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  • JAXB marshals XML differently to OutputStream vs. StringWriter

    - by Andy
    I apologize if this has been answered, but the search terms I have been using (i.e. JAXB @XmlAttribute condensed or JAXB XML marshal to String different results) aren't coming up with anything. I am using JAXB to un/marshal objects annotated with @XmlElement and @XmlAttribute annotations. I have a formatter class which provides two methods -- one wraps the marshal method and accepts the object to marshal and an OutputStream, the other just accepts the object and returns the XML output as a String. Unfortunately, these methods do not provide the same output for the same objects. When marshaling to a file, simple object fields internally marked with @XmlAttribute are printed as: <element value="VALUE"></element> while when marshaling to a String, they are: <element value="VALUE"/> I would prefer the second format for both cases, but I am curious as to how to control the difference, and would settle for them being the same regardless. I even created one static marshaller that both methods use to eliminate different instance values. The formatting code follows: /** Marker interface for classes which are listed in jaxb.index */ public interface Marshalable {} /** Local exception class */ public class XMLMarshalException extends BaseException {} /** Class which un/marshals objects to XML */ public class XmlFormatter { private static Marshaller marshaller = null; private static Unmarshaller unmarshaller = null; static { try { JAXBContext context = JAXBContext.newInstance("path.to.package"); marshaller = context.createMarshaller(); marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); marshaller.setProperty(Marshaller.JAXB_ENCODING, "UTF-8"); unmarshaller = context.createUnmarshaller(); } catch (JAXBException e) { throw new RuntimeException("There was a problem creating a JAXBContext object for formatting the object to XML."); } } public void marshal(Marshalable obj, OutputStream os) throws XMLMarshalException { try { marshaller.marshal(obj, os); } catch (JAXBException jaxbe) { throw new XMLMarshalException(jaxbe); } } public String marshalToString(Marshalable obj) throws XMLMarshalException { try { StringWriter sw = new StringWriter(); marshaller.marshal(obj, sw); } catch (JAXBException jaxbe) { throw new XMLMarshalException(jaxbe); } } } /** Example data */ @XmlType @XmlAccessorType(XmlAccessType.FIELD) public class Data { @XmlAttribute(name = value) private String internalString; } /** Example POJO */ @XmlType @XmlRootElement(namespace = "project/schema") @XmlAccessorType(XmlAccessType.FIELD) public class Container implements Marshalable { @XmlElement(required = false, nillable = true) private int number; @XmlElement(required = false, nillable = true) private String word; @XmlElement(required = false, nillable = true) private Data data; } The result of calling marshal(container, new FileOutputStream("output.xml")) and marshalToString(container) are as follows: Output to file <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <ns2:container xmlns:ns2="project/schema"> <number>1</number> <word>stackoverflow</word> <data value="This is internal"></data> </ns2:container> and Output to String <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <ns2:container xmlns:ns2="project/schema"> <number>1</number> <word>stackoverflow</word> <data value="This is internal"/> </ns2:container>

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  • WebSphere Application Server EJB Optimization

    - by Chris Aldrich
    We are working on developing a Java EE based application. Our application is Java 1.5 compatible and will be deployed to WAS ND 6.1.0.21 with EBJ 3.0 and Web Services feature packs. The configuration is currently one cell with two clusters. Each cluster will have two nodes. Our application, or our system, as I should rather say, comes in two or three parts. Part 1: An ear deployed to one cluster that contains 3rd party vendor code combined with customization code. Their code is EJB 2.0 compliant and has a lot of Remote Home interfaces. Part 2: An ear deployed to the same cluster as the first ear. This ear contains EBJ 3's that make calls into the EJB 2's supplied by the vendor and the custom code. These EJB 3's are used by the JSF UI also packaged with the EAR, and some of them are also exposed as web services (JAX-WS 2.0 with SOAP 1.2 compliance) for other clients. Part 3: There may be other services that do not depend on our vendor/custom code app. These services will be EJB 3.0's and web services that are deployed to the other cluster. Per a recommendation from some IBM staff on site here, communication between nodes in a cluster can be EJB RMI. But if we are going across clusters and/or other cells, then the communication should be web services. That said, some of us are wondering about performance and optimizing communication for speed of our applications that will use our web services and EJB's. Right now most EJB's are exposed as remote. (and our vendor set theirs up that way, rather than also exposing local home interfaces). We are wondering if WAS does any optimizations between apps in the same node/cluster node space. If two apps are installed in the same area and they call each other via remote home interface, is WAS smart enough to make it a local home interface call? Are their other optimization techniques? Should we consider them? Should we not? What are the costs/benefits? Here is the question from one of our team members as sent in their email: The question is: Supposing we develop our EJBs as remote EJBs, where our UI controller code is talking to our EXT java services via EJB3...what are our options for performance optimization when both the EJB server and client are running in the same container? As one point of reference, google has given me some oooooold websphere performance tuning documentation from 2000 that explains a tuning configuration you can set to enable Call By Reference for EJB communication when they're in the same application server JVM. It states the following: Because EJBs are inherently location independent, they use a remote programming model. Method parameters and return values are serialized over RMI-IIOP and returned by value. This is the intrinsic RMI "Call By Value" model. WebSphere provides the "No Local Copies" performance optimization for running EJBs and clients (typically servlets) in the same application server JVM. The "No Local Copies" option uses "Call By Reference" and does not create local proxies for called objects when both the client and the remote object are in the same process. Depending on your workload, this can result in a significant overhead savings. Configure "No Local Copies" by adding the following two command line parameters to the application server JVM: * -Djavax.rmi.CORBA.UtilClass=com.ibm.CORBA.iiop.Util * -Dcom.ibm.CORBA.iiop.noLocalCopies=true CAUTION: The "No Local Copies" configuration option improves performance by changing "Call By Value" to "Call By Reference" for clients and EJBs in the same JVM. One side effect of this is that the Java object derived (non-primitive) method parameters can actually be changed by the called enterprise bean. Consider Figure 16a: Also, we will also be using Process Server 6.2 and WESB 6.2 as well in the future. Any ideas? recommendations? Thanks

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  • NSFetchedResultsController: using of NSManagedObjectContext during update brings to crash

