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  • Create Advanced Panoramas with Microsoft Image Composite Editor

    - by Matthew Guay
    Do you enjoy making panoramas with your pictures, but want more features than tools like Live Photo Gallery offer?  Here’s how you can create amazing panoramas for free with the Microsoft Image Composite Editor. Yesterday we took a look at creating panoramic photos in Windows Live Photo Gallery. Today we take a look at a free tool from Microsoft that will give you more advanced features to create your own masterpiece. Getting Started Download Microsoft Image Composite Editor from Microsoft Research (link below), and install as normal.  Note that there are separate version for 32 & 64-bit editions of Windows, so make sure to download the correct one for your computer. Once it’s installed, you can proceed to create awesome panoramas and extremely large image combinations with it.  Microsoft Image Composite Editor integrates with Live Photo Gallery, so you can create more advanced panoramic pictures directly.  Select the pictures you want to combine, click Extras in the menu bar, and select Create Image Composite. You can also create a photo stitch directly from Explorer.  Select the pictures you want to combine, right-click, and select Stitch Images… Or, simply launch the Image Composite Editor itself and drag your pictures into its editor.  Either way you start a image composition, the program will automatically analyze and combine your images.  This application is optimized for multiple cores, and we found it much faster than other panorama tools such as Live Photo Gallery. Within seconds, you’ll see your panorama in the top preview pane. From the bottom of the window, you can choose a different camera motion which will change how the program stitches the pictures together.  You can also quickly crop the picture to the size you want, or use Automatic Crop to have the program select the maximum area with a continuous picture.   Here’s how our panorama looked when we switched the Camera Motion to Planar Motion 2. But, the real tweaking comes in when you adjust the panorama’s projection and orientation.  Click the box button at the top to change these settings. The panorama is now overlaid with a grid, and you can drag the corners and edges of the panorama to change its shape. Or, from the Projection button at the top, you can choose different projection modes. Here we’ve chosen Cylinder (Vertical), which entirely removed the warp on the walls in the image.  You can pan around the image, and get the part you find most important in the center.  Click the Apply button on the top when you’re finished making changes, or click Revert if you want to switch to the default view settings. Once you’ve finished your masterpiece, you can export it easily to common photo formats from the Export panel on the bottom.  You can choose to scale the image or set it to a maximum width and height as well.  Click Export to disk to save the photo to your computer, or select Publish to Photosynth to post your panorama online. Alternately, from the File menu you can choose to save the panorama as .spj file.  This preserves all of your settings in the Image Composite Editor so you can edit it more in the future if you wish.   Conclusion Whether you’re trying to capture the inside of a building or a tall tree, the extra tools in Microsoft Image Composite Editor let you make nicer panoramas than you ever thought possible.  We found the final results surprisingly accurate to the real buildings and objects, especially after tweaking the projection modes.  This tool can be both fun and useful, so give it a try and let us know what you’ve found it useful for. Works with 32 & 64-bit versions of XP, Vista, and Windows 7 Link Download Microsoft Image Composite Editor Similar Articles Productive Geek Tips Change or Set the Greasemonkey Script Editor in FirefoxNew Vista Syntax for Opening Control Panel Items from the Command-lineTune Your ClearType Font Settings in Windows VistaChange the Default Editor From Nano on Ubuntu LinuxMake MSE Create a Restore Point Before Cleaning Malware TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

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  • Image Line Trace Math Help Hard To Explain

    - by Ozzy
    Hi all, sorry for the confusing title, its really hard for me to explain what i want. So i created this image :) Ok so the two RED dots are points on an image. The distance between them isnt important. What I want to do is, Using the coordinates for the two dots, work out the angle of the space between them (as shown by the black line between the red dots) Then once the angle is found, on the last red dot, create two points which cross the angle of the first line. Then from that, scan a Half semicircle and get the coordinates of every pixel of the image that the orange line passes. I dnot know if this makes any sense to you lot so i drew another picture: As you can see in the second picture, my idea is applied to a line drawn on a black canavs. The two red dots are the starting coordinates then at the end of the two dots, a less then half semicircle is created. The part that is orange shows the pixels of the image that should be recorded. I have no clue how to start this, so if anyone has any ideas on how i can or on what i need to do, any help is much appreciated :)

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  • Wpf: Image Control does not support .TGA files

    - by viky
    In my application I am using Images, these images can be .tga(Targa Graphic) file as well, when I am creating instance of BitmapImage using .tga file, it throws exception saying "No imaging component suitable to complete this operation was found.". Is there any other way to work with .tga file in wpf? How can I use these(.tga) files just like any other .jpg(Image file) in wpf?

