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  • An XEvent a Day (25 of 31) – The Twelve Days of Christmas

    - by Jonathan Kehayias
    In the spirit of today’s holiday, a couple of people have been posting SQL related renditions of holiday songs.  Tim Mitchell posted his 12 days of SQL Christmas , and Paul Randal and Kimberly Tripp went as far as to record themselves sing SQL Carols on their blog post Our Christmas Gift To You: Paul and Kimberly Singing!   For today’s post on Extended Events I give you the 12 days of Christmas, Extended Events style (all of these are based on true facts about Extended Events in SQL Server)....(read more)

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  • What guidelines do you suggest for using Objective-C Properties?

    - by adarsha
    Objective-C 2.0 introduced properties. While I personally think properties are nice addition to the language, I have seen a trend of making every instance variable as a property. Apple sample codes are no exceptions to this. I believe this is against the spirit of OOP, and since it exposes a lot more implementation details of a class to the client than they need to know. What guidelines do you suggest for the proper usage properties in Objective C?

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  • Desktop Fun: Ghost in the Shell Wallpaper Collection

    - by Asian Angel
    Motoko Kusanagi, Batou, and the rest of Section 9 usually have their hands full keeping Japan safe from those who would wreak havoc upon it and its citizens. Step into the Japan of tomorrow and add some spirit to your favorite machine with our Ghost in the Shell Wallpaper collection. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Use controller in view in MVC

    - by gavri
    I have a problem convincing my team mates why we shouldn't use (directly reference) the controller in the view when developing components in the spirit of MVC. I have invoked decoupling and natural intuition, but still those arguments didn't get through. They say, in their defense, that this is a normal compromise. What arguments are convincing? Or they are right? How can the practice of using the controller in the view could affect a project on the long run?

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  • Checking negative of a condition

    - by oym
    What is the (slightly pejorative) term for checking the negative of a condition (rather than the positive which is often more readable): e.g. if(!someVar) { return null; } else { return doSomethingInteresting(); } instead of doing this (which is arguably more readable) if(someVar) { return doSomethingInteresting(); } else { return null; } I vaguely remember there being a term for this; something in the same spirit as the term Yoda conditions.

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  • Best Website Development Plan

    With increased competition in the present world scenario, top class website development plan is no more the developer's sole task. It is in fact the website owner's competitive spirit that defines the business prospect on the internet. Site owners are getting more demanding in their needs. Studies have shown that a discerning website owner, who emphasizes on being unique and in standing out from the rest, is most often the one to taste a quicker sure-shot-success.

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  • Sound card / microphone impedance mismatch

    - by axk
    First of all I'm not completely sure this is impedance mismatch, but from what I found on the Internet I believe it is. It seems to be a common problem. The question is not as much about solving the problem as about why it is happening (if I'm right about the cause of the problem, of course). I had this quiet microphone problem with several built in cards and microphones and now with a Creative Audigy SE. There's a microphone boost option which introduces a lot of noise with volume increase, but even this doesn't seem to give loud enough sound in some cases. The mic on my current headphones is very quiet with Audigy SE without the boost but is very loud and low noise with an external Sound Blaster Connect. So the question is have I just been unlucky with my sound cards and microphones or is it a common problem? And if it is a common problem why is it so difficult for the vendors to standardize on the sound card / microphone impedance? Edit: the OS is Windows (XP/7), but I don't believe it is OS-specific.

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  • Detecting/Reactivating serial port that becomes inactive on Ubuntu Linux 10.10

    - by Tom
    I am using a usb2serial port to communicate with some old equipment (using my code built upon the boost asio library - I think my code is fine because it works almost all of the time). Every so often (maybe once every few days) the communication stops with my device with no error at all - the device just does not respond. I then restart my computer and everything is fine again. Does anyone know where I can start to analyse this problem? My serial port loads up fine (in /dev/ttyUSB0) and the boost library does not throw an error. The device just does not respond. If I restart the device no change - only when I restart my pc does it make a difference. I have also tried unplugging and replugging the usb connector. Does anyone know what gets cleared in the reboot (w.r.t the serial device) or what I can probe when the problem happens again (rather than just restarting with hope)

