How to manipulate the GL.bindframebuffer to target to bind GL_EXT_framebuffer
- by Alan
I'm trying to change the framebuffer object from GL_ARB_framebuffer and force it to use GL_EXT_framebuffer since my system is not compatible with the first one. Where in the solution do I need to implement this and how?
more information on my problem
whenever I create a new Windows OpenGL project from Visual Studio using MonoGame i get the error…