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  • C# LINQ XML Query with duplicate element names that have attributes

    - by ncain187
    <Party id="Party_1"> <PartyTypeCode tc="1">Person</PartyTypeCode> <FullName>John Doe</FullName> <GovtID>123456789</GovtID> <GovtIDTC tc="1">Social Security Number US</GovtIDTC> <ResidenceState tc="35">New Jersey</ResidenceState> <Person> <FirstName>Frank</FirstName> <MiddleName>Roberts</MiddleName> <LastName>Madison</LastName> <Prefix>Dr.</Prefix> <Suffix>III</Suffix> <Gender tc="1">Male</Gender> <BirthDate>1974-01-01</BirthDate> <Age>35</Age> <Citizenship tc="1">United States of America</Citizenship> </Person> <Address> <AddressTypeCode tc="26">Bill Mailing</AddressTypeCode> <Line1>2400 Meadow Lane</Line1> <Line2></Line2> <Line3></Line3> <Line4></Line4> <City>Somerset</City> <AddressStateTC tc="35">New Jersey</AddressStateTC> <Zip>07457</Zip> <AddressCountryTC tc="1">United States of America</AddressCountryTC> </Address> </Party> <!-- *********************** --> <!-- Insured Information --> <!-- *********************** --> <Party id="Party_2"> <PartyTypeCode tc="1">Person</PartyTypeCode> <FullName>Dollie Robert Madison</FullName> <GovtID>123956239</GovtID> <GovtIDTC tc="1">Social Security Number US</GovtIDTC> <Person> <FirstName>Dollie</FirstName> <MiddleName>R</MiddleName> <LastName>Madison</LastName> <Suffix>III</Suffix> <Gender tc="2">Female</Gender> <BirthDate>1996-10-12</BirthDate> <Citizenship tc="1">United States of America</Citizenship> </Person> <!-- Insured Address --> <Address> <AddressTypeCode tc="26">Bill Mailing</AddressTypeCode> <Line1>2400 Meadow Lane</Line1> <City>Somerset</City> <AddressStateTC tc="35">New Jersey</AddressStateTC> <Zip>07457</Zip> <AddressCountryTC tc="1">United States of America</AddressCountryTC> </Address> <Risk> <!-- Disability Begin Effective Date --> <DisabilityEffectiveStartDate>2006-01-01</DisabilityEffectiveStartDate> <!-- Disability End Effective Date --> <DisabilityEffectiveStopDate>2008-01-01</DisabilityEffectiveStopDate> </Risk> </Party> <!-- ******************************* --> <!-- Company Information --> <!-- ****************************** --> <Party id="Party_3"> <PartyTypeCode tc="2">Organization</PartyTypeCode> <Organization> <DTCCMemberCode>1234</DTCCMemberCode> </Organization> <Carrier> <CarrierCode>105</CarrierCode> </Carrier> </Party> Here is my code which doesn't work because party 3 doesn't contain FullName, I know that partyelements contains 3 parties if I only return the name attribute. Is there a way to loop through each tag seperate? var partyElements = from party in xmlDoc.Descendants("Party") select new { Name = party.Attribute("id").Value, PartyTypeCode = party.Element("PartyTypeCode").Value, FullName = party.Element("FullName").Value, GovtID = party.Element("GovtID").Value, };

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  • GWT with spring security not working on app engine live server.

    - by bedanand
    I configured gwt with spring and spring security that works fine on local development server on google app engine. I deployed to the appspot but there it shows critical error when i see on the log. and on the browser side shows 500 server error. log error Uncaught exception from servlet javax.servlet.UnavailableException: Initialization failed. at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.createHandler(AppVersionHandlerMap.java:200) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.getHandler(AppVersionHandlerMap.java:168) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:123) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:243) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5838) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5836) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:398) at com.google.net.rpc.impl.Server$2.run(Server.java:852) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:576) at com.google.net.rpc.impl.Server.startRpc(Server.java:807) at com.google.net.rpc.impl.Server.processRequest(Server.java:369) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:442) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:474) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:831) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:207) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:103) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:404) at java.lang.Thread.run(Unknown Source) web.xml <web-app> <servlet> <servlet-name>dispatcher</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>dispatcher</servlet-name> <url-pattern>*.rpc</url-pattern> </servlet-mapping> <filter> <filter-name>springSecurityFilterChain</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>springSecurityFilterChain</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <!-- Default page to serve --> <welcome-file-list> <welcome-file>PushUrl.html</welcome-file> </welcome-file-list> </web-app> appengine-web.xml <application>pushurl</application> <version>1</version> <!-- Configure java.util.logging --> <system-properties> <property name="java.util.logging.config.file" value="WEB-INF/logging.properties"/> </system-properties> <sessions-enabled>true</sessions-enabled> applicationContext.xml <security:http auto-config="true"> <security:intercept-url pattern="/**/users.rpc" access="ROLE_USER"/> <security:intercept-url pattern="/**/categories.rpc" access="ROLE_ADMIN"/> <security:intercept-url pattern="/css/**" filters="none"/> <security:intercept-url pattern="/login.jsp*" filters="none"/> <security:form-login login-page='/login.jsp' /> </security:http> <security:authentication-manager> <security:authentication-provider> <security:user-service> <security:user name="jimi" password="jimi" authorities="ROLE_USER, ROLE_ADMIN" /> <security:user name="bob" password="bob" authorities="ROLE_USER" /> </security:user-service> </security:authentication-provider> </security:authentication-manager> dispatcher-servlet.xml <bean class="org.springframework.web.servlet.handler.SimpleUrlHandlerMapping"> <property name="mappings"> <value> /**/users.rpc=userService /**/categories.rpc=categoryService </value> </property> </bean> <bean id="userController" class="com.beda.pushurl.server.GwtRpcController"> <property name="remoteService" ref="userService"> </property> </bean> <bean id="userService" class="com.beda.pushurl.server.UserServiceImpl" > <property name="userDAO" ref="myUserDAO"></property> </bean> <bean id="categoryService" class="com.beda.pushurl.server.CategoryServiceImpl"> <property name="categoryDAO" ref="myCategoryDAO"></property> </bean> <bean id="myUserDAO" class="com.beda.pushurl.server.dao.UserDAOImpl"> </bean> <bean id="myCategoryDAO" class="com.beda.pushurl.server.dao.CategoryDAOImpl"> </bean>

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  • retriving hearders in all pages of word

    - by udaya
    Hi I am exporting data from php page to word,, there i get 'n' number of datas in each page .... How to set the maximum number of data that a word page can contain ,,,, I want only 20 datas in a single page This is the coding i use to export the data to word i got the data in word format but the headers are not available for all the pages ex: Page:1 slno name country state Town 1 vivek india tamilnadu trichy 2 uday india kerala coimbatore like this i am getting many details but in my page:2 i dont get the headers like name country state and town....But i can get the details like kumar america xxxx yyyy i want the result to be like slno name country state town n chris newzealand ghgg jkgj Can i get the headers If it is not possible Is there anyway to limit the number of details being displayed in each page //EDIT YOUR MySQL Connection Info: $DB_Server = "localhost"; //your MySQL Server $DB_Username = "root"; //your MySQL User Name $DB_Password = ""; //your MySQL Password $DB_DBName = "cms"; //your MySQL Database Name $DB_TBLName = ""; //your MySQL Table Name $sql = "SELECT (SELECT COUNT(*) FROM tblentercountry t2 WHERE t2.dbName <= t1.dbName and t1.dbIsDelete='0') AS SLNO ,dbName as Namee,t3.dbCountry as Country,t4.dbState as State,t5.dbTown as Town FROM tblentercountry t1 join tablecountry as t3, tablestate as t4, tabletown as t5 where t1.dbIsDelete='0' and t1.dbCountryId=t3.dbCountryId and t1.dbStateId=t4.dbStateId and t1.dbTownId=t5.dbTownId order by dbName limit 0,50"; //Optional: print out title to top of Excel or Word file with Timestamp //for when file was generated: //set $Use_Titel = 1 to generate title, 0 not to use title $Use_Title = 1; //define date for title: EDIT this to create the time-format you need //$now_date = DATE('m-d-Y H:i'); //define title for .doc or .xls file: EDIT this if you want $title = "Country"; /* Leave the connection info below as it is: just edit the above. (Editing of code past this point recommended only for advanced users.) */ //create MySQL connection $Connect = @MYSQL_CONNECT($DB_Server, $DB_Username, $DB_Password) or DIE("Couldn't connect to MySQL:" . MYSQL_ERROR() . "" . MYSQL_ERRNO()); //select database $Db = @MYSQL_SELECT_DB($DB_DBName, $Connect) or DIE("Couldn't select database:" . MYSQL_ERROR(). "" . MYSQL_ERRNO()); //execute query $result = @MYSQL_QUERY($sql,$Connect) or DIE("Couldn't execute query:" . MYSQL_ERROR(). "" . MYSQL_ERRNO()); //if this parameter is included ($w=1), file returned will be in word format ('.doc') //if parameter is not included, file returned will be in excel format ('.xls') IF (ISSET($w) && ($w==1)) { $file_type = "vnd.ms-excel"; $file_ending = "xls"; }ELSE { $file_type = "msword"; $file_ending = "doc"; } //header info for browser: determines file type ('.doc' or '.xls') HEADER("Content-Type: application/$file_type"); HEADER("Content-Disposition: attachment; filename=database_dump.$file_ending"); HEADER("Pragma: no-cache"); HEADER("Expires: 0"); /* Start of Formatting for Word or Excel */ IF (ISSET($w) && ($w==1)) //check for $w again { /* FORMATTING FOR WORD DOCUMENTS ('.doc') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\n"; //new line character WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { //define field names $field_name = MYSQL_FIELD_NAME($result,$j); //will show name of fields $schema_insert .= "$field_name:\t"; IF(!ISSET($row[$j])) { $schema_insert .= "NULL".$sep; } ELSEIF ($row[$j] != "") { $schema_insert .= "$row[$j]".$sep; } ELSE { $schema_insert .= "".$sep; } } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); //end of each mysql row //creates line to separate data from each MySQL table row PRINT "\n----------------------------------------------------\n"; } }ELSE{ /* FORMATTING FOR EXCEL DOCUMENTS ('.xls') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\t"; //tabbed character //start of printing column names as names of MySQL fields FOR ($i = 0; $i < MYSQL_NUM_FIELDS($result); $i++) { ECHO MYSQL_FIELD_NAME($result,$i) . "\t"; } PRINT("\n"); //end of printing column names //start while loop to get data WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { IF(!ISSET($row[$j])) $schema_insert .= "NULL".$sep; ELSEIF ($row[$j] != "") $schema_insert .= "$row[$j]".$sep; ELSE $schema_insert .= "".$sep; } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); //following fix suggested by Josue (thanks, Josue!) //this corrects output in excel when table fields contain \n or \r //these two characters are now replaced with a space $schema_insert = PREG_REPLACE("/\r\n|\n\r|\n|\r/", " ", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); PRINT "\n"; } } ?

