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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • W7 routing - traffic not going to default gateway

    - by Ian Macintosh
    I have a really strange Windows 7 IPv4 routing issue that I can't get to the bottom of. The summary of the issue is that the default gateway is set to 192.168.254.253, but that it is actually using a default gateway of 192.168.254.254. Here's a network diagram: .-,( ),-. .-( )-. .-----( internet )----.--------------------------. | '-( ).-' | | | '-.( ).-' | | v v v .------------. .------. .------. | 10mb Fibre | | ADSL | | ADSL | '------------' '------' '------' | | | | | | v v v .---------------------. .--------------------. .--------------------. | Juniper Box | | Draytek DSL Router | | Draytek DSL Router | |---------------------| |--------------------| |--------------------| | (public IP address) | | 172.16.0.x | | 172.16.0.x | '---------------------' '--------------------' '--------------------' | | | | | .-------------------' | v v v .-------------------------. .-----------------. | Draytek Dual WAN Router | | Untangle GW | |-------------------------| |-----------------| | 192.168.254.254 | | 192.168.254.253 | '-------------------------' '-----------------' | | | | | v v =================================== LAN =================================== | | | | v v .----------------. .----------------. | Windows 7 W/S | | Windows 7 W/S | |----------------| |----------------| | 192.168.254.38 | | 192.168.254.77 | '----------------' '----------------' This is a recently (a few weeks ago) converted fibre site with the original 2 DSL lines still attached and running. An Untangle (firewall) was installed with the fibre line. Here is the affected PC network configuration: C:\>ipconfig /allcompartments /all Windows IP Configuration ============================================================================== Network Information for Compartment 1 (ACTIVE) ============================================================================== Host Name . . . . . . . . . . . . : COMP36 Primary Dns Suffix . . . . . . . : XXXXXX.local Node Type . . . . . . . . . . . . : Broadcast IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : XXXXXX.local Ethernet adapter Local Area Connection 2: Connection-specific DNS Suffix . : XXXXXX.local Description . . . . . . . . . . . : Realtek PCIe GBE Family Controller #2 Physical Address. . . . . . . . . : C8-9C-DC-33-F1-65 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::3925:86a5:7066:ab92%15(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.254.38(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Lease Obtained. . . . . . . . . . : 22 August 2012 10:20:32 Lease Expires . . . . . . . . . . : 30 August 2012 10:20:31 Default Gateway . . . . . . . . . : 192.168.254.253 DHCP Server . . . . . . . . . . . : 192.168.254.200 DHCPv6 IAID . . . . . . . . . . . : 315137244 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-14-4A-17-8D-10-78-D2-74-2F-8A DNS Servers . . . . . . . . . . . : 192.168.254.200 Primary WINS Server . . . . . . . : 192.168.254.200 NetBIOS over Tcpip. . . . . . . . : Enabled Tunnel adapter isatap.XXXXXX.local: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : XXXXXX.local Description . . . . . . . . . . . : Microsoft ISATAP Adapter Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter Teredo Tunneling Pseudo-Interface: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes The routing table: C:\>route print =========================================================================== Interface List 15...c8 9c dc 33 f1 65 ......Realtek PCIe GBE Family Controller #2 1...........................Software Loopback Interface 1 10...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 11...00 00 00 00 00 00 00 e0 Teredo Tunneling Pseudo-Interface =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.254.253 192.168.254.38 10 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 192.168.254.0 255.255.255.0 On-link 192.168.254.38 266 192.168.254.38 255.255.255.255 On-link 192.168.254.38 266 192.168.254.255 255.255.255.255 On-link 192.168.254.38 266 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 192.168.254.38 266 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 192.168.254.38 266 =========================================================================== Persistent Routes: None IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 1 306 ::1/128 On-link 15 266 fe80::/64 On-link 15 266 fe80::3925:86a5:7066:ab92/128 On-link 1 306 ff00 ::/8 On-link 15 266 ff00::/8 On-link =========================================================================== Persistent Routes: None And the strange routing as demonstrated by tracert: C:\>tracert -d www.bbc.co.uk Tracing route to www.bbc.net.uk [212.58.246.95] over a maximum of 30 hops: 1 1 ms 1 ms <1 ms 192.168.254.254 2 1 ms 1 ms 1 ms 172.16.0.254 3 17 ms 18 ms 16 ms XXXXXXXXXXXXXXX 4 18 ms 19 ms 19 ms XXXXXXXXXXXXXXX 5 22 ms 22 ms 22 ms XXXXXXXXXXXXXXX 6 22 ms 21 ms 22 ms XXXXXXXXXXXXXXX 7 21 ms 21 ms 22 ms 217.41.169.109 8 30 ms 32 ms 57 ms 109.159.251.227 9 46 ms 39 ms 35 ms 109.159.251.137 10 27 ms 66 ms 30 ms 109.159.254.116 ^C However, when done from another Windows 7 workstation: C:\Users\administrator>ipconfig /allcompartments /all Windows IP Configuration ============================================================================== Network Information for Compartment 1 (ACTIVE) ============================================================================== Host Name . . . . . . . . . . . . : PABX-BACKUP Primary Dns Suffix . . . . . . . : XXXXXX.local Node Type . . . . . . . . . . . . : Broadcast IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : XXXXXX.local Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : XXXXXX.local Description . . . . . . . . . . . : Realtek PCIe GBE Family Controller Physical Address. . . . . . . . . : 8C-89-A5-94-43-84 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::9479:1c11:6f9f:ae0b%11(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.254.77(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Lease Obtained. . . . . . . . . . : 15 August 2012 08:27:18 Lease Expires . . . . . . . . . . : 27 August 2012 08:27:31 Default Gateway . . . . . . . . . : 192.168.254.253 DHCP Server . . . . . . . . . . . : 192.168.254.200 DHCPv6 IAID . . . . . . . . . . . : 244091301 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-16-C2-79-BE-8C-89-A5-94-43-84 DNS Servers . . . . . . . . . . . : 192.168.254.200 Primary WINS Server . . . . . . . : 192.168.254.200 NetBIOS over Tcpip. . . . . . . . : Enabled Tunnel adapter isatap.XXXXXX.local: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : XXXXXX.local Description . . . . . . . . . . . : Microsoft ISATAP Adapter Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter Local Area Connection* 9: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft 6to4 Adapter Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter Teredo Tunneling Pseudo-Interface: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes C:\Users\administrator> And finally, doing a tracert from the 2nd workstation yields expected results: C:\Users\administrator>tracert -d www.bbc.co.uk Tracing route to www.bbc.net.uk [212.58.244.67] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.254.253 2 1 ms 1 ms 1 ms 141.0.xxx.xxx 3 2 ms 2 ms 2 ms 141.0.xxx.xxx 4 7 ms 2 ms 2 ms 109.204.xxx.xxx 5 2 ms 2 ms 2 ms 95.177.0.7 6 3 ms 2 ms 2 ms 95.177.0.9 7 30 ms 2 ms 2 ms 95.177.0.2 8 2 ms 2 ms 2 ms 195.66.224.103 9 ^C As expected, it is routing via .253, and the 2nd hop is the inside interface of the Juniper NTU. I've not inspected the traffic yet. In particular, I was going to look for ICMP redirects, though why there would be an ICMP redirect at all is not really sensible? .254 used to be the default gateway before the fibre was installed. Any ideas? Doesn't make sense to me why there should be this routing issue :( The Draytek Dual WAN Router was rebooted, the PC was rebooted. The PC had the network disabled and then re-enabled. All the standard stuff when Windows looses the plot. Hopefully somebody recognises the symptoms! PS: Sorry for the long post, but I didn't want to leave something potentially relevant out. PPS: No iSCSI involved on/at this or any other workstation so Windows 7 routing traffic through the gateway for local addresses isn't the issue.

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • how to use 3D map Actionscript class in mxml file for display map.

