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  • JavaOne 2012: Nashorn Edition

    - by $utils.escapeXML($entry.author)
    As with my JavaOne 2012: OpenJDK Edition post a while back (now updated to reflect the schedule of the talks), I find it convenient to have my JavaOne schedule ordered by subjects of interest. Beside OpenJDK in all its flavors, another subject I find very exciting is Nashorn. I blogged about the various material on Nashorn in the past, and we interviewed Jim Laskey, the Project Lead on Project Nashorn in the Java Spotlight podcast. So without further ado, here are the JavaOne 2012 talks and BOFs with Nashorn in their title, or abstract:CON5390 - Nashorn: Optimizing JavaScript and Dynamic Language Execution on the JVM - Monday, Oct 1, 8:30 AM - 9:30 AMThere are many implementations of JavaScript, meant to run either on the JVM or standalone as native code. Both approaches have their respective pros and cons. The Oracle Nashorn JavaScript project is based on the former approach. This presentation goes through the performance work that has gone on in Oracle’s Nashorn JavaScript project to date in order to make JavaScript-to-bytecode generation for execution on the JVM feasible. It shows that the new invoke dynamic bytecode gets us part of the way there but may not quite be enough. What other tricks did the Nashorn project use? The presentation also discusses future directions for increased performance for dynamic languages on the JVM, covering proposed enhancements to both the JVM itself and to the bytecode compiler.CON4082 - Nashorn: JavaScript on the JVM - Monday, Oct 1, 3:00 PM - 4:00 PMThe JavaScript programming language has been experiencing a renaissance of late, driven by the interest in HTML5. Nashorn is a JavaScript engine implemented fully in Java on the JVM. It is based on the Da Vinci Machine (JSR 292) and will be available with JDK 8. This session describes the goals of Project Nashorn, gives a top-level view of how it all works, provides the current status, and demonstrates examples of JavaScript and Java working together.BOF4763 - Meet the Nashorn JavaScript Team - Tuesday, Oct 2, 4:30 PM - 5:15 PMCome to this session to meet the Oracle JavaScript (Project Nashorn) language teamBOF6661 - Nashorn, Node, and Java Persistence - Tuesday, Oct 2, 5:30 PM - 6:15 PMWith Project Nashorn, developers will have a full and modern JavaScript engine available on the JVM. In addition, they will have support for running Node applications with Node.jar. This unique combination of capabilities opens the door for best-of-breed applications combining Node with Java SE and Java EE. In this session, you’ll learn about Node.jar and how it can be combined with Java EE components such as EclipseLink JPA for rich Java persistence. You’ll also hear about all of Node.jar’s mapping, caching, querying, performance, and scaling features.CON10657 - The Polyglot Java VM and Java Middleware - Thursday, Oct 4, 12:30 PM - 1:30 PMIn this session, Red Hat and Oracle discuss the impact of polyglot programming from their own unique perspectives, examining non-Java languages that utilize Oracle’s Java HotSpot VM. You’ll hear a discussion of topics relating to Ruby, Lisp, and Clojure and the intersection of other languages where they may touch upon individual frameworks and projects, and you’ll get perspectives on JavaScript via the Nashorn Project, an upcoming JavaScript engine, developed fully in Java.CON5251 - Putting the Metaobject Protocol to Work: Nashorn’s Java Bindings - Thursday, Oct 4, 2:00 PM - 3:00 PMProject Nashorn is Oracle’s new JavaScript runtime in Java 8. Being a JavaScript runtime running on the JVM, it provides integration with the underlying runtime by enabling JavaScript objects to manipulate Java objects, implement Java interfaces, and extend Java classes. Nashorn is invokedynamic-based, and for its Java integration, it does away with the concept of wrapper objects in favor of direct virtual machine linking to Java objects’ methods provided by a metaobject protocol, providing much higher performance than what could be expected from a scripting runtime. This session looks at the details of the integration, a topic of interest to other language implementers on the JVM and a wider audience of developers who want to understand how Nashorn works.That's 6 sessions tooting the Nashorn this year at JavaOne, up from 2 last year.