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  • C++ MySQL++ Delete query statement brain killer question

    - by shauny
    Hello all, I'm relatively new to the MySQL++ connector in C++, and have an really annoying issue with it already! I've managed to get stored procedures working, however i'm having issues with the delete statements. I've looked high and low and have found no documentation with examples. First I thought maybe the code needs to free the query/connection results after calling the stored procedure, but of course MySQL++ doesn't have a free_result method... or does it? Anyways, here's what I've got: #include <iostream> #include <stdio.h> #include <queue> #include <deque> #include <sys/stat.h> #include <mysql++/mysql++.h> #include <boost/thread/thread.hpp> #include "RepositoryQueue.h" using namespace boost; using namespace mysqlpp; class RepositoryChecker { private: bool _isRunning; Connection _con; public: RepositoryChecker() { try { this->_con = Connection(false); this->_con.set_option(new MultiStatementsOption(true)); this->_con.set_option(new ReconnectOption(true)); this->_con.connect("**", "***", "***", "***"); this->ChangeRunningState(true); } catch(const Exception& e) { this->ChangeRunningState(false); } } /** * Thread method which runs and creates the repositories */ void CheckRepositoryQueues() { //while(this->IsRunning()) //{ std::queue<RepositoryQueue> queues = this->GetQueue(); if(queues.size() > 0) { while(!queues.empty()) { RepositoryQueue &q = queues.front(); char cmd[256]; sprintf(cmd, "svnadmin create /home/svn/%s/%s/%s", q.GetPublicStatus().c_str(), q.GetUsername().c_str(), q.GetRepositoryName().c_str()); if(this->DeleteQueuedRepository(q.GetQueueId())) { printf("query deleted?\n"); } printf("Repository created!\n"); queues.pop(); } } boost::this_thread::sleep(boost::posix_time::milliseconds(500)); //} } protected: /** * Gets the latest queue of repositories from the database * and returns them inside a cool queue defined with the * RepositoryQueue class. */ std::queue<RepositoryQueue> GetQueue() { std::queue<RepositoryQueue> queues; Query query = this->_con.query("CALL sp_GetRepositoryQueue();"); StoreQueryResult result = query.store(); RepositoryQueue rQ; if(result.num_rows() > 0) { for(unsigned int i = 0;i < result.num_rows(); ++i) { rQ = RepositoryQueue((unsigned int)result[i][0], (unsigned int)result[i][1], (String)result[i][2], (String)result[i][3], (String)result[i][4], (bool)result[i][5]); queues.push(rQ); } } return queues; } /** * Allows the thread to be shut off. */ void ChangeRunningState(bool isRunning) { this->_isRunning = isRunning; } /** * Returns the running value of the active thread. */ bool IsRunning() { return this->_isRunning; } /** * Deletes the repository from the mysql queue table. This is * only called once it has been created. */ bool DeleteQueuedRepository(unsigned int id) { char cmd[256]; sprintf(cmd, "DELETE FROM RepositoryQueue WHERE Id = %d LIMIT 1;", id); Query query = this->_con.query(cmd); return (query.exec()); } }; I've removed all the other methods as they're not needed... Basically it's the DeleteQueuedRepository method which isn't working, the GetQueue works fine. PS: This is on a Linux OS (Ubuntu server) Many thanks, Shaun

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  • Python productivity VS Java Productivity

    - by toc777
    Over on SO I came across a question regarding which platform, Java or Python is best for developing on Google AppEngine. Many people were boasting of the increased productivity gained from using Python over Java. One thing I would say about the Python vs Java productivity argument, is Java has excellent IDE's to speed up development where as Python is really lacking in this area because of its dynamic nature. So even though I prefer to use Python as a language, I don't believe it gives quite the productivity boost compared to Java especially when using a new framework. Obviously if it were Java vs Python and the only editor you could use was VIM then Python would give you a huge productivity boost but when IDE's are brought into the equation its not as clear cut. I think Java's merits are often solely evaluated on a language level and often on out dated assumptions but Java has many benefits external to the language itself, e.g the JVM (often criticized but offers huge potential), excellent IDE's and tools, huge numbers of third party libraries, platforms etc.. Question, Does Python/related dynamic languages really give the huge productivity boosts often talked about? (with consideration given to using new frameworks and working with medium to large applications).

