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  • Idling CPU at 65C, re-place or re-paste?

    - by Event_Horizon
    Replaced Graphics card because screen would go black at a certain temp while gaming, but sound would stay on (but locked up). Then with replacement card whole PC shuts off during gaming now because the CPU is overheating. Note: CPU is only supposed to go up to 71C max according to manufacturer and it goes well over upon load. System Temp: 30C TL;DR: Idling CPU at 65C, started to shut down due to overheating, re-place (CPU, or CPU and Motherboard) or re-paste?

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  • Removing grub and getting a dual boot of Linux Mint and Win 8.1 working after failed attempt

    - by ThroatOfWinter57
    I gave the details of my problem at reddit: http://www.reddit.com/r/linuxquestions/comments/27qrun/more_specific_questions_about_failed_win_81mint/ tl;dr: I deleted the /, /home, and swap partitions I made for mint after realizing my installation couldn't be booted into and gave the space back to my windows partition. Running boot-repair on my mint live session messed stuff up. Now I can't even boot to my live session usb because grub is left over. Windows 8.1 does work though.

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  • Solaris 11 /proc permission denied

    - by Damo
    I have a Solaris 11.1 server running an Oracle database. I want to read the environment of a running oracle process, as the oracle user, like this: $ id uid=100(oracle) gid=100(oinstall) $ ps -fuoracle | grep pmon oracle 1651 1 0 10:25:37 ? 0:01 ora_pmon_TESTDB $ pargs -e 1651 pargs: cannot examine 1651: permission denied $ ls -ld /proc/1651 dr-x--x--x 5 oracle oinstall 864 Nov 23 10:25 /proc/1651 How can I grant permissions for oracle to read processes that it already owns?

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  • Can I do a "one-time" file content search in Windows Server 2008 without adding the folder to the index?

    - by G-.
    Can I search for files which contain a specific string in a folder if that folder is not in the search index? So, lets say folder 'textFiles' is not in the index. I navigate to this folder in windows explorer. I type '.ini' in the search box I want to see a result list containing only 'b.txt' FOLDER C:\textFiles\ FILE a.php CONTENT once twice thrice mice moose monkey FILE b.txt CONTENT mingle muddle middle.ini banana beer FILE c.spo CONTENT sellotape stapler phone book I do not have permission to add folders to the windows index and I do not have permission to install or run any executables that did not ship with the server or approved applications. I'd be happy with a windows native command line solution if necessary? Thanks G

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  • memcached install issues with lib event on server

    - by albert N
    I've installed libevent on my server in the directory root/data/ and have i'm about to install memcached with ./configure –with-lib-event=/data/; make; make install However, after running a bit I get this error saying i'm pointing to the wrong directory for libevent. checking for libevent directory... configure: error: libevent is required. You can get it from http://www.monkey.org/~provos/libevent/ If it's already installed, specify its path using --with-libevent=/dir/ make: *** No targets specified and no makefile found. Stop. make: *** No rule to make target `install'. Stop. Any suggestions. I am not experience with cli so anything is help. Thanks!

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  • How do I detect call forwarding in Asterisk?

    - by jibcage
    Basically, I want to do the same thing that Google Voice does. I forward my calls to a DID number that rings my Asterisk server via IAX2, which, if it detects the call has been forwarded, sends it to voicemail. Otherwise, if the call hasn't been forwarded (and somebody has dialed the DID number), it dials my phone number and tries to reach me. tl;dr: how do I detect that a call has been forwarded to my asterisk box?

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  • Badwidth-Hogging Linux Server Causing Trouble

    - by BlairHippo
    We have a Linux server (2.6.28-11-generic #42-Ubuntu) that's misbehaving on a client site, gobbling up an entirely unacceptable percentage of the client's bandwidth, and we're trying to figure out what the heck it's doing. And the guy who had the sysadmin skillset has yet to be replaced. We're at a loss for what could be causing all that network traffic, and need to figure it out SOON. What log files should I be looking at to find this information? What analysis tools would you recommend for this task? Please note that I'm not looking for a tool that will allow me to analyze FUTURE traffic. The client is on the verge of shutting the machine off entirely; I need to figure out what it's been doing with the data I already have, if that's at all possible. My thanks in advance for helping a development monkey play sysadmin.

