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  • Error while rendering .rdl file into pdf format

    - by Arka Chatterjee
    Hi, I an generating reports using SQL Server reporting services. I have generated a report and have put .rdl report file in the "E" drive. Now, when I am going to render the .rdl report file into pdf format,I am getting the exception : - "An error occurred during local report processing." The stack trace is follows : - " at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, CreateAndRegisterStream createStreamCallback, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.Render(String format, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at SaltlakeSoft.APEX2.Controllers.TestPageController.RenderReport() in E:\Documents and Settings\Administrator\Desktop\afetbuild15thmayapex2\apex2\Controllers\TestPageController.cs:line 1626\r\n at lambda_method(ExecutionScope , ControllerBase , Object[] )\r\n at System.Web.Mvc.ActionMethodDispatcher.<c_DisplayClass1.b_0(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.<c_DisplayClassa.b_7()\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)" I am using the following code : - LocalReport report = new LocalReport(); report.ReportPath = @"E:\Report1.rdl"; List employeeCollection = empRepository.FindAll().ToList(); ReportDataSource reportDataSource = new ReportDataSource("dataSource1",employeeCollection); report.DataSources.Clear(); report.DataSources.Add(reportDataSource); report.Refresh(); string reportType = "PDF"; string mimeType; string encoding; string fileNameExtension; string deviceInfo ="" +"PDF" + "8.5in" + "11in" + "0.5in" +"1in" + "1in" +"0.5in" + ""; Warning[] warnings; string[] streams; byte[] renderedBytes; renderedBytes = report.Render(reportType,deviceInfo,out mimeType,out encoding, out fileNameExtension, out streams, out warnings); Response.Clear(); Response.ContentType = mimeType; Response.AddHeader("content-disposition", "attachment; filename=foo." + fileNameExtension); Response.BinaryWrite(renderedBytes); Response.End(); Please help me. Thanks in advance- Arka

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  • What Regex can strip e.g. "note:" and "firstName: " from the left of a string?

    - by Edward Tanguay
    I need to strip the "label" off the front of strings, e.g. note: this is a note needs to return: note and this is a note I've produced the following code example but am having trouble with the regexes. What code do I need in the two ???????? areas below so that I get the desired results shown in the comments? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace TestRegex8822 { class Program { static void Main(string[] args) { List<string> lines = new List<string>(); lines.Add("note: this is a note"); lines.Add("test: just a test"); lines.Add("test:\t\t\tjust a test"); lines.Add("firstName: Jim"); //"firstName" IS a label because it does NOT contain a space lines.Add("She said this to him: follow me."); //this is NOT a label since there is a space before the colon lines.Add("description: this is the first description"); lines.Add("description:this is the second description"); //no space after colon lines.Add("this is a line with no label"); foreach (var line in lines) { Console.WriteLine(StringHelpers.GetLabelFromLine(line)); Console.WriteLine(StringHelpers.StripLabelFromLine(line)); Console.WriteLine("--"); //note //this is a note //-- //test //just a test //-- //test //just a test //-- //firstName //Jim //-- // //She said this to him: follow me. //-- //description //this is the first description //-- //description //this is the first description //-- // //this is a line with no label //-- } Console.ReadLine(); } } public static class StringHelpers { public static string GetLabelFromLine(this string line) { string label = line.GetMatch(@"^?:(\s)"); //??????????????? if (!label.IsNullOrEmpty()) return label; else return ""; } public static string StripLabelFromLine(this string line) { return ...//??????????????? } public static bool IsNullOrEmpty(this string line) { return String.IsNullOrEmpty(line); } } public static class RegexHelpers { public static string GetMatch(this string text, string regex) { Match match = Regex.Match(text, regex); if (match.Success) { string theMatch = match.Groups[0].Value; return theMatch; } else { return null; } } } }

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  • How do you tell if two wildcards overlap?

    - by Tom Ritter
    Given two strings with * wildcards, I would like to know if a string could be created that would match both. For example, these two are a simple case of overlap: Hello*World Hel* But so are all of these: *.csv reports*.csv reportsdump.csv Is there an algorithm published for doing this? Or perhaps a utility function in Windows or a library I might be able to call or copy?

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  • Beautify Integer values for comparing as strings

    - by Zahra
    Hi. For some reason I need to enter my integer values to database as string, then I want to run a query on them and compare those integers as strings. Is there any way to beautify integer numbers (between 1 and 1 US billion as an example) so I can compare them as strings? Thanks in advance.