    - by nemade-vipin
    hello friends, I have created the application in which I have to use 3D map Action Script class in mxml file to display a map in form. that is in tab navigator last tab. My ActionScript 3D map class is(FlyingDirections):- package src.SBTSCoreObject { import src.SBTSCoreObject.JSONDecoder; import com.google.maps.InfoWindowOptions; import com.google.maps.LatLng; import com.google.maps.LatLngBounds; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.MapUtil; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import com.google.maps.interfaces.IPolyline; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.services.Directions; import com.google.maps.services.DirectionsEvent; import com.google.maps.services.Route; import flash.display.Bitmap; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Timer; import flash.utils.getTimer; public class FlyingDirections extends Map3D { /** * Panoramio home page. */ private static const PANORAMIO_HOME:String = "http://www.panoramio.com/"; /** * The icon for the car. */ [Embed("assets/car-icon-24px.png")] private static const Car:Class; /** * The Panoramio icon. */ [Embed("assets/iw_panoramio.png")] private static const PanoramioIcon:Class; /** * We animate a zoom in to the start the route before the car starts * to move. This constant sets the time in seconds over which this * zoom occurs. */ private static const LEAD_IN_DURATION:Number = 3; /** * Duration of the trip in seconds. */ private static const TRIP_DURATION:Number = 40; /** * Constants that define the geometry of the Panoramio image markers. */ private static const BORDER_T:Number = 3; private static const BORDER_L:Number = 10; private static const BORDER_R:Number = 10; private static const BORDER_B:Number = 3; private static const GAP_T:Number = 2; private static const GAP_B:Number = 1; private static const IMAGE_SCALE:Number = 1; /** * Trajectory that the camera follows over time. Each element is an object * containing properties used to generate parameter values for flyTo(..). * fraction = 0 corresponds to the start of the trip; fraction = 1 * correspondsto the end of the trip. */ private var FLY_TRAJECTORY:Array = [ { fraction: 0, zoom: 6, attitude: new Attitude(0, 0, 0) }, { fraction: 0.2, zoom: 8.5, attitude: new Attitude(30, 30, 0) }, { fraction: 0.5, zoom: 9, attitude: new Attitude(30, 40, 0) }, { fraction: 1, zoom: 8, attitude: new Attitude(50, 50, 0) }, { fraction: 1.1, zoom: 8, attitude: new Attitude(130, 50, 0) }, { fraction: 1.2, zoom: 8, attitude: new Attitude(220, 50, 0) }, ]; /** * Number of panaramio photos for which we load data. We&apos;ll select a * subset of these approximately evenly spaced along the route. */ private static const NUM_GEOTAGGED_PHOTOS:int = 50; /** * Number of panaramio photos that we actually show. */ private static const NUM_SHOWN_PHOTOS:int = 7; /** * Scaling between real trip time and animation time. */ private static const SCALE_TIME:Number = 0.001; /** * getTimer() value at the instant that we start the trip. If this is 0 then * we have not yet started the car moving. */ private var startTimer:int = 0; /** * The current route. */ private var route:Route; /** * The polyline for the route. */ private var polyline:IPolyline; /** * The car marker. */ private var marker:Marker; /** * The cumulative duration in seconds over each step in the route. * cumulativeStepDuration[0] is 0; cumulativeStepDuration[1] adds the * duration of step 0; cumulativeStepDuration[2] adds the duration * of step 1; etc. */ private var cumulativeStepDuration:/*Number*/Array = []; /** * The cumulative distance in metres over each vertex in the route polyline. * cumulativeVertexDistance[0] is 0; cumulativeVertexDistance[1] adds the * distance to vertex 1; cumulativeVertexDistance[2] adds the distance to * vertex 2; etc. */ private var cumulativeVertexDistance:Array; /** * Array of photos loaded from Panoramio. This array has the same format as * the &apos;photos&apos; property within the JSON returned by the Panoramio API * (see http://www.panoramio.com/api/), with additional properties added to * individual photo elements to hold the loader structures that fetch * the actual images. */ private var photos:Array = []; /** * Array of polyline vertices, where each element is in world coordinates. * Several computations can be faster if we can use world coordinates * instead of LatLng coordinates. */ private var worldPoly:/*Point*/Array; /** * Whether the start button has been pressed. */ private var startButtonPressed:Boolean = false; /** * Saved event from onDirectionsSuccess call. */ private var directionsSuccessEvent:DirectionsEvent = null; /** * Start button. */ private var startButton:Sprite; /** * Alpha value used for the Panoramio image markers. */ private var markerAlpha:Number = 0; /** * Index of the current driving direction step. Used to update the * info window content each time we progress to a new step. */ private var currentStepIndex:int = -1; /** * The fly directions map constructor. * * @constructor */ public function FlyingDirections() { key="ABQIAAAA7QUChpcnvnmXxsjC7s1fCxQGj0PqsCtxKvarsoS-iqLdqZSKfxTd7Xf-2rEc_PC9o8IsJde80Wnj4g"; super(); addEventListener(MapEvent.MAP_PREINITIALIZE, onMapPreinitialize); addEventListener(MapEvent.MAP_READY, onMapReady); } /** * Handles map preintialize. Initializes the map center and zoom level. * * @param event The map event. */ private function onMapPreinitialize(event:MapEvent):void { setInitOptions(new MapOptions({ center: new LatLng(-26.1, 135.1), zoom: 4, viewMode: View.VIEWMODE_PERSPECTIVE, mapType:MapType.PHYSICAL_MAP_TYPE })); } /** * Handles map ready and looks up directions. * * @param event The map event. */ private function onMapReady(event:MapEvent):void { enableScrollWheelZoom(); enableContinuousZoom(); addControl(new NavigationControl()); // The driving animation will be updated on every frame. addEventListener(Event.ENTER_FRAME, enterFrame); addStartButton(); // We start the directions loading now, so that we&apos;re ready to go when // the user hits the start button. var directions:Directions = new Directions(); directions.addEventListener( DirectionsEvent.DIRECTIONS_SUCCESS, onDirectionsSuccess); directions.addEventListener( DirectionsEvent.DIRECTIONS_FAILURE, onDirectionsFailure); directions.load("48 Pirrama Rd, Pyrmont, NSW to Byron Bay, NSW"); } /** * Adds a big blue start button. */ private function addStartButton():void { startButton = new Sprite(); startButton.buttonMode = true; startButton.addEventListener(MouseEvent.CLICK, onStartClick); startButton.graphics.beginFill(0x1871ce); startButton.graphics.drawRoundRect(0, 0, 150, 100, 10, 10); startButton.graphics.endFill(); var startField:TextField = new TextField(); startField.autoSize = TextFieldAutoSize.LEFT; startField.defaultTextFormat = new TextFormat("_sans", 20, 0xffffff, true); startField.text = "Start!"; startButton.addChild(startField); startField.x = 0.5 * (startButton.width - startField.width); startField.y = 0.5 * (startButton.height - startField.height); startButton.filters = [ new DropShadowFilter() ]; var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.addChild(startButton); startButton.x = 0.5 * (container.width - startButton.width); startButton.y = 0.5 * (container.height - startButton.height); var panoField:TextField = new TextField(); panoField.autoSize = TextFieldAutoSize.LEFT; panoField.defaultTextFormat = new TextFormat("_sans", 11, 0x000000, true); panoField.text = "Photos provided by Panoramio are under the copyright of their owners."; container.addChild(panoField); panoField.x = container.width - panoField.width - 5; panoField.y = 5; } /** * Handles directions success. Starts flying the route if everything * is ready. * * @param event The directions event. */ private function onDirectionsSuccess(event:DirectionsEvent):void { directionsSuccessEvent = event; flyRouteIfReady(); } /** * Handles click on the start button. Starts flying the route if everything * is ready. */ private function onStartClick(event:MouseEvent):void { startButton.removeEventListener(MouseEvent.CLICK, onStartClick); var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.removeChild(startButton); startButtonPressed = true; flyRouteIfReady(); } /** * If we have loaded the directions and the start button has been