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  • Explorer.exe doesn't start automatically on Boot

    - by leeand00
    For some reason when I boot my laptop now (winxp), it doesn't start explorer.exe automatically; I'm left with a desktop background and a mouse pointer. I have to run taskman and start explorer.exe manually. Recently I had Spyware Dr. detect a severe threat, and I was wondering if there was anyway to re-hookup explorer.exe on startup.

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  • Mongo Client RedHat EL5 UT8 Support

    - by Michael Irey
    # mongo MongoDB shell version: 1.6.4 Fri Mar 16 11:55:46 *** warning: spider monkey build without utf8 support. consider rebuilding with utf8 support connecting to: test Mongo Server seems to handle the utf8 characters fine, as well as my php-mongo-client driver. But when I try to query a record that has a utf8 character from the mongo command line client I get: > db.Users.find({age:33}); error:non ascii character detected Fri Mar 16 11:55:43 mongo got signal 11 (Segmentation fault), stack trace: Fri Mar 16 11:55:43 0x440b50 0x3664c302d0 0x3f47e7b6e0 0x3f47e83bbd 0x3f47e254f3 0x3f47e25660 0x3f47e256ee 0x3f47e25792 0x3f47e2876e 0x4b031d 0x443b72 0x445476 0x3664c1d994 0x43fd39 mongo(_Z12quitAbruptlyi+0x3b0) [0x440b50] /lib64/libc.so.6 [0x3664c302d0] /usr/lib64/libjs.so.1 [0x3f47e7b6e0] /usr/lib64/libjs.so.1(js_CompileTokenStream+0x3d) [0x3f47e83bbd] /usr/lib64/libjs.so.1 [0x3f47e254f3] /usr/lib64/libjs.so.1(JS_CompileUCScriptForPrincipals+0x60) [0x3f47e25660] /usr/lib64/libjs.so.1(JS_EvaluateUCScriptForPrincipals+0x3e) [0x3f47e256ee] /usr/lib64/libjs.so.1(JS_EvaluateUCScript+0x22) [0x3f47e25792] /usr/lib64/libjs.so.1(JS_EvaluateScript+0x6e) [0x3f47e2876e] mongo(_ZN5mongo7SMScope4execERKSsS2_bbbi+0xed) [0x4b031d] mongo(_Z5_mainiPPc+0x14a2) [0x443b72] mongo(main+0x26) [0x445476] /lib64/libc.so.6(__libc_start_main+0xf4) [0x3664c1d994] mongo(__gxx_personality_v0+0x269) [0x43fd39] Any ideas or suggestions would be welcome

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  • Securing internal data accessed by a website on the big, bad internet

    - by aehiilrs
    A close relative of this question on Stack Overflow: When you have a web site in your DMZ that needs to access production data stored on an internal DB, what strategies do you recommend using to lower the risks that come from accessing live data? Is it even considered acceptable to have a connection initiated from the DMZ come inside of your network? An extra detail about the nature of the site that kind of throws a monkey wrench into the machinery is that people using the web site will be competing for "spots" on a first-come, first-serve basis with others using the internal software. Because of this, as close to zero lag time between the two applications as possible is ideal.

