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  • Gilbane Conference San Francisco 2010

    I attended the Gilbane Conference San Francisco 2010 today and did a short presentation on: Open Source Tools That are Changing the Content Technology Landscape Open Source tools are dramatically changing our perceptions of software and how we invest in tools for content creation, management and delivery. Open source tools are created more cheaply by a broad team of developers, but also may require strong support organizations to make them work, so they are never free. This session will examine...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Gilbane Conference San Francisco 2010

    I attended the Gilbane Conference San Francisco 2010 today and did a short presentation on: Open Source Tools That are Changing the Content Technology Landscape Open Source tools are dramatically changing our perceptions of software and how we invest in tools for content creation, management and delivery. Open source tools are created more cheaply by a broad team of developers, but also may require strong support organizations to make them work, so they are never free. This session will examine...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get multiple open-source projects to use a standard way of doing something.

    - by Marco
    Problem In the last couple weeks, I've used 3 different "repository" tools (listed in alphabetical order): gradle ivy maven I'm calling them "repository" tools because I've also used sbt -- which fortunately uses ivy to manage it's cache or local repository. Each of these tools will create it's own repository. The defaults are: ~/.m2/repository for maven ~/.gradle/cache ~/.ivy2/cache Why can't they all use the same cache? Goal I'd like to change the world so that all three build tools could use the same cache. I'm looking for advice about issues I'm likely to run into and smart ways to get around them. By "use the same cache", I do not mean "retrieve from another build tool's cache". I mean "retrieve from and store in another build tool's cache". While I could go ahead and submit issues to the three projects, I know from experience (as a developer on an open source project), that if you want something done, you're best off getting it done yourself. Also, it seems like I need to get all 3 communities on board to some degree. What is the recommended approach for getting this kind of thing done? How do I approach the different communities? Do I work on patches for the 3 different projects, or would it be better off to create my own "interface" project that deals with these issues and have the 3 tools interface with that? Is this a standards question that I need to address on that front? Lastly, if I'm missing something and this is possible (in an globally configurable fashion), then please let me know.

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  • More info: a "stand-alone" installer for Management Studio Express 2008

    - by AaronBertrand
    Last February, I blogged about something I was initially very happy about: a stand-alone installer for Management Studio Express (SSMSE) 2008 . Now users could allegedly download a much smaller installer, and only install the client tools without having to install an instance of SQL Server Express. While the latter is true, the former remains a pipe dream. Bill Ramos stated in his 2009-02-20 announcement : "We teased out the Tools portion of SQL Server 2008 Express with Tools into it’s own download."...(read more)

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Updated on October 7th 2012 Chrome: Press either CTRL + SHIFT + J to open the "Console" tab of the Developer Tools. Alternative method: Press either CTRL + SHIFT + I or F12 to open the Developer Tools. Press ESC (or click on "Show console" in the bottom right corner) to slide the console up. Note: In Chrome's dev tools, there is a "Console" tab. However, a smaller "slide-up" console can be opened while any of the other tabs is active. Safari: Press CTRL + ALT + I to open the Web Inspector. See Chrome's step 2. (Chrome and Safari have pretty much identical dev tools.) Note: Step 1 only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Click the "Console" tab. Firefox: Press CTRL + SHIFT + K to open the Web console. or, if Firebug is installed (recommended): Press F12 to open Firebug. Click on the "Console" tab. Opera: Press CTRL + SHIFT + I to open Dragonfly. Click on the "Console" tab.

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  • The Wonders of Maatkit for MySQL

    MySQL is a great database for web-facing applications, however, it tends to be a bit rough around the edges. Enter Maatkit, a great toolkit with a bewildering array of command line tools that fill the gap where MySQL's native tools leave off. From data replication to query profiling and optimizing, Maatkit has tools to make you smarter, and help you get your job done.

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  • The Wonders of Maatkit for MySQL

    MySQL is a great database for web-facing applications, however, it tends to be a bit rough around the edges. Enter Maatkit, a great toolkit with a bewildering array of command line tools that fill the gap where MySQL's native tools leave off. From data replication to query profiling and optimizing, Maatkit has tools to make you smarter, and help you get your job done.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • Making The EBS Upgrade From 11.5.10 Easier - Part III

    - by Annemarie Provisero
    ADVISOR WEBCAST: Making The EBS Upgrade From 11.5.10 Easier - Part III PRODUCT FAMILY: E-Business Suite July 19, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour session is recommended for technical users who are responsible for upgrading their E-Business Suite applications from Release 11.5.10 to Release 12.1.x. As you begin your upgrade process, there are a number of tools available to assist you in a successful upgrade. A successful upgrade requires careful planning, correct upgrade processing, detailed testing, and user (re)training prior to upgrade. Over three sessions we will discuss the tools that you can use to assist in your upgrade tasks. These tools are available to you via My Oracle Support and as part of the E-Business Suite product offerings. In this third session, we’ll cover the Best Practices for Using The Upgrade Tools. Additionally, this session includes an extended question and answer period. In the first part of the three-session series, we covered the following topics: Overview of Tools Available for Upgrading Upgrade versus Re-implementing Upgrade Community Upgrade Product Information Center Page Detailed Look at Upgrade Advisor In the second session, we covered the following topics: Recap of Part I Detailed Look at Maintenance Wizard Detailed Look at Patch Wizard A replay of those sessions is available via Note 740964.1, Advisor Webcast Archive. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Gilbane Conference San Francisco 2010

