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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • Intermittent fillMode=kCAFillModeForwards bug using CAKeyframeAnimation with path

    - by Mark24x7
    I'm having an intermittent problem when I move a UIImageView around the screen using CAKeyframeAnimation. I want the position of the UIImageView to remain where the animation ends when it is done. This bug only happens for certain start and end points. When I use random points it works correctly most of the time, but about 5-15% of the time it fails and snaps back to the pre-animation position. The problem only appears when using CAKeyframeAnimation using the path property. If I use the values property the bug does not appear. I am setting removedOnCompletion = NO, and fillMode = kCAFillModeForwards. I have posted a link to a test Xcode below. Here is my code for setting up the animation. I have a property usePath. When this is YES, the bug appears. When I set usePath to NO, the snap back bug does not happen. In this case I am using a path that is a simple line, but once I resolve this bug with a simple path, I will use a more complex path with curves in it. // create the point CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; if (self.usePath) { CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, startPt.x, startPt.y); CGPathAddLineToPoint(path, NULL, endPt.x, endPt.y); moveAnimation.path = path; CGPathRelease(path); } else { moveAnimation.values = [NSArray arrayWithObjects: [NSValue valueWithCGPoint:startPt], [NSValue valueWithCGPoint:endPt], nil]; } moveAnimation.calculationMode = kCAAnimationPaced; moveAnimation.duration = 0.5f; moveAnimation.removedOnCompletion = NO; // leaves presentation layer in final state; preventing snap-back to original state moveAnimation.fillMode = kCAFillModeForwards; moveAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; // moveAnimation.delegate = self; // start the animation [ball.layer addAnimation:moveAnimation forKey:@"moveAnimation"]; To dl and view my test project goto test project (http://www.24x7digital.com/downloads/PathFillModeBug.zip) Tap the 'Move Ball' button to start the animation of the ball. I have hard coded a start and end point which causes the bug to happen every time. Use the switch to change usePath to YES or NO. When usePath is YES, you will see the snap back bug. When usePath is NO, you will not see the snap back bug. I'm using SDK 3.1.3, but I have seen this bug using SDK 3.0 as well, and I have seen the bug on the Sim and on my iPhone. Any idea on how to fix this or if I am doing something wrong are appreciated. Thanks, Mark.

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  • Adding unique objects to Core Data

    - by absolut
    I'm working on an iPhone app that gets a number of objects from a database. I'd like to store these using Core Data, but I'm having problems with my relationships. A Detail contains any number of POIs (points of interest). When I fetch a set of POI's from the server, they contain a detail ID. In order to associate the POI with the Detail (by ID), my process is as follows: Query the ManagedObjectContext for the detailID. If that detail exists, add the poi to it. If it doesn't, create the detail (it has other properties that will be populated lazily). The problem with this is performance. Performing constant queries to Core Data is slow, to the point where adding a list of 150 POI's takes a minute thanks to the multiple relationships involved. In my old model, before Core Data (various NSDictionary cache objects) this process was super fast (look up a key in a dictionary, then create it if it doesn't exist) I have more relationships than just this one, but pretty much every one has to do this check (some are many to many, and they have a real problem). Does anyone have any suggestions for how I can help this? I could perform fewer queries (by searching for a number of different ID's), but I'm not sure how much this will help. Some code: POI *poi = [NSEntityDescription insertNewObjectForEntityForName:@"POI" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; poi.POIid = [attributeDict objectForKey:kAttributeID]; poi.detailId = [attributeDict objectForKey:kAttributeDetailID]; Detail *detail = [self findDetailForID:poi.POIid]; if(detail == nil) { detail = [NSEntityDescription insertNewObjectForEntityForName:@"Detail" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; detail.title = poi.POIid; detail.subtitle = @""; detail.detailType = [attributeDict objectForKey:kAttributeType]; } -(Detail*)findDetailForID:(NSString*)detailID { NSManagedObjectContext *moc = [[UIApplication sharedApplication].delegate managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Detail" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat: @"detailid == %@", detailID]; [request setPredicate:predicate]; NSLog(@"%@", [predicate description]); NSError *error; NSArray *array = [moc executeFetchRequest:request error:&error]; if (array == nil || [array count] != 1) { // Deal with error... return nil; } return [array objectAtIndex:0]; }

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  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • "EXC_BAD_ACCESS: Unable to restore previously selected frame" Error, Array size?