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  • Python productivity VS Java Productivity

    - by toc777
    Over on SO I came across a question regarding which platform, Java or Python is best for developing on Google AppEngine. Many people were boasting of the increased productivity gained from using Python over Java. One thing I would say about the Python vs Java productivity argument, is Java has excellent IDE's to speed up development where as Python is really lacking in this area because of its dynamic nature. So even though I prefer to use Python as a language, I don't believe it gives quite the productivity boost compared to Java especially when using a new framework. Obviously if it were Java vs Python and the only editor you could use was VIM then Python would give you a huge productivity boost but when IDE's are brought into the equation its not as clear cut. I think Java's merits are often solely evaluated on a language level and often on out dated assumptions but Java has many benefits external to the language itself, e.g the JVM (often criticized but offers huge potential), excellent IDE's and tools, huge numbers of third party libraries, platforms etc.. Question, Does Python/related dynamic languages really give the huge productivity boosts often talked about? (with consideration given to using new frameworks and working with medium to large applications).

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  • OpenSource License Validation [closed]

    - by Macmade
    I'm basically looking for some kind of FLOSS/OpenSource license validation service. I have special needs for some projects I'd like to open-source. I know there's actually tons of different FLOSS/OpenSource licenses, each one suitable for some specific purpose, and that creating a «new» one is not something recommended, usually. Anyway, even if I'm not an expert in the legal domain, I've got some experience with FLOSS/OpenSource, at a legal level, and it seems there's just no license covering my needs. I actually wrote the license terms I'd like to use, and contacted the FSF, asking them to review that license, as it seems (at least that's written on their website) they can do such review work. No answer. I tried repetitively, but no luck. So I'm currently looking for an alternate legal expertise about that specific license. I don't mind paying such a service, as long as I can be sure the license can be recognised as a FLOSS/OpenSource license. About the license, it's basically a mix of a BSD (third-clause) with a BOOST software license. The difference is about redistribution. Source code redistribution shall retain the copyright novices. The same applies for binary redistribution (like BSD), unless it's distributed as a library (more like BOOST). I hope this question is OK for programmers.stackexchange. I'm usually more active on StackOverflow, but it just seems the right place for such a question. So thank you for your time and enlightened advices. : )

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance update: is for high performance, but isn't released yet. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Duplicating someone's content legitimately & writing HTML to support that

    - by Codecraft
    I want to add content from other blogs to my own (with the authors permission) to help build additional relevant content and support articles I've found useful that others have written. I'm looking into how to do this responsibly - ie, by giving the original content author a boost and not competing against them for search traffic which should go to their site. In order to keep my duplicate content out of search, and to hint to the search engines where the original content is to be found i've implemented: <head> <meta name='robots' content='noindex, follow'> <link rel='canonical' href='http://www.originalblog.com/original-post.html' /> </head> Additionally, to boost the original article and to let readers know where it came from i'll be adding something like this: <div> Article originally written by <a href='http://www.authorswebsite.com'>Authors Name</a> and reproduced with permission.<br/> <a href='http://www.originalblog.com/original-post.html' target='new'> Read the original article here. </a> </div> All that remains is a way to 'officially' credit the original author in the HTML for the search spiders to see. Can anyone tell me a way to do this possibly using rel="author" (as far as I can see thats only good for my own original content), or perhaps it doesn't matter given that the reproduced pages will be kept out of search engines? Also, have I overlooked anything in the approach?

