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  • Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?

    - by Niriel
    I use the bullet physics engine through Panda3d. My scene is still very simple, think 'Wolfenstein3d': tile-based, walls are solid cubes. I expect walls to block the player, and I expect the player to slide along the walls in case of non-normal incidence. What I get is what I expect, with one difference: there is some jitter. If I try to force myself into the wall, then I see the frames blinking quickly between two positions. These differ by about 0.04 units of distance, which corresponds to 4 cm in my game. I noticed a 4 cm elsewhere: the bottom of my player capsule is 4 cm below ground, when at rest. Does that mean that there is somewhere in the Bullet engine a default 0.04-units-long tolerance to differentiate contact from collision? If so, what should I do ? Should I change the scale of my game so that these 0.04 units correspond to 0.4 cm, making the jitter ten times smaller? Or can I ask bullet to change its tolerance to a smaller value? Edit This is the jitter I get: 6.155 - 6.118 = 0.036 LPoint3f(0, 6.11694, 0.835) LPoint3f(0, 6.15499, 0.835) LPoint3f(0, 6.11802, 0.835) LPoint3f(0, 6.15545, 0.835) LPoint3f(0, 6.11817, 0.835) LPoint3f(0, 6.15726, 0.835) LPoint3f(0, 6.11876, 0.835) LPoint3f(0, 6.15911, 0.835) LPoint3f(0, 6.11937, 0.835) I found a setMargin method. I set it to 5 mm both on the BoxShape for the walls and on the Capsule shape for the player. It still jitters by about 35 mm as illustrated by this log (11.117 - 11.082 = 0.035): LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1169, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1175, 0.905) LPoint3f(0, 11.0822, 0.905) LPoint3f(0, 11.1178, 0.905) LPoint3f(0, 11.0823, 0.905) LPoint3f(0, 11.1183, 0.905) The margin on the capsule did change my penetration with the floor though, I'm a bit higher (0.905 instead of 0.835). However, it did not change anything when colliding with the walls. How can I make the collisions against the walls less jittery? Edit, the day after: After more investigation, it appears that dynamic objects behave well. My problem comes from the btKinematicCharacterController that I use for moving my character; that stuff is totally bugged, according to the whole Internet :/.

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  • What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

    - by tigrou
    I am developing a small racing game were the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will contain a reasonably small amount of triangles. For collisions, I would like to use Bullet physics engine and know what is the best way to handle collisions with the track efficiently. NOTE : The track will be stored as a static rigid body (mass = 0). The player will be represented by a sphere shape for collisions. Here is some possibilities i have in mind : Create one rigid body, then, put all triangles of the track (except non collidable stuff) into it. Result : 1 body with many triangles (eg : 30000 triangles) Split the track into several sections (eg: 10 sections). Then, for each section, create a rigid body and put corresponding triangles in it. Result : small amount of bodies with relatively small amount of triangles (eg : 1500 triangles per section). Split the track into many sub-sections (eg : 1200 sections). Here one subsection = very small step when generating the curve. Again for each sub-section, create a body and put triangles in it. Result : many bodies with very small amount of triangles (eg : 20 triangles). Advantage : it could be possible to "extra data" to each of the subsection, that could be used when handling collisions. Same as 2, but only put sections N and N+1 in physics engine (where N = current section where the player is). When player reach section N+1, unload section N and load section N+2 and so on... Issue : harder to implement, problems if the player suddenly "jump" from one section to another (eg : player fly away from section N, and fall on section N + 4 that was underneath : no collision handled, player will fall into void ) Same as 4, but with many sub-sections. Issues : since subsections are very small there will be constantly new bodies added and removed to physics engine at runtime. Possibilities for player to accidently skip some sections and fall into the void are higher than 4.

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  • Data-Driven SOA with Oracle Data Integrator

    - by Irem Radzik
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Cambria","serif"; mso-fareast-font-family:"MS Mincho";} By Mike Eisterer, Data integration is more than simply moving data in bulk or in real-time, it is also about unifying information for improved business agility and integrating it in today’s service-oriented architectures. SOA enables organizations to easily define services which may then be discovered and leveraged by varying consumers. These consumers may be applications, customer facing portals, or complex business rules which are assembling services to automate process. Data as a foundational service provider is a key component of today’s successful SOA implementations. Oracle offers the broadest and most integrated portfolio of products to help you define, organize, orchestrate and consume data services. If you are attending Oracle OpenWorld next week, you will have ample opportunity to see the latest Oracle Data Integrator live in action and work with it yourself in two offered Hands-on Labs. Visit the hands-on lab to gain experience firsthand: Oracle Data Integrator and Oracle SOA Suite: Hands-on- Lab (HOL10480) Wed Oct 3rd 11:45AM Marriott Marquis- Salon 1/2 To learn more about Oracle Data Integrator, please visit our Introduction Hands-on LAB: Introduction to Oracle Data Integrator (HOL10481) Mon Oct 1st 3:15PM, Marriott Marquis- Salon 1/2 If you are not able to attend OpenWorld, please check out our latest resources for Data Integration.