    - by Kentzo
    Here is the interface of my controller class: @interface ProjectListViewController : UITableViewController <NSFetchedResultsControllerDelegate> { NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @end I use following code to init fetchedResultsController: if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Project entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Project" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array. NSSortDescriptor *projectIdDescriptor = [[NSSortDescriptor alloc] initWithKey:@"projectId" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:projectIdDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:nil]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; As you can see, I am using the same managedObjectContext as defined in my controller class Here is an adoption of the NSFetchedResultsControllerDelegate protocol: - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { UITableView *tableView = self.tableView; switch(type) { case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self _configureCell:(TDBadgedCell *)[tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: if (newIndexPath != nil) { [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; } else { [tableView reloadSections:[NSIndexSet indexSetWithIndex:indexPath.section] withRowAnimation:UITableViewRowAnimationFade]; } break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } Inside of the _configureCell:atIndexPath: method I have following code: NSFetchRequest *issuesNumberRequest = [NSFetchRequest new]; NSEntityDescription *issueEntity = [NSEntityDescription entityForName:@"Issue" inManagedObjectContext:managedObjectContext]; [issuesNumberRequest setEntity:issueEntity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"projectId == %@", project.projectId]; [issuesNumberRequest setPredicate:predicate]; NSUInteger issuesNumber = [managedObjectContext countForFetchRequest:issuesNumberRequest error:nil]; [issuesNumberRequest release]; I am using the managedObjectContext again. But when I am trying to insert new Project, app crashes with following exception: Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:774 Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).' Fortunately, I've found a workaround: if I create and use separate NSManagedObjectContext inside of the _configureCell:atIndexPath: method app won't crash! I only want to know, is this behavior correct or not?

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  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

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  • how to get vendor id and product id of a plugged usb device on windows

    - by new
    Hello all, I am using Qt on windows platform. i want to get and display vendor id and product id of a plugged usb device from my local system. Below is my full source code to get the vendor id and product id from the usb device. when i run the my qt application it does not throw me any errors . so i plug the usb device into the system. but my print statement displays the result as below qDebug ()<DevicePath; i get the result as 0x4 Whether i have any implementation mistakes in my source code ? if so please guide me what i am doing wrong.. Have i missed out any other functions ? Is it possible to get the vendor id and product id from the usb device based on my source code .( my implementation of the code ) ? kindly find my source code below static GUID GUID_DEVINTERFACE_USB_DEVICE = { 0xA5DCBF10L, 0x6530, 0x11D2, { 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED } }; HANDLE hInfo = SetupDiGetClassDevs(&GUID_DEVINTERFACE_USB_DEVICE,NULL,NULL,DIGCF_PRESENT | DIGCF_INTERFACEDEVICE); if ( hInfo == INVALID_HANDLE_VALUE ) { qDebug ()<<"invalid"; } else { qDebug ()<<"valid handle"; SP_DEVINFO_DATA DeviceInfoData; DeviceInfoData.cbSize = sizeof(SP_DEVINFO_DATA); SP_INTERFACE_DEVICE_DATA Interface_Info; Interface_Info.cbSize = sizeof(Interface_Info); BYTE Buf[1024]; DWORD i; DWORD InterfaceNumber= 0; PSP_DEVICE_INTERFACE_DETAIL_DATA pspdidd = (PSP_DEVICE_INTERFACE_DETAIL_DATA)Buf; for (i=0;SetupDiEnumDeviceInfo(hInfo,i,&DeviceInfoData);i++) { DWORD DataT; LPTSTR buffer = NULL; DWORD buffersize = 0; while (!SetupDiGetDeviceRegistryProperty( hInfo,&DeviceInfoData,SPDRP_DEVICEDESC,&DataT,(PBYTE)buffer,buffersize,&buffersize)) { if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) { // Change the buffer size. if (buffer) LocalFree(buffer); buffer = (LPTSTR)LocalAlloc(LPTR,buffersize); } else { // Insert error handling here. break; } qDebug ()<<(TEXT("Device Number %i is: %s\n"),i, buffer); if (buffer) LocalFree(buffer); if ( GetLastError()!=NO_ERROR && GetLastError()!=ERROR_NO_MORE_ITEMS ) { // Insert error handling here. qDebug ()<<"return false"; } InterfaceNumber = 0; // this just returns the first one, you can iterate on this if (SetupDiEnumDeviceInterfaces(hInfo,NULL,&GUID_DEVINTERFACE_USB_DEVICE,InterfaceNumber,&Interface_Info)) { printf("Got interface"); DWORD needed; pspdidd->cbSize = sizeof(*pspdidd); SP_DEVICE_INTERFACE_DETAIL_DATA *pDetData = NULL; DWORD dwDetDataSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA) + 256; SetupDiGetDeviceInterfaceDetail(hInfo, &Interface_Info, pDetData,dwDetDataSize, NULL,&DeviceInfoData); qDebug ()<<pDetData->DevicePath; //qDebug ()<<QString::fromWCharArray(pDetData->DevicePath); } else { printf("\nNo interface"); //ErrorExit((LPTSTR) "SetupDiEnumDeviceInterfaces"); if ( GetLastError() == ERROR_NO_MORE_ITEMS) printf(", since there are no more items found."); else printf(", unknown reason."); } // Cleanup SetupDiDestroyDeviceInfoList(hInfo); qDebug ()<<"return true"; } } }

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  • How to set parameters of CGContextAddArcToPoint method using a slider

    - by Manish Sahni
    am making an app in which i have to control a smile of a face like graphics. For example if i slide the slider down(to a value less than middle) it should give the arc a sad face(like :-( ) effect and if i slide the slider up the arc should give the effect of smile(like :-) ).initially lips are like :-| . I need to control the lips which is an arc using a slider? smileSliderViewController.h #import <UIKit/UIKit.h> @interface smileSliderViewController : UIViewController { IBOutlet UISlider *slider; } -(IBAction)valueChange:(id)sender; @end smileSliderViewController.m #import "smileSliderViewController.h" //#import "smile.h" @implementation smileSliderViewController -(IBAction)valueChange:(id)sender { int value = (int)(slider.value); if(value>0 && value<25) { //value--; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 170, 270, 200, 0 ); CGContextStrokePath(context); } } smile.h #import <UIKit/UIKit.h> #import "smile.m" @interface smile : UIView { IBOutlet UISlider *slider; } @end smile.m #import "smile.h" #import "smileSliderViewController.h" @implementation smile - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); //CGContextSetStrokeColor(context, [UIColor redColor].CGColor); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGRect rectangle = CGRectMake(60, 20, 200,200); CGContextAddEllipseInRect(context, rectangle); CGContextStrokePath(context); /*CGRect rectangle1 = CGRectMake(130,170,50,10); CGContextAddRect(context,rectangle1); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context,100,200); CGContextAddArcToPoint(context,120,150,400,150,70 ); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context, 100,100); CGContextAddArcToPoint(context, -100,200, -400,200, 80); CGContextStrokePath(context);*/ CGContextSetStrokeColorWithColor(context,color); CGRect rectangle2 = CGRectMake(80, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle2); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGRect rectangle3 = CGRectMake(180, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle3); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 155,120); CGContextAddLineToPoint(context, 155,160); CGContextStrokePath(context); /*CGContextSetStrokeColorWithColor(context, color); CGRect rectangle4 = CGRectMake(130, 180, 50,8); CGContextAddEllipseInRect(context, rectangle4); CGContextStrokePath(context);*/ /*CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 120,180); CGContextAddLineToPoint(context, 190,180); CGContextStrokePath(context);*/ int value = (int)(slider.value); if(value == 25) { CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 180, 250 , 180, 0 ); CGContextStrokePath(context); } }

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  • PHP: How do I loop through every XML file in a directory?

    - by celebritarian
    Hi! I'm building a simple application. It's a user interface to an online order system. Basically, the system is going to work like this: Other companies upload their purchase orders to our FTP server. These orders are simple XML files (containing things like customer data, address information, ordered products and the quantities…) I've built a simple user interface in HTML5, jQuery and CSS — all powered by PHP. PHP reads the content of an order (using the built-in features of SimpleXML) and displays it on the web page. So, it's a web app, supposed to always be running in a browser at the office. The PHP app will display the content of all orders. Every fifteen minutes or so, the app will check for new orders. How do I loop through all XML files in a directory? Right now, my app is able to read the content of a single XML file, and display it in a nice way on the page. My current code looks like this: // pick a random order that I know exists in the Order directory: $xml_file = file_get_contents("Order/6366246.xml",FILE_TEXT); $xml = new SimpleXMLElement($xml_file); // start echo basic order information, like order number: echo $xml->OrderHead->ShopPO; // more information about the order and the customer goes here… echo "<ul>"; // loop through each order line, and echo all quantities and products: foreach ($xml->OrderLines->OrderLine as $orderline) { echo "<tr>\n". "<li>".$orderline->Quantity." st.</li>\n". "<li>".$orderline->SKU."</li>\n"; } echo "</ul>"; // more information about delivery options, address information etc. goes here… So, that's my code. Pretty simple. It only needs to do one thing — print out the content of all order files on the screen — so me and my colleagues can see the order, confirm it and deliver it. That's it. But right now — as you can see — I'm selecting one single order at a time, located in the Order directory. But how do I loop through the entire Order directory, and read aand display the content of each order (like above)? I'm stuck. I don't really know how you get all (xml) files in a directory and then do something with the files (like reading them and echo out the data, like I want to). -- I'd really appreciate some help. I'm not very experienced with PHP/server-side programming, so if you could help me out here I'd be very grateful. Thanks a lot in advance! // Björn (celebritarian at me dot com)

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  • Does this inheritance design belong in the database?

    - by Berryl
    === CLARIFICATION ==== The 'answers' older than March are not answers to the question in this post! Hello In my domain I need to track allocations of time spent on Activities by resources. There are two general types of Activities of interest - ones base on a Project and ones based on an Account. The notion of Project and Account have other features totally unrelated to both each other and capturing allocations of time, and each is modeled as a table in the database. For a given Allocation of time however, it makes sense to not care whether the allocation was made to either a Project or an Account, so an ActivityBase class abstracts away the difference. An ActivityBase is either a ProjectActivity or an AccountingActivity (object model is below). Back to the database though, there is no direct value in having tables for ProjectActivity and AccountingActivity. BUT the Allocation table needs to store something in the column for it's ActivityBase. Should that something be the Id of the Project / Account or a reference to tables for ProjectActivity / Accounting? How would the mapping look? === Current Db Mapping (Fluent) ==== Below is how the mapping currently looks: public class ActivityBaseMap : IAutoMappingOverride<ActivityBase> { public void Override(AutoMapping<ActivityBase> mapping) { //mapping.IgnoreProperty(x => x.BusinessId); //mapping.IgnoreProperty(x => x.Description); //mapping.IgnoreProperty(x => x.TotalTime); mapping.IgnoreProperty(x => x.UniqueId); } } public class AccountingActivityMap : SubclassMap<AccountingActivity> { public void Override(AutoMapping<AccountingActivity> mapping) { mapping.References(x => x.Account); } } public class ProjectActivityMap : SubclassMap<ProjectActivity> { public void Override(AutoMapping<ProjectActivity> mapping) { mapping.References(x => x.Project); } } There are two odd smells here. Firstly, the inheritance chain adds nothing in the way of properties - it simply adapts Projects and Accounts into a common interface so that either can be used in an Allocation. Secondly, the properties in the ActivityBase interface are redundant to keep in the db, since that information is available in Projects and Accounts. Cheers, Berryl ==== Domain ===== public class Allocation : Entity { ... public virtual ActivityBase Activity { get; private set; } ... } public abstract class ActivityBase : Entity { public virtual string BusinessId { get; protected set; } public virtual string Description { get; protected set; } public virtual ICollection<Allocation> Allocations { get { return _allocations.Values; } } public virtual TimeQuantity TotalTime { get { return TimeQuantity.Hours(Allocations.Sum(x => x.TimeSpent.Amount)); } } } public class ProjectActivity : ActivityBase { public virtual Project Project { get; private set; } public ProjectActivity(Project project) { BusinessId = project.Code.ToString(); Description = project.Description; Project = project; } }

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  • Marshal a C# struct to C++ VARIANT

    - by jortan
    To start with, I'm not very familiar with the COM-technology, this is the first time I'm working with it so bear with me. I'm trying to call a COM-object function from C#. This is the interface in the idl-file: [id(6), helpstring("vConnectInfo=ConnectInfoType")] HRESULT ConnectTarget([in,out] VARIANT* vConnectInfo); This is the interop interface I got after running tlbimp: void ConnectTarget(ref object vConnectInfo); The c++ code in COM object for the target function: STDMETHODIMP PCommunication::ConnectTarget(VARIANT* vConnectInfo) { if (!((vConnectInfo->vt & VT_ARRAY) && (vConnectInfo->vt & VT_BYREF))) { return E_INVALIDARG; } ConnectInfoType *pConnectInfo = (ConnectInfoType *)((*vConnectInfo->pparray)->pvData); ... } This COM-object is running in another process, it is not in a dll. I can add that the COM object is also used from another program written in C++. In that case there is no problem because in C++ a VARIANT is created and pparray-pvData is set to the connInfo data-structure and then the COM-object is called with the VARIANT as parameter. In C#, as I understand, my struct should be marshalled as a VARIANT automatically. These are two methods I've been using (or actually I've tried a lot more...) to call this method from C#: private void method1_Click(object sender, EventArgs e) { pcom.PCom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; m_ci = new ConnectInfoType(); fillConnInfo(ref m_ci); mgmt.ConnectTarget(m_ci); } In the above case the struct gets marshalled as VT_UNKNOWN. This is a simple case and works if the parameter is not a struct (eg. works for int). private void method4_Click(object sender, EventArgs e) { ConnectInfoType ci = new ConnectInfoType(); fillConnInfo(ref ci); pcom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; ParameterModifier[] pms = new ParameterModifier[1]; ParameterModifier pm = new ParameterModifier(1); pm[0] = true; pms[0] = pm; object[] param = new object[1]; param[0] = ci; object[] args = new object[1]; args[0] = param; mgmt.GetType().InvokeMember("ConnectTarget", BindingFlags.InvokeMethod, null, mgmt, args, pms, null, null); } In this case it gets marshalled as VT_ARRAY | VT_BYREF | VT_VARIANT. The problem is that when debugging the "target-function" ConnectTarget I cannot find the data I send in the SAFEARRAY-struct (or in any other place in memory either) What do I do with a VT_VARIANT? Any ideas on how to get my struct-data? Update: The ConnectInfoType struct: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public class ConnectInfoType { public short network; public short nodeNumber; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 51)] public string connTargPassWord; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sConnectId; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)] public string sConnectPassword; public EnuConnectType eConnectType; public int hConnectHandle; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sAccessPassword; }; And the corresponding struct in c++: typedef struct ConnectInfoType { short network; short nodeNumber; char connTargPassWord[51]; char sConnectId[8]; char sConnectPassword[16]; EnuConnectType eConnectType; int hConnectHandle; char sAccessPassword[8]; } ConnectInfoType;