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  • CodePlex Daily Summary for Sunday, June 26, 2011

    CodePlex Daily Summary for Sunday, June 26, 2011Popular ReleasesDroid Builder: Droid Builder - 1.0.4194.38898: Support new type of patch package. Support plugin framework.Mosaic Project: Mosaic Alpha build 254: - Added horizontal scroll by mouse in fullscreen mode - Widgets now have fixed size - Reduced spacing between widgets - Widgets menu is scrollable by mouse now and not overlapping back button on small screens.Net Image Processor: v1.0: Initial release of the library containing the core architecture and two filters. To install, extract the library to somewhere sensible then reference as a file from your project in Visual Studio.Usage Agent: Usage Agent 9.0.8: Latest release. Changes include: - Fixes for Optus - Usage Delta statistic for BigPond - Eliminated the need for UAC prompt at every startupjQuery List DragSort: jQuery List DragSort 0.4.3: Fix item not dropping correctly on Chrome and jQuery 1.6KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.TerrariViewer: TerrariViewer v3.3 [v1.0.5 Compatible]: I have added support for all the new items in Terraria v1.0.5. I have also added the ability to put your character in hardcore mode or take them out via a simple checkbox on the stats tab. If you come across any bugs, please let me know immediately.Media Companion: MC 3.409b-1 Weekly: This weeks release is part way through a major rewrite of the TVShow code. This means that a few TV related features & functions are not fully operational at the moment. The reason for this release is so that people can see if their particular issue has been fixed during the week. Some issues may not be able to be fully checked due to the ongoing TV code refactoring. So, I would strongly suggest that you put this version into a separate folder, copy your settings folder across & test MC that...Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...MiniTwitter: 1.70: MiniTwitter 1.70 ???? ?? ????? xAuth ?? OAuth ??????? 1.70 ??????????????????????????。 ???????????????? Twitter ? Web ??????????、PIN ????????????????????。??????????????????、???????????????????????????。Total Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.7b: Total Commander SkyDrive File System Plugin version 0.8.7b. Bug fixes: - BROKEN PLUGIN by upgrading SkyDriveServiceClient version 2.0.1b. Please do not forget to express your opinion of the plugin by rating it! Donate (EUR)SkyDrive .Net API Client: SkyDrive .Net API Client 2.0.1b (RELOADED): SkyDrive .Net API Client assembly has been RELOADED in version 2.0.1b as a REAL API. It supports the followings: - Creating root and sub folders - Uploading and downloading files - Renaming and deleting folders and files Bug fixes: - BROKEN API (issue 6834) Please do not forget to express your opinion of the assembly by rating it! Donate (EUR)Mini SQL Query: Mini SQL Query v1.0.0.59794: This release includes the following enhancements: Added a Most Recently Used file list Added Row counts to the query (per tab) and table view windows Added the Command Timeout option, only valid for MSSQL for now - see options If you have no idea what this thing is make sure you check out http://pksoftware.net/MiniSqlQuery/Help/MiniSqlQueryQuickStart.docx for an introduction. PK :-]HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.2.591 Beta Release: 1.2.591 Beta Releasepatterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...DropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...New Projects6_6_6_w_m_s_open: jwervxsdfcfcf: cfcfChairforce hackathon project: project for hackathonDot Net Nuke Ajax Modules: This is a small collection of modules I think on once in a while which intend to improve a little dnn's user experience.Gnosis Game Engine: A simple game engine for the XNA 4.0 frame work that I am working on, mostly as a learning experience. I found that XNA game engines either require you to pay or are XNA 4.0 incompatible, and so this is my solution to that problem.KA_WindowsPhone7_Samples: Sample Code for Windows Phone 7 from http://kevinashley.comKinect MIDI Controller: This tool allows you to use a Kinect Sensor as a MIDI Controller for your Digital Audio Workbench. The tool is written in C#, and uses Microsoft Kinect SDK. Mosaic Project: Mosaic is an application that brings Metro UI to your desktop by live widgets.Movie Gate: A movie database that is also able to play the movies with your favorit media player.Musical Collective: An open-source web service that enables Musicians to collaborate on songs. Written in ASP.NET MVC (C#).NcADS-MVC: Clasificados MVCPokeTD: Ein kleines 2D Pokemon Tower-Defense Spiel. Es ist in C# und XNA geschrieben.PRO-TOKOL: PRO-TOKOL Server is a Programmable Logic Controller communication driver. The project is 100% coded in .NET Managed code. So, the dll can be included in any .NET project. The project uses the Microsoft Workflow Foundation to implement the DF1 Receiver and Transmitter logic.ShumaDaf: small project for display movies info directly from file structure using mymovies.xml. program create one simple xml file and display it!Silverlight Policy Service: The windows service act as a server and listens on TCP port 943 using IPv4 and IPv6. The socket policy included in the project allows all silverlight client applications to connect to TCP ports 4502-4506.SkinObject Module Wrapper: The SkinObject Module Wrapper is a DotNetNuke module that will allow you to add any DNN SkinObject to a page dinamically as if it was a DNN Module. Without any skin modification you can now inject new SkinObjects to you pages, configure the properties and change them on the fly.SkyNet0.3: Program that one should not be able to close.Team Zero Game One: SVN for the personal project(s) of Team Zero - Game One. We are creating a free game in HTML5 canvas using the CAKE api, found here: http://code.google.com/p/cakejs/ The game is about programming a small robot to move through a maze, sneaking past guards and other obstacles, using event-based programming. We've seen a number of games that allow you to "program" a character, and thought it would be interesting to do a different take on it. The game is still in early production, and actively ...Test-Driven Scaffolding (TDS): TDS helps developers of C# function members (methods, indexers, etc.) to quickly write drivers for code under development; these can easily be converted later to NUnit tests. TDS consists of C# code that can be pasted into a new or existing project and removed when no longer needed.Usage Agent: The Usage Agent toolset is designed to help manage your ISP data usage without having to log into your ISP usage page. It can optionally monitor your network card throughput and produce reports on usage. Developed in VB.NET.