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  • Enabling Attachments in Oracle Forms

    - by Manoj Madhusoodanan
    In this blog I will demonstrate how we can enable attachments in Oracle Form. The user ask is to capture a job description which will be along text. Oracle Apps has a feature called attachments, through some easy setup we can enable attachments in forms. We will be going to addresscustomer ask through this feature. Step 1 : Identify Form Name First thing you have to do is to identify the form to enable attachment. In this scenario form will be PERWSDJT ( Job form in HRMS ). Step 2 :  Identify Document Entity exists or not. If exists then do nothing otherwise create new. Step 3 : Create Document Categories. Here I will create a category Job Description with Default Data Type Long Text and Application Human Resources.Onceit is done I will assign this to Create Job form. Step: 3 Query Attachment Functions for PERWSDJT. Click on Categories and add Job Description.Make sure enabled check box is checked. v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Step 4 : Turn off HR:Use Standard Attachments profile option. Output Go to Work Structures > Job > Description

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  • Running a program on boot without login, using the screen

    - by configurator
    Preface: I have a server running on an old laptop. The screen is always on with a login prompt, but because its keyboard is in pretty bad shape, I use it exclusively via ssh. The screen is in a good position, though; I want to use it to display a clock and some stats about what my server is doing. I have scripts to display all those things, but I want to always show them on the monitor screen. My question is, how do I get my script (called HUD) to run on /dev/tty1, instead of the login prompt. Hopefully, it should be possible to accept keyboard input as well as display its output, so that it can use the keyboard to show more info where needed in a future version. I'd also like tty2 etc. to remain active as login screens, in face I actually do need to login locally. For a start, I tried creating a script that I can run from ssh to start the HUD. It goes something like this: ( flock -n 9 watch --interval 0.2 --precise --color --notitle --exec /path/to/script & disown ) 9> /var/lock/hud > /dev/tty1 2> /dev/tty1 < /dev/tty1 (I had to use & disown instead of nohup because nohup recognized the tty and redirects output to nohup.out instead.) This sort-of works. However, it has a few issues: It doesn't steal the terminal's keyboard input, so you can't ctrl+c to get out of it (nor change the script to actually use the keyboard input), and if you press enter it show it and scrolls the display, never refreshing it correctly afterwards. Oddly, if I disconnect the ssh session which created it, it stops working and shows a message: exec: No such file or directory. If I reconnect to ssh, it resumes functioning properly. It feels hackish. Is there a better way to do this? How?

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  • What does path finding in internet routing do and how is it different from A*?

    - by alan2here
    Note: If you don't understand this question then feel free to ask clarification in the comments instead of voting down, it might be that this question needs some more work at the moment. I've been directed here from the Stack Excange chat room Root Access because my question didn't fit on Super User. In many aspects path finding algorithms like A star are very similar to internet routing. For example: A node in an A* path finding system can search for a path though edges between other nodes. A router that's part of the internet can search for a route though cables between other routers. In the case of A*, open and closed lists are kept by the system as a whole, sepratly from any individual node as well as each node being able to temporarily store a state involving several numbers. Routers on the internet seem to have remarkable properties, as I understand it: They are very performant. New nodes can be added at any time that use a free address from a finite (not tree like) address space. It's real routing, like A*, there's never any doubling back for example. Similar IP addresses don't have to be geographically nearby. The network reacts quickly to changes to the networks shape, for example if a line is down. Routers share information and it takes time for new IP's to be registered everywhere, but presumably every router doesn't have to store a list of all the addresses each of it's directions leads most directly to. I'm looking for a basic, general, high level description of the algorithms workings from the point of view of an individual router. Does anyone have one? I presume public internet routers don't use A* as the overheads would be to large, and scale to poorly. I also presume there is a single method worldwide because it seems as if must involve a lot of transferring data to update and communicate a reasonable amount of state between neighboring routers. For example, perhaps the amount of data that needs to be stored in each router scales logarithmically with the number of routers that exist worldwide, the detail and reliability of the routing is reduced over increasing distances, there is increasing backtracking involved in parts of the network that are less geographically uniform or maybe each router really does perform an A* style search, temporarily maintaining open and closed lists when a packet arrives.

