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  • Run Your Tests With Any NUnit Version

    - by Alois Kraus
    I always thought that the NUnit test runners and the test assemblies need to reference the same NUnit.Framework version. I wanted to be able to run my test assemblies with the newest GUI runner (currently 2.5.3). Ok so all I need to do is to reference both NUnit versions the newest one and the official for the current project. There is a nice article form Kent Bogart online how to reference the same assembly multiple times with different versions. The magic works by referencing one NUnit assembly with an alias which does prefix all types inside it. Then I could decorate my tests with the TestFixture and Test attribute from both NUnit versions and everything worked fine except that this was ugly. After playing a little bit around to make it simpler I found that I did not need to reference both NUnit.Framework assemblies. The test runners do not require the TestFixture and Test attribute in their specific version. That is really neat since the test runners are instructed by attributes what to do in a declarative way there is really no need to tie the runners to a specific version. At its core NUnit has this little method hidden to find matching TestFixtures and Tests   public bool CanBuildFrom(Type type) {     if (!(!type.IsAbstract || type.IsSealed))     {         return false;     }     return (((Reflect.HasAttribute(type,           "NUnit.Framework.TestFixtureAttribute", true) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestAttribute"       , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestCaseAttribute"   , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TheoryAttribute"     , true)); } That is versioning and backwards compatibility at its best. I tell NUnit what to do by decorating my tests classes with NUnit Attributes and the runner executes my intent without the need to bind me to a specific version. The contract between NUnit versions is actually a bit more complex (think of AssertExceptions) but this is also handled nicely by using not the concrete type but simply to check for the catched exception type by string. What can we learn from this? Versioning can be easy if the contract is small and the users of your library use it in a declarative way (Attributes). Everything beyond it will force you to reference several versions of the same assembly with all its consequences. Type equality is lost between versions so none of your casts will work. That means that you cannot simply use IBigInterface in two versions. You will need a wrapper to call the correct versioned one. To get out of this mess you can use one (and only one) version agnostic driver to encapsulate your business logic from the concrete versions. This is of course more work but as NUnit shows it can be easy. Simplicity is therefore not a nice thing to have but also requirement number one if you intend to make things more complex in version two and want to support any version (older and newer). Any interaction model above easy will not be maintainable. There are different approached to versioning. Below are my own personal observations how versioning works within the  .NET Framwork and NUnit.   Versioning Models 1. Bug Fixing and New Isolated Features When you only need to fix bugs there is no need to break anything. This is especially true when you have a big API surface. Microsoft did this with the .NET Framework 3.0 which did leave the CLR as is but delivered new assemblies for the features WPF, WCF and Windows Workflow Foundations. Their basic model was that the .NET 2.0 assemblies were declared as red assemblies which must not change (well mostly but each change was carefully reviewed to minimize the risk of breaking changes as much as possible) whereas the new green assemblies of .NET 3,3.5 did not have such obligations since they did implement new unrelated features which did not have any impact on the red assemblies. This is versioning strategy aimed at maximum compatibility and the delivery of new unrelated features. If you have a big API surface you should strive hard to do the same or you will break your customers code with every release. 2. New Breaking Features There are times when really new things need to be added to an existing product. The .NET Framework 4.0 did change the CLR in many ways which caused subtle different behavior although the API´s remained largely unchanged. Sometimes it is possible to simply recompile an application to make it work (e.g. changed method signature void Func() –> bool Func()) but behavioral changes need much more thought and cannot be automated. To minimize the impact .NET 2.0,3.0,3.5 applications will not automatically use the .NET 4.0 runtime when installed but they will keep using the “old” one. What is interesting is that a side by side execution model of both CLR versions (2 and 4) within one process is possible. Key to success was total isolation. You will have 2 GCs, 2 JIT compilers, 2 finalizer threads within one process. The two .NET runtimes cannot talk  (except via the usual IPC mechanisms) to each other. Both runtimes share nothing and run independently within the same process. This enables Explorer plugins written for the CLR 2.0 to work even when a CLR 4 plugin is already running inside the Explorer process. The price for isolation is an increased memory footprint because everything is loaded and running two times.   3. New Non Breaking Features It really depends where you break things. NUnit has evolved and many different Assert, Expect… methods have been added. These changes are all localized in the NUnit.Framework assembly which can be easily extended. As long as the test execution contract (TestFixture, Test, AssertException) remains stable it is possible to write test executors which can run tests written for NUnit 10 because the execution contract has not changed. It is possible to write software which executes other components in a version independent way but this is only feasible if the interaction model is relatively simple.   Versioning software is hard and it looks like it will remain hard since you suddenly work in a severely constrained environment when you try to innovate and to keep everything backwards compatible at the same time. These are contradicting goals and do not play well together. The easiest way out of this is to carefully watch what your customers are doing with your software. Minimizing the impact is much easier when you do not need to guess how many people will be broken when this or that is removed.

