Search Results

Search found 15972 results on 639 pages for 'debugging tools'.

Page 38/639 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • Bullet physics debug drawing not working

    - by Krishnabhadra
    Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both exported from blender. When I run the app The UVSphere does circle around the cube for 3 or 4 times and jump out of the scene. What I actually expect was the sphere to fall on top of the cube. What this question about From the comment to the linked question, I got to know about bullet debug drawing, which helps in debugging by drawing outline of physics bodies which are normally invisible. I did some research on that and came up with the code given below. From whatever I have read, below code should work, but it doesn't. My Code My bullet initialization code. -(void) initializeScene { /*Setup physics world*/ _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setting up debug draw*/ MyDebugDraw *draw = new MyDebugDraw; draw->setDebugMode(draw->getDebugMode() | btIDebugDraw::DBG_DrawWireframe ); _physicsWorld._discreteDynamicsWorld->setDebugDrawer(draw); /*Setup camera and lamb*/ ………….. //This simpleCube.pod contains the cube [self addContentFromPODFile: @"simpleCube.pod"]; //This file contains sphere [self addContentFromPODFile: @"SimpleSphere.pod"]; [self createGLBuffers]; CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; // both cubeNode and sphereNode are not nil from this point float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertices; int cVertexCount = ((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++) { unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2]), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2]), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2])); offset += 18; } [self releaseRedundantData]; /*Create a triangle mesh from the vertices*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); /*Enable debug drawing*/ _physicsWorld._discreteDynamicsWorld->debugDrawWorld(); } And My btIDebugDraw implementation (MyDebugDraw.h) //MyDebugDraw.h class MyDebugDraw: public btIDebugDraw{ int m_debugMode; public: virtual void drawLine(const btVector3& from,const btVector3& to ,const btVector3& color); virtual void drawContactPoint(const btVector3& PointOnB ,const btVector3& normalOnB,btScalar distance ,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location ,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const; }; void MyDebugDraw::drawLine(const btVector3& from,const btVector3& to ,const btVector3& color){ LogInfo(@"Works!!"); glPushMatrix(); glColor4f(color.getX(), color.getY(), color.getZ(), 1.0); const GLfloat line[] = { from.getX()*1, from.getY()*1, from.getZ()*1, //point A to.getX()*1, to.getY()*1,to.getZ()*1 //point B }; glVertexPointer( 3, GL_FLOAT, 0, &line ); glPointSize( 5.0f ); glDrawArrays( GL_POINTS, 0, 2 ); glDrawArrays( GL_LINES, 0, 2 ); glPopMatrix(); } void MyDebugDraw::drawContactPoint(const btVector3 &PointOnB ,const btVector3 &normalOnB, btScalar distance ,int lifeTime, const btVector3 &color){ } void MyDebugDraw::reportErrorWarning(const char *warningString){ } void MyDebugDraw::draw3dText(const btVector3 &location , const char *textString){ } void MyDebugDraw::setDebugMode(int debugMode){ } int MyDebugDraw::getDebugMode() const{ return DBG_DrawWireframe; } My Problem The drawLine method is getting called. I can see the cube and sphere in place. Sphere again does some circling around the cube before jumping off. No debug lines are getting drawn.

    Read the article

  • In C, during step by step debugging in a function, how can i view the content of an array in the "Autos?" window along with the other variables?

    - by AppsAndGo
    I'm using VS 2012, and I'm working on a bubble sort. After searching I found a nifty trick to see the content of the array in the "Watch 1" tab, (How to view contents of an array while debugging in Code Blocks?), but going from "watch 1" to "Autos" every step to see what's changing in the array isn't practical at all. How can i see the array content within "Autos" along side my other changing variables, where i need it to show?