    - by Job
    Hi there, I have an algorithm for creating the sieve of Eratosthenes and pulling primes from it. It lets you enter a max value for the sieve and the algorithm gives you the primes below that value and stores these in a c-style array. Problem: Everything works fine with values up to 500.000, however when I enter a large value -while running- it gives me the following error message in xcode: Program received signal: “EXC_BAD_ACCESS”. warning: Unable to restore previously selected frame. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) My first idea was that I didn't use large enough variables, but as I am using 'unsigned long long int', this should not be the problem. Also the debugger points me to a point in my code where a point in the array get assigned a value. Therefore I wonder is there a maximum limit to an array? If yes: should I use NSArray instead? If no, then what is causing this error based on this information? EDIT: This is what the code looks like (it's not complete, for it fails at the last line posted). I'm using garbage collection. /*--------------------------SET UP--------------------------*/ unsigned long long int upperLimit = 550000; // unsigned long long int sieve[upperLimit]; unsigned long long int primes[upperLimit]; unsigned long long int indexCEX; unsigned long long int primesCounter = 0; // Fill sieve with 2 to upperLimit for(unsigned long long int indexA = 0; indexA < upperLimit-1; ++indexA) { sieve[indexA] = indexA+2; } unsigned long long int prime = 2; /*-------------------------CHECK & FIND----------------------------*/ while(!((prime*prime) > upperLimit)) { //check off all multiples of prime for(unsigned long long int indexB = prime-2; indexB < upperLimit-1; ++indexB) { // Multiple of prime = 0 if(sieve[indexB] != 0) { if(sieve[indexB] % prime == 0) { sieve[indexB] = 0; } } } /*---------------- Search for next prime ---------------*/ // index of current prime + 1 unsigned long long int indexC = prime - 1; while(sieve[indexC] == 0) { ++indexC; } prime = sieve[indexC]; // Store prime in primes[] primes[primesCounter] = prime; // This is where the code fails if upperLimit > 500000 ++primesCounter; indexCEX = indexC + 1; } As you may or may not see, is that I am -very much- a beginner. Any other suggestions are welcome of course :)

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  • How to programmatically bind to a Core Data model?

    - by Dave Gallagher
    Hello. I have a Core Data model, and was wondering if you know how to create a binding to an Entity, programmatically? Normally you use bind:toObject:withKeyPath:options: to create a binding. But I'm having a little difficulty getting this to work with Core Data, and couldn't find anything in Apple's docs regarding doing this programmatically. The Core Data model is simple: An Entity called Book An Attribute of Book called author (NSString) I have an object called BookController. It looks like so: @interface BookController : NSObject { NSString *anAuthor; } @property (nonatomic, retain) NSString *anAuthor; // @synthesize anAuthor; inside @implementation I'd like to bind anAuthor inside BookController, to author inside a Book entity. This is how I'm attempting to wrongly do it (it partially works): // A custom class I made, providing an interface to the Core Data database CoreData *db = [[CoreData alloc] init]; // Creating a Book entity, saving it [db addMocObject:@"Book"]; [db saveMoc]; // Fetching the Book entity we just created NSArray *books = [db fetchObjectsForEntity:@"Book" withPredicate:nil withSortDescriptors:nil]; NSManagedObject *book = [books objectAtIndex:0]; // Creating the binding BookController *bookController = [[BookController alloc] init]; [bookController bind:@"anAuthor" toObject:book withKeyPath:@"author" options:nil]; // Manipulating the binding [bookController setAnAuthor:@"Bill Gates"]; Now, when updating from the perspective of bookController, things don't work quite right: // Testing the binding from the bookController's perspective [bookController setAnAuthor:@"Bill Gates"]; // Prints: "bookController's anAuthor: Bill Gates" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // ERROR HERE - Prints: "bookController's anAuthor: (null)" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // DOES NOT WORK! :( When updating from the perspective of the Book entity, things work fine: // ------------------------------ // Testing the binding from the Book's (Entity) perspective (this works perfect) [book setValue:@"Steve Jobs" forKey:@"author"]; // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // OK! It appears that the binding is partially working. I can update it on the side of the Model and it propagates up to the Controller via KVO, but if I update it on the side of the Controller, it doesn't trickle down to the Model via KVC. Any idea on what I'm doing wrong? Thanks so much for looking! :)

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • cannot dismiss the email composer view in iphone?

    - by Warrior
    I am new to iphone development.I have created a tabbar based application . In the first i want the email composer to be displayed. I am able to display it but the cancel and send button are not working,I don't know where do i go wrong .Please help me out. Here is my code. - (void)viewDidLoad { [super viewDidLoad]; [self displayComposerSheet]; } -(void)displayComposerSheet { picker = [[MFMailComposeViewController alloc] init]; [[picker navigationBar] setTintColor:[UIColor blackColor]]; picker.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [picker setSubject:@"Sample"]; } [self.view addSubview:picker.view]; [self presentModalViewController:picker animated:YES]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { switch (result) { case MFMailComposeResultCancelled: alert = [[UIAlertView alloc] initWithTitle:@"Message Cancelled!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSaved: alert = [[UIAlertView alloc] initWithTitle:@"Message Saved!" message:@"Your email has saved to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSent: alert = [[UIAlertView alloc] initWithTitle:@"Message Sent!" message:@"Your email has to sent" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release];; break; case MFMailComposeResultFailed: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert show]; [alert release]; break; default: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has not to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; } [self dismissModalViewControllerAnimated:YES]; }

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  • indentationLevelForRowAtIndexPath not indenting custom cell

