Search Results

Search found 18112 results on 725 pages for 'memory layout'.

Page 38/725 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • How to create reusable WPF grid layout

    - by zendar
    I have a window with tab control and number of pages - tab items. Each tab item has same grid layout - 6 rows and 4 columns. Now, each tab item contains grid with row and column definitions, so almost half of XAML is definition of grids. How can I define this grid in one place and reuse that definition in my application? Template? User control? Besides 6x4, I have only two more grid dimensions that repeat: 8x4 and 6x6.

    Read the article

  • Wraping EditText Boxes in Layout

    - by eric
    I have a UI that has 6 EditText boxes. 3 of those EditText boxes don't show up when in vertical orientation. I was hoping that wrap_content would wrap the non-showing 3 to the next line but found out that LinearLayout only allows for one row. When in horizontal orientation I get all 6 of them showing. I tried a TableView with two rows of 3 each. That looks dorky when in horizontal orientation. Do I need code to determine when the orientation changes to redraw those EditText boxes so it looks better or is there some layout that will automatically wrap when in vertical orientation?

    Read the article

  • Samsung Galaxy Tab 1 layout problems

    - by William Rae
    I'm having trouble running my app on the Galaxy tab original 7". It appears to make everything 1.5 times bigger, i.e. if I specify 40dip for a textSize in my layout, it will display as 60 dip when I run it on the tablet. I tried messing around with the display metrics and changing the density and densityDpi to 1. (When I run a toString of the display metrics in the Galaxy tab 2, they are both 1, whereas the Galaxy tab 1 has values of 1.5) The app runs very well on every phone I've tested it on, and on the Galaxy tab 2, so I can't figure out what the problem is. I even tried creating a dummy app with just a textView with a size of 40dip, and it still converted it to 60. Any ideas? Thanks.

    Read the article

  • Android layout issue - table/grid/linear

    - by phpmysqlguy
    I am trying to wrap my head around some basic layout issues in android. Here is what I want as my final goal: As you can see, various fields set up like that. The fields get filled in based on XML data. There could be 1 set of fields, or there could be more. I tried a tablelayout, but couldn't get it set up right even when layout_span for Field 7. It worked ok, but when I tried to change the widths of Field 1 thru 5, the spanned row below it didn't conform to the changes (not like an HTML table would). The fields in each group need to lineup if there are more than one (see red lines in image). Can someone point me in the right direction on how I should approach this? Thanks

    Read the article

  • Quantifying the Performance of Garbage Collection vs. Explicit Memory Management

    - by EmbeddedProg
    I found this article here: Quantifying the Performance of Garbage Collection vs. Explicit Memory Management http://www.cs.umass.edu/~emery/pubs/gcvsmalloc.pdf In the conclusion section, it reads: Comparing runtime, space consumption, and virtual memory footprints over a range of benchmarks, we show that the runtime performance of the best-performing garbage collector is competitive with explicit memory management when given enough memory. In particular, when garbage collection has five times as much memory as required, its runtime performance matches or slightly exceeds that of explicit memory management. However, garbage collection’s performance degrades substantially when it must use smaller heaps. With three times as much memory, it runs 17% slower on average, and with twice as much memory, it runs 70% slower. Garbage collection also is more susceptible to paging when physical memory is scarce. In such conditions, all of the garbage collectors we examine here suffer order-of-magnitude performance penalties relative to explicit memory management. So, if my understanding is correct: if I have an app written in native C++ requiring 100 MB of memory, to achieve the same performance with a "managed" (i.e. garbage collector based) language (e.g. Java, C#), the app should require 5*100 MB = 500 MB? (And with 2*100 MB = 200 MB, the managed app would run 70% slower than the native app?) Do you know if current (i.e. latest Java VM's and .NET 4.0's) garbage collectors suffer the same problems described in the aforementioned article? Has the performance of modern garbage collectors improved? Thanks.

    Read the article

  • Stack , data and address space limits on an Ubuntu server

    - by PaulDaviesC
    I am running an Ubuntu server which has around 5000 users. The users are allowed to SSH in to the system. So in order to cap the memory used up by a process I have capped the address space limits using limits.conf. So my question is , should I be limiting the data and stack ? I feel that is not required since I am capping address space. Are there any pitfalls if I do not cap the stack and data limits?