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  • Unable to Start Activity ComponentInfo when Starting a New Activity

    - by Timtim17
    {I know there's already a whole bunch of questions like this, but I can't see any problems that related to my program.} I have an Android App that is supposed to take a name from a EditText and put it in a TextView in another activity. It previously worked, but then I wanted it to start another activity if the EditText's value was equal to "ANDROID". However, now the app crashes whenever I try to start either activity. First Activity: package net.timtim17.dev.android.fun.nametag; import android.os.Bundle; import android.app.Activity; import android.content.Intent; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final EditText et = (EditText) findViewById(R.id.editText1); Button submit = (Button) findViewById(R.id.button1); submit.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { String text = et.getText().toString(); if(text.equals("ANDROID")){ Intent android = new Intent(MainActivity.this, AndroidNameTag.class); startActivity(android); }else{ Intent intent = new Intent(MainActivity.this, NameTag.class); intent.putExtra("name", text); startActivity(intent); } } }); } } NameTag Activity: package net.timtim17.dev.android.fun.nametag; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NameTag extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tag); TextView tv = (TextView) findViewById(R.id.textView2); tv.setText(getIntent().getExtras().getString("name")); } } AndroidNameTag Activity: package net.timtim17.dev.android.fun.nametag; import android.app.Activity; import android.graphics.drawable.AnimationDrawable; import android.os.Bundle; import android.widget.ImageView; public class AndroidNameTag extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_android); ImageView iv = (ImageView) findViewById(R.id.imageView1); iv.setBackgroundResource(R.anim.animation); AnimationDrawable anim = (AnimationDrawable) iv.getBackground(); anim.start(); } } LogCat Error: 10-26 11:26:35.602: E/AndroidRuntime(2900): FATAL EXCEPTION: main 10-26 11:26:35.602: E/AndroidRuntime(2900): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.timtim17.dev.android.fun.nametag/net.timtim17.dev.android.fun.nametag.NameTag}: java.lang.NullPointerException 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2211) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2261) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.access$600(ActivityThread.java:141) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1256) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.os.Handler.dispatchMessage(Handler.java:99) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.os.Looper.loop(Looper.java:137) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.main(ActivityThread.java:5103) 10-26 11:26:35.602: E/AndroidRuntime(2900): at java.lang.reflect.Method.invokeNative(Native Method) 10-26 11:26:35.602: E/AndroidRuntime(2900): at java.lang.reflect.Method.invoke(Method.java:525) 10-26 11:26:35.602: E/AndroidRuntime(2900): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:737) 10-26 11:26:35.602: E/AndroidRuntime(2900): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-26 11:26:35.602: E/AndroidRuntime(2900): at dalvik.system.NativeStart.main(Native Method) 10-26 11:26:35.602: E/AndroidRuntime(2900): Caused by: java.lang.NullPointerException 10-26 11:26:35.602: E/AndroidRuntime(2900): at net.timtim17.dev.android.fun.nametag.NameTag.onCreate(NameTag.java:15) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.Activity.performCreate(Activity.java:5133) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2175) 10-26 11:26:35.602: E/AndroidRuntime(2900): ... 11 more MainActivity Layout: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".MainActivity" > <TextView android:id="@+id/textView1" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_marginTop="16dp" android:text="@string/main_text" android:textAppearance="?android:attr/textAppearanceMedium" /> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignRight="@+id/textView1" android:layout_below="@+id/textView1" android:layout_marginTop="14dp" android:text="@string/submit_button" /> <EditText android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/textView1" android:layout_alignTop="@+id/button1" android:ems="10" android:inputType="textPersonName" > <requestFocus /> </EditText>

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  • Of these 3 methods for reading linked lists from shared memory, why is the 3rd fastest?

    - by Joseph Garvin
    I have a 'server' program that updates many linked lists in shared memory in response to external events. I want client programs to notice an update on any of the lists as quickly as possible (lowest latency). The server marks a linked list's node's state_ as FILLED once its data is filled in and its next pointer has been set to a valid location. Until then, its state_ is NOT_FILLED_YET. I am using memory barriers to make sure that clients don't see the state_ as FILLED before the data within is actually ready (and it seems to work, I never see corrupt data). Also, state_ is volatile to be sure the compiler doesn't lift the client's checking of it out of loops. Keeping the server code exactly the same, I've come up with 3 different methods for the client to scan the linked lists for changes. The question is: Why is the 3rd method fastest? Method 1: Round robin over all the linked lists (called 'channels') continuously, looking to see if any nodes have changed to 'FILLED': void method_one() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { Data* current_item = channel_cursors[i]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[i] = static_cast<Data*>(current_item->next_.get(segment)); } } } Method 1 gave very low latency when then number of channels was small. But when the number of channels grew (250K+) it became very slow because of looping over all the channels. So I tried... Method 2: Give each linked list an ID. Keep a separate 'update list' to the side. Every time one of the linked lists is updated, push its ID on to the update list. Now we just need to monitor the single update list, and check the IDs we get from it. void method_two() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { if(update_cursor->state_ == NOT_FILLED_YET) { continue; } ::uint32_t update_id = update_cursor->list_id_; Data* current_item = channel_cursors[update_id]; if(current_item->state_ == NOT_FILLED_YET) { std::cerr << "This should never print." << std::endl; // it doesn't continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[update_id] = static_cast<Data*>(current_item->next_.get(segment)); update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } } Method 2 gave TERRIBLE latency. Whereas Method 1 might give under 10us latency, Method 2 would inexplicably often given 8ms latency! Using gettimeofday it appears that the change in update_cursor-state_ was very slow to propogate from the server's view to the client's (I'm on a multicore box, so I assume the delay is due to cache). So I tried a hybrid approach... Method 3: Keep the update list. But loop over all the channels continuously, and within each iteration check if the update list has updated. If it has, go with the number pushed onto it. If it hasn't, check the channel we've currently iterated to. void method_three() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { std::size_t idx = i; ACQUIRE_MEMORY_BARRIER; if(update_cursor->state_ != NOT_FILLED_YET) { //std::cerr << "Found via update" << std::endl; i--; idx = update_cursor->list_id_; update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } Data* current_item = channel_cursors[idx]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } found_an_update = true; log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[idx] = static_cast<Data*>(current_item->next_.get(segment)); } } } The latency of this method was as good as Method 1, but scaled to large numbers of channels. The problem is, I have no clue why. Just to throw a wrench in things: if I uncomment the 'found via update' part, it prints between EVERY LATENCY LOG MESSAGE. Which means things are only ever found on the update list! So I don't understand how this method can be faster than method 2. The full, compilable code (requires GCC and boost-1.41) that generates random strings as test data is at: http://pastebin.com/e3HuL0nr

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  • Problem with custom Dialog Android

    - by Nanis
    Hi, I have a custom Dialog on my app and I have a problem to do what I would like. I explain. My Dialog have had 4 Buttons. (Back, Valid, Modify and Restore) When user click on Modify or Valid I would like to call another activity. So I use Intent but it crash. The error Log : 05-19 13:29:21.495: ERROR/DEBUGTAG(974): java.lang.NullPointerException 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.ComponentName.(ComponentName.java:75) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.Intent.(Intent.java:2551) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.booztermobile.activity.HeaderMailDisplayActivity.onClick(HeaderMailDisplayActivity.java:571) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.performClick(View.java:2364) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.onTouchEvent(View.java:4179) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.dispatchTouchEvent(View.java:3709) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.Dialog.dispatchTouchEvent(Dialog.java:643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Handler.dispatchMessage(Handler.java:99) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Looper.loop(Looper.java:123) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invokeNative(Native Method) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invoke(Method.java:521) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at dalvik.system.NativeStart.main(Native Method) My custom Dialog : package com.android.booztermobile.services; import com.android.booztermobile.R; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.util.Log; import android.widget.Button; public class MailDialog extends Dialog { private Button btnValid; private Button btnBack; private Button btnRestore; private Button btnModify; private Context context; public MailDialog(Context cont) { super(cont); context = cont; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d("TestApp", "Dialog created"); setContentView(R.layout.dialog_classement); btnValid = (Button) findViewById(R.id.btnValidClassement); btnBack = (Button) findViewById(R.id.btnBackClassement); btnRestore = (Button) findViewById(R.id.btnRestoreClassement); btnModify = (Button) findViewById(R.id.btnModifyClassement); } } and the activity (cut because too long): //create dialog public void getMailInformations(View v, Context context){ currentMail = (MailHeader) v.getTag(); dial = new MailDialog(context); dial.setTitle("Classement"); dial.show(); btnValidClassement = (Button) dial.findViewById(R.id.btnValidClassement); btnValidClassement.setOnClickListener(this); } /** the Onclick : */ public void onClick(View view) { if(view == btnValidClassement){ try{ ClassementHandlerCall classement = new ClassementHandlerCall(); boolean mailClassify = classement.classifyMail(AuthentificationActivity.uidh, String.valueOf(currentMail.getSeqnum()), null, null); dial.dismiss(); if (mailClassify == true){ // create Intent Intent defineIntentDisplayPreviousMails = new Intent(HeaderMailDisplayActivity.this, ClassementActivity.class); } }catch(Exception e){ // TODO Auto-generated catch block Log.e("DEBUGTAG","Error occured", e); e.printStackTrace(); } } }

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Valgrind says "stack allocation," I say "heap allocation"