    - by Xetius
    I have overridden the tableView:indentationLevelForRowAtIndexPath method in my UITableViewController derived class as follows: - (NSInteger)tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; int indentationLevel = [[item objectForKey:@"indent"] intValue]; DLog (@"Indentation Level for Row %d : %d", indexPath.row, indentationLevel); return indentationLevel; } I initially thought that this was not being called but that was operator error (err, mine) and I hadn't defined the symbol DEBUG=1. However, it is being called (duh me!) and this is the log output: -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 0 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 1 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 2 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 3 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 4 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 5 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 6 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 7 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 8 : 1 But, this is not affecting the layout of the cells. No indentation. This is my itemCellForRowAtIndexPath implementation, if that makes any difference: -(UITableViewCell*)tableView:(UITableView *)tableView itemCellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString* cellIdentifier = @"projectItemCell"; ProjectItemTableViewCell* cell = (ProjectItemTableViewCell*)[tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { NSArray* nib = [[NSBundle mainBundle] loadNibNamed:@"ProjectItemTableViewCell" owner:self options:nil]; for (id oneObject in nib) { if ([oneObject isKindOfClass:[ProjectItemTableViewCell class]]) { cell = (ProjectItemTableViewCell*)oneObject; } } } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.projectDescLabel.text = [item objectForKey:@"name"]; cell.itemCountlabel.text = [NSString stringWithFormat:@"%d", [[item objectForKey:@"cache_count"] intValue]]; cell.itemCountlabel.backgroundColor = [UIColor colorForHex:[item objectForKey:@"color"]]; cell.indentationWidth = 20; return cell; } How do I indent a custom UITableViewCell which I have defined in Interface Builder? If I change the itemCellForRowAtIndexPath to use a default UITableViewCell with the code below, then it indents fine. static NSString* cellIdentifier = @"projectItemCell"; UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease]; } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.textLabel.text = [item objectForKey:@"name"]; cell.indentationWidth = 40; return cell;

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  • Problem with writeData

    - by zp26
    Hi, I have a problem with my code. I want to create a XML file like this: <name>myName<name> <x>myX<x> <y>myY<y> <z>myZ<z> but my file is: <name>myName<name><x>myX<x><y>myY<y><z>myZ<z> Can i have this text formatting? This is my code: -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • iPhone: Speeding up a search that's polling 17,000 Core Data objects

    - by randombits
    I have a class that conforms to UISearchDisplayDelegate and contains a UISearchBar. This view is responsible for allowing the user to poll a store of about 17,000 objects that are currently managed by Core Data. Everytime the user types in a character, I created an instance of a SearchOperation (subclasses NSOperation) that queries Core Data to find results that might match the search. The code in the search controller looks something like: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { // Update the filtered array based on the search text and scope in a secondary thread if ([searchText length] < 3) { [filteredList removeAllObjects]; // First clear the filtered array. [self setFilteredList:NULL]; [self.tableView reloadData]; return; } NSDictionary *searchdict = [NSDictionary dictionaryWithObjectsAndKeys:scope, @"scope", searchText, @"searchText", nil]; [aSearchQueue cancelAllOperations]; SearchOperation *searchOp = [[SearchOperation alloc] initWithDelegate:self dataDict:searchdict]; [aSearchQueue addOperation:searchOp]; } And my search is rather straight forward. SearchOperation is a subclass of NSOperation. I overwrote the main method with the following code: - (void)main { if ([self isCancelled]) { return; } NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"MyEntity" inManagedObjectContext:managedObjectContext]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; NSPredicate *predicate = NULL; predicate = [NSPredicate predicateWithFormat:@"(someattr contains[cd] %@)", searchText]; [fetchRequest setPredicate:predicate]; NSError *error = NULL; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (self.delegate != nil) [self.delegate didFinishSearching:fetchResults]; [pool drain]; } This code works, but it has several issues. It's slow. Even though I have the search happening in a separate thread other than the UI thread, querying 17,000 objects is clearly not optimal. If I'm not careful, crashes can happen. I set the max concurrent searches in my NSOperationQueue to 1 to avoid this. What else can I do to make this search faster? I think preloading all 17,000 objects into memory might be risky. There has to be a smarter way to conduct this search to give results back to the user faster.

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  • sqlite3_prepare_v2 throws SQLITE_ERROR in iPhone code

    - by incognitii
    I have a piece of code that used to work, and other iterations of it that DO work within the same app, and have compared code, and they are identical in structure. This is driving me INSANE!!!!!! In this instance, sqlite3_prepare_v2 is throwing one of those useless SQLITE_ERROR exceptions. Apparently, it can FIND the database, and OPEN the database, but it can't prepare a statement for it. Does ANYONE have any ideas? I'm desperate here. second_maindatabaseName = @"database.db"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; second_maindatabasePath = [documentsDir stringByAppendingPathComponent:second_maindatabaseName]; // Setup the database object sqlite3 *database; // Init the entry requirements Array BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; success = [fileManager fileExistsAtPath:second_maindatabasePath]; if(!success) { NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:second_maindatabaseName]; [fileManager copyItemAtPath:databasePathFromApp toPath:second_maindatabasePath error:nil]; [fileManager release]; } if(sqlite3_open([second_maindatabasePath UTF8String], &database) == SQLITE_OK) { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; value1 = [defaults stringForKey:kConst1]; value2 = [defaults stringForKey:kConst2]; value3 = [defaults stringForKey:kConst3]; value4 = [defaults stringForKey:kConst4]; const char *sqlStatement = "SELECT * FROM myTable WHERE Field1 = ? AND Field2 = ? AND Field3 = ? AND Field4 = ?"; sqlite3_stmt *compiledStatement; int error_code = sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL); if(error_code == SQLITE_OK) { // Loop through the results and add them to the feeds array sqlite3_bind_text(compiledStatement,1,[value1 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,2,[value2 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,3,[value3 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,4,[value4 UTF8String],-1,SQLITE_TRANSIENT); while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aNewValue = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database);

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  • How to program a real-time accurate audio sequencer on the iphone?