pressed * start flying the directions route. */ private function flyRouteIfReady():void { if (!directionsSuccessEvent || !startButtonPressed) { return; } var directions:Directions = directionsSuccessEvent.directions; // Extract the route. route = directions.getRoute(0); // Draws the polyline showing the route. polyline = directions.createPolyline(); addOverlay(directions.createPolyline()); // Creates a car marker that is moved along the route. var car:DisplayObject = new Car(); marker = new Marker(route.startGeocode.point, new MarkerOptions({ icon: car, iconOffset: new Point(-car.width / 2, -car.height) })); addOverlay(marker); transformPolyToWorld(); createCumulativeArrays(); // Load Panoramio data for the region covered by the route. loadPanoramioData(directions.bounds); var duration:Number = route.duration; // Start a timer that will trigger the car moving after the lead in time. var leadInTimer:Timer = new Timer(LEAD_IN_DURATION * 1000, 1); leadInTimer.addEventListener(TimerEvent.TIMER, onLeadInDone); leadInTimer.start(); var flyTime:Number = -LEAD_IN_DURATION; // Set up the camera flight trajectory. for each (var flyStep:Object in FLY_TRAJECTORY) { var time:Number = flyStep.fraction * duration; var center:LatLng = latLngAt(time); var scaledTime:Number = time * SCALE_TIME; var zoom:Number = flyStep.zoom; var attitude:Attitude = flyStep.attitude; var elapsed:Number = scaledTime - flyTime; flyTime = scaledTime; flyTo(center, zoom, attitude, elapsed); } } /** * Loads Panoramio data for the route bounds. We load data about more photos * than we need, then select a subset lying along the route. * @param bounds Bounds within which to fetch images. */ private function loadPanoramioData(bounds:LatLngBounds):void { var params:Object = { order: "popularity", set: "full", from: "0", to: NUM_GEOTAGGED_PHOTOS.toString(10), size: "small", minx: bounds.getWest(), miny: bounds.getSouth(), maxx: bounds.getEast(), maxy: bounds.getNorth() }; var loader:URLLoader = new URLLoader(); var request:URLRequest = new URLRequest( "http://www.panoramio.com/map/get_panoramas.php?" + paramsToString(params)); loader.addEventListener(Event.COMPLETE, onPanoramioDataLoaded); loader.addEventListener(IOErrorEvent.IO_ERROR, onPanoramioDataFailed); loader.load(request); } /** * Transforms the route polyline to world coordinates. */ private function transformPolyToWorld():void { var numVertices:int = polyline.getVertexCount(); worldPoly = new Array(numVertices); for (var i:int = 0; i < numVertices; ++i) { var vertex:LatLng = polyline.getVertex(i); worldPoly[i] = fromLatLngToPoint(vertex, 0); } } /** * Returns the time at which the route approaches closest to the * given point. * @param world Point in world coordinates. * @return Route time at which the closest approach occurs. */ private function getTimeOfClosestApproach(world:Point):Number { var minDistSqr:Number = Number.MAX_VALUE; var numVertices:int = worldPoly.length; var x:Number = world.x; var y:Number = world.y; var minVertex:int = 0; for (var i:int = 0; i < numVertices; ++i) { var dx:Number = worldPoly[i].x - x; var dy:Number = worldPoly[i].y - y; var distSqr:Number = dx * dx + dy * dy; if (distSqr < minDistSqr) { minDistSqr = distSqr; minVertex = i; } } return cumulativeVertexDistance[minVertex]; } /** * Returns the array index of the first element that compares greater than * the given value. * @param ordered Ordered array of elements. * @param value Value to use for comparison. * @return Array index of the first element that compares greater than * the given value. */ private function upperBound(ordered:Array, value:Number, first:int=0, last:int=-1):int { if (last < 0) { last = ordered.length; } var count:int = last - first; var index:int; while (count > 0) { var step:int = count >> 1; index = first + step; if (value >= ordered[index]) { first = index + 1; count -= step - 1; } else { count = step; } } return first; } /** * Selects up to a given number of photos approximately evenly spaced along * the route. * @param ordered Array of photos, each of which is an object with * a property &apos;closestTime&apos;. * @param number Number of photos to select. */ private function selectEvenlySpacedPhotos(ordered:Array, number:int):Array { var start:Number = cumulativeVertexDistance[0]; var end:Number = cumulativeVertexDistance[cumulativeVertexDistance.length - 2]; var closestTimes:Array = []; for each (var photo:Object in ordered) { closestTimes.push(photo.closestTime); } var selectedPhotos:Array = []; for (var i:int = 0; i < number; ++i) { var idealTime:Number = start + ((end - start) * (i + 0.5) / number); var index:int = upperBound(closestTimes, idealTime); if (index < 1) { index = 0; } else if (index >= ordered.length) { index = ordered.length - 1; } else { var errorToPrev:Number = Math.abs(idealTime - closestTimes[index - 1]); var errorToNext:Number = Math.abs(idealTime - closestTimes[index]); if (errorToPrev < errorToNext) { --index; } } selectedPhotos.push(ordered[index]); } return selectedPhotos; } /** * Handles completion of loading the Panoramio index data. Selects from the * returned photo indices a subset of those that lie along the route and * initiates load of each of these. * @param event Load completion event. */ private function onPanoramioDataLoaded(event:Event):void { var loader:URLLoader = event.target as URLLoader; var decoder:JSONDecoder = new JSONDecoder(loader.data as String); var allPhotos:Array = decoder.getValue().photos; for each (var photo:Object in allPhotos) { var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); photo.closestTime = getTimeOfClosestApproach(fromLatLngToPoint(latLng, 0)); } allPhotos.sortOn("closestTime", Array.NUMERIC); photos = selectEvenlySpacedPhotos(allPhotos, NUM_SHOWN_PHOTOS); for each (photo in photos) { var photoLoader:Loader = new Loader(); // The images aren&apos;t on panoramio.com: we can&apos;t acquire pixel access // using "new LoaderContext(true)". photoLoader.load( new URLRequest(photo.photo_file_url)); photo.loader = photoLoader; // Save the loader info: we use this to find the original element when // the load completes. photo.loaderInfo = photoLoader.contentLoaderInfo; photoLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, onPhotoLoaded); } } /** * Creates a MouseEvent listener function that will navigate to the given * URL in a new window. * @param url URL to which to navigate. */ private function createOnClickUrlOpener(url:String):Function { return function(event:MouseEvent):void { navigateToURL(new URLRequest(url)); }; } /** * Handles completion of loading an individual Panoramio image. * Adds a custom marker that displays the image. Initially this is made * invisible so that it can be faded in as needed. * @param event Load completion event. */ private function onPhotoLoaded(event:Event):void { var loaderInfo:LoaderInfo = event.target as LoaderInfo; // We need to find which photo element this image corresponds to. for each (var photo:Object in photos) { if (loaderInfo == photo.loaderInfo) { var imageMarker:Sprite = createImageMarker(photo.loader, photo.owner_name, photo.owner_url); var options:MarkerOptions = new MarkerOptions({ icon: imageMarker, hasShadow: true, iconAlignment: MarkerOptions.ALIGN_BOTTOM | MarkerOptions.ALIGN_LEFT }); var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); var marker:Marker = new Marker(latLng, options); photo.marker = marker; addOverlay(marker); // A hack: we add the actual image after the overlay has been added, // which creates the shadow, so that the shadow is valid even if we // don&apos;t have security privileges to generate the shadow from the // image. marker.foreground.visible = false; marker.shadow.alpha = 0; var imageHolder:Sprite = new Sprite(); imageHolder.addChild(photo.loader); imageHolder.buttonMode = true; imageHolder.addEventListener( MouseEvent.CLICK, createOnClickUrlOpener(photo.photo_url)); imageMarker.addChild(imageHolder); return; } } trace("An image was loaded which could not be found in the photo array."); } /** * Creates a custom marker showing an image. */ private function createImageMarker(child:DisplayObject, ownerName:String, ownerUrl:String):Sprite { var content:Sprite = new Sprite(); var panoramioIcon:Bitmap = new PanoramioIcon(); var iconHolder:Sprite = new Sprite(); iconHolder.addChild(panoramioIcon); iconHolder.buttonMode = true; iconHolder.addEventListener(MouseEvent.CLICK, onPanoramioIconClick); panoramioIcon.x = BORDER_L; panoramioIcon.y = BORDER_T; content.addChild(iconHolder); // NOTE: we add the image as a child only after we&apos;ve added the marker // to the map. Currently the API requires this if it&apos;s to generate the // shadow for unprivileged content. // Shrink the image, so that it doesn&apos;t obcure too much screen space. // Ideally, we&apos;d subsample, but we don&apos;t have pixel level access. child.scaleX = IMAGE_SCALE; child.scaleY = IMAGE_SCALE; var imageW:Number = child.width; var imageH:Number = child.height; child.x = BORDER_L + 30; child.y = BORDER_T + iconHolder.height + GAP_T; var authorField:TextField = new TextField(); authorField.autoSize = TextFieldAutoSize.LEFT; authorField.defaultTextFormat = new TextFormat("_sans", 12); authorField.text = "author:"; content.addChild(authorField); authorField.x = BORDER_L; authorField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var ownerField:TextField = new TextField(); ownerField.autoSize = TextFieldAutoSize.LEFT; var textFormat:TextFormat = new TextFormat("_sans", 14, 0x0e5f9a); ownerField.defaultTextFormat = textFormat; ownerField.htmlText = "<a href=\"" + ownerUrl + "\" target=\"_blank\">" + ownerName + "</a>"; content.addChild(ownerField); ownerField.x = BORDER_L + authorField.width; ownerField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var totalW:Number = BORDER_L + Math.max(imageW, ownerField.width + authorField.width) + BORDER_R; var totalH:Number = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B + ownerField.height + BORDER_B; content.graphics.beginFill(0xffffff); content.graphics.drawRoundRect(0, 0, totalW, totalH, 10, 10); content.graphics.endFill(); var marker:Sprite = new Sprite(); marker.addChild(content); content.x = 30; content.y = 0; marker.graphics.lineStyle(); marker.graphics.beginFill(0xff0000); marker.graphics.drawCircle(0, totalH + 30, 3); marker.graphics.endFill(); marker.graphics.lineStyle(2, 0xffffff); marker.graphics.moveTo(30 + 10, totalH - 10); marker.graphics.lineTo(0, totalH + 30); return marker; } /** * Handles click on the Panoramio icon. */ private function onPanoramioIconClick(event:MouseEvent):void { navigateToURL(new URLRequest(PANORAMIO_HOME)); } /** * Handles failure of a Panoramio image load. */ private function onPanoramioDataFailed(event:IOErrorEvent):void { trace("Load of image failed: " + event); } /** * Returns a string containing cgi query parameters. * @param Associative array mapping query parameter key to value. * @return String containing cgi query parameters. */ private static function paramsToString(params:Object):String { var result:String = ""; var separator:String = ""; for (var key:String in params) { result += separator + encodeURIComponent(key) + "=" + encodeURIComponent(params[key]); separator = "&"; } return result; } /** * Called once the lead-in flight is done. Starts the car driving along * the route and starts a timer to begin fade in of the Panoramio * images in 1.5 seconds. */ private function onLeadInDone(event:Event):void { // Set startTimer non-zero so that the car starts to move. startTimer = getTimer(); // Start a timer that will fade in the Panoramio images. var fadeInTimer:Timer = new Timer(1500, 1); fadeInTimer.addEventListener(TimerEvent.TIMER, onFadeInTimer); fadeInTimer.start(); } /** * Handles the fade in timer&apos;s TIMER event. Sets markerAlpha above zero * which causes the frame enter handler to fade in the markers. */ private function onFadeInTimer(event:Event):void { markerAlpha = 0.01; } /** * The end time of the flight. */ private function get endTime():Number { if (!cumulativeStepDuration || cumulativeStepDuration.length == 0) { return startTimer; } return startTimer + cumulativeStepDuration[cumulativeStepDuration.length - 1]; } /** * Creates the cumulative arrays, cumulativeStepDuration and * cumulativeVertexDistance. */ private function createCumulativeArrays():void { cumulativeStepDuration = new Array(route.numSteps + 1); cumulativeVertexDistance = new Array(polyline.getVertexCount() + 1); var polylineTotal:Number = 0; var total:Number = 0; var numVertices:int = polyline.getVertexCount(); for (var stepIndex:int = 0; stepIndex < route.numSteps; ++stepIndex) { cumulativeStepDuration[stepIndex] = total; total += route.getStep(stepIndex).duration; var startVertex:int = stepIndex >= 0 ? route.getStep(stepIndex).polylineIndex : 0; var endVertex:int = stepIndex < (route.numSteps - 1) ? route.getStep(stepIndex + 1).polylineIndex : numVertices; var duration:Number = route.getStep(stepIndex).duration; var stepVertices:int = endVertex - startVertex; var latLng:LatLng = polyline.getVertex(startVertex); for (var vertex:int = startVertex; vertex < endVertex; ++vertex) { cumulativeVertexDistance[vertex] = polylineTotal; if (vertex < numVertices - 1) { var nextLatLng:LatLng = polyline.getVertex(vertex + 1); polylineTotal += nextLatLng.distanceFrom(latLng); } latLng = nextLatLng; } } cumulativeStepDuration[stepIndex] = total; } /** * Opens the info window above the car icon that details the given * step of the driving directions. * @param stepIndex Index of the current step. */ private function openInfoForStep(stepIndex:int):void { // Sets the content of the info window. var content:String; if (stepIndex >= route.numSteps) { content = "<b>" + route.endGeocode.address + "</b>" + "<br /><br />" + route.summaryHtml; } else { content = "<b>" + stepIndex + ".</b> " + route.getStep(stepIndex).descriptionHtml; } marker.openInfoWindow(new InfoWindowOptions({ contentHTML: content })); } /** * Displays the driving directions step appropriate for the given time. * Opens the info window showing the step instructions each time we * progress to a new step. * @param time Time for which to display the step. */ private function displayStepAt(time:Number):void { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex >= 0 && stepIndex <= maxStepIndex && currentStepIndex != stepIndex) { openInfoForStep(stepIndex); currentStepIndex = stepIndex; } } /** * Returns the LatLng at which the car should be positioned at the given * time. * @param time Time for which LatLng should be found. * @return LatLng. */ private function latLngAt(time:Number):LatLng { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex < minStepIndex) { return route.startGeocode.point; } else if (stepIndex > maxStepIndex) { return route.endGeocode.point; } var stepStart:Number = cumulativeStepDuration[stepIndex]; var stepEnd:Number = cumulativeStepDuration[stepIndex + 1]; var stepFraction:Number = (time - stepStart) / (stepEnd - stepStart); var startVertex:int = route.getStep(stepIndex).polylineIndex; var endVertex:int = (stepIndex + 1) < route.numSteps ? route.getStep(stepIndex + 1).polylineIndex : polyline.getVertexCount(); var stepVertices:int = endVertex - startVertex; var stepLeng

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  • Having an issue with overwriting an element of a file correctly (numeric)

    - by IngeniousHax