    - by Joel J. Adamson
    Dear Friends, I am trying to trace a segfault with valgrind. I get the following message from valgrind: ==3683== Conditional jump or move depends on uninitialised value(s) ==3683== at 0x4C277C5: sparse_mat_mat_kron (sparse.c:165) ==3683== by 0x4C2706E: rec_mating (rec.c:176) ==3683== by 0x401C1C: age_dep_iterate (age_dep.c:287) ==3683== by 0x4014CB: main (age_dep.c:92) ==3683== Uninitialised value was created by a stack allocation ==3683== at 0x401848: age_dep_init_params (age_dep.c:131) ==3683== ==3683== Conditional jump or move depends on uninitialised value(s) ==3683== at 0x4C277C7: sparse_mat_mat_kron (sparse.c:165) ==3683== by 0x4C2706E: rec_mating (rec.c:176) ==3683== by 0x401C1C: age_dep_iterate (age_dep.c:287) ==3683== by 0x4014CB: main (age_dep.c:92) ==3683== Uninitialised value was created by a stack allocation ==3683== at 0x401848: age_dep_init_params (age_dep.c:131) However, here's the offending line: /* allocate mating table */ age_dep_data->mtable = malloc (age_dep_data->geno * sizeof (double *)); if (age_dep_data->mtable == NULL) error (ENOMEM, ENOMEM, nullmsg, __LINE__); for (int j = 0; j < age_dep_data->geno; j++) { 131=> age_dep_data->mtable[j] = calloc (age_dep_data->geno, sizeof (double)); if (age_dep_data->mtable[j] == NULL) error (ENOMEM, ENOMEM, nullmsg, __LINE__); } What gives? I thought any call to malloc or calloc allocated heap space; there is no other variable allocated here, right? Is it possible there's another allocation going on (the offending stack allocation) that I'm not seeing? You asked to see the code, here goes: /* Copyright 2010 Joel J. Adamson <[email protected]> $Id: age_dep.c 1010 2010-04-21 19:19:16Z joel $ age_dep.c:main file Joel J. Adamson -- http://www.unc.edu/~adamsonj Servedio Lab University of North Carolina at Chapel Hill CB #3280, Coker Hall Chapel Hill, NC 27599-3280 This file is part of an investigation of age-dependent sexual selection. This code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with haploid. If not, see <http://www.gnu.org/licenses/>. */ #include "age_dep.h" /* global variables */ extern struct argp age_dep_argp; /* global error message variables */ char * nullmsg = "Null pointer: %i"; /* error message for conversions: */ char * errmsg = "Representation error: %s"; /* precision for formatted output: */ const char prec[] = "%-#9.8f "; const size_t age_max = AGEMAX; /* maximum age of males */ static int keep_going_p = 1; int main (int argc, char ** argv) { /* often used counters: */ int i, j; /* read the command line */ struct age_dep_args age_dep_args = { NULL, NULL, NULL }; argp_parse (&age_dep_argp, argc, argv, 0, 0, &age_dep_args); /* set the parameters here: */ /* initialize an age_dep_params structure, set the members */ age_dep_params_t * params = malloc (sizeof (age_dep_params_t)); if (params == NULL) error (ENOMEM, ENOMEM, nullmsg, __LINE__); age_dep_init_params (params, &age_dep_args); /* initialize frequencies: this initializes a list of pointers to initial frqeuencies, terminated by a NULL pointer*/ params->freqs = age_dep_init (&age_dep_args); params->by = 0.0; /* what range of parameters do we want, and with what stepsize? */ /* we should go from 0 to half-of-theta with a step size of about 0.01 */ double from = 0.0; double to = params->theta / 2.0; double stepsz = 0.01; /* did you think I would spell the whole word? */ unsigned int numparts = floor(to / stepsz); do { #pragma omp parallel for private(i) firstprivate(params) \ shared(stepsz, numparts) for (i = 0; i < numparts; i++) { params->by = i * stepsz; int tries = 0; while (keep_going_p) { /* each time through, modify mfreqs and mating table, then go again */ keep_going_p = age_dep_iterate (params, ++tries); if (keep_going_p == ERANGE) error (ERANGE, ERANGE, "Failure to converge\n"); } fprintf (stdout, "%i iterations\n", tries); } /* for i < numparts */ params->freqs = params->freqs->next; } while (params->freqs->next != NULL); return 0; } inline double age_dep_pmate (double age_dep_t, unsigned int genot, double bp, double ba) { /* the probability of mating between these phenotypes */ /* the female preference depends on whether the female has the preference allele, the strength of preference (parameter bp) and the male phenotype (age_dep_t); if the female lacks the preference allele, then this will return 0, which is not quite accurate; it should return 1 */ return bits_isset (genot, CLOCI)? 1.0 - exp (-bp * age_dep_t) + ba: 1.0; } inline double age_dep_trait (int age, unsigned int genot, double by) { /* return the male trait, a function of the trait locus, age, the age-dependent scaling parameter (bx) and the males condition genotype */ double C; double T; /* get the male's condition genotype */ C = (double) bits_popcount (bits_extract (0, CLOCI, genot)); /* get his trait genotype */ T = bits_isset (genot, CLOCI + 1)? 1.0: 0.0; /* return the trait value */ return T * by * exp (age * C); } int age_dep_iterate (age_dep_params_t * data, unsigned int tries) { /* main driver routine */ /* number of bytes for female frequencies */ size_t geno = data->age_dep_data->geno; size_t genosize = geno * sizeof (double); /* female frequencies are equal to male frequencies at birth (before selection) */ double ffreqs[geno]; if (ffreqs == NULL) error (ENOMEM, ENOMEM, nullmsg, __LINE__); /* do not set! Use memcpy (we need to alter male frequencies (selection) without altering female frequencies) */ memmove (ffreqs, data->freqs->freqs[0], genosize); /* for (int i = 0; i < geno; i++) */ /* ffreqs[i] = data->freqs->freqs[0][i]; */ #ifdef PRMTABLE age_dep_pr_mfreqs (data); #endif /* PRMTABLE */ /* natural selection: */ age_dep_ns (data); /* normalized mating table with new frequencies */ age_dep_norm_mtable (ffreqs, data); #ifdef PRMTABLE age_dep_pr_mtable (data); #endif /* PRMTABLE */ double * newfreqs; /* mutate here */ /* i.e. get the new frequency of 0-year-olds using recombination; */ newfreqs = rec_mating (data->age_dep_data); /* return block */ { if (sim_stop_ck (data->freqs->freqs[0], newfreqs, GENO, TOL) == 0) { /* if we have converged, stop the iterations and handle the data */ age_dep_sim_out (data, stdout); return 0; } else if (tries > MAXTRIES) return ERANGE; else { /* advance generations */ for (int j = age_max - 1; j < 0; j--) memmove (data->freqs->freqs[j], data->freqs->freqs[j-1], genosize); /* advance the first age-class */ memmove (data->freqs->freqs[0], newfreqs, genosize); return 1; } } } void age_dep_ns (age_dep_params_t * data) { /* calculate the new frequency of genotypes given additive fitness and selection coefficient s */ size_t geno = data->age_dep_data->geno; double w[geno]; double wbar, dtheta, ttheta, dcond, tcond; double t, cond; /* fitness parameters */ double mu, nu; mu = data->wparams[0]; nu = data->wparams[1]; /* calculate fitness */ for (int j = 0; j < age_max; j++) { int i; for (i = 0; i < geno; i++) { /* calculate male trait: */ t = age_dep_trait(j, i, data->by); /* calculate condition: */ cond = (double) bits_popcount (bits_extract(0, CLOCI, i)); /* trait-based fitness term */ dtheta = data->theta - t; ttheta = (dtheta * dtheta) / (2.0 * nu * nu); /* condition-based fitness term */ dcond = CLOCI - cond; tcond = (dcond * dcond) / (2.0 * mu * mu); /* calculate male fitness */ w[i] = 1 + exp(-tcond) - exp(-ttheta); } /* calculate mean fitness */ /* as long as we calculate wbar before altering any values of freqs[], we're safe */ wbar = gen_mean (data->freqs->freqs[j], w, geno); for (i = 0; i < geno; i++) data->freqs->freqs[j][i] = (data->freqs->freqs[j][i] * w[i]) / wbar; } } void age_dep_norm_mtable (double * ffreqs, age_dep_params_t * params) { /* this function produces a single mating table that forms the input for recombination () */ /* i is female genotype; j is male genotype; k is male age */ int i,j,k; double norm_denom; double trait; size_t geno = params->age_dep_data->geno; for (i = 0; i < geno; i++) { double norm_mtable[geno]; /* initialize the denominator: */ norm_denom = 0.0; /* find the probability of mating and add it to the denominator */ for (j = 0; j < geno; j++) { /* initialize entry: */ norm_mtable[j] = 0.0; for (k = 0; k < age_max; k++) { trait = age_dep_trait (k, j, params->by); norm_mtable[j] += age_dep_pmate (trait, i, params->bp, params->ba) * (params->freqs->freqs)[k][j]; } norm_denom += norm_mtable[j]; } /* now calculate entry (i,j) */ for (j = 0; j < geno; j++) params->age_dep_data->mtable[i][j] = (ffreqs[i] * norm_mtable[j]) / norm_denom; } } My current suspicion is the array newfreqs: I can't memmove, memcpy or assign a stack variable then hope it will persist, can I? rec_mating() returns double *.

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  • getline won't let me type, c++

    - by Stijn
    I try to get the name of a game the users chooses and store it in a vector. I use getline so the user can use a space. When I try to type a new game to add it won't let me. It automaticly displays me games library. Please tell me what I do wrong. Problem is at if(action == "add") Here's my code: #include <iostream> #include <string> #include <vector> #include <algorithm> #include <ctime> #include <cstdlib> using namespace std; int main() { vector<string>::const_iterator myIterator; vector<string>::const_iterator iter; vector<string> games; games.push_back("Crysis 2"); games.push_back("GodOfWar 3"); games.push_back("FIFA 12"); cout <<"Welcome to your Games Library.\n"; cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } //the loop! string action; string newGame; cout <<"\n-Type 'exit' if you want to quit.\n-Type 'add' if you want to add a game.\n-Type 'delete' if you want to delete a game.\n-Type 'find' if you want to search a game.\n-Type 'game' if you don't know what game to play.\n-Type 'show' if you want to view your library."; while (action != "exit") { cout <<"\n\nWhat do you want to do: "; cin >> action; //problem is here if (action == "add") { cout <<"\nType the name of the game you want to add: "; getline (cin, newGame); games.push_back(newGame); for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } continue; } else if (action == "show") { cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } } else if (action == "delete") { cout <<"Type the name of the game you want to delete: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if(iter != games.end()) { games.erase(iter); cout <<"\nGame deleted!"; } else { cout<<"\nGame not found."; } continue; } else if (action == "find") { cout <<"Which game you want to look for in your library: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if (iter != games.end()) { cout << "Game found.\n"; } else { cout << "Game not found.\n"; } continue; } else if (action == "game") { srand(static_cast<unsigned int>(time(0))); random_shuffle(games.begin(), games.end()); cout << "\nWhy don't you play " << games[0]; continue; } else if (action == "quit") { cout <<"\nRemember to have fun while gaming!!\n"; break; } else { cout <<"\nCommand not found"; } } return 0; }

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  • How to hide jQuery Sub-Menus(ddsmoothmenu)?

