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  • Story and news-feed ideas for social network games

    - by arpine
    I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying to get over his/her financial problems and become rich. During the whole gaming process there is a news-feed (every day there are a couple of fresh news about what is going on). The news are fresh and individual so I need to write about 2000 pieces of news for 2 year gaming, maybe more. The problem is that I am not sure whether repetitive news can interest in this game. What can be done to make the news-making process easier but not boring from the point of view of the player?

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  • How do you handle unfound resources?

    - by concept3d
    For example your game expects a certain asset to be loaded what is the best way to handle it if the resource isn't found, for example: Texture* grassTexture = LoadTexture("Grass.png");// returns NULL as texture is not found. Mesh* car = LoadMesh("Car.obj");// returns NULL as 3d mesh is not found What if for some reason the resource wasn't found e.g. deleted by user, misspelling while in development ? Should I use Assertions (which is only useful while in development? Exit the game gracefully ? or even thrown an exception and try to handle it? On a separate question, if I used a handle system instead of pointers (which I am already working on) I don't see how this would help me recover from unfound resources, Does a handle system help in situations like this?

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • Where to start, to develop an online Backgammon game?

    - by Matt V.
    I would like to develop a backgammon game to play against other players online, as a way of learning more Javascript/jQuery and a little game development. I'm a web developer and most of my experience is in PHP. I have minimal Javascript experience and no game development experience. Where should I start? Are there any particular books, tutorials, libraries, or frameworks that would help give me a jumpstart? As a beginner, am I better of using the DOM or Canvas?

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  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

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  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • Embedding Pygame to C++ [closed]

    - by Pendertuga
    If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing embedding code in C++ for normal Python code? To clear cut the question I want to know if it's the same process without having to call different functions. EDIT: My question is if I have to call different functions in C++ when embedding Python code that uses Pygame modules. I am NOT using pygame2exe nor py2exe. I never even mentioned those. My question is solely about code embedding.

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  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

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  • XNA VertexBuffer.SetData performance suggestions

    - by CodeSpeaker
    I have a 3d world in a grid layout where each grid cell contains its separate vertex and index buffer for the mesh/terrain of that cell. When the player moves outside the boundaries of his cell, i dynamically load more cells in his walking direction based on his viewing distance. This triggers x number of vertex and indexbuffer initializations depending on how many cells that needs to be generated and causes the framerate to drop annoyingly during this time. The generation of terrain data is handled in a separate thread and runs smoothly. The vertex and index buffers are added during the update cycle of the game loop. I´ve tried batching the number of cells to be processed to avoid sending too much data at once into the buffers, which worked ok at a shorter viewing distance (about 9 cells to process), but not as well at greater distances with around 30 cells to process. Any idea how i can optimize this?

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • php-cgi got SIGKILL on burst.net VPS?

    - by Shawn
    I got an VPS at burst.net, very cheap one, but this doesn't matter. The strange behavior of it is, the php-cgi process, which started using lighthttpd's spawn-cgi, dies every a few minutes. however, other processes are fine and great, even include a java process, and I'm sure there is no "out of memory" issue, so it's not killed by OOM killer. I used strace to trace the process, and found out it was killed by SIGKILL, hence no single log was left on the disk, just dies suddenly. Is there anyway I can find out what process/thing sent the SIGKILL to the poor php process? Filed a ticket with the vendor, but they said they won't care. strace -p 7176 Process 7176 attached - interrupt to quit wait4(-1, <unfinished ...> +++ killed by SIGKILL +++

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  • Split Texture2D Across Line

    - by Simie
    Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in half, using an input damage map with a line down the middle, as shown in the diagram below. Question However, I'm encountering problems separating this split ship into two different entities. I would like to be able to split the image down the 'damage line', in a process similar to this: I don't have much idea where to start detecting the red line above. Any advice would be welcome.

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • Dijkstra's Bankers Algorithm

    - by idea_
    Could somebody please provide a step-through approach to solving the following problem using the Banker's Algorithm? How do I determine whether a "safe-state" exists? What is meant when a process can "run to completion"? In this example, I have four processes and 10 instances of the same resource. Resources Allocated | Resources Needed Process A 1 6 Process B 1 5 Process C 2 4 Process D 4 7

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  • EJB3 Transaction Propogation

    - by Matt S.
    I have a stateless bean something like: @Stateless public class MyStatelessBean implements MyStatelessLocal, MyStatelessRemote { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.SUPPORTED) public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.process(obj); } } @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } The typically usage then is the client would call processObjects(...), which doesn't actually interact with the entity manager. It does what it needs to do and calls process(...) individually for each object to process. The duration of process(...) is relatively short, but processObjects(...) could take a very long time to run through everything. Therefore I don't want it to maintain an open transaction. I do need the individual process(...) operations to operate within their own transaction. This should be a new transaction for every call. Lastly I'd like to keep the option open for the client to call process(...) directly. I've tried a number of different transaction types: never, not supported, supported (on processObjects) and required, requires new (on process) but I get TransactionRequiredException every time merge() is called. I've been able to make it work by splitting up the methods into two different beans: @Stateless @TransationAttribute(TransactionAttributeType.NOT_SUPPORTED) public class MyStatelessBean1 implements MyStatelessLocal1, MyStatelessRemote1 { @EJB private MyStatelessBean2 myBean2; public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.myBean2.process(obj); } } } @Stateless public class MyStatelessBean2 implements MyStatelessLocal2, MyStatelessRemote2 { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } but I'm still curious if it's possible to accomplish this in one class. It looks to me like the transaction manager only operates at the bean level, even when individual methods are given more specific annotations. So if I mark one method in a way to prevent the transaction from starting calling other methods within that same instance will also not create a transaction, no matter how they're marked? I'm using JBoss Application Server 4.2.1.GA, but non-specific answers are welcome / preferred.

