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  • How to set a bean property before executing this f:event listener

    - by user
    How to set a bean property from jsf page before executing this f:event listener: <f:event type="preRenderComponent" listener="bean.method}"/> I tried the below code but it does not set the value to the bean property. <f:event type="preRenderComponent" listener="bean.method}"> <f:setPropertyActionListener target="#{bean.howMany}" value="2"/> </f:event> JSF2.1.6 with PF 3.3 EDIT Any issues with this below code? (This works! but I just want to confirm if there are any issues with this!?) <f:event type="preRenderComponent" listener="#{bean.setHowMany(15)}"/> <f:event type="preRenderComponent" listener="#{bean.method}"/>

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  • $(ajax) using webservice response

    - by loviji
    Hello, I have a simple ajax query. $(document).ready(function () { var infManipulate = true; var tableID=<%=TableID %>; var userName="<%=CurrentUserName%>"; $.ajax({ type: "POST", url: "../../WS/Permission.asmx/CanManipulate", data: "tableID=" + tableID + "&userName=" + userName + "", success: function (msg) { //**how can I know there method CanManipulate returned true or false?** msg; debugger; }, error: function (msg) { } }); And simple web-method [WebMethod] public bool CanManipulate(int tableID, string userName) { //some op. return prm.haveThisMatch(userName, tableID, "InfManipulate"); } how can I know there method CanManipulate returned true or false value in $(ajax) content?

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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  • Adding methods to an Objective C class interface is optional?

    - by Steve the Plant
    Coming from a C++ background, one thing that confuses me about Objective C is the fact that you can add a method to a class without actually specifying it in the class interface. So I had a barrage of questions: Why would someone choose to not add the method in the class interface? Is it simply because of visibility? Methods without a declaration in the interface are private? Is declaring methods in a class interface just optional? Is it different for overriding a base class' method?

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  • Automatically mount partition when needed

    - by David Parunakian
    Hello, Can anyone suggest a method of mounting a partition (e.g. an NFS share) when a user changes into the directory it is set to be mounted to, and not on the system startup? So far I've been unable to propose such a method, aside from editing BASH built-in cd implementation and forcing an fstab/mtab check before the working directory is actually changed.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • linq and contains

    - by kusanagi
    i have func public PageOfList<ConsaltQuestion> Filter(int? type, int pageId, EntityCollection<ConsaltCost> ConsaltRoles) { // return _dataContext.ConsaltQuestion.Where((o => o.Type == type || type == null) && (o=>o.Paid == paid)); return (from i in _dataContext.ConsaltQuestion where ((i.Type == type || type == null) && (i.Paid == true) && (ConsaltRoles.Contains(ConsaltCostDetails(i.Type.Value)))) select i).ToList().ToPageOfList(pageId, 20); } it return error LINQ to Entities does not recognize the method 'Boolean Contains(mrhome.Models.ConsaltCost)' method, and this method cannot be translated into a store expression. how can i fix it?

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  • Java import statement

    - by nattyP
    I am using java on debian 5 java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) Why is there a difference between the following Case 1: import java.util.*; Case 2: import java.util.*; import java.util.Arrays; import java.util.List; Why doesnt the first case cover the second case? The code only compiles when I import Arrays and List explicitly. Code: import java.util.*; import java.util.Arrays; import java.util.List; public class Test { public static void main (String[] args) { List<Integer> i = new ArrayList(Arrays.asList(1,2,3,4,5,6,7,8,9,10)); List<Integer> j = new ArrayList(); ListIterator<Integer> n = i.listIterator(i.size()); while(n.hasPrevious()) { j.add(n.previous()); } println(j); } static void println(Object o) { System.out.println(o); } static void print(Object o) { System.out.print(o); } }

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  • Exception is swallowed by finally

    - by fiction
    static int retIntExc() throws Exception{ int result = 1; try { result = 2; throw new IOException("Exception rised."); } catch (ArrayIndexOutOfBoundsException e) { System.out.println(e.getMessage()); result = 3; } finally { return result; } } A friend of mine is a .NET developer and currently migrating to Java and he ask me the following question about this source. In theory this must throw IOException("Exception rised.") and the whole method retIntExc() must throws Exception. But nothing happens, the method returns 2. I've not tested his example, but I think that this isn't the expected behavior. EDIT: Thanks for all answers. Some of you have ignored the fact that method is called retIntExc, which means that this is only some test/experimental example, showing problem in throwing/catching mechanics. I didn't need 'fix', I needed explanation why this happens.

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  • Capacity Planner errors

    - by Gabrie
    Hi Performing a discovery at customer site and although systems do get discovered, I get a lot (100000+) of these errors in the log: 02/01/2010 10:45:48:1:2200: Module = vcpDiscover Function = GetObfuscatedName Source = vcpDiscover Error = Method '~' of object '~' failed(-2147467259:0:5003251) 02/01/2010 10:45:48:1:2200: Module = vcpDiscover Function = GetObfuscatedName Source = vcpDiscover Error = Method '~' of object '~' failed(-2147467259:0:5003251) Any tips? Using latest version, just downloaded it. Gabrie

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  • Don't Change URL in Browser When Clicking <asp:LinkButton>

    - by Corey Goldberg
    I have an ASP.NET page that uses a menu based on asp:LinkButton control in a Master page. When a user selects a menu item, an onclick handler calls a method in my C# code. The method it calls just does a Server.Transfer() to a new page. From what I have read, this is not supposed to change the URL displayed in the browser. The problem is it that the URL changes in the browser as the user navigates the menu to different pages. Here is an item in the menu: <asp:LinkButton id="foo" runat="server" onclick="changeToHelp"><span>Help</span> </asp:LinkButton> In my C# code, I handle the event with a method like: protected void changeToHelp(object sender, EventArgs e) { Server.Transfer("Help.aspx"); } Any ideas how I can navigate through the menu without the browser's URL bar changing?

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  • is there a native php function to see if one array of values is in another array?

    - by Haroldo
    Is there a better method than loop with strpos()? Not i'm looking for partial matches and not an in_array() type method. example needle and haystack and desired return: $needles[0] = 'naan bread'; $needles[1] = 'cheesestrings'; $needles[2] = 'risotto'; $needles[3] = 'cake'; $haystack[0] = 'bread'; $haystack[1] = 'wine'; $haystack[2] = 'soup'; $haystack[3] = 'cheese'; //desired output - but what's the best method of getting this array? $matches[0] = 'bread'; $matches[1] = 'cheese';

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  • Sending bulk notification emails without blocking

    - by FreshCode
    For my client's custom-built CRM, I want users (technicians) to be notified of changes to marked cases via email. This warrants a simple subscription mapping table between users and cases and automated emails to be sent every time a change is made to a case from within the logging method. How do I send 10-100 emails to subscribed users without bogging down my logging method? My SMTP server is on a peer on my LAN, so sends should be quick, but ideally this should be handled by an external queuing process. I can have a cron job send any outstanding emails every 10 minutes, but for this specific client cases are quite time-sensitive and instant notification (as instant as email can be) would be great. How can I send bulk notification emails from within ASP.NET MVC without bogging down my logging method?

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  • Can someone help with big O notation?

    - by Dann
    void printScientificNotation(double value, int powerOfTen) { if (value >= 1.0 && value < 10.0) { System.out.println(value + " x 10^" + powerOfTen); } else if (value < 1.0) { printScientificNotation(value * 10, powerOfTen - 1); } else // value >= 10.0 { printScientificNotation(value / 10, powerOfTen + 1); } } I understand how the method goes but I cannot figure out a way to represent the method. For example, if value was 0.00000009 or 9e-8, the method will call on printScientificNotation(value * 10, powerOfTen - 1); eight times and System.out.println(value + " x 10^" + powerOfTen); once. So the it is called recursively by the exponent for e. But how do I represent this by big O notation? Thanks!

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  • C# Multiple constraints

    - by John
    I have an application with lots of generics and IoC. I have an interface like this: public interface IRepository<TType, TKeyType> : IRepo Then I have a bunch of tests for my different implementations of IRepository. Many of the objects have dependencies on other objects so for the purpose of testing I want to just grab one that is valid. I can define a separate method for each of them: public static EmailType GetEmailType() { return ContainerManager.Container.Resolve<IEmailTypeRepository>().GetList().FirstOrDefault(); } But I want to make this generic so it can by used to get any object from the repository it works with. I defined this: public static R GetItem<T, R>() where T : IRepository<R, int> { return ContainerManager.Container.Resolve<T>().GetList().FirstOrDefault(); } This works fine for the implementations that use an integer for the key. But I also have repositories that use string. So, I do this now: public static R GetItem<T, R, W>() where T : IRepository<R, W> This works fine. But I'd like to restrict 'W' to either int or string. Is there a way to do that? The shortest question is, can I constrain a generic parameter to one of multiple types?

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  • Get back the changes after accidental checkout?

    - by Millisami
    The following was the status of my repo. [~/rails_apps/jekyll_apps/nepalonrails (design)?] ? gst # On branch design # Changed but not updated: # (use "git add/rm <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: _layouts/default.html # deleted: _site/blog/2010/04/07/welcome-to-niraj-blog/index.html # deleted: _site/blog/2010/04/08/the-code-syntax-highlight/index.html # deleted: _site/blog/2010/05/01/showing-demo-to-kalyan/index.html # deleted: _site/config.ru # deleted: _site/index.html # deleted: _site/static/css/style.css # deleted: _site/static/css/syntax.css # modified: static/css/style.css # no changes added to commit (use "git add" and/or "git commit -a") Accedently, I did git checkout -f and now the changes are gone which I wasnt supposed to do. [~/rails_apps/jekyll_apps/nepalonrails (design)?] ? git co -f [~/rails_apps/jekyll_apps/nepalonrails (design)] ? gst # On branch design nothing to commit (working directory clean) [~/rails_apps/jekyll_apps/nepalonrails (design)] ? Can I get back the changes back?

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  • ExceptionHandling with Spring 3

    - by mjf
    I have this controller: @RequestMapping(value = "*.xls", method = RequestMethod.GET) public String excel(Model model) { return "excel"; The excel wiew opens actually a ExcelViewer, which is build in method protected void buildExcelDocument(Map<String, Object> map, WritableWorkbook ww, HttpServletRequest hsr, HttpServletResponse hsr1) throws Exception { Class.writecontent Class.writeMoreContent Called methods write content to the Excel sheet and they can throw e.g biffException. How can I show a certain error page when Exception is occured? I tried this @Controller public class ExcelController { @ExceptionHandler(BiffException.class) public String handleException(BiffException ex) { return "fail"; } @RequestMapping(value = "*.xls", method = RequestMethod.GET) public String excel(Model model) { return "excel"; } } But I'm getting the server's error message about Exceptions. Maybe a bean definition missing?

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  • Rails: How do I run a before_save only if certain conditions are met?

    - by Shpigford
    I have a before_save method that I call that renames an uploaded image. before_save :randomize_file_name def randomize_file_name extension = File.extname(screen_file_name).downcase key = ActiveSupport::SecureRandom.hex(8) self.screen.instance_write(:file_name, "#{key}#{extension}") end That method is part of my Item model. That works great when I create a new item or need to update the image associated with an item...but the problem is that if I need to update an item but NOT the image, the randomize_file_name method still gets run and renames the file in the database (though not the file itself, obviously). So, I'm thinking I need to figure out a way to only run randomize_file_name if a file is included in the form submission...but I'm not sure how to pull that off.

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  • What to log when an exception occurs?

    - by Rune
    public void EatDinner(string appetizer, string mainCourse, string dessert) { try { // Code } catch (Exception ex) { Logger.Log("Error in EatDinner", ex); return; } } When an exception occurs in a specific method, what should I be logging? I see a lot of the above in the code I work with. In these cases, I always have to talk to the person who experienced the error to find out what they were doing, step through the code, and try to reproduce the error. Is there any best practices or ways I can minimize all this extra work? Should I log the parameters in each method like this? Logger.Log("Params: " + appetizer + "," + mainCourse + "," + dessert, ex); Is there a better way to log the current environment? If I do it this way, will I need to write out all this stuff for each method I have in my application? Are there any best practices concerning scenarios like this?

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  • Preallocating memory with C++ in realtime environment

    - by Elazar Leibovich
    I'm having a function which gets an input buffer of n bytes, and needs an auxillary buffer of n bytes in order to process the given input buffer. (I know vector is allocating memory at runtime, let's say that I'm using a vector which uses static preallocated memory. Imagine this is NOT an STL vector.) The usual approach is void processData(vector<T> &vec) { vector<T> &aux = new vector<T>(vec.size()); //dynamically allocate memory // process data } //usage: processData(v) Since I'm working in a real time environment, I wish to preallocate all the memory I'll ever need in advance. The buffer is allocated only once at startup. I want that whenever I'm allocating a vector, I'll automatically allocate auxillary buffer for my processData function. I can do something similar with a template function static void _processData(vector<T> &vec,vector<T> &aux) { // process data } template<size_t sz> void processData(vector<T> &vec) { static aux_buffer[sz]; vector aux(vec.size(),aux_buffer); // use aux_buffer for the vector _processData(vec,aux); } // usage: processData<V_MAX_SIZE>(v); However working alot with templates is not much fun (now let's recompile everything since I changed a comment!), and it forces me to do some bookkeeping whenever I use this function. Are there any nicer designs around this problem?

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  • Writing a line in a JTextArea from another class

    - by Christopher Nastovski
    I'm trying to use a Method in my class 'Visual' to write a line of code into a JTextArea and it prints when I call it from 'Visual' but when I call it from 'Login' It only prints Text into the Console, not to the TextArea. private static Visual Visual; Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); or private static Visual Visual = new Visual(); Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); Dont work form 'Login' But, WriteLine("Test"); works from 'Visual', the class that the method is in. Here's the method in 'Visual' public void WriteLine(String Text) { System.out.println(Text); SystemFeed.append(Text.toString() + "\n"); SystemFeed.setCaretPosition(SystemFeed.getDocument().getLength()); }

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  • looking for a good vc++ profiler, already checked previous posts

    - by coreSOLO
    I'm looking for a good profiler for vs2008 professional edition, free or reasonably priced. I've already checked previous posts and tried about 8 profilers, but most of them are too basic or too detailed. Kindly suggest something, my requirements are as follows: It can be compiled, so that its well integrated with my application. I'm not shying away from instrumenting my methods. The output should be simple, i only need call count and time taken by methods and nothing else. I am mostly concerned about things INSIDE a method, you may call it line by line profiling. I want to select a method and know which line (expression / method call) is eating most of the time.

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  • Servlet's doGet not called from JSP form

    - by RadnaOdela
    I have this code on my JSP page <form action="LoginServlet" method="get"> <input type="text" name="username" /> <input type="text" name="password" /> <input type="submit" value="Submit" /> </form> and when I press Submit I get: The page cannot be displayed The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings. and LoginServlet.doGet method doesn't get called. But then when I press Enter again (in address bar) my doGet method gets called. What is wrong? I am using JEE eclipse and Tomcat

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  • how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? Error compiler gives me is "Error 1 The type or namespace name 'MyMasterPage' could not be found (are you missing a using directive or an assembly reference?)" my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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