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  • Printing Pdf using AirPrint causes cut-off content

    - by Jatin Patel
    Here i am printing pdf with size 'pageSize = CGSizeMake(640, 832);'. this size is larget then A4 size page aspected. so i will cut-off some text(means it will not print whole page). while printing same pdf using MAC, it will print whole page with help of option (scale to fit). so can any one help me to come out from this problem.. is there any option in IOS sdk for scale to fit. here is my code.. -(void)printItem { NSArray *aArrPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; NSString *aStr = [[aArrPaths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:@"PropertyReport_%d.pdf",self.propertyId]]; // NSString *aStr = [[NSBundle mainBundle] pathForResource:@"TRADUZIONE HELP SECTIONS REV2" ofType:@"pdf"]; NSURL *url=[[NSURL alloc] initFileURLWithPath:aStr]; NSData *data=[[NSData alloc] initWithContentsOfURL:url]; printController = [UIPrintInteractionController sharedPrintController]; if(printController && [UIPrintInteractionController canPrintData:data]) { printController.delegate = self; UIPrintInfo *printInfo = [UIPrintInfo printInfo]; printInfo.outputType = UIPrintInfoOutputGeneral; //printInfo.jobName = [NSString stringWithFormat:@"New Image"]; printInfo.duplex = UIPrintInfoDuplexLongEdge; printController.printInfo = printInfo; printController.showsPageRange = YES; printController.printingItem = data; void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) = ^(UIPrintInteractionController *printController, BOOL completed, NSError *error) { if (!completed && error) { //NSLog(@"FAILED! due to error in domain %@ with error code %u", error.domain, error.code); } }; // aWebViewPDF.hidden=FALSE; [printController presentAnimated:YES completionHandler:completionHandler]; } } Thanks Jatin Patel

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • How to put foreign key constraints on a computed fields in sql server?

    - by Asaf R
    Table A has a computed field called Computed1. It's persisted and not null. Also, it always computes to an expression which is char(50). It's also unique and has a unique key constraint on it. Table B has a field RefersToComputed1, which should refer to a valid Computed1 value. Trying to create a foreign key constraint on B's RefersToComputed1 that references A' Computed1 leads to the following error: Error SQL01268: .Net SqlClient Data Provider: Msg 1753, Level 16, State 0, Line 1 Column 'B.RefersToComputed1' is not the same length or scale as referencing column 'A.Computed1' in foreign key 'FK_B_A'. Columns participating in a foreign key relationship must be defined with the same length and scale. Q: Why is this error created? Are there special measures needed for foreign keys for computed columns, and if so what are they? Summary: The specific problem rises from computed, char based, fields being varchar. Hence, Computed1 is varchar(50) and not char(50). It's best to have a cast surrounding a computed field's expression to force it to a specific type. Credit goes to Cade Roux for this tip.

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  • ExecutorService - scaling

    - by Stanciu Alexandru-Marian
    I am trying to write a program in Java using ExecutorService and it's function invokeAll. My question is: does the invokeAll functions solve the tasks simultaneously? I mean, if i have two processors, there will be two workers in the same time? Because a can't make it to scale correct. It takes the same time to complete the problem if i give newFixedThreadPool(2) or 1. List<Future<PartialSolution>> list = new ArrayList<Future<PartialSolution>>(); Collection<Callable<PartialSolution>> tasks = new ArrayList<Callable<PartialSolution>>(); for(PartialSolution ps : wp) { tasks.add(new Map(ps, keyWords)); } list = executor.invokeAll(tasks); Map is a class that implements Callable and wp is a vector of Partial Solutions, a class that holds some informations in different times. Why doesn't it scale? What could be the problem? Thank you, Alex

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  • Raphael JS image animation performance.

    - by michael
    Hi, I'm trying to create an image animation using Raphael JS. I want the effect of a bee moving randomly across the page, I've got a working example but it's a bit "jittery", and I'm getting this warning in the console: "Resource interpreted as image but transferred with MIME type text/html" I'm not sure if the warning is causing the "jittery" movement or its just the way I approached it using maths. If anyone has a better way to create the effect, or improvements please let me know. I have a demo online here and heres my javascript code: function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function BEE(x, y, scale) { this.x = x; this.y = y; this.s = scale; this.paper = Raphael("head", 915, 250); this.draw = function() { this.paper.clear(); this.paper.image("bee.png", this.x, this.y, 159*this.s, 217*this.s); } this.update = function() { var deg = random(-25, 25); var newX = Math.cos(Raphael.rad(deg)) * 2; var newY = Math.sin(Raphael.rad(deg)) * 2; this.x += newX; this.y += newY; if( this.x > 915) { this.x = 0; } if( this.y > 250 || this.y < 0 ) { this.y = 125; } } } $(document).ready(function() { var bee = new BEE(100, 150, 0.4); var timer = setInterval(function(){ bee.draw(); bee.update(); }, 15); }

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  • Does Firefox on OS X Lion make use of Full Page Zoom for the touchpad? How to customize behavior?