    - by Tim
    I'm new to jQuery and i must admit that i've understood nothing yet, the syntax appears to me as an unknown language although i thought that i had my experiences with javascript. Nevertheless i managed it to implement this menu in my asp.net masterpage's header. Even got it to work that the content-page is loaded with ajax with help from here. But finally i'm failing with the menu to disappear when the new page was loaded asynchronously. I dont know how to hide this accursed jQuery Menu. Following the part of the js-file where the events are registered for hiding/disappearing. I dont know how to get the part that is responsible for it and even i dont know how to implement that part in my Anchor-onclick function where i dont have a reference to the jQuery Object. buildmenu:function($, setting){ var smoothmenu=ddsmoothmenu var $mainmenu=$("#"+setting.mainmenuid+">ul") //reference main menu UL $mainmenu.parent().get(0).className=setting.classname || "ddsmoothmenu" var $headers=$mainmenu.find("ul").parent() $headers.hover( function(e){ $(this).children('a:eq(0)').addClass('selected') }, function(e){ $(this).children('a:eq(0)').removeClass('selected') } ) $headers.each(function(i){ //loop through each LI header var $curobj=$(this).css({zIndex: 100-i}) //reference current LI header var $subul=$(this).find('ul:eq(0)').css({display:'block'}) $subul.data('timers', {}) this._dimensions={w:this.offsetWidth, h:this.offsetHeight, subulw:$subul.outerWidth(), subulh:$subul.outerHeight()} this.istopheader=$curobj.parents("ul").length==1? true : false //is top level header? $subul.css({top:this.istopheader && setting.orientation!='v'? this._dimensions.h+"px" : 0}) $curobj.children("a:eq(0)").css(this.istopheader? {paddingRight: smoothmenu.arrowimages.down[2]} : {}).append( //add arrow images '<img src="'+ (this.istopheader && setting.orientation!='v'? smoothmenu.arrowimages.down[1] : smoothmenu.arrowimages.right[1]) +'" class="' + (this.istopheader && setting.orientation!='v'? smoothmenu.arrowimages.down[0] : smoothmenu.arrowimages.right[0]) + '" style="border:0;" />' ) if (smoothmenu.shadow.enable){ this._shadowoffset={x:(this.istopheader?$subul.offset().left+smoothmenu.shadow.offsetx : this._dimensions.w), y:(this.istopheader? $subul.offset().top+smoothmenu.shadow.offsety : $curobj.position().top)} //store this shadow's offsets if (this.istopheader) $parentshadow=$(document.body) else{ var $parentLi=$curobj.parents("li:eq(0)") $parentshadow=$parentLi.get(0).$shadow } this.$shadow=$('<div class="ddshadow'+(this.istopheader? ' toplevelshadow' : '')+'"></div>').prependTo($parentshadow).css({left:this._shadowoffset.x+'px', top:this._shadowoffset.y+'px'}) //insert shadow DIV and set it to parent node for the next shadow div } $curobj.hover( function(e){ var $targetul=$subul //reference UL to reveal var header=$curobj.get(0) //reference header LI as DOM object clearTimeout($targetul.data('timers').hidetimer) $targetul.data('timers').showtimer=setTimeout(function(){ header._offsets={left:$curobj.offset().left, top:$curobj.offset().top} var menuleft=header.istopheader && setting.orientation!='v'? 0 : header._dimensions.w menuleft=(header._offsets.left+menuleft+header._dimensions.subulw>$(window).width())? (header.istopheader && setting.orientation!='v'? -header._dimensions.subulw+header._dimensions.w : -header._dimensions.w) : menuleft //calculate this sub menu's offsets from its parent if ($targetul.queue().length<=1){ //if 1 or less queued animations $targetul.css({left:menuleft+"px", width:header._dimensions.subulw+'px'}).animate({height:'show',opacity:'show'}, ddsmoothmenu.transition.overtime) if (smoothmenu.shadow.enable){ var shadowleft=header.istopheader? $targetul.offset().left+ddsmoothmenu.shadow.offsetx : menuleft var shadowtop=header.istopheader?$targetul.offset().top+smoothmenu.shadow.offsety : header._shadowoffset.y if (!header.istopheader && ddsmoothmenu.detectwebkit){ //in WebKit browsers, restore shadow's opacity to full header.$shadow.css({opacity:1}) } header.$shadow.css({overflow:'', width:header._dimensions.subulw+'px', left:shadowleft+'px', top:shadowtop+'px'}).animate({height:header._dimensions.subulh+'px'}, ddsmoothmenu.transition.overtime) } } }, ddsmoothmenu.showhidedelay.showdelay) }, function(e){ var $targetul=$subul var header=$curobj.get(0) clearTimeout($targetul.data('timers').showtimer) $targetul.data('timers').hidetimer=setTimeout(function(){ $targetul.animate({height:'hide', opacity:'hide'}, ddsmoothmenu.transition.outtime) if (smoothmenu.shadow.enable){ if (ddsmoothmenu.detectwebkit){ //in WebKit browsers, set first child shadow's opacity to 0, as "overflow:hidden" doesn't work in them header.$shadow.children('div:eq(0)').css({opacity:0}) } header.$shadow.css({overflow:'hidden'}).animate({height:0}, ddsmoothmenu.transition.outtime) } }, ddsmoothmenu.showhidedelay.hidedelay) } ) //end hover }) //end $headers.each() $mainmenu.find("ul").css({display:'none', visibility:'visible'}) } one link of my menu what i want to hide when the content is redirected to another page(i need "closeMenu-function"): <li><a href="DeliveryControl.aspx" onclick="AjaxContent.getContent(this.href);closeMenu();return false;">Delivery Control</a></li> In short: I want to fade out the submenus the same way they do automatically onblur, so that only the headermenu stays visible but i dont know how. Thanks, Tim EDIT: thanks to Starx' private-lesson in jQuery for beginners i solved it: I forgot the # in $("#smoothmenu1"). After that it was not difficult to find and call the hover-function from the menu's headers to let them fade out smoothly: $("#smoothmenu1").find("ul").hover(); Regards, Tim

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  • problem processing xml in flex3

    - by john
    Hi All, First time here asking a question and still learning on how to format things better... so sorry about the format as it does not look too well. I have started learning flex and picked up a book and tried to follow the examples in it. However, I got stuck with a problem. I have a jsp page which returns xml which basically have a list of products. I am trying to parse this xml, in other words go through products, and create Objects for each product node and store them in an ArrayCollection. The problem I believe I am having is I am not using the right way of navigating through xml. The xml that is being returned from the server looks like this: <?xml version="1.0" encoding="ISO-8859-1"?><result type="success"> <products> <product> <id>6</id> <cat>electronics</cat> <name>Plasma Television</name> <desc>65 inch screen with 1080p</desc> <price>$3000.0</price> </product> <product> <id>7</id> <cat>electronics</cat> <name>Surround Sound Stereo</name> <desc>7.1 surround sound receiver with wireless speakers</desc> <price>$1000.0</price> </product> <product> <id>8</id> <cat>appliances</cat> <name>Refrigerator</name> <desc>Bottom drawer freezer with water and ice on the door</desc> <price>$1200.0</price> </product> <product> <id>9</id> <cat>appliances</cat> <name>Dishwasher</name> <desc>Large capacity with water saver setting</desc> <price>$500.0</price> </product> <product> <id>10</id> <cat>furniture</cat> <name>Leather Sectional</name> <desc>Plush leather with room for 6 people</desc> <price>$1500.0</price> </product> </products></result> And I have flex code that tries to iterate over products like following: private function productListHandler(e:JavaFlexStoreEvent):void { productData = new ArrayCollection(); trace(JavaServiceHandler(e.currentTarget).response); for each (var item:XML in JavaServiceHandler(e.currentTarget).response..product ) { productData.addItem( { id:item.id, item:item.name, price:item.price, description:item.desc }); } } with trace, I can see the xml being returned from the server. However, I cannot get inside the loop as if the xml was empty. In other words, JavaServiceHandler(e.currentTarget).response..product must be returning nothing. Can someone please help/point out what I could be doing wrong. My JavaServiceHandler class looks like this: package com.wiley.jfib.store.data { import com.wiley.jfib.store.events.JavaFlexStoreEvent; import flash.events.Event; import flash.events.EventDispatcher; import flash.net.URLLoader; import flash.net.URLRequest; public class JavaServiceHandler extends EventDispatcher { public var serviceURL:String = ""; public var response:XML; public function JavaServiceHandler() { } public function callServer():void { if(serviceURL == "") { throw new Error("serviceURL is a required parameter"); return; } var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handleResponse); loader.load(new URLRequest(serviceURL)); // var httpService:HTTPService = new HTTPService(); // httpService.url = serviceURL; // httpService.resultFormat = "e4x"; // httpService.addEventListener(Event.COMPLETE, handleResponse); // httpService.send(); } private function handleResponse(e:Event):void { var loader:URLLoader = URLLoader(e.currentTarget); response = XML(loader.data); dispatchEvent(new JavaFlexStoreEvent(JavaFlexStoreEvent.DATA_LOADED) ); // var httpService:HTTPService = HTTPService(e.currentTarget); // response = httpService.lastResult.product; // dispatchEvent(new JavaFlexStoreEvent(JavaFlexStoreEvent.DATA_LOADED) ); } } } Even though I refer to this as mine and it is not in reality. This is from a Flex book as a code sample which does not work, go figure. Any help is appreciated. Thanks john

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  • Strange: Planner takes decision with lower cost, but (very) query long runtime