    Read the article

  • High RAM usage, not seen in task manager

    - by r4dk0
    Hi! I am using Windows 7 64-bit 7600, with 4Gb of RAM. I have a serious problem, since something uses a lot of RAM(3.94Gb) and I see "stairs" in taskmanager, it rises to +3Gb RAM and it drops to about 2Gb and then rises slowly again, and suddenly drops. I tryed installing this version again and other versions, newer ones, but no effect. Ive even tryed disconnecting other harddrives while I installed it, and then installed NOD32 and updated it. How could I know what is using that much RAM? P.S.: I was suspecting superfetch service, I disabled it, restarted pc, and it didnt work, since the memory is the highest point when I login with password, it is really annoying since I need about 1minute to see my desktop, neither alone try anything else. After loging in it slowly drops and after random time it starts rising again. That doesnt happen immediately after a fresh windows install. And how the drivers go, I tryed older drivers for GPU, and newest ones.

    Read the article

  • High RAM usage, not seen in task manager

    - by r4dk0
    Hi! I am using Windows 7 64-bit 7600, with 4Gb of RAM. I have a serious problem, since something uses a lot of RAM(3.94Gb) and I see "stairs" in taskmanager, it rises to +3Gb RAM and it drops to about 2Gb and then rises slowly again, and suddenly drops. I tryed installing this version again and other versions, newer ones, but no effect. Ive even tryed disconnecting other harddrives while I installed it, and then installed NOD32 and updated it. How could I know what is using that much RAM? P.S.: I was suspecting superfetch service, I disabled it, restarted pc, and it didnt work, since the memory is the highest point when I login with password, it is really annoying since I need about 1minute to see my desktop, neither alone try anything else. After loging in it slowly drops and after random time it starts rising again. That doesnt happen immediately after a fresh windows install. And how the drivers go, I tryed older drivers for GPU, and newest ones.

    Read the article

  • Managing the layout of a Java MainFrame of Canvas3d

    - by John N
    Hi, Im trying to organise the layout of four canvas3d objects in a single MainFrame. Iv tried using some layout managers but none are working (or im doing it wrong). Can anyone give me advice or point me to a way to get this to display the four canvas's as a grid of four? Thanks, John public class Main { public static void Main(){ Window win = new Window(); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } }

    Read the article

  • Pointer Implementation Details in C

    - by Will Bickford
    I would like to know architectures which violate the assumptions I've listed below. Also I would like to know if any of the assumptions are false for all architectures (i.e. if any of them are just completely wrong). sizeof(int *) == sizeof(char *) == sizeof(void *) == sizeof(func_ptr *) The in-memory representation of all pointers for a given architecture is the same regardless of the data type pointed to. The in-memory representation of a pointer is the same as an integer of the same bit length as the architecture. Multiplication and division of pointer data types are only forbidden by the compiler. NOTE: Yes I know this is nonsensical. What I mean is - is there hardware support to forbid this incorrect usage? All pointer values can be casted to a single integer. In other words, what architectures still make use of segments and offsets? Incrementing a pointer is equivalent to adding sizeof(the pointed data type) to the memory address stored by the pointer. If p is an int32* then p+1 is equal to the memory address 4 bytes after p. I'm most used to pointers being used in a contiguous, virtual memory space. For that usage, I can generally get by thinking of them as addresses on a number line. See (http://stackoverflow.com/questions/1350471/pointer-comparison/1350488#1350488).

    Read the article

  • read-only memory and heap memory

    - by benjamin button
    hi, AFAIK, string literals are stored in read only memory in case of C language. where is this actually present on the hardware. as per my knowledge heap is on RAM.correct me if i am wrong. how different is heap from read only memory? is it OS dependant?

    Read the article

  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

    Read the article

  • ARC, worth it or not?

    - by MSK
    When I moved to Objective C (iOS) from C++ (and little Java) I had hard time understanding memory management in iOS. But now all this seems natural and I know retain, autorelease, copy and release stuff. After reading about ARC, I am wondering is there more benefits of using ARC or it is just that you dont have to worry about memory management. Before moving to ARC I wanted to know how worth is moving to ARC. XCode has "Convert to Objective C ARC" menu. Is the conversion is that simple (nothing to worry about)? Does it help me in reducing my apps memory foot-print, memory leaks etc (somehow ?) Does it has much testing impact on my apps ? What are non-obvious advantages? Any Disadvantage os moving to it?

