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  • QapTcha error issue. Works locally, not on live server [migrated]

    - by BlassFemur
    I am adding QapTcha (http://demos.myjqueryplugins.com/qaptcha/) to a website that I am working on and I'm getting the error "Uncaught TypeError: Cannot read property 'error' of null". What's weird to me is everything is working perfectly locally. No errors or anything. Once I uploaded via ftp to the live server, I get the above error. Below is the block of code that seems to be generating the error: Slider.draggable({ revert: function(){ if(opts.autoRevert) { if(parseInt(Slider.css("left")) (bgSlider.width()-Slider.width()-10)) return false; else return true; } }, containment: bgSlider, axis:'x', stop: function(event,ui){ if(ui.position.left (bgSlider.width()-Slider.width()-10)) { // set the SESSION iQaptcha in PHP file $.post(opts.PHPfile,{ action : 'qaptcha', qaptcha_key : inputQapTcha.attr('name') }, function(data) { if(!data.error) Uncaught TypeError: Cannot read property 'error' of null { Slider.draggable('disable').css('cursor','default'); inputQapTcha.val(''); TxtStatus.text(opts.txtUnlock).addClass('dropSuccess').removeClass('dropError'); form.find('input[type=\'submit\']').removeAttr('disabled'); if(opts.autoSubmit) form.find('input[type=\'submit\']').trigger('click'); } },'json'); } } }); I'm not really sure what's going on as to why it works locally and not on the server. Any help/ suggestions would be appreciated. Thanks

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  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

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  • Is there a PROPRIETARY driver (NVIDIA or ATI) that actually works with 12.10?

    - by DS13
    NOTE: I see many similar topics on this, but I've tried all their suggestions, and nothing has worked. THE MAIN DIFFERENCE SEEMS TO BE: I always get a black screen with a blinking cursor, while others seem to get through the boot-up and see distorted graphics or just their wallpaper. ISSUE: I do a clean install of Ubuntu 12.10. Boots fine with the “nouveau” graphics driver – graphics (even just menus) are very slow, choppy, and distorted. The three other driver options in Ubuntu (official NVIDIA drivers), all result in a variation of the black screen on boot up. There will be NO access to a command line/GUI in anyway what-so-ever (tried every option recommended out there, but the system is unusable at this stage). I can only reinstall, and try different drivers…and I only ever get one shot at it. QUESTIONS: -Does anyone know of a PROPRIETARY driver that will actually work on 12.10 with a NVIDIA or ATI card? -Should I just buy a newer graphics card to put in as a replacement? MORE INFO: This is my second computer, and I’m just trying to get a working install of Ubuntu on it. I don’t want to put much money into it, as I have seen Ubuntu run great on much older/less capable machines. I’ve got a decent'ish Core2Duo Intel processor (2.13Ghz), 2GB of RAM, 320GB hard drive, 32-bit architecture, and there is no other O/S installed. It appears as if the graphics card (NVIDIA Geforce 7350 LE) is holding me back. TRIED SO FAR: -all drivers available in Ubuntu *all fail -manual install of some different NVIDIA drivers *all fail -also tried installing the generic kernel, Nvidia driver doesn't work in 12.10 *no difference -tried installing 12.04 *same results -every method suggested to at least get a command line after switching to a NVIDIA driver *all fail -UPDATE- Re-tried everything above with a new NVIDIA Geforce 210...same results for everything. -UPDATE #2- Re-tried everything above with a new AMD Radeon HD 6450...installed the proprietary driver from Ubuntu's "Software Sources" menu...EVERYTHING NOW WORKS. See "answer" below for summary.

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  • New mainboard with 890GX chipset disables lightdm, even when using old graphics card instead of onboard graphics, startx works (Xubuntu 12.04)

    - by user99250
    I am trying to migrate an installed Xubuntu 12.04 to a new mainbaord with 890GX chipset. The Chipset has a built-in Radeon HD 4290 graphics. The system boots, but X won't start. The most suspicious message in Xorg.0.log is "ddxSigGiveUp: Closing log". When searching for this message, I found some answers like "remove your xorg.conf" (but there is none on my system). Or bug reports for fglrx (but that's not installed on my system). Or NVidia-related questions ... Interestingly, "startx" succeeds in opening a basic XFCE session. Then, I tried to disable the onboard graphics in the BIOS setup and use the old PCIe graphics card (Radeon HD 5450). No change. I don't think I can just blacklist a module, because the graphics card and the onboard graphics are covered by the same module. At the moment, use the free radeon drivers, not the restricted fglrx driver. If possible, I would like to stay on the free driver for two reasons: The fglrx driver from the ubuntu packages fails to build the kernel module. In past, I had bad experiences with the fglrx driver and changing screen config with RandR. When I connect the harddisk and the graphics card to my old mainboard, everything works again. This means, I have not screwed up my system configuration wile installing and removing the fglrx drivers. When I ordered this mainboard, I thought the 890GX is old enough to be supported and if not, I could still use my graphics card as backup solution. But without even the backup soluton, I'm screwed ... Any ideas ? Thanks and Regards, Kubuntu-Man (now switched to Xubuntu)

