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  • Hide button on first of two UIViews, but have it visible on second...

    - by Scott
    So I have a UIViewController (main application controller is a TabBarController). On this there is a UINavigationBar, and a UIBarButtonItem. I'm PRETTY sure I hooked up everything correctly in the Interface Builder and that the outlet in the code is connected to the button in the .xib. It should be because the method works correctly. Now I have another button on this view that brings up a second view, a UIWebView. I want this UIBarButtonItem, labeled "Back", to make the UIWebView dissapear, and bring back the first UIView, which it DOES DO correctly. However, when you are on the first UIView, there is no need to see the UIBarButtonItem, so how can I hide it but then bring it up for the UIWebView. By the way, both views use the same UINavigationBar, the UIWebView is brought up inside the tab bar and the nav bar. Here is my code: #import "WebViewController.h" @implementation WebViewController @synthesize webButton; @synthesize item; @synthesize infoView; UIWebView *webView; + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [WebViewController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } - (IBAction) pushWebButton { self.navigationItem.rightBarButtonItem = item; CGRect webFrame = CGRectMake(0.0, 45.0, 320.0, 365.0); webView = [[UIWebView alloc] initWithFrame:webFrame]; [webView setBackgroundColor:[UIColor whiteColor]]; NSString *urlAddress = @"http://www.independencenavigator.com"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; webView.scalesPageToFit = YES; [webView loadRequest:requestObj]; [self.view addSubview:webView]; [webView release]; } - (void) pushBackButton { [webView removeFromSuperview]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.navigationItem.rightBarButtonItem = nil; [super viewDidLoad]; } @end Anyone know?

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  • Error after installing Django (supposed PATH or PYTHONPATH "error")

    - by illuminated
    Hi all, I guess this is a PATH/PYTHONPATH error, but my attempts failed so far to make django working. System is Ubuntu 10.04, 64bit: mx:~/webapps$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04 LTS" Python version: 2.6.5: @mx:~/webapps$ python -V Python 2.6.5 When I run django-admin.py, the following happens: mx:~/webapps$ django-admin.py Traceback (most recent call last): File "/usr/local/bin/django-admin.py", line 2, in <module> from django.core import management ImportError: No module named django.core Similar when I import django in python shell: mx:~/webapps$ python Python 2.6.5 (r265:79063, Apr 16 2010, 13:09:56) [GCC 4.4.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import django Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named django >>> quit() More details: mx:~/webapps$ python -c "from distutils.sysconfig import get_python_lib; print get_python_lib()" /usr/lib/python2.6/dist-packages Within python shell: Python 2.6.5 (r265:79063, Apr 16 2010, 13:09:56) [GCC 4.4.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import sys >>> print sys.path ['', '/usr/lib/python2.6/dist-packages/django', '/usr/local/lib/python2.6/dist-packages/django/bin', '/usr/local/lib/python2.6/dist-packages/django', '/home/petra/webapps', '/usr/lib/python2.6', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload', '/usr/lib/python2.6/dist-packages', '/usr/lib/python2.6/dist-packages/PIL', '/usr/lib/pymodules/python2.6'] django-admin.py can be found here: mx:~/webapps$ locate django-admin.py ~/install/sources/Django-1.2.1/build/lib.linux-i686-2.6/django/bin/django-admin.py ~/install/sources/Django-1.2.1/build/scripts-2.6/django-admin.py ~/install/sources/Django-1.2.1/django/bin/django-admin.py /usr/local/bin/django-admin.py /usr/local/lib/python2.6/dist-packages/django/bin/django-admin.py /usr/local/lib/python2.6/dist-packages/django/bin/django-admin.pyc and in the end this doesn't help: export PYTHONPATH="/usr/lib/python2.6/dist-packages/django:$PYTHONPATH" nor this: export PYTHONPATH="/usr/local/lib/python2.6/dist-packages/django:$PYTHONPATH" How to solve this !? Thanks all in advance! :)

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • POD global object initialization

    - by paercebal
    I've got bitten today by a bug. The following source can be copy/pasted (and then compiled) into a main.cpp file #include <iostream> // The point of SomeGlobalObject is for its // constructor to be launched before the main // ... struct SomeGlobalObject { SomeGlobalObject() ; } ; // ... // Which explains the global object SomeGlobalObject oSomeGlobalObject ; // A POD... I was hoping it would be constructed at // compile time when using an argument list struct MyPod { short m_short ; const char * const m_string ; } ; // declaration/Initialization of a MyPod array MyPod myArrayOfPod[] = { { 1, "Hello" }, { 2, "World" }, { 3, " !" } } ; // declaration/Initialization of an array of array of void * void * myArrayOfVoid[][2] = { { (void *)1, "Hello" }, { (void *)2, "World" }, { (void *)3, " !" } } ; // constructor of the global object... Launched BEFORE main SomeGlobalObject::SomeGlobalObject() { std::cout << "myArrayOfPod[0].m_short : " << myArrayOfPod[0].m_short << std::endl ; std::cout << "myArrayOfVoid[0][0] : " << myArrayOfVoid[0][0] << std::endl ; } // main... What else ? int main(int argc, char* argv[]) { return 0 ; } MyPod being a POD, I believed there would be no constructors. Only initialization at compile time. Thus, the global object SomeGlobalObject would have no problem to use the global array of PODs upon its construction. The problem is that in real life, nothing is so simple. On Visual C++ 2008 (I did not test on other compilers), upon execution myArrayOfPodis not initialized, even ifmyArrayOfVoid` is initialized. So my questions is: Are C++ compilers not supposed to initialize global PODs (including POD structures) at compilation time ? Note that I know global variable are evil, and I know that one can't be sure of the order of creation of global variables declared in different compilation units. The problem here is really the POD C-like initialization which seems to call a constructor (the default, compiler-generated one?). And to make everyone happy: This is on debug. On release, the global array of PODs is correctly initialized.