    Read the article

  • Linux configurations that would affect Java memory usage?

    - by wmacura
    Hi, Background: I have a set of java background workers I start as part of my webapp. I develop locally on Ubuntu 10.10 and deploy to an Ubuntu 10.04LTS server (a media temple (ve) instance). They're both running the same JVM: Sun JVM 1.6.0_22-b04. As part of the initialization script each worker is started with explicit Xmx, Xms, and XX:MaxPermGen settings. Yet somehow locally all 10 workers use 250MB, while on the server they use more than 2.7GB. I don't know how to begin to track this down. I thought the Ubuntu (and thus, kernel) version might make a difference, but I tried an old 10.04 VM and it behaves as expected. I've noticed that the machine does not seem to ever use memory for buffer or cache (according to htop), which seems a bit strange, but perhaps normal for a server? (edited) Some info: (server) root@devel:/app/axir/target# uname -a Linux devel 2.6.18-028stab069.5 #1 SMP Tue May 18 17:26:16 MSD 2010 x86_64 GNU/Linux (local) wiktor@beastie:~$ uname -a Linux beastie 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44 UTC 2011 x86_64 GNU/Linux (edited) Comparing PS output: (ps -eo "ppid,pid,cmd,rss,sz,vsz") PPID PID CMD RSS SZ VSZ (local) 1588 1615 java -cp axir-distribution. 25484 234382 937528 1615 1631 java -cp /home/wiktor/Code/ 83472 163059 652236 1615 1657 java -cp /home/wiktor/Code/ 70624 89135 356540 1615 1658 java -cp /home/wiktor/Code/ 37652 77625 310500 1615 1669 java -cp /home/wiktor/Code/ 38096 77733 310932 1615 1675 java -cp /home/wiktor/Code/ 37420 61395 245580 1615 1684 java -cp /home/wiktor/Code/ 38000 77736 310944 1615 1703 java -cp /home/wiktor/Code/ 39180 78060 312240 1615 1712 java -cp /home/wiktor/Code/ 38488 93882 375528 1615 1719 java -cp /home/wiktor/Code/ 38312 77874 311496 1615 1726 java -cp /home/wiktor/Code/ 38656 77958 311832 1615 1727 java -cp /home/wiktor/Code/ 78016 89429 357716 (server) 22522 23560 java -cp axir-distribution. 24860 285196 1140784 23560 23585 java -cp /app/axir/target/a 100764 161629 646516 23560 23667 java -cp /app/axir/target/a 72408 92682 370728 23560 23670 java -cp /app/axir/target/a 39948 97671 390684 23560 23674 java -cp /app/axir/target/a 40140 81586 326344 23560 23739 java -cp /app/axir/target/a 39688 81542 326168 They look very similar. In fact, the question now is why, if I add up the virtual memory usage on the server (3.2GB) does it more closely reflect 2.4GB of memory used (according to free), yet locally the virtual memory used adds up to a much more substantial 4.7GB but only actually uses ~250MB. It seems that perhaps memory isn't being shared as aggressively. (if that's even possible) Thank you for your help, Wiktor

    Read the article

  • New 64 bit linux system has regular processes (ps, grep etc) taking up way too much VIRT mem

    - by user42980
    We just moved from a 32-bit machine to a 64-bit machine. We have quickly ran out of memory despite the new boxes have twice as much ram as the old boxes. Running a simple ps command will illustrate the problem. New machine: 132 prod-Charlotte1-node1 ~/public_html/rearch/cgi-bin ps aux | grep ps root 293 0.0 0.0 0 0 ? S< May09 0:00 [kpsmoused] xamine 2267 1.0 0.0 63728 928 pts/3 R+ 16:50 0:00 ps aux xamine 2268 0.0 0.0 61172 752 pts/3 S+ 16:50 0:00 grep ps Old machine: 132 prod-116431-node1:/home/xamine ps aux | grep ps xamine 23191 0.0 0.0 2332 768 pts/6 R+ 15:41 0:00 ps aux xamine 23192 0.0 0.0 3668 692 pts/6 S+ 15:41 0:00 grep ps Notice that the ps process is using 63M of VIRT mem vs 2 on the old machine. New Machine: Enterprise Linux Enterprise Linux Server release 5.4 (Carthage) Red Hat Enterprise Linux Server release 5.4 (Tikanga) Old Machine: Red Hat Enterprise Linux ES release 4 (Nahant Update 4) Thanks for any thoughts you have!