    - by Walchy
    Hi... I want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from AudioServicesPlaySystemSound and AVAudioPlayer and OpenAL to AudioQueues. In my last attempt I tried the CocosDenshion sound engine which uses openAL and allows to load sounds into multiple buffers and then play them whenever needed. Here is the basic code: init: int channelGroups[1]; channelGroups[0] = 8; soundEngine = [[CDSoundEngine alloc] init:channelGroups channelGroupTotal:1]; int i=0; for(NSString *soundName in [NSArray arrayWithObjects:@"base1", @"snare1", @"hihat1", @"dit", @"snare", nil]) { [soundEngine loadBuffer:i fileName:soundName fileType:@"wav"]; i++; } [NSTimer scheduledTimerWithTimeInterval:0.14 target:self selector:@selector(drumLoop:) userInfo:nil repeats:YES]; In the initialisation I create the sound engine, load some sounds to different buffers and then establish the sequencer loop with NSTimer. audio loop: - (void)drumLoop:(NSTimer *)timer { for(int track=0; track<4; track++) { unsigned char note=pattern[track][step]; if(note) [soundEngine playSound:note-1 channelGroupId:0 pitch:1.0f pan:.5 gain:1.0 loop:NO]; } if(++step>=16) step=0; } Thats it and it works as it should BUT the timing is shaky and instable. As soon as something else happens (i.g. drawing in a view) it goes out of sync. As I understand the sound engine and openAL the buffers are loaded (in the init code) and then are ready to start immediately with alSourcePlay(source); - so the problem may be with NSTimer? Now there are dozens of sound sequencer apps in the appstore and they have accurate timing. I.g. "idrum" has a perfect stable beat even in 180 bpm when zooming and drawing is done. So there must be a solution. Does anybody has any idea? Thanks for any help in advance! Best regards, Walchy

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  • Uncenter MkMapView

    - by Makinitez21
    I am trying to "uncenter" the map view and remove all annotations. the reason for this is that the mapView will be used by different view controllers to display different annotations and locations. What's happening now is that i am using the "remove annotations" method and i removes them, but the map stays centered on the spot and thus when the new annotations come in, it does not move. Is there a way to reset the region and if so, what value do i reset it to. I tried nil, zero and some calculated value but "core animation" says they are all invalid. how do i get that to zoom out and back in on my new annotations? here is some code -(void)recenterMap { NSArray *coordinates = [_mapView valueForKeyPath:@"annotations.coordinate"]; CLLocationCoordinate2D maxCoord = {-90.0f, -180.0f}; CLLocationCoordinate2D minCoord = {90.0f, 180.0f}; //NSLog(@"%@", [coordinates description]); for (NSValue *value in coordinates) { CLLocationCoordinate2D coord = {0.0f, 0.0f}; [value getValue: &coord]; if(coord.longitude > maxCoord.longitude) { maxCoord.longitude = coord.longitude; } if(coord.latitude > maxCoord.latitude){ maxCoord.latitude = coord.latitude; } if(coord.longitude < minCoord.longitude){ minCoord.longitude = coord.longitude; } if(coord.latitude < minCoord.latitude){ minCoord.latitude = coord.latitude; } } MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}}; region.center.longitude = (minCoord.longitude + maxCoord.longitude) / 2.0; region.center.latitude = (minCoord.latitude + maxCoord.latitude) / 2.0; region.span.longitudeDelta = maxCoord.longitude - minCoord.longitude; region.span.latitudeDelta = maxCoord.latitude - minCoord.latitude; [_mapView setRegion: region animated: YES]; } Thats the recenter methos i'm using - (MKAnnotationView *)mapView: (MKMapView *)mapView viewForAnnotation: (id <MKAnnotation>)annotation{ MKAnnotationView *view = nil; if(annotation != mapView.userLocation){ Annotation *schoolAnn = (Annotation*)annotation; view = [self.mapView dequeueReusableAnnotationViewWithIdentifier:@"schoolLoc"]; if(nil == view){ view = [[[MKPinAnnotationView alloc] initWithAnnotation:schoolAnn reuseIdentifier:@"schoolLoc"]autorelease]; } [(MKPinAnnotationView *)view setAnimatesDrop:YES]; [view setCanShowCallout:YES]; } else { [self recenterMap]; } return view; } This "else" piece waits until the blue marble drops in then recenters the map. The problem i have with that part is that when i go back to the previous View Controller i remove all annotations, so when i come back in the User location (for some reason) does not pop back in. How do i get this to pop back in? thanks in advance guys

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  • Objects not loading on second request in Restkit

