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  • backbone model validation error

    - by koko
    I got a validation based on backbone fundamentals by addyosmani, but when i try it on my view i can't get the error that the model generated.TIA model.js validate: function(attrs) { var errors = this.errors = {}; if (!attrs.box) errors.box= 'box value is required'; //console.log(errors.box); if (!_.isEmpty(errors)) return errors; } view.js validate: function(model) { console.log("error text--" + model.errors[this.input] || ''); },

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  • JQuery username validation - Ajax call

    - by Denise
    Hi, I am currently using JQuery's validation plugin for basic form validation such as required fields. I want to add functionality so that when the user types in the username field, an ajax call is triggered to check whether the username is already taken. My requirements are: Preferably integrate with JQuery Validation plugin, rather than writing a custom function I want the lookup to occur on the nkeyup event I want the lookup to be triggered approx 0.5 seconds after the keyup event has occurred. Thanks!

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  • Inventory is not abstract and does not override abstract method

    - by Dan
    OK so my applet is not compiling and I Googled some answers and none worked. (Such as taking public out of public class)... Here's my code: http://www.so.pastebin.com/MBjZGneg Heere is my error: C:\Users\Dan\Documents\DanJavaGen\Inventory.java:12: Inventory is not abstract and does not override abstract method keyReleased(java.awt.event.KeyEvent) in java.awt.event.KeyListener public class Inventory extends Applet implements KeyListener { ... help? :) please.

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  • Why can't I create a Date from a string including milliseconds?

    - by KooiInc
    In javascript you can create a Date object from a string, like var mydate = new Date('2008/05/10 12:08:20'); console.log(mydate); //=> Sat May 10 2008 12:08:20 GMT+0200 Now try this using milliseconds in the string var mydate = new Date('2008/05/10 12:08:20:551'); // or '2008/05/10 12:08:20.551' console.log(mydate); //=> NaN Just out of curiosity: why is this?

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  • Intellisense for Javascript - not correct in Visual Studio 2010

    - by Finglas
    var obj = document.getElementById("header"); Given the above code snippet, I should be able to wire event handlers. For example, I can wire onMouseDown to the mouse down event, the issue is that Visual Studio does not display this in the Intellisense. I've tried this on both a standalone Javascript file, as well as an MVC project to no luck. Is there anything I'm doing wrong - or is there a way to resolve this?

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  • What is the difference between a "service account" and an "installed application"?

    - by TheBeatlemaniac
    To my understanding, the main difference is that a service account doesn't require a user to log in for authorization, while an installed application does. I am making an Android app (an "installed application"?) that offers an in-app subscription, and doesn't require the user to log in to an account (a "service account"?). To get a Client ID for the Google Play Developer API, I have to declare it as either an installed application or a service account, and am unsure which to go with.

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  • Javascript not getting keyDown input

    - by William
    For some reason my code just isn't wanting to fire off any kind of OnKeyDown event. I don't know why. Can anyone tell me what I'm doing wrong? <!DOCTYPE html> <html lang="en"> <head> <title>Canvas test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #000000;} canvas{ background-color: #ffffff;} </style> <script type="text/javascript"> var x = 50; var y = 250; var speed = 5; function controls(event){ if(!e){ //for IE e = window.event; } if(e.keyCode==37){//keyCode 37 is left arrow x -= speed; } if(e.keyCode==39){ //keyCode 39 is right arrow x += speed; } if(e.keyCode==38){//keyCode 37 is up arrow y -= speed; } if(e.keyCode==40){ //keyCode 39 is down arrow y += speed; } } function update(){ document.onkeydown="controls(event);"; draw(); } function draw(){ var canvas = document.getElementById('screen1'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillRect(0,0,500,500); ctx.fillStyle = 'rgb(236,138,68)'; ctx.fillRect(x,y,25,25); } } setInterval('update();', 1000/60); </script> </head> <body> <canvas id="screen1" width="500" height="500"></canvas> </body> </html>

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  • Javascript: Make Rows Draggable Through Input Field Handles

    - by Corey O.
    I have created a table with draggable rows. Unfortunately, most of the rows are covered with a large textbox input element. In order to drag the rows, you have to grab the row on the very edge just outside of the textbox. Is there a way to allow the rows to be grabbed through the textboxes without destroying the textbox functionality? (i.e. relay the mouse drag event, but not the mouseclick event?)

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  • How do you get log4j to roll files based on date and size?

    - by Jose Chavez
    So log4j comes with two existing log rollers: RollingFileAppender, and DailyRollingFileAppender. Has anyone heard of an appender that does both of what the former do? I need an appender that will roll log files based on filesize, but also append the current date to it. I've been thinking about creating my own appender, but if there is already one that has been created, why not save the time and use that one?

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  • Multiple click events

    - by Le_Coeur
    I have some popup dialogs on my webpage, in each of this dialogs i have defined some click event with jquery : $(".links_view").click(function(e){ //code }); But the problem is when i activate one this click event, it will be executed in each dialog...