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  • Regex: Match any character (including whitespace) except a comma

    - by selecsosi
    I would like to match any character and any whitespace except comma with regex. Only matching any character except comma gives me: [^,]* but I also want to match any whitespace characters, tabs, space, newline, etc. anywhere in the string. For example, I would like to be able to match all of this up until the comma: "bla bla bla" "asdfasdfasdfasdfasdfasdf" "asdfasdfasdf", Is there a simple way to do this without knowing where the whitespace may be?

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  • How can I map a String to a function in Java?

    - by Bears will eat you
    Currently, I have a bunch of Java classes that implement a Processor interface, meaning they all have a processRequest(String key) method. The idea is that each class has a few (say, <10) member Strings, and each of those maps to a method in that class via the processRequest method, like so: class FooProcessor implements Processor { String key1 = "abc"; String key2 = "def"; String key3 = "ghi"; // and so on... String processRequest(String key) { String toReturn = null; if (key1.equals(key)) toReturn = method1(); else if (key2.equals(key)) toReturn = method2(); else if (key3.equals(key)) toReturn = method3(); // and so on... return toReturn; } String method1() { // do stuff } String method2() { // do other stuff } String method3() { // do other other stuff } // and so on... } You get the idea. This was working fine for me, but now I need a runtime-accessible mapping from key to function; not every function actually returns a String (some return void) and I need to dynamically access the return type (using reflection) of each function in each class that there's a key for. I already have a manager that knows about all the keys, but not the mapping from key to function. My first instinct was to replace this mapping using if-else statements with a Map<String, Function>, like I could do in Javascript. But, Java doesn't support first-class functions so I'm out of luck there. I could probably dig up a third-party library that lets me work with first-class functions, but I haven't seen any yet, and I doubt that I need an entire new library. I also thought of putting these String keys into an array and using reflection to invoke the methods by name, but I see two downsides to this method: My keys would have to be named the same as the method - or be named in a particular, consistent way so that it's easy to map them to the method name. This seems WAY slower than the if-else statements I have right now. Efficiency is something of a concern because these methods will tend to get called pretty frequently, and I want to minimize unnecessary overhead. TL; DR: I'm looking for a clean, minimal-overhead way to map a String to some sort of a Function object that I can invoke and call (something like) getReturnType() on. I don't especially mind using a 3rd-party library if it really fits my needs. I also don't mind using reflection, though I would strongly prefer to avoid using reflection every single time I do a method lookup - maybe using some caching strategy that combines the Map with reflection. Thoughts on a good way to get what I want? Cheers!

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • How to retain XML string as a string field during XML deserialization

    - by detale
    I got an XML input string and want to deserialize it to an object which partially retain the raw XML. <SetProfile> <sessionId>A81D83BC-09A0-4E32-B440-0000033D7AAD</sessionId> <profileDataXml> <ArrayOfProfileItem> <ProfileItem> <Name>Pulse</Name> <Value>80</Value> </ProfileItem> <ProfileItem> <Name>BloodPresure</Name> <Value>120</Value> </ProfileItem> </ArrayOfProfileItem> </profileDataXml> </SetProfile> The class definition: public class SetProfile { public Guid sessionId; public string profileDataXml; } I hope the deserialization syntax looks like string inputXML = "..."; // the above XML XmlSerializer xs = new XmlSerializer(typeof(SetProfile)); using (TextReader reader = new StringReader(inputXML)) { SetProfile obj = (SetProfile)xs.Deserialize(reader); // use obj .... } but XMLSerializer will throw an exception and won't output < profileDataXml 's descendants to "profileDataXml" field in raw XML string. Is there any way to implement the deserialization like that?

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  • Please take a stab at this VB.Net Oracle-related sample and help me with String.Format.