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  • Python cannot go over internet network

    - by user1642826
    I am currently trying to work with python networking and I have reached a bit of a road block. I am not able to network with any computer but localhost, which is kind-of useless with what networking is concerned. I have tried on my local network, from one computer to another, and I have tried over the internet, both fail. The only time I can make it work is if (when running on the server's computer) it's ip is set as 'localhost' or '192.168.2.129' (computers ip). I have spent hours going over opening ports with my isp and have gotten nowhere, so I decided to try this forum. I have my windows firewall down and I have included some pictures of important screen shots. I have no idea what the problem is and this has spanned almost a year of calls to my isp. The computer, modem, and router have all been replaced in that time. Screen shots: import socket import threading import socketserver class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): def handle(self): data = self.request.recv(1024) cur_thread = threading.current_thread() response = "{}: {}".format(cur_thread.name, data) self.request.sendall(b'worked') class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): pass def client(ip, port, message): sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((ip, port)) try: sock.sendall(message) response = sock.recv(1024) print("Received: {}".format(response)) finally: sock.close() if __name__ == "__main__": # Port 0 means to select an arbitrary unused port HOST, PORT = "192.168.2.129", 9000 server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) ip, port = server.server_address # Start a thread with the server -- that thread will then start one # more thread for each request server_thread = threading.Thread(target=server.serve_forever) # Exit the server thread when the main thread terminates server_thread.daemon = True server_thread.start() print("Server loop running in thread:", server_thread.name) ip = '12.34.56.789' print(ip, port) client(ip, port, b'Hello World 1') client(ip, port, b'Hello World 2') client(ip, port, b'Hello World 3') server.shutdown() I do not know where the error is occurring. I get this error: Traceback (most recent call last): File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 43, in <module> client(ip, port, b'Hello World 1') File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 18, in client sock.connect((ip, port)) socket.error: [Errno 10061] No connection could be made because the target machine actively refused it Any help will be greatly appreciated. *if this isn't a proper forum for this, could someone direct me to a more appropriate one.

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  • Twitter gem - undefined method `stringify_keys’

    - by Piet
    Have you been getting the following errors when running the Twitter gem lately ? /usr/local/lib/ruby/gems/1.8/gems/httparty-0.4.3/lib/httparty/response.rb:15:in `send': undefined method `stringify_keys' for # (NoMethodError) from /usr/local/lib/ruby/gems/1.8/gems/httparty-0.4.3/lib/httparty/response.rb:15:in `method_missing’ from /usr/local/lib/ruby/gems/1.8/gems/mash-0.0.3/lib/mash.rb:131:in `deep_update’ from /usr/local/lib/ruby/gems/1.8/gems/mash-0.0.3/lib/mash.rb:50:in `initialize’ from /usr/local/lib/ruby/gems/1.8/gems/twitter-0.6.13/lib/twitter/search.rb:101:in `new’ from /usr/local/lib/ruby/gems/1.8/gems/twitter-0.6.13/lib/twitter/search.rb:101:in `fetch’ from test.rb:26 It’s because Twitter has been sending back plain text errors that are treated as a string instead of json and can’t be properly ‘Mashed’ by the Twitter gem. Also check http://github.com/jnunemaker/twitter/issues#issue/6. Without diving into the bowels of the Twitter gem or HTTParty, you could ‘begin…rescue’ this error and try again in 5 minutes. I fixed it by overriding the offending code to return nil and checking for a nil response as follows: module Twitter class Search def fetch(force=false) if @fetch.nil? || force query = @query.dup query[:q] = query[:q].join(' ') query[:format] = 'json' #This line is the hack and whole reason we're monkey-patching at all. response = self.class.get('http://search.twitter.com/search', :query => query, :format => :json) #Our patch: response should be a Hash. If it isnt, return nil. return nil if response.class != Hash @fetch = Mash.new(response) end @fetch end end end (adapted from http://github.com/jnunemaker/twitter/issues#issue/9) If you have a better solution: speak up!