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  • Model Object called in NSOutlineView DataSource Method Crashing App

    - by Alec Sloman
    I have a bewildering problem, hoping someone can assist: I have a model object, called Road. Here's the interface. @@@ @interface RoadModel : NSObject { NSString *_id; NSString *roadmapID; NSString *routeID; NSString *title; NSString *description; NSNumber *collapsed; NSNumber *isRoute; NSString *staff; NSNumber *start; NSArray *staffList; NSMutableArray *updates; NSMutableArray *uploads; NSMutableArray *subRoads; } @property (nonatomic, copy) NSString *_id; @property (nonatomic, copy) NSString *roadmapID; @property (nonatomic, copy) NSString *routeID; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *description; @property (nonatomic, copy) NSNumber *collapsed; @property (nonatomic, copy) NSNumber *isRoute; @property (nonatomic, copy) NSString *staff; @property (nonatomic, copy) NSNumber *start; @property (nonatomic, copy) NSArray *staffList; @property (nonatomic, copy) NSMutableArray *updates; @property (nonatomic, copy) NSMutableArray *uploads; @property (nonatomic, copy) NSMutableArray *subRoads; - (id)initWithJSONObject:(NSDictionary *)JSONObject; @end This part is fine. To give you some background, I'm translating a bunch of JSON into a proper model object so it's easier to work with. Now, I'm trying to display this in an NSOutlineView. This is where the problem is. In particular, I have created the table and a datasource. - (id)initWithRoads:(NSArray *)roads { if (self = [super init]) root = [[NSMutableArray alloc] initWithArray:roads]; return self; } - (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item { if (item == nil) return root.count; return 0; } - (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item { return NO; } - (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item { if (item == nil) item = root; if (item == root) return [root objectAtIndex:index]; return nil; } - (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item { return [item title]; } In the final datasource method, it attempts to return the "title" string property of the model object, but for some reason crashes each time. I have checked that the method is taking in the correct object (I checked [item class] description], and it is the right object), but for some reason if I call any of the objects accessors the app immediately crashes. This is totally puzzling because in the init method, I can iterate through root (an array of RoadModel objects), and print any of its properties without issue. It is only when I'm trying to access the properties in any of the datasource methods that this occurs. I wonder if there is something memory-wise that is going on behind the scenes and I am not providing for it. If you can shed some light on to this situation, it would be greatly appreciated! Thanks in advance!

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  • Covariance and Contravariance in C#

    - by edalorzo
    I will start by saying that I am Java developer learning to program in C#. As such I do comparisons of what I know with what I am learning. I have been playing with C# generics for a few hours now, and I have been able to reproduce the same things I know in Java in C#, with the exception of a couple of examples using covariance and contravariance. The book I am reading is not very good in the subject. I will certainly seek more info on the web, but while I do that, perhaps you can help me find a C# implementation for the following Java code. An example is worth a thousand words, and I was hoping that by looking a good code sample I will be able to assimilate this more rapidly. Covariance In Java I can do something like this: public static double sum(List<? extends Number> numbers) { double summation = 0.0; for(Number number : numbers){ summation += number.doubleValue(); } return summation; } I can use this code as follows: List<Integer> myInts = asList(1,2,3,4,5); List<Double> myDoubles = asList(3.14, 5.5, 78.9); List<Long> myLongs = asList(1L, 2L, 3L); double result = 0.0; result = sum(myInts); result = sum(myDoubles) result = sum(myLongs); Now I did discover that C# supports covariance/contravariance only on interfaces and as long as they have been explicitly declared to do so (out). I think I was not able to reproduce this case, because I could not find a common ancestor of all numbers, but I believe that I could have used IEnumerable to implement such thing if a common ancestor exists. Since IEnumerable is a covariant type. Right? Any thoughts on how to implement the list above? Just point me into the right direction. Is there any common ancestor of all numeric types? Contravariance The contravariance example I tried was the following. In Java I can do this to copy one list into another. public static void copy(List<? extends Number> source, List<? super Number> destiny){ for(Number number : source) { destiny.add(number); } } Then I could use it with contravariant types as follows: List<Object> anything = new ArrayList<Object>(); List<Integer> myInts = asList(1,2,3,4,5); copy(myInts, anything); My basic problem, trying to implement this in C# is that I could not find an interface that was both covariant and contravariant at the same time, as it is case of List in my example above. Maybe it can be done with two different interface in C#. Any thoughts on how to implement this? Thank you very much to everyone for any answers you can contribute. I am pretty sure I will learn a lot from any example you can provide.

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  • Problem on getting the vendor id and product id of a usb device

    - by new
    Hi... my application comes and prints this "\?\usb#vid_04f2&pid_0111#5&1ba5a77f&0&2#{a5dcbf1 0-6530-11d2-901f-00c04fb951ed}" again it goes to while loop .... here it gets breaked in the else statement... Qt Code: if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) { // Change the buffer size. if (buffer) LocalFree(buffer); buffer = (LPTSTR)LocalAlloc(LPTR,buffersize); } else { qDebug ()<<"Here it quits the application"; // Insert error handling here. break; } Any ideas in this.... full source code comes here static GUID GUID_DEVINTERFACE_USB_DEVICE = { 0xA5DCBF10L, 0x6530, 0x11D2, { 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED } }; HANDLE hInfo = SetupDiGetClassDevs(&GUID_DEVINTERFACE_USB_DEVICE,NULL,NULL, DIGCF_PRESENT | DIGCF_INTERFACEDEVICE); if ( hInfo == INVALID_HANDLE_VALUE ) { qDebug ()<<"invalid"; } else { qDebug ()<<"valid handle"; SP_DEVINFO_DATA DeviceInfoData; DeviceInfoData.cbSize = sizeof(SP_DEVINFO_DATA); SP_INTERFACE_DEVICE_DATA Interface_Info; Interface_Info.cbSize = sizeof(Interface_Info); BYTE Buf[1024]; DWORD i; DWORD InterfaceNumber= 0; PSP_DEVICE_INTERFACE_DETAIL_DATA pspdidd = (PSP_DEVICE_INTERFACE_DETAIL_DATA) Buf; for (i=0;SetupDiEnumDeviceInfo(hInfo,i,&DeviceInfoData);i++) { DWORD DataT; LPTSTR buffer = NULL; DWORD buffersize = 0; while (!SetupDiGetDeviceRegistryProperty( hInfo, &DeviceInfoData,SPDRP_DEVICEDESC, &DataT,(PBYTE)buffer,buffersize, &buffersize)) { if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) { // Change the buffer size. if (buffer) LocalFree(buffer); buffer = (LPTSTR)LocalAlloc(LPTR,buffersize); } else { // Insert error handling here. break; } qDebug ()<<(TEXT("Device Number %i is: %s\n"),i, buffer); if (buffer) LocalFree(buffer); if ( GetLastError() != NO_ERROR && GetLastError() != ERROR_NO_MORE_ITEMS ) { // Insert error handling here. qDebug ()<<"return false"; } InterfaceNumber = 0; // this just returns the first one, you can iterate on this if (SetupDiEnumDeviceInterfaces(hInfo, NULL, &GUID_DEVINTERFACE_USB_DEVICE, InterfaceNumber, &Interface_Info)) { printf("Got interface"); DWORD needed; pspdidd->cbSize = sizeof(*pspdidd); SP_DEVICE_INTERFACE_DETAIL_DATA *pDetData = NULL; DWORD dwDetDataSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA) + 256; pDetData = (SP_DEVICE_INTERFACE_DETAIL_DATA*) malloc (dwDetDataSize); pDetData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); SetupDiGetDeviceInterfaceDetail(hInfo,&Interface_Info, pDetData,dwDetDataSize, NULL,&DeviceInfoData); qDebug ()<<pDetData->DevicePath; qDebug ()<<QString::fromWCharArray(pDetData->DevicePath); free(pDetData); } else { printf("\nNo interface"); //ErrorExit((LPTSTR) "SetupDiEnumDeviceInterfaces"); if ( GetLastError() == ERROR_NO_MORE_ITEMS) printf(", since there are no more items found."); else printf(", unknown reason."); } // Cleanup SetupDiDestroyDeviceInfoList(hInfo); } } }

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  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

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  • Update UI from an event with a thread

    - by tyrone-tudehope
    Im working on a small application to try out an idea that I have. The idea is to periodically update the UI when event of some sort occurs. In the demo I've created, I'm updating a ProgressDialog every 2 seconds for 15 turns. The problem I am having, which I don't quite understand is that when an event is handled, I send a message to the handler which is supposed to update the message in the ProgressDialog. When this happens however, I get an exception which states that I can't update the UI from that thread. The following code appears in my Activity: ProgressDialog diag; String diagMessage = "Started loading..."; final static int MESSAGE_DATA_RECEIVED = 0; final static int MESSAGE_RECEIVE_COMPLETED = 1; final Handler handler = new Handler(){ @Override public void handleMessage(Message msg){ diag.setMessage(diagMessage); switch(msg.what){ case MESSAGE_DATA_RECEIVED: break; case MESSAGE_RECEIVE_COMPLETED: dismissDialog(); killDialog(); break; } } }; Boolean isRunning = false; /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setupDialog(); if(isRunning){ showDialog(); } setContentView(R.layout.main); } void setupDialog(){ if(diag == null){ diag = new ProgressDialog(ThreadLoading.this); diag.setMessage(diagMessage); } } void showDialog(){ isRunning = true; if(diag != null && !diag.isShowing()){ diag.show(); } } void dismissDialog(){ if(diag != null && diag.isShowing()){ diag.dismiss(); } } void killDialog(){ isRunning = false; } public void onStart(){ super.onStart(); showDialog(); Thread background = new Thread(new Runnable(){ public void run(){ try{ final ThreadRunner tr = new ThreadRunner(); tr.setOnDataReceivedListener(new ThreadRunner.OnDataReceivedListener(){ public void onDataReceived(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_DATA_RECEIVED)); } }); tr.setOnDataDownloadCompletedEventListener(new ThreadRunner.OnDataDownloadCompletedListener(){ public void onDataDownloadCompleted(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_RECEIVE_COMPLETED)); } }); tr.runProcess(); } catch(Throwable t){ throw new RuntimeException(t); } } }); background.start(); } @Override public void onPause(){ super.onPause(); dismissDialog(); } For curiosity sake, here's the code for the ThreadRunner class: public interface OnDataReceivedListener { public void onDataReceived(String message); } public interface OnDataDownloadCompletedListener { public void onDataDownloadCompleted(String message); } private OnDataReceivedListener onDataReceivedEventListener; private OnDataDownloadCompletedListener onDataDownloadCompletedEventListener; int maxLoop = 15; int loopCount = 0; int sleepTime = 2000; public void setOnDataReceivedListener(OnDataReceivedListener onDataReceivedListener){ this.onDataReceivedEventListener = onDataReceivedListener; } public void setOnDataDownloadCompletedEventListener(OnDataDownloadCompletedListener onDataDownloadCompletedListener){ this.onDataDownloadCompletedEventListener = onDataDownloadCompletedListener; } public void runProcess(){ for(loopCount = 0; loopCount < maxLoop; loopCount++){ try{ Thread.sleep(sleepTime); onDataReceivedEventListener.onDataReceived(Integer.toString(loopCount)); } catch(Throwable t){ throw new RuntimeException(t); } } onDataDownloadCompletedEventListener.onDataDownloadCompleted("Download is completed"); } Am I missing something? The logic makes sense to me and it looks like everything should work, I'm using a handler to update the UI like it is recommended. Any help will be appreciated. Thanks, Tyrone P.S. I'm developing for Android 1.5

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  • How to write a bison grammer for WDI?

    - by Rizo
    I need some help in bison grammar construction. From my another question: I'm trying to make a meta-language for writing markup code (such as xml and html) wich can be directly embedded into C/C++ code. Here is a simple sample written in this language, I call it WDI (Web Development Interface): /* * Simple wdi/html sample source code */ #include <mySite> string name = "myName"; string toCapital(string str); html { head { title { mySiteTitle; } link(rel="stylesheet", href="style.css"); } body(id="default") { // Page content wrapper div(id="wrapper", class="some_class") { h1 { "Hello, " + toCapital(name) + "!"; } // Lists post ul(id="post_list") { for(post in posts) { li { a(href=post.getID()) { post.tilte; } } } } } } } Basically it is a C source with a user-friendly interface for html. As you can see the traditional tag-based style is substituted by C-like, with blocks delimited by curly braces. I need to build an interpreter to translate this code to html and posteriorly insert it into C, so that it can be compiled. The C part stays intact. Inside the wdi source it is not necessary to use prints, every return statement will be used for output (in printf function). The program's output will be clean html code. So, for example a heading 1 tag would be transformed like this: h1 { "Hello, " + toCapital(name) + "!"; } // would become: printf("<h1>Hello, %s!</h1>", toCapital(name)); My main goal is to create an interpreter to translate wdi source to html like this: tag(attributes) {content} = <tag attributes>content</tag> Secondly, html code returned by the interpreter has to be inserted into C code with printfs. Variables and functions that occur inside wdi should also be sorted in order to use them as printf parameters (the case of toCapital(name) in sample source). Here are my flex/bison files: id [a-zA-Z_]([a-zA-Z0-9_])* number [0-9]+ string \".*\" %% {id} { yylval.string = strdup(yytext); return(ID); } {number} { yylval.number = atoi(yytext); return(NUMBER); } {string} { yylval.string = strdup(yytext); return(STRING); } "(" { return(LPAREN); } ")" { return(RPAREN); } "{" { return(LBRACE); } "}" { return(RBRACE); } "=" { return(ASSIGN); } "," { return(COMMA); } ";" { return(SEMICOLON); } \n|\r|\f { /* ignore EOL */ } [ \t]+ { /* ignore whitespace */ } . { /* return(CCODE); Find C source */ } %% %start wdi %token LPAREN RPAREN LBRACE RBRACE ASSIGN COMMA SEMICOLON CCODE QUOTE %union { int number; char *string; } %token <string> ID STRING %token <number> NUMBER %% wdi : /* empty */ | blocks ; blocks : block | blocks block ; block : head SEMICOLON | head body ; head : ID | ID attributes ; attributes : LPAREN RPAREN | LPAREN attribute_list RPAREN ; attribute_list : attribute | attribute COMMA attribute_list ; attribute : key ASSIGN value ; key : ID {$$=$1} ; value : STRING {$$=$1} /*| NUMBER*/ /*| CCODE*/ ; body : LBRACE content RBRACE ; content : /* */ | blocks | STRING SEMICOLON | NUMBER SEMICOLON | CCODE ; %% I am having difficulties on defining a proper grammar for the language, specially in splitting WDI and C code . I just started learning language processing techniques so I need some orientation. Could someone correct my code or give some examples of what is the right way to solve this problem?

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • Using Comparable to compare objects and sorting them in a TreeMap

    - by arjacsoh
    II cannot understand how should the natural ordering of class be "consistent with equals" when implementing the Comparable interface. I deteted a flaw in my program and therefore I deteced that in the documentantion of the interface Comparable. My problem is that although two Objects are considered as distinct on the base of equals method, the TreeMap structure treats them as equal and consequently does not accept the second insert. The sample code is: public class Car implements Comparable<Car> { int weight; String name; public Car(int w, String n) { weight=w; name=n; } public boolean equals(Object o){ if(o instanceof Car){ Car d = (Car)o; return ((d.name.equals(name)) && (d.weight==weight)); } return false; } public int hashCode(){ return weight/2 + 17; } public String toString(){ return "I am " +name+ " !!!"; } public int compareTo(Car d){ if(this.weight>d.weight) return 1; else if(this.weight<d.weight) return -1; else return 0; } /*public int compareTo(Car d){ return this.name.compareTo(d.name); }*/ } public static void main(String[] args) { Car d1 = new Car(100, "a"); Car d2 = new Car(110, "b"); Car d3 = new Car(110, "c"); Car d4 = new Car(100, "a"); Map<Car, Integer> m = new HashMap<Car, Integer>(); m.put(d1, 1); m.put(d2, 2); m.put(d3, 3); m.put(d4, 16); for(Map.Entry<Car, Integer> me : m.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); TreeMap<Car, Integer> tm = new TreeMap<Car, Integer>(m); System.out.println("After Sorting: "); for(Map.Entry<Car, Integer> me : tm.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); } The output is : I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am c !!! 2 That is, that the object c has replaced (somewhat) object b. If I comment the original equals method and uncomment the second equals method, which compares the objects according name, the output is the expected: I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am b !!! 2 I am c !!! 3 Why does it come around in this way and what should I alter in order to insert and sort different objects with some attributes of equal value in a TreeMap?

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  • How to best propagate changes upwards a hierarchical structure for binding?

    - by H.B.
    If i have a folder-like structure that uses the composite design pattern and i bind the root folder to a TreeView. It would be quite useful if i can display certain properties that are being accumulated from the folder's contents. The question is, how do i best inform the folder that changes occurred in a child-element so that the accumulative properties get updated? The context in which i need this is a small RSS-FeedReader i am trying to make. This are the most important objects and aspects of my model: Composite interface: public interface IFeedComposite : INotifyPropertyChanged { string Title { get; set; } int UnreadFeedItemsCount { get; } ObservableCollection<FeedItem> FeedItems { get; } } FeedComposite (aka Folder) public class FeedComposite : BindableObject, IFeedComposite { private string title = ""; public string Title { get { return title; } set { title = value; NotifyPropertyChanged("Title"); } } private ObservableCollection<IFeedComposite> children = new ObservableCollection<IFeedComposite>(); public ObservableCollection<IFeedComposite> Children { get { return children; } set { children.Clear(); foreach (IFeedComposite item in value) { children.Add(item); } NotifyPropertyChanged("Children"); } } public FeedComposite() { } public FeedComposite(string title) { Title = title; } public ObservableCollection<FeedItem> FeedItems { get { ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); foreach (IFeedComposite child in Children) { foreach (FeedItem item in child.FeedItems) { feedItems.Add(item); } } return feedItems; } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } Feed: public class Feed : BindableObject, IFeedComposite { private string url = ""; public string Url { get { return url; } set { url = value; NotifyPropertyChanged("Url"); } } ... private ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); public ObservableCollection<FeedItem> FeedItems { get { return feedItems; } set { feedItems.Clear(); foreach (FeedItem item in value) { AddFeedItem(item); } NotifyPropertyChanged("Items"); } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } public Feed() { } public Feed(string url) { Url = url; } Ok, so here's the thing, if i bind a TextBlock.Text to the UnreadFeedItemsCount there won't be simple notifications when an item is marked unread, so one of my approaches has been to handle the PropertyChanged event of every FeedItem and if the IsUnread-Property is changed i have my Feed make a notification that the property UnreadFeedItemsCount has been changed. With this approach i also need to handle all PropertyChanged events of all Feeds and FeedComposites in Children of FeedComposite, from the sound of it, it should be obvious that this is not such a very good idea, you need to be very careful that items never get added or removed to any collection without having attached the PropertyChanged event handler first and things like that. Also: What do i do with the CollectionChanged-Events which necessarily also cause a change in the sum of the unread items count? Sounds like more event handling fun. It is such a mess, it would be great if anyone has an elegant solution to this since i don't want the feed-reader to end up as awful as my first attempt years ago when i didn't even know about DataBinding...

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  • populate uipicker view with results from core data DB using an NSArray

    - by Chris
    I am trying to populate a UIPickerView with the results of a NSFetchRequest. The results of the NSFetchRequest are then stored in an NSArray. I am using Core Data to interact with the SQLite DB. I have a simple class file that contains a UIPickerView that is associated with a storyboard scene in my project. The header file for the class looks like the following, ViewControllerUsers.h #import <UIKit/UIKit.h> #import "AppDelegate.h" @interface ViewControllerUsers : UIViewController <NSFetchedResultsControllerDelegate, UIPickerViewDelegate, UIPickerViewDataSource> { NSArray *dictionaries; } @property (nonatomic, strong) NSFetchedResultsController *fetchedResultsController; // Core Data @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @property (nonatomic, strong) NSArray *users; @property (strong, nonatomic) IBOutlet UIPickerView *uiPickerViewUsers; @property (weak, nonatomic) IBOutlet UIBarButtonItem *btnDone; @property (weak, nonatomic) IBOutlet UIButton *btnChangePin; // added for testing purposes @property (nonatomic, strong) NSArray *usernames; - (IBAction)dismissScene:(id)sender; - (IBAction)changePin:(id)sender; @end The implementation file looks like the following, ViewControllerUsers.m #import "ViewControllerUsers.h" @interface ViewControllerUsers () @end @implementation ViewControllerUsers // Core Data @synthesize managedObjectContext = _managedObjectContext; @synthesize uiPickerViewUsers = _uiPickerViewUsers; @synthesize usernames = _usernames; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. // Core Data if (_managedObjectContext == nil) { _managedObjectContext = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; NSLog(@"After _managedObjectContext: %@", _managedObjectContext); } NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"Account"]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Account" inManagedObjectContext:_managedObjectContext]; request.resultType = NSDictionaryResultType; request.propertiesToFetch = [NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"username"]]; request.returnsDistinctResults = YES; _usernames = [_managedObjectContext executeFetchRequest:request error:nil]; NSLog (@"names: %@",_usernames); } -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { //One column return 1; } -(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { //set number of rows return _usernames.count; } -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { //set item per row return [_usernames objectAtIndex:row]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { [self setBtnDone:nil]; [self setUiPickerViewUsers:nil]; [self setBtnChangePin:nil]; [super viewDidUnload]; } - (IBAction)dismissScene:(id)sender { [self dismissModalViewControllerAnimated:YES]; } - (IBAction)changePin:(id)sender { } @end The current code is causing the app to crash, but the NSLog is show the results of the NSFetchRequest in the NSArray. I currently think that I am not formatting the results of the NSFetchRequest in the NSArray properly if I had to take a guess. The crash log looks like the following, 2013-06-26 16:49:24.219 KegCop[41233:c07] names: ( { username = blah; }, { username = chris; }, { username = root; } ) 2013-06-26 16:49:24.223 KegCop[41233:c07] -[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0 2013-06-26 16:49:24.223 KegCop[41233:c07] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0' First throw call stack:

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  • making an array controller the target of a button

    - by ian
    I am working through a chapter of COCOA PROGRAMMING FOR MAC OS X (3RD EDITION) on NSArrayController and it tells me to: Control-Drag to make the array controller become the target of the Add New Employee button. Set the action to add: However when I drag over the array controller it does not highlight so I get no target options. How do I do this correctly in the new XCode full size image document.h: // // Document.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Document : NSDocument { NSMutableArray *employees; } @end document.m: // // Document.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Document.h" @implementation Document - (id)init { self = [super init]; if (self) { employees = [[NSMutableArray alloc] init]; } return self; } - (void)dealloc { [self setEmployees:nil]; [super dealloc]; } -(void)setEmployees:(NSMutableArray *)a { //this is an unusual setter method we are goign to ad a lot of smarts in the next chapter if (a == employees) return; [a retain]; [employees release]; employees = a; } - (NSString *)windowNibName { // Override returning the nib file name of the document // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead. return @"Document"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; // Add any code here that needs to be executed once the windowController has loaded the document's window. } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning nil. You can also choose to override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return nil; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to read your document from the given data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning NO. You can also choose to override -readFromFileWrapper:ofType:error: or -readFromURL:ofType:error: instead. If you override either of these, you should also override -isEntireFileLoaded to return NO if the contents are lazily loaded. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return YES; } + (BOOL)autosavesInPlace { return YES; } - (void)setEmployees:(NSMutableArray *)a; @end person.h: // // Person.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> @interface Person : NSObject { NSString *personName; float expectedRaise; } @property (readwrite, copy) NSString *personName; @property (readwrite) float expectedRaise; @end person.m: // // Person.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Person.h" @implementation Person - (id) init { self = [super init]; expectedRaise = 5.0; personName = @"New Person"; return self; } - (void)dealloc { [personName release]; [super dealloc]; } @synthesize personName; @synthesize expectedRaise; @end

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  • how to pass a string value from one controller to another

    - by shreedevi
    I have a login controller ,and after the successful login i want to pass some string value to the menu page.however it does not work.the application crashes. I have tried possible suggesstion of Ihuk and SAM from the link below http://stackoverflow.com/questions/1685964/how-to-pass-a-string-value-from-one-view-controller-to-another-view-controller loginController.h: #import <UIKit/UIKit.h> @class RootViewController; @class Menu; @interface LoginController : UIViewController { UIButton *login_Button; UITextField *username_TextField; UITextField *password_TextField; RootViewController *mc1; UINavigationController *navigationController; Menu *mv1; } @property(nonatomic,retain) IBOutlet UIButton *login_Button; @property(nonatomic,retain) IBOutlet UITextField *username_TextField; @property(nonatomic,retain) IBOutlet UITextField *password_TextField; @property(nonatomic,retain) RootViewController *mc1; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property(nonatomic,retain)Menu *mv1; - (IBAction)Login_Method:(id)sender; -(id)initWithUserName:(NSString *)name ; @end loginController.m #import "LoginController.h" #import "Menu.h" #import "ViewController.h" #import "RootViewController.h" @implementation LoginController @synthesize mc1,mv1; @synthesize login_Button,username_TextField,password_TextField; @synthesize navigationController; // Implement viewDidLoad to do additional setup after // loading the view, typically from a nib. - (void)viewDidLoad { if (![self.navigationController isNavigationBarHidden]) [self.navigationController setNavigationBarHidden:YES animated:NO]; //[self presentModalViewController:navigationController animated:YES]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (IBAction)Login_Method:(id)sender { Menu *mv2 = [[Menu alloc] initWithUserName:@"Menu" bundle:nil]; //mv2.l1.text=@"aa"; //i tried this, but not work,so created initWithUserName self.mv1=mv2; [self presentModalViewController:mv1 animated:YES]; // [RootViewController release]; } -(id)initWithUserName:(NSString *)name { self = [super init]; if (nil == self) { return nil; } // display or store login info somewhere [mv1.l1 setText:name]; return self; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } - (void)dealloc { [username_TextField release]; [password_TextField release]; [super dealloc]; } @end Menu.h #import <UIKit/UIKit.h> @class Menu; @interface Menu : UIViewController { UILabel *l1; UIButton *AccountSummary_Button; UIButton *PayOffQuote_Button; UIButton *PayBill_Button; UIButton *Logout_Button; UINavigationController *nv1; } @property(nonatomic,retain) IBOutlet UILabel *l1; @property(nonatomic,retain) IBOutlet UIButton *AccountSummary_Button; @property(nonatomic,retain) IBOutlet UIButton *PayOffQuote_Button; @property(nonatomic,retain) IBOutlet UIButton *PayBill_Button; @property(nonatomic,retain) IBOutlet UIButton *Logout_Button; @property (nonatomic, retain) IBOutlet UINavigationController *nv1; -(IBAction)ViewAccountSummary_method:(id)sender; -(IBAction)ViewPayOffQuote_method:(id)sender; -(IBAction)ViewPayBill_method:(id)sender; -(IBAction)Logout_method:(id)sender; @end Menu.m

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  • Mbean registered but not found in mbean Server

    - by Prisco
    I have a problem about the mbeans. I have created a simple mbean and I have registered it on the default mBeanServer that is run (Via eclipse or java -jar mbean.jar) and in the same process if I try to fouund the mbean registered with a simple query: for (ObjectInstance instance : mbs.queryMBeans(ObjectNameMbean, null)) { System.out.println(instance.toString()); } the query retuerns my mbean, but if I start another process and try to search this mbean registered the mbeas is not found! why? The approch is : (Process that is running) public static void main(String[] args) throws Exception { MBeanServer mbeanServer =ManagementFactory.getPlatformMBeanServer(); ObjectName objectName = new ObjectName(ObjectNameMbean); Simple simple = new Simple (1, 0); mbeanServer.registerMBean(simple, objectName); while (true) { wait (Is this necessary?) } } So this is the first process that is running (that has the only pourpose to registry the mbean, because there is another process that want to read these informations. So I start another process to search this mbean but nothing. I 'm not using jboss but the local Java virtual Machine but my scope is to deploy this simple application in one ejb (autostart) and another ejb will read all informations. All suggestions are really apprecciated. This example should be more useful : Object Hello: public class Hello implements HelloMBean { public void sayHello() { System.out.println("hello, world"); } public int add(int x, int y) { return x + y; } public String getName() { return this.name; } public int getCacheSize() { return this.cacheSize; } public synchronized void setCacheSize(int size) { this.cacheSize = size; System.out.println("Cache size now " + this.cacheSize); } private final String name = "Reginald"; private int cacheSize = DEFAULT_CACHE_SIZE; private static final int DEFAULT_CACHE_SIZE = 200; } Interface HelloBean (implemented by Hello) public interface HelloMBean { public void sayHello(); public int add(int x, int y); public String getName(); public int getCacheSize(); public void setCacheSize(int size); } Simple Main import java.lang.management.ManagementFactory; import java.util.logging.Logger; import javax.management.MBeanServer; import javax.management.ObjectName; public class Main { static Logger aLog = Logger.getLogger("MBeanTest"); public static void main(String[] args) { try{ MBeanServer mbs = ManagementFactory.getPlatformMBeanServer(); ObjectName name = new ObjectName("ApplicationDomain:type=Hello"); Hello mbean = new Hello(); mbs.registerMBean(mbean, name); // System.out.println(mbs.getAttribute(name, "Name")); aLog.info("Waiting forever..."); Thread.sleep(Long.MAX_VALUE); } catch(Exception x){ x.printStackTrace(); aLog.info("exception"); } } } So now I have exported this project as jar file and run it as "java -jar helloBean.jar" and by eclipse I have modified the main class to read informations of this read (Example "Name" attribute) by using the same objectname used to registry it . Main to read : public static void main(String[] args) { try{ MBeanServer mbs = ManagementFactory.getPlatformMBeanServer(); ObjectName name = new ObjectName("ApplicationDomain:type=Hello"); System.out.println(mbs.getAttribute(name, "Name")); } catch(Exception x){ x.printStackTrace(); aLog.info("exception"); } } But nothing, the bean is not found.

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  • UIButton performance in UITableViewCell vs UIView

    - by marcel salathe
    I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison. In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking. I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks. Demo code: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @property UITableView* myTableView; @property UIView* myView; ViewController.m #import "ViewController.h" #import "CustomCell.h" @implementation ViewController @synthesize myTableView, myView; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { [self initMyView]; [self initMyTableView]; } return self; } - (void) initMyView { UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)]; self.myView = newView; // button on regularView UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [myButton addTarget:self action:@selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside]; [myButton setTitle:@"I'm fast" forState:UIControlStateNormal]; [myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [[self myView] addSubview:myButton]; } - (void) initMyTableView { UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped]; self.myTableView = newTableView; self.myTableView.delegate = self; self.myTableView.dataSource = self; } -(void) pressedMyButton { NSLog(@"pressedMyButton"); } - (void)viewDidLoad { [super viewDidLoad]; [[self view] addSubview:self.myView]; [[self view] addSubview:self.myTableView]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:@"CustomCell"]; if (customCell == nil) { customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"CustomCell"]; } return customCell; } @end CustomCell.h #import <UIKit/UIKit.h> @interface CustomCell : UITableViewCell @property (retain, nonatomic) UIButton* cellButton; @end CustomCell.m #import "CustomCell.h" @implementation CustomCell @synthesize cellButton; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // button within cell cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [cellButton addTarget:self action:@selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside]; [cellButton setTitle:@"I'm sluggish" forState:UIControlStateNormal]; [cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [self addSubview:cellButton]; } return self; } - (void) pressedCellButton { NSLog(@"pressedCellButton"); } @end

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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