit of research, and ended up typing command: "lspci|grep VGA" in the Terminal. It showed this in response: VGA compatible controller: NVIDIA Corporation GK107 [GeForce GTX 650] (rev a1) The Terminal seems to recognize my graphics card. What it looks like to me, is that I don't have the proper driver, and I might be using my CPU's integrated graphics. When I switch around which driver I am using in that list, it still does not see my card in System Settings. Some of the drivers in the list give me some sort of OpenGL error when I try to run a game. It might just be that my games are running slow because the game developers have not optimized it for Ubuntu that well. However, that still doesn't take away from the fact that System Settings is not showing my NVIDIA card. TL;DR Version: How do I know if my video card is being recognized/used? If my video card is not being used, what is the best way fix that? Please make your answers easy to understand. I do not mind wordy responses, as long as I can follow what you're saying. Any help would be greatly appreciated! Thanks, Jabber5

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  • How to Get a Website Up and Running

    Many small business owners and individuals view a website presence as a necessity in today's modern world. However, it can be a little overwhelming for those who are new to the online game. Going from knowing you need a website to actually obtaining and managing one isn't complicated. You just need to follow some important steps. We'll explain web hosting and lay out the steps you need to take to get your website up and running.

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  • Using an Economical Engine Optimization Ranking Search For Link Popularity

    Have you checked your popularity lately by using an economical engine optimization ranking search? If not, you better check it now - but that's if you care too much for your website's performance. More and more website owners are familiar with link popularity checkers to assess their site's relevance and search status. You don't want to miss link popularity services if you want to stay ahead of the game.

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  • Psychonauts, what to do with 'psychonauts-linux-06042012-bin'?

    - by coldcaption
    Psychonauts came in a neat file called psychonauts-linux-06042012-bin. The file system calls it an executable, but I can't find a way to execute it. Ubuntu suggested using "PyPar2" to open it like an archive, which made it into a bunch of .par2 files, but it then couldn't find anything else to open those. It seems that other people have been able to start the game, so what should I do differently?

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  • Offline web app options

    - by L. De Leo
    For a game web app that runs Python on the server side and Javascript / HTML on the client side I'd like to build an offline version that runs in Chrome and on the mobile devices. What is the most convenient way currently available to target Chrome, Win 8 Desktop (with a Win packaged app) and the mobile devices reusing most of the code? Options could be PhoneGap for the mobile devices and PyJs for the offline browser versions or maybe translate Python to Dart manually (because of the closer semantics of the two languages) and compile to Javascript.

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  • Is the Observer pattern adequate for this kind of scenario?

    - by Omega
    I'm creating a simple game development framework with Ruby. There is a node system. A node is a game entity, and it has position. It can have children nodes (and one parent node). Children are always drawn relatively to their parent. Nodes have a @position field. Anyone can modify it. When such position is modified, the node must update its children accordingly to properly draw them relatively to it. @position contains a Point instance (a class with x and y properties, plus some other useful methods). I need to know when a node's @position's state changes, so I can tell the node to update its children. This is easy if the programmer does something like this: @node.position = Point.new(300,300) Because it is equivalent to calling this: # Code in the Node class def position=(newValue) @position = newValue update_my_children # <--- I know that the position changed end But, I'm lost when this happens: @node.position.x = 300 The only one that knows that the position changed is the Point instance stored in the @position property of the node. But I need the node to be notified! It was at this point that I considered the Observer pattern. Basically, Point is now observable. When a node's position property is given a new Point instance (through the assignment operator), it will stop observing the previous Point it had (if any), and start observing the new one. When a Point instance gets a state change, all observers (the node owning it) will be notified, so now my node can update its children when the position changes. A problem is when this happens: @someNode.position = @anotherNode.position This means that two nodes are observing the same point. If I change one of the node's position, the other would change as well. To fix this, when a position is assigned, I plan to create a new Point instance, copy the passed argument's x and y, and store my newly created point instead of storing the passed one. Another problem I fear is this: somePoint = @node.position somePoint.x = 500 This would, technically, modify @node's position. I'm not sure if anyone would be expecting that behavior. I'm under the impression that people see Point as some kind of primitive rather than an actual object. Is this approach even reasonable? Reasons I'm feeling skeptical: I've heard that the Observer pattern should be used with, well, many observers. Technically, in this scenario there is only one observer at a time. When assigning a node's position as another's (@someNode.position = @anotherNode.position), where I create a whole new instance rather than storing the passed point, it feels hackish, or even inefficient.