    - by Holger Edward Wardlow Sindbæk
    I'm sending off 2 requests simultaneously with Restkit and I receive a response back from both of them, but only one of the requests receives any objects. If I send them off one by one, then my objectloader receives all objects. First request: self.firstObjectManager = [RKObjectManager sharedManager]; [self.firstObjectManager loadObjectsAtResourcePath:[NSString stringWithFormat: @"/%@.json", subUrl] usingBlock:^(RKObjectLoader *loader){ [loader.mappingProvider setObjectMapping:designArrayMapping forKeyPath:@""]; loader.userData = @"design"; loader.delegate = self; [loader sendAsynchronously]; }]; Second request: self.secondObjectManager = [RKObjectManager sharedManager]; [self.secondObjectManager loadObjectsAtResourcePath:[NSString stringWithFormat: @"/%@.json", subUrl] usingBlock:^(RKObjectLoader *loader){ [loader.mappingProvider setObjectMapping:designerMapping forKeyPath:@""]; loader.userData = @"designer"; loader.delegate = self; [loader sendAsynchronously]; }]; My objecloader: -(void)objectLoader:(RKObjectLoader *)objectLoader didLoadObjects:(NSArray *)objects { //NSLog(@"This happened: %@", objectLoader.userData); if (objectLoader.userData == @"design") { NSLog(@"Design happened: %i", objects.count); }else if(objectLoader.userData == @"designer"){ NSLog(@"designer: %@", [objects objectAtIndex:0]); } } My response: 2012-11-18 14:36:19.607 RestKitTest5[14220:c07] Started loading of request: designer 2012-11-18 14:36:22.575 RestKitTest5[14220:c07] I restkit.network:RKRequest.m:680:-[RKRequest updateInternalCacheDate] Updating cache date for request <RKObjectLoader: 0x95c3160> to 2012-11-18 19:36:22 +0000 2012-11-18 14:36:22.576 RestKitTest5[14220:c07] response code: 200 2012-11-18 14:36:22.584 RestKitTest5[14220:c07] Design happened: 0 2012-11-18 14:36:22.603 RestKitTest5[14220:c07] I restkit.network:RKRequest.m:680:-[RKRequest updateInternalCacheDate] Updating cache date for request <RKObjectLoader: 0xa589b50> to 2012-11-18 19:36:22 +0000 2012-11-18 14:36:22.605 RestKitTest5[14220:c07] response code: 200 2012-11-18 14:36:22.606 RestKitTest5[14220:c07] designer: <DesignerData: 0xa269fc0> Update: Setting my base url RKURL *baseURL = [RKURL URLWithBaseURLString:@"http://iphone.meer.li"]; [RKObjectManager setSharedManager:[RKObjectManager managerWithBaseURL:baseURL]]; Solution Problem was that I used the shared manager for both object managers, so I ended up doing: RKURL *baseURL = [RKURL URLWithBaseURLString:@"http://iphone.meer.li"]; RKObjectManager *myObjectManager = [[RKObjectManager alloc] initWithBaseURL:baseURL]; self.firstObjectManager = myObjectManager; and: RKURL *baseURL = [RKURL URLWithBaseURLString:@"http://iphone.meer.li"]; RKObjectManager *myObjectManager = [[RKObjectManager alloc] initWithBaseURL:baseURL]; self.secondObjectManager = myObjectManager;

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  • UITabBarContrtoller achieve from a different class in iPhone

    - by baluedo
    Hi! I have the following problem: There is a class that includes five tabs in the following way: mainMenuClient.h #import <UIKit/UIKit.h> @interface MainMenuClient : UIViewController { UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end mainMenuClient.m -(void)viewDidLoad { UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor blackColor]; self.view = contentView; [contentView release]; ContactListTab *contactTab = [[ContactListTab alloc] init]; ChatTab *chat = [[ChatTab alloc]init]; DialerTab *dialer = [[DialerTab alloc]init]; MenuTab *menu = [[MenuTab alloc]init]; TesztingFile *teszting = [[TesztingFile alloc]init]; contactTab.title = @"Contact List"; chat.title = @"Chat"; dialer.title = @"Dialer"; menu.title = @"Menu"; teszting.title = @"TesztTab"; contactTab.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.image = [UIImage imageNamed:@"Chat_icon.png"]; dialer.tabBarItem.image = [UIImage imageNamed:@"Dialer_icon.png"]; menu.tabBarItem.image = [UIImage imageNamed:@"Menu_icon.png"]; teszting.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.badgeValue = @"99"; tabBarController = [[UITabBarController alloc]init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); [tabBarController setViewControllers:[NSArray arrayWithObjects:contactTab, chat, dialer, menu, teszting, nil]]; [contactTab release]; [chat release]; [dialer release]; [menu release]; [teszting release]; [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } In the contactTab class there are a UITableViewController. contactTab.h - (void)updateCellData; - (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath; There is a third class, which I would like to achieve is a method of UITableViewController's (from ContactTab). So far I tried this: When I tried to achieve the UItabbarController: MainMenuClient *menu; UITabBarController *tabBarControllerchange = [[UITabBarController alloc] init]; tabBarControllerchange = menu.tabBarController; [tabBarControllerchange setSelectedIndex:0]; When I tried to achieve the UITableViewController: ContactListTab *contactListTab; [contactListTab updateCellData]; Does anybody have an idea for this problem? Thanks. Balazs.