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  • Remove UIViewController from UIScrollView?

    - by tobi
    Hi, i add different View with (setPageID) to a ScrollView, but know i get a Memory problem on rotaion and i want to remove the actualy not showed view... how can i do this or how can i remove the memory problem? Thanks!!! - (void)setPageID:(int)page { if (page < 0) return; if (page >= self.listOfItems.count) return; CGFloat cx = 0; ScrollingViewStep *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[ScrollingViewStep alloc] init]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx = 768.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 768.0f, 926.0f); } else { cx = 1024.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 1024.0f, 670.0f); } [controller setView:ItemID PageID:page Text:[[self.listOfItems objectAtIndex:page] objectForKey:@"step"]]; [scrollView addSubview:controller.view]; } } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { CGFloat cx2 = 0; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep *viewController = [self.viewControllers objectAtIndex:i]; if ((NSNull *)viewController != [NSNull null]) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx2 = 768.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 768.0f, 926.0f); [viewController repos]; } else { cx2 = 1024.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 1024.0f, 670.0f); [viewController repos]; } } } if((interfaceOrientation == UIInterfaceOrientationPortrait) || (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) { CGRect frame = scrollView.frame; frame.origin.x = 768 * currentPageInScrollview; frame.origin.y = 0; [scrollView scrollRectToVisible:frame animated:NO]; } else { CGRect frame = scrollView.frame; frame.origin.x = 1024 * currentPageInScrollview; [scrollView scrollRectToVisible:frame animated:NO]; } pageControlIsChangingPage = YES; return YES; } - (void)didReceiveMemoryWarning { int currentPage = currentPageInScrollview; NSLog(@"MEMORY"); // unload the views+controllers which are no longer visible UIViewController *l; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep* viewController = [self.viewControllers objectAtIndex:i]; if((NSNull *)viewController != [NSNull null]) { if(i < currentPage-1 || i > currentPage+1) { [self.viewControllers replaceObjectAtIndex:i withObject:[NSNull null]]; } } } [super didReceiveMemoryWarning]; }

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  • compiling opencv 2.4 on a 64 bit mac in Xcode

    - by Walt
    I have an opencv project that I've been developing under ubuntu 12.04, on a parellels VM on a mac which has an x86_64 architecture. There have been many screen switching performance issues that I believe are due to the VM, where linux video modes flip around for a couple seconds while camera access is made by the opencv application. I decided to moved the project into Xcode on the mac side of the computer to continue the opencv development. However, I'm not that familiar with xcode and am having trouble getting the project to build correctly there. I have xcode installed. I downloaded and decompressed the latest version of opencv on the mac, and ran: ~/src/opencv/build/cmake-gui -G Xcode .. per the instructions from willowgarage and various other locations. This appeared to work fine (however I'm wondering now if I'm missing an architecture setting in here, although it is 64-bit intel in Xcode). I then setup an xcode project with the source files from the linux project and changed the include directories to use /opt/local/include/... rather than the /usr/local/include/... I switched xcode to use the LLVM GCC compiler in the build settings for the project then set the Apple LLVM Dialog for C++ to Language Dialect to GNU++11 (which seems possibly inconsistant with the line above) I'm not using a makefile in xcode, (that I'm aware of - it has its own project file...) I was also running into a linker issue that looked like they may be resolved with the addition of this linker flag: -lopencv_video based on a similar posting here: other thread however in that case the person was using a Makefile in their project. I've tried adding this linker flag under "Other Linker Flags" in xcode build settings but still get build errors. I think I may have two issues here, one with the architecture settings when building the opencv libraries with Cmake, and one with the linker flag settings in my project. Currently the build error list looks like this: Undefined symbols for architecture x86_64: "cv::_InputArray::_InputArray(cv::Mat const&)", referenced from: _main in main.o "cv::_OutputArray::_OutputArray(cv::Mat&)", referenced from: _main in main.o "cv::Mat::deallocate()", referenced from: cv::Mat::release() in main.o "cv::Mat::copySize(cv::Mat const&)", referenced from: cv::Mat::Mat(cv::Mat const&)in main.o cv::Mat::operator=(cv::Mat const&)in main.o "cv::Mat::Mat(_IplImage const*, bool)", referenced from: _main in main.o "cv::imread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from: _main in main.o ---SNIP--- ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status Can anyone provide some guidance on what to try next? Thanks, Walt

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  • iPhone: Speeding up a search that's polling 17,000 Core Data objects