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  • approximating log10[x^k0 + k1]

    - by Yale Zhang
    Greetings. I'm trying to approximate the function Log10[x^k0 + k1], where .21 < k0 < 21, 0 < k1 < ~2000, and x is integer < 2^14. k0 & k1 are constant. For practical purposes, you can assume k0 = 2.12, k1 = 2660. The desired accuracy is 5*10^-4 relative error. This function is virtually identical to Log[x], except near 0, where it differs a lot. I already have came up with a SIMD implementation that is ~1.15x faster than a simple lookup table, but would like to improve it if possible, which I think is very hard due to lack of efficient instructions. My SIMD implementation uses 16bit fixed point arithmetic to evaluate a 3rd degree polynomial (I use least squares fit). The polynomial uses different coefficients for different input ranges. There are 8 ranges, and range i spans (64)2^i to (64)2^(i + 1). The rational behind this is the derivatives of Log[x] drop rapidly with x, meaning a polynomial will fit it more accurately since polynomials are an exact fit for functions that have a derivative of 0 beyond a certain order. SIMD table lookups are done very efficiently with a single _mm_shuffle_epi8(). I use SSE's float to int conversion to get the exponent and significand used for the fixed point approximation. I also software pipelined the loop to get ~1.25x speedup, so further code optimizations are probably unlikely. What I'm asking is if there's a more efficient approximation at a higher level? For example: Can this function be decomposed into functions with a limited domain like log2((2^x) * significand) = x + log2(significand) hence eliminating the need to deal with different ranges (table lookups). The main problem I think is adding the k1 term kills all those nice log properties that we know and love, making it not possible. Or is it? Iterative method? don't think so because the Newton method for log[x] is already a complicated expression Exploiting locality of neighboring pixels? - if the range of the 8 inputs fall in the same approximation range, then I can look up a single coefficient, instead of looking up separate coefficients for each element. Thus, I can use this as a fast common case, and use a slower, general code path when it isn't. But for my data, the range needs to be ~2000 before this property hold 70% of the time, which doesn't seem to make this method competitive. Please, give me some opinion, especially if you're an applied mathematician, even if you say it can't be done. Thanks.

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  • How do I get all supported CSS properties in WebKit?

    - by NV
    In Firefox, Opera and IE I can get it via: for (k in document.body.style) console.log(k) - opacity background height textAlign . ... long list ... . pointerEvents In WebKit an output is quite different: for (k in document.body.style) console.log(k) - cssText length parentRule getPropertyValue getPropertyCSSValue removeProperty getPropertyPriority setProperty item getPropertyShorthand isPropertyImplicit

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  • What is Erlang's concurrency model actually ?

    - by arun_suresh
    I was reading a paper recently Why Events are Bad. The paper is a comparative study of Event based and thread based highly concurrent servers and finally concludes stating that Threads are better than events in that scenario. I find that I am not able to classify what sort of concurrency model erlang exposes. Erlang provides Light Weight Processes, but those processes are suspended most of the time until it has received some event/message of some sort. /Arun

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  • The best way to do :not in jQuery?

    - by Smickie
    Hi, I have a menu in jQuery when you click on a link it opens up, but I want it so when you click somewhere else, anywhere else that is not the menu, it becomes hidden. At the moment I'm binding a click event to $(':not(#the_menu)') But this seems like I'm binding a click event to the entire minus the menu, is there a more efficient way of doing something like this?

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  • GtkLabel reset and GtkTextView max length

    - by stdio
    I've a NULL gtklabel. Upon the occurrence of an event, I set a text in this label (with gtk_label_set_text). How can I reset the gtklabel after the event (reset to NULL)? How can I set the max length (characters) of a GtkTextView? What's the easiest way to set the distance from the margin of a widget in a GtkTable?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Capture log4J output with grep

    - by Fork
    Hi, I know that log4j by default outputs to stderror. I have been capturing the out put of my application with the following command: application_to_run 2> log ; cat log | grep FATAL Is there a way to capture the output without the auxiliary file?

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  • jquery autocomplete IE 9 not working

    - by Al3mor
    I am trying to autocomplete in a input, It is working fine in Chrome,Safari&Firefox . It is not working on IE 9 alone. Please help. $("#name").autocomplete({ select: function(event, iu) { id = event.toElement.innerText.split('-') $("#id_estudiante").val(id[1]); $("#FinancieroGrid").load('php/Financiero/librerias/FindStudent.php?action='+id[1].replace(' ','')); }, source:'php/Financiero/function/getstuden.php', minLength:1 });

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  • Facebook Connect on iPhone question

    - by TheGambler
    When you use facebook connect on the iPhone do you have to use the supplied login button and login screen built into the framework? The reason I ask is because I'm also using twitter and I would like to have the same user experience when they log in to user as they have when they log in to facebook. So I can either replicate the login screen facebook connect uses for twitter or just not use the facebook connect login screen all together.

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  • How do I see the whole HTTP request in Rails

    - by akafazov
    Hi, I have a Rails application but after some time of development/debugging I realized that it would be very helpful to be able to see the whole HTTP request in the logfiles - log/development.log, not just the parameters. I also want to have a separate logfile based on user, not session. Any ideas will be appreciated! Angel

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  • How to Login Google webmaster tools with XMLHTTP

    - by darkandcold
    Hello, I have tried so many times but I couldn't get it worked. I am trying to log in google webmaster tools to get Search Queries List (top 20) I used XMLHTTP and AspTear, but no action :(. It says "my browser isnt cookie supported" But how can I log in google webmaster tools via xMLHTTP cookied enables? xmlhttp has any parameter about cookie?

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