    - by Hamish Grubijan
    If the database is not Oracle, it is MS SQl 2008. My task: if Oracle, add two more parameters when calling a stored proc. Oracle and MSFT stored procs are generated; Oracle ones have 3 extra parameters: Vret_val out number, Vparam2 in out number, Vparam3 in out number, ... the rest (The are not actually named Vparam2 and Vparam3, but this should not matter). So, the code for a helper VB.Net class that calls a stored proc: Imports System.Data.Odbc Imports System.Configuration Dim objCon As OdbcConnection = Nothing Dim objAdapter As OdbcDataAdapter Dim cmdCommand As New OdbcCommand Dim objDataTable As DataTable Dim sconnection As String Try sconnection = mConnectionString objAdapter = New OdbcDataAdapter objCon = New OdbcConnection(sconnection) objCon.Open() objAdapter.SelectCommand = cmdCommand objAdapter.SelectCommand.Connection = objCon objAdapter.SelectCommand.CommandType = CommandType.StoredProcedure objAdapter.SelectCommand.CommandTimeout = Globals.mReportTimeOut If Not mIsOracle Then objAdapter.SelectCommand.CommandText = String.Format("{{call {0}}}", spName) Else Dim returnValue As New OdbcParameter returnValue.Direction = ParameterDirection.Output returnValue.ParameterName = "@Vret_val" returnValue.OdbcType = OdbcType.Numeric objAdapter.SelectCommand.Parameters.Add(returnValue) objAdapter.SelectCommand.CommandText = String.Format("{{call {0}(?)}}", spName) End If Try objDataTable = New DataTable(spName) objAdapter.Fill(objDataTable) Catch ex As Exception ... Question: I am puzzled as to what String.Format("{{call {0}(?)}}", spName) does, in particular the (?) part. My understanding of the String.Format is that it will simply replace {0} with spName. The {{, }}, and (?) do throw me off because { reminds me of formatting, (?) hints at some advanced regex use. Unfortunately I am getting little help from a key person who is on vacation without a leash [smart]phone. I am guessing that I simply add 5 more lines for each additional parameter, and change String.Format("{{call {0}(?)}}", spName) to String.Format("{{call {0}(?,?,?)}}", spName). I forgot to mention that I am coding this "blindly" - I have a compiler to help me, but no environment set up to test this. This will be over in a few days, but I need to do my best to try finishing it on time :) Thanks.

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  • Fastest way to access VB6 String in C#

    - by Simon Woods
    Hi I am using COMInterop. I have a call in VB6 which returns a string of roughly 13000 chars. If I execute the call in pure VB6 it takes about 800ms to execute. If I execute it via c# and COMInterop it takes about 8 seconds. I'm assuming the delay is caused by marshalling. If I am correct about marshalling, I'd be grateful if someone could suggest the fastest way I can get this into C#. e.g. Would it be better to a) expose it as a byte array b) provide a byref string param into the VB6 layer I would appreciate some sample code as well. I tried the Marshal.PtrToStringAuto(Marshal.ReadIntPtr(myCOMObject.GetString, 0) to no avail Many thx S

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  • Charater string buffer too small

    - by Ruslan
    I have select: select v.accs, v.currency,v.amount,v.drcr_ind, count(*) qua,wm_concat(ids) npx_IDS, wm_concat(px_dtct) npx_DTCT from table v group by accs, currency, amount, drcr_ind but i get error ORA-06502: PL/SQL: : character string buffer too small if i'll remove one string, because sometimes (when v.accs= 3570) count(*) = 215 but when i try to skip using wm_concat for v.accs= 3570 for example this way: select v.accs, v.currency,v.amount,v.drcr_ind, count(*) qua,wm_concat(ids) npx_IDS, (case when v.accs = 3570 then wm_concat(px_dtct) else 'too many' end) npx_DTCT from table v group by accs, currency, amount, drcr_ind i still have the same error message. But why? How can i fix it? Thanx

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  • catDog string problem at Codingbat.com [closed]

    - by stanny110
    public boolean catDog(String str) { int catAnswer = 0; int dogAnswer = 0; int cat_Count = 0; int dog_Count = 0; for (int i=0; i< str.length()-1; i++) { String sub = str.substring(i, i+2); if ((sub.equals("cat"))) cat_Count++; if ((sub.equals("dog"))) dog_Count++; catAnswer = cat_Count; dogAnswer = dog_Count; } //end for if(dogAnswer == catAnswer ) {return true;} // else return (dogAnswer != catAnswer) ;

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  • Get Specific part of a String in Javascript

    - by streetparade
    I have a string containing something like this "Hello bla bla bla bla ok, once more bla können. // this is static: it doesn't change This is a text, this also a text. // this is dynamically added text it can change each time My name mysurename // this is also static text www.blabla.com " Now I have content and I have to get the first part of the string and the third part, I want to be able to have 3 parts, I think I have to split it using something like split(); string1 = "Hello bla bla bla bla ok, once more bla können.; string2 = ""; // i have this part string3 ="My name mysurename"; If it helps the first part ends with "können. " and the third part ends with the url above // its a fictional URL

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  • How to parse a string of boolean logic in PHP

    - by TheOddLinguist
    I'm building a PHP class with a private member function that returns a string value such as: 'true && true || false' to a public member function. (This string is the result of some regex matching and property lookups.) What I'd like to do is have PHP parse the returned logic and have the aforementioned public function return whether the boolean result of the parsed logic is true or false. I tried eval(), but I get no output at all. I tried typecasting the boolean returns...but there's no way to typecast operators...hehe Any ideas? (Let me know if you need more information.)