    - by randombits
    I have a class that conforms to UISearchDisplayDelegate and contains a UISearchBar. This view is responsible for allowing the user to poll a store of about 17,000 objects that are currently managed by Core Data. Everytime the user types in a character, I created an instance of a SearchOperation (subclasses NSOperation) that queries Core Data to find results that might match the search. The code in the search controller looks something like: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { // Update the filtered array based on the search text and scope in a secondary thread if ([searchText length] < 3) { [filteredList removeAllObjects]; // First clear the filtered array. [self setFilteredList:NULL]; [self.tableView reloadData]; return; } NSDictionary *searchdict = [NSDictionary dictionaryWithObjectsAndKeys:scope, @"scope", searchText, @"searchText", nil]; [aSearchQueue cancelAllOperations]; SearchOperation *searchOp = [[SearchOperation alloc] initWithDelegate:self dataDict:searchdict]; [aSearchQueue addOperation:searchOp]; } And my search is rather straight forward. SearchOperation is a subclass of NSOperation. I overwrote the main method with the following code: - (void)main { if ([self isCancelled]) { return; } NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"MyEntity" inManagedObjectContext:managedObjectContext]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; NSPredicate *predicate = NULL; predicate = [NSPredicate predicateWithFormat:@"(someattr contains[cd] %@)", searchText]; [fetchRequest setPredicate:predicate]; NSError *error = NULL; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (self.delegate != nil) [self.delegate didFinishSearching:fetchResults]; [pool drain]; } This code works, but it has several issues. It's slow. Even though I have the search happening in a separate thread other than the UI thread, querying 17,000 objects is clearly not optimal. If I'm not careful, crashes can happen. I set the max concurrent searches in my NSOperationQueue to 1 to avoid this. What else can I do to make this search faster? I think preloading all 17,000 objects into memory might be risky. There has to be a smarter way to conduct this search to give results back to the user faster.

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  • iPhone App not saving values to .plist file

    - by Trent
    Hey everyone. I am working on an app that displays a modal the first time the consumer uses it. I have a .plist file that will store the information I request once the Save button is pressed. I can read from the .plist file fine and when I run my save method it SEEMS to work fine but the .plist file is not updating. I'm not so sure of the problem here. I show the modal like this. - (void) getConsumerInfo { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistConsumerInfo = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *hasAppeared = [plistConsumerInfo objectForKey:@"HasAppeared"]; if(hasAppeared != kHasAppeared) { ConsumerInfoViewController *tmpConsumerInfoVC = [[ConsumerInfoViewController alloc] initWithNibName:@"ConsumerInfoView" bundle:nil]; self.consumerInfoViewController = tmpConsumerInfoVC; [self presentModalViewController:consumerInfoViewController animated:YES]; [tmpConsumerInfoVC release]; } } This is called by the viewDidLoad method in the first view phone when the app is started. Within the consumerInfoViewController I have textfields that have data entered and when the Save button is pressed it calls this method. - (IBAction)saveConsumerInfo:(id)sender { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *tmpDiversName = txtDiversName.text; NSString *tmpLicenseType = txtLicenseType.text; NSString *tmpLicenseNum = txtLicenseNumber.text; NSString *tmpHasAppeared = @"1"; NSString *tmpNumJumps = @"3"; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpDiversName] forKey:@"ConsumerName"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseType] forKey:@"LicenseType"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseNum] forKey:@"LicenseNumb"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpNumJumps] forKey:@"NumJumps"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%d", tmpHasAppeared] forKey:@"Show"]; [plistDict writeToFile:filePath atomically: YES]; NSLog([[NSString alloc] initWithContentsOfFile:filePath]); [self dismissModalViewControllerAnimated:YES]; } This all runs fine with no hiccups but the file is never updated. I would like it to update so I can use this information throughout the app and update the flag so it will not show the view again once the data is entered. Please let me know if there is anymore information you need. Thanks in advance!

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  • sqlite3_prepare_v2 throws SQLITE_ERROR in iPhone code

    - by incognitii
    I have a piece of code that used to work, and other iterations of it that DO work within the same app, and have compared code, and they are identical in structure. This is driving me INSANE!!!!!! In this instance, sqlite3_prepare_v2 is throwing one of those useless SQLITE_ERROR exceptions. Apparently, it can FIND the database, and OPEN the database, but it can't prepare a statement for it. Does ANYONE have any ideas? I'm desperate here. second_maindatabaseName = @"database.db"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; second_maindatabasePath = [documentsDir stringByAppendingPathComponent:second_maindatabaseName]; // Setup the database object sqlite3 *database; // Init the entry requirements Array BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; success = [fileManager fileExistsAtPath:second_maindatabasePath]; if(!success) { NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:second_maindatabaseName]; [fileManager copyItemAtPath:databasePathFromApp toPath:second_maindatabasePath error:nil]; [fileManager release]; } if(sqlite3_open([second_maindatabasePath UTF8String], &database) == SQLITE_OK) { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; value1 = [defaults stringForKey:kConst1]; value2 = [defaults stringForKey:kConst2]; value3 = [defaults stringForKey:kConst3]; value4 = [defaults stringForKey:kConst4]; const char *sqlStatement = "SELECT * FROM myTable WHERE Field1 = ? AND Field2 = ? AND Field3 = ? AND Field4 = ?"; sqlite3_stmt *compiledStatement; int error_code = sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL); if(error_code == SQLITE_OK) { // Loop through the results and add them to the feeds array sqlite3_bind_text(compiledStatement,1,[value1 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,2,[value2 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,3,[value3 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,4,[value4 UTF8String],-1,SQLITE_TRANSIENT); while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aNewValue = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database);

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  • Objective-C: properties not being saved or passed