    Read the article

  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

    Read the article

  • xml file save/read error (making a highscore system for XNA game)

    - by Eddy
    i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: There is an error in XML document (18, 17).) (in highscores load method In data = (HighScoreData)serializer.Deserialize(stream); it stops) the problem is that some how it adds additional "" at the end of my .dat file could anyone tell me how to fix this? the file before save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>neil</string> <string>shawn</string> <string>mark</string> <string>cindy</string> <string>sam</string> </PlayerName> <Score> <int>200</int> <int>180</int> <int>150</int> <int>100</int> <int>50</int> </Score> <Count>5</Count> </HighScoreData> the file after save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>Nick</string> <string>Nick</string> <string>neil</string> <string>shawn</string> <string>mark</string> </PlayerName> <Score> <int>210</int> <int>210</int> <int>200</int> <int>180</int> <int>150</int> </Score> <Count>5</Count> </HighScoreData>> the part of my code that does all of save load to xml is: DECLARATIONS PART [Serializable] public struct HighScoreData { public string[] PlayerName; public int[] Score; public int Count; public HighScoreData(int count) { PlayerName = new string[count]; Score = new int[count]; Count = count; } } IAsyncResult result = null; bool inputName; HighScoreData data; int Score = 0; public string NAME; public string HighScoresFilename = "highscores.dat"; Game1 constructor public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Width = graphics.PreferredBackBufferWidth = 960; Height = graphics.PreferredBackBufferHeight =640; GamerServicesComponent GSC = new GamerServicesComponent(this); Components.Add(GSC); } Inicialize function (end of it) protected override void Initialize() { //other game code base.Initialize(); string fullpath =Path.Combine(HighScoresFilename); if (!File.Exists(fullpath)) { //If the file doesn't exist, make a fake one... // Create the data to save data = new HighScoreData(5); data.PlayerName[0] = "neil"; data.Score[0] = 200; data.PlayerName[1] = "shawn"; data.Score[1] = 180; data.PlayerName[2] = "mark"; data.Score[2] = 150; data.PlayerName[3] = "cindy"; data.Score[3] = 100; data.PlayerName[4] = "sam"; data.Score[4] = 50; SaveHighScores(data, HighScoresFilename); } } all methods for loading saving and output public static void SaveHighScores(HighScoreData data, string filename) { // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file, creating it if necessary FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate); try { // Convert the object to XML data and put it in the stream XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); serializer.Serialize(stream, data); } finally { // Close the file stream.Close(); } } /* Load highscores */ public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream);//this is the line // where program gives an error } finally { // Close the file stream.Close(); } return (data); } /* Save player highscore when game ends */ private void SaveHighScore() { // Create the data to saved HighScoreData data = LoadHighScores(HighScoresFilename); int scoreIndex = -1; for (int i = 0; i < data.Count ; i++) { if (Score > data.Score[i]) { scoreIndex = i; break; } } if (scoreIndex > -1) { //New high score found ... do swaps for (int i = data.Count - 1; i > scoreIndex; i--) { data.PlayerName[i] = data.PlayerName[i - 1]; data.Score[i] = data.Score[i - 1]; } data.PlayerName[scoreIndex] = NAME; //Retrieve User Name Here data.Score[scoreIndex] = Score; // Retrieve score here SaveHighScores(data, HighScoresFilename); } } /* Iterate through data if highscore is called and make the string to be saved*/ public string makeHighScoreString() { // Create the data to save HighScoreData data2 = LoadHighScores(HighScoresFilename); // Create scoreBoardString string scoreBoardString = "Highscores:\n\n"; for (int i = 0; i<5;i++) { scoreBoardString = scoreBoardString + data2.PlayerName[i] + "-" + data2.Score[i] + "\n"; } return scoreBoardString; } when ill make this work i will start this code when i call game over (now i start it when i press some buttons, so i could test it faster) public void InputYourName() { if (result == null && !Guide.IsVisible) { string title = "Name"; string description = "Write your name in order to save your Score"; string defaultText = "Nick"; PlayerIndex playerIndex = new PlayerIndex(); result= Guide.BeginShowKeyboardInput(playerIndex, title, description, defaultText, null, null); // NAME = result.ToString(); } if (result != null && result.IsCompleted) { NAME = Guide.EndShowKeyboardInput(result); result = null; inputName = false; SaveHighScore(); } } this where i call output to the screen (ill call this in highscores meniu section when i am done with debugging) spriteBatch.DrawString(Font1, "" + makeHighScoreString(),new Vector2(500,200), Color.White); }

    Read the article

  • How can I close the currently running server app when I launch new debug session?