    Read the article

  • Tricky CSS Layout

    - by Meep3D
    So I am making a website with quite a problematic layout. There are four corner images TL, TR, BL and BR indicated by black blocks. The dark orange area is the main content (to a width of 960px), with the outside area denoted by the green arrow as the browser window. See diagram: The top image represents the site at its narrowest possible - it shouldn't be allowed to be narrower than this (960px) if it is larger than the defined area there should be no scrollbars. The bottom two images represent different widths of browser. The bottom left and right black blocks (images) should be at the bottom left and right of the screen at all times, unless the width falls to 960px, in which case the BL and BR images should poke into the main area slightly. If the site is shrunk to, say 200px, the BR image should not still be poking in the right corner. At this point I don't really care about it working exactly in IE6 (I can get it roughly working) but I can't even figure out how to do it fully without Javascript or extremely experimental CSS. Currently I am using absolutely positioned div's which sort of work, but don't work quite right. I think I'd be willing to accept a bit of JS if there is no other way but I'd rather not. Answer very appreciated!

    Read the article

  • horizontal table layout using css

    - by fusion
    instead of the usual vertical table data layout something like this: i'd like to display it like this in css: any ideas? my php/html code: <div class="center_div"> <table> <tr> <th>Author</th> <th>Quotes</th> <th>Arabic</th> <th>Reference</th> </tr> <?php while ($row= mysql_fetch_array($result)) { ?> <tr> <td width="150"><?php h($row['vAuthor']) ?></td> <td><?php h($row['cQuotes']) ?></td> <td><?php h($row['cArabic']) ?></td> <td><?php h($row['vReference']) ?></td> </tr> <?php } ?> </table> </div></div>

    Read the article

  • Part of my layout goes upward with keyboard

    - by Burak Dede
    My android app have a layout like this when i open keyboard two imageview at the bottom of the page shows up over the keyboard , i couldnt see the problem why it goes upward with the keyboard can you help me about this ? <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/searchLinear" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@color/upperbackground"> <EditText android:id="@+id/searchBox" android:layout_alignParentTop="true" android:layout_width="fill_parent" android:layout_height="wrap_content" android:singleLine="true" android:layout_margin="12dip" android:paddingLeft="35dip" android:textSize="15sp" android:background="@drawable/search_bar"/> </LinearLayout> <LinearLayout android:id="@+id/searchButtons" android:layout_below="@id/searchLinear" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:background="@color/upperbackground"> <ImageView android:id="@+id/btnSukela" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:focusable="true" android:onClick="sukelaClickEvent" android:paddingRight="8dip" android:paddingBottom="5dip" android:src="@drawable/sukela"/> <ImageView android:id="@+id/btnSearch" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@+id/btnSukela" android:clickable="true" android:focusable="true" android:onClick="searchEntryClickEvent" android:paddingLeft="8dip" android:paddingBottom="5dip" android:src="@drawable/search"/> </LinearLayout> <RelativeLayout android:id="@+id/bottomLinear" android:layout_alignParentBottom="true" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:background="@drawable/bottom_back"> <ImageView android:id="@+id/btnToday" android:src="@drawable/today" android:background="@color/bottombackground" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/bottomLinear" android:layout_marginBottom="19dip" android:layout_centerVertical="true" android:clickable="true" android:focusable="true" android:onClick="todayClickEvent"/> <ImageView android:id="@+id/btnPopular" android:src="@drawable/popular" android:background="@color/bottombackground" android:layout_toRightOf="@+id/btnToday" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:clickable="true" android:focusable="true" android:onClick="popularClickEvent"/> </RelativeLayout> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@+id/searchButtons" android:layout_above="@+id/bottomLinear" android:background="@color/background"> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </RelativeLayout> </RelativeLayout>

    Read the article

  • Android -Layout Manager not showing buttons

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small. I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