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  • send Image from J2ME to SERVLET

    - by Akash
    Hi, I want to send Image from J2ME to SERVLET. I am able to convert image into Byte Array, and send by Http POST. I have coded as : - From Mobile : conn = (HttpConnection)Connector.open(url,Connector.READ_WRITE,true); conn.setRequestMethod(HttpConnection.POST); conn.setRequestProperty("Content-Type", "application/x-www-form-urlencoded"); os.write(bytes, 0, bytes.length);//bytes = byte array of image At servlet : String line; BufferedReader r1 = new BufferedReader(new InputStreamReader(in)); while ((line = r1.readLine()) != null) { System.out.println("line=" + line); buf.append(line); } String s = buf.toString(); byte[] img_byte = s.getBytes(); Now d problem I found is, when I send Bytes from Mob App, some bytes are LOST , whose value is 0A and 0D-Hex ... Exactly, Cr- Carriage Return & Lf- Line Feed... It means, POST method OR readLine() not able to accept 0A & 0D value... And so I come to know that, LOST bytes are 0A and 0D occurrence in image's byte array.... Any one have any idea, how to do this, or how to use any another method..... Thanks -Akash

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Deleteing an image in run time

    - by Nadav Stern
    hey, i am trying to delete an image with the method: (the file path is correct by 100%) if(File.Exists(filePath)) File.Delete(filePath); and i am getting the following exception : An unhandled exception of type 'System.IO.IOException' occurred in mscorlib.dll Additional information: The process cannot access the file 'C:\visual_programming\yad2\yad2\bin\Debug\images\1.jpg' because it is being used by another process. thanks in advance for your help

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  • Attempting to Convert Byte[] into Image... but is there platform issues involved

    - by user305535
    Greetings, Current, I'm attempting to develop an application that takes a Byte Array that is streamed to us from a Linux C language program across a TCPClient (stream) and reassemble it back into an image/jpg. The "sending" application was developed by a off-site developer who claims that the image reassembles back into an image without any problems or errors in his test environment (all Linux)... However, we are not so fortunate. I (believe) we successfully get all of the data sent, storing it as a string (lets us append the stream until it is complete) and then we convert it back into a Byte[]. This appears to be working fine... But, when we take the byte[] we get from the streaming (and our string assembly) and try to convert it into an image using the System.Drawing.Image.FromStream() we get errors.... Anyone have any idea what we're doing wrong? Or, does anyone know if this is a cross-platform issue? We're developing our app for Windows XP and C# .net, but the off-site developer did his work in c and Linux... perhaps there's some difference as to how each Operating System Coverts Images into Byte Arrays? Anyway, here's the code for converting our received ByteArray (from the TCPClient Stream) into an image. This code works when we send an image from a test machine we built that RUNS on XP, but not from the Linux box... System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); byte[] imageBytes = encoding.GetBytes(data); MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length); // Convert byte[] to Image ms.Write(imageBytes, 0, imageBytes.Length); System.Drawing.Image image = System.Drawing.Image.FromStream(ms, false); <-- DIES here, throws a {System.ArgumentException: Parameter is not valid.} error Any advice, suggestions, theories, or HELP would be GREATLY appreciated! Please let me know??? Best wishes all! Thanks in advance! Greg

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  • uploading image & getting back from database

    - by Anup Prakash
    Putting a set of code which is pushing image to database and fetching back from database: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } if ($resultbytes!='') { echo $resultbytes; } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> Above set of code has one problem. The problem is whenever i pressing the "submit" button. It is just displaying the image on a page. But it is leaving all the html codes. even any new line message after the // Printing image on browser echo $resultbytes; //************************// So, for this i put this set of code in html tag: This is other sample code: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <?php if ($resultbytes!='') { // Printing image on browser echo $resultbytes; } ?> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> ** But in this It is showing the image in format of special charaters and digits. 1) So, Please help me to print the image with some HTML code. So that i can print it in my form to display the image. 2) Is there any way to convert the database image into real image, so that i can store it into my hard-disk and call it from tag? Please help me.