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  • FREE EBus (ATG) webcast on Troubleshooting Invalid Objects

    - by cwarticki
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} E-Business Suite Applications Technology Group (ATG) Advisor Webcast Program Invitation : Advisor Webcast December 2012 In December 2012 we have scheduled an Advisor Webcast, where we want to give you a closer look into the invalid objects in an E-Business Suite Environment. E-Business Suite – Troubleshooting invalid objects Agenda : · Introduction · Activities that generate invalid objects · EBS Architecture · EBS Patching Concepts · Troubleshooting Invalid Objects · References EMEA Session : o Tuesday December 11th, 2012 o at 09:00 AM UK / 10:00 AM CET / 13:30 India / 17:00 Japan / 18:00 Australia o Details & Registration : Note 1501696.1 o Direct link to register in WebEx US Session : o Wednesday December 12th, 2012 o at 18:00 UK / 19:00 CET / 10:00 AM Pacific / 11:00 AM Mountain/ 01:00 PM Eastern o Details & Registration : Note 1501697.1 o Direct link to register in WebEx If you have any question about the schedules or if you have a suggestion for an Advisor Webcast to be planned in future, please send an E-Mail to Ruediger Ziegler.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • Point line collision reaction

    - by user4523
    I am trying to program point line segment collision detection and reaction. I am doing this for fun and to learn. The point moves (it has a velocity, and can be controlled by the user), whilst the lines are strait and stationary. The lines are not axis aligned. Everything is in 2D. It is quite straight forward to work out if a collision has occurred. For each frame, the point moves from A to B. AB is a line, and if it crosses the line segment, a collision has occurred (or will occur) and I am able to work out the point of intersection (poi). The problem I am having is with the reaction. Ideally I would like the point to be prevented from moving across the line. In one frame, I can move the point back to the poi (or only alow it to move as far as the poi), and alter the velocity. The problem I am having with this approach (I think) is that, next frame the user may try to cross the line again. Although the point is on the poi, the point may not be exactly on the line. Since it is not axis aligned, I think there is always some subtle rounding issue (A float representation of a point on a line might be rounded to a point that is slightly on one side or the other). Because of this, next frame the path might not intersect the line (because it can start on the other side and move away from it) and the point is effectively allowed to cross the line. Firstly, does the analysis sound correct? Having accepted (maybe) that I cannot always exactly position the point on the line, I tried to move the point away from the line slightly (either along the normal to the line, or along the path vector). I then get a problem at edges. Attempting to fix one collision by moving the point away from the line (even slightly) can cause it to cross another line (one shape I am dealing with is a star, with sharp corners). This can mean that the solution to one collision inadvertently creates another collision, which is ignored. Again, does this sound correct? Anyway, whatever I try, I am having difficulty with edges, and the point is occasionally able to penetrate the polygons and cross lines, which is undesirable. Whilst I can find a lot of information about collision detection on the web (and on this site) I can find precious little information on collision reaction. Does any one know of any good point line collision reaction tutorials? Or is my approach too flawed/over complicated?

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  • Watch ON-Demand Oracle's 4th Annual Primavera Virtual Summit

    - by Melissa Centurio Lopes
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Did you miss Oracle's 4th Annual Primavera Virtual Summit? Or, maybe you attended the virtual event live, but want to re-watch some presentations or download industry-specific assets - well you can! Watch and visit here, on-demand.  Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} This event is now available On-Demand for your convenience. Feel free to log-in anytime to listen again about: New cloud based PPM solutions presentations. Special Primavera Roadmap presentation- what's new and what's coming. Customer stories highlighting their successes with Primavera Unifier, Oracle Instantis and Primavera P6 Enterprise Project Portfolio Management. And don't forget to visit the Resource Library to check out all the latest product information, whitepapers, and demos which are all available to download and read at your convenience. During your visit to the Virtual Summit ON-Demand, we would appreciate you visiting the Networking Lounge and taking a few minutes to fill out the survey. We would really like to hear what you think. You can also visit the Primavera Website for more information about the newest EPPM solutions and offerings.

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • Get Proactive With AutoVue Support!

    - by GrahamOracle
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} I’m pleased to announce the AutoVue “Get Proactive” page within the My Oracle Support portal. This new dynamic document links to valuable resources for AutoVue users, administrators, and integrators – Not only to remain up-to-date on Support and technical topics, but also to enhance your knowledge in planning for upgrade and maintenance activities for your AutoVue products. To access the AutoVue Get Proactive page, log into the MOS portal, search for note number 432.1 in the search field at the top-right, and once in the document select “Agile and AutoVue” from the dropdown (as shown in the following screenshot): The Get Proactive page is a working document, and we plan to include new resources as they become available. Therefore make sure to bookmark the document, and if you have any suggestions please post them using the ‘Add Comment’ feature within the document, or through the AutoVue Community. Normal 0 false false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • ?? Oracle E-Business Suite Period Close ??