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  • How to set up VirtualBox Bridged Network on Windows 7 Host?

    - by Tong Wang
    I have virtualbox running on a Windows 2008 server, with a guest running ubuntu 10.04. The ubuntu guest is given a static IP of 192.168.1.4, which also has openssh installed. The guest has bridged network setup, I can ping 192.168.1.4 from any machine in the LAN, the ubuntu guest can also access the LAN. However, when I try to PuTTY into the ubuntu machine, I always get "connection refused". Below are some setup details: ubuntu IP: 192.168.1.4 hosts.allow sshd : 192.168.1.38 hosts.deny ALL : ALL when I the following command, I can see that sshd is listening on port 22: lsof -i tcp:22 Any idea? EDIT: It turned out to be a wrong VirtualBox Bridged Network setup. I give the Ubuntu guest a static IP of 192.168.1.4 (assigned to eth0). Then in the Windows 7 host, in the Network and Sharing Center, there is a new connection named "VirtualBox Host-Only Network" after the bridge is setup, that connection is again given the same static IP of 192.168.1.4. Once I change the "VirtualBox Host-Only Network" to automatically obtain an IP address, it's getting a different IP address of 169.254.249.70(Tentative). And now I can SSH into 192.168.1.4 with no problem, even without touching hosts.allow and hosts.deny. I've also noticed that in the properties windows (see screenshot below) of the "VirtualBox Host-Only Network", the second checkbox, "VirtualBox Bridged Networking Driver" is unchecked. While the same checkbox of the physical NIC (that is bridged to) is checked. So my further question is: is this how VBox bridged networking supposed to be setup? Any rationale behind this? I'd appreciate if someone could provide some explaination on VBox bridged networking setup on Windows host and I'll accept it as an answer.

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  • recent unreliable wireless connection

    - by gabkdlly
    Recently, my internet connection over wireless ( via a Netgear KWGR614 router ) has become unreliable, on both a Dell laptop running Ubuntu 10.04 as well as my Desktop running Ubuntu 10.10 . The problem does not seem to occur on a laptop running Windows Vista, nor on a Desktop running Windows 7 ( this machine is connected with an ethernet cable ). The problem does not seem to occur on my Openmoko Freerunner ( running Android 1.5 ), though I hardly ever use this device to connect over WLAN, so the problem may have just slipped by. On my main Ubuntu Desktop, I have tried the following wireless devices: a Longshine PCI card ( an old device with an RTL8180L chip ) a D-Link DWL-510 PCI card ( this device threw warnings in dmesg ) a USB device from MSI ( US54EX ). Usually my wireless network shows up in the network manager with a normal signal strength, even when the connection speed is slow or the connection gets reset ( asking me to click connect to re-authenticate my wireless connection ). I have observed this problem with a Netgear KWGR614 Router ( with the manufacturers firmware ), as well as with a TP-LINK TL-WR741ND router running OpenWrt. Taking a look at my routers logs, I find many instances of the following line: Tuesday,04 Jan 2011 03:53:01 [TCP SYN Flood][Deny access policy matched, dropping packet] I know that the Netgear router is susceptible to denial of service attacks, as I have previously been able to disrupt its operation by putting an nmap scan into a while loop. I use WEP or WPA to encrypt the wireless network. Is it possible that someone is jamming my signal ?