    - by S38
    Facts: PGSQL 8.4.2, Linux I make use of table inheritance Each Table contains 3 million rows Indexes on joining columns are set Table statistics (analyze, vacuum analyze) are up-to-date Only used table is "node" with varios partitioned sub-tables Recursive query (pg = 8.4) Now here is the explained query: WITH RECURSIVE rows AS ( SELECT * FROM ( SELECT r.id, r.set, r.parent, r.masterid FROM d_storage.node_dataset r WHERE masterid = 3533933 ) q UNION ALL SELECT * FROM ( SELECT c.id, c.set, c.parent, r.masterid FROM rows r JOIN a_storage.node c ON c.parent = r.id ) q ) SELECT r.masterid, r.id AS nodeid FROM rows r QUERY PLAN ----------------------------------------------------------------------------------------------------------------------------------------------------------------- CTE Scan on rows r (cost=2742105.92..2862119.94 rows=6000701 width=16) (actual time=0.033..172111.204 rows=4 loops=1) CTE rows -> Recursive Union (cost=0.00..2742105.92 rows=6000701 width=28) (actual time=0.029..172111.183 rows=4 loops=1) -> Index Scan using node_dataset_masterid on node_dataset r (cost=0.00..8.60 rows=1 width=28) (actual time=0.025..0.027 rows=1 loops=1) Index Cond: (masterid = 3533933) -> Hash Join (cost=0.33..262208.33 rows=600070 width=28) (actual time=40628.371..57370.361 rows=1 loops=3) Hash Cond: (c.parent = r.id) -> Append (cost=0.00..211202.04 rows=12001404 width=20) (actual time=0.011..46365.669 rows=12000004 loops=3) -> Seq Scan on node c (cost=0.00..24.00 rows=1400 width=20) (actual time=0.002..0.002 rows=0 loops=3) -> Seq Scan on node_dataset c (cost=0.00..55001.01 rows=3000001 width=20) (actual time=0.007..3426.593 rows=3000001 loops=3) -> Seq Scan on node_stammdaten c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=0.008..9049.189 rows=3000001 loops=3) -> Seq Scan on node_stammdaten_adresse c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=3.455..8381.725 rows=3000001 loops=3) -> Seq Scan on node_testdaten c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=1.810..5259.178 rows=3000001 loops=3) -> Hash (cost=0.20..0.20 rows=10 width=16) (actual time=0.010..0.010 rows=1 loops=3) -> WorkTable Scan on rows r (cost=0.00..0.20 rows=10 width=16) (actual time=0.002..0.004 rows=1 loops=3) Total runtime: 172111.371 ms (16 rows) (END) So far so bad, the planner decides to choose hash joins (good) but no indexes (bad). Now after doing the following: SET enable_hashjoins TO false; The explained query looks like that: QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CTE Scan on rows r (cost=15198247.00..15318261.02 rows=6000701 width=16) (actual time=0.038..49.221 rows=4 loops=1) CTE rows -> Recursive Union (cost=0.00..15198247.00 rows=6000701 width=28) (actual time=0.032..49.201 rows=4 loops=1) -> Index Scan using node_dataset_masterid on node_dataset r (cost=0.00..8.60 rows=1 width=28) (actual time=0.028..0.031 rows=1 loops=1) Index Cond: (masterid = 3533933) -> Nested Loop (cost=0.00..1507822.44 rows=600070 width=28) (actual time=10.384..16.382 rows=1 loops=3) Join Filter: (r.id = c.parent) -> WorkTable Scan on rows r (cost=0.00..0.20 rows=10 width=16) (actual time=0.001..0.003 rows=1 loops=3) -> Append (cost=0.00..113264.67 rows=3001404 width=20) (actual time=8.546..12.268 rows=1 loops=4) -> Seq Scan on node c (cost=0.00..24.00 rows=1400 width=20) (actual time=0.001..0.001 rows=0 loops=4) -> Bitmap Heap Scan on node_dataset c (cost=58213.87..113214.88 rows=3000001 width=20) (actual time=1.906..1.906 rows=0 loops=4) Recheck Cond: (c.parent = r.id) -> Bitmap Index Scan on node_dataset_parent (cost=0.00..57463.87 rows=3000001 width=0) (actual time=1.903..1.903 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_stammdaten_parent on node_stammdaten c (cost=0.00..8.60 rows=1 width=20) (actual time=3.272..3.273 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_stammdaten_adresse_parent on node_stammdaten_adresse c (cost=0.00..8.60 rows=1 width=20) (actual time=4.333..4.333 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_testdaten_parent on node_testdaten c (cost=0.00..8.60 rows=1 width=20) (actual time=2.745..2.746 rows=0 loops=4) Index Cond: (c.parent = r.id) Total runtime: 49.349 ms (21 rows) (END) - incredibly faster, because indexes were used. Notice: Cost of the second query ist somewhat higher than for the first query. So the main question is: Why does the planner make the first decision, instead of the second? Also interesing: Via SET enable_seqscan TO false; i temp. disabled seq scans. Than the planner used indexes and hash joins, and the query still was slow. So the problem seems to be the hash join. Maybe someone can help in this confusing situation? thx, R.

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  • What does Ruby have that Python doesn't, and vice versa?

    - by Lennart Regebro
    There is a lot of discussions of Python vs Ruby, and I all find them completely unhelpful, because they all turn around why feature X sucks in language Y, or that claim language Y doesn't have X, although in fact it does. I also know exactly why I prefer Python, but that's also subjective, and wouldn't help anybody choosing, as they might not have the same tastes in development as I do. It would therefore be interesting to list the differences, objectively. So no "Python's lambdas sucks". Instead explain what Ruby's lambdas can do that Python's can't. No subjectivity. Example code is good! Don't have several differences in one answer, please. And vote up the ones you know are correct, and down those you know are incorrect (or are subjective). Also, differences in syntax is not interesting. We know Python does with indentation what Ruby does with brackets and ends, and that @ is called self in Python. UPDATE: This is now a community wiki, so we can add the big differences here. Ruby has a class reference in the class body In Ruby you have a reference to the class (self) already in the class body. In Python you don't have a reference to the class until after the class construction is finished. An example: class Kaka puts self end self in this case is the class, and this code would print out "Kaka". There is no way to print out the class name or in other ways access the class from the class definition body in Python. All classes are mutable in Ruby This lets you develop extensions to core classes. Here's an example of a rails extension: class String def starts_with?(other) head = self[0, other.length] head == other end end Ruby has Perl-like scripting features Ruby has first class regexps, $-variables, the awk/perl line by line input loop and other features that make it more suited to writing small shell scripts that munge text files or act as glue code for other programs. Ruby has first class continuations Thanks to the callcc statement. In Python you can create continuations by various techniques, but there is no support built in to the language. Ruby has blocks With the "do" statement you can create a multi-line anonymous function in Ruby, which will be passed in as an argument into the method in front of do, and called from there. In Python you would instead do this either by passing a method or with generators. Ruby: amethod { |here| many=lines+of+code goes(here) } Python: def function(here): many=lines+of+code goes(here) amethod(function) Interestingly, the convenience statement in Ruby for calling a block is called "yield", which in Python will create a generator. Ruby: def themethod yield 5 end themethod do |foo| puts foo end Python: def themethod(): yield 5 for foo in themethod: print foo Although the principles are different, the result is strikingly similar. Python has built-in generators (which are used like Ruby blocks, as noted above) Python has support for generators in the language. In Ruby you could use the generator module that uses continuations to create a generator from a block. Or, you could just use a block/proc/lambda! Moreover, in Ruby 1.9 Fibers are, and can be used as, generators. docs.python.org has this generator example: def reverse(data): for index in range(len(data)-1, -1, -1): yield data[index] Contrast this with the above block examples. Python has flexible name space handling In Ruby, when you import a file with require, all the things defined in that file will end up in your global namespace. This causes namespace pollution. The solution to that is Rubys modules. But if you create a namespace with a module, then you have to use that namespace to access the contained classes. In Python, the file is a module, and you can import its contained names with from themodule import *, thereby polluting the namespace if you want. But you can also import just selected names with from themodule import aname, another or you can simply import themodule and then access the names with themodule.aname. If you want more levels in your namespace you can have packages, which are directories with modules and an __init__.py file. Python has docstrings Docstrings are strings that are attached to modules, functions and methods and can be introspected at runtime. This helps for creating such things as the help command and automatic documentation. def frobnicate(bar): """frobnicate takes a bar and frobnicates it >>> bar = Bar() >>> bar.is_frobnicated() False >>> frobnicate(bar) >>> bar.is_frobnicated() True """ Python has more libraries Python has a vast amount of available modules and bindings for libraries. Python has multiple inheritance Ruby does not ("on purpose" -- see Ruby's website, see here how it's done in Ruby). It does reuse the module concept as a sort of abstract classes. Python has list/dict comprehensions Python: res = [x*x for x in range(1, 10)] Ruby: res = (0..9).map { |x| x * x } Python: >>> (x*x for x in range(10)) <generator object <genexpr> at 0xb7c1ccd4> >>> list(_) [0, 1, 4, 9, 16, 25, 36, 49, 64, 81] Ruby: p = proc { |x| x * x } (0..9).map(&p) Python: >>> {x:str(y*y) for x,y in {1:2, 3:4}.items()} {1: '4', 3: '16'} Ruby: >> Hash[{1=>2, 3=>4}.map{|x,y| [x,(y*y).to_s]}] => {1=>"4", 3=>"16"} Python has decorators Things similar to decorators can be created in Ruby, and it can also be argued that they aren't as necessary as in Python.

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  • python- scipy optimization