    This is an ATM style program, but currently it doesn't do exactly what I need it to do... I need to get the current balance, and when money is transferred from either checking or savings, it should add it to checking and subtract it from savings. which is does, but not correctly... Input example -=[ Funds Transfer ]=- -=[ Savings to Checking ]=- Account Name: nomadic Amount to transfer: $400 New Balance in Checking: $900 // original was 500 New Balance in Savings: $7.7068e+012 // this should now be 1100... Here is my code, it's a lot of code, but there are no errors, so throwing it into an IDE and compiling should be fairly quick for whoever would like to help. mainBankClass.h mainBankClass.h #ifndef MAINBANKCLASS_H #define MAINBANKCLASS_H #include <iostream> #include <fstream> #include <string> using namespace std; class Banking { protected: string checkAcctName, saveAcctName; // Name on the account int acctNumber[13]; // Account number float acctBalance, initSaveDeposit, initCheckDeposit, depAmt; // amount in account, and amount to deposit public: char getBalanceChoice(); // Get name on account for displaying relevant information char newAccountMenu(); // Create a new account and assign it a random account number void invalid(char *); // If an invalid option is chosen char menu(); // Print the main menu for the user. virtual float deposit(){ return 0; } // virtual function for deposits // virtual float withdrawal() = 0; // Virtual function for withdrawals void fatal(char *); // Handles fatal errors. Banking(); }; class Checking : public Banking { public: friend ostream operator<<(ostream &, Checking &); friend istream operator>>(istream &, Checking &); Checking operator <= (const Checking &) const; void newCheckingAccount(); void viewCheckingBalance(); void transferFromSaving(); float deposit() { return (acctBalance += depAmt); } }; class Saving : public Banking { public: friend ostream &operator<<(ostream &, Saving &); friend istream &operator>>(istream &, Saving &); Saving operator <= (const Saving &) const; void newSavingAccount(); void viewSavingBalance(); void transferFromChecking(); float deposit() { return (acctBalance += depAmt); } }; class checkAndSave : public Banking { public: void newCheckAndSave(); void viewBothBalances(); }; #endif bankAccount.cpp #include <iostream> #include <sstream> #include <string> #include <iomanip> #include <fstream> #include <time.h> #include "MainBankClass.h" /*****************************\ | BANKING CONSTRUCTOR | \*****************************/ Banking::Banking() { string acctName; // Name on the account acctNumber[13] = 0; // Account number acctBalance = 0; initCheckDeposit = 0; initSaveDeposit = 0; depAmt = 0; }; /********************************\ | The following code is to print the menu | | and recieve the users choice on what | | they want to do with the ATM | \********************************/ char Banking::menu() { char choice; system("cls"); cout << "\t\t -=[ Main Menu ]=- \n\n" << "\tA) Create New Account\n" << "\tB) View Account Balance\n" << "\tC) Transfer Funds From Checking To Savings\n" << "\tD) Transfer Funds From Savings To Checking\n" << "\tE) Exit\n" << "\n\n\tSelection: "; cin >> choice; cin.ignore(); choice = toupper(choice); while(!isalpha(choice)) { invalid("[!!] Invalid selection.\n[!!] Choose a valid option: "); cin >> choice; cin.ignore(); } return choice; } /*********************\ | Will read in account choic | | and display it for the user | \*********************/ char Banking::getBalanceChoice() { char choice; fstream saveFile("saving.dat", ios::in | ios::beg); system("cls"); cout << "\t\t -=[ View Account Balance ]=-\n\n"; cout << "A) View Checking Account\n" << "B) View Saving Account\n" << "C) View Checking \\ Saving Account\n" << endl; cout << "Choice: "; cin >> choice; choice = toupper(choice); if(!isalpha(choice)) fatal(" [!!] Invalid Choice"); return choice; } /***************************\ | Incase an invalid decision to made | | this throws the error message sent | | to it by the calling area | \***************************/ void Banking::invalid(char *msg) { cout << msg; } /*************************\ | Used if files can not be opened | | and exits with code 251: | | miscommunication with server | \*************************/ void Banking::fatal(char *msg) { cout << msg; exit(1); } /***************************\ | Create an account, either checking | | or savings, or both. | | Must should create a randomly | | generated account number that will | | correspond with each account. | \***************************/ /************************\ NOTE:: WILL BE UPDATED TO CONTAIN A PIN FOR ACCOUNT VERIFICATION *************************/ char Banking::newAccountMenu() { srand(time(NULL)); // Seed random generator with time initialized to NULL char acctChoice; // choice for the account type ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts system("cls"); cout << "\t\t-=[ New Account Creation ]=-\n\n" << endl; cout << "A) Checking Account\n" << "B) Savings Account\n" << "C) Checking and Saving Account\n" << endl; cout << "New account type: "; cin >> acctChoice; acctChoice = toupper(acctChoice); cin.clear(); cin.sync(); return acctChoice; } /********************************************************************* ********************************************************************** CHECKING ACCOUNT CODE ********************************************************************** **********************************************************************/ // New Checking Account Creation void Checking::newCheckingAccount() { system("cls"); ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts cout << "\t\t -=[ New Checking Account ]=- \n" << endl; cout << "Name of the main holder to be on the account: "; getline(cin, checkAcctName); cout << "Initial deposit amount: $"; cin >> initCheckDeposit; if(initCheckDeposit <= 0) { while(initCheckDeposit <= 0) { invalid("[!!] 0 or negative amount entered\nMaybe a typo?\n"); cout << "Deposit Amount: $"; cin >> initCheckDeposit; } } if(!checkFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); checkFile << checkAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); // Build a random checking account number checkFile << acctNumber[j]; } checkFile << endl; checkFile << initCheckDeposit << endl; checkFile.close(); } void Checking::viewCheckingBalance() { fstream checkFile("checking.dat", ios::in | ios::beg); string name; int i = 0; double balance = 0; system("cls"); cout << "\t\t -=[ View Checking Account ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } if(name == checkAcctName) { system("cls"); cout << "\t\t -=[ Checking Account Balance ]=-\n\n" << endl; cout << "Account Name: " << checkAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; checkFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } else fatal("[!!] Invalid Account\n"); checkFile.close(); getchar(); } void Checking::transferFromSaving() // Move funds FROM SAVINGS to CHECKING { system("cls"); string name; long checkPos = 0; long savePos = 0; float savingBalance = 0; string saveAcctName; int i = 0; cin.clear(); fstream saveFile("saving.dat", ios::in | ios::out | ios::beg); fstream checkFile("checking.dat", ios::in | ios::out | ios::beg); cout << "\t\t-=[ Funds Transfer ]=-" << endl; cout << "\t\t-=[ Savings to Checking ]=-" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i = 0; i++; getline(saveFile, saveAcctName); } if(name == checkAcctName) { cout << "Amount to transfer: $"; float depAmt = 0; cin >> depAmt; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; } checkPos = checkFile.tellg(); // if the file is found, get the position of acctBalance and store it in ptrPos checkFile.seekg(checkPos); checkFile >> acctBalance; savePos = saveFile.tellg(); saveFile.seekg(savePos); // sending the cursor in the file to ptrPos + 1 to ignore white space saveFile >> savingBalance; if(savingBalance < depAmt) // if checking account does not have enough funds, exit with NSF code fatal("[!!] Insufficient Funds\n"); acctBalance += depAmt; // can be changed to an overloaded operator savingBalance -= depAmt; // can be changed to an overloaded operator checkFile.seekp(checkPos); // go to position previously set above checkFile << acctBalance; // write new balance to checkFile saveFile.seekp(savePos); // same thing as above comment saveFile << savingBalance; // write new balance to saveFile cout << "New Balance in Checking: $" << acctBalance << endl; // will be removed later cout << "New Balance in Savings: $" << savingBalance << endl; // will be removed later aswell } else fatal("[!!] Linked accounts do not exist.\n"); // if account is not found saveFile.close(); checkFile.close(); } /******************************************************** ******************************************************** SAVING ACCOUNT CODE ********************************************************* *********************************************************/ void Saving::newSavingAccount() { system("cls"); ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts cout << "\t\t -=[ New Savings Account ]=- \n" << endl; cout << "Name of the main holder to be on account: "; getline(cin, saveAcctName); cout << "Deposit Amount: $"; cin >> initSaveDeposit; if(initSaveDeposit <= 0) { while(initSaveDeposit <= 0) { invalid("[!!]0 or negative value entered.\nPerhaps a typo?