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  • How to successfully implement og:image for the LinkedIn

    - by Sabo
    THE PROBLEM: I am trying, without much success, to implement open graph image on site: http://www.guarenty-group.com/cz/ The homepage is completeply bypassing the og:image tag, where internal pages are reading all images from the site and place og:image as the last option. Other social networks are working fine on both internal pages and homepage. THE CONFIGURATION: I have no share buttons or alike, all I want is to be able to share the link via my profile. The image is well over 300x300px: http://guarenty-group.com/img/gg_seal.png Here is how my head tag looks like: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Guarenty Group : Pojištení pro nájemce a pronajímatelé</title> <meta name="keywords" content="" /> <meta name="description" content="Guarenty Group pojištuje príjem z nájmu pronajímatelum, kauci nájemcum - aby nemuseli platit velkou cástku v hotovostí predem - a dále nájemcum pojištuje príjmy, aby meli na nájem pri nemoci, úrazu ci nezamestnání." /> <meta name="image_src" content="http://guarenty-group.com/img/gg_seal.png" /> <meta name="image_url" content="http://guarenty-group.com/img/gg_seal.png" /> <meta property="og:title" content="Pojištení pro nájemce a pronajímatelé" /> <meta property="og:url" content="http://guarenty-group.com/cz/" /> <meta property="og:image" content="http://guarenty-group.com/img/gg_seal.png" /> <meta property="og:description" content="Guarenty Group pojištuje príjem z nájmu pronajímatelum, kauci nájemcum - aby nemuseli platit velkou cástku v hotovostí predem - a dále nájemcum pojištuje príjmy, aby meli na nájem pri nemoci, úrazu ci nezamestnání [...]" /> ... </head> THE TESTING RESULTS: In order to trick the cache i have tested the site with http://www.guarenty-group.com/cz/?try=N, where I have changed the N every time. The strange thing is that images found for different value of N is different. Sometimes there is no image, sometimes there is 1, 2 or 3 images, but each time there is a different set of images. But, in any case I could not find the image specified in the og:graph! MY QUESTIONS: https://developer.linkedin.com/documents/setting-display-tags-shares is saying one thing, and the personnel on the support forum is saying "over 300" Does anyone know What is the official minimum dimension of the image (both w and h)? Can an image be too large? Should I use the xmlns, should I not use xmlns or it doesn't matter? What are the maximum (and minimum) lengths for og:title and og:description tags? Any other suggestion is of course welcomed :) Thanks in advance, cheers~

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  • git filter-branch chmod

    - by Evan Purkhiser
    I accidental had my umask set incorrectly for the past few months and somehow didn't notice. One of my git repositories has many files marked as executable that should be just 644. This repo has one main master branch, and about 4 private feature branches (that I keep rebased on top of the master). I've corrected the files in my master branch by running find -type f -exec chmod 644 {} \; and committing the changes. I then rebased my feature branches onto master. The problem is there are newly created files in the feature branches that are only in that branch, so they weren't corrected by my massive chmod commit. I didn't want to create a new commit for each feature branch that does the same thing as the commit I made on master. So I decided it would be best to go back through to each commit where a file was made and set the permissions. This is what I tried: git filter-branch -f --tree-filter 'chmod 644 `git show --diff-filter=ACR --pretty="format:" --name-only $GIT_COMMIT`; git add .' master.. It looked like this worked, but upon further inspection I noticed that the every commit after a commit containing a new file with the proper permissions of 644 would actually revert the change with something like: diff --git a b old mode 100644 new mode 100755 I can't for the life of me figure out why this is happening. I think I must be mis-understanding how git filter-branch works. My Solution I've managed to fix my problem using this command: git filter-branch -f --tree-filter 'FILES="$FILES "`git show --diff-filter=ACMR --pretty="format:" --name-only $GIT_COMMIT`; chmod 644 $FILES; true' development.. I keep adding onto the FILES variable to ensure that in each commit any file created at some point has the proper mode. However, I'm still not sure I really understand why git tracks the file mode for each commit. I had though that since I had fixed the mode of the file when it was first created that it would stay that mode unless one of my other commits explicit changed it to something else. That did not appear to the be the case. The reason I thought that this would work is from my understanding of rebase. If I go back to HEAD~5 and change a line of code, that change is propagated through, it doesn't just get changed back in HEAD~4.

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  • Detect same images name {iPhone SDK}

    - by Momeks
    hi , i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work ! my images name are : iamge_0000 to image_0050 NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image_%d.png"], //image named doesnt work ??!?!?!?

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  • Custom ActionBarSherlock - Size & logo transparent

    - by ephramd
    I'm having a lot of problems in adapting a design with ActionBarSherlock. And I can not find much information. I share a couple of screenshots of the original design and the result I get. How I can increase the size of ActionBarSherlock? How I can add a logo centered and custom size? And, why the "logo Transparent" appears with white background?? regards and thanks, Screenshots example: http://i.stack.imgur.com/jJNmc.png http://i.stack.imgur.com/evb42.png

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  • Translate RoR Code to Java

    - by mnml
    Hi, for some reasons I am trying to translate the following RoR view code to a Java Groovy view: <% modulo_artists = @artists.length % 3 base = @artists.length / 3 base = base.ceil case modulo_artists when 0 cols = [base, base, base] when 1 cols = [base, base + 1, base] when 2 cols = [base + 1, base, base + 1] end counter = 0 %> <% id_hash = {"0" => "url('/images/actorsbg.png');", "1" => "url('/images/musiciansbg.png');", "2" => "url('/images/artistsbg.png') no-repeat; color: #FFF;", "3" => "url('/images/fashionbg.png')"} %> <div id="artists_<%=params[:artist_cat]%>" style="background: <%= id_hash[params[:artist_cat]] %>;" > <table border="0" width="660" height="164" cellpadding="0" cellspacing="0"> <tr valign="middle"> <% 3.times do |i| %> <td width="220" align="center" style="padding-right: 15px;"> <% cols[i].times do %> <h1><a href="/artists/show/<%= @artists[counter].urlname %>" ><%= @artists[counter].name %></a></h1> <% counter = counter + 1 %> <% end %> </td> <% end %> </tr> </table> </div> This is what I got so far: #{extends 'main.html' /} %{ modulo_artists = artists.size() % 3 base = artists.size() / 3 base = Math.ceil(base) if(modulo_artists == 0) cols = [base, base, base] else if(modulo_artists == 1) cols = [base, base + 1, base] else if(modulo_artists == 2) cols = [base + 1, base, base + 1] endif counter = 0 }% <div id="artists_${artist_cat}" style="background:${id_hash};" > <table border="0" width="660" height="164" cellpadding="0" cellspacing="0"> <tr valign="middle"> #{list items:1..3, as:'i'} <td width="220" align="center" style="padding-right: 15px;"> #{list items:cols[i]} <h1><a href="@{Artists.show(artists.get(counter).name.replaceAll(" ", "-"))}" >${artists.get(counter).name}</a></h1> %{ counter = counter + 1 }% #{/list} </td> #{/list} </tr> </table> </div> The idea is to keep the items organised in 3 columns like 1|0|1 4|5|4 or 5|4|5 for example

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  • Make html footer occupy the rest of the body

    - by w0rldart
    So I am trying to code the footer of my web app of it occupies the rest of the body's height. Picture: http://img1.uploadscreenshot.com/images/orig/3/8906151296-orig.png Notice the light area beneath the dark area, the dark area should occupy all of it. Some of my html code: <body> .... <footer> <hr> <ul id="footerContainer"> <li class="right"> <ul> <li> <a href="" class="family-filter">Filtro Fami....</a> </li> </ul> </li> </ul> </footer> <script>...</script> </body></html> CSS: .... #footerContainer {width: 90%; min-width: 525px; margin: 0 auto; position: relative;} .... footer hr{ border: 0; height: 30px; background: url('../imgs/footer-top.png') repeat-x scroll; } footer { background: url('../imgs/footer-bg.png') repeat scroll bottom; height: 100%; display: block; margin: 0 auto; padding: 0; overflow: auto; } #footerContainer {margin: 0 auto; position: relative;} #footerContainer li { display: inline;} #footerContainer li .right {float: right;} #footerContainer li a {} Any suggestions? Update1: This is what happens: http://img1.uploadscreenshot.com/images/orig/3/8906391235-orig.png when I set html,body { width: 100%; height: 100%; margin: 0; padding: 0; } Update2: http://awesomescreenshot.com/0382hf1ff Zoom out and in at this page: line25.com/wp-content/uploads/2010/blog-design-coded/demo/… and check the footer area, that's how I need it work on my layout.

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  • R is plotting labels off the page.

    - by K P
    Hi. i'm running the following: png(filename="figure.png", width=900, bg="white") barplot(c(1.1, 0.8, 0.7), horiz=TRUE, border="blue", axes=FALSE, col="darkblue") axis(2, at=1:3, lab=c("elephant", "hippo", "snorkel"), las=1, cex.axis=1.3) dev.off() and the labels on the left are appearing off the page. I can't seem to figure out how to fix it. Any ideas? Thanks.

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  • node.js callback getting unexpected value for variable

    - by defrex
    I have a for loop, and inside it a variable is assigned with var. Also inside the loop a method is called which requires a callback. Inside the callback function I'm using the variable from the loop. I would expect that it's value, inside the callback function, would be the same as it was outside the callback during that iteration of the loop. However, it always seems to be the value from the last iteration of the loop. Am I misunderstanding scope in JavaScript, or is there something else wrong? The program in question here is a node.js app that will monitor a working directory for changes and restart the server when it finds one. I'll include all of the code for the curious, but the important bit is the parse_file_list function. var posix = require('posix'); var sys = require('sys'); var server; var child_js_file = process.ARGV[2]; var current_dir = __filename.split('/'); current_dir = current_dir.slice(0, current_dir.length-1).join('/'); var start_server = function(){ server = process.createChildProcess('node', [child_js_file]); server.addListener("output", function(data){sys.puts(data);}); }; var restart_server = function(){ sys.puts('change discovered, restarting server'); server.close(); start_server(); }; var parse_file_list = function(dir, files){ for (var i=0;i<files.length;i++){ var file = dir+'/'+files[i]; sys.puts('file assigned: '+file); posix.stat(file).addCallback(function(stats){ sys.puts('stats returned: '+file); if (stats.isDirectory()) posix.readdir(file).addCallback(function(files){ parse_file_list(file, files); }); else if (stats.isFile()) process.watchFile(file, restart_server); }); } }; posix.readdir(current_dir).addCallback(function(files){ parse_file_list(current_dir, files); }); start_server(); The output from this is: file assigned: /home/defrex/code/node/ejs.js file assigned: /home/defrex/code/node/templates file assigned: /home/defrex/code/node/web file assigned: /home/defrex/code/node/server.js file assigned: /home/defrex/code/node/settings.js file assigned: /home/defrex/code/node/apps file assigned: /home/defrex/code/node/dev_server.js file assigned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js For those from the future: node.devserver.js

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  • HBox Image as BorderSkin

    - by Maurits de Boer
    I've designed a pretty 6pixel border for an HBox. It's a .png file and I tried setting it as the border skin like so: HBox { border-skin: Embed('../graphics/skins/border.png'); } However, when I run the application, the image is used for the background instead of the border. How do I fix this?

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  • Parallel programming in C#

    - by Alxandr
    I'm interested in learning about parallel programming in C#.NET (not like everything there is to know, but the basics and maybe some good-practices), therefore I've decided to reprogram an old program of mine which is called ImageSyncer. ImageSyncer is a really simple program, all it does is to scan trough a folder and find all files ending with .jpg, then it calculates the new position of the files based on the date they were taken (parsing of xif-data, or whatever it's called). After a location has been generated the program checks for any existing files at that location, and if one exist it looks at the last write-time of both the file to copy, and the file "in its way". If those are equal the file is skipped. If not a md5 checksum of both files is created and matched. If there is no match the file to be copied is given a new location to be copied to (for instance, if it was to be copied to "C:\test.jpg" it's copied to "C:\test(1).jpg" instead). The result of this operation is populated into a queue of a struct-type that contains two strings, the original file and the position to copy it to. Then that queue is iterated over untill it is empty and the files are copied. In other words there are 4 operations: 1. Scan directory for jpegs 2. Parse files for xif and generate copy-location 3. Check for file existence and if needed generate new path 4. Copy files And so I want to rewrite this program to make it paralell and be able to perform several of the operations at the same time, and I was wondering what the best way to achieve that would be. I've came up with two different models I can think of, but neither one of them might be any good at all. The first one is to parallelize the 4 steps of the old program, so that when step one is to be executed it's done on several threads, and when the entire of step 1 is finished step 2 is began. The other one (which I find more interesting because I have no idea of how to do that) is to create a sort of worker and consumer model, so when a thread is finished with step 1 another one takes over and performs step 2 at that object (or something like that). But as said, I don't know if any of these are any good solutions. Also, I don't know much about parallel programming at all. I know how to make a thread, and how to make it perform a function taking in an object as its only parameter, and I've also used the BackgroundWorker-class on one occasion, but I'm not that familiar with any of them. Any input would be appreciated.

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  • How to "check for overwide node(s)." in graphviz dot file

    - by Tomas Forsman
    I'm trying to generate a large graph using graphviz. I have a generated text file with nodes defined in the dot format. When I try to generate a PNG file from the file using dot -Tpng:cairo graph.txt graph.png I get the error message: Error: Edge length 136228 larger than maximum 65535 allowed. Check for overwide node(s). How do I actually "check for overwide node(s)" ?

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  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

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  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • jQuery AJAX with multiple URLs

    - by Fernando Valente
    I'm using jQuery to load the images before displaying them. The problem is that I don't know how many images are going to be loaded. The page loads the image paths from a XML file. I'm using this: $.ajax({ url: 'images/BYLINE/1.png', dataType: "image/png", success: function(data) { alert('psil'); }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert(textStatus); } });

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  • get renamed file names of multiple upload form [js array] in codeigniter

    - by artmania
    Hi friends, I use codeigniter. I have a multiple image upload form. The code below is working well for uploading, but I also need to save file names to database. How can I get the names in here? I spent hours & hours :/ but could not sort it :/ Appreciate helps!!! uploadform.php echo form_open_multipart('gallery/upload'); <input type="file" name="photo" size="50" /> <input type="file" name="thumb" size="50" /> <input type="submit" value="Upload" /> </form> I have a controller between form view and model load model (of course : )) but didnt post here because of no need. gallery_model.php function multiple_upload($upload_dir = 'uploads/', $config = array()) { /* Upload */ $CI =& get_instance(); $files = array(); if(empty($config)) { $config['upload_path'] = realpath($upload_dir); $config['allowed_types'] = 'gif|jpg|jpeg|jpe|png'; $config['max_size'] = '2048'; } $CI->load->library('upload', $config); $errors = FALSE; foreach($_FILES as $key => $value) { if( ! empty($value['name'])) { if( ! $CI->upload->do_upload($key)) { $data['upload_message'] = $CI->upload->display_errors(ERR_OPEN, ERR_CLOSE); // ERR_OPEN and ERR_CLOSE are error delimiters defined in a config file $CI->load->vars($data); $errors = TRUE; } else { // Build a file array from all uploaded files $files[] = $CI->upload->data(); } } } // There was errors, we have to delete the uploaded files if($errors) { foreach($files as $key => $file) { @unlink($file['full_path']); } } elseif(empty($files) AND empty($data['upload_message'])) { $CI->lang->load('upload'); $data['upload_message'] = ERR_OPEN.$CI->lang->line('upload_no_file_selected').ERR_CLOSE; $CI->load->vars($data); } else { return $files; } /* ------------------------------- Insert to database */ // problem is here, i need file names to add db. // if there is already same names file at the folder, it rename file itself. so in such case, I need renamed file name :/ } }

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  • Show SplashScreen Programmatically

    - by leo
    I'm currently working on a Java Application and it's my first Java App. So I created a file Splash.png and placed it into the source folder resourcesof the application. I already managed it to show the Splash image on startup, with the JVM param -splash:resources/Splash.png, but my question is; How can I show this splash screen again, but programmatically? I need this functionality for the About menu item.

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  • html5 uploader + jquery drag & drop: how to store file data with FormData?

    - by lauthiamkok
    I am making a html5 drag and drop uploader with jquery, below is my code so far, the problem is that I get an empty array without any data. Is this line incorrect to store the file data - fd.append('file', $thisfile);? $('#div').on( 'dragover', function(e) { e.preventDefault(); e.stopPropagation(); } ); $('#div').on( 'dragenter', function(e) { e.preventDefault(); e.stopPropagation(); } ); $('#div').on( 'drop', function(e){ if(e.originalEvent.dataTransfer){ if(e.originalEvent.dataTransfer.files.length) { e.preventDefault(); e.stopPropagation(); // The file list. var fileList = e.originalEvent.dataTransfer.files; //console.log(fileList); // Loop the ajax post. for (var i = 0; i < fileList.length; i++) { var $thisfile = fileList[i]; console.log($thisfile); // HTML5 form data object. var fd = new FormData(); //console.log(fd); fd.append('file', $thisfile); /* var file = {name: fileList[i].name, type: fileList[i].type, size:fileList[i].size}; $.each(file, function(key, value) { fd.append('file['+key+']', value); }) */ $.ajax({ url: "upload.php", type: "POST", data: fd, processData: false, contentType: false, success: function(response) { // .. do something }, error: function(jqXHR, textStatus, errorMessage) { console.log(errorMessage); // Optional } }); } /*UPLOAD FILES HERE*/ upload(e.originalEvent.dataTransfer.files); } } } ); function upload(files){ console.log('Upload '+files.length+' File(s).'); }; then if I use another method is that to make the file data into an array inside the jquery code, var file = {name: fileList[i].name, type: fileList[i].type, size:fileList[i].size}; $.each(file, function(key, value) { fd.append('file['+key+']', value); }); but where is the tmp_name data inside e.originalEvent.dataTransfer.files[i]? php, print_r($_POST); $uploaddir = './uploads/'; $file = $uploaddir . basename($_POST['file']['name']); if (move_uploaded_file($_POST['file']['tmp_name'], $file)) { echo "success"; } else { echo "error"; } as you can see that tmp_name is needed to upload the file via php... html, <div id="div">Drop here</div>

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  • Can I make a LaTeX macro 'return' a filename?

    - by drfrogsplat
    I'm writing my thesis/dissertation and since its an on-going work I don't always have the actual images ready for the figures I put into my document, but for various reasons want to automatically have it substitute a dummy figure in place when the included graphics file doesn't exist. E.g. I can do something like \includegraphics[width=8cm]{\chapdir/figures/fluxcapacitor} (where \chapdir is a macro for my 'current' chapter directory, e.g. \def\chapdir{./ch_timetravel} and if there's no ./ch_timetravel/figures/fluxcapacitor.jpg it'll insert ./commands/dummy.jpg instead. I've structured my macros (perhaps naïvely?) so that I have a macro (\figFileOrDummy) that determines the appropriate file to include by checking if the argument provided to it exists, so that I can call \includegraphics[properties]{\figFileOrDummy{\chapdir/figures/fluxcapacitor}}. Except I'm getting various errors depending on how I try to call this, which seem to suggest that I'm approaching the problem in a fundamentally flawed way as far as 'good LaTeX programming' goes. Here's the macro to check if the file exists (and 'return' either filename or the dummy filename): \newcommand{\figFileOrDummy}[1]{% % Figure base name (no extension) to be used if the file exists \def\fodname{#1}% \def\dummyfig{commands/dummy}% % Check if output is PS (.EPS) or PDF (.JPG/.PDF/.PNG/...) figures \ifx\pdfoutput\undefined% % EPS figures only \IfFileExists{\fodname.eps}{}{\def\fodname{\dummyfig}}% \else% % Check existence of various extensions: PDF, TIF, TIFF, JPG, JPEG, PNG, MPS \def\figtest{0}% flag below compared to this value \IfFileExists{\fodname.pdf}{\def\figfilenamefound{1}}{\def\figfilenamefound{0}}% \IfFileExists{\fodname.jpg}{\def\figfilenamefound{1}}{}% \IfFileExists{\fodname.png}{\def\figfilenamefound{1}}{}% % and so on... % If no files found matching the filename (flag is 0) then use the dummy figure \ifx\figfilenamefound\figtest% \def\fodname{\dummyfig}% \fi% \fi% % 'return' the filename \fodname% }% Alternatively, here's a much simpler version which seems to have similar problems: \newcommand{\figFileOrDummy}[1]{% \def\dummyfig{commands/dummy}% \dummyfig% } The \def commands seems to be processed after the expansion of the macro they're trying to define, so it ends up being \def {commands/dummy}... (note the space after \def) and obviously complains. Also it seems to treat the literal contents of the macro as the filename for \includegraphics, rather than resolving/expanding it first, so complains that the file '\def {commands/dummy}... .png' doesn't exist.. I've tried also doing something like \edef\figfilename{\figFileOrDummy{\chapdir/figures/fluxcapacitor}} to try to force it to make \figfilename hold just the value rather than the full macro, but I get an Undefined control sequence error complaining the variables I'm trying to \def in the \figFileOrDummy macro are undefined. So my question is either How do I make this macro expand properly?; or If this is the wrong way of structuring my macros, how should I actually structure such a macro, in order to be able to insert dummy/real figures automatically?; or Is there a package that already handles this type of thing nicely that I've overlooked? I feel like I'm missing something pretty fundamental here...

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  • Where do you put your unit test?

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewers?

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  • Image URL is correct but image not showing

    - by mattgcon
    I have a website on GoDaddy. All permissions are set correctly and the image DOES exist. However when the page loads the image for the item selected does not show. Here is my code imagepath = "~/spaimages/" + currentSpaModel.Name.ToString() + ".png"; if (File.Exists(Server.MapPath(imagepath))) { this.spaimage.ImageUrl = Server.MapPath(imagepath); } spaimage is an ASP control and thr URL that the image is set to is D:\hosting\xxxxxxx\calspas\spaimages\modelname.png What am I doing wrong.

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