    - by pear
    In scipy fmin_slsqp (Sequential Least Squares Quadratic Programming), I tried reading the code 'slsqp.py' provided with the scipy package, to find what are the criteria to get the exit_modes 0? I cannot find which statements in the code produce this exit mode? Please help me 'slsqp.py' code as follows, exit_modes = { -1 : "Gradient evaluation required (g & a)", 0 : "Optimization terminated successfully.", 1 : "Function evaluation required (f & c)", 2 : "More equality constraints than independent variables", 3 : "More than 3*n iterations in LSQ subproblem", 4 : "Inequality constraints incompatible", 5 : "Singular matrix E in LSQ subproblem", 6 : "Singular matrix C in LSQ subproblem", 7 : "Rank-deficient equality constraint subproblem HFTI", 8 : "Positive directional derivative for linesearch", 9 : "Iteration limit exceeded" } def fmin_slsqp( func, x0 , eqcons=[], f_eqcons=None, ieqcons=[], f_ieqcons=None, bounds = [], fprime = None, fprime_eqcons=None, fprime_ieqcons=None, args = (), iter = 100, acc = 1.0E-6, iprint = 1, full_output = 0, epsilon = _epsilon ): # Now do a lot of function wrapping # Wrap func feval, func = wrap_function(func, args) # Wrap fprime, if provided, or approx_fprime if not if fprime: geval, fprime = wrap_function(fprime,args) else: geval, fprime = wrap_function(approx_fprime,(func,epsilon)) if f_eqcons: # Equality constraints provided via f_eqcons ceval, f_eqcons = wrap_function(f_eqcons,args) if fprime_eqcons: # Wrap fprime_eqcons geval, fprime_eqcons = wrap_function(fprime_eqcons,args) else: # Wrap approx_jacobian geval, fprime_eqcons = wrap_function(approx_jacobian, (f_eqcons,epsilon)) else: # Equality constraints provided via eqcons[] eqcons_prime = [] for i in range(len(eqcons)): eqcons_prime.append(None) if eqcons[i]: # Wrap eqcons and eqcons_prime ceval, eqcons[i] = wrap_function(eqcons[i],args) geval, eqcons_prime[i] = wrap_function(approx_fprime, (eqcons[i],epsilon)) if f_ieqcons: # Inequality constraints provided via f_ieqcons ceval, f_ieqcons = wrap_function(f_ieqcons,args) if fprime_ieqcons: # Wrap fprime_ieqcons geval, fprime_ieqcons = wrap_function(fprime_ieqcons,args) else: # Wrap approx_jacobian geval, fprime_ieqcons = wrap_function(approx_jacobian, (f_ieqcons,epsilon)) else: # Inequality constraints provided via ieqcons[] ieqcons_prime = [] for i in range(len(ieqcons)): ieqcons_prime.append(None) if ieqcons[i]: # Wrap ieqcons and ieqcons_prime ceval, ieqcons[i] = wrap_function(ieqcons[i],args) geval, ieqcons_prime[i] = wrap_function(approx_fprime, (ieqcons[i],epsilon)) # Transform x0 into an array. x = asfarray(x0).flatten() # Set the parameters that SLSQP will need # meq = The number of equality constraints if f_eqcons: meq = len(f_eqcons(x)) else: meq = len(eqcons) if f_ieqcons: mieq = len(f_ieqcons(x)) else: mieq = len(ieqcons) # m = The total number of constraints m = meq + mieq # la = The number of constraints, or 1 if there are no constraints la = array([1,m]).max() # n = The number of independent variables n = len(x) # Define the workspaces for SLSQP n1 = n+1 mineq = m - meq + n1 + n1 len_w = (3*n1+m)*(n1+1)+(n1-meq+1)*(mineq+2) + 2*mineq+(n1+mineq)*(n1-meq) \ + 2*meq + n1 +(n+1)*n/2 + 2*m + 3*n + 3*n1 + 1 len_jw = mineq w = zeros(len_w) jw = zeros(len_jw) # Decompose bounds into xl and xu if len(bounds) == 0: bounds = [(-1.0E12, 1.0E12) for i in range(n)] elif len(bounds) != n: raise IndexError, \ 'SLSQP Error: If bounds is specified, len(bounds) == len(x0)' else: for i in range(len(bounds)): if bounds[i][0] > bounds[i][1]: raise ValueError, \ 'SLSQP Error: lb > ub in bounds[' + str(i) +'] ' + str(bounds[4]) xl = array( [ b[0] for b in bounds ] ) xu = array( [ b[1] for b in bounds ] ) # Initialize the iteration counter and the mode value mode = array(0,int) acc = array(acc,float) majiter = array(iter,int) majiter_prev = 0 # Print the header if iprint >= 2 if iprint >= 2: print "%5s %5s %16s %16s" % ("NIT","FC","OBJFUN","GNORM") while 1: if mode == 0 or mode == 1: # objective and constraint evaluation requird # Compute objective function fx = func(x) # Compute the constraints if f_eqcons: c_eq = f_eqcons(x) else: c_eq = array([ eqcons[i](x) for i in range(meq) ]) if f_ieqcons: c_ieq = f_ieqcons(x) else: c_ieq = array([ ieqcons[i](x) for i in range(len(ieqcons)) ]) # Now combine c_eq and c_ieq into a single matrix if m == 0: # no constraints c = zeros([la]) else: # constraints exist if meq > 0 and mieq == 0: # only equality constraints c = c_eq if meq == 0 and mieq > 0: # only inequality constraints c = c_ieq if meq > 0 and mieq > 0: # both equality and inequality constraints exist c = append(c_eq, c_ieq) if mode == 0 or mode == -1: # gradient evaluation required # Compute the derivatives of the objective function # For some reason SLSQP wants g dimensioned to n+1 g = append(fprime(x),0.0) # Compute the normals of the constraints if fprime_eqcons: a_eq = fprime_eqcons(x) else: a_eq = zeros([meq,n]) for i in range(meq): a_eq[i] = eqcons_prime[i](x) if fprime_ieqcons: a_ieq = fprime_ieqcons(x) else: a_ieq = zeros([mieq,n]) for i in range(mieq): a_ieq[i] = ieqcons_prime[i](x) # Now combine a_eq and a_ieq into a single a matrix if m == 0: # no constraints a = zeros([la,n]) elif meq > 0 and mieq == 0: # only equality constraints a = a_eq elif meq == 0 and mieq > 0: # only inequality constraints a = a_ieq elif meq > 0 and mieq > 0: # both equality and inequality constraints exist a = vstack((a_eq,a_ieq)) a = concatenate((a,zeros([la,1])),1) # Call SLSQP slsqp(m, meq, x, xl, xu, fx, c, g, a, acc, majiter, mode, w, jw) # Print the status of the current iterate if iprint > 2 and the # major iteration has incremented if iprint >= 2 and majiter > majiter_prev: print "%5i %5i % 16.6E % 16.6E" % (majiter,feval[0], fx,linalg.norm(g)) # If exit mode is not -1 or 1, slsqp has completed if abs(mode) != 1: break majiter_prev = int(majiter) # Optimization loop complete. Print status if requested if iprint >= 1: print exit_modes[int(mode)] + " (Exit mode " + str(mode) + ')' print " Current function value:", fx print " Iterations:", majiter print " Function evaluations:", feval[0] print " Gradient evaluations:", geval[0] if not full_output: return x else: return [list(x), float(fx), int(majiter), int(mode), exit_modes[int(mode)] ]

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  • datatables-multi-filter-select

    - by user1871603
    I am using the jquery plug-in datatables. I am using the feature, datatables-multi-filter-select on my website with php code. I want to move the drop down filter from the footer to the header like in the following example: http://www.datatables.net/extras/thirdparty/ColumnFilterWidgets/DataTables/extras/ColumnFilterWidgets/ Can anyone please update the following PHP code sample to accomplish this? Code: /** * Register necessary Plugin Filters */add_filter( 'tablepress_shortcode_table_default_shortcode_atts', 'tablepress_add_shortcode_parameters_multi_filter_select' );add_filter( 'tablepress_table_render_options', 'tablepress_set_table_foot_option', 10, 2 );add_filter( 'tablepress_table_js_options', 'tablepress_add_multi_filter_select_js_options', 10, 3 );add_filter( 'tablepress_datatables_command', 'tablepress_add_multi_filter_select_js_command', 10, 5 ); /** * Add "datatables_multi_filter_select" as a valid parameter to the [table /] Shortcode */function tablepress_add_shortcode_parameters_multi_filter_select( $default_atts ) { $default_atts['datatables_multi_filter_select'] = false; return $default_atts;} /** * Make sure that "table_foot" and "datatables_scrollX" are false, if "datatables_multi_filter_select" is true, * as the footer will be appended by the JS. Scrolling will not work with automatically added content */function tablepress_set_table_foot_option( $render_options, $table ) { if ( $render_options['datatables_multi_filter_select'] ) { $render_options['table_foot'] = false; $render_options['datatables_scrollX'] = false; } return $render_options;} /** * Pass "datatables_multi_filter_select" from Shortcode parameters to JavaScript arguments */function tablepress_add_multi_filter_select_js_options( $js_options, $table_id, $render_options ) { $js_options['datatables_multi_filter_select'] = $render_options['datatables_multi_filter_select']; // register the JS if ( $js_options['datatables_multi_filter_select'] ) { $suffix = ( defined( 'SCRIPT_DEBUG' ) && SCRIPT_DEBUG ) ? '' : '.min'; $js_multi_filter_select_url = plugins_url( "multi-filter-select{$suffix}.js", __FILE__ ); wp_enqueue_script( 'tablepress-multi_filter_select', $js_multi_filter_select_url, array( 'tablepress-datatables' ), '1.0', true ); } return $js_options;} /** * Evaluate "datatables_multi_filter_select" parameter and add corresponding JavaScript code, if needed */function tablepress_add_multi_filter_select_js_command( $command, $html_id, $parameters, $table_id, $js_options ) { if ( ! $js_options['datatables_multi_filter_select'] ) return $command; $name = str_replace( '-', '_', $html_id ); $datatables_name = "DT_{$name}"; $command = <<<JSvar {$name} = $('#{$html_id}'), {$datatables_name} = {$name}.dataTable({$parameters}), {$name}_tfoot, {$name}_selects, ths = '<tfoot>';{$name}.find('thead th').each( function( i ) { ths += '<th>' + datatables_fnCreateSelect( {$datatables_name}.fnGetColumnData(i) ) + '</th>';} );ths += '</tfoot>';{$name}_tfoot = {$name}.append(ths).find('tfoot');{$name}_selects = {$name}_tfoot.find('select');{$name}_tfoot.on( 'change', 'select', function() { {$datatables_name}.fnFilter( $(this).val(), {$name}_selects.index(this) );} );JS; return $command;} (function($) {/* * Function: fnGetColumnData * Purpose: Return an array of table values from a particular column. * Returns: array string: 1d data array * Inputs: object:oSettings - dataTable settings object. This is always the last argument past to the function * int:iColumn - the id of the column to extract the data from * bool:bUnique - optional - if set to false duplicated values are not filtered out * bool:bFiltered - optional - if set to false all the table data is used (not only the filtered) * bool:bIgnoreEmpty - optional - if set to false empty values are not filtered from the result array * Author: Benedikt Forchhammer <b.forchhammer /AT\ mind2.de> */$.fn.dataTableExt.oApi.fnGetColumnData = function ( oSettings, iColumn, bUnique, bFiltered, bIgnoreEmpty ) { // check that we have a column id if ( typeof iColumn == "undefined" ) return new Array(); // by default we only wany unique data if ( typeof bUnique == "undefined" ) bUnique = true; // by default we do want to only look at filtered data if ( typeof bFiltered == "undefined" ) bFiltered = true; // by default we do not wany to include empty values if ( typeof bIgnoreEmpty == "undefined" ) bIgnoreEmpty = true; // list of rows which we're going to loop through var aiRows; // use only filtered rows if (bFiltered == true) aiRows = oSettings.aiDisplay; // use all rows else aiRows = oSettings.aiDisplayMaster; // all row numbers // set up data array var asResultData = new Array(); for (var i=0,c=aiRows.length; i<c; i++) { iRow = aiRows[i]; var aData = this.fnGetData(iRow); var sValue = aData[iColumn]; // ignore empty values? if (bIgnoreEmpty == true && sValue.length == 0) continue; // ignore unique values? else if (bUnique == true && jQuery.inArray(sValue, asResultData) > -1) continue; // else push the value onto the result data array else asResultData.push(sValue); } return asResultData;}}(jQuery)); function datatables_fnCreateSelect( aData ) { var r = '<select><option value=""></option>', i, iLen = aData.length; for ( i=0 ; i<iLen ; i++ ) { r += '<option value="'+aData[i]+'">'+aData[i]+'</option>'; } return r + '</select>';}

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  • creating a Menu from SQLite values in Java