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  • Teminal hands on load, can't enter anything until CTRL+C

    - by Silver Light
    Hello! I have an issue with terminal in Ubuntu 10.04. When I launch it, it hangs, like this: I cannot do anything until I press CTRL+C: I cannot remember when this started. What can be wrong? Looks like teminal is loading or processing something each time it loads. How can I diagnose and solve this problem? EDIT: Here are the conents of ~/.bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines in the history. See bash(1) for more options # ... or force ignoredups and ignorespace HISTCONTROL=ignoredups:ignorespace # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # set a fancy prompt (non-color, unless we know we "want" color) case "$TERM" in xterm-color) color_prompt=yes;; esac # uncomment for a colored prompt, if the terminal has the capability; turned # off by default to not distract the user: the focus in a terminal window # should be on the output of commands, not on the prompt #force_color_prompt=yes if [ -n "$force_color_prompt" ]; then if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then # We have color support; assume it's compliant with Ecma-48 # (ISO/IEC-6429). (Lack of such support is extremely rare, and such # a case would tend to support setf rather than setaf.) color_prompt=yes else color_prompt= fi fi if [ "$color_prompt" = yes ]; then PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' else PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' fi unset color_prompt force_color_prompt # If this is an xterm set the title to user@host:dir case "$TERM" in xterm*|rxvt*) PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" ;; *) ;; esac # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # some more ls aliases alias ll='ls -alF' alias la='ls -A' alias l='ls -CF' # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi # Source .profile if [ -f ~/.profile ]; then . ~/.profile fi Setting -x at the beginning showed me that it tries to repeat this without stopping: +++++++++++++++++++ '[' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' '!=' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' ']' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line=' acroread gpdf xpdf' +++++++++++++++++++ list=("${list[@]}" $line) +++++++++++++++++++ read line

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  • With a little effort you can &ldquo;SEMI&rdquo;-protect your C# assemblies with obfuscation.

    - by mbcrump
    This method will not protect your assemblies from a experienced hacker. Everyday we see new keygens, cracks, serials being released that contain ways around copy protection from small companies. This is a simple process that will make a lot of hackers quit because so many others use nothing. If you were a thief would you pick the house that has security signs and an alarm or one that has nothing? To so begin: Obfuscation is the concealment of meaning in communication, making it confusing and harder to interpret. Lets begin by looking at the cartoon below:     You are probably familiar with the term and probably ignored this like most programmers ignore user security. Today, I’m going to show you reflection and a way to obfuscate it. Please understand that I am aware of ways around this, but I believe some security is better than no security.  In this sample program below, the code appears exactly as it does in Visual Studio. When the program runs, you get either a true or false in a console window. Sample Program. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad")); //Returns a True or False depending if you have notepad running.             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any(clsProcess => clsProcess.ProcessName.Contains(name));         }     } }   Pretend, that this is a commercial application. The hacker will only have the executable and maybe a few config files, etc. After reviewing the executable, he can determine if it was produced in .NET by examing the file in ILDASM or Redgate’s Reflector. We are going to examine the file using RedGate’s Reflector. Upon launch, we simply drag/drop the exe over to the application. We have the following for the Main method:   and for the IsProcessOpen method:     Without any other knowledge as to how this works, the hacker could export the exe and get vs project build or copy this code in and our application would run. Using Reflector output. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad"));             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any<Process>(delegate(Process clsProcess)             {                 return clsProcess.ProcessName.Contains(name);             });         }       } } The code is not identical, but returns the same value. At this point, with a little bit of effort you could prevent the hacker from reverse engineering your code so quickly by using Eazfuscator.NET. Eazfuscator.NET is just one of many programs built for this. Visual Studio ships with a community version of Dotfoscutor. So download and load Eazfuscator.NET and drag/drop your exectuable/project into the window. It will work for a few minutes depending if you have a quad-core or not. After it finishes, open the executable in RedGate Reflector and you will get the following: Main After Obfuscation IsProcessOpen Method after obfuscation: As you can see with the jumbled characters, it is not as easy as the first example. I am aware of methods around this, but it takes more effort and unless the hacker is up for the challenge, they will just pick another program. This is also helpful if you are a consultant and make clients pay a yearly license fee. This would prevent the average software developer from jumping into your security routine after you have left. I hope this article helped someone. If you have any feedback, please leave it in the comments below.