    - by Steve He(???)
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} ?? & ???? — ?? Period Close ???? ????????,??Oracle??????Period Close???,????????????????????????????Oracle E-Business Suite?Period Close?????,???Oracle Financial Assets, General Ledger, Payables, ? Receivables????????????????????????????????????,???????????????????,?????Oracle?????,??????????????,????????????? Oracle???????????????Oracle??????,???????????Oracle?????????????????,????E-Business Suite?????????,??????????????????????????,???????????????,??????????????????????????????,???EBS????,???????????????????????????????Note 167000.1???????????????????????,????????E-Business Suite?????????EBS 12.0.6?????,Oracle?????????????Oracle??,??adpatch????????????EBS??12.1.1???,????????????? Oracle E-Business Suite ?????????: ???? —???????????????????????? ?????? —?????Oracle ???????? ????????—?????????????????????,???? ???????,????????EBS Period Close??,???????SQLGL Period Closing???????????????????????????General Ledger ???????? ?? Select Application??????????????,????? Period Close??????? Period Close ?? Period Closing??????????Execute?? ???????Submit ?? ?? Refresh ??,??????? “In Progress” ?? “Completed” ??View Report?????????? ??????????,????????????????????,?????,?????????????????,?????Oracle???????????,??????????????,????????????????? ??,??????? ??,???????? ??????,??E-Business Suite ???? Diagnostic Tools Community?????????????????,????????Oracle????????? Oracle? Period Close ???,????E-Business Suite?????,????????,?????????????????? Period Close???,??????????,???????????????????,?????????,???????????????,???????????????????,???????,??????????????????????? ???? E-Business Suite Diagnostics Period / Year End Close [ID 402237.1] ??????Closing Period????????????????????????????????Closing Period ??,???????????????????????EBS???????,???E-Business Suite Diagnostics Overview [ID 342459.1].

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  • Oracle EBS ????“????”???????

    - by Steve He(???)
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} Oracle E-Business ?????????????????????,???????????EBS?????????????????“????”,???????????????????????????????? ????????? notes ?????,?????????????????????,?notes??????????????????,????????????? note,????????  ???????????????????????????????,??????????????????????????????,“????”??????????????????????????,???????????????????????????? ?? EBS ????????“????”?????? Doc ID 1501724.1 ???? EBS “????”???? ??????Receivables Transactions?“????”: ??? "Entering / Updating Transactions"????,????????: ????? "Transaction numbers are not in sequence",????????????ID 197212.1: How To Setup Gapless Document Sequencing in Receivables. EBS?????????“????” ?: Advanced Pricing Applications Technology Configurator General Ledger Human Capital Management Inventory Management Order Management Payables Process Manufacturing Purchasing Receivables Shipping Value Chain Planning

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  • ??????????

    - by Steve He(???)
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} ???????????Oracle????????! ??????,??????????????????????,?????????Oracle??????????????????,??,???????????????????????? ??????: PowerView ??????? PowerView???My Oracle Support?????????,??????????????????????(Dashboard),?????????,?????????????????????,???,??ID,??,???,?????????????PowerView???PowerView?,????????? ?????????????????? ?????????????,????????,?????????? PowerView ???My Oracle Support???,???? ?? PowerView is Off??????PowerView on?? PowerView is On, ???????,????????PowerView? ??????????????????,??/?????,???????????? 3????????? PowerView ! ?? PowerView ????????? New?  ?Select Filter Type ????????????,????2??????????? ??: ???????????,???????????????????????? ??(+) ?????????(-)??????? ??Create ?????????? ?????? PowerView is On ???????? ?? PowerView ???,?????? Learn more about PowerView… ??? short video. ???????:???????????????? ?????Dashboard ?? Knowledge Base??,??????,??????,??????(??????)??????????????? - ??????????????????????? - ?????????? ?????????,??“Information Center” ??????,????????,?????????????????24????,????????????? ?: ???????? “information centers”,??????,???Search ??????? ??? information center,?????????????????????,???????? ?????????????????! ??,??????,??????,??????,??????,???????,?? Search. ??: ??????,???PowerView?????? PeopleSoft Enterprise??PowerView??,???????????????,????????PowerView??????? ???????????????? ?????! ????: My Oracle Support - User Resource Center [ID 873313.1] My Oracle Support Community

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  • Ingress filtering in Linux traffic control: Redirect traffic to IFB device