    - by shanahobo86
    I am trying to create a ListMenu using data from an SQLite database to define the name of each MenuItem. So in a class called menu.java I have defined the array String classes [] = {}; which should hold each menu item name. In a DBAdapter class I created a function so the user can insert info to a table (This all works fine btw). public long insertContact(String name, String code, String location, String comments, int days, int start, int end, String type) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_CODE, code); initialValues.put(KEY_LOCATION, location); initialValues.put(KEY_COMMENTS, comments); initialValues.put(KEY_DAYS, days); initialValues.put(KEY_START, start); initialValues.put(KEY_END, end); initialValues.put(KEY_TYPE, type); return db.insert(DATABASE_TABLE, null, initialValues); } It would be the Strings inserted into KEY_NAME that I need to populate that String array with. Does anyone know if this is possible? Thanks so much for the help guys. If I implement that function by Sam/Mango the program crashes, am I using it incorrectly or is the error due to the unknown size of the array? DBAdapter db = new DBAdapter(this); String classes [] = db.getClasses(); edit: I should mention that if I manually define the array: String classes [] = {"test1", "test2", "test3", etc}; It works fine. The error is a NullPointerException Here's the logcat (sorry about the formatting). I hadn't initialized with db = helper.getReadableDatabase(); in the getClasses() function but unfortunately it didn't fix the problem. 11-11 22:53:39.117: D/dalvikvm(17856): Late-enabling CheckJNI 11-11 22:53:39.297: D/TextLayoutCache(17856): Using debug level: 0 - Debug Enabled: 0 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libGLES_android.so 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libEGL_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv1_CM_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv2_adreno200.so 11-11 22:53:39.387: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:39.407: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c66d000 size:36593664 offset:32825344 fd:65 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: D/OpenGLRenderer(17856): Enabling debug mode 0 11-11 22:53:39.477: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5ecd3000 size:40361984 offset:36593664 fd:68 11-11 22:53:40.507: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61451000 size:7254016 offset:3485696 fd:71 11-11 22:53:41.077: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:41.077: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c4c000 size:7725056 offset:7254016 fd:74 11-11 22:53:41.097: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x623aa000 size:8196096 offset:7725056 fd:80 11-11 22:53:41.937: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x62b7b000 size:8667136 offset:8196096 fd:83 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61c4c000 size:7725056 offset:7254016 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x623aa000 size:8196096 offset:7725056 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x62b7b000 size:8667136 offset:8196096 11-11 22:53:42.167: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:42.177: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c5d000 size:17084416 offset:13316096 fd:74 11-11 22:53:42.317: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x63853000 size:20852736 offset:17084416 fd:80 11-11 22:53:42.357: D/OpenGLRenderer(17856): Flushing caches (mode 0) 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5c66d000 size:36593664 offset:32825344 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5ecd3000 size:40361984 offset:36593664 11-11 22:53:42.367: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61451000 size:7254016 offset:3485696 11-11 22:53:42.757: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c56d000 size:24621056 offset:20852736 fd:65 11-11 22:53:44.247: D/AndroidRuntime(17856): Shutting down VM 11-11 22:53:44.247: W/dalvikvm(17856): threadid=1: thread exiting with uncaught exception (group=0x40ac3210) 11-11 22:53:44.257: E/AndroidRuntime(17856): FATAL EXCEPTION: main 11-11 22:53:44.257: E/AndroidRuntime(17856): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{niall.shannon.timetable/niall.shannon.timetable.menu}: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1891) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1992) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.access$600(ActivityThread.java:127) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1158) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Handler.dispatchMessage(Handler.java:99) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Looper.loop(Looper.java:137) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.main(ActivityThread.java:4441) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invokeNative(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invoke(Method.java:511) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) 11-11 22:53:44.257: E/AndroidRuntime(17856): at dalvik.system.NativeStart.main(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): Caused by: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.DBAdapter.getClasses(DBAdapter.java:151) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.menu.<init>(menu.java:15) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstanceImpl(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstance(Class.java:1319) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1882) 11-11 22:53:44.257: E/AndroidRuntime(17856): ... 11 more 11-11 22:53:46.527: I/Process(17856): Sending signal. PID: 17856 SIG: 9

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  • C++ destructor seems to be called 'early'

    - by suicideducky
    Please see the "edit" section for the updated information. Sorry for yet another C++ dtor question... However I can't seem to find one exactly like mine as all the others are assigning to STL containers (that will delete objects itself) whereas mine is to an array of pointers. So I have the following code fragment #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } }; template <class T> class Octree{ T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(){ for( int i=0; i<8; i++ ) children[i] = new T; } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Looking through the output I notice that the destructor is being called many times before I think it should (as Octree is still in scope), the end of the output also shows: del:0 del:0 del:1 del:2 del:3 Process returned -1073741819 (0xC0000005) execution time : 1.685 s Press any key to continue. For some reason the destructor is going through the same point in the loop twice (0) and then dying. All of this occures before the "nothing seems to have gone wrong" line which I expected before any dtor was called. Thanks in advance :) EDIT The code I posted has some things removed that I thought were unnecessary but after copying and compiling the code I pasted I no longer get the error. What I removed was other integer attributes of the code. Here is the origional: #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } Block(int xx, int yy, int zz, int ty){ x=xx; y=yy; z=zz; type=ty; } Block(int xx, int yy, int zz){ x=xx; y=yy; z=zz; type=0; } }; template <class T> class Octree{ int x, y, z; int size; T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(int xx, int yy, int zz, int size){ x=xx; y=yy; z=zz; size=size; for( int i=0; i<8; i++ ) children[i] = new T; } Octree(){ Octree(0, 0, 0, 10); } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Also, as for the problems with set_child, get_child and swap_child leading to possible memory leaks this will be solved as a wrapper class will either use get before set or use swap to get the old child and write this out to disk before freeing the memory itself. I am glad that it is not my memory management failing but rather another error. I have not made a copy and/or assignment operator yet as I was just testing the block tree out, I will almost certainly make them all private very soon. This version spits out -1073741819. Thank you all for your suggestions and I apologise for highjacking my own thread :$

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • Iterate through all form fields within a specified DIV tag.

    - by user344255
    I need to be able to iterate through all the form fields within a specified DIV tag. Basically, any given DIV tag can have multiple form fields (which is easy enough to parse through), but it can also any number of tables or even additional DIV tags (adding additional levels of hierarchical layering). I've written a basic function that goes through each of the direct descendants of the parent node (in this case, the DIV tag) and it clears out its value. This part works fine. The problem is getting it to parse children when children (grandchildren) of their own. It winds up getting caught up in an infinite loop. In this case, I need be able to find all the form fields within DIV tag "panSomePanel", which will include some direct children (txtTextField1), but also some grandchildren who are within nested TABLE objects and/or nested DIV tags (radRadioButton, DESC_txtTextArea). Here is a sample DIV and its contents: <DIV id="panSomePanel"> <INPUT name="txtTextField1" type="text" id="txtTextField1" size="10"/><BR><BR> <TABLE id="tblRadioButtons" border="0"> <TR> <TD> <INPUT id="radRadioButton_0" type="radio" name="radRadioButton" value="1" /><LABEL for="radRadioButton_0">Value 1</LABEL> </TD> <TD> <INPUT id="radRadioButton_5" type="radio" name="radRadioButton" value="23" /><LABEL for="radRadioButton_5">Value 23</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_1" type="radio" name="radRadioButton" value="2" /><LABEL for="radRadioButton_1">Value 2</LABEL> </TD> <TD> <INPUT id="radRadioButton_6" type="radio" name="radRadioButton" value="24" /><LABEL for="radRadioButton_6">Value 24</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_2" type="radio" name="radRadioButton" value="3" /><LABEL for="radRadioButton_2">Value 3</LABEL> </TD> <TD> <INPUT id="radRadioButton_7" type="radio" name="radRadioButton" value="25" /><LABEL for="radRadioButton_7">Value 25</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_3" type="radio" name="radRadioButton" value="21" /><LABEL for="radRadioButton_3">Value 21</LABEL> </TD> <TD> <INPUT id="radRadioButton_8" type="radio" name="radRadioButton" value="4" /><LABEL for="radRadioButton_8">Value 4</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_4" type="radio" name="radRadioButton" value="22" /><LABEL for="radRadioButton_4">Value 22</LABEL> </TD> </TR> </TABLE> <DIV id="panAnotherPanel"><BR> <TABLE cellpadding="0" cellspacing="0" border="0" style="display:inline;vertical-align:top;"> <TR> <TD valign="top"> <TEXTAREA name="DESC:txtTextArea" rows="3" cols="48" id="DESC_txtTextArea"></TEXTAREA>&nbsp; </TD> <TD valign="top"><SPAN id="DESC_lblCharCount" style="font-size:8pt;"></SPAN> </TD> </TR> </TABLE> </DIV> </DIV> Here is the function I've written: function clearChildren(node) { var child; if (node.childNodes.length > 0) { child= node.firstChild; } while(child) { if (child.type == "text") { alert(child.id); child.value = ""; } else if (child.type == "checkbox") { child.checked = false; } else if (child.type == "radio") { alert(child.id); child.checked = false; } else if (child.type == "textarea") { child.innerText = ""; } //alert(child.childNodes.length); if (child.childNodes.length > 0) { var grandchild = child.firstChild; while (grandchild) { clearChildren(grandchild); } grandchild = grandchild.nextSibling; } child = child.nextSibling; } }

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  • Python - Converting CSV to Objects - Code Design