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  • crash with CoUnintailize() api of COM

    - by jbp117
    My main process(main.exe) initilaized COM library and created a thread which creates a new process(p1.exe) this new process is again initializing COM library and after making all references as zero unintialized COM here.. the unintailezed COM in the main process (i.e main.exe) also.... When i run p1.exe individually it is successful.. but it is crashing when i create a process for p1.exe from main.exe

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  • crash with CoUnintialize() api of COM

    - by jbp117
    My main process(main.exe) initilaized COM library and created a thread which creates a new process(p1.exe) this new process is again initializing COM library and after making all references as zero unintialized COM here.. the unintailezed COM in the main process (i.e main.exe) also.... When i run p1.exe individually it is successful.. but it is crashing when i create a process for p1.exe from main.exe

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  • python multiprocessing member variable not set

    - by Jake
    In the following script, I get the "stop message received" output but the process never ends. Why is that? Is there another way to end a process besides terminate or os.kill that is along these lines? from multiprocessing import Process from time import sleep class Test(Process): def __init__(self): Process.__init__(self) self.stop = False def run(self): while self.stop == False: print "running" sleep(1.0) def end(self): print "stop message received" self.stop = True if __name__ == "__main__": test = Test() test.start() sleep(1.0) test.end() test.join()

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  • timing control for parallel processes

    - by omrihsan
    how can i control two processes to run alternately in separate terminal windows. for example i run the code for each on separate terminal windows at 11:59 and both of them wait for the time to be 12:00. at this moment process one starts execution and process two waits for say 10 seconds. then they switch, process two executes and process one waits. in this way they take turns until the process is complete.

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  • Guidance: A Branching strategy for Scrum Teams