    - by Steven Lu
    I really like the smooth pinch-zoom of Safari using the touchpad, but the two-finger scroll on Firefox is so much better than the scrolling performance in Safari. So I really like to use Firefox, but then I miss out on two-finger-double-tap to zoom to paragraph width, and the smooth pinch gesture zoom. What I'm wondering is if it is possible to write a Firefox Extension to improve the update rate of the full-page zoom in Firefox that is already functioning via the touchpad pinch gesture. I feel like it is specifically programmed to zoom at certain zoom levels: 100%, 120%, 150% (these are guesses of mine) but I think it would be great if I can get some more control there to make it work more like the zoom functionality in Safari. Also the two-finger-double-tap on a paragraph or element to zoom to it would be really awesome as well. https://developer.mozilla.org/en/Full_page_zoom This seems to indicate (if "full page zoom" is what I think it is) that an extension has the ability to zoom to an arbitrary scale factor, but what remains is to find out if it is possible to obtain or hook the touchpad pinch gesture. Update: I have updated the toolkit.zoomManager.zoomValues option in about:config to include more zoom levels: .3,.5,.67,.8,.9,1,1.01,1.02,1.03,1.04,1.05,1.06,1.07,1.08,1.09,1.1,1.2,1.33,1.5,1.7,2,2.4,3 Notice how I inserted a bunch of entries between 1 and 1.1. But it isn't switching between them any faster (why would it?) so it's less usable than before because of waiting for it to respond fast enough. It's clear that re-rendering the page at a different zoom level requires time and in order for the zoom to be dynamic, some kind of screen capture and scale effect must be performed (which is what Safari does). I guess such a thing is probably doable but I don't think I could pull it off. :-/

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  • Looping HTML5 audio on the iPhone

    - by Peeps
    I'm trying to make a HTML5 webapp that simply plays a sound over and over and over again, on my iPhone. I don't know any Obj-C to do it natively. What I have works fine, but the sound only plays once: <!DOCTYPE html> <html> <head> <title>noisemaker!</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="maximum-scale=1, minimum-scale=1, width=device-width, user-scalable=no" /> <meta name="apple-mobile-web-app-capable" content="yes" /> </head> <body> <audio src="noise.mp3" autoplay controls loop></audio> </body> </html> Is there a way to either bypass the QuickTime audio screen and loop it in the webpage, or get the QuickTime audio screen to loop the sound?

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  • Generate colors between red and green for a power meter?

    - by Simucal
    I'm writing a java game and I want to implement a power meter for how hard you are going to shoot something. I need to write a function that takes a int between 0 - 100, and based on how high that number is, it will return a color between Green (0 on the power scale) and Red (100 on the power scale). Similar to how volume controls work: What operation do I need to do on the Red, Green, and Blue components of a color to generate the colors between Green and Red? So, I could run say, getColor(80) and it will return an orangish color (its values in R, G, B) or getColor(10) which will return a more Green/Yellow rgb value. I know I need to increase components of the R, G, B values for a new color, but I don't know specifically what goes up or down as the colors shift from Green-Red. Progress: I ended up using HSV/HSB color space because I liked the gradiant better (no dark browns in the middle). The function I used was (in java): public Color getColor(double power) { double H = power * 0.4; // Hue (note 0.4 = Green, see huge chart below) double S = 0.9; // Saturation double B = 0.9; // Brightness return Color.getHSBColor((float)H, (float)S, (float)B); } Where "power" is a number between 0.0 and 1.0. 0.0 will return a bright red, 1.0 will return a bright green. Java Hue Chart: Thanks everyone for helping me with this!

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  • How to disable vertical bounce/scroll on iPhone in a mobile web application

    - by Kasper Skov
    As the title says, i need to disable vertical bounce on iphone on my mobile web form application. Ive tried alot of different things, but most of them disables my form or horizontal scroll and bounce as well. Any ideas? Im using jquery.mobile btw :) Update: I actually managed to get the code from the first answer working somewhat: function stopScrolling( touchEvent ) { touchEvent.preventDefault(); } document.addEventListener( 'touchstart' , stopScrolling , false ); document.addEventListener( 'touchmove' , stopScrolling , false ); The reason why I couldnt get it to work in the first place, was that there actually was some margin on my body (stupid me). But. As the layout is fluid and im using jquery.mobile and have <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> in the header (I think) it doesnt work properly. The page is zoomed out (view from like a desktop browser) and zooming is disabled. Without the code, the page scales perfectly right from an 50" tv to the smallest nokia on the planet. Am I doing something wrong? Im starting to think the problem is caused by the body/content somehow being over 100% of the viewport. No idea how though.