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  • how to install nginx after removed it manually

    - by april
    I have installed nginx using app sudo apt-get install software-properties-common sudo add-apt-repository ppa:nginx/stable sudo apt-get install software-properties-common sudo apt-get update apt -get install nginx Than I use whereis "nginx" and remove all files manually (rm) now i wanna re-install nginx but its not work it was return error awk: cannot open /etc/nginx/nginx.conf (No such file or directory) i create /etc/nginx/nginx.conf then use apt-get install nginx its complete install but not work

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  • Unity: Is there a way to edit a Skin file?

    - by Roberto
    My project has multiple skins and sometimes we have to deal with skins with many custom styles. Editing them in the editor is difficult, for instance, I cannot delete one style that is not the last one without deleting the ones after it. Would there be a way to edit a file that represents this skin? Could I edit a skin file if I use Text in the Asset Serialization Mode (Unity Pro)? If not, is there something in the Unity Store to help me better edit skins?

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  • Software Architecture: Quality Attributes

    Quality is what all software engineers should strive for when building a new system or adding new functionality. Dictonary.com ambiguously defines quality as a grade of excellence. Unfortunately, quality must be defined within the context of a situation in that each engineer must extract quality attributes from a project’s requirements. Because quality is defined by project requirements the meaning of quality is constantly changing base on the project. Software architecture factors that indicate the relevance and effectiveness The relevance and effectiveness of architecture can vary based on the context in which it was conceived and the quality attributes that are required to meet. Typically when evaluating architecture for a specific system regarding relevance and effectiveness the following questions should be asked.   Architectural relevance and effectiveness questions: Does the architectural concept meet the needs of the system for which it was designed? Out of the competing architectures for a system, which one is the most suitable? If we look at the first question regarding meeting the needs of a system for which it was designed. A system that answers yes to this question must meet all of its quality goals. This means that it consistently meets or exceeds performance goals for the system. In addition, the system meets all the other required system attributers based on the systems requirements. The suitability of a system is based on several factors. In order for a project to be suitable the necessary resources must be available to complete the task. Standard Project Resources: Money Trained Staff Time Life cycle factors that affect the system and design The development life cycle used on a project can drastically affect how a system’s architecture is created as well as influence its design. In the case of using the software development life cycle (SDLC) each phase must be completed before the next can begin.  This waterfall approach does not allow for changes in a system’s architecture after that phase is completed. This can lead to major system issues when the architecture for the system is not as optimal because of missed quality attributes. This can occur when a project has poor requirements and makes misguided architectural decisions to name a few examples. Once the architectural phase is complete the concepts established in this phase must move on to the design phase that is bound to use the concepts and guidelines defined in the previous phase regardless of any missing quality attributes needed for the project. If any issues arise during this phase regarding the selected architectural concepts they cannot be corrected during the current project. This directly has an effect on the design of a system because the proper qualities required for the project where not used when the architectural concepts were approved. When this is identified nothing can be done to fix the architectural issues and system design must use the existing architectural concepts regardless of its missing quality properties because the architectural concepts for the project cannot be altered. The decisions made in the design phase then preceded to fall down to the implementation phase where the actual system is coded based on the approved architectural concepts established in the architecture phase regardless of its architectural quality. Conversely projects using more of an iterative or agile methodology to implement a system has more flexibility to correct architectural decisions based on missing quality attributes. This is due to each phase of the SDLC is executed more than once so any issues identified in architecture of a system can be corrected in the next architectural phase. Subsequently the corresponding changes will then be adjusted in the following design phase so that when the project is completed the optimal architectural and design decision are applied to the solution. Architecture factors that indicate functional suitability Systems that have function shortcomings do not have the proper functionality based on the project’s driving quality attributes. What this means in English is that the system does not live up to what is required of it by the stakeholders as identified by the missing quality attributes and requirements. One way to prevent functional shortcomings is to test the project’s architecture, design, and implementation against the project’s driving quality attributes to ensure that none of the attributes were missed in any of the phases. Another way to ensure a system has functional suitability is to certify that all its requirements are fully articulated so that there is no chance for misconceptions or misinterpretations by all stakeholders. This will help prevent any issues regarding interpreting the system requirements during the initial architectural concept phase, design phase and implementation phase. Consider the applicability of other architectural models When considering an architectural model for a project is also important to consider other alternative architectural models to ensure that the model that is selected will meet the systems required functionality and high quality attributes. Recently I can remember talking about a project that I was working on and a coworker suggested a different architectural approach that I had never considered. This new model will allow for the same functionally that is offered by the existing model but will allow for a higher quality project because it fulfills more quality attributes. It is always important to seek alternatives prior to committing to an architectural model. Factors used to identify high-risk components A high risk component can be defined as a component that fulfills 2 or more quality attributes for a system. An example of this can be seen in a web application that utilizes a remote database. One high-risk component in this system is the TCIP component because it allows for HTTP connections to handle by a web server and as well as allows for the server to also connect to a remote database server so that it can import data into the system. This component allows for the assurance of data quality attribute and the accessibility quality attribute because the system is available on the network. If for some reason the TCIP component was to fail the web application would fail on two quality attributes accessibility and data assurance in that the web site is not accessible and data cannot be update as needed. Summary As stated previously, quality is what all software engineers should strive for when building a new system or adding new functionality. The quality of a system can be directly determined by how closely it is implemented when compared to its desired quality attributes. One way to insure a higher quality system is to enforce that all project requirements are fully articulated so that no assumptions or misunderstandings can be made by any of the stakeholders. By doing this a system has a better chance of becoming a high quality system based on its quality attributes