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  • Solution for lightweight LAN peer discovering?

    - by DevilWithin
    I built a library for purely cross-platform programming. My games made with it run fine in Android , Pc, Linux, Mac etc. The networking capabilities are provided by ENET library, therefore all communication between my apps is not TCP or UDP compatible, but only in the custom protocol, even tough its based on the UDP ultimately. I don't think its possible to do what i want with ENET, thats why I ask here for help! Lets say I have the same game running in my Android phone, my laptop and my pc. They are all in the same wifi network, and therefore in a LAN, whether its Wifi hotspot(?) or the household router. I need each of those 3 peers to discover the other two in the network. This is meant only to find the IP of alive apps in the LAN network, to be able to host multiplayer games between them. I can only think of one effective way to do this, UDP broadcast, wait responses, but if that is the solution, i need something small, since its the only purpose of the implementation. Other way could be to try to connect to all IPs in the LAN address subrange, but I don't think the OS would be with me on this one :p Sorry for the long question!

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  • UFW blocking random packets on 443

    - by s2jcpete
    All, I have UFW setup to allow traffic on port 443. It works as expected, though I have a large amount of UFW Block log entries. To Action From -- ------ ---- 80 ALLOW Anywhere 443 ALLOW Anywhere 22222 ALLOW Anywhere 80 ALLOW Anywhere (v6) 443 ALLOW Anywhere (v6) 22222 ALLOW Anywhere (v6) However in my syslog file I see this: [UFW BLOCK] IN=eth0 OUT= MAC=XXX SRC=<foreignip> DST=<serverip> LEN=40 TOS=0x00 PREC=0x00 TTL=116 ID=22025 DF PROTO=TCP SPT=49622 DPT=443 WINDOW=0 RES=0x00 ACK RST URGP=0 About 30 or so seconds later pound (which I'm using for SSL decryption and port redirection) throws a connection timed out messsage. I'm assuming this is because UFW is blocking the packet. I'm at a loss as to an explination. Could the packet be malformed or something, is this normal? Edit - I have since changed the /etc/defaults/ufw and set ipv6=no, so the v6 rules are no longer in the mix. The server is still showing the block / connection timed out behavior though. The new ufw status output is: Status: active Logging: on (low) Default: deny (incoming), allow (outgoing) New profiles: skip To Action From -- ------ ---- 80 ALLOW IN Anywhere 443 ALLOW IN Anywhere 22222 ALLOW IN Anywhere

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  • Profiling Startup Of VS2012 &ndash; dotTrace Profiler

    - by Alois Kraus
    Jetbrains which is famous for the Resharper tool has also a profiler in its portfolio. I downloaded dotTrace 5.2 Professional (569€+VAT) to check how far I can profile the startup of VS2012. The most interesting startup option is “.NET Process”. With that you can profile the next started .NET process which is very useful if you want to profile an application which is not started by you.     I did select Tracing as and Wall time to get similar options across all profilers. For some reason the attach option did not work with .NET 4.5 on my home machine. But I am sure that it did work with .NET 4.0 some time ago. Since we are profiling devenv.exe we can also select “Standalone Application” and start it from the profiler. The startup time of VS does increase about a factor 3 but that is ok. You get mainly three windows to work with. The first one shows the threads where you can drill down thread wise where most time is spent. I The next window is the call tree which does merge all threads together in a similar view. The last and most useful view in my opinion is the Plain List window which is nearly the same as the Method Grid in Ants Profiler. But this time we do get when I enable the Show system functions checkbox not a 150 but 19407 methods to choose from! I really tried with Ants Profiler to find something about out how VS does work but look how much we were missing! When I double click on a method I do get in the lower pane the called methods and their respective timings. This is something really useful and I can nicely drill down to the most important stuff. The measured time seems to be Wall Clock time which is a good thing to see where my time is really spent. You can also use Sampling as profiling method but this does give you much less information. Except for getting a first idea where to look first this profiling mode is not very useful to understand how you system does interact.   The options have a good list of presets to hide by default many method and gray them out to concentrate on your code. It does not filter anything out if you enable Show system functions. By default methods from these assemblies are hidden or if the checkbox is checked grayed out. All in all JetBrains has made a nice profiler which does show great detail and it has nice drill down capabilities. The only thing is that I do not trust its measured timings. I did fall several times into the trap with this one to optimize at places which were already fast but the profiler did show high times in these methods. After measuring with Tracing I was certain that the measured times were greatly exaggerated. Especially when IO is involved it seems to have a hard time to subtract its own overhead. What I did miss most was the possibility to profile not only the next started process but to be able to select a process by name and perhaps a count to profile the next n processes of this name. Next: YourKit