    - by Eonil
    Google App Engine (GAE) Java SDK uses eclipse as main IDE. IDE runs a server app when I launch debugging session. And it runs another server app when I launch debugging session again. It closes the server app when I stop the debugging session, but it doesn't when I re-launch debugging session. Re-launching means stop and launch again. Why does it stop existing app? So I have to close the server app manually at each time. Is there a way to close existing running app when re-launching debugging session?

    Read the article

  • Automate #include refactoring in C++ [on hold]

    - by Mikhail
    I have a big project with hundreds of files. And as it often happens to C++ projects, #include directives are in messed up. I want to refactor them to increase clarity, decrease compilation time and simplify analysis. For each .h file I want to make sure that: It have #include directives only for types it is using But it have only forward declarations of types that are used as T* or T& For each .cpp file I want to make sure that: It have #include directives only for types it is using and not already included by another headers (no indirect includes when possible) I'm looking for a tool which will help me to automate this refactoring. For now I only know of tools that helps to remove redundant includes, they are many: PC-lint include-what-you-use cppclean ProFactor IncludeManager But I know of no tools to help me to move necessary includes in .h files or replace includes with forward declarations. Any ideas? Tools for Windows and Visual Studio are preferred. Update. Considered to be off-topic. Please, follow the link on Software Recommendations http://softwarerecs.stackexchange.com/q/4461/3331

    Read the article

  • Free tools/libraries to compare tables with filtering for SQL Server 2008 and visualize/sync diffs t

    - by MicMit
    I am building certain GUI in C# for a content manager and looking for the tools or code snippets or open libraries ( code ideally in C# ) which allow me the following : 1. For table A in database X (test ) and table A in database Y (production) and for a simple filter ( e.g. listname = "XYZ" ) I need to show additions/deletions/updates in some way. which might be side-by-side or just html report 2 record added html table with some fields 2 record deleted html table with some fields Considering that this task is very common, I guess, certain components should exist ? Components either return some collections from parameters given for further visualizing or just produce reports mentioned above. 2. I need to push changes for the filter I mentioned in 1 and update table in production database for this filter only ( ie for the particular list approved by content person). Again probably there are certain SQL code generators - components in addition to diffs or standalone. 3. The key thing tools/libraries - should be suitable for integration with the existing application in C#.

    Read the article

  • How to more effectively debug PHP code in the vein JavaScript with Firebug or XCode?

    - by racl101
    Hi everyone, I'm kind of a newbie with PHP so please bear with me. I would like to know if there was an effective way of debugging PHP code so that I don't have to have debugging messages display on the browser. For example, I find var_dump and print_r functions to be excellent for debugging variables, function calls and arrays respectively. The problem is I have been asked to debug code on a live site (no dev site, I know it is a horrible practice but this is not my project from the start.) So I would like to know what core function or php library or whatever else it is that I could use to log debugging calls in to log that I can check so I don't have to send debugging calls to the browser on a live site? I like the way you can use the console.log function in JavaScript code and check it in Firebug or the Webkit Console and I also like like the console window in Xcode and I was wondering if there was some similar tool for PHP debugging. Any extra info and pearls of wisdom would be greatly appreciated. Thanks, racl101.