    I attended the Gilbane Conference San Francisco 2010 today and did a short presentation on: Open Source Tools That are Changing the Content Technology Landscape Open Source tools are dramatically changing our perceptions of software and how we invest in tools for content creation, management and delivery. Open source tools are created more cheaply by a broad team of developers, but also may require strong support organizations to make them work, so they are never free. This session will examine...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • Videos: Getting Started with Java Embedded

    - by Tori Wieldt
    Are you a Java developer? That means you can write applications for embedded processors! There are new six new videos up on the YouTube/Java channel that you can watch to get more information. To get an overview, watch James Allen of Oracle Global Business Development give OTN a tour of the Oracle booth at ARM Techcon. He also explains the huge opportunity for Java in the embedded space. These videos from Oracle Engineering show you how to leverage your knowledge to seamlessly develop in a space that is really taking off. Java SE Embedded Development Made Easy, Part 1 This video demonstrates how developers already familiar with the Java SE development paradigm can leverage their knowledge to seamlessly develop on very capable embedded processors. Part one of a two-part series. Java SE Embedded Development Made Easy, Part 2 This video demonstrates how developers already familiar with the Java SE development paradigm can leverage their knowledge to seamlessly develop on very capable embedded processors. Part two of a two-part series. Mobile Database Synchronization - Healthcare Demonstration This video demonstrates how a good portion of Oracle's embedded technologies (Java SE-Embedded, Berkeley DB, Database Mobile Server) can be applied to a medical application. Tomcat Micro Cluster See how multiple embedded devices installed with Java Standard Edition HotSpot for Armv5/Linux and Apache Tomcat can be configured as a micro cluster. Java Embedded Partnerships Kevin Smith of Oracle Technical Business Development explains what's new for partners and Java developers in the embedded space. Learn how you can start prototyping for Qualcomm's new Orion board before it's available. (Sorry about the video quality, the booth lights were weird.)   Visit the YouTube/Java channel for other great Java videos. <fade to black>

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  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

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  • Bazaar - pull the last revision only (and not the whole branch)

    - by Sandman4
    Shortly: How can I take the latest revision (only) from a remote bazaar repository and add it as a new revision to a local repository. Background: I have a development system and a production system. On a development system there's a bazaar repository having branch with lots of development revisions. Once in a while I want to incorporate the latest developments into production system. I want to do so by some sort of "pulling" (development system can not connect to production for security reasons, but production can initiate connection to development). On the production, I don't want the whole development revision history, only those revisions which actually go into production (normally it's the branch tip). Yet I want version control on the production system to keep track of what actually goes into production each time. bzr pull pulls the whole branch. bzr pull --revision=last:1 also pulls the whole branch, up to the specified revision. bzr merge --pull --revision=last:1 also pulls the whole branch. bzr merge --pull --revision=last:2..last:1 and bzr merge --pull --change=last:1 both pull only the new changes introduced in the latest revision, but not changes introduced in the older revisions. With lightweight checkout I have no track of revisions which are pulled into production - local working tree remains part of the remote repository The only way I see so far is importing the working tree using some rsync or scp and committing them to a local branch afterwards. Any better ideas ?

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  • What is Stackify?

    - by Matt Watson
    You have developers, applications, and servers. Stackify makes sure that they are all working efficiently. Our mission is to give developers the integrated tools they need to better troubleshoot and monitor the applications they create and the servers that they run on. Traditional IT operations tools are designed for network and system administrators. Developers commonly spend 30% of their time working with IT Operations remediating application service problems. Developers currently lack tools to efficiently support the applications they create. Stackify delivers the application support functionality that developers need:View application deployment locations, versions, and historyBrowse files on servers to ensure proper deploymentsAccess configuration and log files on serversRemotely restart windows services, scheduled tasks, and web applicationsBasic server monitoring and alertsCollects all application exceptions to a centralized pointLog and report on custom applications eventsStackify is building an integrated DevOps solution delivered from the cloud designed to meet the needs of developers but also help unify the working relationship with IT operations teams and existing security roles. Our goal is to help unify the interaction between developers and IT operations. Stackify allows both teams to have visibility that they never had before  to solve complex application service issues easier and faster. Stackify’s CEO and CTO both have experience managing very large and high growth software development teams. That experience is driving our design in Stackify to deliver the integrated tools we always wished we had, the next generation of development operations tools.