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  • Working through exercises in "Cocoa Programming for Mac OS X" - I'm stumped

    - by Zigrivers
    I've been working through the exercises in a book recommended here on stackoverflow, however I've run into a problem and after three days of banging my head on the wall, I think I need some help. I'm working through the "Speakline" exercise where we add a TableView to the interface and the table will display the "voices" that you can choose for the text to speech aspect of the program. I am having two problems that I can't seem to get to the bottom of: I get the following error: * Illegal NSTableView data source (). Must implement numberOfRowsInTableView: and tableView:objectValueForTableColumn:row: The tableView that is supposed to display the voices comes up blank I have a feeling that both of these problems are related. I'm including my interface code here: #import <Cocoa/Cocoa.h> @interface AppController : NSObject <NSSpeechSynthesizerDelegate, NSTableViewDelegate> { IBOutlet NSTextField *textField; NSSpeechSynthesizer *speechSynth; IBOutlet NSButton *stopButton; IBOutlet NSButton *startButton; IBOutlet NSTableView *tableView; NSArray *voiceList; } - (IBAction)sayIt:(id)sender; - (IBAction)stopIt:(id)sender; @end And my implementation code here: #import "AppController.h" @implementation AppController - (id)init { [super init]; //Log to help me understand what is happening NSLog(@"init"); speechSynth = [[NSSpeechSynthesizer alloc] initWithVoice:nil]; [speechSynth setDelegate:self]; voiceList = [[NSSpeechSynthesizer availableVoices] retain]; return self; } - (IBAction)sayIt:(id)sender { NSString *string = [[textField stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; //Is the string zero-length? if([string length] == 0) { NSLog(@"String from %@ is a string with a length of %d.", textField, [string length]); [speechSynth startSpeakingString:@"Please enter a phrase first."]; } [speechSynth startSpeakingString:string]; NSLog(@"Started to say: %@", string); [stopButton setEnabled:YES]; [startButton setEnabled:NO]; } - (IBAction)stopIt:(id)sender { NSLog(@"Stopping..."); [speechSynth stopSpeaking]; } - (void) speechSynthesizer:(NSSpeechSynthesizer *)sender didFinishSpeaking:(BOOL)complete { NSLog(@"Complete = %d", complete); [stopButton setEnabled:NO]; [startButton setEnabled:YES]; } - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { return [voiceList count]; } - (id)tableView: (NSTableView *)tv objecValueForTableColumn: (NSTableColumn *)tableColumn row:(NSInteger)row { NSString *v = [voiceList objectAtIndex:row]; NSLog(@"v = %@",v); NSDictionary *dict = [NSSpeechSynthesizer attributesForVoice:v]; return [dict objectForKey:NSVoiceName]; } /* - (BOOL)respondsToSelector:(SEL)aSelector { NSString *methodName = NSStringFromSelector(aSelector); NSLog(@"respondsToSelector: %@", methodName); return [super respondsToSelector:aSelector]; } */ @end Hopefully, you guys can see something obvious that I've missed. Thank you!

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  • How to send a array as a parameter to a web service using SOAP and objective C.

    - by Alejandra Meraz
    I'm working in a iPhone app that needs to send a array as a parameter using SOAP. this is the current request and connection: NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope/\">\n" "<soap:Body>\n" "<function xmlns=\"http://tempuri.org/\" />\n" "</soap:Body>\n" "</soap:Envelope>\n"]; NSURL *url = [NSURL URLWithString:@"http://myHost.com/myWebService/service.asmx"]; //the url to the WSDL NsMutableURLRequest theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d",[soapMessage length]]; [theRequest addValue:@"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue:msgLength forHTTPHeaderField:@"Content-Lenght"]; [theRequest setHTTPMethod:@"POST"]; [theRequest addValue:@"myhost.com" forHTTPHeaderField:@"Host"]; [theRequest addValue:@"http://tempuri.org/function" forHTTPHeaderField:@"SOAPAction"]; [theRequest setHTTPBody:[soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Now, to send parameters I looked at the WSDL of the function description for the input is like this: <s:complexType name="ArrayOfDictionaryEntry"> <s:sequence> <s:element minOccurs="0" maxOccurs="unbounded" name="DictionaryEntry" type="tns:DictionaryEntry" /> </s:sequence> </s:complexType> <s:complexType name="DictionaryEntry"> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="Key" /> <s:element minOccurs="0" maxOccurs="1" name="Value" /> </s:sequence> </s:complexType> <s:element name="functionInput"> <s:complexType /> </s:element> I guess then that I need to make a array of dictionary entries. what I would like to send is something like this [ location => USA, module => DEVELOPMENT] But I'm kind of confused. the array is created outside the SOAP, like an NSArray or inside the SoapMessage? if so... How is it done? and the DictionaryEntry, should I make a class? thanks for your time n.n

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  • NSLinguisticTagger on the contents of an NSTextStorage- crashing bug