    - by Martin Hinshelwood
    Having a good branching strategy will save your bacon, or at least your code. Be careful when deviating from your branching strategy because if you do, you may be worse off than when you started! This is one possible branching strategy for Scrum teams and I will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even assess your Scrum knowledge by having a go at the Scrum Open Assessment. You can also read SSW’s Rules to Better Scrum using TFS which have been developed during our own Scrum implementations. Acknowledgements Bill Heys – Bill offered some good feedback on this post and helped soften the language. Note: Bill is a VS ALM Ranger and co-wrote the Branching Guidance for TFS 2010 Willy-Peter Schaub – Willy-Peter is an ex Visual Studio ALM MVP turned blue badge and has been involved in most of the guidance including the Branching Guidance for TFS 2010 Chris Birmele – Chris wrote some of the early TFS Branching and Merging Guidance. Dr Paul Neumeyer, Ph.D Parallel Processes, ScrumMaster and SSW Solution Architect – Paul wanted to have feature branches coming from the release branch as well. We agreed that this is really a spin-off that needs own project, backlog, budget and Team. Scenario: A product is developed RTM 1.0 is released and gets great sales.  Extra features are demanded but the new version will have double to price to pay to recover costs, work is approved by the guys with budget and a few sprints later RTM 2.0 is released.  Sales a very low due to the pricing strategy. There are lots of clients on RTM 1.0 calling out for patches. As I keep getting Reverse Integration and Forward Integration mixed up and Bill keeps slapping my wrists I thought I should have a reminder: You still seemed to use reverse and/or forward integration in the wrong context. I would recommend reviewing your document at the end to ensure that it agrees with the common understanding of these terms merge (forward integration) from parent to child (same direction as the branch), and merge  (reverse integration) from child to parent (the reverse direction of the branch). - one of my many slaps on the wrist from Bill Heys.   As I mentioned previously we are using a single feature branching strategy in our current project. The single biggest mistake developers make is developing against the “Main” or “Trunk” line. This ultimately leads to messy code as things are added and never finished. Your only alternative is to NEVER check in unless your code is 100%, but this does not work in practice, even with a single developer. Your ADD will kick in and your half-finished code will be finished enough to pass the build and the tests. You do use builds don’t you? Sadly, this is a very common scenario and I have had people argue that branching merely adds complexity. Then again I have seen the other side of the universe ... branching  structures from he... We should somehow convince everyone that there is a happy between no-branching and too-much-branching. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   A key benefit of branching for development is to isolate changes from the stable Main branch. Branching adds sanity more than it adds complexity. We do try to stress in our guidance that it is important to justify a branch, by doing a cost benefit analysis. The primary cost is the effort to do merges and resolve conflicts. A key benefit is that you have a stable code base in Main and accept changes into Main only after they pass quality gates, etc. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft The second biggest mistake developers make is branching anything other than the WHOLE “Main” line. If you branch parts of your code and not others it gets out of sync and can make integration a nightmare. You should have your Source, Assets, Build scripts deployment scripts and dependencies inside the “Main” folder and branch the whole thing. Some departments within MSFT even go as far as to add the environments used to develop the product in there as well; although I would not recommend that unless you have a massive SQL cluster to house your source code. We tried the “add environment” back in South-Africa and while it was “phenomenal”, especially when having to switch between environments, the disk storage and processing requirements killed us. We opted for virtualization to skin this cat of keeping a ready-to-go environment handy. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   I think people often think that you should have separate branches for separate environments (e.g. Dev, Test, Integration Test, QA, etc.). I prefer to think of deploying to environments (such as from Main to QA) rather than branching for QA). - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   You can read about SSW’s Rules to better Source Control for some additional information on what Source Control to use and how to use it. There are also a number of branching Anti-Patterns that should be avoided at all costs: You know you are on the wrong track if you experience one or more of the following symptoms in your development environment: Merge Paranoia—avoiding merging at all cost, usually because of a fear of the consequences. Merge Mania—spending too much time merging software assets instead of developing them. Big Bang Merge—deferring branch merging to the end of the development effort and attempting to merge all branches simultaneously. Never-Ending Merge—continuous merging activity because there is always more to merge. Wrong-Way Merge—merging a software asset version with an earlier version. Branch Mania—creating many branches for no apparent reason. Cascading Branches—branching but never merging back to the main line. Mysterious Branches—branching for no apparent reason. Temporary Branches—branching for changing reasons, so the branch becomes a permanent temporary workspace. Volatile Branches—branching with unstable software assets shared by other branches or merged into another branch. Note   Branches are volatile most of the time while they exist as independent branches. That is the point of having them. The difference is that you should not share or merge branches while they are in an unstable state. Development Freeze—stopping all development activities while branching, merging, and building new base lines. Berlin Wall—using branches to divide the development team members, instead of dividing the work they are performing. -Branching and Merging Primer by Chris Birmele - Developer Tools Technical Specialist at Microsoft Pty Ltd in Australia   In fact, this can result in a merge exercise no-one wants to be involved in, merging hundreds of thousands of change sets and trying to get a consolidated build. Again, we need to find a happy medium. - Willy-Peter Schaub on Merge Paranoia Merge conflicts are generally the result of making changes to the same file in both the target and source branch. If you create merge conflicts, you will eventually need to resolve them. Often the resolution is manual. Merging more frequently allows you to resolve these conflicts close to when they happen, making the resolution clearer. Waiting weeks or months to resolve them, the Big Bang approach, means you are more likely to resolve conflicts incorrectly. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Main line, this is where your stable code lives and where any build has known entities, always passes and has a happy test that passes as well? Many development projects consist of, a single “Main” line of source and artifacts. This is good; at least there is source control . There are however a couple of issues that need to be considered. What happens if: you and your team are working on a new set of features and the customer wants a change to his current version? you are working on two features and the customer decides to abandon one of them? you have two teams working on different feature sets and their changes start interfering with each other? I just use labels instead of branches? That's a lot of “what if’s”, but there is a simple way of preventing this. Branching… In TFS, labels are not immutable. This does not mean they are not useful. But labels do not provide a very good development isolation mechanism. Branching allows separate code sets to evolve separately (e.g. Current with hotfixes, and vNext with new development). I don’t see how labels work here. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Creating a single feature branch means you can isolate the development work on that branch.   Its standard practice for large projects with lots of developers to use Feature branching and you can check the Branching Guidance for the latest recommendations from the Visual Studio ALM Rangers for other methods. In the diagram above you can see my recommendation for branching when using Scrum development with TFS 2010. It consists of a single Sprint branch to contain all the changes for the current sprint. The main branch has the permissions changes so contributors to the project can only Branch and Merge with “Main”. This will prevent accidental check-ins or checkouts of the “Main” line that would contaminate the code. The developers continue to develop on sprint one until the completion of the sprint. Note: In the real world, starting a new Greenfield project, this process starts at Sprint 2 as at the start of Sprint 1 you would have artifacts in version control and no need for isolation.   