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • Android - overlay small check icon over specific image in gridview or change border

    - by oscar
    I've just asked a question about an hour ago, while waiting for replies, I've thought maybe I can achieve what I want differently. I was thinking of changing the image but it would be better if I could perhaps overlay something over the top of complete levels in the gridview i.e a small tick icon At the moment, when a level has been completed I am storing that with sharedpreferences So I have a gridView layout to display images that represent levels. Let's just say for this example I have 20 levels. When one level is complete is it possible to overlay the tick icon or somehow highlight the level image. Maybe change the border of the image?? Here are the image arrays I use int[] imageIDs = { R.drawable.one, R.drawable.two, R.drawable.three, R.drawable.four, R.drawable.five, R.drawable.six etc....... and then I have my code to set the images in gridView. Obviously there is more code in between. public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { imageView = new ImageView(context); imageView.setLayoutParams(new GridView.LayoutParams(140, 140)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(5, 5, 5, 5); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageIDs[position]); return imageView; would it be possible to do any of the above, even the border method would be fine. Thanks for any help

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  • Flex 3 - Image cache

    - by BS_C3
    Hello Community. I'm doing an Image Cache following this method: http://www.brandondement.com/blog/2009/08/18/creating-an-image-cache-with-actionscript-3/ I copied the two as classes, renaming them CachedImage and CachedImageMap. The thing is that I don't want to store the image after being loaded a first time, but while the application is being loaded. For that, I've created a function that is called by the application pre-initialize event. This is how it looks: private function loadImages():void { var im:CachedImage = new CachedImage; var sources:ArrayCollection = new ArrayCollection; for each(var cs in divisionData.division.collections.collection.collectionSelection) { sources.addItem(cs.toString()); } for each(var se in divisionData.division.collections.collection.searchEngine) { sources.addItem(se.toString()); } for each( var source:String in sources) { im.source = source; im.load(source); } } The sources are properly retrieved. However, even if I use the load method, I do not get the "complete" event... As if the image is not being loaded... How is that? Any help would be appreciated. Thanks in advance. Regards, BS_C3

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  • preload image with jquery

    - by robertdd
    ok, I spent 2 days trying to preloaded images but no succes! i have this function: jQuery.getlastimage = function(id) { $.getjs(); $.post('operations.php', {'operation':'getli', 'id':id,}, function(lastimg){ $("#upimages" + id).html('<a href="uploads/'+ lastimg +'?'+ (new Date()).getTime() +'"><img class="thumbs" id="' + id + '" alt="' + lastimg + '" src="uploads/' + lastimg +'?'+ (new Date()).getTime() + '" /></a>'); }); }; while the image loading i want to appear a gif or a text "Loading...". the function will get something like this: <div class="upimage"> <ul class="thumbs" id="upimagesQueue"> **<li id="#upimagesRIFDIB"> <a href="uploads/0001.jpg?1271800088379"> <img src="uploads/0001.jpg?1271800088379" alt="0001.jpg" id="RIFDIB" class="thumbs"> </a> </li>** <li> .... </li> </ul> </div> i tryed like this: ... $.post('operations.php', {'operation':'getli', 'id':id,}, function(lastimg){ $("#upimages" + id) .html('<a href="uploads/'+ lastimg +'?'+ (new Date()).getTime() +'"><img class="thumbs" id="' + id + '" alt="' + lastimg + '" src="uploads/' + lastimg +'?'+ (new Date()).getTime() + '" /></a>') .hide() .load(function() { $(this).show(); }); ... but all the <li> will hide and after is loading the image appear, i want the <li> to apear with a gif or a text in it and after the image is loaded the link and the image to apear! How to do this? Anyone have an idea? Thanks!