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  • Convert XMLDocument to String

    - by mnh
    Here is how I'm currently converting XMLDocument to String StringWriter stringWriter = new StringWriter(); XmlTextWriter xmlTextWriter = new XmlTextWriter(stringWriter); xmlDoc.WriteTo(xmlTextWriter); return stringWriter.ToString(); The problem with this method is that if I have " ((quotes) which I have in attributes) it escapes them. For Instance: <Campaign name="ABC"> </Campaign> Above is the expected XML. But it returns <Campaign name=\"ABC\"> </Campaign> I can do String.Replace "\" but is that method okay? Are there any side-effects? Will it work fine if the XML itself contains a "\"

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  • very large string in memory

    - by bushman
    Hi, I am writing a program for formatting 100s of MB String data (nearing a gig) into xml == And I am required to return it as a response to an HTTP (GET) request . I am using a StringWriter/XmlWriter to build an XML of the records in a loop and returning the stringWriter.ToString() during testing I saw a few --out of memory exceptions-- and quite clueless on how to find a solution? do you guys have any suggestions for a memory optimized delivery of the response? is there a memory efficient way of encoding the data? or maybe chunking the data -- I just can not think of how to return it without building the whole thing into one HUGE string object thanks

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  • Python, a smarter way of string to integer conversion

    - by Hellnar
    Hello I have written this code to convert string in such format "0(532) 222 22 22" to integer such as 05322222222 . class Phone(): def __init__(self,input): self.phone = input def __str__(self): return self.phone #convert to integer. def to_int(self): return int((self.phone).replace(" ","").replace("(","").replace(")","")) test = Phone("0(532) 222 22 22") print test.to_int() It feels very clumsy to use 3 replace methods to solve this. I am curious if there is a better solution?

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  • Seg Fault when using std::string on an embedded Linux platform

    - by Brad
    Hi, I have been working for a couple of days on a problem with my application running on an embedded Arm Linux platform. Unfortunately the platform precludes me from using any of the usual useful tools for finding the exact issue. When the same code is run on the PC running Linux, I get no such error. In the sample below, I can reliably reproduce the problem by uncommenting the string, list or vector lines. Leaving them commented results in the application running to completion. I expect that something is corrupting the heap, but I cannot see what? The program will run for a few seconds before giving a segmentation fault. The code is compiled using a arm-linux cross compiler: arm-linux-g++ -Wall -otest fault.cpp -ldl -lpthread arm-linux-strip test Any ideas greatly appreciated. #include <stdio.h> #include <vector> #include <list> #include <string> using namespace std; ///////////////////////////////////////////////////////////////////////////// class TestSeg { static pthread_mutex_t _logLock; public: TestSeg() { } ~TestSeg() { } static void* TestThread( void *arg ) { int i = 0; while ( i++ < 10000 ) { printf( "%d\n", i ); WriteBad( "Function" ); } pthread_exit( NULL ); } static void WriteBad( const char* sFunction ) { pthread_mutex_lock( &_logLock ); printf( "%s\n", sFunction ); //string sKiller; // <----------------------------------Bad //list<char> killer; // <----------------------------------Bad //vector<char> killer; // <----------------------------------Bad pthread_mutex_unlock( &_logLock ); return; } void RunTest() { int threads = 100; pthread_t _rx_thread[threads]; for ( int i = 0 ; i < threads ; i++ ) { pthread_create( &_rx_thread[i], NULL, TestThread, NULL ); } for ( int i = 0 ; i < threads ; i++ ) { pthread_join( _rx_thread[i], NULL ); } } }; pthread_mutex_t TestSeg::_logLock = PTHREAD_MUTEX_INITIALIZER; int main( int argc, char *argv[] ) { TestSeg seg; seg.RunTest(); pthread_exit( NULL ); }

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  • string parsing to double fails in C++

    - by helixed
    Here's a fun one I've been trying to figure out. I have the following program: #include <iostream> #include <string> #include <sstream> using namespace std; int main(int argc, char *argv[]) { string s("5"); istringstream stream(s); double theValue; stream >> theValue; cout << theValue << endl; cout << stream.fail(); } The output is: 0 1 I don't understand why this is failing. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • Efficiently check string for one of several hundred possible suffixes

    - by Ghostrider
    I need to write a C/C++ function that would quickly check if string ends with one of ~1000 predefined suffixes. Specifically the string is a hostname and I need to check if it belongs to one of several hundred predefined second-level domains. This function will be called a lot so it needs to be written as efficiently as possible. Bitwise hacks etc anything goes as long as it turns out fast. Set of suffixes is predetermined at compile-time and doesn't change. I am thinking of either implementing a variation of Rabin-Karp or write a tool that would generate a function with nested ifs and switches that would be custom tailored to specific set of suffixes. Since the application in question is 64-bit to speed up comparisons I could store suffixes of up to 8 bytes in length as const sorted array and do binary search within it. Are there any other reasonable options?

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