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  • Does UNIQ constraint mean also an index on that field(s)?

    - by Gremo
    As title, should i defined a separate index on email column (for searching purposes) or the index is "automatically" added along with UNIQ_EMAIL_USER constraint? CREATE TABLE IF NOT EXISTS `customer` ( `id` int(11) NOT NULL AUTO_INCREMENT, `user_id` int(11) NOT NULL, `first` varchar(255) NOT NULL, `last` varchar(255) NOT NULL, `slug` varchar(255) NOT NULL, `email` varchar(255) NOT NULL, `created_at` datetime NOT NULL, `updated_at` datetime NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `UNIQ_SLUG` (`slug`), UNIQUE KEY `UNIQ_EMAIL_USER` (`email`,`user_id`), KEY `IDX_USER` (`user_id`) ) ENGINE=InnoDB;

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  • Long variable names

    - by RaouL
    Lets say i have a variable that contains the number of search engine names in a file, what would you name it? number_of_seach_engine_names search_engine_name_count num_search_engines engines engine_names other name? The first name describes what the variable contains precisely, but isn't it too long?, any advice for choosing variable names? especially how to shorten a name that is too long or what kind of abbreviations to use?

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  • Get all Vector2 Points Within Radius

    - by CheapDevotion
    I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center. Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.

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  • MySQL: SUM in WHERE clause

    - by checcco
    Hi guys, I've got this table CREATE TABLE `subevents` ( `id` int(11) NOT NULL AUTO_INCREMENT, `title` varchar(150) DEFAULT NULL, `content` text, `class` tinyint(4) NOT NULL DEFAULT '1', PRIMARY KEY (`id`) ) ENGINE=MyISAM Each row can have a different value in the 'class' field. I'd like to select any number of rows, ordered randomly, as long as the sum of the values in the 'class' field is equal to 100. How could I accomplish it directly in the MySQL query without doing it later in PHP? Thanks everybody!

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  • SQL Math in Excel VBA

    - by Scott
    Excel seems to have a problem with doing math in SQL queries. SELECT ( SELECT sum(column) FROM table1 ) + ( SELECT sum(column) FROM table2 ) AS total This technique works completely fine in ASP and ASP.NET. Has anyone had success doing this in Excel VBA? (My database engine is SQL Server 2000.)

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  • How to fix a Corrupted USB

    - by Help
    My USB stick has suddenly stopped working. It's a Busbi 4GB. My USB used to be G:/ but as soon as I plugged it in, I used to get a pop up box showing that it was plugged in. Now, when I plug this in, it shows as I:/ and no pop up box appears. It shows in my computer as I:/ and when I click to open it says I:/ is not accessible the disk structure is corrupted and unreadable. I have tried to change the file name back to G:/ but nothing happened (this was under disk management). On disk management, it shows Volume as I:/ Layout simple Type Basic File system RAW status Healthy (Active,Primary partition) Capacity 3.42GB. I've tried right clicking properties then the tab tools and click error checking (this option will check the volume for errors). When I click "check now" it comes up with the disk check could not be performed because Windows cannot access the disk.

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  • What is the security risk of object reflection?

    - by Legend
    So after a few hours of workaround the limitation of Reflection being currently disabled on the Google App Engine, I was wondering if someone could help me understand why object reflection can be a threat. Is it because I can inspect the private variables of a class or are there any other deeper reasons?

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  • Is Appfogs pricing model sustainable?

    - by Kyle Finley
    I was looking at AppFog's Pricing and they appear to be giving 2GB of ram away for free, to nonpaying customers. This seems unprecedented for PAAS provodes--providers like Heroku and App Engine remove the app from memory if it has been inactive for certain amount of time. Does cloudfoundry work similarly? Am I wrong in assuming that in a few years appfog servers will be filled with inactive non paying applications?

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  • MySql TEXT column?

    - by acidzombie24
    I ran this using MySql and it appears to not like TEXT. With SQL server i use nvarchar(max) What should i use in MySQL? In other tables some fields will be descriptions and may be long so ATM i am thinking fixed length is bad. create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • How do I escape reserved words used as column names? MySQL/Create Table

    - by acidzombie24
    I am generating tables from classes in .NET and one problem is a class may have a field name key which is a reserved MySQL keyword. How do I escape it in a create table statement? (Note: The other problem below is text must be a fixed size to be indexed/unique) create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • How do i escape reserve names in a column? MySQL/Create Table

    - by acidzombie24
    I am generating tables from classes in .NET and one problem is a class may have a field name key which is a reserved mysql keyword. How do i escape it in a create table statement? (Note: The other problem below is text must be a fixed size to be indexed/unique) create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • SQL - Add up all row-values of one column in a singletable

    - by ThE_-_BliZZarD
    Hello Everybody, I've got a question regarding a SQL-select-query: The table contains several columns, one of which is an Integer-column called "size" - the task I'm trying to perform is query the table for the sum of all rows (their values), or to be more exact get a artifical column in my ResultSet called "overallSize" which contains the sum of all "size"-values in the table. Preferable it would be possible to use a WHERE-clause to add only certain values ("WHERE bla = 5" or something similar). The DB-engine is HSQLDB (HyperSQL), which is compliant to SQL2008. Thank you in advance :)

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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  • Any tips for how to build a LED system thet will light up to music?