    - by Remy Porter
    I'm trying to use an NSLinguisticTagger to monitor the contents of an NSTextStorage and provide some contextual information based on what the user types. To that end, I have an OverlayManager object, which wires up this relationship: -(void) setView:(NSTextView*) view { _view = view; _layout = view.layoutManager; _storage = view.layoutManager.textStorage; //get the TextStorage from the view [_tagger setString:_storage.string]; //pull the string out, this grabs the mutable version [self registerForNotificationsOn:self->_storage]; //subscribe to the willProcessEditing notification } When an edit occurs, I make sure to trap it and notify the tagger (and yes, I know I'm being annoyingly inconsistent with member access, I'm rusty on Obj-C, I'll fix it later): - (void) textStorageWillProcessEditing:(NSNotification*) notification{ if ([self->_storage editedMask] & NSTextStorageEditedCharacters) { NSRange editedRange = [self->_storage editedRange]; NSUInteger delta = [self->_storage changeInLength]; [_tagger stringEditedInRange:editedRange changeInLength:delta]; //should notify the tagger of the changes [self highlightEdits:self]; } } The highlightEdits message delegates the job out to a pool of "Overlay" objects. Each contains a block of code similar to this: [tagger enumerateTagsInRange:range scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { if (tag == PartOfSpeech) { [self applyHighlightToRange:tokenRange onStorage:storage]; } }]; And that's where the problem is- the enumerateTagsInRange method crashes out with a message: 2014-06-04 10:07:19.692 WritersEditor[40191:303] NSMutableRLEArray replaceObjectsInRange:withObject:length:: Out of bounds This problem doesn't occur if I don't link to the mutable copy of the underlying string and instead do a [[_storage string] copy], but obviously I don't want to copy the entire backing store every time I want to do tagging. This all should be happening in the main run loop, so I don't think this is a threading issue. The NSRange I'm enumerating tags on exists both in the NSTextStorage and in the NSLinguisticTagger's view of the string. It's not even the fact that the applyHighlightToRange call adds attributes to the string, because it crashes before even reaching that line. I attempted to build a test case around the problem, but can't replicate it in those situations: - (void) testEdit { NSAttributedString* str = [[NSMutableAttributedString alloc] initWithString:@"Quickly, this is a test."]; text = [[NSTextStorage alloc] initWithAttributedString:str]; NSArray* schemes = [NSLinguisticTagger availableTagSchemesForLanguage:@"en"]; tagger = [[NSLinguisticTagger alloc] initWithTagSchemes:schemes options:0]; [tagger setString:[text string]]; [text beginEditing]; [[text mutableString] appendString:@"T"]; NSRange edited = [text editedRange]; NSUInteger length = [text changeInLength]; [text endEditing]; [tagger stringEditedInRange:edited changeInLength:length]; [tagger enumerateTagsInRange:edited scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { //doesn't matter, this should crash }]; } That code doesn't crash.

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  • XCode sqlite3 - SELECT always return SQLITE_DONE

    - by user573633
    Hi developers.... a noob here asking for help after a day of head-banging.... I am working on an app with sqlite3 database with one database and two tables. I have now come to a step where I want to select from the table with an argument. The code is here: -(NSMutableArray*) getGroupsPeopleWhoseGroupName:(NSString*)gn;{ NSMutableArray *groupedPeopleArray = [[NSMutableArray alloc] init]; const char *sql = "SELECT * FROM Contacts WHERE groupName='?'"; @try { NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *docsDir = [paths objectAtIndex:0]; NSString *theDBPath = [docsDir stringByAppendingPathComponent:@"ContactBook.sqlite"]; if (!(sqlite3_open([theDBPath UTF8String], &database) == SQLITE_OK)) { NSLog(@"An error opening database."); } sqlite3_stmt *st; NSLog(@"debug004 - sqlite3_stmt success."); if (sqlite3_prepare_v2(database, sql, -1, &st, NULL) != SQLITE_OK) { NSLog(@"Error, failed to prepare statement."); } //DB is ready for accessing, now start getting all the info. while (sqlite3_step(st) == SQLITE_ROW) { MyContacts * aContact = [[MyContacts alloc] init]; //get contactID from DB. aContact.contactID = sqlite3_column_int(st, 0); if (sqlite3_column_text(st, 1) != NULL) { aContact.firstName = [NSString stringWithUTF8String:(char *) sqlite3_column_text(st, 1)]; } else { aContact.firstName = @""; } // here retrieve other columns data .... //store these info retrieved into the newly created array. [groupedPeopleArray addObject:aContact]; [aContact release]; } if(sqlite3_finalize(st) != SQLITE_OK) { NSLog(@"Failed to finalize data statement."); } if (sqlite3_close(database) != SQLITE_OK) { NSLog(@"Failed to close database."); } } @catch (NSException *e) { NSLog(@"An exception occurred: %@", [e reason]); return nil; } return groupedPeopleArray;} MyContacts is the class where I put up all the record variables. My problem is sqlite3_step(st) always return SQLITE_DONE, so that it i can never get myContacts. (i verified this by checking the return value). What am I doing wrong here? Many thanks in advance!