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  • Can't add any PPA's after reinstalling Ubuntu 13.10

    - by Michael Clare
    I can't add any PPA's at all after reinstalling Ubuntu 13.10. Here is what it says: michael@MikesKomputer:~$ sudo add-apt-repository ppa:atareao/atareao Cannot add PPA: 'ppa:atareao/atareao'. Please check that the PPA name or format is correct. This repository is working as far as I know. The problem is that I can't add any new repositories. Even if I can use the Software Center, I can't have my system with the add-apt-repository command broken.

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  • Sharing data between graphics and physics engine in the game?

    - by PolGraphic
    I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing or not) looks like that: Without sharing data GraphicsModel{ //some common for graphics and physics data like position //some only graphic data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel{ //some common for graphics and physics data like position //some only physics data //usually my physics data contains A LOT more informations than graphics data } engine3D->createModel3D(...); physicsEngine->createModel3D(...); //connect graphics and physics data //e.g. update graphics model's position when physics model's position will change I see two main problems: A lot of redundant data (like two positions for both physics and graphics data) Problem with updating data (I have to manually update graphics data when physics data changes) With sharing data Model{ //some common for graphics and physics data like position }; GraphicModel : public Model{ //some only graphics data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel : public Model{ //some only physics data //usually my physics data contains A LOT more informations than graphics data } model = engine3D->createModel3D(...); physicsEngine->assingModel3D(&model); //will cast to //PhysicsModel for it's purposes?? //when physics changes anything (like position) in model //(which it treats like PhysicsModel), the position for graphics data //will change as well (because it's the same model) Problems here: physicsEngine cannot create new objects, just "assing" existing ones from engine3D (somehow it looks more anti-independent for me) Casting data in assingModel3D function physicsEngine and graphicsEngine must be careful - they cannot delete data when they don't need them (because second one may need it). But it's rare situation. Moreover, they can just delete the pointer, not the object. Or we can assume that graphicsEngine will delete objects, physicsEngine just pointers to them. Which way is better? Which will produce more problems in the future? I like the second solution more, but I wonder why most graphics and physics engines prefer the first one (maybe because they normally make only graphics or only physics engine and somebody else connect them in the game?). Have they any more hidden pros & contras?

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  • Migrating SQL Server Databases – The DBA’s Checklist (Part 1)