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  • how this code works and how to modify this code to get my desrire work? [closed]

    - by imon_bayazid
    I dont understand how these code works here : m_MouseHookManager.MouseDoubleClick+=HookManager_MouseDoubleClick; m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; My full Code is here : using System; using System.Windows.Forms; using MouseKeyboardActivityMonitor.WinApi; namespace MouseKeyboardActivityMonitor.Demo { public partial class TestFormHookListeners : Form { private readonly KeyboardHookListener m_KeyboardHookManager; private readonly MouseHookListener m_MouseHookManager; public TestFormHookListeners() { InitializeComponent(); m_KeyboardHookManager = new KeyboardHookListener(new GlobalHooker()); // Hooks are not active after instantiation. You need to use either Enabled property or call Start()()()() method m_KeyboardHookManager.Enabled = true;//True - The Hook is presently installed, activated, and will fire events. m_MouseHookManager = new MouseHookListener(new GlobalHooker()); m_MouseHookManager.Enabled = true; } #region Check boxes to set or remove particular event handlers. private void checkBoxMouseDoubleClick_CheckedChanged(object sender, EventArgs e) { if (checkBoxMouseDoubleClick.Checked) { m_MouseHookManager.MouseDoubleClick += HookManager_MouseDoubleClick; } else { m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; } } private void checkBoxKeyPress_CheckedChanged(object sender, EventArgs e) { if (checkBoxKeyPress.Checked) { m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; } else { m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; } } #endregion #region Event handlers of particular events. They will be activated when an appropriate checkbox is checked. private void HookManager_KeyPress(object sender, KeyPressEventArgs e) { Log(string.Format("KeyPress \t\t {0}\n", e.KeyChar)); } private void HookManager_MouseDoubleClick(object sender, MouseEventArgs e) { Log(string.Format("MouseDoubleClick \t\t {0}\n", e.Button)); } private void Log(string text) { textBoxLog.AppendText(text); textBoxLog.ScrollToCaret(); } #endregion private void checkBoxEnabled_CheckedChanged(object sender, EventArgs e) { m_MouseHookManager.Enabled = checkBoxEnabled.Checked; m_KeyboardHookManager.Enabled = checkBoxEnabled.Checked; } private void radioHooksType_CheckedChanged(object sender, EventArgs e) { Hooker hook; if (radioApplication.Checked) { hook = new AppHooker();//Provides methods for subscription and unsubscription to application mouse and keyboard hooks. } else { hook = new GlobalHooker();//Provides methods for subscription and unsubscription to global mouse and keyboard hooks. } m_KeyboardHookManager.Replace(hook); m_MouseHookManager.Replace(hook);//hook->An AppHooker or GlobalHooker object. //Enables you to switch from application hooks to global hooks //and vice versa on the fly without unsubscribing from events. //Component remains enabled or disabled state after this call as it was before. //Declaration Syntax } private void HookManager_Supress(object sender, MouseEventExtArgs e) { if (e.Button != MouseButtons.Right) { return; } Log("Suppressed.\n"); e.Handled = true; } } } Can anybody help to understand that??? I want by this that whenever a F5 key-pressed my application will be active and then it checks if double-click happen it gives a message .... **How can i modify that.....??????**

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  • Unity works on my PC but not on the Server. What did I miss?