Figure: Once the sprint is complete the Sprint 1 code can then be merged back into the Main line. There are always good practices to follow, and one is to always do a Forward Integration from Main into Sprint 1 before you do a Reverse Integration from Sprint 1 back into Main. In this case it may seem superfluous, but this builds good muscle memory into your developer’s work ethic and means that no bad habits are learned that would interfere with additional Scrum Teams being added to the Product. The process of completing your sprint development: The Team completes their work according to their definition of done. Merge from “Main” into “Sprint1” (Forward Integration) Stabilize your code with any changes coming from other Scrum Teams working on the same product. If you have one Scrum Team this should be quick, but there may have been bug fixes in the Release branches. (we will talk about release branches later) Merge from “Sprint1” into “Main” to commit your changes. (Reverse Integration) Check-in Delete the Sprint1 branch Note: The Sprint 1 branch is no longer required as its useful life has been concluded. Check-in Done But you are not yet done with the Sprint. The goal in Scrum is to have a “potentially shippable product” at the end of every Sprint, and we do not have that yet, we only have finished code.   Figure: With Sprint 1 merged you can create a Release branch and run your final packaging and testing In 99% of all projects I have been involved in or watched, a “shippable product” only happens towards the end of the overall lifecycle, especially when sprints are short. The in-between releases are great demonstration releases, but not shippable. Perhaps it comes from my 80’s brain washing that we only ship when we reach the agreed quality and business feature bar. - Willy-Peter Schaub, VS ALM Ranger, Microsoft Although you should have been testing and packaging your code all the way through your Sprint 1 development, preferably using an automated process, you still need to test and package with stable unchanging code. This is where you do what at SSW we call a “Test Please”. This is first an internal test of the product to make sure it meets the needs of the customer and you generally use a resource external to your Team. Then a “Test Please” is conducted with the Product Owner to make sure he is happy with the output. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: If you find a deviation from the expected result you fix it on the Release branch. If during your final testing or your “Test Please” you find there are issues or bugs then you should fix them on the release branch. If you can’t fix them within the time box of your Sprint, then you will need to create a Bug and put it onto the backlog for prioritization by the Product owner. Make sure you leave plenty of time between your merge from the development branch to find and fix any problems that are uncovered. This process is commonly called Stabilization and should always be conducted once you have completed all of your User Stories and integrated all of your branches. Even once you have stabilized and released, you should not delete the release branch as you would with the Sprint branch. It has a usefulness for servicing that may extend well beyond the limited life you expect of it. Note: Don't get forced by the business into adding features into a Release branch instead that indicates the unspoken requirement is that they are asking for a product spin-off. In this case you can create a new Team Project and branch from the required Release branch to create a new Main branch for that product. And you create a whole new backlog to work from.   Figure: When the Team decides it is happy with the product you can create a RTM branch. Once you have fixed all the bugs you can, and added any you can’t to the Product Backlog, and you Team is happy with the result you can create a Release. This would consist of doing the final Build and Packaging it up ready for your Sprint Review meeting. You would then create a read-only branch that represents the code you “shipped”. This is really an Audit trail branch that is optional, but is good practice. You could use a Label, but Labels are not Auditable and if a dispute was raised by the customer you can produce a verifiable version of the source code for an independent party to check. Rare I know, but you do not want to be at the wrong end of a legal battle. Like the Release branch the RTM branch should never be deleted, or only deleted according to your companies legal policy, which in the UK is usually 7 years.   Figure: If you have made any changes in the Release you will need to merge back up to Main in order to finalise the changes. Nothing is really ever done until it is in Main. The same rules apply when merging any fixes in the Release branch back into Main and you should do a reverse merge before a forward merge, again for the muscle memory more than necessity at this stage. Your Sprint is now nearly complete, and you can have a Sprint Review meeting knowing that you have made every effort and taken every precaution to protect your customer’s investment. Note: In order to really achieve protection for both you and your client you would add Automated Builds, Automated Tests, Automated Acceptance tests, Acceptance test tracking, Unit Tests, Load tests, Web test and all the other good engineering practices that help produce reliable software.     Figure: After the Sprint Planning meeting the process begins again. Where the Sprint Review and Retrospective meetings mark the end of the Sprint, the Sprint Planning meeting marks the beginning. After you have completed your Sprint Planning and you know what you are trying to achieve in Sprint 2 you can create your new Branch to develop in. How do we handle a bug(s) in production that can’t wait? Although in Scrum the only work done should be on the backlog there should be a little buffer added to the Sprint Planning for contingencies. One of these contingencies is a bug in the current release that can’t wait for the Sprint to finish. But how do you handle that? Willy-Peter Schaub asked an excellent question on the release activities: In reality Sprint 2 starts when sprint 1 ends + weekend. Should we not cater for a possible parallelism between Sprint 2 and the release activities of sprint 1? It would introduce FI’s from main to sprint 2, I guess. Your “Figure: Merging print 2 back into Main.” covers, what I tend to believe to be reality in most cases. - Willy-Peter Schaub, VS ALM Ranger, Microsoft I agree, and if you have a single Scrum team then your resources are limited. The Scrum Team is responsible for packaging and release, so at least one run at stabilization, package and release should be included in the Sprint time box. If more are needed on the current production release during the Sprint 2 time box then resource needs to be pulled from Sprint 2. The Product Owner and the Team have four choices (in order of disruption/cost): Backlog: Add the bug to the backlog and fix it in the next Sprint Buffer Time: Use any buffer time included in the current Sprint to fix the bug quickly Make time: Remove a Story from the current Sprint that is of equal value to the time lost fixing the bug(s) and releasing. Note: The Team must agree that it can still meet the Sprint Goal. Cancel Sprint: Cancel the sprint and concentrate all resource on fixing the bug(s) Note: This can be a very costly if the current sprint has already had a lot of work completed as it will be lost. The choice will depend on the complexity and severity of the bug(s) and both the Product Owner and the Team need to agree. In this case we will go with option #2 or #3 as they are uncomplicated but severe bugs. Figure: Real world issue where a bug needs fixed in the current release. If the bug(s) is urgent enough then then your only option is to fix it in place. You can edit the release branch to find and fix the bug, hopefully creating a test so it can’t happen again. Follow the prior process and conduct an internal and customer “Test Please” before releasing. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: After you have fixed the bug you need to ship again. You then need to again create an RTM branch to hold the version of the code you released in escrow.   Figure: Main is now out of sync with your Release. We now need to get these new changes back up into the Main branch. Do a reverse and then forward merge again to get the new code into Main. But what about the branch, are developers not working on Sprint 2? Does Sprint 2 now have changes that are not in Main and Main now have changes that are not in Sprint 2? Well, yes… and this is part of the hit you take doing branching. But would this scenario even have been possible without branching?   Figure: Getting the changes in Main into Sprint 2 is very important. The Team now needs to do a Forward Integration merge into their Sprint and resolve any conflicts that occur. Maybe the bug has already been fixed in Sprint 2, maybe the bug no longer exists! This needs to be identified and resolved by the developers before they continue to get further out of Sync with Main. Note: Avoid the “Big bang merge” at all costs.   Figure: Merging Sprint 2 back into Main, the Forward Integration, and R0 terminates. Sprint 2 now merges (Reverse Integration) back into Main following the procedures we have already established.   Figure: The logical conclusion. This then allows the creation of the next release. By now you should be getting the big picture and hopefully you learned something useful from this post. I know I have enjoyed writing it as I find these exploratory posts coupled with real world experience really help harden my understanding.  Branching is a tool; it is not a silver bullet. Don’t over use it, and avoid “Anti-Patterns” where possible. Although the diagram above looks complicated I hope showing you how it is formed simplifies it as much as possible.   Technorati Tags: Branching,Scrum,VS ALM,TFS 2010,VS2010