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  • "java.lang.OutOfMemoryError: Java heap space" in image and array storage

    - by totalconscience
    I am currently working on an image processing demonstration in java (Applet). I am running into the problem where my arrays are too large and I am getting the "java.lang.OutOfMemoryError: Java heap space" error. The algorithm I run creates an NxD float array where: N is the number of pixel in the image and D is the coordinates of each pixel plus the colorspace components of each pixel (usually 1 for grayscale or 3 for RGB). For each iteration of the algorithm it creates one of these NxD float arrays and stores it for later use in a vector, so that the user of the applet may look at the individual steps. My client wants the program to be able to load a 500x500 RGB image and run as the upper bound. There are about 12 to 20 iterations per run so that means I need to be able to store a 12x500x500x5 float in some fashion. Is there a way to process all of this data and, if possible, how? Example of the issue: I am loading a 512 by 512 Grayscale image and even before the first iteration completes I run out of heap space. The line it points me to is: Y.add(new float[N][D]) where Y is a Vector and N and D are described as above. This is the second instance of the code using that line.

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  • Thumbnail image saved with worse quality on Windows Server 2003

    - by Angelo
    Hello, In asp.net 2.0 application I am trying to create thumbnails from uploaded images. However when I test the application on my PC under Windows7 it works fine, but on the real Windows 2003 Server the resized image has worse quality. Where this difference could come from? Different JPEG codec or what, if Yes how it can be updated on Win 2003 Server? Thanks! Here is the code: Resize of the Image: Bitmap newBmp = new Bitmap(imgWidth, imgHeight, PixelFormat.Format24bppRgb); newBmp.SetResolution(inputBmp.HorizontalResolution, inputBmp.VerticalResolution); //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.SmoothingMode = SmoothingMode.HighQuality; newBmpGraphics.PixelOffsetMode = PixelOffsetMode.HighQuality; newBmpGraphics.DrawImage(inputBmp, new Rectangle(0, 0, imgWidth, imgHeight), new Rectangle(0, 0, inputBmp.Width, inputBmp.Height), GraphicsUnit.Pixel); Save of the Image: System.IO.Stream imgStream = new System.IO.MemoryStream(); //Get the ImageCodecInfo for the desired target format ImageCodecInfo destCodec = FindCodecForType(ImageMimeTypes.JPEG); if (destCodec == null) { //No codec available for that format throw new ArgumentException("The requested format image/jpeg does not have an available codec installed", "destFormat"); } //Create an EncoderParameters collection to contain the //parameters that control the dest format's encoder EncoderParameters destEncParams = new EncoderParameters(1); EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality,(long)quality); destEncParams.Param[0] = qualityParam; //Save w/ the selected codec and encoder parameters inputBmp.Save(imgStream, destCodec, destEncParams); Bitmap destBitmap = new Bitmap(imgStream);

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  • addField type image and thumbnail path

    - by Christiaan
    Hello, I have a Magento webshop and just created a custom module with the extension (Modulecreator). This module comes with a standard admin interface that can handle file uploads. I found out that if you want to show thumbnails you can use the 'image' field type (addField('myfield', 'image')) instead of the 'file' type field. But now i've got a problem. When I upload files, I save them in a subdirectory called 'slides' in the 'media' directory. But when I edit the item, the image path for the thumbnail next to the uploadfield is set to the 'media' folder. Not my folder as I set it to 'media/slides/'. I use the following code: $fieldset->addField('filename', 'image', array( 'label' => Mage::helper('slideshow')->__('File'), 'required' => true, 'name' => 'filename', )); I tried to set a 'path' key in the array, but this doesn't get picked up by Magento. Hate the lack of support for good and easy to use documentation by Magento... Maybe you can help me out to find a solution?

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  • Image Resizing and Compression

    - by GSTAR
    Hi guys, I'm implementing an image upload facility for my website. The uploading facility is complete but what I'm working on at the moment is manipulating the images. For this task I am using PHPThumb (http://phpthumb.gxdlabs.com). Anyway as I go along I'm coming across potential issues, to do with resizing and compression. Basically I want to acheive the following results: The ideal image dimensions are: 800px width, 600px height. If an uploaded image exceeds either of these dimensions, it will need be resized to meet the requirements. Otherwise, leave as it is. The ideal file size is 200kb. If an uploaded image exceeds this then it will need to be compressed to meet this requirement. Otherwise, leave as it is. So in a nutshell: 1) Check the dimensions, resize if required. 2) Check the filesize, compress if required. Has anybody done anything like this / could you give me some pointers? Is PHPThumb the correct tool to do this in?