\n"); cout << "Deposit amount: $"; cin >> initSaveDeposit; } } if(!saveFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); saveFile << saveAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); saveFile << acctNumber[j]; } saveFile << endl; saveFile << initSaveDeposit << endl; saveFile.close(); } void Saving::viewSavingBalance() { string name; int i = 0; fstream saveFile("saving.dat", ios::in | ios::beg); cin.clear(); system("cls"); cout << "\t\t -=[ View Saving Account ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i++; getline(saveFile, saveAcctName); } if(name == saveAcctName) { system("cls"); cout << "\t\t -=[ Saving Account Balance ]=-\n\n" << endl; cout << "Account Name: " << saveAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; saveFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } else fatal("[!!] Invalid Account\n"); saveFile.close(); getchar(); } // NEED TO WORK ON THIS PORTION TOMORROW AND MONDAY, ADD OVERLOADED OPS FOR ASSIGNMENT!!!!!!! void Saving::transferFromChecking() // This is to take money FROM checking and ADD IT TO SAVING { system("cls"); string name; long savePos = 0; long checkPos = 0; float checkingBalance = 0; string checkAcctName; int i = 0; cin.clear(); fstream saveFile("saving.dat", ios::in | ios::out | ios::beg); fstream checkFile("checking.dat", ios::in | ios::out | ios::beg); cout << "\t\t-=[ Funds Transfer ]=-" << endl; cout << "\t\t-=[ Checking to Savings ]=-" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(saveFile, saveAcctName); getline(checkFile, checkAcctName); while(name != saveAcctName && name != checkAcctName && !saveFile.fail() && !checkFile.fail()) { i++; getline(saveFile, saveAcctName); getline(checkFile, checkAcctName); } if(name == saveAcctName) { cout << "Amount to transfer: $"; float depAmt = 0; cin >> depAmt; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; } savePos = saveFile.tellg(); // if the file is found, get the position of acctBalance and store it in ptrPos saveFile.seekg(savePos); saveFile >> acctBalance; checkPos = checkFile.tellg(); checkFile.seekg(checkPos); // if file is found, store current position of the cursor to ptrPos checkFile >> checkingBalance; if(checkingBalance < depAmt) // if checking account does not have enough funds, exit with NSF code fatal("[!!] Insufficient Funds\n"); // Can also place overloaded op here acctBalance += depAmt; // can be changed to an overloaded operator checkingBalance -= depAmt; // can be changed to an overloaded operator saveFile.seekg(savePos); // go to position previously set above saveFile << acctBalance; // write new balance to saveFile checkFile.seekg(checkPos); // same thing as above comment checkFile << checkingBalance; // write new balance to checkFile cout << "New Balance in Savings: $" << acctBalance << endl; // will be removed later cout << "New Balance in Checking: $" << checkingBalance << endl; // will be removed later aswell } else fatal("[!!] Linked accounts do not exist.\n"); // if account is not found saveFile.close(); checkFile.close(); } /******************************************** ******************************************** CHECK AND SAVE CODE ********************************************** **********************************************/ void checkAndSave::newCheckAndSave() { system("cls"); ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts cout << "\t -=[ New Checking & Saving Account ]=- \n" << endl; cout << "Name of the main holder to be on account: "; getline(cin, checkAcctName); saveAcctName = checkAcctName; cout << "Checking Deposit Amount: $"; cin >> initCheckDeposit; if(initCheckDeposit <= 0) { while(initCheckDeposit <= 0) { invalid("[!!] 0 or negative amount entered\nMaybe a typo?\n"); cout << "Deposit Amount: $"; cin >> initCheckDeposit; } } cout << "Saving Deposit Amount: $"; cin >> initSaveDeposit; if(initSaveDeposit <= 0) { while(initSaveDeposit <= 0) { invalid("[!!]0 or negative value entered.\nPerhaps a typo?\n"); cout << "Deposit amount: $"; cin >> initSaveDeposit; } } if(!saveFile || !checkFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); checkFile << checkAcctName << endl; saveFile << saveAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); checkFile << acctNumber[j]; saveFile << acctNumber[j]; } saveFile << endl; saveFile << initSaveDeposit << endl; checkFile << endl; checkFile << initCheckDeposit << endl; checkFile.close(); saveFile.close(); } void checkAndSave::viewBothBalances() { string name; int i = 0; fstream checkFile("checking.dat", ios::in | ios::beg); fstream saveFile("saving.dat", ios::in | ios::beg); system("cls"); cin.clear(); cout << "\t-=[ Saving & Checking Account Balance ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); saveAcctName = name; /**********************\ | Checking Account portion | | of the checking & savings | | overview | \**********************/ while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } system("cls"); if(name != checkAcctName && checkFile.fail()) invalid("\n\n[!!] No Checking Account Found\n"); cout << "\t\t -=[ Checking Account ]=- \n" << endl; cout << "Account Name: " << checkAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; checkFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; /*********************\ | Saving Account portion | | of the checking & saving | | overview | \*********************/ getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i++; getline(saveFile, saveAcctName); } if(name != saveAcctName && saveFile.fail()) invalid("\n\n[!!] No Saving Account Found\n"); if(name == saveAcctName) { cout << "\t\t -=[ Saving Account ]=-\n\n" << endl; cout << "Account Name: " << saveAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; saveFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } if(name != saveAcctName && name != checkAcctName && saveFile.fail() && checkFile.fail()) fatal("[!!] No Accounts Have Been Found\n"); checkFile.close(); saveFile.close(); getchar(); } Main.cpp #include <iostream> #include "MainBankClass.h" using namespace std; int main() { Banking bank; Checking check; Saving save; checkAndSave CanS; char choice; choice = bank.menu(); // Call the banking menu switch(choice) { case 'A': choice = bank.newAccountMenu(); switch(choice) { case 'A': check.newCheckingAccount(); break; case 'B': save.newSavingAccount(); break; case 'C': CanS.newCheckAndSave(); break; default: system("cls"); bank.fatal("[!!] Invalid option\n"); break; } break; /***********************************************/ case 'B': choice = bank.getBalanceChoice(); switch(choice) { case 'A': check.viewCheckingBalance(); break; case 'B': save.viewSavingBalance(); break; case 'C': CanS.viewBothBalances(); break; default: bank.fatal("Invalid decision\n"); break; } /*************************************************/ break; case 'C': check.transferFromSaving(); break; case 'D': save.transferFromChecking(); break; case 'E': system("cls"); cout << "\t\t-=[ Disconnecting From System ]=-\n"; cout << "\t\t\t Thank you" << endl; cout << "\t\t Have a nice day!" << endl; exit(1); break; default: system("cls"); bank.invalid("\n\n\n\n\t\t [+] Invalid Selection \n\t\t[+] Disconnecting From System \n\t\t\tGood-bye \n\n\n\n\n\n\n"); exit(1); break; } return 0; }

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  • PHP script keeps doing mmap/munmap

    - by Aurélien Momow
    Hello, My PHP script contains a loop, which does nothing much more than echoing and dereferencing pointers (like in $tab[$othertab[$i]]- stuff). It was working great until yesterday, when this script starting being VERY slow (like 50 times slower than before). After using strace, i figured out that 90% of the time, the script does mmap/munmap. Here is a random portion of the strace log : mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0152b000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac014ea000 Here is the result of the strace -c command : % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 82.77 0.004092 0 13542 mmap 9.69 0.000479 0 3642 write 7.54 0.000373 0 13541 munmap 0.00 0.000000 0 100 read 0.00 0.000000 0 88 poll 0.00 0.000000 0 25 4 access ------ ----------- ----------- --------- --------- ---------------- 100.00 0.004944 30938 4 total Here is the php script : function affAnnonce($tabAnnonces, $isDoublon = 0) { GLOBAL $db, $base, $tabDomaine, $doublon, $traduction, $tab_contrat, $tab_emploi, $tab_categ, $tab_metier, $tab_region, $tab_departement, $tab_secteur, $tab_experience, $calc_all, $tabLangues, $tabLanguesNiveau, $tabNoAffAnnonce, $tabHisto; foreach($tabAnnonces AS $tmp) { if (in_array($tmp['id'], $tabNoAffAnnonce) === true) { continue; } $value->host = "../"; foreach($tabDomaine AS $domaine => $valeur) { if ($domaine == $tmp['domaine']) { $value->host = $valeur->host; break; } } // Ordre // secteur;metier;contrat;emploi;region;langues;domaine $tabPushModif = array(); if ($tmp['push_preview'] != '') { $tabPushModif = explode(';', $tmp['push_preview']); $tabPushModif['secteur'] = $tabPushModif[0]; $tabPushModif['metier'] = $tabPushModif[1]; $tabPushModif['contrat'] = $tabPushModif[2]; $tabPushModif['id_emploi'] = $tabPushModif[3]; $tabPushModif['regions'] = $tabPushModif[4]; $tabPushModif['langues'] = $tabPushModif[5]; $tabPushModif['domaine'] = $tabPushModif[6]; } $infoSoc = get_nom_societe($tmp['id_societe']); $number = ($tmp['nb_preview_push'] != '' ? $tmp['nb_preview_push'] : '&nbsp;'); $secteurs = explode ("/", $tmp[secteur]); $sector = ""; $count_sect = count($secteurs); for ($k = 0; $k < $count_sect; $k++) { if ($secteurs[$k] != '') { $sector .= $tab_secteur[$secteurs[$k]].'/'; } } $tmp['poste'] = apresinsertion($tmp['poste']); $tmp['metier'] = $tab_metier[$tmp['metier']]; $tmp['region'] = $tab_region[$tmp['region']]; $tmp['departement'] = $tab_departement[$tmp['departement']]; $tmp['secteur'] = $sector; $tmp['id_contrat'] = $tmp['contrat']; $tmp['contrat'] = $tab_contrat[$tmp['contrat']]; $tmp['emploi'] = $tab_emploi[$tmp['id_emploi']]; $tmp['categorie'] = $tab_categ[$tmp['categorie']]; echo '<tr id="'.($isDoublon ? 'dbl_' : '').$tmp['id'].'"><td align="center" class="tdFirst nowrap dbl_'.$tmp['id'].'" id="aff_'.$tmp['id'].'"'; switch($tmp['affiche']) { case '0': echo ' bgcolor=#DBB7FF'; break; default : ; } echo '><a href=?op=annonces&search4='.$tmp[id].' target=_new>'.$tmp[id].'</a><br />'; echo '<a href="'.$value->host.'" target="blank">'.strtoupper($tmp['domaine']).'<br /><img src="../images/flags/'.$tmp['domaine'].'.png" border=0 align=middle></a>'; echo '</TD><TD align=center class=tdNext'; if ($tmp['filtre'] == 1) echo ' bgcolor=#FF0000'; echo '>'; if ($isDoublon) echo '<a id="'.$tmp['id'].'" class="doublon" href="#">DOUBLON</a> - '; if (($tmp[id_reponse] == 1) || ($tmp[id_reponse] == 2) || ($tmp[id_reponse] == 4) || ($tmp[id_reponse] == 5)) echo '<a href="javascript:voir_annonce(\''.$tmp['id'].'\', \''.$value->host.'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp[id_reponse] == 3) echo '<a href="javascript:voir_annonce3(\''.$tmp['url_reponse'].'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp['urgent'] == 1) print " - <font class=r_bold>urgent</font>"; if ($tmp['gold'] == 1) print " - <font class=g_bold>gold</font>"; if ($tmp['cvtheque'] == 1) print " - CVthèque"; if ($tmp['url_reponse'] != '' && $tmp['id_reponse'] != 3) { echo '<br /><br />URL - '; $len = strlen($tmp['url_reponse']); if ($len > 50) { $link = substr($tmp['url_reponse'], 0, 47).'...'; } else { $link = $tmp['url_reponse']; } echo '<a href="'.$tmp['url_reponse'].'" style="color: #666;" target="_blank">'.$link.'</a>'; } // Début du div ou sera placé l'annonce echo '<br /><div id="preview_'.$tmp['id'].'" name="preview_'.$tmp['id'].'" class="tdStyle1" style="z-index: 1000; display: none; position: fixed; left: 0px; top: 0px; padding: 4px; border: 1px solid #666; background: #fff; text-align: left; width: 777px;" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'; $tmp["url"] = substr($tmp["url"], 7); $id_modele = getIdModeleByAnnonce($tmp['id_societe'], $tmp["id"], $tmp['domaine']); $tmp["poste"] = mb_strtoupper($tmp["poste"]); $isFnh = isFnhAnnonce($tmp['id']); $logo = ""; if ($isFnh) { $logo_jpg = getFnhLogo(); $logo = "<img align='center' border='0' src='".$logo_jpg."' />"; } else { if ($id_modele > 0) { if ($tmp['id_reponse'] == 1) { $logo_gif = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele.".gif"; if (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } else { $rep = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele; $logo_jpg = $rep.".jpg"; $logo_swf = $rep.".swf"; $logo_gif = $rep.".gif"; if (file_exists($logo_jpg)) { $logo = "<img align=center border=0 src=".$logo_jpg.">"; } elseif (file_exists($logo_swf)) $logo = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="120" height="600"> <param name=movie value="'.$logo_swf.'"> <param name=quality value=high> <embed src="'.$logo_swf.'" quality=high pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="120" height="600"></embed> </object>'; elseif (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } } } if (strlen($logo) > 0 && strlen($tmp['url']) > 0) $logo = "<a href=http://".$tmp['url']." target=_blank>".$logo."</a>"; if (strlen($tmp['url_reponse']) <= 0) { $tmp['url_reponse'] = "../jobs/repondre_annonce.php?id=".$tmp['id']."\" onClick=\""; if ($tmp['contact_email'] == "") $tmp['url_reponse'] .= "alert('".$traduction->aff_word("repondre_courrier", $tabTrad['only_word']).'\n'.$tmp['societe'].'\n'.str_replace("<br />", '\n', ereg_replace("[\r\n\t]", "", $tmp['adresse']))."');"; else $tmp['url_reponse'] .= "popUp(this.href, 'scroll', 540, 400);"; $tmp['url_reponse'] .= "return false;"; } ?> <table width="775" cellspacing="0" cellpadding="0" border=0> <? if ($tmp['id_reponse'] != "2") { ?> <tr> <td width="575" align=center valign=top> <table width="535" border=0 cellspacing=0 cellpadding=2> <tr> <td colspan="2" class="nom_societe"><?=$tmp['societe']?></td> </tr> <tr> <td colspan="2"><hr size=1 color=#000000></td> </tr> <tr> <td colspan="2" align="right"><?=date_2fr($tmp["date_affichage"], 1)?></td> </tr> <tr> <td align="right" class=bold><?=$traduction->aff_word("pays")?>&nbsp;:</td> <td align="left"><?=$tmp['pays0']?></td> </tr> <? if ($tmp['region']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("region")?>&nbsp;:</td> <td align="left"><?=$tmp['region']?></td> </tr> <? } if ($tmp['departement']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("departement")?>&nbsp;:</td> <td align="left"><?=$tmp['departement']?></td> </tr> <? } if ($tmp['ville']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("ville")?>&nbsp;:</td> <td align="left"><?=$tmp['ville']?></td> </tr> <? } if ($tmp['debut']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("debut_travail")?>&nbsp;:</td> <td align="left"><?=$tmp['debut']?></td> </tr> <? } ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_contrat")?>&nbsp;:</td> <td align="left"><?=$tmp['contrat']?></td> </tr> <? if ($tmp['emploi']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_emploi")?>&nbsp;:</td> <td align="left"><?=$tmp['emploi']?></td> </tr> <? } if ($tmp['salaire']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("salaire")?>&nbsp;:</td> <td align="left"><?=$tmp['salaire']?></td> </tr> <? } if ($tmp['experience']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("experience_metier")?>&nbsp;:</td> <td align="left"><?=$tab_experience[$tmp['experience']]?></td> </tr> <? } if ($tmp['reference']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("reference")?>&nbsp;:</td> <td align="left"><?=$tmp['reference']?></td> </tr> <? } ?> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['presentation']) { ?> <tr> <td valign=top align="right" class=bold><?=$traduction->aff_word("presentation")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['presentation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("poste")?>&nbsp;:</td> <td valign="top" class=titre_poste align=center><?=$tmp['poste']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("description")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['description']?></td> </tr> <tr> <td width=100%>&nbsp;</td> <td width=405><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['profil']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("profil")?>&nbsp;:</td> <td valign="top" style="text-align: justify;"><?=$tmp['profil']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['recommandation']) { ?> <tr> <td valign="top" align="left"></td> <td valign="top" style="text-align: justify;"><?=$tmp['recommandation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['contact_nom'] || $tmp['contact_prenom']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("contact")?>&nbsp;:</td> <td valign="top" align="left"><?=$tmp['contact_prenom']?>&nbsp;<?