    - by Gerald Yeo
    Hi, i'm a newbie to iphone development. I'm doing a navigation-based app, and I'm having trouble passing values to a new view. @interface RootViewController : UITableViewController { NSString *imgurl; NSMutableArray *galleryArray; } @property (nonatomic, retain) NSString *imgurl; @property (nonatomic, retain) NSMutableArray *galleryArray; - (void)showAll; @end #import "RootViewController.h" #import "ScrollView.h" #import "Model.h" #import "JSON/JSON.h" @implementation RootViewController @synthesize galleryArray, imgurl; - (void)viewDidLoad { UIBarButtonItem *showButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Show All", @"") style:UIBarButtonItemStyleBordered target:self action:@selector(showAll)] autorelease]; self.navigationItem.rightBarButtonItem = showButton; NSString *jsonString = [[Model sharedInstance] jsonFromURLString:@"http://www.ddbstaging.com/gerald/gallery.php"]; NSDictionary *resultDictionary = [jsonString JSONValue]; if (resultDictionary == nil) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Webservice Down" message:@"The webservice you are accessing is currently down. Please try again later." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } else { galleryArray = [[NSMutableArray alloc] init]; galleryArray = [resultDictionary valueForKey:@"gallery"]; imgurl = (NSString *)[galleryArray objectAtIndex:0]; NSLog(@" -> %@", galleryArray); NSLog(imgurl); } } - (void)showAll { NSLog(@" -> %@", galleryArray); NSLog(imgurl); ScrollView *controller = [[ScrollView alloc] initWithJSON:galleryArray]; [self.navigationController pushViewController:controller animated:YES]; } The RootViewController startup and the json data loads up fine. I can see it from the first console trace. However, once I click on the Show All button, the app crashes. It doesn't even trace the galleryArray and imgurl properyly. Maybe additional pairs of eyes can spot my mistakes. Any help is greatly appreciated! [Session started at 2010-05-08 16:16:07 +0800.] 2010-05-08 16:16:07.242 Photos[5892:20b] -> ( ) GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 5892. (gdb)

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  • .NET Application broken on one PC, unhandleable exception

    - by Bobby
    Hello people. I have a .NET 2.0 application with nothing fancy in it. It worked until yesterday on every PC I installed or copied it to, no matter if 2.0, 3.0, 3.5 or 3.5 SP1 was installed, no matter if it was Win2000, XP or even Win7 (in total 100+ machines). Yesterday I did my normal installation procedure and wanted to start it one time to check if everything is working...and it wasn't. The program crashed hard leaving me with the uninformative "Do you wanna report this error?" dialog. The problem is an exception in the Main(String[] args) routine of my application. The event viewer is showing the following entry: Event Type: ErrorEvent Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 5000 Date: 05/05/2010 Time: 16:09:09 User: N/A Computer: myClientPC Description: EventType clr20r3, P1 apomenu.exe, P2 1.4.90.53, P3 4bdedea4, P4 system.configuration, P5 2.0.0.0, P6 4889de74, P7 1a6, P8 136, P9 ioibmurhynrxkw0zxkyrvfn0boyyufow, P10 NIL. Well...great information. After a lot of searching I finally was able to get further information about this exception (by adding a handler for UnhandledExceptions directly in My.MyApplication.New(), Application.Designer.vb): System.Configuration.ConfigurationErrorsException Configuration system failed to initialize at System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey) at System.Configuration.ClientConfigurationSystem.PrepareClientConfigSystem(String sectionName) at System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName) at System.Configuration.ConfigurationManager.GetSection(String sectionName) at System.Configuration.PrivilegedConfigurationManager.GetSection(String sectionName) at System.Net.Configuration.SettingsSectionInternal.get_Section() at System.Net.Sockets.Socket.InitializeSockets() at System.Net.Sockets.Socket.get_SupportsIPv4() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.get_HostName() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.RegisterChannel(Boolean SecureChannel) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at MyAppNameHere.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:Line 81. And at this point I'm stuck...I'm out of ideas. I'm not using any kind of configuration system from the framework (no reference to System.Configuration, and there never was a MyAppnameHere.exe.config generated or distributed, nor have I seen this error before). I also found a bug report at Microsoft (Google Cache) about this bug (in another context, though). But as it seems, they won't even look at it. Every help is greatly appreciated! Edit: I'm using Visual Studio 2008 Prof.. Crash happens in Release- and Debug-Build on the client machine. Debugging the application directly on this machine is out of question I fear, 300+ Miles and they only have two computers to work with.

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  • How do I use IImgCtx to get load an image with an alpha channel?