    - by Dani Camps
    I have an openwrt router and I want to shape incoming traffic in order to classify all the traffic addressed to a certain IP address in my home network as low priority. For that purpose I want to redirect all traffic incoming to the eth1 interface, the one connected to the DSL modem, to an IFB device where I will do the shaping. These are the details of my system: Linux OpenWrt 2.6.32.27 #7 Fri Jul 15 02:43:34 CEST 2011 mips GNU/Linux Here is the script I am using where the last instruction is failing: # Variable definition ETH=eth1 IFB=ifb1 IP_LP="192.168.1.22/32" DL_RATE="900kbps" HP_RATE="890kbps" LP_RATE="10kbps" TC="tc" # Configuring the ifbX interface insmod ifb insmod sch_htb insmod sch_ingress ifconfig $IFB up # Adding the HTB scheduler to the ingress interface $TC qdisc add dev $IFB root handle 1: htb default 11 # Set the maximum bandwidth that each priority class can get, and the maximum borrowing they can do $TC class add dev $IFB parent 1:1 classid 1:10 htb rate $LP_RATE ceil $DL_RATE $TC class add dev $IFB parent 1:1 classid 1:11 htb rate $HP_RATE ceil $DL_RATE # Redirect all ingress traffic arriving at $ETH to $IFB $TC qdisc del dev $ETH ingress 2>/dev/null $TC qdisc add dev $ETH ingress $TC filter add dev $ETH parent ffff: protocol ip prio 1 u32 \ match u32 0 0 flowid 1:1 \ action mirred egress redirect dev $IFB The last instruction fails with: Action 4 device ifb1 ifindex 9 RTNETLINK answers: No such file or directory We have an error talking to the kernel Does anyone know what am I doing wrong ? Best Regards Daniel

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  • MMC crashes on Windows Server 2008 x64 - Exchange console, event viewer

    - by David M Williams
    Help! I don't know what happened; this server has been very reliable but suddenly began having problems with a particular .NET 2.0 web site simply hanging - it wouldn't load at all. However, another ASP.NET site was still fine. Reinstalling the site didn't fix it, nor did deleting and re-creating the application within IIS. Trying the event viewer was met with a horrifying "Microsoft Management Console has stopped working". Some Googling led me to believe the .NET framework was the problem. I found a tool called the .NET cleanup tool - http://blogs.msdn.com/astebner/pages/8904493.aspx - which cleaned out .NET entirely. I reinstalled .NET 1.1 and 3.5 (which installed 2.0 and 3.0 as well). Using the .NET verification tool - http://blogs.msdn.com/astebner/pages/8999004.aspx - I believe these have all installed ok. However, my server is in worse shape now. The Exchange 2010 Management Console crashes with an MMC error and now my other (previously reliable) .NET web app now hangs on loading too. I thought I should use Computer Management to remove and re-add the application and web server roles but sure enough, MMC crashes. If anyone can help I will be extremely grateful. Thank you !

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  • Limiting interface bandwidth with tc under Linux

    - by Matt
    I have a linux router which has a 10GBe interface on the outside and bonded Gigabit ethernet interfaces on the inside. We have currently budget for 2GBit/s. If we exceed that rate by more than 5% average for a month then we'll be charged for the whole 10Gbit/s capacity. Quite a step up in dollar terms. So, I want to limit this to 2GBit/s on 10GBe interface. TBF filter might be ideal, but this comment is of concern. On all platforms except for Alpha, it is able to shape up to 1mbit/s of normal traffic with ideal minimal burstiness, sending out data exactly at the configured rates. Should I be using TBF or some other filter to apply this rate to the interface and how would I do it. I don't understand the example given here: Traffic Control HOWTO In particular "Example 9. Creating a 256kbit/s TBF" tc qdisc add dev eth0 handle 1:0 root dsmark indices 1 default_index 0 tc qdisc add dev eth0 handle 2:0 parent 1:0 tbf burst 20480 limit 20480 mtu 1514 rate 32000bps How is the 256K bit/s rate calculated? In this example, 32000bps = 32k bytes per second. Since tc uses bps = bytes per second. I guess burst and limit come into play but how would you go about choosing sensible numbers to reach the desired rate? This is not a mistake. I tested this and it gave a rate close to 256K but not exactly that.