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  • CodePlex Daily Summary for Saturday, June 09, 2012

    CodePlex Daily Summary for Saturday, June 09, 2012Popular ReleasesARCBots API Program: ARCBots API Program v3 STABLE: Stable Release, you can find the update notes in the source code.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.RULI Chain Code Image Generator: RULI Chain Code BW Image Generator v. 0.4: added features: - 3x3 bitmask support - 7x7 bitmask support - app icon added some refactoring for later library-creationThe Chronicles of Asku: Alpha Test v1.1: Welcome to the Chronicles of Asku alpha test. The current state of the game is 2 tomb floors, level 10 cap, and almost all core systems in the game, excluding a store that you buy armor in. This is just a test for downloading the game, and severe bug hunts... INSTRUCTIONS: When you download the folder, right click within the folder and select EXTRACT ALL Run Setup.exe Follow any on screen instructions DO NOT TRY TO LOAD A CHARACTER IF YOU HAVE NEVER SAVED ONE BEFORE Patch 1.1 -Added a...Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...DotNetNuke® Links: 06.02.01: Added new DNN 6.2.0 beta social feature "friends" BugfixesApplication Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllMVVM Light Toolkit: V4RC (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RC. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibsPreviewExtAspNet: ExtAspNet v3.1.7: +2012-06-03 v3.1.7 -?????????BUG,??????RadioButtonList?,AJAX????????BUG(swtseaman、????)。 +?Grid?BoundField、HyperLinkField、LinkButtonField、WindowField??HtmlEncode?HtmlEncodeFormatString(TiDi)。 -HtmlEncode?HtmlEncodeFormatString??????true,??????HTML????????。 -??????Asp.Net??GridView?BoundField?????????。 -http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.boundfield.htmlencode -?Grid?HyperLinkField、WindowField??UrlEncode??,????URL??(???true)。 -?????????????,?????????????...LiveChat Starter Kit: LCSK v1.5.2: New features: Visitor location (City - Country) from geo-location Pass configuration via javascript for the chat box New visitor identification (no more using the IP address as visitor identification) To update from 1.5.1 Run the /src/1.5.2-sql-updates.txt SQL script to update your database tables. If you have it installed via NuGet, simply update your package and the file will be included so you can run the update script. New installation The easiest way to add LCSK to your app is by...New ProjectsAdvanceWars: Advance Wars For NetARCBots API Program: This is a simple API program designed for quick use for the ARCBots API.AutoUpdaterdotNET: AutoUpdater.NET is a class library that allows .net developers to easily add auto update functionality to their project.C++ AMP Conformance Test Suite: C++ AMP Conformance Test Suite contains a set of tests to aid in verifying compiler, library, and runtime behaviors as specified in the C++ AMP open specification. DynamicObjectProxy: DOP (Dynamic Object Proxy) é uma biblioteca que permite que qualquer método de qualquer objeto possa ser interceptado através de um proxy dinâmico. Ao interceptar um método, pode-se decorar o objeto, alterando ou recuperando informações sobre o seu comportamento. Extremamente útil para logs, verificações de transações, etc. DOP (Dynamic Object Proxy) is a library that contains classes that makes it possible that any method of any object can be intercepted by a dynamic proxy. By interceptin...EAIP: ???????? Flatland: Artificial life, or A-Life, is a broad and ever emerging field that has found its applications in almost any field: economics, medicine, traffic planning, shopping habits, patterns in music. And it is evident that work with modelling logical life in artificial environments is a necessity for the future software developer. Abbots novella "Flatland: A Romance of Many Dimensions" describes the two dimensional world "Flatland", where life is geometrical shapes that have human-like emotions, but...GameAudioSystem: Simple Audio Game System written with OpenAL to be used with Ogre3D.HyperionSS2P - Simple scan to pdf solution: Simple scan to pdf solution.Issue Impala: Issue Impala is a powerful and elegant issue tracker.KoekyGL Wrapper: A .net wrapper for OpenGL aimed at making it easy to use OpenGL.Marik Sample Project: This is a sample by KitMongoDB Managment Client: Development MongoDB Web client. HTML 5 jQuery. One page web application. When Windows 8 metro is released then Metro style application To.MongoDB.Dynamic: MongoDB.Dynamic is a personal project that I’ve started when I was developing my first application targeting MongoDB as DBMS, using the “official driver” MongoDB.Driver, supported by 10gen. The objective is to provide a lightweight library with some interesting features that speed up development for desktop/web applications that accesses MongoDB databases. MongoDB.Dynamic is oriented to interfaces. You don’t need to create concrete classes of your entities, all you need to do is setup your...My Google Workspace: An easy way to create documents search at Google and read your emails and Much moreqzgfjava: git????,?android??“??”???SP Sticky Notes: SP Sticky Notes allows your users to add sticky notes to a page on your SharePoint site.Weather3: It's Metro Style AppXNA Scumm: This is a rewrite of the ScummVM engine using XNA. ScummVM is an engine that runs old school LucasArts graphical adventure games. It is written completely in C# and the first version will run on PC and Xbox 360. A Windows phone version will probably follow. Of course, you will need to own the original games in order to use it. I will start my work by The Secret of Monkey Island, more specifically the VGA CD version. Monkey Island 2: LeChuck's Revenge and Indiana Jones 4 and Fate of Atl...YoG Community Game: This project is a game, being developed by several members of the Yogscast Community Forums. It is a top-down shooter, based around the protagonist 'Joe', and his adventures through TV shows every day.