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  • Online Media Daily: Oracle Takes Social Marketing Seriously

    - by Kathryn Perry
    In the article published on Nov 12, 2012 and titled "Oracle Integrates Social Marketing Into Enterprise To Gain Marketing Revs," Online Media Daily explores Oracle's approach to social marketing. The publication says that Oracle is focused on showing marketers how to integrate social data into corporate business processes and how to "socialize" the corporate world.The article goes on to state:"Enterprise software companies like Oracle, SAP, IBM, Salesforce and Microsoft have been slowly building up an expertise in social marketing to integrate the data into traditional enterprise resource planning, and customer relationship management tools into social marketing tools.   Enterprise software companies like Oracle, SAP, IBM, Salesforce and Microsoft have been slowly building up an expertise in social marketing to integrate the data into traditional enterprise resource planning, and customer relationship management tools into social marketing tools.   Read more: http://www.mediapost.com/publications/article/187096/oracle-integrates-social-marketing-into-enterprise.html#ixzz2CPMZ1w3DMeg Bear, VP of cloud social platform at Oracle, sees the integration with ERP systems as a differentiator for the company. Oracle Social Relationship Management launched last month. It integrates social data into traditional enterprise applications like Oracle Fusion Marketing, Oracle Fusion Sales Catalog, Oracle ATG Web Commerce and Oracle ERP."The post goes on to quote a Forrester analyst stating the following:""There's room for any process-driven application to run more efficiently, especially if they're socially enabled," said Rob Koplowitz, VP and principal analyst at Forrester Research. "It takes the human part of the process not generally captured today to provide better access to content, information and collective actions."Koplowitz said several acquisitions support Oracle's long-term vision: to layer social on top of other enterprise apps, like its ERP platform."With many great acquisitions under our belt and organically grown social tools, the market recognizes that Oracle is poised to seize the moment in socially enabled business apps.Continue reading the full article here.

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  • Is component-based design an architectural pattern or design pattern?

    - by xEnOn
    When using the component-based paradigm in game development with engines like Unity, is component-based design an architectural pattern, or a design pattern? Can I even say that component-based design is my "main" architectural pattern for my game? I see architectural patterns as being more high-level than design pattern. The component-based design in game development's context (like with Unity engine) seems to fit as an architectural pattern to me. However, on some sites, I read that component-based design is a behavioural pattern, much like other behavioural design patterns, and not so much like an architectural pattern like MVC.

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  • Legality of similar games

    - by Jamie Taylor
    This is my first question on GD.SE, and I hope it's in the right place. A little background: I'm an amateur (read: not explicitly employed to develop games, but am employed as a software developer) game developer and took a ComSci with Games Development degree. My Question: What is the legal situation/standpoint of creating a copycat title? I know that there are only N number of ways of solving a problem, and N number of ways to design a piece of software. Say that an independent developer designed a copycat game (a Tetris clone in this example) for instance, and decided to use that game to generate income for themselves as well as interest for their other products. Say the developer adds a disclaimer into the software along the lines of "based on , originally released c. by ." Are there any legal problems/grey areas with the developer in this example releasing this game, commercially? Would they run into legal problems? Should the developer in this example expect cease and desist orders or law suit claims from original publishers? Have original publishers been known to, effectively, kill independent projects because they are a little too close to older titles? I know that there was, at least, one attempt by a group of independent developers to remake Sonic the Hedgehog 2 and Sega shut them down. I also know of Sega shutting down development of the independent Streets of Rage Remake. I know that "but it's an old game, your honour," isn't a great legal standpoint when it comes to defending yourself. But, could an independent developer have a law suit filed against them for re-implementing an older title in a new way? I know that there are a lot of copycat versions of the older titles like Tetris available on app stores (and similar services), and that it would be very difficult for a major publisher to shut them all down. Regardless of this, is making a Tetris (or other game) copycat/clone illegal? We were taught lots of different things at University, but we never covered copyright law. I'm presuming that their thought behind it was "IF these students get jobs in games development, they wont need to know anything about the legal side of it, because their employers will have legal departments... presumably" tl;dr Is it illegal to create a clone or copycat of an old title, and make money from it?

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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • How should I handle missing resources?

    - by concept3d
    Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not found Mesh* car = LoadMesh("Car.obj"); // returns NULL; 3D mesh not found It might have been accidentally deleted by the user, corrupted or misspelled while in development. Some potential responses: Assertions (ideally only during development) Exit the game gracefully Throw an exception and try to handle it. Which way is best?

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  • Collaboration platforms

    - by Thomas
    Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and forming a team like for example codeplex Online portfolio for users where they can offer their services (either paid or free) Posibility to create a game specific blog or site with social media integration to show the world what's being created Easy way to manage game content / resources with sufficient online storage, version control and if possible source control Manage all phases of game development (startup, creating concept, finding a team, creating proof of concept, production phase etc) and publish specific information for each phase also on social media etc. Manage asset creation flow (request for specific content like a sound, production of sound, uploading the sound, notification to the requester, implementation of the file, retouching in several cycles etc)

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