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  • JS / HTML 5 Compatablity issue on iOS 6

    - by Dhaval
    I'm using HTML 5 to play video and there are some content before the video so I'm using flexroll to scroll that whole window. I'm checking it on iPad, now problem is that in iOS 5 its working fine but when I update to iOS 6 then screen is not scrolling only video is scroll up and down, content is as it is in the position. I can't understand what is the exact problem. Is that js compatibility issue or HTML 5 video compatibility issue. Can anyone please help me to figure out, your help will really be appreciated.

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  • Windows 7 Taskbar doesn't remember configuration

    - by eidylon
    Hi all... I have my taskbar on Win7 all customized. I have it at the top of the screen, and i have the address bar, desktop toolbar, and a custom folder toolbar all turned on. I have it set to two rows, and have the taskbar and desktop on one row and the address bar and custom folder on the second row. When i shutdown then restart my computer it remembers that i have the taskbar at the top of the screen, but it does not remember the way i had the various bars organized, and it just makes it a single row with the bars all mushed together on one row. Anyone else had this/know how to fix it? Running Win7 Ultimate x64.

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  • display driver problem

    - by Robert
    I just recently installed Ubuntu 12.10 on my laptop and am keeping windows 7 as a back up for when I get stuck like now..... After I installed Ubuntu I got on line and was reading about some of the things to do after Installing for the first time. One of them was looking for additional drivers witch I did and found two display drivers. Both drivers were from Ubuntu. However after install and a reboot I can't see any of my menu bars.....no app bar on the side.....no bar at the top of the display...nothing. I did have a file on the desktop that I was able to open. And I just learned that ctrl+alt+T gets me a form of command prompt. this worked but I don't know how to use it. How do I get my menu bars back?? is there a way to uninstall the drivers? I am really new to Ubuntu and like it so far but am having problems getting over the learning curve.

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  • How to remove IE toolbar and menu bar

    - by Metallikanz
    We have a asp.net web application which will be used in an intranet environment on IE 6. We want to change the default configuration of the browser so that it's always rendered without the Tool Bars, Menu Bars and Address Bar, just the browser window frame and the status bar should be present. We were looking at the IEAK toolkit for IE6 but it doesn't seem to have the option of turning all this off though you can turn off certain menus and toolbar options. Any ideas of how this can be done, is there a group policy setting or something that we can utilize here to get this done? Thanks for your help.

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  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

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  • Slide div inside another div effect

    - by mariki
    I am trying to create sliding images effect: Online demolink text. The problem is when you click rapidly and randomly on the buttons and not wait for animation to finish causing unpredicted results and even stopping the functionality to work. (and once it stopped in the middle of 2 images...) How Can I make it work without bugs? I know that there are some other tools for that sliding like jquery and other approaches like changing the position attribute and not the scrollLeft attribute. But I want to do it as it is, with scrollLeft, if it possible of course. The Code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <style type="text/css"> body { padding:0px; margin:0px; } #imageContainer { width: 500px; position: relative; } #div { overflow: hidden; white-space: nowrap; } #div img { cursor: pointer; vertical-align: bottom; width: 500px; padding:0px; margin:0px; display:inline; } </style> <script type="text/javascript"> var scrollIntervalID; var currentIndex=0; function Scroll(ind){ var dir = ind ==currentIndex?0:ind<currentIndex?-1:1; var steps = Math.abs(ind-currentIndex); scrollIntervalID = setInterval(function(){ var i=(steps*10)-1; return function(){ if (i <= 0) clearInterval(scrollIntervalID); var elm = document.getElementById("div"); elm.scrollLeft +=dir * 50; i--; document.getElementById("span").innerHTML=elm.scrollLeft; } }(), 15); currentIndex=ind; } </script> </head> <body> <div id="imageContainer"> <div id="div"> <img id="image1" src="Images/pic1.jpg" width="500px"/><img id="image2" src="Images/pic2.jpg" width="500px"/><img id="image3" src="Images/pic3.jpg" width="500px"/><img id="image4" src="Images/pic4.jpg" width="500px"/> </div> </div> <div> <input type="button" value="1" onclick="Scroll(0);"/> <input type="button" value="2" onclick="Scroll(1);"/> <input type="button" value="3" onclick="Scroll(2);"/> <input type="button" value="4" onclick="Scroll(3);"/> </div> <span id="span"></span> </body> </html>

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  • Landscape-only orientation + view controllers: What am I still missing?

    - by mahboudz
    Hi. I can't believe I am still having problems with screen orientation, now on the iPad. This is an app that only supports one of the two landscape orientation. In my info.plist, I include: <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationLandscapeLeft</string> In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. When launched, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} (Changing the frame at runtime to be what I expect, does not change the odd behavior.) All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); In my app, everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs, taps work all across the screen, as expected. However, there are two clues that something is still wrong. Clue #1: I have two viewcontrollers that are UITabeViewControllers. When summoned, they are supposed to open up their views and scroll to the selected row of the table. However it is evident that they scroll, but they don't scroll down far enough. It seems that they think that the screen extends further down and they scroll just enough to move the row to a place near the bottom of the screen, but that location is not visible. When the views are loaded, the coordinates are: frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} When I present them using a popover, the frames get resized to: frame of keysig {{0, 0}, {320, 655}} frame of instrumentSelect {{0, 0}, {320, 655}} The frame of the viewController that does the presentation, same mainView frame mentioned above is: frame of self {{20, 0}, {748, 1024}} I have also tried to accomplish the same thing with presentModalViewController instead of presentPopover, and have the same results. This is what the popovers look like: In both cases, the selected row is below the horizon, even though the tableView did visibly scroll in order to make the row visible. I am not sure what to try next. I checked each UITable's scrollView content coordinates and they seemed reasonable. It almost seems like a UITable internal rect gets created with the wrong number and stays that way. Clue #2: All my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, and then uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • Why isn't my div scrolling horizontally when adding multiple images?

    - by George
    I have an outer div, and inside of that, I have an inner div which contains a list of images. When the images are wider than the outer div, I want to have it scroll horizontally, but instead, it just puts the image on the next line instead of expanding. If I add many rows, the div does scroll vertically, but horizontally, it doesn't do it. This happens on every browser I've tried - Firefox, Chrome, IE, and Safari. Here is the css: #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:305px; } #grid-container li { float:left; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center; } .image-row { float:left; margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li> <img id="img1" class="grid-image" src="images/img1.jpg"> </li> <li> <img id="img2" class="grid-image" src="images/img2.jpg"> </li> <li> <img id="img3" class="grid-image" src="images/img3.jpg"> </li> <li> <img id="img4" class="grid-image" src="images/img4.jpg"> </li> </ul> </div> <div id="row1" class="image-row"> <ul> <li> <img id="img5" class="grid-image" src="images/img5.jpg"> </li> <li> <img id="img6" class="grid-image" src="images/img6.jpg"> </li> </ul> </div> </div> </div> The problem is img4 is showing on the second row (with img5 and img5 on the third row), even though it should on the first row and the grid div should scroll horizontally. It does scroll vertically. Can I force the div to expand? If I remove the width from the grid div, I do get the horizontal scroll bar, but the image is still on the second row.

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • Invoking 'Hotkey Mode' in IO Gear's GCS632U KVM Switch

    - by Tim Visher
    Awhile ago I changed the switch port key to left control on my IO Gear USB Switch and I'd like to change it back to Scroll Lock. When I did this, I have some memory of believing that I had found an error in the documentation for the switch regarding how to enter Hotkey Mode. Per the instructions in the manual(PDF), I'm supposed to be able to enter Hotkey Mode by Holding Scroll Lock for 2 seconds, adding Minus on the keypad for one second, and then release Minus first and within a second release Scroll lock. Ignoring the strangeness and fragility of this process, I'm looking for confirmation that this indeed works for anyone else. I can't remember why I thought it was wrong but I clearly remember that I did (I even had a blog post that I was going to write about but it got lost in the sands of time). As an aside, I'd be interested in seeing if there is any way to force a reset for the switch without entering Hotkey Mode as that would do exactly what I'm trying to do and I wouldn't have to mess with Hotkey Mode. Thanks in advance!

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  • Google Chrome mouse wheel takes keyboard focus

    - by Steve Crane
    I recently switched the default browser on all my machines from Firefox to Google Chrome. In general I’m loving Chrome but there is one behaviour that is driving me nuts. Scrolling with the mouse wheel takes keyboard focus away from the document. Here’s what happens. I’ve just opened a page or switched to a new tab and the page has keyboard focus as I can use the keyboard up/down and PgUp/PgDn keys to scroll it; no problem there. But if I then use the wheel on my mouse to scroll the page, it loses the keyboard focus and no longer responds to up/down, PgUp/PgDn, or in fact any other keyboard keys. I have to click on the page background to restore the keyboard focus. This is a minor inconvenience for scrolling but where it really drives me nuts is in Google Reader and Gmail where I use keyboard shortcuts a lot. Here I find that I scroll the article or e-mail I’m reading with the mouse wheel then get no response when I press j/k to move to the next or previous article or e-mail. I am using Windows 7 and the Chrome dev channel (version 4.0.249.43).

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  • Get details / solve issue with a kernel panic?

    - by Joseph
    I have a Lenovo T430 running Linux Mint 13 (MATE): joseph:~$ uname -a Linux joseph-T430-LM 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I installed Mint immediately after getting the laptop about two weeks ago, and have noticed that about once a day, the computer will completely freeze up- I can't use Ctrl+Alt+Backspace to restart X, I can't use Ctrl+Alt+F1 to get a text only terminal, can't move mouse, can't type, and if any music was playing it just gets stuck in about a 1-second loop. There is a Windows partition, but I haven't had any issues in Windows. I couldn't find a common thread between the freezes, they were seemingly random (sometimes right after I clicked the mouse, sometimes not; sometimes with Pandora/flash being used, sometimes not, etc). I assume they're kernel panics since it completely locks up, but the laptop doesn't have a capslock or scroll lock LED. It is on a dock and I do have a USB keyboard, but the scroll lock/capslock lights do not flash when it happens (not sure if this is indicating its not a kernel panic, or if the kernel panic just wouldn't illuminate the LEDs on a usb keyboard attached to a laptop dock). This was annoying but not terrible. However, I've found a way to reproduce it. I have a particular CSV file that when I open up in LibreOffice Calc and scroll around, the same thing happens- complete lock up. I really need to use this file, so I'd like to fix the issue, but at the least it's given me a test case to work with. So, having a case where I can cause this issue, what can I do to better find out what's going on? I've looked in /var/log/syslog but haven't found anything seemingly useful. Any thoughts?

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  • Why have trackballs almost disappeared? [closed]

    - by Gary M. Mugford
    One of the movement sensors in my Microsoft Trackball Explorer has failed and right now I am using a mouse. Ugggh! I'll got steal one of the various Logitech trackballs spread around the house, but they all have issues. The Trackman has a horrible placement for the scroll wheel. Others have marbles for the thumb rather than a big ball for the fingers and at least one trackball is working around here without having a scroll wheel at all! (The one at the dinner table, for when I dine alone). My question is, why have trackballs fallen into disfavour? Seems to me that trackballs are great for crowded desktops (you know, the one with keyboards, notes, pens and coffee cups), and for laptops with those hated overly-sensitive touchpads. But right now, it seems to be a choice between that Logitech Trackman and some Kensington models that lack scroll wheels. All I want is a nice big ball to manipulate with the fingers and two buttons on the thumb side with the scroil wheel between them. Placement of other buttons is completely optional. Is that asking too much?

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  • Dual Monitor + Virtual Desktop software (plus for cube)

    - by xenithorb
    I've recently purchased another monitor, my first one being a TV and being much larger. I now sit at a desk and use my shiny new 24" LED more often, but I like to extend the desktop into the TV. The problem presented with this is to save power and the longevity of my 47" VIZIO, I try to keep it off when possible. What I'm seeking sounds very simple - If any of you have ever used Compiz or Deskspace (Yod'm) - You'll know what im referring to when I talk about a "cube." The most important functionality I'm looking for is the ability to scroll desktop contents between both displays and virtual desktops. Deskspace does and excellent job of presenting an attractive cube, but it creates a separate cube and virtual desktop space for the second extended monitor (now the TV) - Again, what I'm looking to do is scroll between virtual desktops, by passing through both monitors. The net effect of this functionality would allow me to scroll the contents of the extended monitor to the first monitor should a window get caught there without having to turn on the TV. So imagine the horizontal portion of a cube as being actual real monitors - is there anything that allows one to rotate desktops between displays?

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  • WPF touchScreen ListBox control design

    - by pnb
    I need to allow the user to select the item in a listbox on mouse down and when the user drags up or down i need to scroll the items in listbox, since the user interacts with the listbox touch touch screen, i want some thing like the ipod behaviour. User should be able to touch/grab the item and drag it up or down to scroll the listbox.

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  • Find the item index in jCarouselLite

    - by stanley
    Hi all, I use jCarouselLite for scrolling text, I use and as the content for scrolling, I need to trigger a javascript event when it reaches at the end of the content(). I need to change the scroll content when it finishes scrolling previous content. I tried adding a call back function but it does'nt work. This is my code: $("#scrollDiv").jCarouselLite({ vertical: true, visible:3, hoverPause:true, scroll:3, auto:1, itemLastInCallback:changeItem, speed:5000 }); Certification Alerts-CertifyAssign cert_test_11 - cert_test_22_sub - sub_test_22 cert_adhoc - cert_adhoc_11 - stype1 Certification Alerts-CertifyReminder sales process001 - sub sales cert 2 - sales cert

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  • Cell tooltip in SlickGrid

    - by Misha Moroshko
    Some cells in my SlickGrid table have myClass class. I added a tooltip for them like this: $(".myClass").hover(// Mouse enters function(e) {...}, // Mouse leaves function() {...}); It works fine, but if I scroll the table to the bottom, and then scroll it back to the top, the tooltip does not appear anymore. Can someone suggest any workaround ? Thanks !

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  • Flex 4 and ScrollBar stepSize

    - by Vlad
    I want to specify amount to scroll with VScrollBar. So in Flex 3 we have "lineScrollSize" but how this property called in Flex 4? I thought it VScrolBar.stepSize — but it dose not do anything. Somebody please help me. I just whant my content to scroll faster on mouse wheel.

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  • scrolling two panels at same time c# winForms

    - by jello
    yea so I have 2 panels with the same width and the same width of data in them. the top panel has autoscroll enabled. I would like to be able to scroll both panels, with the top panel scrollbar. which means that the bottom panel doesn't have a scroll bar. How would I do that?

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  • Drawing an image on view over scrollview

    - by Deepika
    Hi, I have a scrollview on a controller. To enable paging for scrollview, i have added another controller, which initializes when the pages are made. That means for each page i have a controller made at run time. In the view of scroll controller, i am trying to draw an image using drawRect. The problem is i see the drawn image only for the 1st page and when i scroll, the other controllers are blank. Please help

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • LazyTable Listview in Android?

    - by Praveen Chandrasekaran
    how to achieve the lazy table concepts which is in iphone. that is the listview with the custom adapter that contains imageview as icon and textview as three rows. when scroll the listview it stacked up to scroll. i want to make it easy. the image content should load only the visible part of the list view. how to do that? Any Idea?

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