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  • Know more about Cache Buffer Handle

    - by Liu Maclean(???)
    ??????«latch free:cache buffer handles???SQL????»?????cache buffer handle latch?????,?????????: “?????pin?buffer header???????buffer handle,??buffer handle?????????cache buffer handles?,??????cache buffer handles??????,???????cache???buffer handles,?????(reserved set)?????????????_db_handles_cached(???5)???,?????????????????SQL??????????????????????,????pin??????,????????handle,?????????5?cached buffer handles???handle????????????????,Oracle?????????????????pin?”????“?buffer,????????????????handle???db_block_buffers/processes,????_cursor_db_buffers_pinned???????cache buffer handles?????,??????,????????????SQL,????cache?buffer handles?????????,??????????????,???????????/?????” ????T.ASKMACLEAN.COM????,??????cache Buffer handle?????: cache buffer handle ??: ------------------------------ | Buffer state object | ------------------------------ | Place to hang the buffer | ------------------------------ | Consistent Get? | ------------------------------ | Proc Owning SO | ------------------------------ | Flags(RIR) | ------------------------------ ???? cache buffer handle SO: 70000046fdfe530, type: 24, owner: 70000041b018630, flag: INIT/-/-/0×00(buffer) (CR) PR: 70000048e92d148 FLG: 0×500000lock rls: 0, class bit: 0kcbbfbp: [BH: 7000001c7f069b0, LINK: 70000046fdfe570]where: kdswh02: kdsgrp, why: 0BH (7000001c7f069b0) file#: 12 rdba: 0×03061612 (12/398866) class: 1 ba: 7000001c70ee000set: 75 blksize: 8192 bsi: 0 set-flg: 0 pwbcnt: 0dbwrid: 2 obj: 66209 objn: 48710 tsn: 6 afn: 12hash: [700000485f12138,700000485f12138] lru: [70000025af67790,700000132f69ee0]lru-flags: hot_bufferckptq: [NULL] fileq: [NULL] objq: [700000114f5dd10,70000028bf5d620]use: [70000046fdfe570,70000046fdfe570] wait: [NULL]st: SCURRENT md: SHR tch: 0flags: affinity_lockLRBA: [0x0.0.0] HSCN: [0xffff.ffffffff] HSUB: [65535]where: kdswh02: kdsgrp, why: 0 # Example:#   (buffer) (CR) PR: 37290 FLG:    0#   kcbbfbp    : [BH: befd8, LINK: 7836c] (WAITING) Buffer handle (X$KCBBF) kernel cache, buffer buffer_handles Query x$kcbbf  – lists all the buffer handles ???? _db_handles             System-wide simultaneous buffer operations ,no of buffer handles_db_handles_cached      Buffer handles cached each process , no of processes  default 5_cursor_db_buffers_pinned  additional number of buffers a cursor can pin at once_session_kept_cursor_pins       Number of cursors pins to keep in a session When a buffer is pinned it is attached to buffer state object. ??? ???????? cache buffer handles latch ? buffer pin???: SESSION A : SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE    10.2.0.5.0      Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> create table test_cbc_handle(t1 int); Table created. SQL> insert into test_cbc_handle values(1); 1 row created. SQL> commit; Commit complete. SQL> select rowid from test_cbc_handle; ROWID ------------------ AAANO6AABAAAQZSAAA SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 SQL> select addr,name from v$latch_parent where name='cache buffer handles'; ADDR             NAME ---------------- -------------------------------------------------- 00000000600140A8 cache buffer handles SQL> select to_number('00000000600140A8','xxxxxxxxxxxxxxxxxxxx') from dual; TO_NUMBER('00000000600140A8','XXXXXXXXXXXXXXXXXXXX') ----------------------------------------------------                                           1610694824 ??cache buffer handles????parent latch ??? child latch ???SESSION A hold ??????cache buffer handles parent latch ???? oradebug call kslgetl ??, kslgetl?oracle??get latch??? SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 ?????SESSION B ???: SQL> select * from v$latchholder;        PID        SID LADDR            NAME                                                                   GETS ---------- ---------- ---------------- ---------------------------------------------------------------- ----------         15        141 00000000600140A8 cache buffer handles                                                    119 cache buffer handles latch ???session A hold??,????????acquire cache buffer handle latch SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 ?????Server Process?????? read buffer, ????????"_db_handles_cached", ??process?cache 5? cache buffer handle ??"_db_handles_cached"=0,?process????5????cache buffer handle , ???? process ???pin buffer,???hold cache buffer handle latch??????cache buffer handle SQL> alter system set "_db_handles_cached"=0 scope=spfile; System altered. ????? shutdown immediate; startup; session A: SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 session B: select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA'; session B hang!! WHY? SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed.   SO: 0x11b30b7b0, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=22, calls cur/top: (nil)/0x11b453c38, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=8       holding    (efd=4) 600140a8 cache buffer handles level=3   SO: 0x11b305810, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=10, calls cur/top: 0x11b455ac0/0x11b450a58, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=2         Location from where call was made: kcbzgs:       waiting for 600140a8 cache buffer handles level=3 FBD93353:000019F0    10   162 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 FF936584:00002761    10   144 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 PID=22 holding ??cache buffer handles latch PID=10 ?? cache buffer handles latch, ????"_db_handles_cached"=0 ?? process??????cache buffer handles ??systemstate???? kcbbfbp cache buffer handle??, ?? "_db_handles_cached"=0 ? cache buffer handles latch?hold ?? ????cache buffer handles latch , ??? buffer?pin?????????? session A exit session B: SQL> select * from v$latchholder; no rows selected SQL> insert into test_cbc_handle values(2); 1 row created. SQL> commit; Commit complete. SQL> SQL> select t1,rowid from test_cbc_handle;         T1 ROWID ---------- ------------------          1 AAANPAAABAAAQZSAAA          2 AAANPAAABAAAQZSAAB SQL> select spid,pid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); SPID                PID ------------ ---------- 19251                10 ? GDB ? SPID=19215 ?debug , ?? kcbrls ????breakpoint ??? ????release buffer [oracle@vrh8 ~]$ gdb $ORACLE_HOME/bin/oracle 19251 GNU gdb (GDB) Red Hat Enterprise Linux (7.0.1-37.el5) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.  Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-redhat-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /s01/oracle/product/10.2.0.5/db_1/bin/oracle...(no debugging symbols found)...done. Attaching to program: /s01/oracle/product/10.2.0.5/db_1/bin/oracle, process 19251 Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so Reading symbols from /usr/lib64/libaio.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib64/libaio.so.1 Reading symbols from /lib64/libdl.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libdl.so.2 Reading symbols from /lib64/libm.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libm.so.6 Reading symbols from /lib64/libpthread.so.0...(no debugging symbols found)...done. [Thread debugging using libthread_db enabled] Loaded symbols for /lib64/libpthread.so.0 Reading symbols from /lib64/libnsl.so.1...(no debugging symbols found)...done. Loaded symbols for /lib64/libnsl.so.1 Reading symbols from /lib64/libc.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libc.so.6 Reading symbols from /lib64/ld-linux-x86-64.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/ld-linux-x86-64.so.2 Reading symbols from /lib64/libnss_files.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libnss_files.so.2 0x00000035c000d940 in __read_nocancel () from /lib64/libpthread.so.0 (gdb) break kcbrls Breakpoint 1 at 0x10e5d24 session B: select * from test_cbc_handle where rowid='AAANPAAABAAAQZSAAA'; select hang !! GDB (gdb) c Continuing. Breakpoint 1, 0x00000000010e5d24 in kcbrls () (gdb) bt #0  0x00000000010e5d24 in kcbrls () #1  0x0000000002e87d25 in qertbFetchByUserRowID () #2  0x00000000030c62b8 in opifch2 () #3  0x00000000032327f0 in kpoal8 () #4  0x00000000013b7c10 in opiodr () #5  0x0000000003c3c9da in ttcpip () #6  0x00000000013b3144 in opitsk () #7  0x00000000013b60ec in opiino () #8  0x00000000013b7c10 in opiodr () #9  0x00000000013a92f8 in opidrv () #10 0x0000000001fa3936 in sou2o () #11 0x000000000072d40b in opimai_real () #12 0x000000000072d35c in main () SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed. ?????? kcbbfbp buffer cache handle ?  SO state object ? BH BUFFER HEADER  link???     ----------------------------------------     SO: 0x11b452348, type: 3, owner: 0x11b305810, flag: INIT/-/-/0x00     (call) sess: cur 11b41bd18, rec 0, usr 11b41bd18; depth: 0       ----------------------------------------       SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00       (buffer) (CR) PR: 0x11b305810 FLG: 0x108000       class bit: (nil)       kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]       where: kdswh05: kdsgrp, why: 0       BH (0xf2fc69f8) file#: 1 rdba: 0x00410652 (1/67154) class: 1 ba: 0xf297c000         set: 3 blksize: 8192 bsi: 0 set-flg: 2 pwbcnt: 272         dbwrid: 0 obj: 54208 objn: 54202 tsn: 0 afn: 1         hash: [f2fc47f8,1181f3038] lru: [f2fc6b88,f2fc6968]         obj-flags: object_ckpt_list         ckptq: [1182ecf38,1182ecf38] fileq: [1182ecf58,1182ecf58] objq: [108712a28,108712a28]         use: [1182dc790,1182dc790] wait: [NULL]         st: XCURRENT md: SHR tch: 12         flags: buffer_dirty gotten_in_current_mode block_written_once                 redo_since_read         LRBA: [0xc7.73b.0] HSCN: [0x0.1cbe52] HSUB: [1]         Using State Objects           ----------------------------------------           SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00           (buffer) (CR) PR: 0x11b305810 FLG: 0x108000           class bit: (nil)           kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]           where: kdswh05: kdsgrp, why: 0         buffer tsn: 0 rdba: 0x00410652 (1/67154)         scn: 0x0000.001cbe52 seq: 0x01 flg: 0x02 tail: 0xbe520601         frmt: 0x02 chkval: 0x0000 type: 0x06=trans data tab 0, row 0, @0x1f9a tl: 6 fb: --H-FL-- lb: 0x0  cc: 1 col  0: [ 2]  c1 02 tab 0, row 1, @0x1f94 tl: 6 fb: --H-FL-- lb: 0x2  cc: 1 col  0: [ 2]  c1 15 end_of_block_dump         (buffer) (CR) PR: 0x11b305810 FLG: 0x108000 st: XCURRENT md: SHR tch: 12 ? buffer header?status= XCURRENT mode=KCBMSHARE KCBMSHR     current share ?????  x$kcbbf ????? cache buffer handle SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00 00000000F2FC69F8            ==>0xf2fc69f8 SQL> select * from x$kcbbf where kcbbpbh='00000000F2FC69F8'; ADDR                   INDX    INST_ID KCBBFSO_TYP KCBBFSO_FLG KCBBFSO_OWN ---------------- ---------- ---------- ----------- ----------- ----------------   KCBBFFLG    KCBBFCR    KCBBFCM KCBBFMBR         KCBBPBH ---------- ---------- ---------- ---------------- ---------------- KCBBPBF          X0KCBBPBH        X0KCBBPBF        X1KCBBPBH ---------------- ---------------- ---------------- ---------------- X1KCBBPBF        KCBBFBH            KCBBFWHR   KCBBFWHY ---------------- ---------------- ---------- ---------- 00000001182DC750        748          1          24           1 000000011B452348    1081344          1          0 00               00000000F2FC69F8 00000001182DC750 00               00000001182DC750 00 00000001182DC7F8 00                      583          0 SQL> desc x$kcbbf;  Name                                      Null?    Type  ----------------------------------------- -------- ----------------------------  ADDR                                               RAW(8)  INDX                                               NUMBER  INST_ID                                            NUMBER  KCBBFSO_TYP                                        NUMBER  KCBBFSO_FLG                                        NUMBER  KCBBFSO_OWN                                        RAW(8)  KCBBFFLG                                           NUMBER  KCBBFCR                                            NUMBER  KCBBFCM                                            NUMBER  KCBBFMBR                                           RAW(8)  KCBBPBH                                            RAW(8)  KCBBPBF                                            RAW(8)  X0KCBBPBH                                          RAW(8)  X0KCBBPBF                                          RAW(8)  X1KCBBPBH                                          RAW(8)  X1KCBBPBF                                          RAW(8)  KCBBFBH                                            RAW(8)  KCBBFWHR                                           NUMBER  KCBBFWHY                                           NUMBER gdb ?? ?process??????kcbrls release buffer? ???cache buffer handle??? SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00