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • Farmyard

    - by Richard Jones
    Moooooooo     For a while now we’ve been using Apple’s enterprise device app distribution mechanism.   This allows you to have a user, click on a URL on their iOS device and it pulls down a new version of an enterprise app. of of our servers. Its really nice,  have a look at - http://developer.apple.com/library/ios/#featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html   I’ve embedded this, into a check on application launch, that a web-service is called to detect a newer version of the software is available.  It then calls the URL to the App and a new version is deployed. You can alert users that a new App update is available by sending them a push notification.  See screenshot at the top. We send our push notifications out to users,  using a simple C# service.    The fun part is this.   You can instruct the push notification to play a sound (embedded in the app already). So our push notification’s play a random farmyard noise, i.e from a selection of - cow.wav dogbrk.wav duck.wav goose.wav horse.wav lamb.wav monkey.wav – left field I know rooster.wav Imagine my amusement being able to periodically send out an update and watch our office (of about 60 people) turn into farm for a few seconds. I’ve messed up a few times, with people being interrupted on customer conference calls,  but people seem good humoured about it. (so far) Simple(ish) pleasures…

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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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  • Failed Project: When to call it?

    - by Dan Ray
    A few months ago my company found itself with its hands around a white-hot emergency of a project, and my entire team of six pulled basically a five week "crunch week". In the 48 hours before go-live, I worked 41 of them, two back to back all-nighters. Deep in the middle of that, I posted what has been my most successful question to date. During all that time there was never any talk of "failure". It was always "get it done, regardless of the pain." Now that the thing is over and we as an organization have had some time to sit back and take stock of what we learned, one question has occurred to me. I can't say I've ever taken part in a project that I'd say had "failed". Plenty that were late or over budget, some disastrously so, but I've always ended up delivering SOMETHING. Yet I hear about "failed IT projects" all the time. I'm wondering about people's experience with that. What were the parameters that defined "failure"? What was the context? In our case, we are a software shop with external clients. Does a project that's internal to a large corporation have more space to "fail"? When do you make that call? What happens when you do? I'm not at all convinced that doing what we did is a smart business move. It wasn't my call (I'm just a code monkey) but I'm wondering if it might have been better to cut our losses, say we're not delivering, and move on. I don't just say that due to the sting of the long hours--the company royally lost its shirt on the project, plus the intangible costs to the company in terms of employee morale and loyalty were large. Factor that against the PR hit of failing to deliver a high profile project like this one was... and I don't know what the right answer is.

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  • Leaving the field of programming. What are the options?

    - by hal10001
    A lot of graduates ask about getting into this field, but I know there are times when I (as well as many others) think about leaving, too. My issue is that I love solving problems and the act of creating something that people enjoy using, and that is what keeps bringing me back. Lately, though, programming has become less of the act of creation and about solving problems, and has become more about being "a monkey at a keyboard". Can you offer any advice with regard to: What fields would offer equivalent problem-solving challenges consistently? How you would go about doing the research, or considering the career change? Basically anything else you think would be helpful in this situation. EDIT: I guess I should clarify and say that I've been in the field about 10 years, and I have had my fair share of working environments. The place where I am at now, and even the previous two jobs, the people I worked with have been great. I've been very lucky in that respect. I'm beginning to wonder if the next step for me has little to do with actual programming and more to do with business analysis or strategic consulting. I would hate to get too much onto the business side of things though, as I like being around tech folks more.