=$tmp['contact_nom']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <? } elseif ($tmp['domaine'] != 'de') { ?> <tr> <td colspan=2><table width="755" align=right valign=top><tr><td><?=$tmp['presentation']?></td></tr></table></td> </tr> <? } ?> <tr> <td rowspan=6>&nbsp;</td> <td><a href="<?=$tmp['url_reponse']?>" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("repondre_en_ligne")?></a></td> </tr> <tr> <td><a href="../jobs/affiche_imprime_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'scroll', 540, 400);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("version_imprimer")?></a></td> </tr> <tr> <td><a href="../jobs/send_friend_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'clean', 400, 300);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("envoi_ami")?></a></td> </tr> <tr> <td><a href="./affiche_liste.php?soc=<?=$tmp['societe_clean']?>">&gt;&gt;&nbsp;<?=$traduction->aff_word("toutes_offres")?> <?=$tmp['societe']?></a></td> </tr> <tr> <td><a href="../jobs/index.php">&gt;&gt;&nbsp;<?=$traduction->aff_word("nouvelle_recherche")?></a></td> </tr> <tr> <td><a href="../jobs/index.php" onClick="javascript:retour(); return false;">&lt;&lt;&nbsp;<?=$traduction->aff_word("retour")?></a></td> </tr> <? if ($tmp['id_reponse'] != "2") { ?> </table> </td> <td width="200" align=center class=black_bord valign=top> <table width="190" cellspacing=0 cellpadding=0 border=0> <tr> <td colspan="2" align="center" valign="top" class=bold><? if ($tmp['id_reponse'] != "5") { ?><br><? } ?><?=$logo?><br><br><?=$tmp['societe']?></td> </tr> <? if ($tmp['adresse']) { ?> <tr> <td align="center" colspan=2><?=$tmp['adresse']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <? } if ($tmp['contact_tel']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("tel")?> :</td> <td align=center><?=$tmp['contact_tel']?></td> </tr> <? } if ($tmp['contact_fax']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("fax")?> :</td> <td align=center><?=$tmp['contact_fax']?></td> </tr> <? } if ($tmp['url']) { ?> <tr> <td colspan=2 align=center><a href="http://<?=$tmp['url']?>" target="_blank"><?=$tmp['url']?></a></td> </tr> <? } ?> </table> </td> </tr> <? } ?> </table> <? echo '</div>'; // Fin du div ou sera placé l'annonce echo "</TD><TD align=center class=tdNext><b>".date_2fr($tmp['date_creation'], 1)."</b><br>".date_2fr($tmp['date_affichage'], 1); echo "</TD><TD align=center class=tdNext>".$tmp[societe]."<br>(<i><a href=".$value->host."login/login.php?login=".$infoSoc->email."&pass=".$infoSoc->password." target=_blank>".$infoSoc->nom."</a></i>)<br><a href=index.php?op=entreprise&ac=tableau_bord&id_societe=".$tmp['id_societe'].">compte</a></TD>"; $color = ''; switch($tmp[push_mail]) { case "0": $color = " bgcolor=#DBB7FF"; break; case "2": $color = " bgcolor=#CCCCCC"; break; default : ; } $type_rep = ""; switch ($tmp[id_reponse]) { case 1: $type_rep = "Standard"; break; case 2: $type_rep = "Chartée"; break; case 3: $type_rep = "Metamoteur"; break; case 4: $type_rep = "Reponse sur site"; break; case 5: $type_rep = "Semi-chartée"; break; } print " <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>".$tmp['contrat']." - ".$tmp['emploi']."</td> <td $color align=center rowspan=4 width=40%> <a onclick=\"javascript:colorannonce(this, '#CFFFCF');\" href=?op=agentalertes&action=modify_push&amp;id_annonce=".$tmp[id]." target=_blank>Modifier push</a><br><br> <a onclick=\"sendPush(this, ".$tmp['id']."); return false;\" href=\"#\">Envoyer Push</a> </td> </tr> <tr> <td align=center class=cadreBas>".(strlen($tmp['metier']) > 0 ? $tmp['metier'] : '<font class=gris_i>'.$tmp['categorie'].'</font>')."</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[secteur]."</td> </tr> <tr> <td align=center>".($number < 500 ? '<font color="red">' : ($number > 1500 ? '<font color="orange">' : '<font color="green">')).$number."</font></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['regions']) > 0) { $tab = explode('/', $tabPushModif['regions']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; if (strpos($elem, 'dep-') !== false) { echo $tab_departement[substr($elem, 4)]; $query_tmp = 'SELECT region FROM ref_departement WHERE id = "'.substr($elem, 4).'"'; $obj = $db->getObj($query_tmp); if ($obj) { echo ' - '.$tab_region[$obj->region]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } elseif (is_numeric($elem) === false) { echo '<font class=gris_i>'.$tmp['departement'].' - '.$tmp['region'].'</font> ('.$elem.')'; } else { echo '<font class=gris_i>'.$tmp['departement'].'</font> - '.$tab_region[$elem]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } } else echo $tmp['departement']." - ".$tmp['region']." (".$tmp['code_pays'].")"; echo "</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[ville]."</td> </tr> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['metier']) > 0) { $tmpExp = array(); $tab = explode('/', $tabPushModif['metier']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; $tmpMetier = explode('-', $elem); if (isset($tmpMetier[1])) { if (in_array($tmpMetier[1], $tmpExp) === true) continue; $tmpExp[] = $tmpMetier[1]; if ($tmpMetier[1] == $tmp['experience']) echo '<b>'.$tab_experience[$tmpMetier[1]].'</b>/'; else echo $tab_experience[$tmpMetier[1]].'/'; } } if (count($tmpExp) <= 0) echo '<font class=gris_i>'.$tab_experience[$tmp['experience']].'</font>'; } else echo $tab_experience[$tmp['experience']]; echo "</td> </tr> <tr> <td align=center>".$tabLangues[$tmp['id_langue']]->langue." - ".$tabLanguesNiveau[$tmp['id_langue_niveau']]->langue_niveau."</td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas>$type_rep</td> </tr> <tr> <td align=center>".$tmp[compteur_vu]."&nbsp;/&nbsp;<a href=?op=gcand&ac=liste&id_annonce=".$tmp[id]."&statut=all target=_new>".$tmp[compteur_repondu]."</a></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas><a href=?op=annonces&ac=modifier&id_annonce=".$tmp['id']." target=_new>Modifier</a></td> </tr> <tr> <td align=center class=cadreBas><a href='' onClick=\"valid_delete('".$tmp['id']."'); return false;\">Supprimer</a></td> </tr> <tr> <td align=center><a href='' onClick='changeAff(".$tmp['id']."); return false;' id='changeAff_".$tmp['id']."'>".($tmp['affiche'] == 1 ? 'Mettre hors ligne' : 'Mettre en ligne')."</a></td> </tr> </table> </td> <td align=center class='tdNext gris'> <p style=\"color:#444;\"> &nbsp;".nl2br($tmp['push_res']).'</p>'; if (is_array($tabHisto[$tmp['id']])) { echo '<p style="color:#888; padding-top:5px;">'; foreach($tabHisto[$tmp['id']] as $histo) { echo $histo['type_modif'].' '.HumanDateTime($histo['date']).' par '.$histo['user']; if ($histo['new_annonce']) { echo ' [New ID : <a href="index.php?op=annonces&search4='.$histo['new_annonce'].'">'.$histo['new_annonce'].'</a>]'; } echo '<br />'; } echo '</p>'; } echo " </td> <td align=center>&nbsp;".$tmp['source']; if (!empty($tmp['source_ref'])) { echo '<br /><a href="redirect.php?site='.$tmp['source_ref'].'" target="_blank">Voir original</a>'; } echo '</td></tr>'; if (isset($doublon) && !$isDoublon) { $query2 = " SELECT a.*, rp.pays0, rp.code_pays FROM annonces a INNER JOIN ref_pays rp ON rp.id = a.pays WHERE a.id_societe = '".$tmp['id_societe']."' AND a.contrat = '".$tmp['id_contrat']."' AND a.domaine = '".$tmp['domaine']."' AND a.id != '".$tmp['id']."' AND ADDDATE(a.date_creation, INTERVAL 2 MONTH) > '".$tmp['date_creation']."' AND a.poste = \"".addslashes($tmp['poste'])."\" AND a.ville = \"".addslashes($tmp['ville'])."\" AND a.societe = \"".addslashes($tmp['societe'])."\" AND (a.id_societe != 1 OR (a.id_societe = 1 AND a.contact_email = \"".$tab_annonce['contact_email']."\")) ORDER BY a.id DESC"; $tabAnnonces2 = $db->getTab($query2); if (count($tabAnnonces2) > 0) { $tabId = array(); foreach($tabAnnonces2 as $annonc) { $tabId[] = $annonc['id']; } $tmpListAnnonceTab = annoncelist::getHistorique($tabId); $tmpTabHisto = createTabHisto($tmpListAnnonceTab); $tabHisto += $tmpTabHisto; //Additionne les 2 tableaux, contrairement à array_merge il garde les clés !! affAnnonce($tabAnnonces2, 1); foreach($tabAnnonces2 AS $tmpAnn) $tabNoAffAnnonce[] = $tmpAnn['id']; } } } } ?> Only this script is slow, all the others on the same server/domain/directory work great. On an other server, the same script works fine. The script takes up to 90% of CPU when running. Any ideas?

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