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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • ASUS M51SE freezes for no apparent reason

    - by Piotr Justyna
    First of all, it's my first question on superuser so please excuse me if it doesn't belong here, a similar one has already been posted here or if I missed some details. My ASUS M51 freezes up. It all started a couple of months ago and I basically forgot about it since I bought a new laptop around that time. This is, however, bugging me since then and I can't explain why it's happening. Let me quickly describe what's wrong. When switched on and running (win 7) it freezes after a couple of minutes of normal usage (or even if I don't actually do anything). By 'freezes', I mean it's like a static image of my desktop was being displayed on the screen. Nothing happens, alt+ctrl+del doesn't help, I basically have to switch it off using a power button. I tried to remove the hard drive and to start the laptop without it. The same here - it freezes on the the initial black loading screen (a couple of minutes after the computer says it can't find the hdd) I tried to remove RAM - the same thing. All fans are spinning as they should. I cleaned the fans using a small paintbrush but it doesn't change anything. The laptop is generally clean and in pretty good physical shape. Well, almost, obviously :). One possible clue I can think of is that the laptop is heating excessively even when it doesn't actually do anything (hdd removed). Do you have any ideas what is the cause of this or what else can I try? Thanks, Piotr

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  • PC powers off at random times

    - by Timo Huovinen
    Short Version After experiencing some problems with Mobo batteries my PC started to power off at random times, the power off is instant and sudden and does not restart afterwards, need help figuring out the cause. Facts: Powers off when PC is playing games Powers off when PC is idle Powers off when PC is in safe mode Powers off when PC is in BIOS Powers off when PC is booted through a Windows installation USB Replaced the motherboard battery several times Replaced the 650W PSU with a 750W PSU Replaced the RAM Swapped the RAM between slots Re-applied thermal paste to the CPU Checked if the motherboard touches the case Nothing is overclocked PC Specs PC specs: OS: Windows 7 Ultimate SP1 RAM: klingston 1333MHz 4GB stick CPU: AMD Phenom II x4 955 Mobo: Gigabyte 88GMA-UD2H rev 2.2 Motherboard battery: CR2032 3v HDD: 500GB Seagate ST3500418AS ATA Device Graphics: ATI/AMD Radeon HD 6870 Very Long version Around 10 months ago I built a brand new gaming PC. Around 6 months ago it's time setting in windows started resetting to the year 2010. I swapped the Motherboard battery for a new one of the exact same size and shape and voltage, and the problems disappeared...for around 2 weeks. Then the same problem happened again, time gets reset, I swapped the battery again, and the problem was gone for good and everything was great for about 3 months.. then another problem started happening, the PC started to power off suddenly and without warning at completely random times, sometimes the PC works for and hour, sometimes 5 minutes. So I read on the forums that it might be either the PSU or the motherboard Battery or RAM or HDD or the Graphics card or the CPU or the motherboard or the drivers or a Virus or Grounding issues, or something short circuiting, basically it can be anything... I spent some days researching, and decided to remove the possibility of a virus. I reset the CMOS, cleared all BIOS settings and reinstalled windows 7 after a full format of the HDD, but the random power off kept happening. I then disabled the restart on error option in windows and looked at the event log for error events, but they did not help me figure out the problem. Network list service depends on network location awareness the dependency group failed to start Source Kernel Power Event 41 Task Category 63 Source Disk Event ID 11 Task Category None The driver detected a controller error on device disk I took apart the PC, every little piece, re-applied some expensive thermal paste to the CPU, and double checked that none of the pieces are touching the PC case. The problem was gone, the PC no longer powered off randomly I re-attached the graphics card and all was good for 4 months... then the power off problem appeared again, but was happening at high intervals, the PC would shutdown once in 2 days on average, at random points in time, sometimes when it's idle all day long, sometimes when it's running CRYSIS 2. I checked the CPU temperature, because I know that AMD CPU's have a built in protection mechanism that switches off the PC if the CPU gets too hot, and the Temp was 50C system temp, and 45C CPU after running the PC all day long (I did not do tests to see if there are any temperature spikes, don't know how to do them) Originally the PSU that powered the PC was 650Watts and had one 4 pin cable to power the CPU, I replaced it with a new 750Watts PSU which has two 4 pin cables for the CPU, but the problem remained. I removed the graphics card and let the motherboard use the built in one, but the PC kept suddenly powering off at random times. I took apart the PC completely again, and re-applied thermal paste to the CPU, added lots of insulation, and checked for any type of short-circuit possibility again and again, but the problem remained. The problem was like that for some months. I replaced the Battery a couple of times over the time, changed lots of options in windows, and tried everything I could, but it kept powering off, so I stopped using the PC as much as I used to, just living with the random power offs from time to time, until a couple of days ago, when the power off happens almost immediately after powering on the PC. I replaced the RAM with a brand new one, but that did not help. Took apart the PC again, checked for anything anywhere that might cause it, found some small scratches on the very edge of the motherboard to the left of the PCI express x16 slot. This might cause the problem, I thought, but the scratch looks very superficial, not deep at all, and if the scratch did harm the motherboard, wouldn't it cause it to not start at all? And why did it start to power off a while ago, and then suddenly stop powering off? The scratches could not have vanished??? did chkdsk \d but it powered off when it was at 75% I removed the hard disks, the graphics card, while I fiddled with the BIOS settings, and suddenly the PC shut down while I was looking at the BIOS version. This makes me realize, it is not caused by: HDD, Windows, Drivers or the Graphics card I cleared the CMOS again, updated the BIOS from F5 to F6f beta, but that did not help, it might even seem that the PC powers off even sooner. The shutdown even happened to me while I booted through a windows 7 installation USB and was in the repair console. I removed one of the cables powering the CPU, now only one 4pin cable powers it, and it worked for 30mins after doing that, which makes me think that it's the CPU overheating, and because it gets less power, it overheats slower? The things that I am still considering: CPU overheating (does not seem to overheat, maybe false readings?) Motherboard short circuiting (faulty motherboard?) I desperately need some advice in what is faulty, is it a faulty Motherboard or an overheating CPU? or maybe something else? I have been breaking my head over this problem over a span of 6 months. I'm not sure if this is a good place to ask this question, if it is not, then tell me where I can get some experienced help. More info I have also discovered a mysterious piece that seems to have fallen out of the motherboard i119.photobucket.com/albums/o126/yurikolovsky/strangepiece.jpg What is it? Looks like each time that it powers off the datetime gets reset I also found another forum post tomshardware.co.uk/forum/… except I don't have Integrated PeripheralsUSB Keyboard Function option in BIOS :S Comments summary (asked by Random moderator) Q. tell me, if the computer restarts, is it immediately? Does it take a second and then restarts? Do you see (BSOD) or hear (PSU, short circuit) any suspicious when it happens? After reading trough it, it remains the mainboard that is faulty. – JohannesM A. Immediate power off, all the fans stop instantly, all the light turn off instantly, no sound or anything, and it remains off until I turn it back on. Thanks for the feedback, faulty motherboard is what I fear. Q. Try stress-testing the system with Prime95 and see if errors or shutdowns occur when the CPU is under full load. – speakr A. Prime95 heat stress test peaked CPU heat at 60C after 5mins, it powered off after 30mins of testing in the middle of the test with no errors, Prime95 Heat test or the stress-testing with low RAM usage (small or in-place FFTs) do not report errors while testing for 10-60 mins. The power off does not seem like it is affected by Prime95 at all Makes me wonder if it's a CPU or Motherboard issue at all. Q. I had similar random/intermittent problems with my old board. It gave one of a few different symptoms: keyboard and/or mouse would die and/or the RAM wouldn't work and/or it would shut down. It was in bad shape. One problems was that my old PSU had literally burned the connector on it (browned around the pins), another was that a broken lead inside the layers of the PCB would work sometimes if it happened to be hot or if I bent the board—by jamming a hunk of wood behind it. I managed to keep the board alive for several years, but eventually nothing I did would make it work correctly anymore. – Synetech A. I will try that as the last resort, ok? ;) Q. Have you tried a different power cord, surge protector, outlet (on a different circuit). It's worth a shot just to ensure it's not subpar wiring or a week circuit (dips in power may cause shutdown if the PSU can't pull enough juice from the wall). – Kyle A. yes, I attached the PC to an entirely different outlet on a different circuit and the problem persists. After connecting it to a different outlet after starting the PC it gave me 3 long beeps and 1 short one, then the PC immediately proceeded to boot up normally. Q. Re-check your mainboard manual and all PSU connections to your mainboard to be sure that nothing is missing (e.g. 12V ATX 4-pin/6-pin connector). If you can provoke shutdowns with Prime95, then consider buying new hardware -- a stable system should run Prime95 for 24h without any errors. Prime95 mentions errors in the log when they occur and gives a summary after the stress test was stopped manually (e.g. "0 errors, 0 warnings", if all is fine) – speakr A. Re-checked, there are no more PSU connectors that I can physically connect, except the one ATX 4-pin (there are 2 that power the CPU) that I disconnected on purpose, I have reconnected it but the problem persists. Q. With one PC I had a short curcuit. The power button on the front plate had its cables soldered, but not isolated, and the contacts were very close to the metal case. A heavier touch was enough to cause a shutdown. The PC's vibration could be enough – ott-- A. yes, it seems to switch off with even the lightest touch, I switched on the PC, then pulled out the front panel power cable that connects to the motherboard so the power button does not work anymore, after 5 mins of working like that, with the power button completely disconnected, just sitting idle, the PC powered off again, I don't think it's the power button. Q. I wonder if you dare to operate components without the case, that is remove motherboard, power, disk ( just put the motherboard on a wooden desk). Don't bend the adapters when running like that. – ott-- A. yes, I do dare to do that, but only tomorrow, too tired/late right now.

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  • A star vs internet routing pathfinding

    - by alan2here
    In many respects pathfinding algorythms like A star for finding the shortest route though graphs are similar to the pathfinding on the internet when routing trafic. However the pathfinding routers perform seem to have remarkable properties. As I understand it: It's very perfromant. New nodes can be added at any time that use a free address from a finite (not tree like) address space. It's real routing, like A*, theres never any doubling back for example. IP addresses don't have to be geographicly nearby. The network reacts quickly to changes to the networks shape, for example if a line is down. Routers share information and it takes time for new IP's to be registered everywhere, but presumably every router dosn't have to store a list of all the addresses each of it's directions leads most directly to. I can't find this information elsewhere however I don't know where to look or what search tearms to use. I'm looking for a basic, general, high level description to the algorithms workings, from the point of view of an individual router.

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  • Traffic shaping on Linux with HTB: weird results

    - by DADGAD
    I'm trying to have some simple bandwidth throttling set up on a Linux server and I'm running into what seems to be very weird stuff despite a seemingly trivial config. I want to shape traffic coming to a specific client IP (10.41.240.240) to a hard maximum of 75Kbit/s. Here's how I set up the shaping: # tc qdisc add dev eth1 root handle 1: htb default 1 r2q 1 # tc class add dev eth1 parent 1: classid 1:1 htb rate 75Kbit # tc class add dev eth1 parent 1:1 classid 1:10 htb rate 75kbit # tc filter add dev eth1 parent 1:0 protocol ip prio 1 u32 match ip dst 10.41.240.240 flowid 1:10 To test, I start a file download over HTTP from the said client machine and measure the resulting speed by looking at Kb/s in Firefox. Now, the behaviour is rather puzzling: the DL starts at about 10Kbyte/s and proceeds to pick up speed until it stabilizes at about 75Kbytes/s (Kilobytes, not Kilobits as configured!). Then, If I start several parallel downloads of that very same file, each download stabilizes at about 45Kbytes/s; the combined speed of those downloads thus greatly exceeds the configured maximum. Here's what I get when probing tc for debug info [root@kup-gw-02 /]# tc -s qdisc show dev eth1 qdisc htb 1: r2q 1 default 1 direct_packets_stat 1 Sent 17475717 bytes 1334 pkt (dropped 0, overlimits 2782 requeues 0) rate 0bit 0pps backlog 0b 12p requeues 0 [root@kup-gw-02 /]# tc -s class show dev eth1 class htb 1:1 root rate 75000bit ceil 75000bit burst 1608b cburst 1608b Sent 14369397 bytes 1124 pkt (dropped 0, overlimits 0 requeues 0) rate 577896bit 5pps backlog 0b 0p requeues 0 lended: 1 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 class htb 1:10 parent 1:1 prio 0 **rate 75000bit ceil 75000bit** burst 1608b cburst 1608b Sent 14529077 bytes 1134 pkt (dropped 0, overlimits 0 requeues 0) **rate 589888bit** 5pps backlog 0b 11p requeues 0 lended: 1123 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 What I can't for the life of me understand is this: how come I get a "rate 589888bit 5pps" with a config of "rate 75000bit ceil 75000bit"? Why does the effective rate get so much higher than the configured rate? What am I doing wrong? Why is it behaving the way it is? Please help, I'm stumped. Thanks guys.

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  • How do I fix a super slow MacBook?

    - by MakingScienceFictionFact
    I'm running a black MacBook 4.1. Intel Core 2 Duo @ 2.4 GHz, 2 GB RAM, 250 GB hard disk drive, bus speed is 800 MHz. It's about three years old in excellent shape externally. I treat this thing like a baby. It used to run awesome, but now it's super slow at everything. I get the spinning pizza of death constantly. It takes a long time to boot up or load any program, even Safari and iTunes. iPhoto is terribly slow. The Internet doesn't work properly and it reminds me of a buggy PC. I've formatted it and re-installed Mac OS X 10.6 (with all updates), and I've done the disk repairs process. As an iOS developer this is driving me crazy, but luckily I have an iMac to work on in the day which is fast. I'm ready to format it again, but that didn't work last time. After the last format, I copied back files from an external drive so maybe the offending files were hidden in there somewhere. Here are the hard disk drive and RAM specifications. It is upgrade-able to 4 GB of RAM. Hard disk drive: The Fujitsu Mobile MHY2250BH is a 250 GB, standard hard disk drive. Its burst transfer rate is 150 Mbyte/s. This is a 5400 RPM drive and comes with an 8 MB buffer. RAM: two sticks of 1 GB DDR2 SDRAM, speed: 667 MHz.

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  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

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