    - by Sadequl Hussain
    It is a fact of life: SQL Server databases change homes. They move from one instance to another, from one version to the next, from old servers to new ones.  They move around as an organisation’s data grows, applications are enhanced or new versions of the database software are released. If not anything else, servers become old and unreliable and databases eventually need to find a new home. Consider the following scenarios: 1.     A new  database application is rolled out in a production server from the development or test environment 2.     A copy of the production database needs to be installed in a test server for troubleshooting purposes 3.     A copy of the development database is regularly refreshed in a test server during the system development life cycle 4.     A SQL Server is upgraded to a newer version. This can be an in-place upgrade or a side-by-side migration 5.     One or more databases need to be moved between different instances as part of a consolidation strategy. The instances can be running the same or different version of SQL Server 6.     A database has to be restored from a backup file provided by a third party application vendor 7.     A backup of the database is restored in the same or different instance for disaster recovery 8.     A database needs to be migrated within the same instance: a.     Files are moved from direct attached storage to storage area network b.    The same database is copied under a different name for another application Migrating SQL Server database applications is a complex topic in itself. There are a number of components that can be involved: jobs, DTS or SSIS packages, logins or linked servers are only few pieces of the puzzle. However, in this article we will focus only on the central part of migration: the installation of the database itself. Unless it is an in-place upgrade, typically the database is taken from a source server and installed in a destination instance.  Most of the time, a full backup file is used for the rollout. The backup file is either provided to the DBA or the DBA takes the backup and restores it in the target server. Sometimes the database is detached from the source and the files are copied to and attached in the destination. Regardless of the method of copying, moving, refreshing, restoring or upgrading the physical database, there are a number of steps the DBA should follow before and after it has been installed in the destination. It is these post database installation steps we are going to discuss below. Some of these steps apply in almost every scenario described above while some will depend on the type of objects contained within the database.  Also, the principles hold regardless of the number of databases involved. Step 1:  Make a copy of data and log files when attaching and detaching When detaching and attaching databases, ensure you have made copies of the data and log files if the destination is running a newer version of SQL Server. This is because once attached to a newer version, the database cannot be detached and attached back to an older version. Trying to do so will give you a message like the following: Server: Msg 602, Level 21, State 50, Line 1 Could not find row in sysindexes for database ID 6, object ID 1, index ID 1. Run DBCC CHECKTABLE on sysindexes. Connection Broken If you try to backup the attached database and restore it in the source, it will still fail. Similarly, if you are restoring the database in a newer version, it cannot be backed up or detached and put back in an older version of SQL. Unlike detach and attach method though, you do not lose the backup file or the original database here. When detaching and attaching a database, it is important you keep all the log files available along with the data files. It is possible to attach a database without a log file and SQL Server can be instructed to create a new log file, however this does not work if the database was detached when the primary file group was read-only. You will need all the log files in such cases. Step 2: Change database compatibility level Once the database has been restored or attached to a newer version of SQL Server, change the database compatibility level to reflect the newer version unless there is a compelling reason not to do so. When attaching or restoring from a previous version of SQL, the database retains the older version’s compatibility level.  The only time you would want to keep a database with an older compatibility level is when the code within your database is no longer supported by SQL Server. For example, outer joins with *= or the =* operators were still possible in SQL 2000 (with a warning message), but not in SQL 2005 anymore. If your stored procedures or triggers are using this form of join, you would want to keep the database with an older compatibility level.  For a list of compatibility issues between older and newer versions of SQL Server databases, refer to the Books Online under the sp_dbcmptlevel topic. Application developers and architects can help you in deciding whether you should change the compatibility level or not. You can always change the compatibility mode from the newest to an older version if necessary. To change the compatibility level, you can either use the database’s property from the SQL Server Management Studio or use the sp_dbcmptlevel stored procedure.   Bear in mind that you cannot run the built-in reports for databases from SQL Server Management Studio if you keep the database with an older compatibility level. The following figure shows the error message I received when trying to run the “Disk Usage by Top Tables” report against a database. This database was hosted in a SQL Server 2005 system and still had a compatibility mode 80 (SQL 2000).     Continues…

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  • Search files blazing fast

    If you know there is a file somewhere on your machine, but you cannot find it with the default Windows Search Tools (that why they tend to call it Windows Search and not Windows Find ) then switch to a tool that really works. Go to http://www.voidtools.com/ to download your copy of Everything. The download is only small (350KB), it indexes fast (within 5 mins) and searches my complete computer even faster then I can type. I only blame David Carpenter for not spreading the word more aggressively and for not developing this earlier.

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  • UnsatisfiedLinkError on xawt when running HEC-HMS.sh

    - by G.Oxsen
    I am a recent adopter of Linux and this problem has got me stumped. I use HEC-HMS and HEC-DSSVue for work on a regular basis. I have been using the widows versions in wine but they are really buggy. So I decided to try out the linux versions. the links below will take you to the download pages for these two programs. They are free programs for Hydrology and data management. Once I install them and attempt to run the shell file (HEC-HMS.sh for example) I get a ton of java errors that I do not understand. If I had to guess I would say that the java files in question can not be found. When I check to see if java is installed it is. Here is the output from the terminal from trying to run HEC-HMS.sh: Exception in thread "Thread-1" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.NativeLibLoader.loadLibraries(Unknown Source) at sun.awt.DebugHelper.<clinit>(Unknown Source) at java.awt.Component.<clinit>(Unknown Source) at javax.swing.ImageIcon.<clinit>(Unknown Source) at hms.i.c(Unknown Source) at hms.i.b(Unknown Source) at hms.K.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.Toolkit.loadLibraries(Unknown Source) at java.awt.Toolkit.<clinit>(Unknown Source) at sun.print.CUPSPrinter.<clinit>(Unknown Source) at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at sun.print.UnixPrintServiceLookup.refreshServices(Unknown Source) at sun.print.UnixPrintServiceLookup$PrinterChangeListener.run(Unknown Source) Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class java.awt.Toolkit at java.awt.Color.<clinit>(Unknown Source) at hms.model.l.<init>(Unknown Source) at hms.model.ProjectManager.<init>(Unknown Source) at hms.Hms.<init>(Unknown Source) at hms.Hms.main(Unknown Source) Exception in thread "Thread-2" java.lang.NoClassDefFoundError: Could not initialize class sun.print.CUPSPrinter at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at javax.print.PrintServiceLookup.lookupDefaultPrintService(Unknown Source) at hms.util.f.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I get similar outputs when I try to run HEC-DSSVue.sh. If anyone could shed some light on a solution I would really appreciate it. The problem turned out to be that the program needed 32 bit versions of the particular dependencies.

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  • How to test a localized WPF application in visual studio 2012

    - by Michel Keijzers
    I am trying to create a localized application in C# / WPF in Visual Studio 2012. For that I created two resource files and changed one string in a (XAML) window to use the resource files (instead of a hardcoded string). I see the English text from the resource file, which is correct. However, I want to check if the other resource file (fr-FR) also works but I cannot find a setting or procedure how to change my 'project' to run in French. Thanks in advance.

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  • Microsoft F#

    - by Aamir Hasan
    F# brings you type safe, succinct, efficient and expressive functional programming language on the .NET platform. It is a simple and pragmatic language, and has particular strengths in data-oriented programming, parallel I/O programming, parallel CPU programming, scripting and algorithmic development. F# cannot solve any problem C# could. F# is a functional language, statically typed. F# is a functional language that supports O-O-Programming References:http://msdn.microsoft.com/en-us/fsharp/cc835246.aspx http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Prioritizing Product Features

    - by Robert May
    A very common task in Agile Environments is prioritization.  Teams that are functioning well will prioritize new features, old features, the backlog, and any other source of stories for the team, and they’ll do it regularly. Not all teams are good at prioritizing according to the real return on investment that building stories will yield to the company.  This is unfortunate.  Too often, teams end up building features that are less valuable, and everyone seems to know it except perhaps the product owner!  Most features built into software are never even used.  Clearly, not much return for features that go unused. So how does a company avoid building features that add little value to the company?  This is a tough question to answer, but usually, this prioritization starts at the top with the executives of the company.  After all, they’re responsible for the overall vision of the company. Here’s what I recommend: Know your market. Know your customers and users. Know where you’re going and what you want to achieve. Implement the Vision Know Your Market We often see companies that don’t know their market.  Personally, I’m surprised by this.  These companies don’t know who their competitors are, don’t know what features make their product desirable in the market, and in many cases, get by with saying, “I’ve been doing this for XX years.  I know what the market wants!”  In many cases, they equate “marketing” with “advertising” and don’t understand the difference. This is almost never true.  Good companies will spend significant amounts of time and money finding out who they’re competing against and what makes their competitors successful in the marketplace.  Good companies understand that marketing involves more than just advertising.  Often, marketing is mostly research and analysis, not sales.  Until you understand your market, you cannot know what features will give you the best return on your investment dollar. Good companies have a marketing department and can answer the next important step which is to know your customers and your users. Know your Customers and Users First, note that I included both customers and users.  They’re often not the same thing.  Users use the product that you build.  Customers buy the product that you build.  It’s a subtle difference, but too often, I’ve seen companies that focus exclusively on one or the other and are not successful simply because they ignore an important part of the group. If your company is doing appropriate marketing, you know that these are two different aspects of your product and that both deserve attention to have a product that is successful in your target market.  Your marketing department should be spending a lot of time understanding these personas and then conveying that information to the company. I’m always surprised when development teams think that they can build a product that people want to use without understanding the users of that product.  Developers think differently than most people in the world.  They know what the computer is doing.  The computer isn’t magic to them.  So when they assume that they know how to build something, they bring with them quite a bit of baggage.  Never assume that you know your customer unless you’re regularly having interaction with them.  Also, don’t just leave this to Marketing or Product Management.  Take them time to get your developers out with the customers as well.  Developers are very smart people, and often, seeing how someone uses their software inspires them to make a much better product. Very often, because the users and customers aren’t know, teams will spend a significant amount of time building apps that are super flexible and configurable so that any possible combination of feature can be used.  This demonstrates a clear lack of understanding of the customer.  Most configuration questions can quickly be answered by talking to the customer.  In most cases, if your software requires significant setup and configuration before its usable, you probably don’t know your customers and users very well. Until you know your customers, you cannot know what features will be most valuable to your customers and you cannot build those features in a way that your customers can use. Know Where You’re Going and What You Want to Achieve Many companies suffer from not having a plan.  Executives will tell the team to make them a plan.  The team, not knowing their market and customers and users, will come up with a plan that doesn’t reflect reality and doesn’t consider ROI.  Management then wonders why the product is doing poorly in the market place. Instead of leaving this up to the teams, as executives, work with Marketing to understand what broad categories of features will sell the most product in the marketplace.  Then, once you’ve determined that, give this vision to the team and let them run with it.  Revise the vision as needed, but avoid changing streams frequently.  Sure, sometimes you need to, but often, executives will change priorities many times a month, leading to nothing more than confusion.  If the team has a vision, they’ll be able to execute that vision far better than they could otherwise. By knowing what products are most important, you can set budgetary goals and guidelines that will help you achieve the vision that was created. Implement the Vision Creating the vision is often where the general executives stop participating in the plan.  The team is responsible for implementing that vision.  Executives should attend showcases and and should remain aware of the progress that the team is making towards meeting the vision, however. Once a broad vision has been created, the team should break that vision down into minimal market features (MMF).  These MMFs should be sized using story points so that, using the team’s velocity, an estimated cost can be determined for each feature.  The product management team should then try to quantify the relative value of the MMFs based on customer feedback and interviews.  Once the value and cost of creating the feature is understood, a return on investment can be calculated.  The features should then be prioritized with the MMF’s that have the highest value and lowest cost rising to the top of features to implement.  Don’t let politics get in the way! Once the MMF’s have been prioritized, they should go through release planning to schedule them for implementation. Conclusion By having a good grasp on the strategy of the company, your Agile teams can be much more effective.  Each and every story the team is implementing will roll up into features that matter to the company and provide ROI to them.  The steps outlined in this post should be repeated on a regular basis.  I recommend reviewing them at least once per quarter to make sure that the vision hasn’t shifted and that the teams are still working on what matters most to the company. Technorati Tags: Agile,Product Owner,ROI

