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  • Are their any good way to genrate XML file through C# in .net

    - by steven spielberg
    i wanto make a xml file like <?xml version="1.0" encoding="Windows-1252" ?> <settings> <typeofsetting> <wordname="add" /> </typeofsettings> </settings> the wordname can be depend on what user need. how i can make a application that user can generate the XML file of thing they want. are their any good way to do this. the wordname not user defined it's come from database the application have inbuilt. are their any good practice to do this in c# win-forms.

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  • Good or common naming conventions for xsd target namespaces

    - by Anne Schuessler
    I'm looking for some ideas for good naming conventions for xsd target namespaces. Basically I just need to make a definite decision on how to name the target namespace of my xsd so I try to get it right the first time. Changing it later would require changes to another system which is not in my control. Do you have any experience from past XML schema creations on what is a good and working solution? I've tried to find information online, but most examples just use very generic target namespaces like "http://exampleSchema" and similar. I'm actually trying to find some real life examples.

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  • Good code visualization / refactoring tools for C++?

    - by Paul D.
    I've found myself coming across a lot of reasonably large, complicated codebases at work recently which I've been asked to either review or refactor or both. This can be extremely time consuming when the code is highly concurrent, makes heavy use of templates (particularly static polymorphism) and has logic that depends on callbacks/signals/condition variables/etc. Are there any good visualization tools for C++ period, and of those are there any that actually play well with "advanced" C++ features? Anything would probably be better than my approach now, which is basically pen+paper or stepping through the debugger. The debugger method can be good for following a particular code path, but isn't great for seeing the big picture you really need when doing serious refactoring. EDIT: I should mention that Visual Studio plugins aren't going to be a lot of help to me, since our stuff is mostly Linux-only.

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  • Store database, good pattern for simultaneous access

    - by dygi
    I am kinda new to database designing so i ask for some advices or some kind of a good pattern. The situation is that, there is one database, few tables and many users. How should i design the database, or / and which types of queries should i use, to make it work, if users can interact with the database simultaneously? I mean, they have access to and can change the same set of data. I was thinking about transactions, but I am not sure, if that is the right / good / the only solution. I will appreciate some google keywords too.

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  • Django : looking for a good LDAP manipulation library

    - by sebpiq
    Hi ! I am looking for a good ldap library on Django, that would allow me to manage my ldap server : adding, modifying, deleting entries for groups, users, and all kind of objects The library django-ldapdb looked promising, it offers a Model base class that can be used to declare ldap objects in a Django fashion (which is what we ideally want), however we've had some bugs with it, and furthermore it seems like it is not maintained any more. Does somebody know a good library that could do the trick ? Otherwise I guess I'll just try to improve and debug django-ldapdb ... Thanks !

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  • Good scalaz introduction

    - by Easy Angel
    Recently scalaz caught my eye. It looks very interesting, but I have not found any good introduction to the library. Seems that scalaz incorporates a lot of ideas from haskell and mathematics. Most articles that I found assume that you already feel comfortable with these concepts. What I'm looking for is gradual introduction to the library and underlying concepts - from simple and basic concepts to more advanced (which basesd in basics). I also looked to the examples, but it's hard for me to find the point where I should start to learn library. Can somebody recommend me some good scalaz introduction or tutorial (that covers basics and advanced concepts)? Or give me starting point in the answer. Thank you in advance!

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  • Mono/C#: A good GUI toolkit ? looks good on KDE?

    - by Martin
    Hi there, i am trying to get into developing for linux and i am a .net developer so i decided to give Mono a try. THe problem is that i am having problems trying to find a good gui toolkit. I have chosen KDE over GNOME because its a little bit more pleasing on the eye. I have looked here http://www.mono-project.com/Gui_Toolkits I get the sense GTK# is a good toolkit but its for GNOME. I know you can still run GNOME apps on KDE - but do they look nice ? probably not?? I would really appreciated any feedbakc from anyone who is doing the same or has done the same. I don't want to end up choosing the wrong toolkit and then have to change half way trhough. Also i was hoping to do all my development on my Windows PC and then just pass it to linux when i am ready... I presume this is possible? Thanks in advance

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  • A good ecommerce alternative to Magento?

    - by delboud
    I been dealing with Magneto for the last 6 months now and its a real headache, always some type of error, slow, bloated, dead community and overly complex to customize (and im a designer...) I look at others like zencart but seem kinda dated compared to magento, but are their any other solutions to replace magento thats better and with a good online community? the main selling points im looking for are configurable items (as in options for products), good online community and not so hard to customize or a nice amount of templates available. has to be free and hopefully open source and if it helps this is for a custom car accessories store

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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  • [PHP] Making a good singleton registry class structure which hold your objects

    - by Saif Bechan
    I am working on a web application in PHP. I have a singleton class called registry. This class will hold all the objects i need throughout my application, such as loader classes, template classes, database, classes, etc. When an object of the registry class is created I send it an array with the classes it need to load: // Create the registry $registry = registry::singleton(); // Store those core objects $registry->storeObjects(Array('session','db','page','template','errors')); In this example I only put some of the classes, to get the basic idea. Now I have some classes in the registry that use each other. For example the 'errors' object uses the 'page' object. Now I was wondering if it is a good practice to make an instance of the registry object in the errors object. Like this; class errors{ private $registry; public function __construct(){ $this->registry = registry::singleton(); } } So there is an instance of the registry object, inside an object of the registry object. This does not sound like a good idea to me. Anyone have a suggestion how to model such a thing?

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  • What's a good way to teach my son to program Java

    - by Software Monkey
    OK, so I've read through various posts about teaching beginner's to program, and there were some helpful things I will look at more closely. But what I want to know is whether there are any effective tools out there to teach a kid Java specifically? I want to teach him Java specifically because (a) with my strong background in C I feel that's too complex, (b) Java is the other language I know extremely well and therefore I can assist meaningfully without needing to teach myself a new but (to me) useless language, and (c) I feel that managed languages are the future, and lastly (d) Java is one of the simplest of all the languages I know well (aside from basic). I learned in basic, and I am open to teaching that first, but I am unaware of a decent free basic shell for Windows (though I haven't really searched, yet since it's not my first choice), and would anyway want to progress quickly to Java. My son is 8, so that's a couple of years earlier than I started - but he has expressed an interest in learning to program (possibly because I work from home a lot and he sees me programming all the time). If no-one can suggest a tool designed for this purpose, I will probably start him off with text/console based apps to teach the basics, and then progress to GUI building. Oh, one last thing, I am not a fan of IDE's (old school text editor type), so I would not be put off at all by a system that has him typing real code, and would likely prefer that to a toy drag/drop system. EDIT: Just to clarify; I really am specifically after ways to teach him Java; there are already a good many posts with good answers for other language alternatives - but that's not what I am looking for here. EDIT: What about Java frameworks for 2D video games - can anyone recommend any of them from personal experience? I like the idea of him starting with the mechanics in place (main game loop, scoring, etc) and adding the specifics for a game of his own imagining - that's what I did, though for me it was basic on a Commodore VIC-20 and a Sinclair ZX-81.

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  • Good locations worldwide for a coder gypsy wannabe

    - by fung
    Yes, this is not programming related but please bear with me =). I run a small niche SaaS business. Lately I've been thinking of traveling and experiencing life in other places. Would really appreciate suggestions for good places a developer could relocate to. In particular I'm looking for a place that: Has good internet connection (cheap stable broadband, lots of places that provide free wifi, etc.) Low cost of living (rent and food fairly cheap). At least half of the population speak English. Has a local courier agent (DHL, Fedex, any...). The government allows for extended stay of foreigners. I'm thinking of staying for about 6 months at each location and maybe doing it for 3 years. So looking for 5 to 6 locations in total. So if any of you think you're staying in a place that would be great for a visiting developer then please shout out. Include as detailed a description as possible. And include any cons about the place if there are. The only place that pops to mind right now is Bali =). Isle of Skye also seems interesting but I think immigration is tight and cost of living would definitely be higher. Thanks in advance for suggestions =)

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  • Looking for a good world map generation algorithm

    - by FalconNL
    I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. One option is to generate a heightmap using perlin noise and add water at a level so that about 30% of the world is land. While perlin noise (or similar fractal-based techniques) are frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective. See http://farm3.static.flickr.com/2792/4462870263_ff26c40365_o.jpg for an example (sorry, can't post pictures yet). A second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. Repeat for the other continents. This technique is part of the algorithm used in Civilization 4. The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents. See http://farm5.static.flickr.com/4069/4462870383_46e86b155c_o.jpg for an example. Does anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes?

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  • People not respecting good practices at workplace

    - by VexXtreme
    Hi There are some major issues in my company regarding practices, procedures and methodologies. First of all, we're a small firm and there are only 3-4 developers, one of which is our boss who isn't really a programmer, he just chimes in now and then and tries to do code some simple things. The biggest problems are: Major cowboy coding and lack of methodologies. I've tried explaining to everyone the benefits of TDD and unit testing, but I only got weird looks as if I'm talking nonsense. Even the boss gave me the reaction along the lines of "why do we need that? it's just unnecessary overhead and a waste of time". Nobody uses design patterns. I have to tell people not to write business logic in code behind, I have to remind them not to hardcode concrete implementations and dependencies into classes and cetera. I often feel like a nazi because of this and people think I'm enforcing unnecessary policies and use of design patterns. The biggest problem of all is that people don't even respect common sense security policies. I've noticed that college students who work on tech support use our continuous integration and source control server as a dump to store their music, videos, series they download from torrents and so on. You can imagine the horror when I realized that most of the partition reserved for source control backups was used by entire seasons of TV series and movies. Our development server isn't even connected to an UPS and surge protection. It's just plugged straight into the wall outlet. I asked the boss to buy surge protection, but he said it's unnecessary. All in all, I like working here because the atmosphere is very relaxed, money is good and we're all like a family (so don't advise me to quit), but I simply don't know how to explain to people that they need to stick to some standards and good practices in IT industry and that they can't behave so irresponsibly. Thanks for the advice

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  • Good hash function for a 2d index

    - by rlbond
    I have a struct called Point. Point is pretty simple: struct Point { Row row; Column column; // some other code for addition and subtraction of points is there too } Row and Column are basically glorified ints, but I got sick of accidentally transposing the input arguments to functions and gave them each a wrapper class. Right now I use a set of points, but repeated lookups are really slowing things down. I want to switch to an unordered_set. So, I want to have an unordered_set of Points. Typically this set might contain, for example, every point on a 80x24 terminal = 1920 points. I need a good hash function. I just came up with the following: struct PointHash : public std::unary_function<Point, std::size_t> { result_type operator()(const argument_type& val) const { return val.row.value() * 1000 + val.col.value(); } }; However, I'm not sure that this is really a good hash function. I wanted something fast, since I need to do many lookups very quickly. Is there a better hash function I can use, or is this OK?

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