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  • Differentiating between Hard and Soft Dependencies - Fedora Yum [closed]

    - by Sujit
    I will ask this with an example - I have installed gnash-plugin on fedora 64 bit with Yum. It pulled in following packages - Installing : agg-2.5-9.fc13.x86_64 1/6 Installing : gtkglext-libs-1.2.0-10.fc12.x86_64 2/6 Installing : boost-thread-1.44.0-7.fc14.x86_64 3/6 Installing : boost-date-time-1.44.0-7.fc14.x86_64 4/6 Installing : 1:gnash-0.8.8-4.fc14.x86_64 5/6 Installing : 1:gnash-plugin-0.8.8-4.fc14.x86_64 6/6 Now, I tested the plugin and I didn't like it. I want to remove all these above packages which got installed with the plugin as I don't longer going to need them. How can I do this? I checked remove-with-plugin for yum but it pulls in all the packages which are currently depending on the packages. I understand the thought process behind showing what packages are getting affected - but I am wondering if there is any way of looking at the history with what package got installed when I installed a certain package. When gnash-plugin wasn't there firefox was running fine with but after I installation firefox is now depends on this new plugin. Has any one worked on differentiating hard-dependencies(hard means the program will break if that package is not there) and soft-dependencies ( soft means the program may not get affected fatally) ?

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Is having functionality in DB a road block to scalability?

    - by Estefany Velez
    I may not be able to give the right title to the question. But here it is, We are developing financial portal for wealth management. We are expecting over 10000 clients to use the application. The portal calculates various performance analytics based on the the technical analysis of the stock market. We developed lot of the functionality through Stored procedures, user defined functions, triggers etc. through Database. We thought we can gain huge performance boost doing stuff directly in database than through C# code. And we actually did get a huge performance boost. When I tried to brag about the achievement to our CTO, he counter questioned my decision of having functionality implemented in database rather than code. According to him such applications suffer scalability problems. In his words "These days things are kept in memory/cache. Clustered data is hard to manage over time. Facebook, Google have nothing in database. It is the era of thin servers and thick clients. DB is used only to store plain data and functionality should be completely decoupled from the database." Can you guys please give me some suggestions as to whether what he says is right. How to go about architect such an application?

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  • Am I an idealist?

    - by ereOn
    This is not only a question, this is also a call for help. Since I started my career as a programmer, I always tried to learn from my mistakes. I worked hard to learn best-practices and while I don't consider myself a C++ expert, I still believe I'm not a beginner either. I was recently hired into a company for C++ development. There I was told that my way to work was "against the rules" and that I would have to change my mind. Here are the topics I disagree with my hierarchy (their words): "You should not use separate header files for your different classes. One big header file is both easier to read and faster to compile." "Trying to use different headers is counter-productive : use the same super-set of headers everywhere, and enforce the use #pragma hdrstop to hasten compilation" "You may not use Boost or any other library that uses nested directories to organize its files. Our build-machine doesn't work with nested directories. Moreover, you don't need Boost to create great software." One might think I'm somehow exaggerated things, but the sad truth is that I didn't. That's their actual words. I believe that having separate files enhance maintainability and code-correctness and can fasten compilation time by the use of the proper includes. Have you been in a similar situation? What should I do? I feel like it's actually impossible for me to work that way and day after day, my frustration grows.

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  • Tuesday at Oracle OpenWorld 2012 - Must See Session: “Jump-starting Integration Projects with Oracle AIA Foundation Pack”

    - by Lionel Dubreuil
    Don’t miss this “CON8769 - Jump-starting Integration Projects with Oracle AIA Foundation Pack“session: Date: Tuesday, Oct 2 Time: 1:15 PM - 2:15 PM Location: Marriott Marquis - Salon 7 Speakers: Robert Wunderlich - Principal Product Manager, Oracle Munazza Bukhari - Group Manager, AIA FP Product Management, Oracle The Oracle Application Integration Architecture Foundation Pack development lifecycle prescribes the best practice methodology for developing integrations between applications. The lifecycle is supported by a toolset that focuses on the architects and developers. Attend this session to understand how Oracle AIA Foundation Pack can jump-start integration project development and boost developer productivity. It demonstrates what the product does today and showcases new features such as support for building direct integrations. Objectives for this session are: Understand how to boost developer productivity Hear about support for direct integrations Learn what’s new in Oracle AIA Foundation Pack Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}