    - by victorhooi
    Hi, I have a small script we're using to read in a CSV file containing employees, and perform some basic manipulations on that data. We read in the data (import_gd_dump), and create an Employees object, containing a list of Employee objects (maybe I should think of a better naming convention...lol). We then call clean_all_phone_numbers() on Employees, which calls clean_phone_number() on each Employee, as well as lookup_all_supervisors(), on Employees. import csv import re import sys #class CSVLoader: # """Virtual class to assist with loading in CSV files.""" # def import_gd_dump(self, input_file='Gp Directory 20100331 original.csv'): # gd_extract = csv.DictReader(open(input_file), dialect='excel') # employees = [] # for row in gd_extract: # curr_employee = Employee(row) # employees.append(curr_employee) # return employees # #self.employees = {row['dbdirid']:row for row in gd_extract} # Previously, this was inside a (virtual) class called "CSVLoader". # However, according to here (http://tomayko.com/writings/the-static-method-thing) - the idiomatic way of doing this in Python is not with a class-fucntion but with a module-level function def import_gd_dump(input_file='Gp Directory 20100331 original.csv'): """Return a list ('employee') of dict objects, taken from a Group Directory CSV file.""" gd_extract = csv.DictReader(open(input_file), dialect='excel') employees = [] for row in gd_extract: employees.append(row) return employees def write_gd_formatted(employees_dict, output_file="gd_formatted.csv"): """Read in an Employees() object, and write out each Employee() inside this to a CSV file""" gd_output_fieldnames = ('hrid', 'mail', 'givenName', 'sn', 'dbcostcenter', 'dbdirid', 'hrreportsto', 'PHFull', 'PHFull_message', 'SupervisorEmail', 'SupervisorFirstName', 'SupervisorSurname') try: gd_formatted = csv.DictWriter(open(output_file, 'w', newline=''), fieldnames=gd_output_fieldnames, extrasaction='ignore', dialect='excel') except IOError: print('Unable to open file, IO error (Is it locked?)') sys.exit(1) headers = {n:n for n in gd_output_fieldnames} gd_formatted.writerow(headers) for employee in employees_dict.employee_list: # We're using the employee object's inbuilt __dict__ attribute - hmm, is this good practice? gd_formatted.writerow(employee.__dict__) class Employee: """An Employee in the system, with employee attributes (name, email, cost-centre etc.)""" def __init__(self, employee_attributes): """We use the Employee constructor to convert a dictionary into instance attributes.""" for k, v in employee_attributes.items(): setattr(self, k, v) def clean_phone_number(self): """Perform some rudimentary checks and corrections, to make sure numbers are in the right format. Numbers should be in the form 0XYYYYYYYY, where X is the area code, and Y is the local number.""" if self.telephoneNumber is None or self.telephoneNumber == '': return '', 'Missing phone number.' else: standard_format = re.compile(r'^\+(?P<intl_prefix>\d{2})\((?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') extra_zero = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') missing_hyphen = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})(?P<local_second_half>\d{4})') if standard_format.search(self.telephoneNumber): result = standard_format.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), '' elif extra_zero.search(self.telephoneNumber): result = extra_zero.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Extra zero in area code - ask user to remediate. ' elif missing_hyphen.search(self.telephoneNumber): result = missing_hyphen.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Missing hyphen in local component - ask user to remediate. ' else: return '', "Number didn't match recognised format. Original text is: " + self.telephoneNumber class Employees: def __init__(self, import_list): self.employee_list = [] for employee in import_list: self.employee_list.append(Employee(employee)) def clean_all_phone_numbers(self): for employee in self.employee_list: #Should we just set this directly in Employee.clean_phone_number() instead? employee.PHFull, employee.PHFull_message = employee.clean_phone_number() # Hmm, the search is O(n^2) - there's probably a better way of doing this search? def lookup_all_supervisors(self): for employee in self.employee_list: if employee.hrreportsto is not None and employee.hrreportsto != '': for supervisor in self.employee_list: if supervisor.hrid == employee.hrreportsto: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = supervisor.mail, supervisor.givenName, supervisor.sn break else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not found.', 'Supervisor not found.', 'Supervisor not found.') else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not set.', 'Supervisor not set.', 'Supervisor not set.') #Is thre a more pythonic way of doing this? def print_employees(self): for employee in self.employee_list: print(employee.__dict__) if __name__ == '__main__': db_employees = Employees(import_gd_dump()) db_employees.clean_all_phone_numbers() db_employees.lookup_all_supervisors() #db_employees.print_employees() write_gd_formatted(db_employees) Firstly, my preamble question is, can you see anything inherently wrong with the above, from either a class design or Python point-of-view? Is the logic/design sound? Anyhow, to the specifics: The Employees object has a method, clean_all_phone_numbers(), which calls clean_phone_number() on each Employee object inside it. Is this bad design? If so, why? Also, is the way I'm calling lookup_all_supervisors() bad? Originally, I wrapped the clean_phone_number() and lookup_supervisor() method in a single function, with a single for-loop inside it. clean_phone_number is O(n), I believe, lookup_supervisor is O(n^2) - is it ok splitting it into two loops like this? In clean_all_phone_numbers(), I'm looping on the Employee objects, and settings their values using return/assignment - should I be setting this inside clean_phone_number() itself? There's also a few things that I'm sorted of hacked out, not sure if they're bad practice - e.g. print_employee() and gd_formatted() both use __dict__, and the constructor for Employee uses setattr() to convert a dictionary into instance attributes. I'd value any thoughts at all. If you think the questions are too broad, let me know and I can repost as several split up (I just didn't want to pollute the boards with multiple similar questions, and the three questions are more or less fairly tightly related). Cheers, Victor

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  • Trying to draw 2 objects on screen and store the selected item names in an array

    - by thefonso
    Ok...this is a homework question, here is what i'm asked to do.... "Allow the user to draw two Shapes, which when instantiated, get put into the array myShapes...(store the shapes in the createShape() method." I want to know if I'm going in the right direction. Do I need to modify only Model.java or GUIDemo.java as well? Am I sufficient in thinking of only storing the values for the array via a loop inside my createShape() method? How do I go a bout checking to see if things work so far. There are many steps for this homework project after this one but i'm stuck here. Please point me in the right direction. The array myShapes lives inside my model class inside Model.java: package model; import java.awt.Color; import java.awt.Container; import shapes.Line; import shapes.Oval; import shapes.Rectangle; import shapes.Shape; import shapes.Triangle; import interfaces.Resettable; public class Model implements Resettable { private Container container; private String message; public final static String DRAW = "Draw"; public final static String MOVE = "Move"; public final static String REMOVE = "Remove"; public final static String RESIZE = "Resize"; public final static String FILL = "Fill"; public final static String CHANGE = "Change"; public final static String RECTANGLE = "Rectangle"; public final static String OVAL = "Oval"; public final static String LINE = "Line"; public final static String TRIANGLE = "Triangle"; private String action = DRAW; private boolean fill = false; public static String[] selections = {"Rectangle", "Oval", "Line", "Triangle"}; //project 9 begin public Shape[] myShapes = new Shape[2]; //project 9 stop private String currentShapeType; private Shape currentShape; public Color lineColor; private Color fillColor = Color.gray; public Shape createShape() { if(currentShapeType == RECTANGLE){ currentShape = new Rectangle(0, 0, 0, 0, lineColor, fillColor, fill); } if(currentShapeType == OVAL) { currentShape = new Oval(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == LINE) { currentShape = new Line(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == TRIANGLE) { currentShape = new Triangle(0,0,0,0, lineColor, fillColor, fill); } //project 9 start if(myShapes[0] == null) { myShapes[0]=currentShape; } else { myShapes[1]=currentShape; } //project 9 stop return currentShape; } public Shape getCurrentShape() { return currentShape; } public String getCurrentShapeType(){ return currentShapeType; } public void setCurrentShapeType(String shapeType){ currentShapeType = shapeType; } public Model(Container container) { this.container = container; } public void repaint() { container.repaint(); } public void resetComponents() { action = DRAW; currentShape = null; if (container instanceof Resettable) { ((Resettable) container).resetComponents(); } } public String getAction() { return action; } public void setAction(String action) { this.action = action; } public boolean isFill() { return fill; } public void setFill(boolean fill) { this.fill = fill; } public void setMessage(String msg) { this.message = msg; } public String getMessage() { return this.message; } public Color getLineColor() { return this.lineColor; } public void setLineColor(Color c) { this.lineColor = c; } public String toString() { return "Model:\n\tAction: " + action + "\n\tFill: " + fill; } } The application is run from GUIDemo.java: package ui.applet; import interfaces.Resettable; import java.applet.Applet; import java.awt.Graphics; import event.ShapeMouseHandler; import shapes.Shape; //import ui.panels.ButtonPanel; import ui.panels.ChoicePanel; import ui.panels.MainPanel; import model.Model; @SuppressWarnings("serial") public class GUIDemo extends Applet implements Resettable { MainPanel mainPanel; Model model; ChoicePanel choicePanel; public void init() { resize(600,400); model = new Model(this); choicePanel = new ChoicePanel(model); mainPanel = new MainPanel(model); this.add(choicePanel);//this is the drop down list this.add(mainPanel);//these are the radio buttons and reset button ShapeMouseHandler mouseHandler = new ShapeMouseHandler(model); addMouseListener(mouseHandler); addMouseMotionListener(mouseHandler); } public void paint(Graphics g) { Shape shape; shape = model.getCurrentShape(); if(shape != null) { shape.draw(g); } System.out.println(model); System.out.println(shape); } public void resetComponents() { mainPanel.resetComponents(); choicePanel.resetComponents(); } }

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  • Dynamic scoping in Clojure?

    - by j-g-faustus
    Hi, I'm looking for an idiomatic way to get dynamically scoped variables in Clojure (or a similar effect) for use in templates and such. Here is an example problem using a lookup table to translate tag attributes from some non-HTML format to HTML, where the table needs access to a set of variables supplied from elsewhere: (def *attr-table* ; Key: [attr-key tag-name] or [boolean-function] ; Value: [attr-key attr-value] (empty array to ignore) ; Context: Variables "tagname", "akey", "aval" '( ; translate :LINK attribute in <a> to :href [:LINK "a"] [:href aval] ; translate :LINK attribute in <img> to :src [:LINK "img"] [:src aval] ; throw exception if :LINK attribute in any other tag [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules ; ignore string keys, used for internal bookkeeping [(string? akey)] [] )) ; ignore I want to be able to evaluate the rules (left hand side) as well as the result (right hand side), and need some way to put the variables in scope at the location where the table is evaluated. I also want to keep the lookup and evaluation logic independent of any particular table or set of variables. I suppose there are similar issues involved in templates (for example for dynamic HTML), where you don't want to rewrite the template processing logic every time someone puts a new variable in a template. Here is one approach using global variables and bindings. I have included some logic for the table lookup: ;; Generic code, works with any table on the same format. (defn rule-match? [rule-val test-val] "true if a single rule matches a single argument value" (cond (not (coll? rule-val)) (= rule-val test-val) ; plain value (list? rule-val) (eval rule-val) ; function call :else false )) (defn rule-lookup [test-val rule-table] "looks up rule match for test-val. Returns result or nil." (loop [rules (partition 2 rule-table)] (when-not (empty? rules) (let [[select result] (first rules)] (if (every? #(boolean %) (map rule-match? select test-val)) (eval result) ; evaluate and return result (recur (rest rules)) ))))) ;; Code specific to *attr-table* (def tagname) ; need these globals for the binding in html-attr (def akey) (def aval) (defn html-attr [tagname h-attr] "converts to html attributes" (apply hash-map (flatten (map (fn [[k v :as kv]] (binding [tagname tagname akey k aval v] (or (rule-lookup [k tagname] *attr-table*) kv))) h-attr )))) (defn test-attr [] "test conversion" (prn "a" (html-attr "a" {:LINK "www.google.com" "internal" 42 :title "A link" })) (prn "img" (html-attr "img" {:LINK "logo.png" }))) user=> (test-attr) "a" {:href "www.google.com", :title "A link"} "img" {:src "logo.png"} This is nice in that the lookup logic is independent of the table, so it can be reused with other tables and different variables. (Plus of course that the general table approach is about a quarter of the size of the code I had when I did the translations "by hand" in a giant cond.) It is not so nice in that I need to declare every variable as a global for the binding to work. Here is another approach using a "semi-macro", a function with a syntax-quoted return value, that doesn't need globals: (defn attr-table [tagname akey aval] `( [:LINK "a"] [:href ~aval] [:LINK "img"] [:src ~aval] [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules [(string? ~akey)] [] ))) Only a couple of changes are needed to the rest of the code: In rule-match?, when syntax-quoted the function call is no longer a list: - (list? rule-val) (eval rule-val) + (seq? rule-val) (eval rule-val) In html-attr: - (binding [tagname tagname akey k aval v] - (or (rule-lookup [k tagname] *attr-table*) kv))) + (or (rule-lookup [k tagname] (attr-table tagname k v)) kv))) And we get the same result without globals. (And without dynamic scoping.) Are there other alternatives to pass along sets of variable bindings declared elsewhere, without the globals required by Clojure's binding? Is there an idiomatic way of doing it, like Ruby's binding or Javascript's function.apply(context)?

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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