    Read the article

  • Remote server security: handling compiler tools

    - by Gonzolas
    Hello! I was wondering wether to remove compiler tools (gcc, make, ...) from a remote production server, mainly for security purposes. Background: The server runs a web application on Linux. Consider Apache jailed. Otherwise, only OpenSSHd faces the public network. Of course there is no compiler stuff within the jail, so this is about the actual OS outside of any jails. Here's my personal PRO/CON list (regarding removal) so far: PRO: I had been reading some suggestions to remove compiler tools in order inhibit custom building of trojans etc. from within the host if an attacker attains unpriviliged user permissions. CON: I can't live without Perl/Python and a trojan/whatever could be written in a scripting language like that, anyway, so why bother about removing gcc et al. at all. There is a need to build new Linux kernels as well as some security tools from source directly on the server, because the server runs in 64-bits mode and (to my understanding) I can't (cross-)compile locally/elsewhere due to lack of another 64-bits hardware system. OK, so here are my questions for you: (a) Is my PRO/CON assessment correct? (b) Do you know of other PROs / CONs to removing all compiler tools? Do they weigh in more? (c) Which binaries should I consider dangerous if the given PRO statement holds? Only gcc, or also make, or what else? Should I remove the enitre software packages them come with? (d) Is it OK to just move those binaries to a root-only accessible directory when they are not needed? Or is there a gain in security if I "scp them in" every time? Thank you!

    Read the article

  • Erlang "must-have" development tools

    - by Jonas
    I am not a professional Erlang developer (not yet), but I would like to hear what Erlang development tools are "must-have" in the industry (besides emacs and git/mercurial) ? I do know about a few tools like: rebar, dialyzer, hipe, eunit and edoc but I have no idea if they are used by professional erlang developers or if there are other tools that are "must-have". This question is inspired by Java "must-have" development tools

    Read the article

  • Critical tools that every Java Developer should have in his toolbelt?

    - by Timur Fanshteyn
    I was trying to compile a list of tools that a good Java Developer should be know of, and keep in his Developer Tool Belt I can think of a few Eclipse Development Environment - There are other IDEs, but you should know how Eclipse of eclipse. JUnit - Java Unit Testing Framework. Of course there are others, but... ANT Maven Soap UI - for testing SOAP endpoints jrat - Java Profiler. I don't know of other good Java profilers Java Decompiler - For when you just have to know what's in the jar file

    Read the article

  • Jquery Tools Tabs: How to capture onClick event when selection is on current tab?

    - by littlenewton
    Hi All, I tried to ask this question on the jquery tools forum, but didn't get a response, hopefully someone here can help. Question: It seems the onClick event does not get fired when user is already on current tab, I think that make sense for most cases. However, in my case, I do want to capture the onClick event even when the curent tab is already the selection. Is there a way to do this? Thanks!

    Read the article

  • VBA error handling and MZ-tools

    - by dmr
    Thanks to reading about error handling on StackOverflow, I discovered Mz-Tools. However, I am wondering if there is a way to simultaneously update all the error handlers added by MZ-Tools. If I add an error handler with MZ-Tools and then change the default error handler (via Options|Error Handler on the Mz-Tools toolbar), is there any way to have the changes automatically incorporated?

    Read the article

  • command line merge tools for windows

    - by hasen j
    Are there command line merge tools for windows? I'm thinking in terms of tools that can be used in conjunction with other tools (e.g. git, unison) to resolve conflicts. Actually, it doesn't need to strictly be command-line based, as long as it "cooperate" with other command line tools (as I mentioned, git for example), then it's fine.

    Read the article

  • has any tools easy to download or uploaed data from gae ..

    - by zjm1126
    i find this: http://aralbalkan.com/1784 but it is : Gaebar is an easy-to-use, standalone Django application that you can plug in to your existing Google App Engine Django or app-engine-patch-based Django applications on Google App Engine to give them datastore backup and restore functionality. my app is not based on django,so did you know any tools esay to do this . thanks

    Read the article

  • Do you employ any tools for managing technical debt?

    - by Phil.Wheeler
    The site I work with on a day-to-day basis has its share of shortcomings and we often make design decisions to "get us by right now" with the intention of fixing those up later. I've found that making the time to actually go back and fix them, let alone remembering what the full list of to-do items is can be challenging at best. Can you recommend any tools, resources or tricks that help you effectively manage your technical debt?

    Read the article

  • IE advanced settings

    - by arwinder
    Working on a Domain network, I am having admin access over the machine , but recently found out(was in bad need for debugging), that I am not able to change the Advanced settings for the IE. Basically I need to enable the JS debugging so as to catch the grumpy JS issues. Looked out in the Group Policies but couldnt find anything substantial.

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >