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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Web dev/programmer with 4.5 yrs experience. Better for career: self-study or master's degree? [closed]

    - by Anonymous Programmer
    I'm a 28 year-old web developer/programmer with 4.5 years of experience, and I'm looking to jump-start my career. I'm trying to decide between self-study and a 1-year master's program in CS at a top school. I'm currently making 65K in a high cost-of-living area that is NOT a hot spot for technology firms. I code almost exclusively in Ruby/Rails, PHP/CodeIgniter, SQL, and JavaScript. I've slowly gained proficiency with Git. Roughly half the time I am architecting/coding, and half the time I am pounding out HTML/CSS for static brochureware sites. I'd like to make more more money while doing more challenging/interesting work, but I don't know where to start. I have an excellent academic record (math major with many CS credits, 3.9+ GPA), GRE scores, and recommendations, so I am confident that I could be admitted to a great CS master's program. On the other hand, there is the tuition and opportunity cost to consider. I feel like there are a number of practical languages/tools/skills worth knowing that I could teach myself - shell scripting, .NET, Python, Node.js, MongoDB, natural language processing techniques, etc. That said, it's one thing to read about a subject and another thing to have experience with it, which structured coursework provides. So, on to the concrete questions: What programming skills/knowledge should I develop to increase my earning potential and make me competitive for more interesting jobs? Will a master's degree in CS from a top school help me develop the above skills/knowledge, and if so, is it preferable to self-study (possibly for other reasons, e.g., the degree's value as a credential)?

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  • How to avoid jumping to a solution when under pressure? [closed]

    - by GlenPeterson
    When under a particularly strict programming deadline (like an hour), if I panic at all, my tendency is to jump into coding without a real plan and hope I figure it out as I go along. Given enough time, this can work, but in an interview it's been pretty unsuccessful, if not downright counter-productive. I'm not always comfortable sitting there thinking while the clock ticks away. Is there a checklist or are there techniques to recognize when you understand the problem well enough to start coding? Maybe don't touch the keyboard for the first 5-10 minutes of the problem? At what point do you give up and code a brute-force solution with the hope of reasoning out a better solution later? When is it most productive to think and design more vs. code some experiments to and figure out the design later? Here is a list of techniques for taking a math test and another for taking an oral exam. Is there is a similar list of techniques for handling a programming problem under pressure? ANSWERS: I think this is a valid answer: How To Solve It. I found the link as an answer to Steps to solve or approach towards a solution. There were also some really good tips at Is thinking out loud during an interview really the best strategy?. A great and concise argument for TDD is the first answer to TDD Writing code vs Figuring out the answer to a problem?. My question may be a near-duplicate of that one.

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  • Influence Maps for Pathfinding?

    - by james
    I'm taking the plunge and am getting into game dev, it's been going well but I've got stuck on a problem. I have a maze that is 100x100 with 0,1 to indicate if its a path or a wall. Within the maze I have 300 or so enemies and a player. The outcome I'm looking for is all the enemies work their way towards the player position. Originally I did this using an A* path finding algorithm but with 300 enemies it was taking forever to path find each one individually. After some research I found that an influence map / collaborative diffusion would be the best way to go. But I'm having a real hard time working out how this is actually done. Firstly.. How do you create a influence map? From what I understand each of my walls with have a scent of 0 so that makes them impassable.. then basically a radial effect from my player position to each other cell (So my player starts at 100 and then going outwards from that each other cell will be reduced value) Is that correct? If so,.. How would you do that (Math magic?) My next problem is if that is correct how would my "enemies" stop from getting stuck if they have gone down the wrong way? As say if my player was standing on the otherside of a wall if the enemy is just looking for larger numbers wont it keep getting stuck? I'm doing this in JavaScript so performance is key. Thanks for any help! EDIT: Or if anyones got a better solution? I've been reading about navmeshs, steering pathing, pre calculating all paths on load etc etc

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  • I've got my Master's in Software Engineering... Now what? [closed]

    - by Brian Driscoll
    Recently I completed a Master of Science in Software Engineering from Drexel University (Philadelphia, PA, US), because I wanted to have some formal education in software (my undergrad is in Math Ed) and also because I wanted to be able to advance my career beyond just programming. Don't get me wrong; I love to code. I spend a lot of my spare time coding. However, for me writing code is just a means to an end: what I REALLY love is designing software. Not visual design, mind you, but the architecture of the system. So, ideally I'd like to try to get a job doing software architecture. The problem is that I have no real experience in it besides my graduate course work. So, what should I do to make my "bones" in software architecture? UPDATE Just so it's clear, I have over 5 years of work experience in software development and an MCTS cert in addition to my education, so I'm not looking for the usual "I'm fresh out of school, what should I do?" advice.

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  • Reflection velocity

    - by MindSeeker
    I'm trying to get a moving circular object to bounce (elastically) off of an immovable circular object. Am I doing this right? (The results look right, but I hate to trust that alone, and I can't find a tutorial that tackles this problem and includes the nitty gritty math/code to verify what I'm doing). If it is right, is there a better/faster/more elegant way to do this? Note that the object (this) is the moving circle, and the EntPointer object is the immovable circle. //take vector separating the two centers <x, y>, and then get unit vector of the result: MathVector2d unitnormal = MathVector2d(this -> Retxpos() - EntPointer -> Retxpos(), this -> Retypos() - EntPointer -> Retypos()).UnitVector(); //take tangent <-y, x> of the unitnormal: MathVector2d unittangent = MathVector2d(-unitnormal.ycomp, unitnormal.xcomp); MathVector2d V1 = MathVector2d(this -> Retxvel(), this -> Retyvel()); //Calculate the normal and tangent vector lengths of the velocity: (the normal changes, the tangent stays the same) double LengthNormal = DotProduct(unitnormal, V1); double LengthTangent = DotProduct(unittangent, V1); MathVector2d VelVecNewNormal = unitnormal.ScalarMultiplication(-LengthNormal); //the negative of what it was before MathVector2d VelVecNewTangent = unittangent.ScalarMultiplication(LengthTangent); //this stays the same MathVector2d NewVel = VectorAddition(VelVecNewNormal, VelVecNewTangent); //combine them xvel = NewVel.xcomp; //and then apply them yvel = NewVel.ycomp; Note also that this question is just about velocity, the position code is handled elsewhere (in other words, assume that this code is implemented at the exact moment that the circles begin to overlap). Thanks in advance for your help and time!

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  • English major new to programming. What language should I learn first? [closed]

    - by PJKaka
    After working extensively an internet startup in a marketing positions, I've decided to wade into the entrepreneurship pool with a startup of my own. The only problem: I don't have any particular technical skills to speak of. Although I can find a technical co-founder, I'd rather not be the stereotypical 'business guy' drumming his fingers on the desk and asking 'how much longer?' as my technical co-founder codes away. I would like to understand code and what's happening in the backend, even if I don't end up being anything more than a 'passable' programmer. With this in mind, which language should I try to learn first? For the record, I'm quite proficient with HTML, CSS, and a bit of JavaScript. I have some familiarity with PHP because I've toyed around with WordPress a lot, but my knowledge is limited at best. My math skills are quite strong. I took some advanced calculus courses in college since I've always enjoyed the subject. While my goals are to learn web development, I wouldn't mind learning some hardcore object oriented programming skills in C or Java as well.

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  • Will I be able to get programming interviews at good software companies with a non-CS degree?

    - by friend
    I'll be graduating in a year, but I'll have a degree in Economics. I'm pretty much done with my Economics coursework, and by the time next year comes around I will have devoted 1.5 years to learning CS. I will have almost finished the requirements to graduate with a degree in CS, but unfortunately my school requires a science series that would add another 6-9 months of study if I were to try and get the degree (not to mention a max unit cap). I have or will have taken: Objected Oriented Programming Discrete Math Data structures Calculus through multivariable (doubt this matters at all) Linear Algebra (same) Computer Organization Operating Systems Computational Statistics (many data mining projects in R) Parallel Programming Programming Languages Databases Algorithms Compilers Artificial Intelligence I've done well in the ones I've taken, and I hope to do well in the rest, but will that matter if I can't say to the HR people that I have a CS degree? I'd be happy to get an internship at first too, so should I just apply as if I'm an intern and not looking for fulltime, and then try and parlay that into something? Sidenote if you have time -- Is a computer networks or theory of computation class important? Would it be worth taking either of those in lieu of a class on my list? edit -- I know this isn't AskReddit or College Confidential; I know there will be some outrage at posting a question like this. I'm merely looking for insight into a situation that I've been struggling with, and I think this is the absolute best place to find an answer to this question. Thanks.

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  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

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  • Looking for job advice [closed]

    - by EntryLevelJavaDeveloper
    I am a software developer for a government agency in DC, and I have recently completed one year of employment. I am generally dissatisfied with my experiences here. I do not want to gripe too much, but I do not spend a lot of time doing actual development on projects. I am asked to do everything under the sun: write requirements, review specs, test, attend random meetings, but actual coding makes up a small fraction of my time. The coding itself is fairly straightforward and simple so it feels like I am not growing from my experiences. I am not tasked with more challenging work, and I find the experiences are not rewarding. If I had a stronger resume/more work experience, I'd leave the position immediately but combined with the present economy, I am hesitant to leave. I have several questions: Does anybody have experiences like this? How did you make the most of it? I am currently doing some side projects, making simple webpages for people, but aside from that, and open source projects, what other things are out there? What are general benchmarks for a developer after one year of professional experience? What should I be expected to know/do? I am outsider (coming from a math/science background) so I do not know what exactly I should know/do. Is it possible to obtain a mentorship with a mid/senior developer to learn? If so, how can I go about making contacts in the DC area?

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  • What would be the fastest way of storing or calculating legal move sets for chess pieces?

    - by ioSamurai
    For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can store in an array [,] and then check if x and y are not 0 then it is a legal move and then I save the data like this [0][1][0][0] etc etc for each row where 1 is a legal move, but I still have to populate it. I wonder what the fastest way to store and read a legal move on a piece object for calculation. I could use matrix math as well I suppose but I don't know. Basically I want to persist the rules for a given piece so I can assign a piece object a little template of all it's possible moves considering it is starting from it's current location, which should be just one table of data. But is it faster to loop or write LINQ queries or store arrays and matrices? public class Move { public int x; public int y; } public class ChessPiece : Move { private List<Move> possibleMoves { get; set; } public bool LegalMove(int x, int y){ foreach(var p in possibleMoves) { if(p.x == x && p.y == y) { return true; } } } } Anyone know?

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  • How do spambots work?

    - by rlb.usa
    I have a forum that's getting hit a lot by forum spambots, and of course the best way to defeat something is to know thy enemy. I'll worry about defeating those spambots later, but right now I'd like to know more about them. Reading around, I felt surprised about the lack of thorough information on the subject (or perhaps my ineptness to input the correct search terms for better google results). I'm interested in learning all about spambots. I've asked on other forums and gotten brush-off answers like "Spambots are always users registering on your site." How do forum spambots work? How do they find the 'new user registration' page? (I'm especially surprised because some forums don't have a dedicated URL for this eg, www.forum.com/register.html , but instead use query strings or even other methods invisible to the URL bar) How do they know what to enter into each 'new user registration' field? How do they determine what's a page they can spam / enter data into and what is not? Do they even 'view' this page at all? ..If not, then I'd assume they're communicating with the server directly - how is - this possible? How do they do it? Can forum spambots break CAPTCHAs? Can they solve logic questions (how?)? Math questions? Do they reverse-engineer client-side anti-bot validation scripts? Server-side scripts? What techniques are still valid to prevent them? Where do spambots come from? Is someone sitting behind the computer snickering as they watch their bot destroy site after site? Or are they snickering as they simply 'release' it onto the internet somehow? Are spambots 'run' by an infected computer somewhere? Do they replicate themselves? etc

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  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Creating dynamic plots

    - by geoff92
    I'm completely new to web programming but I do have a programming background. I'd like to create a site that allows users to visit, enter some specifications into a form, submit the form, and then receive a graph. I have a few questions about this, only because I'm pretty ignorant: Is there a good framework I should start in? I know a lot of java, I'm okay with python, and I learned Ruby in the past. I figure I might use ruby on rails only because I hear of it so often and I think I've also heard it's easy. If anyone has some other recommendation, please suggest. The user will be entering data into a form. I'm guessing the request they'll be making should be one of a GET request, right? Because I don't intend for any of the data they're entering to modify my server (in fact, I don't intend on having a database). The data the user inputs will be used to perform calculations involving lots of matrices. I've written this functionality in python. If I use ruby on rails, should it be instead written in Ruby? Somewhere I've heard that you can either place the load of the work on your server or on the client's computer. Since the code performs heavy math, which option is preferable? How do I alter the setup to either make the client do the work or my server? Should I be using a "cgi-bin"? In the code that I have now, I use matplotlib, a python library, and then "show" the plot in order to see the graph. I specify the x and y limits, but I am able to "drag" the graph in order to see more data within the plot window. Ultimately, I want a graph to be shown on my site with the drag functionality. Is this possible? What if the client drags the graph so far, more computations must be made? Thanks!

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  • Finding which tiles are intersected by a line, without looping through all of them or skipping any

    - by JustSuds
    I've been staring at this problem for a few days now. I rigged up this graphic to help me visualise the issue: http://i.stack.imgur.com/HxyP9.png (from the graph, we know that the line intersects [1, 1], [1, 2], [2, 2], [2, 3], ending in [3,3]) I want to step along the line to each grid space and check to see if the material of the grid space is solid. I feel like I already know the math involved, but I haven't been able to string it together yet. I'm using this to test line of sight and eliminate nodes after a path is found via my pathfinding algorithms - my agents cant see through a solid block, therefore they cant move through one, therefore the node is not eliminated from the path because it is required to navigate a corner. So, I need an algorithm that will step along the line to each grid space that it intersects. Any ideas? I've taken a look at a lot of common algorithms, like Bresenham's, and one that steps at predefined intervals along the line (unfortunately, this method skips tiles if they're intersecting with a smaller wedge than the step size). I'm populating my whiteboard now with a mass of floor() and ceil() functions - but its getting overly complicated and I'm afraid it might cause a slowdown.

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  • Problem with understanding how to start

    - by Coolface
    Okay, this might be a little off-topic but i try anyway. Sorry to bother. So i'm working as sysadmin for at least 5 years now and i quite enjoy IT field in general. Somehow i was never interested in programming much but always want to learn something at least easy and for personal usage. As sysadmin i need scripting skills so learn shell scripting without much problems, i also try to learn pascal, delphi, basic over time and must recent was python. Well, my problem is when i try to learn programming i just can't apply what i learn from the books to the real word. What i mean is i understand there are data structures, algorithms, variables, lib's, if-then logic, etc. but i just can't understand how to apply this things when i want to do real things. Like i want to get a something simple as parse web page, i draw a quick algorithm like get a web page, find a word on it and write a to file, on the paper everything look simple but when i get to the coding i just stuck pretty much from the start. I try read code of the real programs that just totally confusing especially big parts with many classes so i'm just quickly lost a trail what this code do. I think i just lack some fundamentals to see a big picture but don't really know what this might be? Or maybe i just don't have a passion to programming at all... My best bet was a shell scripting so i have really no problems to write complex scripts but this just not enough. Recently i was read around 5 or 6 python books because everyone say it's so easy even kid can code something but still no much luck, python is good and easy but i can't make something harder then a prodecurial style code like in bash for easy things but when i want harder things i'm still stuck. In college i was also not a math and tech guy and like to study non-tech stuff mostly like economy, psychology maybe that my problem? Anyway any advice would be greatly appriciated.

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • I want to make "stuff" on the web, is a BsC. in Computers necessary/overkill? [on hold]

    - by notypist
    I'm 24 and have a lead role in a major news outlet in my country, with a good pay and public image in the horizon. I hold a job that was previously held by people with 15-20 years of experience and considered one of the top 5 news anchors in my country. My passion though, is computers. The web, to be precise. I was a problogger at a very young age. I hacked my way through CSS and some basic HTML and PHP. But I want to move forward - I want to CREATE not just STRUCTURE things. Giving up the present (and especially the seemingly promising future) in my current industry is hard, my friends raise their eyebrows... I'm considering a BsC. in computer Engineering - but my stats are short of getting into a good university for this discipline. Plus, I'm not the best with math - although I do exceptionally well in statistics and other numbers that are more applicable to real life. I tried learning PHP through online websites, but that just "doesn't cut it" for me. Nope. So what are my options here? if I don't want to build hardware or and deal with overly-complex algorithmic but would like, for example - to build a well functioning iPhone and iPad app, or a SaaS, a startup...do I have to go the BsC. route? I don't see any option to get an "official" education in strictly "web" concepts and languages.. Note: I'm well off financially, so I'm doing this more to be able to create stuff, rather than get a job in a corporations. Although if I land somewhere high, that might be an option. But my main concern is getting the tools.

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  • Trying to sort the coefficients of the polynomial (z-a)(z-b)(z-c)...(z-n) into a vector

    - by pajamas
    So I have a factored polynomial of the form (z-a)(z-b)(z-c)...(z-n) for n an even positive integer. Thus the coefficient of z^k for 0 <= k < n will be the sum of all distinct n-k element products taken from the set {a,b,...,n} multiplied by (-1)^k, I hope that makes sense, please ask if you need more clarification. I'm trying to put these coefficients into a row vector with the first column containing the constant coefficient (which would be abc...n) and the last column containing the coefficient for z^n (which would be 1). I imagine there is a way to brute force this with a ton of nested loops, but I'm hoping there is a more efficient way. This is being done in Matlab (which I'm not that familiar with) and I know Matlab has a ton of algorithms and functions, so maybe its got something I can use. Can anyone think of a way to do this? Example: (z-1)(z-2)(z-3) = z^3 - (1 + 2 + 3)z^2 + (1*2 + 1*3 + 2*3)z - 1*2*3 = z^3 - 6z^2 + 11z - 6. Note that this example is n=3 odd, but n=4 would have taken too long to do by hand. Edit: Let me know if you think this would be better posted at TCS or Math Stack Exchange.

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  • Are my negative internship experiences respresentative of the real world?

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • Do I have to change my company to make sure I'm good enough? [closed]

    - by superM
    I have been working as a developer since my fourth year of university until now. I'm getting my master's degree next year (in math modeling). I've worked for the same company all the time, first on .Net, then on Android, and now .Net again. It seems I'm doing quite well in my current company. Some of my coursemates have tried to work in my company, but they failed after some time. This (and not only this) makes me think that I'm really worth something. But we're working on a very specific project. I was wondering if I am good enough and if I can make it in another company. I love my current job, but sometimes I have a feeling that I'm not moving on. So, is it possible to keep improving when working at the same company with the same technology and at similar tasks? I know that most of the programmers go from one place to another very frequently. Is it the only way?

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  • Function not returning value at all - not a void [migrated]

    - by user105439
    I have this function that is not returning a function value. I've added some random testers to try and debug but no luck. Thanks! #include <stdio.h> #include <math.h> #include <time.h> #define N 100 float error(int a, int b); int main(){ printf("START\n"); srand(time(NULL)); int a, b, j, m; float plot[N+1]; printf("Lower bound for x: "); scanf("%d", &a); printf("Upper bound for x: "); scanf("%d", &b); printf("okay\n"); for(j = 0; j < N; j++) plot[j] = 0; printf("okay1\n"); m = error(a,b); printf("%f\n",m); return 0; } float error(int a, int b){ float product = a*b; printf("%f\n",product); return product; } so the m = error(a,b) always gives 0 no matter what! Please help. I apologise for not cleaning this up...

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  • The 2010 JavaOne Java EE 6 Panel: Where We Are and Where We're Going

    - by janice.heiss(at)oracle.com
    An informative article, based on a 2010 JavaOne (San Francisco, California) panel session, surveys a variety of expert perspectives on Java EE 6.The panel, moderated by Oracle's Alexis Moussine-Pouchkine, consisted of:* Adam Bien, Consultant Author/ Speaker, adam-bien.com* Emmanuel Bernard, Principal Software Engineer, JBoss by Red Hat,* David Blevins, Senior Software Engineer, and co-founder of the OpenEJB project and a     founder of Apache Geronimo* Roberto Chinnici, Technical Staff Consulting Member, Oracle* Jim Knutson, Java EE Architect, IBM* Reza Rahman, Lead Engineer, Caucho Technology, Inc.,* Krasimir Semerdzhiev, Development Architect, SAP Labs BulgariaThe panel addressed such topics as Platform and API Adoption, Contexts and Dependency Injection (CDI), Java EE vs. Spring, the impact of Java EE 6 on tooling and testing, Java EE.next, along with a variety of audience questions. Read the entire article for the whole picture.

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  • IIS7.5 + Wordpress + Restrict Access to wp-login.php by client IP address

    - by JuanValdez
    I am moving from an Apache host to IIS. One of my sites in Wordpress (running Multi-site) which give me multiple blogs. I have moved all my rules from my .htaccess to the Microsoft URL ReWrite module. I have one section left that will not import. I want to restrict access to all instances of the file wp-login.php by Client IP address. In my .htaccess file I did the following: <Files wp-login.php> Order Deny,Allow Deny from all Allow from 192.168 </Files> Any smart ideas on how to accompish this in IIS7.5?

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