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  • random image and its url

    - by venom
    i want to create a random image and its url, i mean not the link of the image, but in addition to image's link, i want the specified URL, so that random image was displayed and when u click on it, u go to the specified URL here is my javascript: function random_imglink(){ var myimages=new Array() //specify random images below. You can have as many as you wish myimages[1]="/documents/templates/projedepo/banner/canon.jpg" myimages[2]="/documents/templates/projedepo/banner/indigovision.jpg" var ry=Math.floor(Math.random()*myimages.length) if (ry==0) ry=1 var randomImage = '<img src="'+myimages[ry]+'" height="420" width="964" />'; document.getElementById("image2").innerHTML = randomImage; } random_imglink() Here is my HTML: <div id="slider_container"> <div id="image2"> </div> <div id="thumb2"> <a href="#" rel="/documents/templates/projedepo/banner/canon.jpg" class="image2" ><img title="Canon" class="slider_thumb" src="/documents/templates/bilgiteknolojileri/images/t_flash/t1.png" border="0"/></a> <a href="#" rel="/documents/templates/projedepo/banner/indigovision.jpg" class="image2"><img title="IndogoVision" class="slider_thumb" src="/documents/templates/bilgiteknolojileri/images/t_flash/t2.png" border="0"/></a> </div></div>

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  • Saving image to the existing file throws "A generic error occurred in GDI+" error.

    - by ryan
    i am trying to create a overlapped image using different images,then saving to a particular location. so that i can use generated image(overlapped img) in my telerik reporting. it is important to me to save the overlapped image to the same location with same name. but generating this overlapped image second time throws throws "A generic error occurred in GDI+" error. Please help me with this. It seems i can not override the existing image file. i tried deleting the existing image every time i generate the new one. but its not allowing me deleting the file ,may be it is used by telerik reporting. Here is the image create method which takes the baseimage path, sectionimage path and the reportimage path (this is the target locationenter code here) public static void Creat(List<string> sectionNames, string reportImagePath, string baseImagePath) { var file = Image.FromFile(baseImagePath); Graphics g = Graphics.FromImage(file); foreach (var sectionName in sectionNames) { var image = Image.FromFile(sectionName); g.DrawImage(image, new PointF(0.0F, 0.0F)); } file.Save(reportImagePath, ImageFormat.Png); file.Dispose(); }

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • apache2 error Could not open configuration file /etc/apache2/conf.d/: No such file or directory

    - by Sundar Elumalai
    I have just upgraded my Ubuntu 13.10 and apache2 is not working. When I try to start the apache2 server it is printing following errors: * Starting web server apache2 * The apache2 configtest failed. Output of config test was: apache2: Syntax error on line 263 of /etc/apache2/apache2.conf: Could not open configuration file /etc/apache2/conf.d/: No such file or directory Action 'configtest' failed.

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  • Create disk image from a remote system

    - by cringe
    I want to backup a disk from a remote system, but the remote system itself has not enough space available. Now I want to use ddand pipe the output through ssh, but I can't figure out how to do it. I read several sources on the web, but I'm stuck now. Can someone please point me to a good resource or write down the command line with explanations?

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  • GIMP: change the exact color on the image - OK, but transparency disappears

    - by Haradzieniec
    There is no problem for me now to change color for pixels of the same color: I click on "Select by Color Tool"(Ctrl+O). The pixels of the same color are selected now. Then I press Ctrl+,. The selected pixels are white now (the white color is taken from a foreground color). The problem is the transparency. The green color I want to change to the white one has transparency. Once I use my method, the transparency disappears so all my-green-color with any transparency becomes white and without transparency. How do I keep the transparency by using my method? My picture is in .png format.

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  • How to scale out image hosting/serving?

    - by Continuation
    I asked this question on stackoverflow and it was suggested that I try it here: I'm building a website where users can upload photos and I'd also convert uploaded photos into thumbnails. Planning ahead, if the website gets popular, how do I scale it out so that the images (both original and thumbnails) will be stored in and served from multiple servers? Maybe a cluster? Is there any open source software that would help me in this? Thanks.

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