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Using GNU Octave FFT functions

    - by CFP
    Hello world! I'm playing with octave's fft functions, and I can't really figure out how to scale their output: I use the following (very short) code to approximate a function: function y = f(x) y = x .^ 2; endfunction; X=[-4096:4095]/64; Y = f(X); # plot(X, Y); F = fft(Y); S = [0:2047]/2048; function points = approximate(input, count) size = size(input)(2); fourier = [fft(input)(1:count) zeros(1, size-count)]; points = ifft(fourier); endfunction; Y = f(X); plot(X, Y, X, approximate(Y, 10)); Basically, what it does is take a function, compute the image of an interval, fft-it, then keep a few harmonics, and ifft the result. Yet I get a plot that is vertically compressed (the vertical scale of the output is wrong). Any ideas? Thanks!

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  • Error Converting PIL B&W images to Numpy Arrays

    - by Elliot
    I am getting weird errors when I try to convert a black and white PIL image to a numpy array. An example of the code I am working with is below. if image.mode != '1': image = image.convert('1') #convert to B&W data = np.array(image) #convert data to a numpy array n_lines = data.shape[0] #number of raster passes line_range = range(data.shape[1]) for l in range(n_lines): # process one horizontal line of the image line = data[l] for n in line_range: if line[n] == 1: write_line_to(xl, z+scale*n, speed) #conversion to other program code elif line[n] == 0: run_to(xl, z+scale*n) #conversion to other program code I have tried this using both array and asarray for the conversion, and gotten different errors. If I use array, then the data I get out is nothing like what I put in. It looks like several very shrunken partial images side by side, with the remainder of the image space filled in in black. If I use asarray, then the entirety of python crashes during the raster step (on a random line). If I work with a greyscale image ('L'), then neither of these errors occurs for either array or asarray. Does anyone know what I am doing wrong? Is there something odd about the way PIL encodes B&W images, or something special I need to pass numpy to make it convert properly?

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  • iPad width in viewport settings overflowing past device width

    - by user1327771
    I am at my wit's end here, and I beseech the fine folks here at stackoverflow for help. I am working on a design for a blog for a friend of mine, and I'm working in HTML5. I am trying to get the width of the page to span the width of an iPad. So, in my document head, I have the following: <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0"> Now, if you go to the index page, on an iPad, it looks just fine. The width of the page spans the width of the iPad in portrait mode, as I expect it to: http://www.alanreuterart.com/femmegamers/index.html It also looks fine on any individual blog posts as well. However, on the "about" and "join" pages, the width does not do this. It's actually overflowing past the length of the iPad to the right. View the following page on an iPad to see what I mean: http://www.alanreuterart.com/femmegamers/about.html I've tried everything. I cannot, for the life of me, figure out how to get it those two pages to correctly span the device width of the iPad. One important note, though: before anyone tells me to set my viewport width to 960, I cannot do that because the pages have media queries in them to convert to a mobile layout for the iPhone and other mobile phones. (I am not making a special unique layout for the iPad.) Can ANYONE help out here? Thanks in advance! —Me.

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  • stop background of iphone webapp from responding to swipes

    - by JoeS
    I'm making a mobile version of my website, and trying to make it feel as native as possible on the iphone. However, any background areas of the page respond to swiping gestures such that you can shift the page partway off the screen. Specifically, if the user touches and swipes left, for example, the content shifts off the edge of the screen and one can see a gray background 'behind' the page. How can this be prevented? I'd like to have the page itself be 320x480 with scroll-swiping disabled (except on list elements that I choose). I have added the following meta tags to the top of the page: <meta name="viewport" content="width=320; height=480; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> I've also tried the following as the event handler for the touchstart, touchmove, and touchend events of the body element: function cancelTouchEvent(e) { if (!e) var e = window.event; e.cancelBubble = true; if (e.stopPropagation) e.stopPropagation(); if (e.preventDefault) e.preventDefault(); return false; } It doesn't stop the swiping behavior, but does prevent clicks on all links on the page... Any help is much appreciated. Thanks!

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  • Commercial web application--scalable database design

    - by Rob Campbell
    I'm designing a set of web apps to track scientific laboratory data. Each laboratory has several members, each of whom will access both their own data and that of their laboratory as a whole. Many typical queries will thus be expected to return records of multiple members (e.g. my mouse, joe's mouse and sally's mouse). I think I have the database fairly well normalized. I'm now wondering how to ensure that users can efficiently access both their own data and their lab's data set when it is mixed among (hopefully) a whole ton of records from other labs. What I've come up with so far is that most tables will end with two fields: user_id and labgroup_id. The WHERE clause of any SELECT statement will include the appropriate reference to one of the id fields ("...WHERE 'labroup_id=n..." or "...WHERE user_id=n..."). My questions are: Is this an approach that will scale to 10^6 or more records? If so, what's the best way to use these fields in a query so that it most efficiently searches the relevant subset of the database? e.g. Should the first step in querying be to create a temporary table containing just the labgroup's data? Or will indexing using some combination of the id, user_id, and labroup_id fields be sufficient at that scale? I thank any responders very much in advance.

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  • Incorrect sizing of a JPanel in a JScrollPane In Java 1.5

    - by Coder
    Hi, I am making an image loading component which consists of a JPanel containing a JScrollPane, which in turn contains another JPanel. What this component does is allows images to be dropped on top of it, after which point the image is loaded and the inner most JPanel is set to the size of the image dropped. This in turn causes the scroll bars to show up and the user can scroll the image. This all works fine. The problem comes in when i try to auto-shrink the image to the maximum visible area in the outer JPanel. In this case i do a uniform scale of the image to be less than or equal to the width and height of the outer JPanel. What happens now is that both the horizontal and vertical scroll bars show up indicating the the inner JPanel is bigger than the visible area (which should not be the case). I verified that the image is scale to the proper dimensions(ie. the maximum width and height is respected). I also verified that if i decrease the maximum height by 3 pixels, then no scroll bars appear. What i believe the problem is, is that panel.getWidth() and panel.getHeight() don't actually return the visible area (maximum area) that sub components can take up. Ie. there is likely some more width and height taken up by the border around the JPanel or something like that. My question is, how do i get around this problem. Functionally all i want is to determine the maximum size a JPanel can be in a JScrollPane, then set the panel to that size and paint an image over top of it and be assured that the scroll bars of the scroll pane will not show up. Right now the scroll bars are set to AS_NEEDED. Thanks!

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  • Jquery resizing image

    - by michele
    I'd like to start a discussion about the image resizing using jQuery. That's my contribution: But I think I'm far away from the solution. What about the cropping? Who can help me? $(document).ready(function() { $('.story-small img').each(function() { var maxWidth = 100; // Max width for the image var maxHeight = 100; // Max height for the image var ratio = 0; // Used for aspect ratio var width = $(this).width(); // Current image width var height = $(this).height(); // Current image height // Check if the current width is larger than the max if(width > maxWidth){ ratio = maxWidth / width; // get ratio for scaling image $(this).css("width", maxWidth); // Set new width $(this).css("height", height * ratio); // Scale height based on ratio height = height * ratio; // Reset height to match scaled image } // Check if current height is larger than max if(height > maxHeight){ ratio = maxHeight / height; // get ratio for scaling image $(this).css("height", maxHeight); // Set new height $(this).css("width", width * ratio); // Scale width based on ratio width = width * ratio; // Reset width to match scaled image } }); });

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  • As3 printing problem, blanks swf after print or cancel

    - by Carlos Barbosa
    Hey all! ok back at another issues in as3 printing Code: //Function to print entire screen function printFunction(event:MouseEvent):void { var myPrintJob:PrintJob = new PrintJob(); var oldScaleX:Number = root.scaleX; var oldScaleY:Number = root.scaleY; //Start the print job myPrintJob.start(); //Figure out the new scale var newScaleX:Number = myPrintJob.paperWidth/root.width; var newScaleY:Number = myPrintJob.paperHeight/root.height; //Shrink in both the X and Y directions by the same amount (keep the same ratio) if(newScaleX < newScaleY) newScaleY = newScaleX; else newScaleX = newScaleY; root.scaleX = newScaleX; root.scaleY = newScaleY; //Print the page myPrintJob.addPage(Sprite(root)); myPrintJob.send(); //Reset the scale to the old values root.scaleX = oldScaleX; root.scaleY = oldScaleY; } I cant seem to find anything thats really helpful with this. When i click cancel on the print dialog box, i get error below and it blanks out my swf.

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  • Database structure for ecommerce site

    - by imanc
    Hey Guys, I have been tasked with designing an ecommerce solution. The aspect that is causing me the most problems is the database. Currently the site consists of 10+ country based shops each with their own database (all residing on the same mysql instance). For the new site I'd rather all these shop databases be merged into one database so that all tables (products, orders, customers etc.) have a shop_id field. From a programming perspective this seems to make the most sense as we won't have to manage data across multiple databases. Currently the entire site generates about 120k orders a year, but is experiencing fairly heavy growth and we need to design a solution that will scale. In 5 years there may be more than a million orders per year and a database that contains 5 years order history (archiving maybe a solution here). The question is - do we use a single database, or do we keep the database-per-shop structure? I am currently trying to find supporting evidence for either avenue. The company I am designing the solution for prefer the per-shop database structure because they believe it will allow the sites to scale. But my argument is that the shop's database probably won't get that busy over the next few years that they exceed the capacity of a mysql database and a "no expenses spared" hardware set-up. I am wondering if anyone has any advice either way? Does anyone have experience with websites / ecommerce sites that have tables containing millions of records? I know there is probably not a clear answer here, but at what stage do we have too many records or too large table files to have a fast loading site? Also, if anyone has any advice on sources of information - books, websites, etc. where I can do further research, it would be highly appreciated! Cheers, imanc

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  • Update graph in real time from server

    - by user1869421
    I'm trying to update a graph with received data, so that the height of the bars increase as more data is received from the server via a websocket. But my code doesn't render a graph in the browser and plot the data points. I cannot see anything wrong with the code. I really need some help here please. ws = new WebSocket("ws://localhost:8888/dh"); var useData = [] //var chart; var chart = d3.select("body") .append("svg:svg") .attr("class", "chart") .attr("width", 420) .attr("height", 200); ws.onmessage = function(evt) { var distances = JSON.parse(evt.data); data = distances.miles; console.log(data); if(useData.length <= 10){ useData.push(data) } else { var draw = function(data){ // Set the width relative to max data value var x = d3.scale.linear() .domain([0, d3.max(useData)]) .range([0, 420]); var y = d3.scale.ordinal() .domain(useData) .rangeBands([0, 120]); var rect = chart.selectAll("rect") .data(useData) // enter rect rect.enter().append("svg:rect") .attr("y", y) .attr("width", x) .attr("height", y.rangeBand()); // update rect rect .attr("y", y) .attr("width", x) .attr("height", y.rangeBand()); var text = chart.selectAll("text") .data(useData) // enter text text.enter().append("svg:text") .attr("x", x) .attr("y", function (d) { return y(d) + y.rangeBand() / 2; }) .attr("dx", -3) // padding-right .attr("dy", ".35em") // vertical-align: middle .attr("text-anchor", "end") // text-align: right .text(String); // update text text .data(useData) .attr("x", x) .text(String); } useData.length = 0; } } Thanks

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • CSS "Cover" - No scroll bars?

    - by Lynda
    I am using the cover property to create a background image that fills the background and resizes with the browser. But I run into one issue, the page has a lot of content and no scroll bars appear for me to scroll down! Here is the code I am using: body{ background: url(path.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; /* Cover for IE 7/8 */ filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); -ms-filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); /* End Cover for IE 7/8 */ background-size: cover; background-color: transparent !important; position:fixed; top: 0; left: 0; width: 100%; height:100%; max-width:2500px; max-height:1500px; z-index:1; } If I remove position:fixed; I get the scroll bars back but the background image disappears. What is the best way to tackle this and have both scroll bars and the background cover image? Note: I am using jQuery and would use a JS answer if it works (though I prefer a CSS only answer.)

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  • How do I see if an established socket is stuck on a server that's expecting input?

    - by Parker
    I have a script that scans ports for open proxy servers. Problem is if it encounters a login program (specifically telnet) then it hangs there forever since it doesn't know what to do and eventually the server closes the connection. The simple solution would be to create a bunch of cases. If telnet, do this. If SSH, do that. If something else, blah blah blah. I'd like an umbrella solution since the script is not a high priority for me. The script, as it is now, is available at http://parkrrr.net/socks/scan.phps On a small scale (the page maybe averages 15 hits/day) it's fine but on a larger scale I'd be worried about a lot of open zombie sockets. Swapping the !$strpos doesn't work since servers can return more information than what you requested (headers, ads, etc). Only accepting a fixed number of bytes (as opposed to appending until EOF, which it does now) from the $fgets also does not seem to work. I am sure this is where it gets stuck: while (!feof($fp)) { $data.=fgets($fp,512); } But what can I do? Any other suggestions/warnings would also be welcomed.

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