    - by daniels
    So basically I would like somehow that given an audio file as input (most likely mp3 or I can use some audio engine that will handle other types too) from my computer to control some LED lights so they will be something like an oscilloscope, like the one in winamp. What would I need to be able to do this? I'm interested in building thing up all by myself, coding, hardware, etc.. I'm going with C++ on Windows.

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  • when is the right time to draw

    - by stupid_idiot
    hi i just finished essential part of my own personal 2d engine in c++ and i'm kinda deciding how to complete the part where it is actually supposed to display everything on the screen, namely when do I call that function which does the job. I don't have much idea of how does the graphic card work, my biggest experience is calling bios graphic services to write some stuff on the screen. Could you give me a hint on this pls? Or maybe some keywords I should try to google?

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  • Will AJAX cause my site to have a high bounce % and hurt my search ratings?

    - by Cryo
    I'm building an art gallery website that updates its images via AJAX, for those who have javascript enabled, rather than request multiple page loads. I assume this will appear as though my site has a high bounce percentage. I understand that search engines will not be able to index dynamic content, but will such a misinterpreted bounce rate hurt my search engine ratings, even if I have many return visitors?

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  • @"%@ in Objective C?

    - by doo
    I was following a tut and found a line of code like @"%@ button pressed.". I'm pretty sure the relevant part is the %@, but is the first @ an escape sequence or what? Anyways, searching symbols doesn't go well in any search engine so I thought I'd ask. I think the %@ is like {0} in C#?

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  • [ASP.NET] <%# %> vs <%= %>

    - by Bart
    Hello I am wondering what is the difference between <%# ... % and <%= ... % and <%$ ... % ? I couldn't find anything abt it, cause it's impossible to find <%= in search engine;/ Does these constructions have name to look for it? Could you explain pls? Cheers

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  • Clear/ Reset Result Table of Search page in OAF

    - by PRajkumar
    Normally problem faced by developers after creating Search Page is how to Clear/ Reset Result Table when developer open search page first time or after search when developer redirecting back to same search page from any other page (say delete page or update page)   Add following Code in your Search page Controller where you have constructed your Query Region   import oracle.apps.fnd.framework.webui.beans.layout.OAQueryBean; ... public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);  OAQueryBean queryBean = (OAQueryBean)webBean.findChildRecursive("QueryRN");   // Here QueryRN is your Query Region Name as shown in following snap shot  queryBean.clearSearchPersistenceCache(pageContext); }     Note – After add this code, no need to worry about state of Application Module (AM). This code will clean up result table automatically every time when you will open Search page first time and when you are redirecting back to search page. But still as per good coding standard while redirecting back to search page always keep AM state to FALSE

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Reminder: Premier Support for 10gR2 10.2.0.4 Database ends July 2010

    - by Steven Chan
    Regular readers know that Premier Support for the Oracle 10gR2 Database ends in July 2010, a scant few months from now.  What does that mean for E-Business Suite environments running on this database?The Oracle E-Business Suite is comprised of products like Financials, Supply Chain, Procurement, and so on.  Support windows for the E-Business Suite and these associated applications products are listed here:Oracle Lifetime Support > "Lifetime Support Policy: Oracle Applications" (PDF)The Oracle E-Business Suite can run on a variety of database releases, including 10gR2, 11gR1, and 11gR2.  Support windows for database releases are listed here:Oracle Lifetime Support > "Lifetime Support Policy: Oracle Technology Products" (PDF)Looking at those two documents together, you'll see that:Premier Support for Oracle E-Business Suite Release 11i ends on November 30, 2010Premier Support for Oracle E-Business Suite Release 12 ends on January 31, 2012Premier Support for Oracle E-Business Suite Release 12.1 ends on May 31, 2014Premier Support for Oracle Database 10.2 (a.k.a. 10gR2) ends on July 31, 2010[Note: These are the Premier Support dates as of today.  If you've arrived at this article in the future via a search engine, you must check the latest dates in the Lifetime Support Policy documents above; these dates are subject to change.]It's a bit hard to read, thanks to the layout restrictions of this blog, but the following diagram shows the Premier and Extended Support windows for the last four major database releases certified with Apps 11i:Do the EBS Premier Support dates trump the 10gR2 DB date?No.  Each of the support policies apply individually to your combined EBS + DB configuration.  The support dates for a given EBS release don't override the Database support policy.

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