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  • Best way to choose random element from weighted list

    - by Qqwy
    I want to create a simple game. Every so often, a power up should appear. Right now the different kinds of power ups are stored in an array. However, not every power up should appear equally often: For instance, a score multiplier should appear much more often than an extra life. What is the best/fastest way to pick an element at random from a list where some of the elements should be picked more often than others?

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  • Should You Bother to Create Meta Tags For Your Website?

    Some people will tell you that since Google no longer uses meta tags as a factor in your search engine placement that it is no longer necessary to include them in your website SEO. It is true that the Big G is top dog in the search engine game, and it is true that having meta tags will not do anything for your SERP with them, but what about the rest of the search engines?

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  • Search Engine Optimization Checklist 2010

    With recent new advances, the online marketing world has seen the new launch of BING, Google Caffeine, and the merger of Microsoft and Yahoo search. People need to realize these changes and see what they can achieve to stay ahead of the game.

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  • How to Optimize Your Website With SEO Placement Strategies

    The best way to win the SEO optimization game is to use a combination of different techniques. Compelling content, unique keywords and link exchange are methods that have proven to be effective in optimizing your website. The next step is to combine all these into a frequent, if not daily, activity.

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  • Why You Shouldn't Pay For Search Engine Optimisation

    There are countless "service" providers out there who'll encourage you to part with substantial amounts of your cash with promises of soaring rankings and greatly increased traffic but the truth is that nobody can guarantee results. The main reason for this is that the people at Google are constantly ahead of the game. At any given time all that anyone has to work with is a snapshot of what the Google team was doing a number of months ago.

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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  • Le moteur de jeux Unity arrive en version 4.3 et apporte un ensemble d'outils pour créer facilement des jeux 2D

    Le moteur de jeux Unity arrive en version 4.3 Cette version apporte un ensemble d'outil facilitant la création de jeux 2DPresque quatre mois après la version 4.2, l'équipe de développement d'Unity nous propose une nouvelle version du moteur de jeux.De nouveaux outils pour des jeux 2DComme cela avait été annoncé, cette version 4.3 intègre un ensemble d'outil facilitant la création de jeux 2D : Unity 4.3 - 2D Game Development Walkthrough - YouTube...

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  • SEO Tools to Help You in Your Business

    SEO and other online strategies are being used more and more by businesses today. As the market is developing and becoming more educated, it is more important to ensure that you are on top of your game and understand the impact the SEO and other online tactics have on your website. This article will discuss some of the things that you need to watch out for in your online activities.

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  • ATI radeon graphics card and screen freeze problem

    - by Thomas
    recently i upgrade my machine with new hardware component. my mother board is Gigabyte, processor Intel i3 3.6 ghz, ram 4 gb, graphics card ATI radeon 4350 1 GB. my OS installed is windows XP. when i am trying to play call of duty black ops then screen gets freeze and when i try to play other game like medal of honour then suddenly game closed suddenly after 15 or 20 minutes. i am not being able to find out the problem. whether i have problem in RAM or Graphics card. i asked few hardware person and one of them told me that i should installed windows 7 rather than windows xp. is it true. please help me to understand the problem and also tell me what should i do to fix this problem. please discuss in detail. thanks in advance. Update: yes i already install lates driver for ATI radeon 4350 but still the problem persist. do i need to install windows 7 instead of win xp because my processor is intel i3.

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  • Format CD-rom on Windows 7 that Windows 95 can read

    - by Joe Majsterski
    I pulled out my ancient Pentium 100Mhz running Windows 95 to play a game from 1996. This game has a critical bug in it that requires a patch. The problem is, the computer has no way to connect to the Internet or to the LAN. I tried burning a CD-rom on my Windows 7 PC to run on the Win95 PC, but it doesn't even recognize that there's a disc in the drive. I did some research, and apparently Windows 95 can't read UDF format. All the solutions recommend, of course, downloading a driver or fix or somesuch, which is my entire problem in the first place. I tried formatting the CD-rom on my Win7 PC, but all the format choices are versions of UDF. Is there a way to get Windows 7 to format in way that is compatible with Windows 95? EDIT: I think the problem may be that I only have CD-RWs. I think a regular CD-R might work, but I can't find any in the house. I'll see if I can scrounge one up and try that.

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