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  • Enterprise Portal Issue with the Ax Demo VPCs

    - by ssmantha
    Microsoft’s Ax Demo VPC is basically configured for a static IP address 192.168.0.1, this is due to the fact that the VPC has Domain Controlller configured in it which requires a static IP. When we put this VPC on a network with a different subnet and change the IP you can observer that the site http://sharepoint and http://sharepoint/EP cease to function and show “Page Not Found” errors in the browser. This is mainly due to the DNS configuration which is not updated. Below is the screen shot of the changes that needs to be done to make the site functioning properly. Change the following entries in the Forward Lookup Zones of DNS management: These websites default, SharePoint and projectserver are all mapped to a single port in the IIS i.e. port number 80. These websites are recognised with host headers. These host headers are configured in DNS with incorrect IP address entries in DNS when you change the IP address of the VPC. Just change these values to point to the Local Loop Adapter (127.0.0.1) and change the DNS to point to this address in the TCP/IP properties as shown below: This will resolve the issue with the website rendering. Initially you may get time out errors while browsing these website. be patient and try again this would work.

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  • What relational database system should I learn? [closed]

    - by acidzombie24
    At the moment i know sqlite (my favorite), mysql (its ok, i get annoyed) and i do not want to learn ms/t sql (it only allows one nullable row if the column is unique). I am thinking about learning a new database system. My requirements for it is Must allow multiple connections at once (read and write) All or data i choose must be ACID compliant Performance should be good. I have a 17gb table in one project. It should perform well on read and transactional writes. With mysql it took hours to restore it and there were no foreign keys on that specific table. It only finished in a workday because i found a suggestion to adjust a setting which i think was key-buffer. And it still took hours Unique columns that allow more then one row to be null. I shouldn't have to say it but dammit MS. Allows one to make ongoing backups. Something like 'binary logs'. Some relatively small amounts of data i can grab and apply it to my local db to have it in sync with the one on the server. Table joins. I rather not write a bunch of queries to simulate a join What I would like but is not required Foreign keys. This may be a requirement later Open sourced Fair tool support. So i can measure queries, easily backup/restore, etc .NET and C (or C++) interface. (I seen one that uses raw tcp with JSON which was okish) Good subquery support. Once i was working with an older version of mysql (i believe <5.1 but it could have been 5.1) and i had to write many queries to do one query because it couldn't do subqueries. Or maybe it couldnt do it efficiently and died bc of memory limitations with a huge dataset. What db system should i learn?

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  • Semantic coupling vs. large class

    - by user106587
    I have hardware I communicate with via TCP. This hardware accepts ~40 different commands/requests with about 20 different responses. I've created a HardwareProxy class which has a TcpClient to send and receive data. I didn't like the idea of having 40 different methods to send the commands/requests, so I started down the path of having a single SendCommand method which takes an ICommand and returns an IResponse, this results in 40 different SpecificCommand classes. The problem is this requires semantic coupling, i.e. the method that invokes SendCommand receives an IResponse which it has to downcast to SpecificResponse, I use a future map which I believe ensures the appropriate SpecificResponse, but I get the impression this code smells. Besides the semantic coupling, ICommand and IResponse are essentially empty abstract classes (Marker Interfaces) and this seems suspicious to me. If I go with the 40 methods I don't think I have broken the single responisbility principle as the responsibility of the HardwareProxy class is to act as the hardware, which has all of these commands. This route is just ugly, plus I'd like to have Asynchronous versions, so there'd be about 80 methods. Is it better to bite the bullet and have a large class, accept the coupling and MarkerInterfaces for a smaller soultuion, or am I missing a better way? Thanks.

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  • How to model the components of a non Information System?