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  • TechEd North America 2012-Day 4 #msTechEd #teched

    - by Marco Russo (SQLBI)
    I hadn’t time yesterday to write a blog post before of the beginning of the day and I recover now that I’m already back to Europe. I spent many hours at the Microsoft booth meeting people who asked questions about Tabular, Power View and PowerPivot. I have to say that I’m really glad so many people started using PowerPivot and of the large interest around Tabular. During my BISM: Multidimensional vs. Tabular I’ve been helped by Alberto during the demo (we joked about he was the demo monkey) and the feedback received are good. I tried to compare the strength and weakness of the two modeling options without spending time describing the area in which they are similar. During the days before I had many discussions about scenarios based on snapshots and I added a few slides to the presentation in order to cover this area that I thought was marginal but seems to be a very common one. To know more, watch the presentation when it will be available or wait for some article I’ll write in the future describing these patterns. In less than 10 days, I’ll be at TechEd Europe and I’m really looking forward to meet other Tabular developers and PowerPivot users there!

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  • How would you manage development between many Staging branches?

    - by Trip
    We have a Staging Branch. then we came out with a Beta branch for users to move whenever they wanted to from old Production branch to the new features. Our plan seemed simple, we test on Staging, when items get QA'd, they get cherry-picked and deploy to Beta. Here's the problem! A bug will discreetly make its way on to Beta, and since Beta is a production environment, it needs fixes fast and accurate. But not all the QA's got done. Enter Git hell.. So I find a problem on Beta. No sweat, its already been fixed on Staging, but when I go to cherry-pick the item over, Beta barely has any of the other pre-requisites of code to implement this small change. Now Beta has a little here and a little there, and I can't imagine it as a code base being as stable as Staging. What's more, is I'm dealing with some insane Git conflicts, and having to monkey patch a bunch of things to make up for what Beta hasn't caught up with Staging. Can someone polite or non-polite terms, tell me what we're doing wrong here as far as assembling this project? Any awesome recommendations or workarounds or alternatives to the system we came up with?

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Dynamically specify the type in C#

    - by Lirik
    I'm creating a custom DataSet and I'm under some constrains: I want the user to specify the type of the data which they want to store. I want to reduce type-casting because I think it will be VERY expensive. I will use the data VERY frequently in my application. I don't know what type of data will be stored in the DataSet, so my initial idea was to make it a List of objects, but I suspect that the frequent use of the data and the need to type-cast will be very expensive. The basic idea is this: class DataSet : IDataSet { private Dictionary<string, List<Object>> _data; /// <summary> /// Constructs the data set given the user-specified labels. /// </summary> /// <param name="labels"> /// The labels of each column in the data set. /// </param> public DataSet(List<string> labels) { _data = new Dictionary<string, List<object>>(); foreach (string label in labels) { _data.Add(label, new List<object>()); } } #region IDataSet Members public List<string> DataLabels { get { return _data.Keys.ToList(); } } public int Count { get { _data[_data.Keys[0]].Count; } } public List<object> GetValues(string label) { return _data[label]; } public object GetValue(string label, int index) { return _data[label][index]; } public void InsertValue(string label, object value) { _data[label].Insert(0, value); } public void AddValue(string label, object value) { _data[label].Add(value); } #endregion } A concrete example where the DataSet will be used is to store data obtained from a CSV file where the first column contains the labels. When the data is being loaded from the CSV file I'd like to specify the type rather than casting to object. The data could contain columns such as dates, numbers, strings, etc. Here is what it could look like: "Date","Song","Rating","AvgRating","User" "02/03/2010","Code Monkey",4.6,4.1,"joe" "05/27/2009","Code Monkey",1.2,4.5,"jill" The data will be used in a Machine Learning/Artificial Intelligence algorithm, so it is essential that I make the reading of data very fast. I want to eliminate type-casting as much as possible, since I can't afford to cast from 'object' to whatever data type is needed on every read. I've seen applications that allow the user to pick the specific data type for each item in the csv file, so I'm trying to make a similar solution where a different type can be specified for each column. I want to create a generic solution so I don't have to return a List<object> but a List<DateTime> (if it's a DateTime column) or List<double> (if it's a column of doubles). Is there any way that this can be achieved? Perhaps my approach is wrong, is there a better approach to this problem?