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  • how to solve ran time error NSString, sqlite3_column_text NULL problem?

    - by Ajeet Kumar Yadav
    I am new in iphone application developer i am using sqlite3 database and in app delegate i am wright following code and run properly we also find value from database to in my aplication, but immediately the application is going to crass why this is occurs i am not understand. code is given bellow -(void)Data { databaseName = @"dataa.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(detailStmt == nil) { const char *sql = "Select * from Dataa"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) == SQLITE_OK) { //NSLog(@"Hiiiiiii"); //sqlite3_bind_text(detailStmt, 1, [t1 UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_text(detailStmt, 2, [t2 UTF8String], -2, SQLITE_TRANSIENT); //sqlite3_bind_int(detailStmt, 3, t3); while(sqlite3_step(detailStmt) == SQLITE_ROW) { //NSLog(@"Helllloooooo"); NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; //NSString *fame= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; //NSString *cinemax = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 2)]; //NSString *big= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 3)]; //pvr1 = pvr; item1=item; //NSLog(@"%@",item1); data = [[NSMutableArray alloc] init]; list *animal=[[list alloc] initWithName:item1]; // Add the animal object to the animals Array [list1 addObject:animal]; //[list1 addObject:item]; } sqlite3_reset(detailStmt); } sqlite3_finalize(detailStmt); // sqlite3_clear_bindings(detailStmt); } } detailStmt = nil; sqlite3_close(database); } when we see console they show the following error giving bellow 2010-03-09 10:02:40.262 SanjeevKapoor[430:20b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithUTF8String:]: NULL cString' when we see debugger they show error in following line NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; I am not able to solve that problum plz help me.

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  • Public class: The best way to store and access NSMutableDictionary?

    - by meridimus
    I have a class to help me store persistent data across sessions. The problem is I want to store a running sample of the property list or "plist" file in an NSMutableArray throughout the instance of the Persistance class so I can read and edit the values and write them back when I need to. The problem is, as the methods are publicly defined I cannot seem to access the declared NSMutableDictionary without errors. The particular error I get on compilation is: warning: 'Persistence' may not respond to '+saveData' So it kind of renders my entire process unusable until I work out this problem. Here is my full persistence class (please note, it's unfinished so it's just to show this problem): Persistence.h #import <UIKit/UIKit.h> #define kSaveFilename @"saveData.plist" @interface Persistence : NSObject { NSMutableDictionary *saveData; } @property (nonatomic, retain) NSMutableDictionary *saveData; + (NSString *)dataFilePath; + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level; + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData; + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level; @end Persistence.m #import "Persistence.h" @implementation Persistence @synthesize saveData; + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSLog(@"File found"); [[self saveData] setDictionary:[[NSDictionary alloc] initWithContentsOfFile:filePath]]; // This is where the warning "warning: 'Persistence' may not respond to '+saveData'" occurs NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [[self saveData] objectForKey:campaignAndLevelKey]; return campaignAndLevelData; } else { return nil; } } + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData { NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *saveDataWithKey = [[NSDictionary alloc] initWithObjectsAndKeys:saveData, campaignAndLevelKey, nil]; //[campaignAndLevelKey release]; [saveDataWithKey writeToFile:[self dataFilePath] atomically:YES]; } + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end I call this class like any other, by including the header file in my desired location: @import "Persistence.h" Then I call the function itself like so: NSDictionary *tempSaveData = [[NSDictionary alloc] [Persistence getSaveWithCampaign:currentCampaign andLevel:currentLevel]];

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  • If array is thread safe, what the issue with this function?

    - by Ajay Sharma
    I am totally lost with the things that is happening with my code.It make me to think & get clear with Array's thread Safe concept. Is NSMutableArray OR NSMutableDictionary Thread Safe ? While my code is under execution, the values for the MainArray get's changes although, that has been added to Array. Please try to execute this code, onyour system its very much easy.I am not able to get out of this Trap. It is the function where it is returning Array. What I am Looking to do is : -(Array) (Main Array) --(Dictionary) with Key Value (Multiple Dictionary in Main Array) ----- Above dictionary has 9 Arrays in it. This is the structure I am developing for Array.But even before #define TILE_ROWS 3 #define TILE_COLUMNS 3 #define TILE_COUNT (TILE_ROWS * TILE_COLUMNS) -(NSArray *)FillDataInArray:(int)counter { NSMutableArray *temprecord = [[NSMutableArray alloc] init]; for(int i = 0; i <counter;i++) { if([temprecord count]<=TILE_COUNT) { NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; if([temprecord count]==TILE_COUNT) { NSMutableDictionary *holderKey = [[NSMutableDictionary alloc]initWithObjectsAndKeys:temprecord,[NSString stringWithFormat:@"%d",[casesListArray count]+1],nil]; [self.casesListArray addObject:holderKey]; [holderKey release]; holderKey =nil; [temprecord removeAllObjects]; } } else { [temprecord removeAllObjects]; NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; } } return temprecord; [temprecord release]; } What is the problem with this Code ? Every time there are 9 records in Array, it just replaces the whole Array value instead of just for specific key Value.

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  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

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