    - by Adel C Kod
    So I am working on a project that's related to the Kernel code(specifically related to the TCP/IP stack of the kernel). I need to build some models to describe the functionality and components of my system. Initially I thought about Class Diagram, it can describe the general architecture of my system but it doesn't make sense since my code is VERY structured(written in standard C). I also thought about DFDs, they'd describe the processes of my system, and how the data is flowing. But they contain something which doesn't really fit in; data-storages. I have no databases here(at all). For the functionality, other team members suggested using Activity and Sequence diagrams, which is kinda okay with me, but what about the system components? So basically my question is; I want to describe the components of my system; what do you suggest as a meaningful diagram to follow? (Again, the project is a research low-level systems-oriented project with almost no user-interface at all)

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • Design help with parallel process

    - by brazc0re
    I am re-factoring some code and an having an issue with retrieving data from two parallel processes. I have an application that sends packets back and forth via different mediums (ex: RS232, TCP/IP, etc). The jist if of this question is that there are two parallel processes going on. I hope the picture below displays what is going on better than I can word it: SetupRS232() class creates a new instance of the SerialPort by: SerialPort serialPort = new SerialPort(); My question is, what is the best way that the Communicator() class, which sends out the packet via the respective medium, get access to the SerialPort object from the SetupRS232 class? I can do it with a Singleton but have heard that they are generally not the best design to go by. I am trying to follow SRP but I do feel like I am doing something wrong here. Communicator() will need to go out of it's way to get access to SetupRS232() to get access to the SerialPort class. I actually haven't found a way to even get access to it. Would designing each medium class, for example, SetupRS232(), SetupTCPIP, as a singleton be the best way to approach this problem?

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  • Pipe an infinite stream to internal loop?

    - by Sh3ljohn
    I've seen a lot of things about redirecting stdout to a TCP socket, but no real example of how to do it in practice, specifically when the output stream generated by the first "command" never ends. To talk about something concrete, let's take programs like servers that typically output their log endlessly to stdout (well, as long as they run). If you redirect the output to a log file on the disk, then this file is always open (therefore not readable by others?) and grows infinitely, which eventually is going to cause problems. This might be a nood question, but I don't know what it does or how to do it so. How to redirect the output of a command to the internal loop? I want to make sure that data is sent EVERY time something is written to stdout, and that the pipe won't wait for the command to end (never happens ideally!). Is that right? If 2 is true, is there a buffer system to send chunks of data once it reaches a certain size only? Could you give me concrete command line examples to do the above? Thanks in advance

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  • Designing communications for extensibility

    - by Thomas S.
    I am working on the design stages of an application that will a) collect data from various sources (in my case that's scientific data from serial ports), keeping track of the age of the data, b) generate real-time statistics (e.g. running averages) c) display, record, and otherwise handle the data (and statistics). I anticipate that I will be adding both data producers and consumers over time, and would like to design this application abstractly so that I will be able to trivially add functionality with a small amount of interface code. What I'm stumbling on is deciding what communication infrastructure I should use to handle the interfaces. In particular, how should I make the processed data and statistics available to multiple consumers? Some things I've considered: Writing to several named pipes (variable number). Each consumer reads from one of them. Using FUSE to make a userspace filesystem where a read() returns the latest line of data even if another process has already read it. Making a TCP server, and having consumers connect and request data individually. Simply writing the consumers as part of the same program that aggregates the data. So I would like to hear your all's advice on deciding how to interface these functions in the best way to keep them separate and allow room for extenstions.

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • Can't connect nonlocally after 12.10 upgrade

    - by user101815
    I've just upgraded one of my systems from 12.04 to 12.10. Now I can't connect on that system beyond my local network. Connections within the local network seem to work fine, and I can make nonlocal connections from other machines (like the one I'm asking this question from). I suspect that some routing information has been messed up, but I don't know where to look for it. It's not a nameserver problem -- pinging outside sites by their IP addresses doesn't work either. I have another laptop next to this one, also running Kubuntu 12.10. On the one that can't connect, arp produces no output. On the other one, it produces 192.168.0.1 ether 00:23:69:fa:ce:ae C wlan0 On the working machine, the output of netstat starts with some tcp entries. On the nonworking one, those entries are absent. I asked this question on the Ubuntu forum but haven't gotten any answers there. One further complication: since the troublesome machine has no outside connection, it's extremely difficult to download anything to it. For what it's worth, "ping 8.8.8.8" produces "connect: Network is unreachable". Update: after a lot of fiddling, I have my external world back. I don't know what the key action was, but the first indication of progress was that "ping 8.8.8.8" worked. At that point I still didn't have a working nameserver, so external URLs didn't work. But I did this (based on an online post, of course): sudo dpkg-reconfigure resolvconf and answered Yes to all prompts. That did the trick!! Apparently my problem was unique, or close to it, since I couldn't find any online references to it: local net working, remote net not working, including explicit IP addresses. So I suppose that if no one else has this problem, no one cares about the solution!!

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  • Application using JOGL stays in Limbo when closing

    - by Roy T.
    I'm writing a game using Java and OpenGL using the JOGL bindings. I noticed that my game doesn't terminate properly when closing the window even though I've set the closing operation of the JFrame to EXIT_ON_CLOSE. I couldn't track down where the problem was so I've made a small reproduction case. Note that on some computers the program terminates normally when closing the window but on other computers (notably my own) something in the JVM keeps lingering, this causes the JFrame to never be disposed and the application to never exit. I haven't found something in common between the computers that had difficulty terminating. All computers had Windows 7, Java 7 and the same version of JOGL and some terminated normally while others had this problem. The test case is as follows: public class App extends JFrame implements GLEventListener { private GLCanvas canvas; @Override public void display(GLAutoDrawable drawable) { GL3 gl = drawable.getGL().getGL3(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL3.GL_COLOR_BUFFER_BIT); gl.glFlush(); } // The overrides for dispose (the OpenGL one), init and reshape are empty public App(String title, boolean full_screen, int width, int height) { //snipped setting the width and height of the JFRAME GLProfile profile = GLProfile.get(GLProfile.GL3); GLCapabilities capabilities = new GLCapabilities(profile); canvas = new GLCanvas(capabilities); canvas.addGLEventListener(this); canvas.setSize(getWidth(), getHeight()); add(canvas); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //!!! setVisible(true); } @Override public void dispose() { System.out.println("HELP"); // } public static void main( String[] args ) { new App("gltut 01", false, 1280, 720); } } As you can see this doesn't do much more than adding a GLCanvas to the frame and registering the main class as the GLEventListener. So what keeps lingering? I'm not sure. I've made some screenshots. The application running normally. The application after the JFrame is closed, note that the JVM still hasn't exited or printed a return code. The application after it was force closed. Note the return code -1, so it wasnt just the JVM standing by or something the application really hadn't exited yet. So what is keeping the application in Limbo? Might it be the circular reference between the GLCanvas and the JFrame? I thought the GC could figure that out. If so how should I deal with that when I want to exit? Is there any other clean-up required when using JOGL? I've tried searching but it doesn't seem to be necessary. Edit, to clarify: there are 2 dispose functions dispose(GLAutoDrawable arg) which is a member of GLEventListener and dispose() which is a member of JFrame. The first one is called correctly (but I wouldn't know what to there, destroying the GLAutoDrawable or the GLCanvas gives an infinite exception loop) the second one is never called.

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  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

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  • problems establishing ssh connection

    - by Superbyte
    since two days I am facing a really weird problem. I have receantly installed ubuntu server 14.04 LTS on a workstation. It has a fix IP address, which I can successfully ping from other computers in the network. But when I try to establish a ssh connection from a windows computer via putty I get some strange errors, which I cannot fix. The Problem is that putty takes a really long time trying to establish a connection. After about 10 seconds I get the following error: Network error: Software caused connection abort But when I click the Restart Session option a several times after putty shows the error message, I can login in. But now comes the other problem. When the login appears on the putty console I type in the user, but it really takes a long time until I can type in the password to login. This is what I already tried: sshd: ALL in etc/hosts.allow commented line session optional pam_motd.so in etc/pam.d/login and etc/pam.d/sshd configured the firewall with: sudo iptables -A INPUT -p tcp --dport ssh -j ACCEPT checked if ssh server is listening on port 22 UseDNS no in etc/ssh/sshd_config I hope someone can help me, because this problem is really annoying. Thanks in regard

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  • how to congest a link using iperf

    - by navaz
    I have setup like below. Switch1-------------------- Switch2 | | | | | | | | | | | | PC1 PC2 PC3 PC4 I have a video traffic is flowing between PC1 and PC4. I have configured PC2 as iperf server. ( iperf -s ) and PC3 as client . (iperf -c 10.10.10.2 -P 20 -t 10000) where 10.10.10.2 is PC2 IP. now I am seeing most of the traffic in a link (switch1---switch2) is iperf. (TCP). I have observed from the logs that 1 out of 300 packet is UDP. Still I am not seeing any difference in the quality of video streaming in PC4. It looks similar compared to the case with no iperf. I am checking QOS, I have tried many options with iperf, couldnt succeed. I want to diminish the quality of video streaming in PC4. Could you please tell me what options can be used along with iperf to do it. Bandwidth between Switch1---switch2 is 1Gbits/sec. Thanks in advance

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  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

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