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  • Image/"most resembling pixel" search optimization?

    - by SigTerm
    The situation: Let's say I have an image A, say, 512x512 pixels, and image B, 5x5 or 7x7 pixels. Both images are 24bit rgb, and B have 1bit alpha mask (so each pixel is either completely transparent or completely solid). I need to find within image A a pixel which (with its' neighbors) most closely resembles image B, OR the pixel that probably most closely resembles image B. Resemblance is calculated as "distance" which is sum of "distances" between non-transparent B's pixels and A's pixels divided by number of non-transparent B's pixels. Here is a sample SDL code for explanation: struct Pixel{ unsigned char b, g, r, a; }; void fillPixel(int x, int y, SDL_Surface* dst, SDL_Surface* src, int dstMaskX, int dstMaskY){ Pixel& dstPix = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*x + dst->pitch*y)); int xMin = x + texWidth - searchWidth; int xMax = xMin + searchWidth*2; int yMin = y + texHeight - searchHeight; int yMax = yMin + searchHeight*2; int numFilled = 0; for (int curY = yMin; curY < yMax; curY++) for (int curX = xMin; curX < xMax; curX++){ Pixel& cur = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*(curX & texMaskX) + dst->pitch*(curY & texMaskY))); if (cur.a != 0) numFilled++; } if (numFilled == 0){ int srcX = rand() % src->w; int srcY = rand() % src->h; dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*srcX + src->pitch*srcY)); dstPix.a = 0xFF; return; } int storedSrcX = rand() % src->w; int storedSrcY = rand() % src->h; float lastDifference = 3.40282347e+37F; //unsigned char mask = for (int srcY = searchHeight; srcY < (src->h - searchHeight); srcY++) for (int srcX = searchWidth; srcX < (src->w - searchWidth); srcX++){ float curDifference = 0; int numPixels = 0; for (int tmpY = -searchHeight; tmpY < searchHeight; tmpY++) for(int tmpX = -searchWidth; tmpX < searchWidth; tmpX++){ Pixel& tmpSrc = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*(srcX+tmpX) + src->pitch*(srcY+tmpY))); Pixel& tmpDst = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*((x + dst->w + tmpX) & dstMaskX) + dst->pitch*((y + dst->h + tmpY) & dstMaskY))); if (tmpDst.a){ numPixels++; int dr = tmpSrc.r - tmpDst.r; int dg = tmpSrc.g - tmpDst.g; int db = tmpSrc.g - tmpDst.g; curDifference += dr*dr + dg*dg + db*db; } } if (numPixels) curDifference /= (float)numPixels; if (curDifference < lastDifference){ lastDifference = curDifference; storedSrcX = srcX; storedSrcY = srcY; } } dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*storedSrcX + src->pitch*storedSrcY)); dstPix.a = 0xFF; } This thing is supposed to be used for texture generation. Now, the question: The easiest way to do this is brute force search (which is used in example routine). But it is slow - even using GPU acceleration and dual core cpu won't make it much faster. It looks like I can't use modified binary search because of B's mask. So, how can I find desired pixel faster? Additional Info: It is allowed to use 2 cores, GPU acceleration, CUDA, and 1.5..2 gigabytes of RAM for the task. I would prefer to avoid some kind of lengthy preprocessing phase that will take 30 minutes to finish. Ideas?

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