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  • Generate a proper 404 page for blocked sites via /etc/hosts instead of redirect to localhost

    - by Mixhael
    I have blocked some websites by editing /etc/hosts and adding several newline-entries in the following manner: 0.0.0.0 www.domain.com And it works. The only thing is: when a website is visited which is blocked, the browser is redirected to my http://localhost, resulting in a directory listing or website-presentation that is running within my localhost root-environment. It's not a very big problem, but I prefer a standard error that mentions the website cannot be visited (for instance by a 404 page). Is this possible?

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  • SQL SERVER – Online Index Rebuilding Index Improvement in SQL Server 2012

    - by pinaldave
    Have you ever faced situation when you see something working and you feel it should not be working? Well, I had similar moments few days ago. I know that SQL Server 2008 supports online indexing. However, I also know that I cannot rebuild index ONLINE if I have used VARCHAR(MAX), NVARCHAR(MAX) or few other data types. While I held my belief very strongly I came across situation, where I had to go online and do little bit reading from Book Online. Here is the similar example. First of all – run following code in SQL Server 2008 or SQL Server 2008 R2. USE TempDB GO CREATE TABLE TestTable (ID INT, FirstCol NVARCHAR(10), SecondCol NVARCHAR(MAX)) GO CREATE CLUSTERED INDEX [IX_TestTable] ON TestTable (ID) GO CREATE NONCLUSTERED INDEX [IX_TestTable_Cols] ON TestTable (FirstCol) INCLUDE (SecondCol) GO USE [tempdb] GO ALTER INDEX [IX_TestTable_Cols] ON [dbo].[TestTable] REBUILD WITH (ONLINE = ON) GO DROP TABLE TestTable GO Now run the same code in SQL Server 2012 version. Observe the difference between both of the execution. You will be get following resultset. In SQL Server 2008/R2 it will throw following error: Msg 2725, Level 16, State 2, Line 1 An online operation cannot be performed for index ‘IX_TestTable_Cols’ because the index contains column ‘SecondCol’ of data type text, ntext, image, varchar(max), nvarchar(max), varbinary(max), xml, or large CLR type. For a non-clustered index, the column could be an include column of the index. For a clustered index, the column could be any column of the table. If DROP_EXISTING is used, the column could be part of a new or old index. The operation must be performed offline. In SQL Server 2012 it will run successfully and will not throw any error. Command(s) completed successfully. I always thought it will throw an error if there is VARCHAR(MAX) or NVARCHAR(MAX) used in table schema definition. When I saw this result it was clear to me that it will be for sure not bug enhancement in SQL Server 2012. For matter for the fact, I always wanted this feature to be added in SQL Server Engine as this will enable ONLINE Index Rebuilding for mission critical tables which needs to be always online. I quickly searched online and landed on Jacob Sebastian’s blog where he has blogged about it as well. Well, is there any other new feature in SQL Server 2012 which gave you good surprise? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Index, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Is Python Interpreted or Compiled?

    - by crodjer
    This is just a wondering I had while reading about interpreted and compiled languages. Ruby is no doubt an interpreted language, since source code is compiled by an interpreter at the point of execution. On the contrary C is a compiled language, as one have to compile the source code first according to the machine and then execute. This results is much faster execution. Now coming to Python: A python code (somefile.py) when imported creates a file (somefile.pyc) in the same directory. Let us say the import is done in a python shell or django module. After the import I change the code a bit and execute the imported functions again to find that it is still running the old code. This suggests that *.pyc files are compiled python files similar to executable created after compilation of a C file, though I can't execute *.pyc file directly. When the python file (somefile.py) is executed directly ( ./somefile.py or python somefile.py ) no .pyc file is created and the code is executed as is indicating interpreted behavior. These suggest that a python code is compiled every time it is imported in a new process to crate a .pyc while it is interpreted when directly executed. So which type of language should I consider it as? Interpreted or Compiled? And how does its efficiency compare to interpreted and compiled languages? According to wiki's Interpreted Languages page it is listed as a language compiled to Virtual Machine Code, what is meant by that? Update Looking at the answers it seems that there cannot be a perfect answer to my questions. Languages are not only interpreted or only compiled, but there is a spectrum of possibilities between interpreting and compiling. From the answers by aufather, mipadi, Lenny222, ykombinator, comments and wiki I found out that in python's major implementations it is compiled to bytecode, which is a highly compressed and optimized representation and is machine code for a virtual machine, which is implemented not in hardware, but in the bytecode interpreter. Also the the languages are not interpreted or compiled, but rather language implementations either interpret or compile code. I also found out about Just in time compilation As far as execution speed is concerned the various benchmarks cannot be perfect and depend on context and the task which is being performed. Please tell if I am wrong in my interpretations.

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  • Installation of software from Ubuntu software centre

    - by ashishdalvi86
    When i try to install softwares from software centre i get an error message as follows : Requires installation of untrusted packages in details the following is mentioned: libcddb2 libdvbpsi7 libebml3 libiso9660-8 libmatroska5 libresid-builder0c2a libsdl-image1.2 libsidplay2 libtar0 libupnp3 libva-x11-1 libvcdinfo0 libxcb-composite0 libxcb-keysyms1 libxcb-randr0 libxcb-xv0 Whether I click on OK or Repair either ways the window closes and I cannot download & install the software.

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  • How can I troubleshoot flash player/hardware conflict?

    - by sparthikas
    OBJECTIVE: Have a web browser on my Ubuntu install that can play youtube and hulu videos. Also would like to understand problem so that I can fix it again if I change software. Workarounds welcome, technical understanding and solution preferable. SYMPTOMS: Flash does not run - cannot make the right-click menu appear, an empty box is where video should be, changes to black box when hovering over other links. The "The Adobe Flash plugin has crashed" message does not appear with its sad lego face. cannot activate proprietary graphics driver - causes system to reboot to a prompt. SOLUTIONS TRIED: Replaced OS (tried slackware 13.37, fedora 17, linuxmint 13 maya, gentoo, lubuntu, and even winXP. lubuntu confirmed to work, don't remember how much tweaking, if any, this required. Slack, fedora, mint, and gentoo all failed to run flash just like ubuntu) many reinstalls of flash player via different methods, including cleaning up old installs first, also tried gnash and lightspark. replaced graphics card (replaced HIS IceQ Radeon HD 4670 AGP with older GeForce 5700 LE no change in problem) flash does successfully work on winXP installation with Catalyst AGP hotfix driver applied, however I consider windows wholly unacceptable for web browsing due to lack of security. Lubuntu install also works, however I do not want to be tied down to just using Lubuntu on this computer. SYSINFO: Have latest versions of Ubuntu, Firefox, and Flash on fresh Ubuntu install. Using Gigabyte 7s748 motherboard with Athlon XP 2800+ and 3 GB of RAM with Radeon HD 4670 AGP card, also a Dell soundblaster live series sound card (due to malfunction of onboard sound on motherboard) Wired internet connection, Maxtor 6Y120L3 HDD, Sony DVD RW AW-Q170A, Dell M993s monitor. NOTES: I do not know if the graphics driver issue and the flash troubles are linked. Substitution of older graphics card having same flash troubles seems to suggest they aren't. My troubleshooting method is rather reductionist, consisting mainly of "replace things until you find out what was causing the error by process of elimination" only it seems that this must be a conflict which arises when software decides how to configure itself on my hardware. That is, I know the hardware can run Flash, and I know that on other systems the same software can too, but somehow the combination fails. Consequently I feel out of my depth. I will keep trying things off and on, but I have spent probably about 30 man-hours in the last 4 months working on this problem with no joy other than the lubuntu workaround. Any help will be appreciated, I will be checking back and posting updates. Any pertinent questions regarding me or my computer will be answered, outputs from config files can be accessed and posted (IDK which ones or what parts to post).

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  • Install of AppFabric RC stops AppFabric Monitoring (some traps for young players)

    - by Rob Addis
    I uninstalled AppFabric Beta 2 and installed AppFabric RC. The AppFabricEventCollection Service is started (runs under Local Service which is a dbo_owner on the Monitoring Database to prove this wasn’t the issue). The SQLServerAgent Service is started. Nothing is being written to the Monitoring DB Staging Table and thus nothing is being written to the Event tables or seen in the AppFabric Dashboard. Nothing has been written to the following event logs     - Microsoft-Windows-Application Server-System Services\Admin     - Microsoft-Windows-Application Server-System Services\Operational The Microsoft-Windows-Application Server-System Services\Debug event log is not shown in the event viewer. The WCF configuration appears fine the connection string to the Monitoring DB is correct. Monitoring is set to “Trouble Shooting” and no errors are shown on the “Configure WCF and WF for Application” dialog. So the problem seems to lie with either AppFabric which writes to the event log or the AppFabricEventCollection Service. I thought I was flummoxed... However one of my colleagues said have you checked the etwProviderId? I was using a config which was created under AppFabric  Beta 2 which had a different etwProviderId. So I deleted the following section and all other references to AppFabric monitoring from the web.config and then recreated them using IIS the “Configure WCF and WF for Application” dialog and set the level to TroubleShooting.         <diagnostics etwProviderId="6b44a7ff-9db4-4723-b8cf-1b584bf1591b">             <endToEndTracing propagateActivity="true" messageFlowTracing="true" />         </diagnostics>   I then called a service to create some log entries. Still nothing was written to the Monitoring DB Staging Table... I checked the Microsoft-Windows-Application Server-System Services\Admin event log. It had the following entry... Configuration error. Please see the details to correct the problem. \rDetailed information:\r Filename: \\?\C:\Users\xxx\Documents\dotnetdev\Frameworks\SOA\xxx.SOA.Framework\xxx.SOA.Framework.MockServices\SimpleServiceParent\web.config Error: Cannot read configuration file due to insufficient permissions    System.UnauthorizedAccessException: Filename: \\?\C:\Users\xxx\Documents\dotnetdev\Frameworks\SOA\xxx.SOA.Framework\IAG.SOA.Framework.MockServices\SimpleServiceParent\web.config Error: Cannot read configuration file due to insufficient permissions   And guess who the user was... Local Service yes yes I should have used a better User in the AppFabric RC setup to run the AppFabricEventCollection Service under! So I changed the user to a more appropriate one and removed Local Service as a DBO and hay presto!

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  • Not able to add PC and synchronise files with Ubuntu One

    - by Ryan Hawthorne
    I have tried to add my PC to my Ubuntu One account 3 or 4 times: while I log in successfully in the Ubuntu One interface (after deleting my Ubuntu One password in 'passwords'), my folders don't give me an option to synchronise. I don't get the pink bar saying 'these folders cannot be synchronised'; I get nothing at all, no option. The second time I tried it seemed to work – but then it stopped working again.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Generate DROP statements for all extended properties

    - by jamiet
    This evening I have been attempting to migrate an existing on-premise database to SQL Azure using the wizard that is built-in to SQL Server Management Studio (SSMS). When I did so I received the following error: The following objects are not supported = [MS_Description] = Extended Property Evidently databases containing extended properties can not be migrated using this particular wizard so I set about removing all of the extended properties – unfortunately there were over a thousand of them so I needed a better way than simply deleting each and every one of them manually. I found a couple of resources online that went some way toward this: Drop all extended properties in a MSSQL database by Angelo Hongens Modifying and deleting extended properties by Adam Aspin Unfortunately neither provided a script that exactly suited my needs. Angelo’s covered extended properties on tables and columns however I had other objects that had extended properties on them. Adam’s looked more complete but when I ran it I got an error: Msg 468, Level 16, State 9, Line 78 Cannot resolve the collation conflict between "Latin1_General_100_CS_AS" and "Latin1_General_CI_AS" in the equal to operation. So, both great resources but I wasn’t able to use either on their own to get rid of all of my extended properties. Hence, I combined the excellent work that Angelo and Adam had provided in order to manufacture my own script which did successfully manage to generate calls to sp_dropextendedproperty for all of my extended properties. If you think you might be able to make use of such a script then feel free to download it from https://skydrive.live.com/redir.aspx?cid=550f681dad532637&resid=550F681DAD532637!16707&parid=550F681DAD532637!16706&authkey=!APxPIQCatzC7BQ8. This script will remove extended properties on tables, columns, check constraints, default constraints, views, sprocs, foreign keys, primary keys, table triggers, UDF parameters, sproc parameters, databases, schemas, database files and filegroups. If you have any object types with extended properties on them that are not in that list then consult Adam’s aforementioned article – it should prove very useful. I repeat here the message that I have placed at the top of the script: /* This script will generate calls to sp_dropextendedproperty for every extended property that exists in your database. Actually, a caveat: I don't promise that it will catch each and every extended property that exists, but I'm confident it will catch most of them! It is based on this: http://blog.hongens.nl/2010/02/25/drop-all-extended-properties-in-a-mssql-database/ by Angelo Hongens. Also had lots of help from this: http://www.sqlservercentral.com/articles/Metadata/72609/ by Adam Aspin Adam actually provides a script at that link to do something very similar but when I ran it I got an error: Msg 468, Level 16, State 9, Line 78 Cannot resolve the collation conflict between "Latin1_General_100_CS_AS" and "Latin1_General_CI_AS" in the equal to operation. So I put together this version instead. Use at your own risk. Jamie Thomson 2012-03-25 */ Hope this is useful to someone! @Jamiet

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