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  • Apache 2.2 and FastCGI stops responding, warnings, crashes

    - by Brett
    I've seen this question posted a few times using a Google search, with no real answers. I have a multi-threaded FastCGI application running with Apache 2.2 on FreeBSD 7.2. There are a few issues with it, and I am unable to really figure out the source of the problem even after poking through a bunch of the mod_fastcgi source code. My FastCGI application gets anywhere from 2 to 15 or so hits per second, and mostly services a back-end API (the majority of web server usage is for this, and not actually serving content). Everything seems to work ok under normal conditions, but recently this problem has been becoming worse. It starts out with the FastCGI process manager apparently trying to close unneeded processes, sending them a SIGTERM signal. I catch the signal, clean up some stuff, and exit (by calling exit()) with status code 0. This process seems to result in three log messages in my httpd error log: [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) termination signaled [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) terminated by calling exit with status '0' [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" restarted (pid 98294) I am not sure why it says it is restarting the process, but in any case no core dump is ever generated so I do believe it is the FastCGI process manager doing it's thing. This makes sense because it begins to happen after the initial load increase from restarting Apache. Since it's down for a few seconds, it gets hit with a couple of hundred requests over the first few seconds it's running again (sometimes even hitting the upper limit of MAXCLIENTS in Apache), and this seems to be the process manager doing the work of spawning more processes to handle the increased load. So this all seems fine, but here is where things get weird. There are really two problems that I see. First, my multithreaded FastCGI process spawns 25 worker threads, and all seem to be used according to my internal log files (multiple processes are clearly using multiple threads to do work). However it seems that 3 or 4 FastCGI processes is not enough to handle the 5 to 15 hit per second load, even though the requests take about .02s or so to process internally. In order to be at all responsive, it seems I need 50 or more FastCGI processes, leading me to believe that FastCGI does not realize that my program is multithreaded. I've read the documentation at http://www.fastcgi.com/mod_fastcgi/docs/mod_fastcgi.html and do not see any option pertaining to multithreaded-ness, and my internal code is more or less set up just like the examples provided by the FastCGI library. The second problem I am having is that once process termination has happened a bunch of times as above (and seemingly at random), I begin getting a lot of these messages in my error log: [Tue Jun 01 14:06:22 2010] [warn] (32)Broken pipe: FastCGI: write() to PM failed (ignore if a restart or shutdown is pending) The messages occur for about half the hits I get to the server, and it completely kills the responsiveness of my application - it seems FastCGI will look for a working "pipe" until it finds one, and fail to realize that whatever application it is trying to contact is dead. It does still work though, it's just incredibly unresponsive - sometimes taking up to 40 or so seconds to process a request. I recompiled mod_fastcgi with some extra debugging around the point of the error message, and it appears that the error happens when it tries to write() to the application. The call to write() fails with a -1 return code, and sets errno to EPIPE. I am noticing that the issue happens mostly when either a crash occurs in one of the FastCGI processes, or a bunch of them are seemingly terminated by the process manager. I haven't had any core dumps though, except for one, where the backtrace outputted by gdb is just a single call to free() at address 0x0000000000000000 with nothing else in the stack trace, so I don't really know what to make of that. I'm thinking it happens sometime after the SIGTERM signal is caught, maybe some global variable not being cleaned up properly or something.