    - by Erik France
    I have a web service using Microsoft Unity to hook the pieces together.  It all works fine on my PC but when I put it on the web server, I receive this error message: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: The value of the property 'type' cannot be parsed. The error is: Method 'GetClaimsForUser' in type 'WebService.Implementation.ClaimsRetriever' from assembly 'WebService.Implementation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=62cac0f1a908971a' does not have an implementation. If I look at the web.config, I see the following: <unity>     <typeAliases>       <typeAlias alias="ITokenGenerator" type="WebService.Interfaces.ITokenGenerator, WebService.Interfaces" />       <typeAlias alias="TokenGenerator" type="WebService.Implementation.TokenGenerator, WebService.Implementation" />       <typeAlias alias="IClaimsRetriever" type="WebService.Interfaces.IClaimsRetriever, WebService.Interfaces" />       <typeAlias alias="ClaimsRetriever" type="WebService.Implementation.ClaimsRetriever, WebService.Implementation" />       <typeAlias alias="TokenGeneratorSettings" type="WebService.Implementation.TokenGeneratorSettings, WebService.Implementation" />       <typeAlias alias="String" type="System.String, mscorlib" />     </typeAliases>     <containers>       <container>         <types>           <type type="ITokenGenerator" mapTo="TokenGenerator">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="retriever" parameterType="IClaimsRetriever">                   <dependency />                 </param>                 <param name="settings" parameterType="TokenGeneratorSettings">                   <dependency />                 </param>               </constructor>             </typeConfig>           </type>           <type type="IClaimsRetriever" mapTo="ClaimsRetriever">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="connectionStringName" parameterType="String">                   <value value="devDatabase" type="String" />                 </param>               </constructor>             </typeConfig>           </type>         </types>       </container>     </containers>   </unity> I have another web service, using an almost identical config running on the web server.  But this new web service will not run. Any ideas on what I have not told Unity to do?  Or maybe what I told Unity to do incorrectly?

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  • How does Trash Can works? Where can i find official specification / documentation / reference about it?

    - by MestreLion
    When trying to manage trash can from mounted NTFS volumes, I ended up reading FreeDesktop.org's reference on it. Poking around and doing some tests, I realized Ubuntu/Gnome does not follow the specs 100%. Here's why: For non-/ partitions, it always use <driveroot>/.Trash-<uid>, It never used <driveroot>/.Trash/<uid>, even when i created it in advance. While this works, its annoying: if i have 15 users, i end up with 15 /.Trash-xxx folders in my drive, while the other approach would still give a single folder (with 15 sub-folders). That "pollution" in my drives is very unpleasant. And specs say "If an $topdir/.Trash directory is absent, an $topdir/.Trash-$uid directory is to be used". Well, it IS present, so why it never uses it? root trash does not work, at least not out of the box. Open nautilus as root and click on trash, it gives error. Try to delete any file, it says "it cant move to trash". Ok, i know this can be fixed by creating /root/.local/share. But specs says "A “home trash” directory SHOULD be automatically created for any new user. If this directory is needed for a trashing operation but does not exist, the implementation SHOULD automatically create it, without any warnings or delays.". Why error then? Bug? Why do i must change /etc/fstab entries for mounted volumes, adding options like uid and guid, if the volumes are already mounted as RW for everyone? These are just some examples of deviation from standard. So, the question is: "If Ubuntu does not adhere 100% to the spec, HOW exactly does the trash work? WHERE can i find technical reference about Ubuntu's implementation of the trash?" By the way: if Ubuntu does happen to follow specs, please tell me what am i doing wrong, specially regarding the /.Trash-<uid> vs /.Trash/<uid> issue. Thanks! EDIT: Some more info: If a given fs has no support for sticky bit (VFAT, NTFS), it probably dont have for permitions either (at least VFAT surely doesnt). So what prevents one user for purging / restoring other users ./Trash-xxx ? If one can read/write his own Trash, he can also do the same for the whole drive, including other's trashes, isnt it? Or does Gnome has any "extra" protection on ./Trash-xxx folders on VFAT/NTFS fs? If Linux can "emulate" file permitions on NTFS mounting by editing /fstab uid and gid options, can it also "emulate" the sticky bit? I would really want to use /.Trash/xxx format... For the root issue: for the / partition, i can trash as root, and it goes to /root/.local/shate/Trash. But if i click on Nautilus "Trash" (as root), i get an error. Dont you? So files are correctly trashed, but i cant access it. All i can do is manually "purge" them (by deleting files on /root/.local/shate/Trash), but restoring would be very tricky (opening info files and manually moving, etc) For non-/ partitions (or at least for VFAT/NTFS), I can not even trash as root: it does not create a ./Trash-0 folder, it simply says "Cannot trash, want to permantly delete?" Why? About fstab: i use it for a permanent mount for my NTFS partitions. I have several, and if not "pre-mounted" they really cluttter desktop and/or Nautilus. Id rather have it pre mounted, integrated in my fs, in mounts like /data , /windows/xp , /windows/vista , and so on, and leave /media and its "mount/unmount" flexibility just for truly removable drives Si, if Ubuntu/Gnome truly follow the spec, is there any way to fix the root issues and to "emulate" the sticky bit for (at least) my fstab'ed NTFS fixed partitions?

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  • PHP code works on Chrome, but not on Firefox or IE (send email via HTML form) [on hold]

    - by Cachirro
    My brother has this form: <form id="lista" action="lista2.php" method="post"> <input name="cf_name" type="text" size="50" hidden="yes" class="obscure"> <input name="cf_email" type="text" size="50" hidden="yes" class="obscure"> <textarea name="cf_message" cols="45" rows="10" hidden="yes" class="obscure"> </textarea> <input type="image" name="submit" value="Enviar Lista por Email" src="imagens/lista_email.png" width="40" height="40" onclick="this.form.elements['cf_message'].value = lista_mail;this.form.elements['cf_name'].value = prompt('Escreva o seu nome:', '');this.form.elements['cf_email'].value = prompt('Escreva o seu email:', '');"> <input name="submit2" type="submit" value="Enviar" hidden="yes" class="obscure"> </form> That calls this PHP file: <?php if ( isset($_POST['submit']) ) { // Dados de autenticacao SMTP $smtpinfo['host'] = 'localhost'; $smtpinfo['port'] = '25'; $smtpinfo['auth'] = true; $smtpinfo['username'] = 'xxx'; $smtpinfo['password'] = 'xxx'; // Dados recebidos do formulario $nome = $_POST['cf_name']; $email = $_POST['cf_email']; $mensagem = $_POST['cf_message']; // Inclusão de ficheiro PEAR. Certifique-se que o PEAR está activado no seu alojamento require_once "Mail.php"; // Corpo da mensagem $body = "Nome: ".$nome; $body.= "\n\n"; $body.= nl2br($mensagem); $headers = array ('From' => $email, 'To' => $smtpinfo["username"], 'Subject' => 'Encomenda Website'); $mail_object = Mail::factory('smtp', $smtpinfo); $mail = $mail_object->send($smtpinfo["username"], $headers, $body); if ( PEAR::isError($mail) ) { echo ("<p>" . $mail->getMessage() . "</p>"); } else { echo ('<b><font color="FFFF00">Mensagem enviada com sucesso.<br><br></b>Seu email: ' . $email . '<br><br></font>'); }} ?> This basically sends an email with some selected products, name and email. The problem is that it works perfectly on Chrome, but not on FF or IE. When the submit image is pressed, the URL changes to the PHP file, but it displays a blank page. After display errors activated: ini_set('display_errors',1); ini_set('display_startup_errors',1); error_reporting(-1) FF/IE display blank page and email isn't sent, Chrome sends the email and displays this: Strict Standards: Non-static method Mail::factory() should not be called statically in /var/www/vhosts/[site url]/httpdocs/lista2.php on line 33 Strict Standards: Non-static method PEAR::isError() should not be called statically, assuming $this from incompatible context in /usr/share/php/Mail/smtp.php , dont know if it helps So, what is causing the email to be sent on chrome and not on FF or IE? Thank you.

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  • Video works with 'Try me' but not after install. What is the difference? U12.04LTS,

    - by HarveyP
    My hard drive got corrupted so I did a reinstall. Tested Youtube in FF during 'try me' and it worked - jerky, but it worked. Instal without all the updates (576 outstanding now) in order to get ff installed as per the demo - to no avail. In 'try me' mode ff NEVER crashed! After install ff crashed whilst I was typing in 'youtube' in the address field. When I finally got to youtube - no video. What is the difference between ff in try me and ff after install? Off to try some selected updates now to see if I can see it for myself. In previous installation I had several profiles and aliased ff with -safe-mode switch to simplify startup of most stable ff. Also found that ff startup in graphic mode worked better (but still without video) with all of the extensions disabled and all of the plugins set to "ask" and always denied ... I have SiS graphic card in SiS Motherboard for XP and ancient Hyundai ImageQuest QV770 monitor. I have Ubuntu 12.04.01 LTS 1 day after install with only the immediate upgrades requested to language pack (English UK). Using FR Alternative keyboard. Connected with domestic wifi network from Orange (FT) I really want to use Skype, but won't bother installing it (again) without video as I can do my sms on FB - whilst ff is not crashed ... Update ... Is something overflowing? I have just had to reboot in order to get ff to restart in any way shape or form - restart on crash form generates new crash form, etc. It was however a good half hour before it crashed so some improvement over conditions before disk corruption. I have now installed all of the critical updates (332 recommended updates still outstanding) which included some relating to ff. Still no video. Still crashing - especially when on Grepolis website. Since the re-install I have had a lovely 1024x768 screen, but after last ff crash and reboot I got a message about 'low graphics mode' and 'setting things myself'. I was not sufficiently tuned in at the time to take proper note - I have no doubt I shall see it again and shall report accordingly. I still have only laptop options for my screen and do not know how to rectify this. Spent a few days with ubuntu on a different, newer machine which has now suffered a graphics breakdown. Returned to this old one again, but with new flat screen Monitor. Found SIS drivers for my graphics BUT it is intended for Red Hat 7.2. I chose this over the version for 7.0 because I thought what the hell, I might not be able to do anything with either of them but this is the later one ... The file will not open with software manager - found a similar problem on Overclock but it has not helped me to install this driver. File name is sis_drv.o-410 and it is currently idling away in my Downloads folder ... I have tried the solution offered on another sis problem, but this shows that my xserver-xorg-video-sis driver is up to date. I am now at a loss as to how to proceed if I can't install the latest sis driver from sis ... Does nobody know how FF changes from "try-me" to "installed"? Any time I MUST have video I reboot from the disk again, but this is tedious! Also one of the things I mock most about MS is the constant rebooting ... UPDATE 10/6/2014 I have installed chromium-browser - worse, crashes even more often than ff.I have installed epiphany - better; Video works but not the associated soundtrack.FireFox is version 14.01 in 'try me' and version 29.0 from my install. Would it be useful to try to downgrade FireFox in order to get video?

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  • Why do I need to set up Autologon values in registry twice in before it works and can I fix this?

    - by jJack
    Background: As part an automated testing suite I am building, I need to set up Autologon on my virtual machines 'on demand'. By on demand, I mean that I don't want to necessarily pre-configure my VM or any snapshot to have Autologon set up already, for security reasons and also a huge business case. My solution so far: I'm copying a script to the guest machine and then using Sysinternals PsExec to execute it. The script is: reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon" /f /v DefaultUserName /t REG_SZ /d myusername reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon" /f /v DefaultPassword /t REG_SZ /d myfakepassword reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon" /f /v DefaultDomainName /t REG_SZ /d mydomain reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon" /f /v ForceAutoLogon /t REG_SZ /d 1 reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon" /f /v AutoAdminLogon /t REG_SZ /d 1 reg add "hklm\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon\AutoLogonChecked" /f /ve /d 1 Note: I don't believe AutoLogonChecked is required for machines post Windows 2000 but I'm doing it just in case for now. Maybe ForceAutoLogon isn't either, not sure yet. The Problem: I see PsExec executes this properly and all the values are in the registry, however when I restart the machine, the user isn't automatically logged on...When I run this a second time then restart the machine, the user is finally logged on. A diff between the registry states shows that the first time I run this, it is missing both the "1" for AutoAdminLogon, and also the DefaultPassword key. The second time I execute it, these values are correctly intact as I intended. So, what is going on here? Is this expected? This post claims in the end that it really all just works (the problem was that a logoff script was setting off the values). Doesn't seem to work for me however. Note this seems unique to Windows 7, does not occur in Windows XP Also note that you don't need PsExec to recreate the issue - just modify the registry yourself EDIT/update: Login interactively and run script (so, not executing it remotely), logging off automatically logs me back in (so, it works) remotely execute the script in guest when I'm interactively logged in, logging off automatically logs me back in (so, it works) remotely execute the script in guest when with non-interactive session if I log in afterwards (so, interactive now) then back off, it logs me back in (so, it then works) EDIT/update 2: This only occurs for Win7x86, Win7x64, Win8x64. This does not occur for Windows XP

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  • My code works in Debug mode, but not in Release mode.

    - by Nima
    Hi, I have a code in Visual Studio 2008 in C++ that works with files just by fopen and fclose. Everything works perfect in Debug mode. and I have tested with several datasets. But it doesn't work in release mode. It crashes all the time. I have turned off all the optimizations, also there is no dependency to anything(in the linker), and also I have set these: Optimization: Disabled(/Od) Keep Unreferenced Data. Do Not Remove Redundant Optimize for Windows98: NO I still keep wondering how it should not work under these circumstances. What else should I turn off to let it works as in debug mode? I think if it works in release mode but not in debug mode, it might be a coding fault but the other way looks weird. isn't it? I appreciate any help. --Nima

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  • Wifi connection frequently dropping in hotspots and university campus, home Wifi works fine.

    - by Olivier Lalonde
    For some reason, my Wifi connection frequently drops everywhere except at home. I didn't have this problem with Windows 7 so I guess it's not a hardware problem. My best guess so far is that my connection timeout is very low so if my connection isn't able to reach the router after a few second, the connection drops. Is that likely to be the problem? If so, how could I fix this? Otherwise, what would be an alternative cause for this strange behavior?

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  • Mounting with Nautilus works but fstab gives "Host is down" error?

    - by Annan
    I'm connecting to my university's VPN so I can connect to the network drive. The VPN seems to be working fine and I can connect to the drive by typing the address into Nautilus and entering my login details: smb://139.___.___.140/home However, this fstab entry doesn't work: //139.___.___.140/home /media/___ cifs domain=CS,username==___,password=___,uid=sai,gid=sai 0 0 Nor does manually mounting it: sudo mount -t cifs //139.___.___.140/home /media/___ -o domain=CS,username=___,password=___,uid=sai,gid=sai,user The only error it gives is: mount error(112): Host is down Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) It's obvious the host isn't down since I can view the share from Nautilus. Why is Nautilus mounting it fine but not the normal mount command? What could cause this error?

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  • Ricoh Aficio 1515ps - How can I get the scanner to scan? (printing works)

    - by nutty about natty
    For similar screenshots and story, see: How to define my Samsung SCX3200 multifunction printer? and for a possible solution: How can I get an Epson TX560WD scanner working? Thanks! Edit n°1 installed xsane (via Ubuntu Software Center), launched it and get the following: Clicking on "Help" yields: I tried 4) man sane-dll which yields No manual entry for sane-dll I uninstalled "Simple Scan": didn't help. I tried 3) but aborted due to unsettling warning ;) wasn't that brave (or desperate). Maybe it's due to 1) and I'm stuck with it? Is it really not possible that a driver for either Windoze or Mac OS would also support scanning via Ubuntu? Edit n°2 Resorted to Windows XP and the Network TWAIN Driver ScanRouter or the "lite" version (which I found elsewhere) might also work (under Linux??); but it's more than I need. Thought about WINE, but also that seems to rely on SANE... So still no luck with this device's scanning capabilities with Linux (but good enough (via xp) for my purposes)...

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  • Bash completion doesn't work, or is ignoring what I've typed; but works for commands

    - by Neil Traft
    Bash completion seems to be ignoring what I've typed (it tries to complete, but acts as if there's nothing under the cursor). I know I saw it work on this machine earlier today, but I'm not sure what has changed. Some examples: cd shows all directories under my current folder: $ cd co<tab><tab> cmake/ config/ doc/ examples/ include/ programs/ sandbox/ src/ .svn/ tests/ Commands like ls and less show all files and directories under my current folder: $ ls co<tab><tab> cmake/ config/ .cproject Doxyfile.in include/ programs/ README.txt src/ tests/ CMakeLists.txt COPYING.txt doc/ examples/ mainpage.dox .project sandbox/ .svn/ Even when I try to complete things from a different folder, it gives me only the results for my current folder (telling me that it is completely ignoring what I've typed): $ cd ~/D<tab><tab> cmake/ config/ doc/ examples/ include/ programs/ sandbox/ src/ .svn/ tests/ But it seems to be working fine for commands and variables: $ if<tab><tab> if ifconfig ifdown ifnames ifquery ifup $ echo $P<tab><tab> $PATH $PIPESTATUS $PPID $PS1 $PS2 $PS4 $PWD $PYTHONPATH I do have this bit in my .bashrc, and I have confirmed that my .bashrc is indeed getting sourced: if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi I've even tried manually executing that file, but it doesn't fix the problem: $ . /etc/bash_completion There was even one point in time where it was working for ls, but was not working for cd ... but I can't replicate that result now. Update: I also just discovered that I have terminals open from earlier that still work. I ran source .bashrc in one of them and afterwards completion was broken. Here is my .bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # # Modified by Neil Traft #source ~/.profile # Allow globs to expand hidden files shopt -s dotglob nullglob # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines or lines starting with space in the history. # See bash(1) for more options HISTCONTROL=ignoreboth # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # If set, the pattern "**" used in a pathname expansion context will # match all files and zero or more directories and subdirectories. #shopt -s globstar # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # Color the prompt export PS1="\[$(tput setaf 2)\]\u@\h:\[$(tput setaf 5)\]\W\[$(tput setaf 2)\] $\[$(tput sgr0)\] " # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi

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  • Does Huawei E398 LTE Modem works with Netgear Router?

    - by Paul Smith
    I've been using a Netgear router sharing the signal through my Huawei E160 dongle, but following the speeds update and the device limit, it does not satisfy the demand. Through research, I've found that Huawei E398 is the latest and functional dongle so far. I'm going to update, but the confusion comes: Is it compatible for my Netgear router? Will it work? Any information will be appreciated. I found the unlocked E398 here.

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  • Game works on netbeans but not outside netbeans in jar file?

    - by Michael Haywood
    I am creating a basic game of 'Pong'. I have finished the game apart from a few glitches I need to remove. The game runs perfectly in netbeans but if I create a jar file errors come up causing it to not work. I am quite new to java but I believe it is something to do with my code looking for the images but the images have not been loaded up yet. Here is the error. How can I get this to work outside of netbeans in a jar file? C:\Users\michael>java -jar "C:\Users\michael\Documents\NetBeansProjects\Pong\dis t\Pong.jar" Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at pong.BallMainMenu.<init>(BallMainMenu.java:19) at pong.Board.gameInit(Board.java:93) at pong.Board.addNotify(Board.java:86) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at javax.swing.JRootPane.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at java.awt.Window.addNotify(Unknown Source) at java.awt.Frame.addNotify(Unknown Source) at java.awt.Window.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at pong.Pong.<init>(Pong.java:16) at pong.Pong.main(Pong.java:23)

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  • How do I install FreeNX server so that it works correctly?

    - by Niklas
    I've tried every single possible way of installing the server now, I've read every how to available and I still can't get it to work. Please let me know in which step I do wrong. I'm using ubuntu 10.10. I will mainly be referring to the following how-to, but also this, and this one. First I add the ppa Install Freenx Download the special Freenx package as stated in the howto, fix ownership - install it Create custom SSH key Copy the file /var/lib/nxserver/home/.ssh/client.id_dsa.key to the client and import it in nomachine (windows 7 x64) Check that both the user I will be logging in with and the user nx is in AllowedUsers in the /etc/ssh/sshd_config file Check the port that ssh is listening on Login through nomachine with my regular user account in ubuntu I always receive the message "authentication failed for [user]" when I try to log in. And I can't see the user "nx" which is said to be created during installation when I look under System-Administration-"Users & Groups". Can anyone please enlighten me if there is any step that I miss or have misunderstood? Thank you very much! (Or is there an easier way of enabling remote desktop that it can be used with a windows machine? I prefer not using VNC because I was hoping of being able to get better performance than that. And when I tried using XRDP I only received a black screen on the client.)

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  • Networking works on Live CD but not after installation.

    - by user9054
    Hi Friends, I have got this issue with Ubuntu 10.10. I have been with ubuntu 8.04 and then decided to try out ubuntu 10.10 . I booted with a LiveCD and was able to configure the wireless network painlessly using the livecd, so happily I installed ubuntu 10.10. As soon as ubuntu came up it detected the wireless network and i was able to assign a static IP to eth1 (i dont use DHCP option on my ADSL router) and enter a wap key and use pppoeconf to configure the dialer. The net was on and i was able to surf the net. All hunky dory so far. However on the next boot the fun started . It did not detect the wireless network. I could not see the network manager icon in the systray. I used ifconfig and saw that the entry for eth1 was missing. I used ifup eth1 and it said that eth1 was already up. Then i installed wifi-radar. Wifi-Radar detected the wireless network. I configured wifi-radar for the detected wireless network , set the wap driver as wext and used the manual IP settings. However on clicking connect wifi-radar started looking for a DHCP IP. I cannot understand why wifi-radar is using DHCP when I have specified manual settings. Then I decided to use the wired network to surf the net looking for a solution. So I plugged in the network cable from my modem , configured eth0 , used pppoeconf and connected the net. Then I foolishly decided to reboot my PC. And wonders of wonders , the same problem appeared. I cannot see eth0 in my ifconfig anymore. I used pon and it said something about network error or something. Now my ifconfig shows only lo .Can anybody help me on this. PS : 1) I tried linux mint 10 and had the same issue . on rebooting wireless network was not getting detected. 2) I have made myself the administrator so that there is no issue of rights or anything.

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  • HP Pavilion tx2000 - Wifi adapter no longer works after moving from 12.04 to a 12.10 clean install

    - by Marek L.
    I have a HP Pavilion tx2000 that I have been running Ubuntu 12.04 on for a couple of months without any problems (wifi worked great) until yesterday when my hard drive failed. I replaced the hard drive and decided to install Ubuntu 12.10. Unlike 12.04, the wifi did not work after the installation finished and all the updates where installed (over Ethernet). The network drop down in the top right didn't even show a wireless option. I Googled about for a bit and found some solutions that seemed like they might work. Unfortunately they did not. Here is what I tried: sudo apt-get remove bcmwl-kernel-source sudo apt-get install b43-fwcutter sudo apt-get install firmware-b43-lpphy-installer Restart the computer. And the wifi still didn't work. At which point I panicked a bit and tried to undo the previous commands by running: sudo apt-get remove b43-fwcutter firmware-b43-lpphy-installer sudo apt-get install bcmwl-kernel-source Restart the computer. The wifi still doesn't work. This is where I stopped because I have no idea what I am doing and don't want to mess something up. The network drop down still doesn't show a wireless option and the hardware wifi switch on the laptop is amber (it turns blue when the wifi is on). Using the hardware switch does not change the color. Output from: sudo lspci ... 08:00.0 Network controller: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller (rev 01) ... Output from: sudo lshw -class network *-network UNCLAIMED description: Network controller product: BCM4322 802.11a/b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:08:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d1100000-d1103fff ... Output from: sudo rfkill list all 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes UPDATE: After writing up this question tried the following command: sudo rfkill unblock all At first it didn't do anything but after running it about four times, sudo rfkill list all now returns: 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no But the network menu still does not have a wireless option and the hardware switch still glows amber. Pushing the hardware switch turns the hard block back on and I have to run sudo rfkill unblock all multiple times again to turn it off. Any help is appreciated! Update 2: Full output from sudo lspci -nn: 00:00.0 Host bridge [0600]: Advanced Micro Devices [AMD] RS780 Host Bridge [1022:9600] 00:01.0 PCI bridge [0604]: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) [1022:9602] 00:04.0 PCI bridge [0604]: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 0) [1022:9604] 00:05.0 PCI bridge [0604]: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 1) [1022:9605] 00:06.0 PCI bridge [0604]: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) [1022:9606] 00:11.0 SATA controller [0106]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] [1002:4391] 00:12.0 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller [1002:4397] 00:12.1 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller [1002:4398] 00:12.2 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller [1002:4396] 00:13.0 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller [1002:4397] 00:13.1 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller [1002:4398] 00:13.2 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller [1002:4396] 00:14.0 SMBus [0c05]: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller [1002:4385] (rev 3a) 00:14.1 IDE interface [0101]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 IDE Controller [1002:439c] 00:14.2 Audio device [0403]: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) [1002:4383] 00:14.3 ISA bridge [0601]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller [1002:439d] 00:14.4 PCI bridge [0604]: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge [1002:4384] 00:14.5 USB controller [0c03]: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI2 Controller [1002:4399] 00:18.0 Host bridge [0600]: Advanced Micro Devices [AMD] Family 11h Processor HyperTransport Configuration [1022:1300] (rev 40) 00:18.1 Host bridge [0600]: Advanced Micro Devices [AMD] Family 11h Processor Address Map [1022:1301] 00:18.2 Host bridge [0600]: Advanced Micro Devices [AMD] Family 11h Processor DRAM Controller [1022:1302] 00:18.3 Host bridge [0600]: Advanced Micro Devices [AMD] Family 11h Processor Miscellaneous Control [1022:1303] 00:18.4 Host bridge [0600]: Advanced Micro Devices [AMD] Family 11h Processor Link Control [1022:1304] 01:05.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] [1002:9612] 08:00.0 Network controller [0280]: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] (rev 01) 09:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 02)

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • How AlphaBlend Blendstate works in XNA 4 when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • Adwords: Is there a drawback to setting a really high max CPC to learn what works faster?

    - by Rob Sobers
    I'm toying with increasing my max CPC really high on all my keywords so ensure my ad gets shown in the top spot on page one in order to draw more clicks. I think this will be a good way to quickly figure out whether the ads I'm writing have a decent CTR and, more importantly, whether the landing pages I'm building are converting. Since I can set a max daily budget for my campaign, I won't risk breaking the bank. I can't think of any drawbacks, personally. Am I missing any?

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  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

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  • Which E-commerce Platform works well with Flash Product Customization+Social?

    - by Artur
    What's the best platform out there that is flexible enough to easily integrate this: Custom Flash App I would like customers to : 1 - Select a t-shirt from a gallery of artists. 2 - Customize it ( using a Flash tool i created ) 3 - Select a T-shirt size 4 - Order it. All this flash widget does is generate a JPG on the server. the ecommerce app should assign it to that Order/Customer, and add it to their shopping cart. Social Features Customers should also be able to comment on the t-shirts and artist bios. I was thinking of trying Wordpress plugins like Shopp or Getshopped or Cart66. ----- then BuddyPRess for social features. Or is Magento a better choice? thanks!

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