    - by fret
    I have some working code that uses IImgCtx to load images, but I can't work out how to get at the alpha channel. For images like .gif's and .png's there are transparent pixels, but using anything other than a 24-bit bitmap as a drawing surface doesn't work. For reference on the interface: http://www.codeproject.com/KB/graphics/JianImgCtxDecoder.aspx My code looks like this: IImgCtx *Ctx = 0; HRESULT hr = CoCreateInstance(CLSID_IImgCtx, NULL, CLSCTX_INPROC_SERVER, IID_IImgCtx, (LPVOID*)&Ctx); if (SUCCEEDED(hr)) { GVariant Fn = Name; hr = Ctx->Load(Fn.WStr(), 0); if (SUCCEEDED(hr)) { SIZE Size = { -1, -1 }; ULONG State = 0; while (true) { hr = Ctx->GetStateInfo(&State, &Size, false); if (SUCCEEDED(hr)) { if ((State & IMGLOAD_COMPLETE) || (State & IMGLOAD_STOPPED) || (State & IMGLOAD_ERROR)) { break; } else { LgiSleep(1); } } else break; } if (Size.cx > 0 && Size.cy > 0 && pDC.Reset(new GMemDC)) { if (pDC->Create(Size.cx, Size.cy, 32)) { HDC hDC = pDC->StartDC(); if (hDC) { RECT rc = { 0, 0, pDC->X(), pDC->Y() }; Ctx->Draw(hDC, &rc); pDC->EndDC(); } } else pDC.Reset(); } } Ctx->Release(); Where "StartDC" basically wraps CreateCompatibleDC(NULL) and "EndDC" wraps DeleteDC, with appropriate SelectObjects for the HBITMAPS etc. And pDC-Create(x, y, bit_depth) calls CreateDIBSection(...DIB_RGB_COLORS...). So it works if I create a 24 bits/pixel bitmap but has no alpha to speak of, and it leaves the 32 bits/pixel bitmap blank. Now this interface apparently is used by Internet Explorer to load images, and obviously THAT supports transparency, so I believe that it's possible to get some level of alpha out of the interface. The question is how? (I also have fall back code that will call libpng/libjpeg/my .gif loader etc)

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  • May volatile be in user defined types to help writing thread-safe code

    - by David Rodríguez - dribeas
    I know, it has been made quite clear in a couple of questions/answers before, that volatile is related to the visible state of the c++ memory model and not to multithreading. On the other hand, this article by Alexandrescu uses the volatile keyword not as a runtime feature but rather as a compile time check to force the compiler into failing to accept code that could be not thread safe. In the article the keyword is used more like a required_thread_safety tag than the actual intended use of volatile. Is this (ab)use of volatile appropriate? What possible gotchas may be hidden in the approach? The first thing that comes to mind is added confusion: volatile is not related to thread safety, but by lack of a better tool I could accept it. Basic simplification of the article: If you declare a variable volatile, only volatile member methods can be called on it, so the compiler will block calling code to other methods. Declaring an std::vector instance as volatile will block all uses of the class. Adding a wrapper in the shape of a locking pointer that performs a const_cast to release the volatile requirement, any access through the locking pointer will be allowed. Stealing from the article: template <typename T> class LockingPtr { public: // Constructors/destructors LockingPtr(volatile T& obj, Mutex& mtx) : pObj_(const_cast<T*>(&obj)), pMtx_(&mtx) { mtx.Lock(); } ~LockingPtr() { pMtx_->Unlock(); } // Pointer behavior T& operator*() { return *pObj_; } T* operator->() { return pObj_; } private: T* pObj_; Mutex* pMtx_; LockingPtr(const LockingPtr&); LockingPtr& operator=(const LockingPtr&); }; class SyncBuf { public: void Thread1() { LockingPtr<BufT> lpBuf(buffer_, mtx_); BufT::iterator i = lpBuf->begin(); for (; i != lpBuf->end(); ++i) { // ... use *i ... } } void Thread2(); private: typedef vector<char> BufT; volatile BufT buffer_; Mutex mtx_; // controls access to buffer_ };

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  • Using VCL for the web (intraweb) as a trick for adding web interface to a legacy non-tiered (2 tiers

    - by user193655
    My team is maintaining a huge Client Server win32 Delphi application. It is a client/server application (Thick client) that uses DevArt (SDAC) components to connect to SQL Server. The business logic is often "trapped" in Component's event handlers, anyway with some degree of refactoring it is doable to move the business logic in common units (a big part of this work has already been done during refactoring... Maintaing legacy applications someone else wrote is very frustrating, but this is a very common job). Now there is the request of a web interface, I have several options of course, in this question i want to focus on the VCL for the web (intraweb) option. The idea is to use the common code (the same pas files) for both the client/server application and the web application. I heard of many people that moved legacy apps from delphi to intraweb, but here I am trying to keep the Thick client too. The idea is to use common code, may be with some compiler directives to write specific code: {$IFDEF CLIENTSERVER} {here goes the thick client specific code} {$ELSE} {here goes the Intraweb specific code} {$ENDIF} Then another problem is the "migration plan", let's say I have 300 features and on the first release I will have only 50 of them available in the web application. How to keep track of it? I was thinking of (ab)using Delphi interfaces to handle this. For example for the User Authentication I could move all the related code in a procedure and declare an interface like: type IUserAuthentication= interface['{0D57624C-CDDE-458B-A36C-436AE465B477}'] procedure UserAuthentication; end; In this way as I implement the IUserAuthentication interface in both the applications (Thick Client and Intraweb) I know that That feature has been "ported" to the web. Anyway I don't know if this approach makes sense. I made a prototype to simulate the whole process. It works for a "Hello world" application, but I wonder if it makes sense on a large application or this Interface idea is only counter-productive and can backfire. My question is: does this approach make sense? (the Interface idea is just an extra idea, it is not so important as the common code part described above) Is it a viable option? I understand it depends a lot of the kind of application, anyway to be generic my one is in the CRM/Accounting domain, and the number of concurrent users on a single installation is typically less than 20 with peaks of 50. EXTRA COMMENT (UPDATE): I ask this question because since I don't have a n-tier application I see Intraweb as the unique option for having a web application that has common code with the thick client. Developing webservices from the Delphi code makes no sense in my specific case, so the alternative I have is to write the web interface using ASP.NET (duplicating the business logic), but in this case I cannot take advantage of the common code in an easy way. Yes I could use dlls maybe, but my code is not suitable for that.