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  • new[n] and delete every location with delete instead the whole chunk with delete[]

    - by pmr
    Is this valid C++ (e.g. not invoking UB) and does it achieve what I want without leaking memory? valgrinds complains about mismatching free and delete but says "no leaks are possible" in the end. int main() { int* a = new int[5]; for(int i = 0; i < 5; ++i) a[i] = i; for(int i = 0; i < 5; ++i) delete &a[i]; } The reason I'm asking: I have a class that uses boost::intrusive::list and I new every object that is added to that list. Sometimes I know how many objects I want to add to the list and was thinking about using new[] to allocate a chunk and still be able to delete every object on its own with the Disposer-style of boost::intrusive.

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  • How to read verbose VC++ linker output

    - by Assaf Lavie
    Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it. For example: 1>Compiling version info 1>Linking... 1>Starting pass 1 1>Processed /DEFAULTLIB:mfc80.lib 1>Processed /DEFAULTLIB:mfcs80.lib 1>Processed /DEFAULTLIB:msvcrt.lib 1>Processed /DEFAULTLIB:kernel32.lib 1>Processed /DEFAULTLIB:user32.lib .... 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib What's going on here? I think I understand this bit: 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) It's trying to find the implementation of the above operator, which is used somewhere in FocusDlg.cpp, and it finds it in geometry.lib. But what does 1>Processed /DEFAULTLIB:libgslcblasMD.lib mean? What determines the order of symbol resolution? Why is it loading this particular symbol while processing libgslcblasMD.lib which is a 3rd party library? Or am I reading it wrong? It seems that the linker is going through the symbols referenced in the project's various object files, but I have no idea in what order. It then searches the static libraries the project uses - by project reference, explicit import and automatic default library imports; but it does so in an order that, again, seems arbitrary to me. When it finds a symbol, for example in geometry.lib, it then continues to find a bunch of other symbols from the same lib: 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib 1> Found "public: __thiscall VisionMap::Geometry::Box2DInt::Box2DInt(int,int,int,int)" (??0Box2DInt@Geometry@VisionMap@@QAE@HHHH@Z) 1> Referenced in FocusDlg.obj 1> Referenced in ImageView.obj 1> Referenced in geometry.lib(Box2d.obj) 1> Loaded geometry.lib(Box2DInt.obj) 1> Found "public: virtual __thiscall VisionMap::Geometry::Point3d::~Point3d(void)" (??1Point3d@Geometry@VisionMap@@UAE@XZ) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(Point3d.obj) 1> Found "void __cdecl VisionMap::Geometry::serialize<class boost::archive::binary_oarchive>(class boost::archive::binary_oarchive &,class VisionMap::Geometry::Point3d &,unsigned int)" (??$serialize@Vbinary_oarchive@archive@boost@@@Geometry@VisionMap@@YAXAAVbinary_oarchive@archive@boost@@AAVPoint3d@01@I@Z) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(GeometrySerializationImpl.obj) But then, for some reason, it goes on to find symbols that are defined in other libs, and returns to geometry later on (a bunch of times). So clearly it's not doing "look in geometry and load every symbol that's references in the project, and then continue to other libraries". But it's not clear to me what is the order of symbol lookup. And what's the deal with all those libraries being processed at the beginning of the linker's work, but not finding any symbols to load from them? Does this project really not use anything from msvcrt.lib, kernel32.lib? Seems unlikely. So basically I'm looking to decipher the underlying order in the linker's operation.

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  • How do I set scons system include path

    - by Michael Anderson
    Using scons I can easily set my include paths: env.Append( CPPPATH=['foo'] ) This passes the flag -Ifoo to gcc However I'm trying to compile with a lot of warnings enabled. In particular with env.Append( CPPFLAGS=['-Werror', '-Wall', '-Wextra'] ) which dies horribly on certain boost includes ... I can fix this by adding the boost includes to the system include path rather than the include path as gcc treats system includes differently. So what I need to get passed to gcc instead of -Ifoo is -isystem foo I guess I could do this with the CPPFLAGS variable, but was wondering if there was a better solution built into scons.

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