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  • Windows Azure Use Case: Agility

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx  Description: Agility in this context is defined as the ability to quickly develop and deploy an application. In theory, the speed at which your organization can develop and deploy an application on available hardware is identical to what you could deploy in a distributed environment. But in practice, this is not always the case. Having an option to use a distributed environment can be much faster for the deployment and even the development process. Implementation: When an organization designs code, they are essentially becoming a Software-as-a-Service (SaaS) provider to their own organization. To do that, the IT operations team becomes the Infrastructure-as-a-Service (IaaS) to the development teams. From there, the software is developed and deployed using an Application Lifecycle Management (ALM) process. A simplified view of an ALM process is as follows: Requirements Analysis Design and Development Implementation Testing Deployment to Production Maintenance In an on-premise environment, this often equates to the following process map: Requirements Business requirements formed by Business Analysts, Developers and Data Professionals. Analysis Feasibility studies, including physical plant, security, manpower and other resources. Request is placed on the work task list if approved. Design and Development Code written according to organization’s chosen methodology, either on-premise or to multiple development teams on and off premise. Implementation Code checked into main branch. Code forked as needed. Testing Code deployed to on-premise Testing servers. If no server capacity available, more resources procured through standard budgeting and ordering processes. Manual and automated functional, load, security, etc. performed. Deployment to Production Server team involved to select platform and environments with available capacity. If no server capacity available, standard budgeting and procurement process followed. If no server capacity available, systems built, configured and put under standard organizational IT control. Systems configured for proper operating systems, patches, security and virus scans. System maintenance, HA/DR, backups and recovery plans configured and put into place. Maintenance Code changes evaluated and altered according to need. In a distributed computing environment like Windows Azure, the process maps a bit differently: Requirements Business requirements formed by Business Analysts, Developers and Data Professionals. Analysis Feasibility studies, including budget, security, manpower and other resources. Request is placed on the work task list if approved. Design and Development Code written according to organization’s chosen methodology, either on-premise or to multiple development teams on and off premise. Implementation Code checked into main branch. Code forked as needed. Testing Code deployed to Azure. Manual and automated functional, load, security, etc. performed. Deployment to Production Code deployed to Azure. Point in time backup and recovery plans configured and put into place.(HA/DR and automated backups already present in Azure fabric) Maintenance Code changes evaluated and altered according to need. This means that several steps can be removed or expedited. It also means that the business function requesting the application can be held directly responsible for the funding of that request, speeding the process further since the IT budgeting process may not be involved in the Azure scenario. An additional benefit is the “Azure Marketplace”, In effect this becomes an app store for Enterprises to select pre-defined code and data applications to mesh or bolt-in to their current code, possibly saving development time. Resources: Whitepaper download- What is ALM?  http://go.microsoft.com/?linkid=9743693  Whitepaper download - ALM and Business Strategy: http://go.microsoft.com/?linkid=9743690  LiveMeeting Recording on ALM and Windows Azure (registration required, but free): http://www.microsoft.com/uk/msdn/visualstudio/contact-us.aspx?sbj=Developing with Windows Azure (ALM perspective) - 10:00-11:00 - 19th Jan 2011

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  • SQL SERVER – Understanding XML – Contest Win Joes 2 Pros Combo (USD 198) – Day 5 of 5

    - by pinaldave
    August 2011 we ran a contest where every day we give away one book for an entire month. The contest had extreme success. Lots of people participated and lots of give away. I have received lots of questions if we are doing something similar this month. Absolutely, instead of running a contest a month long we are doing something more interesting. We are giving away USD 198 worth gift every day for this week. We are giving away Joes 2 Pros 5 Volumes (BOOK) SQL 2008 Development Certification Training Kit every day. One copy in India and One in USA. Total 2 of the giveaway (worth USD 198). All the gifts are sponsored from the Koenig Training Solution and Joes 2 Pros. The books are available here Amazon | Flipkart | Indiaplaza How to Win: Read the Question Read the Hints Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India residents only) 2 Winners will be randomly selected announced on August 20th. Question of the Day: Is following XML a well formed XML Document? <?xml version=”1.0″?> <address> <firstname>Pinal</firstname> <lastname>Dave</lastname> <title>Founder</title> <company>SQLAuthority.com</company> </address> a) Yes b) No c) I do not know Query Hints: BIG HINT POST A common observation by people seeing an XML file for the first time is that it looks like just a bunch of data inside a text file. XML files are text-based documents, which makes them easy to read.  All of the data is literally spelled out in the document and relies on a just a few characters (<, >, =) to convey relationships and structure of the data.  XML files can be used by any commonly available text editor, like Notepad. Much like a book’s Table of Contents, your first glance at well-formed XML will tell you the subject matter of the data and its general structure. Hints appearing within the data help you to quickly identify the main theme (similar to book’s subject), its headers (similar to chapter titles or sections of a book), data elements (similar to a book’s characters or chief topics), and so forth. We’ll learn to recognize and use the structural “hints,” which are XML’s markup components (e.g., XML tags, root elements). The XML Raw and Auto modes are great for displaying data as all attributes or all elements – but not both at once. If you want your XML stream to have some of its data shown in attributes and some shown as elements, then you can use the XML Path mode. If you are using an XML Path stream, then by default all values will be shown as elements. However, it is possible to pick one or more elements to be shown with an attribute(s) as well. Additional Hints: I have previously discussed various concepts from SQL Server Joes 2 Pros Volume 5. SQL Joes 2 Pros Development Series – OpenXML Options SQL Joes 2 Pros Development Series – Preparing XML in Memory SQL Joes 2 Pros Development Series – Shredding XML SQL Joes 2 Pros Development Series – Using Root With Auto XML Mode SQL Joes 2 Pros Development Series – Using Root With Auto XML Mode SQL Joes 2 Pros Development Series – What is XML? SQL Joes 2 Pros Development Series – What is XML? – 2 Next Step: Answer the Quiz in Contact Form in following format Question - Answer Name of the country (The contest is open for USA and India) Bonus Winner Leave a comment with your favorite article from the “additional hints” section and you may be eligible for surprise gift. There is no country restriction for this Bonus Contest. Do mention why you liked it any particular blog post and I will announce the winner of the same along with the main contest. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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