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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

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  • How do you stop a user-instance of Sql Server? (Sql Express user instance database files locked, eve

    - by Bittercoder
    When using SQL Server Express 2005's User Instance feature with a connection string like this: <add name="Default" connectionString="Data Source=.\SQLExpress; AttachDbFilename=C:\My App\Data\MyApp.mdf; Initial Catalog=MyApp; User Instance=True; MultipleActiveResultSets=true; Trusted_Connection=Yes;" /> We find that we can't copy the database files MyApp.mdf and MyApp_Log.ldf (because they're locked) even after stopping the SqlExpress service, and have to resort to setting the SqlExpress service from automatic to manual startup mode, and then restarting the machine, before we can then copy the files. It was my understanding that stopping the SqlExpress service should stop all the user instances as well, which should release the locks on those files. But this does not seem to be the case - could anyone shed some light on how to stop a user instance, such that it's database files are no longer locked? Update OK, I stopped being lazy and fired up Process Explorer. Lock was held by sqlserver.exe - but there are two instances of sql server: sqlserver.exe PID: 4680 User Name: DefaultAppPool sqlserver.exe PID: 4644 User Name: NETWORK SERVICE The file is open by the sqlserver.exe instance with the PID: 4680 Stopping the "SQL Server (SQLEXPRESS)" service, killed off the process with PID: 4644, but left PID: 4680 alone. Seeing as the owner of the remaining process was DefaultAppPool, next thing I tried was stopping IIS (this database is being used from an ASP.Net application). Unfortunately this didn't kill the process off either. Manually killing off the remaining sql server process does remove the open file handle on the database files, allowing them to be copied/moved. Unfortunately I wish to copy/restore those files in some pre/post install tasks of a WiX installer - as such I was hoping there might be a way to achieve this by stopping a windows service, rather then having to shell out to kill all instances of sqlserver.exe as that poses some problems: Killing all the sqlserver.exe instances may have undesirable consequencies for users with other Sql Server instances on their machines. I can't restart those instances easily. Introduces additional complexities into the installer. Does anyone have any further thoughts on how to shutdown instances of sql server associated with a specific user instance?

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  • NavigationBar from UINavigationController not positioned correctly

    - by David Liu
    So, my iPad program has a pseudo-split view controller (one that I implemented, not base SDK one), and was working correctly a while ago. It has the basic layout (UINavController for master, content view controller for detail on right), but I have it so the master view doesn't disappear when rotated into portrait view. Recently, I added in a UITabBarController to contain the entire split view, which has made the navigation bar go wonky, while all the other views are positioned fine. In addition, the navigation bar only gets mispositioned when the program starts up while the iPad is in landscape, or upside-down portrait. If it starts out in portrait, everything is fine. Relevant Code: RootViewController.m: - (void)loadView { navController = [[NavigationBreadcrumbsController_Pad alloc] init]; ABTableViewController_Pad * tableViewController = [[ABTableViewController_Pad alloc] initWithNibName:@"ABTableView"]; master = [[UINavigationController_Pad alloc] initWithRootViewController:tableViewController]; [tableViewController release]; // Dummy blank UIViewcontroller detail = [[UIViewController alloc] init]; detail.view = [[[UIView alloc] init] autorelease]; [detail.view setBackgroundColor:[UIColor grayColor]]; self.view = [[[UIView alloc] init] autorelease]; self.view.backgroundColor = [UIColor blackColor]; [self positionViews]; [self.view addSubview:navToolbarController.view]; [self.view addSubview:master.view]; [self.view addSubview:detail.view]; } // Handles the respositioning of view into it's current orientation -(void)positionViews{ CGFloat tabBarOffset = 0; if(self.tabBarController){ tabBarOffset = self.tabBarController.tabBar.frame.size.height; } if(self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view.frame = CGRectMake(0, 0, 768, 1004); navController.view.frame = CGRectMake(0,0,768,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 1024 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 448, 1024 - 44 - 20 - tabBarOffset)]; } // Landscape Layout else{ self.view.frame = CGRectMake(0, 0, 748, 1024); navToolbarController.view.frame = CGRectMake(0,0,1024,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 768 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 1024 - 320, 768 - 44 - 20 - tabBarOffset)]; } }

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  • No value given for one or more required parameters in connection initialisation

    - by DarkJaff
    Hi everyone, I have an C# form application that use an access database. This application works perfectly in debug and release. It works on all version of Windows. But it crash on one computer with Windows 7. The message I got is: System.Data.OleDb.OleDbException: No value given for one or more required parameters. The function that is supposely not working is this: public void InitConnection(string strFile) { string strConnection = String.Format("Provider=Microsoft.Jet.OLEDB.4.0;Data Source={0};User Id=admin;Password=;", strFile); m_conn = new OleDbConnection(strConnection); try { //On vérifie si la connexion n'est pas ouverte if (m_conn.State != ConnectionState.Open) { m_conn.Open(); m_VCoeffModele = GetModeleCoeff(); } } catch (Exception err) { throw err; } } I think it's something related to the connection string but why only on that computer. Thanks for your help! DarkJaff EDIT Here is the complete error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.Data.OleDb.OleDbException: No value given for one or more required parameters. at System.Data.OleDb.OleDbCommand.ExecuteCommandTextErrorHandling(OleDbHResult hr) at System.Data.OleDb.OleDbCommand.ExecuteCommandTextForSingleResult(tagDBPARAMS dbParams, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommandText(Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommand(CommandBehavior behavior, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteReaderInternal(CommandBehavior behavior, String method) at System.Data.OleDb.OleDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OleDb.OleDbCommand.ExecuteReader() at DatabaseLayer.DatabaseFacade.GetModeleCoeff() at DatabaseLayer.DatabaseFacade.InitConnection(String strFile) at CalculatriceCHW.ListeMesure.OuvrirFichier(String strFichier) at CalculatriceCHW.ListeMesure.nouveauFichierMenu_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • NSMutableArray can't be added to

    - by Dan Ray
    I've had this sort of problem before, and it didn't get a satisfactory answer. I have a viewcontroller with a property called "counties" that is an NSMutableArray. I'm going to drill down a navigation screen to a view that is about selecting the counties for a geographical search. So the search page drills down to the "select counties" page. I pass NSMutableArray *counties to the second controller as I push the second one on the navigation stack. I actually set that second controller's "selectedCounties" property (also an NSMutableArray) with a pointer to my first controller's "counties", as you'll see below. When I go to addObject to that, though, I get this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[NSCFArray insertObject:atIndex:]: mutating method sent to immutable object' Here's my code: in SearchViewController.h: @interface SearchViewController : UIViewController { .... NSMutableArray *counties; } .... @property (nonatomic, retain) NSMutableArray *counties; in SearchViewController.m: - (void)getLocationsView { [keywordField resignFirstResponder]; SearchLocationsViewController *locationsController = [[SearchLocationsViewController alloc] initWithNibName:@"SearchLocationsView" bundle:nil]; [self.navigationController pushViewController:locationsController animated:YES]; [locationsController setSelectedCounties:self.counties]; [locationsController release]; } in SearchLocationsViewController.h: @interface EventsSearchLocationsViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { ... NSMutableArray *selectedCounties; } ... @property (nonatomic, retain) NSMutableArray *selectedCounties; in SearchLocationsViewController.m (the point here is, we're toggling each element of a table being active or not in the list of selected counties): -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if ([self.selectedCounties containsObject:[self.counties objectAtIndex:indexPath.row]]) { //we're deselcting! [self.selectedCounties removeObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_inactive.png"]]; } else { [self.selectedCounties addObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_active.png"]]; } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } We die at [self.selectedCounties addObject.... there. Now, when I NSLog myself [self.selectedCounties class], it tells me it's an NSCFArray. How does this happen? I understand about class bundles (or I THINK I do anyway), but this is explicitly a specific type, and it's losing it subclassing at some point in a way that kills the whole thing. I just completely don't understand why that would happen.

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  • Change a UIButton View's background upon press

    - by Michael
    This should be easy but its got me stumped. I've got a button on each row of a table cell. The button is to delete the file associated with that row. I have an image that indicates if the file is present on the iPhone or not present. When the user presses the button, the target action method (showDeleteSheet) then calls a UIActionSheet with a variable to give it the indexPath of the row pressed. Then the user presses delete on the action sheet and the action sheet's clickedButtonAtIndex method deletes the file. Now, I need to update the button's background image property to change the image in the appropriate table cell to the not downloaded image. This can be done in either the button's target action method or the action sheet's clickedButtonAtIndex method. Here is some code: In the table's cellForRowAtIndexPath method I create the button: UIButton *deleteButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; [deleteButton addTarget:self action:@selector(showDeleteSheet:) forControlEvents:UIControlEventTouchDown]; deleteButton.frame = CGRectMake(246, 26, 30, 30); if (![AppData isDownloaded:[dets objectForKey:@"fileName"]]) { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } else { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } In the button's target method: -(void)showDeleteSheet:(id)sender { //get the cell row that the button is in NSIndexPath *indexPath = [table indexPathForCell:(UITableViewCell *)[[sender superview] superview]]; NSInteger currentSection = indexPath.section; NSInteger currentIndexRow = indexPath.row; NSLog(@"section = %i row = %i", currentSection, currentIndexRow); UIButton *deleteButton = [UIButton buttonWithType:UIButtonTypeCustom]; [table reloadData]; //if deleteButton is declared in .h then the other instances of deleteButton show 'local declaration hides instance variable' [deleteButton setBackgroundImage:[UIImage imageNamed:@"not-downloaded.png"] forState:UIControlStateNormal]; UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Delete this file?" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Delete" otherButtonTitles:nil]; actionSheet.tag = currentIndexRow; actionSheet.actionSheetStyle = UIActionSheetStyleDefault; [actionSheet showInView:self.view]; [actionSheet release]; } Perhaps the issue is that the call to [deleteButton setBackgroundImage...]; doesn't know which cell's button should be updated. If so I don't know how to tell it which. Because I test if the file is downloaded when the button is made and the background image is set, when I scroll down so the cell in question is de-queued then scroll back up it show's the correct image. I've tried to force the table to reload but [table reloadData]; is doing nothing. I've tried reloadRowsAtIndexPaths and still no good. Any one care to educate me on how this is done?

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  • Getting problem in Java OpenCV code.

    - by Chetan
    I had successfully compile my java code in Eclipse with name FaceDetection.java... I am getting an Exception in thread "main" java.lang.NoSuchMethodError: main.... Please help me to remove this Exception.. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { /** * Main method. * @param String[] a list of user's arguments passed from the console to this program */ public static void main( String[] args ) { System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; /** * Setup Frame and Object(s). */ FaceDetection() { super( "Face Detection Sample" ); // OpenCV setup cv = new OpenCV(); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } /** * Draw video frame and each detected faces area. */ public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } /** * Execute this sample. */ @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } }

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  • C++ EZWindows Linker Errors when trying to run demos

    - by Brent Nash
    I'm attempting to download and use the EZWindows ( http://www.cs.virginia.edu/c++programdesign/software/ ) SPARC installation (the http://www.cs.virginia.edu/c++programdesign/software/EzWindows2a-SPARC.tar.gz file). When trying to build some of the examples that come with it, I'm getting some linker errors that I just can't figure out. Here's the result of the uname -a command on the machine I'm running on (on which I am NOT an administrator): SunOS AAA.BBB.edu 5.10 Generic_138888-07 sun4v sparc SUNW,T5240 And here is the result of the g++ -v command: gcc version 2.95.2 19991024 (release) If you untar/unzip the package, I'm trying to compile the example in samples/chap03/lawn by simply doing "gmake" in that directory, here's what I get. Here's the error I get: bash-3.00$ gtar xfz EzWindows2a-SPARC.tar.gz gtar: Removing leading `./' from member names bash-3.00$ cd chap03/lawn bash-3.00$ gmake clean ; gmake rm -f *.o *~ lawn make lawn g++ -I/X11.6/include -I../../EzWindows/include -c prog3-5.cpp prog3-5.cpp: In function `int ApiMain()': prog3-5.cpp:75: warning: initialization to `long int' from `const float' prog3-5.cpp:85: warning: initialization to `int' from `float' prog3-5.cpp:86: warning: initialization to `int' from `float' g++ -o lawn prog3-5.o -L/X11.6/lib -R/X11.6/lib -lX11 -lsocket -L../../EzWindows/lib -lezwin -lXpm ld: warning: symbol `clog' has differing types: (file /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so type=OBJT; file /lib/libm.so type=FUNC); /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so definition taken Undefined first referenced symbol in file __dl__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03RepPv ../../EzWindows/lib/libezwin.a(WindowManager.o) __eh_pc ../../EzWindows/lib/libezwin.a(WindowManager.o) clone__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03Rep ../../EzWindows/lib/libezwin.a(WindowManager.o) ld: fatal: Symbol referencing errors. No output written to lawn collect2: ld returned 1 exit status *** Error code 1 make: Fatal error: Command failed for target `lawn' Current working directory /export/samfs-bcf/rcf-11/bnash/sparc/chap03/lawn gmake: *** [default] Error 1 This particular run was built using g++ 2.95.2, but I've also tried with versions 3.3.2 and 4.2.1 with other equally strange errors. I'm pretty sure that EZWindows requires a 2.x version of gcc & g++. I've tried to make sure that my LD_LIBRARY_PATH and PATH are setup to include everything that's needed, but it seems that may be incorrect. I'm running out of ideas. Anyone have any other ones?

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  • How to build Lucene / Solr from source code in windows environment in order to add patches

    - by Simon
    I have successfully implemented Apache’s Solr for free text searching a database driven web site build for windows platforms using Visual Studio in c#. I am trying to get a version Solr working with field collapsing (which is not in the release version). There are patches available from apache and discussions on the web of people successfully doing this for the version I am using but my problem is cannot get the build to work. I am a c# coder on windows platforms so java development is new to me. I understand I need to get the correct source code (and revision) from SVN, add the appropriate patches, then build the war file to deploy to my system. I cannot seem to get the source to build and produce the deployment code including jar (and subsequent war) files. My system is: Windows 7 Ultimate for development Visual Studio 2010 for c# / javascript development MyEclipse 8.6 / Eclipse 3.5 for the java build from source Subecplise 1.6x SVN plugin to get the source from apache’s SVN Apache Solr 1.4.1 So far I have: Found the right patches for the function I need: https://issues.apache.org/jira/browse/SOLR-236 Specifically I need to patch: field_collapsing_1.1.0.patch HTTPS //issues.apache.org/jira/secure/attachment/12357681/field_collapsing_1.1.0.patch and SOLR-236-1_4_1.patch HTTPS //issues.apache.org/jira/secure/attachment/12448216/SOLR-236-1_4_1.patch I downloaded the Lucene trunk version from the day before the patch was released (revision 958303 from 28/6/10) via subeclipse into a java package in myeclipse from: HTTPS //svn.apache.org/repos/asf/lucene/dev/trunk (Solr is the web implementation of Lucene and is in the subfolder solr/) I can apply patches to the solr directory once it has downloaded but the parent Lucene project doesn’t build the war files, copy the jar or other files into the bin folder (it stays empty). The build process starts, but doesn’t do anything apart from creating the folders bin and src. I am building the whole Lucene project, which contains Solr. I have tried building the source without patching and the same happens. If I copy out the Solr directory into a new project, it runs the build and copies all the related files, tests, etc but fails with 4,500 errors and does not produce the jar files or war file, which I assume is because it can’t find the Lucene trunk files which it depends on. I have two interrelated problems 1) I can't get the Lucene downloaded trunk to build 2) The jar, war and associated files are not created Can anyone help with what I am missing to build the war file? I have spent 2 days to get this far as the help online is extremely patchy and I can’t find a walk though tutorial on building a java war file from source in a windows environment. Any help will be much appreciated. Simon

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