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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Breathing for game/movie characters

    - by dtldarek
    Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie, but (please, correct me if I am wrong) don't remember seeing it in any games (except maybe steam cloud in cold/winter setting) and very few animated movies does that to noticable degree (e.g. when it is necessary by the plot or situation). I'd greatly appreciate answers from both movie graphics and game graphics perspective.

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  • Problem with loading webpage in firefox

    - by user107735
    I'm using ubuntu 12.04 and I always keep my pc up to date. For last 4 or 5 weeks, I noticed in firefox, the page displays enough data but spinner in the tab doesn't stop. Not only that, Some page load very quickly and wheel still speaning. Some are very very slow and wheel is as always speaning. Some websites (ex. google analytics) takes more than 5 minutes to load. Some websites load but slider doesnt load and wheel is speaning (ex. blenderdesh.com) I'm facing lot of problems for this. Please help me.....

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Xubuntu loading slow after the session/password select

    - by Bryan
    I recently installed Xubuntu on my computer. I love the distro. Everything was fast, and then the bootup slowed down. It started taking a couple minutes for my user selected wallpaper to show and the menu to appear, basically do anything on the comp. I do not recall doing anything other than changing the swappiness. It did not affect it initially. Would that be something to affect it or are there other ideas that might have caused this sudden change.

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  • Actionscript - Dropping Multiple Objects Using an Array? [closed]

    - by Eratosthenes
    Possible Duplicate: Actionscript - Dropping Multiple Objects Using an Array? I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Problem Loading a DLL (4 replies)

    I'm having some issues now that I can't see what I'm doing wrong. I'm Pinvoking a non WindowsAPI DLL (I mean, not a dll provided on windows). Pinvoking LoadLibrary, I can get a IntPtr to any WindowsAPI DLL, but never I can get a pointer to my DLL. The code I'm using is very simple, like this one: [DllImport(&quot;kernel32.dll&quot;, SetLastError true)] public static extern IntPtr LoadLibrary(); static void ...

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  • Animation or Video instead of Default.png (Iphone app)

    - by ludo
    hi, I saw in many application like Zara, Zara Home, D&G.. that instead of using the Default.png image for loading the application, they use a video instead. Did someone know how to do it? Did they manage to replace the Default image and put an animation instead or just load an animation in the ApplicationDidFinishLaunching Thanks,

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  • JQuery Animation Question

    - by Sarfraz
    Hello, I have created a jquery animation that can be seen by clicking the Preview button on top: http://jsbin.com/anayi3/edit I have used the slideDown animation method. The problem is that all items slide down together. I want to each number to display after short delay. It should not be much of problem for experienced jquery developers. How to do that? Thanks in advance.

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  • WPF Animation Duration

    - by Allen Ho
    I have a storyboard like the following Duration="0:0:1" Completed="DeviceExplorer_Completed" The animation for some reason does not appear to be working linearly. If I change the duration to something like Duration="0:0:0.8" and assign the stroyboard to a MouseEnter event of a button, the animation moves but does not complete for some reason, I move my mouse over the button a few times before it enetually completes... Any ideas why?

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  • Tell jQuery to ignore clicks during an animation sequence

    - by dclowd9901
    I'm in the midst of writing a slideShow app (click a button, and you slide through a list of images) for jQuery, but I've run into a little bug where it will respond to the click() request even while an animation is happening. I'm using the animate() function already, so that isn't staving off the additional animation requests. Any way to program around this?

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  • gif file animation is not working outside the Cycle plugin control

    - by Geetha
    Hi All, I am creating application using jquery in asp.net. I am displaying images(664 x 428) with (eg.) fade effect using cycle plugin and also a gif file outside the control. Problem: The gif file animation is working only if i pause the cycle effect the gif file animation is working. (Whatever effect it may be) Coding: $('#mainBanner').cycle({ fx: 'fade', continuous: true, speed: 7500, timeout: 55000, pause: 1, sync: 1 });

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  • Custom pin animation - MKMapView

    - by user128647
    I have used pin images in application instead of standard pin, now i want to give animation (dropping effect as it was with standard pins) to custom pins. How can i provide dropping animation effect to custom pin images????

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Flash Animation and Sound Loop

    - by Joseph
    ok so im having an issue with Flash CS5. I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect. Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?

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  • jqTouch - why does the transition has no animation?

    - by teepusink
    Hi, I'm using jqTouch. Trying to figure out why when the scene / div change, it just change abruptly without the slide animation? Here is the setting that I have now: var jQT = new $.jQTouch({ slideSelector: '.link', useAnimations: true }); Again the scene change works just fine, just that I don't see the slide animation. What am I missing? Thanks, Tee

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  • Get location of object when animation is complete in android

    - by bgm
    Is there a way to find out the final location of my animated "object" after the animation? Let's say I am animating an ImageView with location in parent as (0,0 - 20,20) using TranslateAnimation and ScaleAnimation over 1 second with setFillAfter(true). How to I find the final location of this "object" (since the View location itself does not move)? I need to continue the animation from this point based on an user input.

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  • Can I stop UIImageView Animation at last frame?

    - by Ivan
    Hello, I have an animation using a UIImageView myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 1; myAnimatedView.animationRepeatCount = 1; [myAnimatedView startAnimating]; How can I tell to animation to stop at the last frame or to be visible last frame of the series of images? Thank you in advance

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  • jQuery Stop non-css animation

    - by Mark
    I'm trying to stop a non-css animation: http://jsbin.com/aqute4/4/edit Button 1 starts the animation nicely, totally lost on how to stop it though, since .stop() seems to need a DOM element... rather than a random object. Thanks in advance. PS: Original code comes from: http://james.padolsey.com/javascript/fun-with-jquerys-animate/

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • Need help in page curl animation

    - by visu
    Hi, I am developing one static application, which includes the animation like page curl. Is there any way to create the animation like page flipping when the user clicks on the page. Please anybody helps in this, am stroked into this part in my application. Thanks in advance. Vulvaji.

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  • Turn off Jquery UI Accordion animation only during page load

    - by Matt H
    I'd like to turn off the accordian animation during page load, and then turn it back on after the page is loaded. Basically I've got multiple forms inside the accordion sections and when submitted the page gets reloaded and the relevant section is reloaded. But during the reload the animation is triggered which looks a little ugly. But I like it when the page is not being loaded. How do I achieve this effect?

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