    Read the article

  • Android - Linear Layout arrangement, not positioning as expected

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small (about 5px in height). I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

    Read the article

  • Question about using adaptive layout + print style sheet

    - by Michael
    Hey everyone, In my web design class, we looked at creating different style sheets for different window sizes and using a javascript that detects the window size and loads the right style sheet. In the head, I'm linking to three external style sheets, as well as a link to the javascript file. So the adaptive layout works fine. However... I also need to be able to use a print style sheet with this particular webpage (it's the requirement for this project). The problem is this that the way the javascript was written makes it so that it ignores the print style sheet. When I go to print preview, it ignores the print style sheet and the preview shows me all of my webpage unstyled. It looks like just the html when opened in a browser. I am using the javascript by Kevin Hale at ParticleTree, and I'm sure there are those familiar with this :] http://particletree.com/examples/dynamiclayouts/ I would like to know what needs to be changed so that the print style sheet isn't ignored. I've shown this to my professor. However, her email wasn't clear enough, but I understand that somehow the script is ignoring the print.css and that's why the print preview shows a css-less preview. Since it's the weekend, I won't be able to get an answer until Monday, and I was hoping someone can help me out. Thank you very much! Michael

    Read the article

  • WPF - How to stop an ItemsControl psuedo-grid's columns from dancing/jumping around during layout

    - by Drew Noakes
    Several other questions on SO have come to the same conclusion I have -- using an ItemsControl with a DataTemplate for each item constructed to position items such that they resemble a grid is much simpler (especially to format) than using a ListView. The code resembles: <StackPanel Grid.IsSharedSizeScope="True"> <!-- Header --> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="Column1" /> <ColumnDefinition Width="Auto" SharedSizeGroup="Column2" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="Column Header 1" /> <TextBlock Grid.Column="1" Text="Column Header 2" /> </Grid> <!-- Items --> <ItemsControl ItemsSource="{Binding Path=Values, Mode=OneWay}"> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="Column1" /> <ColumnDefinition Width="Auto" SharedSizeGroup="Column2" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="{Binding ColumnProperty1}" /> <TextBlock Grid.Column="1" Text="{Binding ColumnProperty2}" /> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </StackPanel> The problem I'm seeing is that whenever I swap the object to which the ItemsSource is bound (it's an ObservableCollection that I replace the reference to, rather than clear and re-add), the entire 'grid' dances about for a few seconds. Presumably it is making a few layout passes to get all the Auto-width columns to match up. This is very distracting for my users and I'd like to get it sorted out. Has anyone else seen this?

    Read the article

  • Two column layout, navigation div on the right, solution from previous thread didn't seem to work

    - by Tom
    I tried the solution from this thread, but I must be missing something because it doesn't work: <div style="float:left;margin-right:200px"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> </div> <div style="float:right;width:200px"> <p>navigation</p> </div> It works when the text in the content div (the left one) is short, but when it's long then the div takes up the whole width of the browser and the margin is there, but the right div is pushed below the first one nevertheless. What am I missing? Edit: The goal is to have a fix sized navigation column on the right of the browser window and the left div should get all the space left by the right navigation column (liquid layout).

    Read the article

  • two controllers in one layout, rails 3

    - by Grizlord
    Okay, I have two models, a recipe model and a category model. In my layout(application.html.erb) I have a main container div that "yields" the recipes index action. I'm trying to list all the category names as links in a side bar(also a div) by iterating over them in an unordered list. When you click one of the links it will go to the category show page which will then list all the recipes in that category. Here is how I'm trying to list the links in - <div class="container" id="categories"> <% for category in @categories %> <ul> <li><%= link_to category.name, category %></li> </ul> <% end %> </div> The problem is I get a NoMethodError - You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each It is not retrieving the records from the model. Any suggestions on how to get this done would be greatly appreciated. I tried to render a partial as some of the other similar posts have said but still get the same error. This is the exact error - NoMethodError in Recipes#index Showing /Users/grizlord/Rails/recipe2/app/views/layouts/application.html.erb where line #39 raised: You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each Extracted source (around line #39): 36: </div> 37: <div class="container" id="categories"> 38: Browse by Category 39: <% for category in @categories %> 40: <ul> 41: <li><%= link_to category.name, category %></li> 42: </ul>

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >