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  • An XEvent a Day (30 of 31) – Tracking Session and Statement Level Waits

    - by Jonathan Kehayias
    While attending PASS Summit this year, I got the opportunity to hang out with Brent Ozar ( Blog | Twitter ) one afternoon while he did some work for Yanni Robel ( Blog | Twitter ).  After looking at the wait stats information, Brent pointed out some potential problem points, and based on that information I pulled up my code for my PASS session the next day on Wait Statistics and Extended Events and made some changes to one of the demo’s so that the Event Session only focused on those potentially...(read more)

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  • Designing javascript chart library

    - by coolscitist
    I started coding a chart library on top of d3js: My chart library. I read Javascript API reusability and Towards reusable charts. However, I am NOT really following the suggestions because I am not really convinced about them. This is how my library can be used to create a bubble chart: var chart = new XYBubbleChart(); chart.data = [{"xValue":200,"yValue":300},{"xValue":400,"yValue":200},{"xValue":100,"yValue":310}]; //set data chart.dataKey.x = "xValue"; chart.dataKey.y = "yValue"; chart.elementId = "#chart"; chart.createChart(); Here are my questions: It does not use chaining. Is it a big issue? Every property and function is exposed publicly. (Example: width, height are exposed in Chart.js). OOP is all about abstraction and hiding, but I don't really see the point right now. I think exposing everything gives flexibility to change property and functionality inside subclasses and objects without writing a lot of code. What could be pitfalls of such exposure? I have implemented functions like: zooming, "showing info boxes when data point is clicked" as "abilities". (example: XYZoomingAbility.js). Basically, such "abilities" accept "chart" object, play around with public variables of "chart" to add functionality. What this allows me to do is to add an ability by writing: activateZoomAbility(chartObject); My goal is to separate "visualization" from "interactivity". I want "interactivity" like: zooming to be plugged into the chart rather than built inside the chart. Like, I don't want my bubble chart to know anything about "zooming". However, I do want zoomable bubble chart. What is the best way to do this? How to test and what to test? I have written mixed tests: jasmine and actual html files so that I can test manually on browser.

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  • jGrowl with asp.net server side processing

    - by Mike
    Hi, Is it possible to create a new thread in asp.net to do some processing, and then upon completion, set a flag so that when the user requests the next page, I can insert some extra text or code to perform some notification? Or if it is possible to send some text to the browser after the request has completed? For example jGrowl would be great to have a notification after some processing has been performed. Thanks

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  • Parsing the sqlserver.sql_text Action in Extended Events by Offsets

    - by Jonathan Kehayias
    A couple of weeks back I received an email from a member of the community who was reading the XEvent a Day blog series and had a couple of interesting questions about Extended Events.  This person had created an Event Session that captured the sqlserver.sql_statement_completed and sqlserver.sql_statement_starting Events and wanted to know how to do a correlation between the related Events so that the offset information from the starting Event could be used to find the statement of the completed...(read more)

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  • An XEvent a Day (24 of 31) – What is the package0.callstack Action?

    - by Jonathan Kehayias
    One of the actions inside of Extended Events is the package0.callstack and the only description provided by sys.dm_xe_objects for the object is 16-frame call stack. If you look back at The system_health Session blog post, you’ll notice that the package0.callstack Action has been added to a number of the Events that the PSS team thought were of significance to include in the Event Session. We can trigger an event that will by logged by our system_health Event Session by raising an error of severity...(read more)

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  • Is there any reason not to go directly from client-side Javascript to a database?

    - by Chris Smith
    So, let's say I'm going to build a Stack Exchange clone and I decide to use something like CouchDB as my backend store. If I use their built-in authentication and database-level authorization, is there any reason not to allow the client-side Javascript to write directly to the publicly available CouchDB server? Since this is basically a CRUD application and the business logic consists of "Only the author can edit their post" I don't see much of a need to have a layer between the client-side stuff and the database. I would simply use validation on the CouchDB side to make sure someone isn't putting in garbage data and make sure that permissions are set properly so that users can only read their own _user data. The rendering would be done client-side by something like AngularJS. In essence you could just have a CouchDB server and a bunch of "static" pages and you're good to go. You wouldn't need any kind of server-side processing, just something that could serve up the HTML pages. Opening my database up to the world seems wrong, but in this scenario I can't think of why as long as permissions are set properly. It goes against my instinct as a web developer, but I can't think of a good reason. So, why is this a bad idea? EDIT: Looks like there is a similar discussion here: Writing Web "server less" applications EDIT: Awesome discussion so far, and I appreciate everyone's feedback! I feel like I should add a few generic assumptions instead of calling out CouchDB and AngularJS specifically. So let's assume that: The database can authenticate users directly from its hidden store All database communication would happen over SSL Data validation can (but maybe shouldn't?) be handled by the database The only authorization we care about other than admin functions is someone only being allowed to edit their own post We're perfectly fine with everyone being able to read all data (EXCEPT user records which may contain password hashes) Administrative functions would be restricted by database authorization No one can add themselves to an administrator role The database is relatively easy to scale There is little to no true business logic; this is a basic CRUD app

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  • Semi Fixed-timestep ported to javascript

    - by abernier
    In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one. Here is the final code, written in C: double t = 0.0; const double dt = 0.01; double currentTime = hires_time_in_seconds(); double accumulator = 0.0; State previous; State current; while ( !quit ) { double newTime = time(); double frameTime = newTime - currentTime; if ( frameTime > 0.25 ) frameTime = 0.25; // note: max frame time to avoid spiral of death currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { previousState = currentState; integrate( currentState, t, dt ); t += dt; accumulator -= dt; } const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); } I'm trying to implement this in JavaScript but I'm quite confused about the second while loop... Here is what I have for now (simplified): ... (function animLoop(){ ... while (accumulator >= dt) { // While? In a requestAnimation loop? Maybe if? ... } ... // render requestAnimationFrame(animLoop); // stand for the 1st while loop [OK] }()) As you can see, I'm not sure about the while loop inside the requestAnimation one... I thought replacing it with a if but I'm not sure it will be equivalent... Maybe some can help me.

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  • An XEvent a Day (26 of 31) – Configuring Session Options

    - by Jonathan Kehayias
    There are 7 Session level options that can be configured in Extended Events that affect the way an Event Session operates.  These options can impact performance and should be considered when configuring an Event Session.  I have made use of a few of these periodically throughout this months blog posts, and in today’s blog post I’ll cover each of the options separately, and provide further information about their usage.  Mike Wachal from the Extended Events team at Microsoft, talked...(read more)

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  • Lightweight, dynamic, fully JavaScript web UI library recommendations

    - by Matt Greer
    I am looking for recommendations for a lightweight, dynamic, fully JavaScript UI library for websites. Doesn't have to be amazing visually, the end result is for simple demos I create. What I want can be summed up as "Ext-like, but not GPL'ed, and a much smaller footprint". I want to be able to construct UIs dynamically and fully through code. My need for this is currently driven by this particle designer. Depending on what query parameters you give it, the UI components change, example 1, example2. Currently this is written in Ext, but Ext's license and footprint are turn offs for me. I like UKI a lot, but it's not very good for dynamically building UIs since everything is absolutely positioned. Extending Uki to support that is something I am considering. Ideally the library would let me make UIs with a pattern along the lines of: var container = new SomeUI.Container(); container.add(new SomeUI.Label('Color Components')); container.add(new SomeUI.NumberField('R')); container.add(new SomeUI.NumberField('G')); container.add(new SomeUI.NumberField('B')); container.add(new SomeUI.CheckBox('Enable Alpha')); container.renderTo(someDiv);

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  • How to Enable JavaScript file API in IE8 [closed]

    - by saeed
    i have developed a web application in asp.net , there is a page in this project which user should choose a file in picture format (jpeg,jpg,bmp,...) and i want to preview image in the page but i don't want to post file to server i want to handle it in client i have done it with java scripts functions via file API but it only works in IE9 but most of costumers use IE8 the reason is that IE8 doesn't support file API is there any way to make IE8 upgrade or some patches in code behind i mean that check if the browser is IE and not support file API call a function which upgrades IE8 to IE9 automatically. i don't want to ask user to do it in message i want to do it programmatic !! even if it is possible install a special patch that is required for file API because customers thought it is a bug in my application and their computer knowledge is low what am i supposed to do with this? i also use Async File Upload Ajax Control But it post the file to server any way with ajax solution and http handler but java scripts do it all in client browser!!! following script checks the browser supports API or not <script> if (window.File && window.FileReader && window.FileList && window.Blob) document.write("<b>File API supported.</b>"); else document.write('<i>File API not supported by this browser.</i>'); </script> following scripts do the read and Load Image function readfile(e1) { var filename = e1.target.files[0]; var fr = new FileReader(); fr.onload = readerHandler; fr.readAsText(filename); } HTML code: <input type="file" id="getimage"> <fieldset><legend>Your image here</legend> <div id="imgstore"></div> </fieldset> JavaScript code: <script> function imageHandler(e2) { var store = document.getElementById('imgstore'); store.innerHTML='<img src="' + e2.target.result +'">'; } function loadimage(e1) { var filename = e1.target.files[0]; var fr = new FileReader(); fr.onload = imageHandler; fr.readAsDataURL(filename); } window.onload=function() { var x = document.getElementById("filebrowsed"); x.addEventListener('change', readfile, false); var y = document.getElementById("getimage"); y.addEventListener('change', loadimage, false); } </script>

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  • New "delay" keyword for JavaScript

    - by Van Coding
    I had a great idea for a new javascript keyword "delay", but I don't know what I can do to bring it to the new specification. Also I want to know what you guys think about it and if it's even realistic. What does the delay keyword ? The delay keyword does nothing more than stop the execution of the current stack and immediately continues to the next "job" in the queue. But that's not all! Instead of discarding the stack, it adds it to the end of the queue. After all "jobs" before it are done, the stack continues to execute. What is it good for? delay could help make blocking code non-blocking while it still looks like synchronous code. A short example: setTimeout(function(){ console.log("two"); },0); console.log("one"); delay; //since there is currently another task in the queue, do this task first before continuing console.log("three"); //Outputs: one, two, three This simple keyword would allow us to create a synchronous-looking code wich is asynchronous behind the scenes. Using node.js modules, for example, would no longer be impossible to use in the browser without trickery. There would be so many possibilites with such a keyword! Is this pattern useful? What can I do to bring this into the new ECMAscript specification? Note: I asked this previously on Stack Overflow, where it was closed.

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  • Standard -server to server- and -browser to server- authentication method

    - by jeruki
    I have server with some resources; until now all these resources were requested through a browser by a human user, and the authentication was made with an username/password method, that generates a cookie with a token (to have the session open for some time). Right now the system requires that other servers make GET requests to this resource server but they have to authenticate to get them. We have been using a list of authorized IPs but having two authentication methods makes the code more complex. My questions are: Is there any standard method or pattern to authenticate human users and servers using the same code? If there is not, are the methods I'm using now the right ones or is there a better / more standard way to accomplish what I need? Thanks in advance for any suggestion.

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  • Javascript Canvas Drawing Efficiency

    - by jujumbura
    I have just recently started some experiments with game development in Javascript/HTML5, and so far it has been going pretty well. I have a simple test scene running with some basic input handling, and a hundred-ish drawImage() calls with a few transforms. This all runs great on Chrome, but unfortunately, it already chugs on Firefox. I am using a very large canvas ( 1920 x 1080 ), but it doesn't seem like I should be hitting my limit already. So on that note, I was hoping to ask a few questions: 1) What exactly is done on the CPU vs. the GPU in terms of canvas and drawImage()? I'm afraid the answer is probably "it depends on the browser", but can anybody give me some rules of thumb? I naively imagined that each drawImage call results in a textured quad on the GPU with the canvas effectively being a render target, but I'm wondering if I'm pretty far off base there... 2) I have seen posts here and there with people saying not to use the translate(), rotate(), scale() functions when drawing on the canvas. Am I adding a lot of overhead just by adding a translate() call, as opposed to passing in the x,y to drawImage()? Some people suggest using "transate3d", etc., which are CSS properties, but I'm not sure how to use them within a scene. Can they be used for animated sprites within a single canvas? 3) I have also seen a lot of posts with people mentioning that pre-building canvases and then re-using them is a lot faster than issuing all the individual draw calls again. I am guessing that my background should definitely be pre-built into a canvas, but how far should I take this? Should I maintain an individual canvas for each sprite, to cache all static image data when not animating? Thank you much for your advice!

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  • Check server response in javascript.

    - by Mujtaba Hassan
    I want to check server response in javascript. For example I have a server A which will host the script. On excuting the script it will check if the server B is responding or not. If yest continue other wise redirect to server C. Is this possible with Javascript/Jquery? If not what could be a possible solution in PHP?

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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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  • What should I "forget" when going to Javascript?

    - by ElGringoGrande
    I went from C=64 Basic and assembler to FORTRAN and C to C++ and Java. Professionally I started in Visual Basic for applications then to Visual Basic 4, 5, 6. After that VB.NET AND C# with some Java here and there. I have played with Ruby and Python and found both fun. During each step I never felt like I had to forget what I had learned before. I always felt like I was just learning better and/or slightly different ways of doing things but the difference was not major. The difference was like the difference between American, Australian and British English. (Maybe assembler was Latin and FORTRAN was Spanish.) But now I am using JavaScript to do real, actual work. (Before used it as a "Scripting" language pure a simple.) And I just feel like I have to forget some things to become proficient in it. It feels like some old Egyptian language. What should I forget? Is it just that code organization is different (no real classes so no one class one file)? Or is it something more basic?

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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • Upload image file: is compression on client side already possible?

    - by Chris
    When offering photo file uploading, usually the user will have badly compressed and huge (10+ megapixels) JPEG files from their cameras or phones. On the server side, these files will get re-compressed to something like 800x600px and JPEG quality 7 or 8. Is it (already) possible to do that re-compression on the client side? So that I would only need to transmit some 100kB (800x600px) and not 3 MB or more. Something like: (1) With javascript's new FileSystem API ( http://slides.html5rocks.com/#filewriter ) it would be possible to read the photo file's data into client side JS. (2) Then it would be necessary to re-encode the JPEG data, which is possible, but I counld not find any library for that (yet). Anybody knows such a library? (3) Last step would be to POST the re-compressed JPEG data to the server side for storage and get a URL to the stored photo file back from the server for inclusion into the client's HTML. I am looking for some jQuery plugin, other JS library or example web page that does this.

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  • JavaScript and callback nesting

    - by Jake King
    A lot of JavaScript libraries (notably jQuery) use chaining, which allows the reduction of this: var foo = $(".foo"); foo.stop(); foo.show(); foo.animate({ top: 0 }); to this: $(".foo").stop().show().animate({ top: 0 }); With proper formatting, I think this is quite a nice syntactic capability. However, I often see a pattern which I don't particularly like, but appears to be a necessary evil in non-blocking models. This is the ever-present nesting of callback functions: $(".foo").animate({ top: 0, }, { callback: function () { $.ajax({ url: 'ajax.php', }, { callback: function () { ... } }); } }); And it never ends. Even though I love the ease non-blocking models provide, I hate the odd nesting of function literals it forces upon the programmer. I'm interesting in writing a small JS library as an exercise, and I'd love to find a better way to do this, but I don't know how it could be done without feeling hacky. Are there any projects out there that have resolved this problem before? And if not, what are the alternatives to this ugly, meaningless code structure?

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  • Javascript storing data

    - by user985482
    Hi I am a beginner web developer and am trying to build the interface of a simple e-commerce site as a personal project.The site has multiple pages with checkboxes.When someone checks an element it retrives the price of the element and stores it in a variable.But when I go to the next page and click on new checkboxes products the variable automaticly resets to its original state.How can I save the value of that variable in Javascript? This is the code I've writen using sessionStorage but it still dosen't work when I move to next page the value is reseted. How can I wright this code so that i dosen't reset on each page change.All pages on my website use the same script. $(document).ready(function(){ var total = 0; $('input.check').click(function(){ if($(this).attr('checked')){ var check = parseInt($(this).parent().children('span').text().substr(1 , 3)); total+=check; sessionStorage.var_name=0 + total; alert(sessionStorage.var_name); }else{ var uncheck = parseInt($(this).parent().children('span').text().substr(1 , 3)); total-=uncheck; } })

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  • Choosing a JavaScript Asynch-Loader

    - by Prisoner ZERO
    I’ve been looking at various asynchronous resource-loaders and I’m not sure which one to use yet. Where I work we have disparate group-efforts whose class-modules may use different versions of jQuery (etc). As such, nested dependencies may differ, as well. I have no control over this, so this means I need to dynamically load resources which may use alternate versions of the same library. As such, here are my requirements: Load JavaScript and CSS resource files asynchronously. Manage dependency-order and nested-dependencies across versions. Detect if a resource is already loaded. Must allow for cross-domain loading (CDN's) (optional) Allow us to unload a resource. I’ve been looking at: Curl RequireJS JavaScriptMVC LABjs I might be able to fake these requirements myself by loading versions into properly-namespaced variables & using an array to track what is already loaded...but (hopefully) someone has already invented this. So my questions are: Which ones do you use? And why? Are there others that my satisfy my requirements fully? Which do you find most eloquent and easiest to work with? And why?

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  • Javascript Event in Innerhtml Resulting from PHP Server Script

    - by user144527
    I'm (very slowly) making a website, and I'm creating a search engine for the database, which is essential to organize the dependencies during data entry. Anyway, what I would like is to type a few keywords into a box, have a menu pop up with various search results, and have the box fill with the ID number of the selected entry when it's clicked. Currently, I have a document called search.php which fills a div called search-output using xmlhttp.open() and the innerhtml property. Everything is working perfectly except for filling the original search box with the ID number when clicking. My first attempt was to add an onclick event to each entry in the output from search.php. Unfortunately, I found that javascript inserted into innerhtml is not run for security reasons. I've been Googling for hours but haven't been able to find a solution. How can I get the original search text box to fill with the correct ID when I click it? Is what I'm doing a good setup for the results I desire, or is there a better way to integrate search features into data entry?

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  • Facebook access token: server-side vs client-side flows

    - by alexey
    Facebook docs: Facebook Platform supports two different OAuth 2.0 flows for user login: server-side (known as the authentication code flow in the specification) and client-side (known as the implicit flow). The server-side flow is used whenever you need to call the Graph API from your web server. The client-side flow is used when you need to make calls to the Graph API from a client, such as JavaScript running in a Web browser or from a native mobile or desktop app. What is the difference between access tokens taken by these flows? It seems like they length differ. Can we use server-side flow token on a client? And otherwise, can we use client-side flow token on a server?

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