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  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

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  • 12.04 precise HDMI not working on ATI Radeon

    - by sfxpt
    This is precisely a 12.04 HDMI output problem, because it works for 11.10 - everything else are the same, only the OS version is different. The symptom is that on my HDMI output TV screen, it always shows Unsupported resolution even after setting it to the resolution that works on Ubuntu 11.10 (via gnome-control-center, in which it detects my TV just fine), I still don't see any output on TV. The audio is not working either. I think it is 12.04's problem, because if I boot into Ubuntu 11.10, and everything else remain the same, HDMI output (video & audio) work just fine. 12.04 is a freshly installed, just the vanilla Ubuntu HD installation. How should I nailed down / fix the problem?

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  • Visual Studio 2010 Videos Refresh

    The DevExpress Channels video content is getting an IDE makeover. New videos and screencasts will use the Visual Studio 2010 IDE with DXperience v2010.x release. Some of the popular older videos are also getting re-recorded to show off new and changed product features. For example, this week youll see old (and some new) videos about the versatile and multi-platform reporting suite: XtraReports. In case you didn't know, from DXperience v2010.1 onwards, XtraReports works on these platforms:...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu 14.04 is unstable on my Thinkpad T61

    - by user292386
    I have this super old Thinkpad T61 and installed Ubuntu 14.04 on it. I noticed X11 is quite unstable. It'd freeze all the time, especially after suspension. Sometimes dash would appear as a blue screen, etc, etc. I have tried Xunbuntu as well. It's pretty much the same. But I don't seem to have problem with Debian 7.5. I still prefer Ubuntu to Debian. I just wonder which build of Ubuntu would have similar video/X versions as Debian 7.5. Thanks.

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  • Microsoft diffuse le premier spot TV de Windows 8, la campagne de promotion de l'OS s'annonce plus dynamique que les précédentes

    Microsoft diffuse le premier spot TV de Windows 8 La campagne de promotion de l'OS s'annonce plus dynamique que les précédentes Pour sa sortie officielle prévue le 26 octobre, Microsoft entame la campagne marketing pour Windows 8 et diffuse une première vidéo promotionnelle. Souplesse, rapidité et habilité, telle est la ligne directrice de ce spot TV qui donne le ton d'une méga-campagne qui s'annonce plus dynamique, et de loin, par rapport aux précédentes. Le spot, diffusé aux États-Unis et sur YouTube, commence par un compte positif qui stagne à 8, suivi du déroulement rapide des fonctionnalités du nouvel OS centrées sur le multi-touch avec des clichés du numéro 8 qui re...

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  • Secunia PSI 3.0 has just been released?

    - by TATWORTH
    I have been using Secunia 3.0 Beta for some time and recommend it to all PC users. It is free for personal use. I suggest you use to keep your PC software up to date. Here is the message they sent:We just wanted to let you know that Secunia has released the final versionof Secunia PSI 3.0, featuring a new and simplified interface, moreautomated updates, multiple languages (English, German, Spanish, Frenchand Danish), as well as a lot of other improvements that we hope you willlike. You can download the new version here (it is of course still available forfree):http://secunia.com/vulnerability_scanning/personal/And if you want a quick product tour see the PSI video on Youtube:https://www.youtube.com/watch?v=iUmaLmO0gx0&list=UU8EGaYoGIGlMAbfeJrS_0OQ&index=2&feature=plcp If interested you can also read the full press release here:http://secunia.com/company/blog_news/news/319/

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  • Blank Mail from PHP application

    - by brettlwilliams
    Problem: Blank email from PHP web application. Confirmed: App works in Linux, has various problems in Windows server environment. Blank emails are the last remaining problem. PHP Version 5.2.6 on the server I'm a librarian implementing a PHP based web application to help students complete their assignments.I have installed this application before on a Linux based free web host and had no problems. Email is controlled by two files, email_functions.php and email.php. While email can be sent, all that is sent is a blank email. My IT department is an ASP only shop, so I can get little to no help there. I also cannot install additional libraries like PHPmail or Swiftmailer. You can see a functional copy at http://rpc.elm4you.org/ You can also download a copy from Sourceforge from the link there. Thanks in advance for any insight into this! email_functions.php <?php /********************************************************** Function: build_multipart_headers Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Creates email headers for a message of type multipart/mime This will include a plain text part and HTML. **********************************************************/ function build_multipart_headers($boundary_rand) { global $EMAIL_FROM_DISPLAY_NAME, $EMAIL_FROM_ADDRESS, $CALC_PATH, $CALC_TITLE, $SERVER_NAME; // Using \n instead of \r\n because qmail doubles up the \r and screws everything up! $crlf = "\n"; $message_date = date("r"); // Construct headers for multipart/mixed MIME email. It will have a plain text and HTML part $headers = "X-Calc-Name: $CALC_TITLE" . $crlf; $headers .= "X-Calc-Url: http://{$SERVER_NAME}/{$CALC_PATH}" . $crlf; $headers .= "MIME-Version: 1.0" . $crlf; $headers .= "Content-type: multipart/alternative;" . $crlf; $headers .= " boundary=__$boundary_rand" . $crlf; $headers .= "From: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Sender: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Reply-to: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Return-Path: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Date: $message_date" . $crlf; $headers .= "Message-Id: $boundary_rand@$SERVER_NAME" . $crlf; return $headers; } /********************************************************** Function: build_multipart_body Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Builds the email body content to go with the headers from build_multipart_headers() **********************************************************/ function build_multipart_body($plain_text_message, $html_message, $boundary_rand) { //$crlf = "\r\n"; $crlf = "\n"; $boundary = "__" . $boundary_rand; // Begin constructing the MIME multipart message $multipart_message = "This is a multipart message in MIME format." . $crlf . $crlf; $multipart_message .= "--{$boundary}{$crlf}Content-type: text/plain; charset=\"us-ascii\"{$crlf}Content-Transfer-Encoding: 7bit{$crlf}{$crlf}"; $multipart_message .= $plain_text_message . $crlf . $crlf; $multipart_message .= "--{$boundary}{$crlf}Content-type: text/html; charset=\"iso-8859-1\"{$crlf}Content-Transfer-Encoding: 7bit{$crlf}{$crlf}"; $multipart_message .= $html_message . $crlf . $crlf; $multipart_message .= "--{$boundary}--$crlf$crlf"; return $multipart_message; } /********************************************************** Function: build_step_email_body_text Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Returns a plain text version of the email body to be used for individually sent step reminders **********************************************************/ function build_step_email_body_text($stepnum, $arr_instructions, $dates, $query_string, $teacher_info ,$name, $class, $project_id) { global $CALC_PATH, $CALC_TITLE, $SERVER_NAME; $step_email_body =<<<BODY $CALC_TITLE Step $stepnum: {$arr_instructions["step$stepnum"]["title"]} Name: $name Class: $class BODY; $step_email_body .= build_text_single_step($stepnum, $arr_instructions, $dates, $query_string, $teacher_info); $step_email_body .= "\n\n"; $step_email_body .=<<<FOOTER The $CALC_TITLE offers suggestions, but be sure to check with your teacher to find out the best working schedule for your assignment! If you would like to stop receiving further reminders for this project, click the link below: http://$SERVER_NAME/$CALC_PATH/deleteproject.php?proj=$project_id FOOTER; // Wrap text to 78 chars per line // Convert any remaining HTML <br /> to \r\n // Strip out any remaining HTML tags. $step_email_body = strip_tags(linebreaks_html2text(wordwrap($step_email_body, 78, "\n"))); return $step_email_body; } /********************************************************** Function: build_step_email_body_html Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Same as above, but with HTML **********************************************************/ function build_step_email_body_html($stepnum, $arr_instructions, $dates, $query_string, $teacher_info, $name, $class, $project_id) { global $CALC_PATH, $CALC_TITLE, $SERVER_NAME; $styles = build_html_styles(); $step_email_body =<<<BODY <html> <head> <title> $CALC_TITLE </title> $styles </head> <body> <h1> $CALC_TITLE Schedule </h1> <strong>Name:</strong> $name <br /> <strong>Class:</strong> $class <br /> BODY; $step_email_body .= build_html_single_step($stepnum, $arr_instructions, $dates, $query_string, $teacher_info); $step_email_body .=<<<FOOTER <p> The $CALC_TITLE offers suggestions, but be sure to check with your teacher to find out the best working schedule for your assignment! </p> <p> If you would like to stop receiving further reminders for this project, <a href="http://{$SERVER_NAME}/$CALC_PATH/deleteproject.php?proj=$project_id">click this link.</a> </p> </body> </html> FOOTER; return $step_email_body; } /********************************************************** Function: build_html_styles Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Just returns a string of <style /> for the HTML message body **********************************************************/ function build_html_styles() { $styles =<<<STYLES <style type="text/css"> body { font-family: Arial, sans-serif; font-size: 85%; } h1 { font-size: 120%; } table { border: none; } tr { vertical-align: top; } img { display: none; } hr { border: 0; } </style> STYLES; return $styles; } /********************************************************** Function: linebreaks_html2text Author: Michael Berkowski Last Modified: October 2007 *********************************************************** Purpose: Convert <br /> html tags to \n line breaks **********************************************************/ function linebreaks_html2text($in_string) { $out_string = ""; $arr_br = array("<br>", "<br />", "<br/>"); $out_string = str_replace($arr_br, "\n", $in_string); return $out_string; } ?> email.php <?php require_once("include/config.php"); require_once("include/instructions.php"); require_once("dbase/dbfunctions.php"); require_once("include/email_functions.php"); ini_set("sendmail_from", "[email protected]"); ini_set("SMTP", "mail.qatar.net.qa"); // Verify that the email has not already been sent by checking for a cookie // whose value is generated each time the form is loaded freshly. if (!(isset($_COOKIE['rpc_transid']) && $_COOKIE['rpc_transid'] == $_POST['transid'])) { // Setup some preliminary variables for email. // The scanning of $_POST['email']already took place when this file was included... $to = $_POST['email']; $subject = $EMAIL_SUBJECT; $boundary_rand = md5(rand()); $mail_type = ""; switch ($_POST['reminder-type']) { case "progressive": $arr_dbase_dates = array(); $conn = rpc_connect(); if (!$conn) { $mail_success = FALSE; $mail_status_message = "Could not register address!"; break; } // Sanitize all the data that will be inserted into table... // We need to remove "CONTENT-TYPE:" from name/class to defang them. // Additionall, we can't allow any line-breaks in those fields to avoid // hacks to email headers. $ins_name = mysql_real_escape_string($name); $ins_name = eregi_replace("CONTENT-TYPE", "...Content_Type...", $ins_name); $ins_name = str_replace("\n", "", $ins_name); $ins_class = mysql_real_escape_string($class); $ins_class = eregi_replace("CONTENT-TYPE", "...Content_Type...", $ins_class); $ins_class = str_replace("\n", "", $ins_class); $ins_email = mysql_real_escape_string($email); $ins_teacher_info = $teacher_info ? "YES" : "NO"; switch ($format) { case "Slides": $ins_format = "SLIDES"; break; case "Video": $ins_format = "VIDEO"; break; case "Essay": default: $ins_format = "ESSAY"; break; } // The transid from the previous form will be used as a project identifier // Steps will be grouped by project identifier. $ins_project_id = mysql_real_escape_string($_POST['transid'] . md5(rand())); $arr_dbase_dates = dbase_dates($dates); $arr_past_dates = array(); // Iterate over the dates array and build a SQL statement for each one. $insert_success = TRUE; // $min_reminder_date = date("Ymd", mktime(0,0,0,date("m"),date("d")+$EMAIL_REMINDER_DAYS_AHEAD,date("Y"))); for ($date_index = 0; $date_index < sizeof($arr_dbase_dates); $date_index++) { // Make sure we're using the right keys... $ins_date_index = $date_index + 1; // The insert will only happen if the date of the event is in the future. // For dates today and earlier, no insert. // For dates today or after the reminder deadline, we'll send the email immediately after the inserts. if ($arr_dbase_dates[$date_index] > (int)$min_reminder_date) { $qry =<<<QRY INSERT INTO email_queue ( NOTIFICATION_ID, PROJECT_ID, EMAIL, NAME, CLASS, FORMAT, TEACHER_INFO, STEP, MESSAGE_DATE ) VALUES ( NULL, '$ins_project_id', '$ins_email', '$ins_name', '$ins_class', '$ins_format', '$ins_teacher_info', $ins_date_index, /*step number*/ {$arr_dbase_dates[$date_index]} /* Date in the integer format yyyymmdd */ ) QRY; // Attempt to do the insert... $result = mysql_query($qry); // If even one insert fails, bail out. if (!$result) { $mail_success = FALSE; $mail_status_message = "Could not register address!"; break; } } // For dates today or earlier, store the steps=>dates in an array so the mails can // be sent immediately. else { $arr_past_dates[$ins_date_index] = $arr_dbase_dates[$date_index]; } } // Close the connection resources. mysql_close($conn); // SEND OUT THE EMAILS THAT HAVE TO GO IMMEDIATELY... // This should only be step 1, but who knows... //var_dump($arr_past_dates); for ($stepnum=1; $stepnum<=sizeof($arr_past_dates); $stepnum++) { $email_teacher_info = ($teacher_info && $EMAIL_TEACHER_REMINDERS) ? TRUE : FALSE; $boundary = md5(rand()); $plain_text_body = build_step_email_body_text($stepnum, $arr_instructions, $dates, $query_string, $email_teacher_info ,$name, $class, $ins_project_id); $html_body = build_step_email_body_html($stepnum, $arr_instructions, $dates, $query_string, $email_teacher_info ,$name, $class, $ins_project_id); $multipart_headers = build_multipart_headers($boundary); $multipart_body = build_multipart_body($plain_text_body, $html_body, $boundary); mail($to, $subject . ": Step " . $stepnum, $multipart_body, $multipart_headers, "[email protected]"); } // Set appropriate flags and messages $mail_success = TRUE; $mail_status_message = "Email address registered!"; $mail_type = "progressive"; set_mail_success_cookie(); break; // Default to a single email message. case "single": default: // We don't want to send images in the message, so strip them out of the existing structure. // This big ugly regex strips the whole table cell containing the image out of the table. // Must find a better solution... //$email_table_html = eregi_replace("<td class=\"stepImageContainer\" width=\"161px\">[\s\r\n\t]*<img class=\"stepImage\" src=\"images/[_a-zA-Z0-9]*\.gif\" alt=\"Step [1-9]{1} logo\" />[\s\r\n\t]*</td>", "\n", $table_html); // Show more descriptive text based on the value of $format switch ($format) { case "Video": $format_display = "Video"; break; case "Slides": $format_display = "Presentation with electronic slides"; break; case "Essay": default: $format_display = "Essay"; break; } $days = (int)$days; $html_message = ""; $styles = build_html_styles(); $html_message =<<<HTMLMESSAGE <html> <head> <title> $CALC_TITLE </title> $styles </head> <body> <h1> $CALC_TITLE Schedule </h1> <strong>Name:</strong> $name <br /> <strong>Class:</strong> $class <br /> <strong>Email:</strong> $email <br /> <strong>Assignment type:</strong> $format_display <br /><br /> <strong>Starting on:</strong> $date1 <br /> <strong>Assignment due:</strong> $date2 <br /> <strong>You have $days days to finish.</strong><br /> <hr /> $email_table_html </body> </html> HTMLMESSAGE; // Create the plain text version of the message... $plain_text_message = strip_tags(linebreaks_html2text(build_text_all_steps($arr_instructions, $dates, $query_string, $teacher_info))); // Add the title, since it doesn't get built in by build_text_all_steps... $plain_text_message = $CALC_TITLE . " Schedule\n\n" . $plain_text_message; $plain_text_message = wordwrap($plain_text_message, 78, "\n"); $multipart_headers = build_multipart_headers($boundary_rand); $multipart_message = build_multipart_body($plain_text_message, $html_message, $boundary_rand); $mail_success = FALSE; if (mail($to, $subject, $multipart_message, $multipart_headers, "[email protected]")) { $mail_success = TRUE; $mail_status_message = "Email sent!"; $mail_type = "single"; set_mail_success_cookie(); } else { $mail_success = FALSE; $mail_status_message = "Could not send email!"; } break; } } function set_mail_success_cookie() { // Prevent the mail from being resent on page reload. Set a timestamp cookie. // Expires in 24 hours. setcookie("rpc_transid", $_POST['transid'], time() + 86400); } ?>

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  • Choosing a VS project type (C++)

    - by typoknig
    Hi all, I do not use C++ much (I try to stick to the easier stuff like Java and VB.NET), but the lately I have not had a choice. When I am picking a project type in VS for some C++ source I download, what project type should I pick? I had just been sticking with Win32 Console Applications, but I just downloaded some code (below) that will not work right even when it compiles with out errors. I have tried to use a CLR Console Application and an empty project too, and have changed many variables along the way, but I cannot get this code to work. I noticed that this code does not have "int main()" at its beginning, does that have something to do with it? Anyways, here is the code, got it from here: /* Demo of modified Lucas-Kanade optical flow algorithm. See the printf below */ #ifdef _CH_ #pragma package <opencv> #endif #ifndef _EiC #include "cv.h" #include "highgui.h" #include <stdio.h> #include <ctype.h> #endif #include <windows.h> #define FULL_IMAGE_AS_OUTPUT_FILE #define cvMirror cvFlip //IplImage *image = 0, *grey = 0, *prev_grey = 0, *pyramid = 0, *prev_pyramid = 0, *swap_temp; IplImage **buf = 0; IplImage *image1 = 0; IplImage *imageCopy=0; IplImage *image = 0; int win_size = 10; const int MAX_COUNT = 500; CvPoint2D32f* points[2] = {0,0}, *swap_points; char* status = 0; //int count = 0; //int need_to_init = 0; //int night_mode = 0; int flags = 0; //int add_remove_pt = 0; bool bLButtonDown = false; //bool bstopLoop = false; CvPoint pt, pt1,pt2; //IplImage* img1; FILE* FileDest; char* strImageDir = "E:\\Projects\\TSCreator\\Images"; char* strItemName = "b"; int imageCount=0; int bFirstFace = 1; // flag for first face int mode = 1; // Mode 1 - Haar Traing Sample Creation, 2 - HMM sample creation, Mode = 3 - Both Harr and HMM. //int startImgeNo = 1; bool isEqualRation = false; //Weidth to height ratio is equal //Selected Image data IplImage *selectedImage = 0; int selectedX = 0, selectedY = 0, currentImageNo = 0, selectedWidth = 0, selectedHeight= 0; CvRect selectedROI; void saveFroHarrTraining(IplImage *src, int x, int y, int width, int height, int imageCount); void saveForHMMTraining(IplImage *src, CvRect roi,int imageCount); // Code for draw ROI Cropping Image void on_mouse( int event, int x, int y, int flags, void* param ) { char f[200]; CvRect reg; if( !image ) return; if( event == CV_EVENT_LBUTTONDOWN ) { bLButtonDown = true; pt1.x = x; pt1.y = y; } else if ( event == CV_EVENT_MOUSEMOVE ) //Draw the selected area rectangle { pt2.x = x; pt2.y = y; if(bLButtonDown) { if( !image1 ) { /* allocate all the buffers */ image1 = cvCreateImage( cvGetSize(image), 8, 3 ); image1->origin = image->origin; points[0] = (CvPoint2D32f*)cvAlloc(MAX_COUNT*sizeof(points[0][0])); points[1] = (CvPoint2D32f*)cvAlloc(MAX_COUNT*sizeof(points[0][0])); status = (char*)cvAlloc(MAX_COUNT); flags = 0; } cvCopy( image, image1, 0 ); //Equal Weight-Height Ratio if(isEqualRation) { pt2.y = pt1.y + (pt2.x-pt1.x); } //Max Height and Width is the image width and height if(pt2.x>image->width) { pt2.x = image->width; } if(pt2.y>image->height) { pt2.y = image->height; } CvPoint InnerPt1 = pt1; CvPoint InnerPt2 = pt2; if ( InnerPt1.x > InnerPt2.x) { int tempX = InnerPt1.x; InnerPt1.x = InnerPt2.x; InnerPt2.x = tempX; } if ( pt2.y < InnerPt1.y ) { int tempY = InnerPt1.y; InnerPt1.y = InnerPt2.y; InnerPt2.y = tempY; } InnerPt1.y = image->height - InnerPt1.y; InnerPt2.y = image->height - InnerPt2.y; CvFont font; double hScale=1.0; double vScale=1.0; int lineWidth=1; cvInitFont(&font,CV_FONT_HERSHEY_SIMPLEX|CV_FONT_ITALIC, hScale,vScale,0,lineWidth); char size [200]; reg.x = pt1.x; reg.y = image->height - pt2.y; reg.height = abs (pt2.y - pt1.y); reg.width = InnerPt2.x -InnerPt1.x; //print width and heght of the selected reagion sprintf(size, "(%dx%d)",reg.width, reg.height); cvPutText (image1,size,cvPoint(10,10), &font, cvScalar(255,255,0)); cvRectangle(image1, InnerPt1, InnerPt2, CV_RGB(255,0,0), 1); //Mark Selected Reagion selectedImage = image; selectedX = pt1.x; selectedY = pt1.y; selectedWidth = reg.width; selectedHeight = reg.height; selectedROI = reg; //Show the modified image cvShowImage("HMM-Harr Positive Image Creator",image1); } } else if ( event == CV_EVENT_LBUTTONUP ) { bLButtonDown = false; // pt2.x = x; // pt2.y = y; // // if ( pt1.x > pt2.x) // { // int tempX = pt1.x; // pt1.x = pt2.x; // pt2.x = tempX; // } // // if ( pt2.y < pt1.y ) // { // int tempY = pt1.y; // pt1.y = pt2.y; // pt2.y = tempY; // // } // //reg.x = pt1.x; //reg.y = image->height - pt2.y; // //reg.height = abs (pt2.y - pt1.y); ////reg.width = reg.height/3; //reg.width = pt2.x -pt1.x; ////reg.height = (2 * reg.width)/3; #ifdef FULL_IMAGE_AS_OUTPUT_FILE CvRect FullImageRect; FullImageRect.x = 0; FullImageRect.y = 0; FullImageRect.width = image->width; FullImageRect.height = image->height; IplImage *regionFullImage =0; regionFullImage = cvCreateImage(cvSize (FullImageRect.width, FullImageRect.height), image->depth, image->nChannels); image->roi = NULL; //cvSetImageROI (image, FullImageRect); //cvCopy (image, regionFullImage, 0); #else IplImage *region =0; region = cvCreateImage(cvSize (reg.width, reg.height), image1->depth, image1->nChannels); image->roi = NULL; cvSetImageROI (image1, reg); cvCopy (image1, region, 0); #endif //cvNamedWindow("Result", CV_WINDOW_AUTOSIZE); //selectedImage = image; //selectedX = pt1.x; //selectedY = pt1.y; //selectedWidth = reg.width; //selectedHeight = reg.height; ////currentImageNo = startImgeNo; //selectedROI = reg; /*if(mode == 1) { saveFroHarrTraining(image,pt1.x,pt1.y,reg.width,reg.height,startImgeNo); } else if(mode == 2) { saveForHMMTraining(image,reg,startImgeNo); } else if(mode ==3) { saveFroHarrTraining(image,pt1.x,pt1.y,reg.width,reg.height,startImgeNo); saveForHMMTraining(image,reg,startImgeNo); } else { printf("Invalid mode."); } startImgeNo++;*/ } } /* Save popsitive samples for Harr Training. Also add an entry to the PositiveSample.txt with the location of the item of interest. */ void saveFroHarrTraining(IplImage *src, int x, int y, int width, int height, int imageCount) { char f[255] ; sprintf(f,"%s\\%s\\harr_%s%d%d.jpg",strImageDir,strItemName,strItemName,imageCount/10, imageCount%10); cvNamedWindow("Harr", CV_WINDOW_AUTOSIZE); cvShowImage("Harr", src); cvSaveImage(f, src); printf("output%d%d \t ", imageCount/10, imageCount%10); printf("width %d \t", width); printf("height %d \t", height); printf("x1 %d \t", x); printf("y1 %d \t\n", y); char f1[255]; sprintf(f1,"%s\\PositiveSample.txt",strImageDir); FileDest = fopen(f1, "a"); fprintf(FileDest, "%s\\harr_%s%d.jpg 1 %d %d %d %d \n",strItemName,strItemName, imageCount, x, y, width, height); fclose(FileDest); } /* Create Sample Images for HMM recognition algorythm trai ning. */ void saveForHMMTraining(IplImage *src, CvRect roi,int imageCount) { char f[255] ; printf("x=%d, y=%d, w= %d, h= %d\n",roi.x,roi.y,roi.width,roi.height); //Create the file name sprintf(f,"%s\\%s\\hmm_%s%d.pgm",strImageDir,strItemName,strItemName, imageCount); //Create storage for grayscale image IplImage* gray = cvCreateImage(cvSize(roi.width,roi.height), 8, 1); //Create storage for croped reagon IplImage* regionFullImage = cvCreateImage(cvSize(roi.width,roi.height),8,3); //Croped marked region cvSetImageROI(src,roi); cvCopy(src,regionFullImage); cvResetImageROI(src); //Flip croped image - otherwise it will saved upside down cvConvertImage(regionFullImage, regionFullImage, CV_CVTIMG_FLIP); //Convert croped image to gray scale cvCvtColor(regionFullImage,gray, CV_BGR2GRAY); //Show final grayscale image cvNamedWindow("HMM", CV_WINDOW_AUTOSIZE); cvShowImage("HMM", gray); //Save final grayscale image cvSaveImage(f, gray); } int maina( int argc, char** argv ) { CvCapture* capture = 0; //if( argc == 1 || (argc == 2 && strlen(argv[1]) == 1 && isdigit(argv[1][0]))) // capture = cvCaptureFromCAM( argc == 2 ? argv[1][0] - '0' : 0 ); //else if( argc == 2 ) // capture = cvCaptureFromAVI( argv[1] ); char* video; if(argc ==7) { mode = atoi(argv[1]); strImageDir = argv[2]; strItemName = argv[3]; video = argv[4]; currentImageNo = atoi(argv[5]); int a = atoi(argv[6]); if(a==1) { isEqualRation = true; } else { isEqualRation = false; } } else { printf("\nUsage: TSCreator.exe <Mode> <Sample Image Save Path> <Sample Image Save Directory> <Video File Location> <Start Image No> <Is Equal Ratio>\n"); printf("Mode = 1 - Haar Traing Sample Creation. \nMode = 2 - HMM sample creation.\nMode = 3 - Both Harr and HMM\n"); printf("Is Equal Ratio = 0 or 1. 1 - Equal weidth and height, 0 - custom."); printf("Note: You have to create the image save directory in correct path first.\n"); printf("Eg: TSCreator.exe 1 E:\Projects\TSCreator\Images A 11.avi 1 1\n\n"); return 0; } capture = cvCaptureFromAVI(video); if( !capture ) { fprintf(stderr,"Could not initialize capturing...\n"); return -1; } cvNamedWindow("HMM-Harr Positive Image Creator", CV_WINDOW_AUTOSIZE); cvSetMouseCallback("HMM-Harr Positive Image Creator", on_mouse, 0); //cvShowImage("Test", image1); for(;;) { IplImage* frame = 0; int i, k, c; frame = cvQueryFrame( capture ); if( !frame ) break; if( !image ) { /* allocate all the buffers */ image = cvCreateImage( cvGetSize(frame), 8, 3 ); image->origin = frame->origin; //grey = cvCreateImage( cvGetSize(frame), 8, 1 ); //prev_grey = cvCreateImage( cvGetSize(frame), 8, 1 ); //pyramid = cvCreateImage( cvGetSize(frame), 8, 1 ); // prev_pyramid = cvCreateImage( cvGetSize(frame), 8, 1 ); points[0] = (CvPoint2D32f*)cvAlloc(MAX_COUNT*sizeof(points[0][0])); points[1] = (CvPoint2D32f*)cvAlloc(MAX_COUNT*sizeof(points[0][0])); status = (char*)cvAlloc(MAX_COUNT); flags = 0; } cvCopy( frame, image, 0 ); // cvCvtColor( image, grey, CV_BGR2GRAY ); cvShowImage("HMM-Harr Positive Image Creator", image); cvSetMouseCallback("HMM-Harr Positive Image Creator", on_mouse, 0); c = cvWaitKey(0); if((char)c == 's') { //Save selected reagion as training data if(selectedImage) { printf("Selected Reagion Saved\n"); if(mode == 1) { saveFroHarrTraining(selectedImage,selectedX,selectedY,selectedWidth,selectedHeight,currentImageNo); } else if(mode == 2) { saveForHMMTraining(selectedImage,selectedROI,currentImageNo); } else if(mode ==3) { saveFroHarrTraining(selectedImage,selectedX,selectedY,selectedWidth,selectedHeight,currentImageNo); saveForHMMTraining(selectedImage,selectedROI,currentImageNo); } else { printf("Invalid mode."); } currentImageNo++; } } } cvReleaseCapture( &capture ); //cvDestroyWindow("HMM-Harr Positive Image Creator"); cvDestroyAllWindows(); return 0; } #ifdef _EiC main(1,"lkdemo.c"); #endif If I put... #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } ... before the previous code (and link it to the correct OpenCV .lib files) it compiles without errors, but does nothing at the command line. How do I make it work?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • GPUImage terminates due to [AVAssetWriter startWriting] Cannot call method when status is 3'

    - by user2869423
    I am having an issue running GPUImage. I have modified SimpleVideoFileFilter program(replaced the filter with a chromakeyfilter) and am using my own video. My program is terminating due to the following error: [AVAssetWriter startWriting] Cannot call method when status is 3' I have gone through the forums but not sure why the moviewriter is closing and then someone is writing to it. I am using iPhone4 running iOS 7.0 Any clues are greatly appreciated. Thanks much!

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  • RTSP client in android

    - by Vinay
    I am writing a RTSP client in Android. I am able to receive the Responses for all the requests i.e., DESCRIBE it sends back the 200 OK SETUP with transport: RTP/AVP:unicast:client_port=4568:4569 got the 200 OK Message back Sent PLAY, and got the OK Message After that how to get the audio and video frames? I have searched on blogs, but all say to listen at client_port but I am not receiving any packets. Please let me know am I doing correctly.

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  • How to decode sprop-parameter-sets in a H264 SDP?

    - by Cipi
    What is the meaning of Base64 decoded bytes in sprop-parameter-sets in SDP for a h264 stream? How can I know the video size from this example? SDP example: sprop-parameter-sets=Z0IAKeNQFAe2AtwEBAaQeJEV,aM48gA== First part decoded from Base64 to Base16: 67 42 00 29 E3 50 14 07 B6 02 DC 04 04 06 90 78 91 15 Second part (comma separated): 68 CE 3C 80

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  • Using 3D photos in silverlight?

    - by Samvel Siradeghyan
    Hi all. I want use photos captured by 3D cameras in Silverlight 3 or 4. I want use that photos like in maps.google.com. Is it possible to do with silverlight and if yes is there any book, tutorial, video or anything alse, from which I can learn how to use tham. Thanks.

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  • Android Quick Actions UI Pattern

    - by Jeremy Edwards
    I'm interesting in incorporating the Android UI pattern called "Quick Action". Basically, it's a context menu that doesn't cover up the data that is being acted on. I'd like to implement this but I cannot find an API to help me out or some sample code. Note this UI pattern is discussed in the YouTube video, http://www.youtube.com/watch?v=M1ZBjlCRfz0 at time 15:35. Does anyone have an implementation of this or know what google's standard for adding this to an application?

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  • HP PDX Laptop and blu-ray region, HP MediaSmart problem

    - by Lasse V. Karlsen
    I have a laptop here, a HP HDX 16 EO1000 with a Blu-Ray drive. Installed on the machine is a software package called HP MediaSmart, which presumably can play Blu-Ray movies. However, when inserting a BD disk and starting HP MediaSmart, it comes up with a warning screen and the following message: This disc has been coded for Region B only and will not play in this machine. Please eject this disc and play on a Region B player. The question is, can we change this region? The machine is in europe, which is the B-region, but apparently the drive, or software, or both, is set to some other region. I don't even know where to find the current setting so if anyone knows, please post an answer with some information of where to look.

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  • Dual-screen Multimedia Control Suite for Linux (like Screen Monkey)

    - by samjetski
    I'm looking for some linux software to manage and control a dual monitor/multi screen setup for use in professional-like presentations (ie: monitor1=control, monitor2=projector/audience). I have the dual-monitor configured with my gnome desktop running over both monitors (that's the easy part). What I'm looking for is a neat/seamless way to switch between, say, OpenOffice Impress, DVD Player, VLC live video, Lyricue, other software on monitor2. To have monitor2 shown to the audience and run neat presentations of DVDs, Slideshows, etc. whilst controlling it from monitor1. I can run slideshows, play a DVD on monitor2 (drag & drop VLC on monitor2, and go fullscreen) etc. but this is rather messy in a presentation environment. I found this software: Screen Monkey. Looks like an excellent windows equivalent for what I want to do. Is there anything similar for linux? For Gnome, KDE, anything else X based? Thanks, SamJ

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  • jQuery Youtube URL Validation with regex

    - by Mithun
    I know there is plenty of question answered over here http://stackoverflow.com/questions/tagged/youtube+regex, but not able find a question similar to me. Any body has the JavaScript Regular expression for validating the YouTube VIDEO URL's line below listed. Just want to know where such a URL can be possible http://www.youtube.com/watch?v=bQVoAWSP7k4 http://www.youtube.com/watch?v=bQVoAWSP7k4&feature=popular http://www.youtube.com/watch?v=McNqjYiFmyQ&feature=related&bhablah http://youtube.com/watch?v=bQVoAWSP7k4

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  • How to display a TimeSpan in MVC Razor

    - by John Mitchell
    So I have a duration in seconds of a video and I would like to display that duration in Razor. Currently I am using @TimeSpan.FromSeconds(item.Duration).ToString() However the rest of the code I am using uses @Html.DisplayFor(modelItem => item.Description) Is there way to get the duration (currently an int) to display a as a timespan? using the @Html.DisplayFor syntax. The item.duration is pulling form a Entity Framework model which is held as a int in the database.

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  • MPMoviePlayerController problems on iPad

    - by Infinity
    Hello guys! I'm trying to use the MPMoviePlayerController class on the iPad. here's my code: multimediaPlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]]; multimediaPlayer.movieControlMode = MPMovieControlModeDefault; [multimediaPlayer play]; and this works very well on the iPhone but it don't want to run on the iPad. I hear the sound of the video, but the movie doesn't playing. Why it can be this problem?

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  • inaccessible_boot_device after p2v Windows 2000 Pro SP4 to Workstation 6.5

    - by 20th Century Boy
    I am using the latest VMware Converter Standalone to p2v a physical Windows 2000 Professional SP4 PC. The PC is a standard Pentium with IDE disk from circa 2001. The disk is 20GB partitioned logically into C: and D. It converts with no errors (I did both disks into one VMDK). When I power on the VM in VMware Workstation 6.5 (or Vmware Player 2.5) it gets to the Win 2000 boot graphic then I get a BSOD with the classic 0x7B Stop error: inaccessible_boot_device. Is there anything I can do to get the vm to boot? I am lost for ideas, normally p2v of a basic IDE pc works flawlessly. I'm willing to put a bounty on this as I am trying to sort this out for a client urgently.

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  • Force Windows to output only mono sound

    - by sheepsimulator
    So, the 'right' half of my pair of headphones broke (the transducer+wire are fine, but the earpiece broke on the headband and so the earpiece won't sit over my ear). So now the right channel is being broadcast to my cube neighbors when I wear my headphones. Yes, they look very silly. Is there a way to ensure, in Windows XP (or Windows Media Player), that all stereo sound is downmixed to the left channel only (ie, in mono) so my neighbors don't hear my music? I know that I can setup the mixer to set the balance to 100% left, but information in the right channel won't be heard.

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • svn: unknown hostname for hostname that does indeed exist

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    I am running a centos 5 image on the vmware player and as of recently, I was able to check out from a repository that is no longer working. I am now getting: svn: Unknown hostname 'www.kennykong.com' It is a valid hostname and I know this because I have this svn location on Windows and I can browse/checkout no problem. After doing some searching I have (mostly blindly) assumed it's a DNS error because for i in 'grep nameserver /etc/resolv.conf | cut -d " " -f 2' ; do dig @$i domain.com ; done returns done ; <<>> DiG 9.3.6-P1-RedHat-9.3.6-4.P1.el5 <<>> @192.168.1.1 domain.com ; (1 server found) ;; global options: printcmd ;; connection timed out; no servers could be reached I am unsure what to do from here to get my centos to recognize more servers

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  • mysql update where some field is max

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    The table videos has the following fields: id | average | name How can i write the query, to update the name of video, which have the max average, or the second by size average!!! i can do that with two queries, by selecting the max(average) from the table, and then update the name, where ite average equal to max or to second value, but i want to do that in one query. i think the query must look like this UPDATE videos SET name = 'something' WHERE average = MAX(average) Any suggestions?

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